Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 13:46:18 Player: KamenAya Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (67) 335 Value Destroyed (2236) 2236 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 7851 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/1150 Matter 45/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- Advanced Remote Datajack (fused) > --- INVENTORY (5) ---- Improved Shield Generator Heavy Neutron Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Improved Fusion Compressor > --- PROPULSION ------- Biomechanical Wings Nuclear Pulse Array > --- UTILITY ---------- Advanced Power Amplifier Hacking Suite > --- WEAPON ----------- Hypervelocity Gauss Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Antimatter Reactor Antimatter Reactor Improved Shield Generator [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Advanced Treads Wheel Wheel Flight Unit Biomechanical Wings Utility Signal Interpreter Device Sensor Array Processor Signal Interpreter Hackware Hacking Suite Weapon Minigun Energy Gun High-powered Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 . . Power 2 | . . . . 1 . . . 1 . . . Propulsion 3 | . . 1 1 . . . . . 1 . . Utility 3 | . . . 1 . . . 1 1 . . . Weapon 4 | . . 1 . 1 . . 1 . 1 . . Parts Attached 73 | 8 5 13 10 3 3 1 6 14 8 . 2 Power 16 | 1 1 1 1 2 . . 2 2 6 . . Engine 5 | 1 1 1 . . . . 1 . 1 . . Core 7 | . . . 1 2 . . 1 2 1 . . Reactor 4 | . . . . . . . . . 4 . . Propulsion 21 | 3 2 6 5 . . 1 1 3 . . . Treads 1 | . . . . . . 1 . . . . . Leg . | . . . . . . . . . . . . Wheel 15 | 3 2 3 5 . . . 1 1 . . . Hover . | . . . . . . . . . . . . Flight 5 | . . 3 . . . . . 2 . . . Utility 12 | 1 1 1 1 . 2 . 1 3 2 . . Device 6 | 1 . 1 1 . 1 . . 1 1 . . Storage . | . . . . . . . . . . . . Processor 5 | . 1 . . . 1 . 1 1 1 . . Hackware 1 | . . . . . . . . 1 . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 24 | 3 1 5 3 1 1 . 2 6 . . 2 Energy Gun 4 | 2 . . . . . . 1 1 . . . Energy Cannon 2 | . . . . . 1 . 1 . . . . Ballistic Gun 7 | 1 . 4 1 . . . . 1 . . . Ballistic Cannon 3 | . . . . . . . . 3 . . . Launcher 4 | . 1 . 1 1 . . . 1 . . . Special Weapon 4 | . . 1 1 . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 . . . Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 5 | . . . . . . . . 5 . . . Parts Lost 48 | . . 8 . . 8 . . 19 12 1 . Power 11 | . . . . . 1 . . 4 6 . . Propulsion 13 | . . 5 . . 3 . . 3 2 . . Utility 8 | . . 1 . . 1 . . 3 2 1 . Weapon 16 | . . 2 . . 3 . . 9 2 . . Highest Loss Streak 8 | . . 4 . . 8 . . 6 7 1 . To Critical Strikes . | . . . . . . . . . . . . Average Backups 2 | 1 4 3 4 5 4 3 . . 1 1 1 Power . | . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . 1 1 2 2 2 . . . 1 1 Weapon . | 1 2 1 1 2 . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 6 | . . . 2 . 2 . . . . . 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 3 | . . . 1 . 1 . . . . . 1 Weapon 3 | . . . 1 . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 65 | . 90 87 76 92 91 57 80 50 28 3 6 Engine 3 | . 14 11 2 . . . 5 3 2 . . Core 5 | . . . 6 8 13 7 6 3 2 . . Wheel 12 | . 28 18 13 30 25 7 6 6 . . . Flight 1 | . . 7 . . . . . 2 8 . . Device 8 | . 14 7 18 15 7 7 12 5 2 . . Processor 8 | . 5 11 9 7 13 15 13 9 . 3 . Energy Gun 2 | . 4 10 3 . . . 4 2 . . . Energy Cannon 2 | . . . . . 1 7 10 4 . . . Ballistic Gun 5 | . 14 10 8 7 7 7 6 2 . . . Launcher 8 | . 9 8 14 21 18 . . . 2 . . Special Weapon 1 | . . . . . . . 6 1 . . 6 Peak Build Rating 55 | 6 7 14 18 25 28 24 42 49 55 4 16 Average Rating 22 | 4 6 9 13 22 26 23 37 31 35 2 10 On Entrance 15 | . 6 7 9 18 25 21 24 41 33 4 . Naked Turns 125 | . . . . . . . . 24 . 27 74 Heaviest Build 60 | 7 8 16 19 31 31 23 47 60 38 . 10 Greatest Support 58 | 26 20 36 58 52 52 22 26 36 19 3 3 Greatest Overweight (x) 6 | . . 3 6 . 1 1 2 2 5 . 3 Average Overweight (x) . | . . . . . . 