Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.09.14 @ 23:50:00 Player: maroooon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (161) 805 Value Destroyed (4652) 4652 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 8468 Bonus ------- Follower Combat Kills 151 Cogmind --------- Core Integrity 614/700 Matter 237/300 Energy 200/520 System Corruption 6% Temperature Cool (257) Movement Treading (155) Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (5) --- Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Improved EM Pulse Cannon Shock Bomb Launcher > --- INVENTORY (12) --- Improved Deuterium Engine Heavy Deuterium Engine Armored Treads Structural Scanner Seismic Analyzer Improved Terrain Scan Processor Relay Coupler [Hunter] (13) Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Armored Treads Structural Scanner Seismic Analyzer Improved Terrain Scan Processor Relay Coupler [Hunter] Improved EM Pulse Cannon Improved EM Pulse Cannon Shock Bomb Launcher Improved Datajack [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 1 | . . . . . 1 Propulsion 3 | . 1 1 . 1 . Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 106 | 5 19 34 14 22 12 Power 13 | 1 2 5 1 1 3 Engine 13 | 1 2 5 1 1 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 38 | 2 7 17 4 5 3 Treads 18 | . . 6 4 5 3 Leg 19 | 2 6 11 . . . Wheel . | . . . . . . Hover 1 | . 1 . . . . Flight . | . . . . . . Utility 22 | 2 6 4 1 8 1 Device 10 | 1 3 2 1 3 . Storage 5 | 1 2 1 . 1 . Processor 7 | . 1 1 . 4 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 33 | . 4 8 8 8 5 Energy Gun 19 | . 2 7 6 4 . Energy Cannon 9 | . 2 1 . 3 3 Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . . . 1 . . Launcher 4 | . . . 1 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 10 | . 1 2 1 2 4 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . 1 . 1 1 1 Weapon 3 | . . 2 . 1 . Highest Loss Streak 2 | . 1 1 1 1 2 Average Slot Usage (%) 97 | . 95 99 96 98 92 Engine 9 | . 12 9 10 8 12 Treads 29 | . . 22 39 40 33 Leg 9 | . 32 17 . . . Device 8 | . 11 10 7 6 6 Storage 9 | . 12 10 10 8 7 Processor 11 | . . 10 10 16 17 Energy Gun 13 | . 15 19 19 7 . Energy Cannon 4 | . 9 . . 8 13 Naked Turns . | . . . . . . Heaviest Build 69 | 12 44 47 52 57 69 Greatest Support 106 | 20 30 80 80 100 106 Greatest Overweight (x) 3 | 3 1 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 8 12 12 12 12 12 Average Capacity 11 | 7 10 12 12 12 12 Most Carried 12 | 5 12 12 12 12 12 Average Carried 10 | 3 8 11 11 11 10 Final Capacity 12 | 8 12 12 12 12 12 Final Carried 12 | 5 12 12 11 12 11 Class Distribution -------------------- 91% | Hacker-Mutant 3% | Scavenger-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1330 | 238 191 346 158 215 182 Remotely . | . . . . . . Salvage Created 6788 | . 697 1879 1002 1821 1389 Parts 381 | . 48 126 57 94 56 Haulers Intercepted 9 | . 1 4 1 2 1 Recyclers Shooed 4 | . . 1 . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 100 | . 6 27 14 31 22 Guns 59 | . 4 26 11 18 . Cannons 22 | . 2 . . 8 12 AOE 11 | . . . 2 3 6 Classes Destroyed 15 | . 7 2 1 1 4 Worker 9 | . 3 2 2 2 . Builder 13 | . 6 3 2 1 1 Tunneler 1 | . . . . . 1 Hauler 9 | . 1 4 1 2 1 Recycler 8 | . 2 4 1 . 1 Mechanic 1 | . . 1 . . . Operator 3 | . . . 3 . . Watcher 17 | . 3 4 2 5 3 Swarmer 22 | . 2 8 2 8 2 Grunt 44 | . 4 9 7 12 12 Brawler 1 | . . . . . 1 Duelist 2 | . . . . . 2 Sentry 25 | . . 10 5 10 . Hunter 2 | . . . . 1 1 Programmer 4 | . . . . . 4 Best Kill Streak 10 | . 6 10 7 6 4 Combat Bots Only 6 | . 2 5 4 6 4 Max Kills in Single Turn 3 | . 2 2 2 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . 1 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 3419 | . 171 538 369 1370 971 Core 330 | . 18 62 32 132 86 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 92 . 76 76 . Volleys Fired 328 | . 36 91 60 76 65 Largest 2 | . 2 2 2 2 2 Hottest 138 | . 136 90 90 138 138 Shots Fired 601 | . 72 160 110 148 111 Gun 428 | . 60 160 105 103 . Cannon 149 | . 12 . 2 44 91 Launcher 24 | . . . 3 1 20 Special . | . . . . . . Kinetic 2 | . . . 2 . . Thermal 12 | . 12 . . . . Explosive . | . . . . . . Electromagnetic 587 | . 60 160 108 148 111 Robot Hit Streak 103 | . 41 61 45 51 103 Robot Miss Streak 2 | . 1 1 2 2 . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 487 | . 56 136 73 125 97 Core Hits 267 | . 24 71 50 75 47 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10425 | . 1089 2159 1346 2739 3092 Guns 5456 | . 790 2045 1193 1428 . Cannons 2764 | . 145 . . 926 1693 Explosions 2156 | . 138 86 148 385 1399 Melee . | . . . . . . Ramming 49 | . 16 28 5 . . Kinetic . | . . . . . . Thermal 1789 | . 283 86 148 315 957 Explosive . | . . . . . . Electromagnetic 8587 | . 790 2045 1193 2424 2135 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 1 1 1 1 6 Average Corruption 1 | . 1 1 1 1 1 Corruption Purged . | . . . . . . Effects 35 | . 1 14 8 4 8 Message Errors 13 | . . 5 5 1 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 8 | . . 4 1 2 1 Data Loss (minor) 5 | . 1 2 1 . 1 Targeting Errors 6 | . . 1 1 1 3 Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 331 | . 28 . 5 68 230 Projectiles 58 | . . . . 33 25 Explosions 273 | . 28 . 5 35 205 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 397 | . 20 . 75 132 170 Shots 17 | . 2 . 3 5 7 Rammed 5 | . . 2 2 1 . Targets Rammed 9 | . 2 3 3 1 . Kicked 3 | . 2 1 . . . Crushed 1 | . . . 1 . . Highest Temperature 468 | . 336 126 120 361 468 Average Temperature 87 | . 70 41 37 73 189 Received Heat Transfer 1602 | . 90 255 204 882 171 Effects 20 | . 1 . . 1 18 Shutdowns 6 | . . . . 1 5 Energy Bleed 5 | . 1 . . . 4 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Damage (minor) 4 | . . . . . 4 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 10 | . . 1 1 3 5 Combat Hostiles 8 | . . 1 1 2 4 Parts Fried 64 | . 6 16 4 22 16 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 1509 | . 409 100 250 250 500 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 22 | . 4 2 4 6 6 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 394 | . 104 224 316 361 394 Initial 14 | . . 14 . 10 . Average 77 | . 41 65 67 95 149 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 92 | 100 100 99 98 85 65 Level 1 7 | . . . 1 14 34 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . . 3 7 2 7 Investigation 4 | . . . 1 1 2 Extermination 2 | . . . . . 2 Reinforcement 9 | . . 3 3 . 3 Assault 1 | . . . . 1 . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 6 | . . . 2 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 158 | . 9 39 34 47 29 Peak Tracking Total 6 | . 2 6 5 5 4 Tactical Retreats 13 | . . 2 6 4 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 12 | . 4 4 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 5 | . . . 5 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . 2 1 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 27 | . . 3 3 2 19 Max in Single Turn 7 | . . 1 1 1 7 Garrison Access 2 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 59 | . 11 13 14 19 2 Terminals 38 | . 8 7 10 12 1 Fabricators 1 | . . . . . 1 Repair Stations 7 | . 1 2 2 2 . Recycling Units 7 | . 2 2 1 2 . Scanalyzers 4 | . . 2 . 2 . Garrison Access 2 | . . . 1 1 . Total Hacks 171 | . 