1 1 . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 4 2 3 5 1 3 Average Carried 2 | 1 4 3 4 4 4 3 . . 1 1 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 4 5 5 3 3 1 . 1 1 2 Class Distribution -------------------- 40% | Mutant 35% | Skirmisher 16% | Bomber 3% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Bomber | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Matter Collected 1810 | 287 109 124 366 8 439 . 145 311 21 . . Remotely . | . . . . . . . . . . . . Salvage Created 2187 | 113 149 307 364 42 449 . 125 638 . . . Parts 126 | 10 12 30 16 7 19 . 6 26 . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . . . . Prevented 6 | . . . . . 6 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Combat Hostiles Destroyed 50 | . 5 12 9 1 13 . 2 8 . . . Guns 11 | . 3 6 . . 1 . 1 . . . . Cannons 6 | . . 3 . . . . 1 2 . . . AOE 33 | . 2 3 9 1 12 . . 6 . . . Classes Destroyed 14 | 3 2 2 2 . 2 . 1 2 . . . Worker 4 | 2 1 1 . . . . . . . . . Builder 5 | . . 1 . 1 . . . 3 . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 3 | 1 . . . . . . . 2 . . . Mechanic 1 | . . . . . . . . 1 . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 14 | . 2 6 3 . 2 . . 1 . . . Grunt 22 | . 3 2 5 . 8 . . 4 . . . Brawler 1 | . . . . . 1 . . . . . . Duelist 2 | . . . . . 1 . . 1 . . . Sentry 9 | . . 4 1 1 1 . 1 1 . . . Hunter 1 | . . . . . . . . 1 . . . Programmer 1 | . . . . . . . 1 . . . . Best Kill Streak 8 | 2 3 7 4 2 8 . 1 5 . . . Combat Bots Only 8 | . 2 7 3 1 8 . 1 4 . . . Max Kills in Single Turn 5 | 1 2 3 3 1 3 . 1 5 . . . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 1 1 3 1 3 . . 4 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Hostile Shots Fired 411 | . 12 71 11 18 38 . 31 99 115 4 12 Missed 141 | . 3 15 4 16 14 . 15 37 33 . 4 Hits 270 | . 9 56 7 2 24 . 16 62 82 4 8 Melee 5 | . . . . . . . . 1 . 4 . Projectile 265 | . 9 56 7 2 24 . 16 61 82 . 8 Critical Strikes 17 | . . 2 . . 1 . . 5 6 2 1 Part Disruptions 4 | . 2 . 2 . . . . . . . . Damage Taken 5820 | . 132 656 133 18 569 . 171 1931 1859 186 165 Core 2133 | . 31 112 25 . 62 . . 740 853 186 124 Absorbed by Shields 108 | . . . . . . . 48 60 . . . Regen/Repaired (Parts) 59 | . . 59 . . . . . . . . . Core Remaining (%) 81 | 100 87 72 95 . . 91 100 26 . . . Volleys Fired 124 | 21 14 25 17 3 16 . 10 17 . . 1 Largest 4 | 2 2 3 3 4 4 . 4 4 . . 1 Hottest 240 | 90 70 173 103 130 180 . 240 240 . . 10 Shots Fired 285 | 40 26 59 29 12 49 . 29 40 . . 1 Gun 164 | 40 23 44 10 3 16 . 14 14 . . . Cannon 48 | . . . . . 7 . 15 26 . . . Launcher 56 | . 3 9 9 9 26 . . . . . . Special 17 | . . 6 10 . . . . . . . 1 Kinetic 101 | 8 14 23 7 3 16 . 10 20 . . . Thermal 103 | 32 9 27 13 . 7 . 10 5 . . . Explosive 39 | . 3 9 6 6 15 . . . . . . Electromagnetic 41 | . . . 3 3 11 . 9 15 . . . Robot Hit Streak 15 | 5 6 7 3 5 15 . 5 5 . . . Robot Miss Streak 6 | 3 2 6 3 1 2 . 6 4 . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 151 | 20 14 28 9 7 31 . 17 25 . . . Core Hits 119 | 7 9 21 18 5 31 . 5 21 1 . 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | 3 1 . . . . . . 1 . . . Burn 4 | 3 1 . . . . . . . . . . Blast 1 | . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6224 | 223 256 560 693 213 1716 . 398 2146 6 . 13 Guns 1180 | 223 136 250 44 33 133 . 169 192 . . . Cannons 784 | . . . . . 129 . 229 426 . . . Explosions 4116 | . 120 204 649 174 1454 . . 1515 . . . Melee . | . . . . . . . . . . . . Ramming 72 | . . 34 . 6 . . . 13 6 . 13 Kinetic 850 | 28 62 155 31 33 133 . 123 285 . . . Thermal 2448 | 195 74 167 13 . 178 . 203 1618 . . . Explosive 1773 | . 120 204 390 107 952 . . . . . . Electromagnetic 1081 | . . . 259 67 453 . 72 230 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . 11 1 . . . . 7 . 6 7 Average Corruption 5 | . . 5 1 . . . . 5 . 6 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 28 | . . 