33 36 45 51 6 Successful 139 | . 26 32 33 45 3 Failed 32 | . 7 4 12 6 3 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 10 | . 3 . 6 1 . Terminals 108 | . 25 18 32 30 3 Fabricators 3 | . . . . . 3 Repair Stations 29 | . 4 8 9 8 . Recycling Units 11 | . 4 2 1 4 . Scanalyzers 16 | . . 8 . 8 . Garrison Access 4 | . . . 3 1 . Terminal Hacks 82 | . 18 15 22 25 2 Record 1 | . . 1 . . . Part Schematic 1 | . . . 1 . . Robot Analysis 2 | . . . . 2 . Prototype ID Bank 10 | . 2 . 2 5 1 Open Door 4 | . . . 4 . . Branch Access Points 4 | . 1 1 1 1 . Emergency Access Points 5 | . 1 2 . 2 . Terminal Index 1 | . . 1 . . . Repair Station Index 2 | . . . 1 1 . Recycling Unit Index 1 | . . . . 1 . Alert Level 2 | . 1 . 1 . . Locate Traps 9 | . 1 3 2 2 1 Reprogram Traps 2 | . . . 2 . . Dispatch Records 2 | . 1 . 1 . . Maintenance Status 2 | . 1 . . 1 . Surveillance Status 2 | . 1 1 . . . Patrol Status 4 | . 1 . 1 2 . Transport Status 3 | . 1 . 1 1 . Investigation Status 2 | . 1 1 . . . Reinforcement Status 1 | . 1 . . . . Assault Status 1 | . . . 1 . . Hauler Manifests 4 | . 1 1 1 1 . Registered Components 1 | . . . . 1 . Registered Prototypes 2 | . . 1 . 1 . Zone Layout 14 | . 4 3 3 4 . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 28 | . 4 8 8 8 . Scan Component 14 | . 2 4 4 4 . Repair 14 | . 2 4 4 4 . Recycling Unit Hacks 10 | . 4 2 1 3 . Report Inventory 7 | . 2 2 1 2 . Retrieve Components 3 | . 2 . . 1 . Scanalyzer 15 | . . 7 . 8 . Insert Component 6 | . . 3 . 3 . Analyze 9 | . . 4 . 5 . Garrison Access Hacks 3 | . . . 2 1 . Seal Access 1 | . . . 1 . . Coupler Status 2 | . . . 1 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 41 | . 9 10 11 9 2 Full Trace Events 4 | . . . 1 1 2 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . 3 1 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 14 | . 2 4 4 4 . Time 448 | . 52 116 140 140 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 14 | . 11 . . 3 . Parts Scanalyzed 6 | . . 3 . 3 . Part Schematics Acquired 6 | . . 3 . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 2 3 Machine Destruction 2 | . . . . 2 . Programmers 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 . . Highest-Rated Group 88 | . . . 88 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 51 | . . . 51 . . Total Damage 421 | . . . 421 . . Kills 7 | . . . 7 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total 2 | . . . . 2 . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . 2 . . Drone Recoveries 1 | . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 11674 | 209 1395 3377 2373 3434 886 Spaces Moved 5465 | 165 861 1578 1060 1528 273 Core 17 | 17 . . . . . Treads 3827 | . . 966 1060 1528 273 Legs 1621 | 148 861 612 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 170 170 155 Average Speed 159 | 118 131 162 170 170 163 Slowest Speed 200 | 200 150 190 190 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 67 | 8 96 97 92 99 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 146 | . 16 3 16 24 87 Melee . | . . . . . . Projectile . | . . . . . . AOE 146 | . 16 3 16 24 87 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 7809 | 177 1054 2239 1520 2220 599 Wait 1735 | . 92 477 364 558 244 Move 5460 | 164 860 1577 1059 1527 273 Hop . | . . . . . . Pick Up 87 | 8 24 23 9 19 4 Fast Attach 28 | 2 6 12 5 3 . Attach 34 | 3 3 5 4 14 5 Detach 8 | . . 1 3 4 . Swap 44 | . 10 17 5 5 7 Drop 76 | . 21 33 8 13 1 Fire 328 | . 36 91 60 76 65 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 2 1 . . . Crush 6 | . . 