5 1 . . . . 9 . 1 12 Message Errors 7 | . . . . . . . . 3 . . 4 Matter Fused 5 | . . 1 . . . . . 3 . . 1 Heat Flow Errors 3 | . . 1 1 . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . 1 2 Parts Rejected 2 | . . 1 . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 3 | . . 2 . . . . . 1 . . . Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 524 | . . . 23 . 27 . 15 459 . . . Projectiles 15 | . . . . . . . 15 . . . . Explosions 509 | . . . 23 . 27 . . 459 . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1035 | . 56 36 38 3 107 . . 790 2 . 3 Shots 21 | . 2 1 2 . 6 . . 10 . . . Rammed 24 | . . 6 . 1 . . . 3 3 . 11 Targets Rammed 24 | . . 6 . 1 . . . 3 3 . 11 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 486 | 300 80 398 95 36 394 . 452 486 21 . 170 Average Temperature 134 | 98 34 110 24 18 141 . 239 174 10 . 105 Received Heat Transfer 1158 | . 12 111 45 6 171 . 9 274 509 . 21 Effects 26 | . . 4 . . 3 . 5 14 . . . Shutdowns 8 | . . . . . 1 . 3 4 . . . Energy Bleed 4 | . . . . . 1 . 1 2 . . . Interference 11 | . . 4 . . 1 . . 6 . . . Matter Decay 2 | . . . . . . . 1 1 . . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . Heat Transferred 3309 | 766 296 410 37 . 250 . 350 1200 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Maximum Alert Level 2 | . . 1 1 . . . . 2 1 . . Low Security (%) 83 | 100 100 52 92 100 . . 100 52 80 100 100 Level 1 12 | . . 47 7 . . . . 18 19 . . Level 2 4 | . . . . . . . . 29 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 512 | 10 161 266 213 132 . . 30 512 232 . 37 Initial 232 | . . 63 97 92 . . . . 232 . . Average 89 | 1 83 149 114 95 . . 4 206 115 . 3 Influence Increases 2385 | 25 211 463 345 70 260 . 60 832 60 . 59 Destroy 0b10 Robot/C 1000 | . 100 240 180 20 260 . 40 160 . . . Destroy 0b10 Robot/NC 85 | 25 5 10 10 5 . . . 30 . . . Destroy Leader 194 | . 30 60 44 10 . . 20 30 . . . Successful Hack 22 | . . 3 . . . . . 5 . . 14 Disable Machine 330 | . 30 15 30 . . . . 255 . . . Destroy Structure 379 | . 16 45 51 35 . . . 232 . . . Partial Spotted 45 | . 15 15 . . . . . . . . 15 Lose Combat Pursuer 330 | . 15 75 30 . . . . 120 60 . 30 Influence Decreases 2356 | 25 60 382 373 172 334 26 62 357 535 . 30 Entered New Map 625 | . . 88 135 112 39 6 2 . 243 . . Time Decay 1277 | 25 60 214 238 60 215 20 60 167 188 . 30 Lost Part 454 | . . 80 . . 80 . . 190 104 . . Squads Dispatched 15 | . 3 1 2 1 . . 2 3 1 . 2 Investigation 4 | . . 1 1 . . . . . 1 . 1 Extermination 3 | . . . . . . . 2 1 . . . Reinforcement 8 | . 3 . 1 1 . . . 2 . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Distress Signals 3 | . . . 2 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 105 | . 9 21 17 1 12 . 3 19 9 6 8 Peak Tracking Total 7 | . 3 7 4 1 7 . 2 5 4 6 5 Tactical Retreats 14 | . 1 4 2 . . . . 5 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Traps Triggered 7 | . . 2 1 . . . . 2 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Machines Disabled 23 | . 2 1 2 . 1 . . 17 . . . Max in Single Turn 6 | . 2 1 1 . 1 . . 6 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Machines Accessed 8 | . . 2 . . 3 . . 1 . . 2 Terminals 1 | . . . . . . . . . . . 1 Fabricators 2 | . . . . . . . . 1 . . 1 Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 16 | . . 4 . . 6 . . 1 . . 5 Successful 14 | . . 3 . . 6 . . 1 . . 4 Failed 2 | . . 1 . . . . . . . . 1 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . 2 1 . . . . . . . . Terminals 4 | . . . . . . . . . . . 4 Fabricators 2 | . . . . . . . . 1 . . 1 Repair Stations 3 | . . 3 . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . . . . . 6 . . . . . 3 Record 6 | . . . . . 4 . . . . . 2 Open Door 2 | . . . . . 2 . . . . . . Alert Level 1 | . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . 1 . . 1 Build 2 | . . . . . . . . 1 . . 1 Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . 1 . . . . . 1 . . 2 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 203 | . . . . . . . . 139 . . 64 Total Part Build Rating 16 | . . . . . . . . . . . 16 Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Active Infowar (turns) 1215 | 68 174 183 224 66 3 . 234 263 . . . Sensors 790 | . . . 224 66 3 . 234 263 . . . Seismic 425 | 68 174 183 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Turns Passed 4305 | 160 174 445 519 125 863 40 570 476 415 66 452 Spaces Moved 3510 | 70 125 329 398 99 845 20 246 542 429 129 278 Core 494 | 17 . . 10 . . . . 48 12 129 278 Treads 182 | . . . . . . 15 167 . . . . Legs . | . . . . . . . . . . . . Wheels 2101 | 53 125 285 388 99 845 5 79 222 . . . Hover . | . . . . . . . . . . . . Flight 733 | . . 44 . . . . . 272 417 . . Fastest Speed 34 | 50 80 34 90 90 90 115 105 37 37 50 50 Average Speed 97 | 74 80 90 101 90 93 197 209 66 79 50 132 Slowest Speed 350 | 90 80 280 350 90 115 225 305 150 300 50 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 5 23 28 32 4 89 6 8 12 8 80 11 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 2 | 1 . . . . . . . 1 . . . Scrap Searched 4 | . . . . . 3 1 . . . . . Spaces Dug 5 | . . 5 . . . . . . . . . Terrain Destroyed 427 | . 15 72 44 46 93 . . 157 . . . Melee . | . . . . . . . . . . . . Projectile 4 | . . 3 . . . . . 1 . . . AOE 423 | . 15 69 44 46 93 . . 156 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Was Fac Total 4125 | 139 175 418 479 127 883 21 278 612 502 129 362 Wait 291 | 27 23 21 42 19 16 . 5 17 53 1 67 Move 3498 | 69 124 328 397 98 844 19 245 539 429 128 278 Hop 1 | . . . . . . . . 1 . . . Pick Up 68 | 10 2 15 6 1 1 1 6 14 9 . 3 Fast Attach 9 | 1 1 1 3 2 1 . . . . . . Attach 59 | 8 1 13 2 . 2 1 7 15 8 . 2 Detach 4 | 1 1 . . . 1 . 1 . . . . Swap 17 | . 6 3 6 1 . . 1 . . . . Drop 23 | 2 3 6 6 2 2 . 2 . . . . Fire 124 | 21 14 25 17 3 16 . 10 17 . . 1 Melee . | . . . . . . . . . . . . Ram 24 | . . 6 . 1 . . . 3 3 . 11 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . 1 6 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 161 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 14) 286 | -10/Materials | Identified exit to Materials 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 593 | -9/Materials | Destroyed 7 combat bots 594 | -9/Materials | Lost 4 parts (2n1u1w) 660 | -9/Materials | Repaired Grenade Launcher 681 | -9/Materials | System corruption reached 10% 740 | -9/Materials | Lost 3 parts (3n) 768 | -9/Materials | Discovered new exit (range 6) 779 | -9/Materials | Identified exit to Materials 780 | -9/Materials | Entered another Materials area 780 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1085 | -8/Materials | Build established: Skirmisher 1298 | -8/Materials | Discovered new exit (range 3) 1299 | -8/Materials | Identified exit to Factory 1299 | -8/Materials | Entered Factory 1299 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1350 | -7/Factory | Discovered new exit (range 12) 1423 | -7/Factory | Identified exit to Lower Caves 1424 | -7/Factory | Entered Lower Caves 1435 | -7/Lower Caves | Learned 4 Factory zone layouts 1489 | -7/Lower Caves | Entered an active Warlord outpost 1511 | -7/Lower Caves | Learned Armory emergency access door positions 1511 | -7/Lower Caves | Learned Extension terminal intel 1827 | -7/Lower Caves | Build established: Bomber 1883 | -7/Lower Caves | Identified exit to Lower Caves 2107 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2159 | -7/Lower Caves | Destroyed 8 combat bots 2159 | -7/Lower Caves | Lost 8 parts (1p3n1u3w) 2287 | -7/Lower Caves | Entered another Lower Caves area 2288 | -7/Lower Caves | Identified exit to Factory 2327 | -7/Lower Caves | Entered Factory 2327 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2328 | -6/Factory | Identified exit to Factory 2329 | -6/Factory | Identified exit to Lower Caves 2628 | -6/Factory | Build established: Skirmisher 2897 | -6/Factory | Entered another Factory area 2897 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3136 | -5/Factory | Lost 6 parts (1p1u4w) 3202 | -5/Factory | Lost 5 parts (1p2n1u1w) 3232 | -5/Factory | Core integrity fell below 50% 3297 | -5/Factory | Lost 6 parts (2p1n3w) 3370 | -5/Factory | Discovered new exit (range 9) 3373 | -5/Factory | Entered another Factory area 3373 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3404 | -4/Factory | Build established: Mutant 3616 | -4/Factory | Spotted B-86 Titan 3643 | -4/Factory | Lost 3 parts (1p2w) 3697 | -4/Factory | Lost 7 parts (4p1n2u) 3769 | -4/Factory | Core integrity fell below 50% 3775 | -4/Factory | Discovered new exit (range 9) 3788 | -4/Factory | Sucked down chute 3788 | -4/Factory | Entered Waste 3803 | -4/Waste | EMP discharged 3806 | -4/Waste | Spotted C-40 Crusher 3814 | -4/Waste | Spotted C-40 Crusher 3816 | -4/Waste | Spotted C-40 Crusher 3825 | -4/Waste | Spotted C-40 Crusher 3827 | -4/Waste | Crushed by Compactor (1 part destroyed) 3831 | -4/Waste | Core integrity fell below 20% 3838 | -4/Waste | Spotted C-40 Crusher 3846 | -4/Waste | Spotted C-40 Crusher 3847 | -4/Waste | Discovered new exit (range 11) 3854 | -4/Waste | Entered Factory 3925 | -4/Factory | Fabricated Adv. Remote Datajack (x2) 4306 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- One of the first applications of [Sigix] Technology has been to make improvements to existing components, focusing on those which will be useful even after major technological breakthroughs replace certain classes of components entirely. However, as even more advanced technologies reach completion some Experimental Components may be retired as well. At that point I should make their destruction a priority to prevent them from falling into [Derelict] hands. >>Alert(Check) Current Alert Level: Low Security 04278_ ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. 04278_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04295_ System corrupted: Heat flow error (+213). 04305_ P-70 Sage resets A-15 Conveyor, system corruption cleaned. Map ----- +----------------------------------------------------+ | """ #???????# # """""????????????????? | | #???????# # """ ???????????????? | | #???????# # ???????????????? | | ####/#######???# # #??????????????? | | #???# ################????????????? | | #???# ???????????? | | """" "" ##### ???????????? | | """" "" + ??????????? | | """" "" ##### ??????????? | | """" #???# ??????????? | | #???##T######+#######?????????????????? | | ##+#########????### #?????????????????? | | #??????????# #?????????????????? | | #??######### """"" #?????????????????? | | + """"" #?????????????????? | | ############ """ #?????????????????? | | #??????????# ! #?????????????????? | | ##### ##??????????# """"" #?????????????????? | | ????? #???????????# """"" #?????????????????? | | ??????#???????????# """ #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????####+#####+###########?????????????????? | | ?????? ############???????????????? | | ?????? pA @ k H ????????? | | ?????? p ############???????????????? | | ??????? ####+########??????????????????????????? | | ???????????? ???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 60 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Power Amplification 30 Evasion (%) 62 Targeting Accuracy 8 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Remote Datajack | x2 | -4/Factory | Preloaded Repaired ---------- Grenade Launcher | 1% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronCentriumScreen Manual? 0 Play Time 00:45:44 Cumulative 10.0 hours Start 2025.05.28 @ 13:01:31 End 2025.05.28 @ 13:46:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e95fd5c2-cb8d-48e1-935b-12b710588cdb