2 3 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Identified exit to Materials 41 | -11/Scrapyard | Discovered exit to Materials (range 16) 210 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Evolved 1 slot: Propulsion x1 299 | -10/Materials | Identified exit to Mines 299 | -10/Materials | Discovered exit to Mines (range 10) 328 | -10/Materials | Build established: Hacker-Mutant 522 | -10/Materials | Identified exit to Materials 522 | -10/Materials | Discovered exit to Materials (range 8) 914 | -10/Materials | Discovered exit to Materials (range 16) 1017 | -10/Materials | Repaired Grenade Launcher 1044 | -10/Materials | Repaired Signal Interpreter 1319 | -10/Materials | Discovered exit to Materials (range 5) 1605 | -10/Materials | Entered another Materials area 1605 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2016 | -9/Materials | Identified exit to Storage 2016 | -9/Materials | Discovered exit to Storage (range 6) 2318 | -9/Materials | Repaired Hvy. EM Pulse Gun 2346 | -9/Materials | Repaired Aluminum Leg 2373 | -9/Materials | Repaired Aluminum Leg 2453 | -9/Materials | Identified exit to Mines 2453 | -9/Materials | Discovered exit to Mines (range 14) 3257 | -9/Materials | Identified exit to Materials 3257 | -9/Materials | Discovered exit to Materials (range 10) 3332 | -9/Materials | Repaired Imp. Ion Engine 3486 | -9/Materials | Discovered exit to Materials (range 11) 4680 | -9/Materials | Discovered exit to Materials (range 9) 4982 | -9/Materials | Entered Storage 5021 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5209 | -9/Storage | Garrison activated, responded to threat 5314 | -9/Storage | Garrison activated, responded to threat 5548 | -9/Storage | Repaired EM Shotgun 5592 | -9/Storage | Repaired Arm. Treads 6161 | -9/Storage | Discovered exit to Materials (range 16) 6210 | -9/Storage | Identified exit to Recycling 6263 | -9/Storage | Repaired EM Shotgun 6334 | -9/Storage | Repaired Arm. Treads 7355 | -9/Storage | Entered Materials 7355 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7453 | -8/Materials | Repaired Arm. Treads 7487 | -8/Materials | Repaired EM Shotgun 8336 | -8/Materials | Identified exit to Factory 8336 | -8/Materials | Discovered exit to Factory (range 13) 8737 | -8/Materials | Discovered exit to Factory (range 10) 8873 | -8/Materials | Repaired EM Shotgun 8912 | -8/Materials | Repaired Arm. Treads 9940 | -8/Materials | Discovered exit to Factory (range 5) 10789 | -8/Materials | Entered Factory 10789 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 11525 | -7/Factory | Build established: Hacker-Skirmisher 11675 | -7/Factory | Self-destructed Last Messages --------------- 11651_ Destroyed Imp. Hover Unit. 11652_ P-60 Hacker resets W-25 Informer, system corruption cleaned. 11653_ Visual Processing Unit fried. 11653_ W-25 Informer destroyed. 11655_ U-05 Engineer destroyed. 11656_ Acquired 9 matter. 11656_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 11659_ Destroyed Welding Torch. 11659_ Destroyed Terrain Scanner. 11661_ K-01 Serf collects debris. 11663_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 11665_ P-60 Hacker resets R-06 Scavenger, system corruption cleaned. 11666_ P-60 Hacker misfires. 11667_ U-05 Engineer lays Concrete. 11671_ K-01 Serf collects debris. 11672_ L2JV9TNHYFC%0RYGDY%/WWBA #SWN 11672_ U-05 Engineer lays Concrete. 11673_ Imp. Heat Sink fried. 11673_ P-60 Hacker destroyed. 11674_ K-01 Serf collects debris. 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""???????????????????? | | #???????????# ??? ??????????????????? | | #???????????# ??? #?????????????????? | | #???????????#!???] #?????????????????? | | ###+####???????????#????? #?????????????????? | | #???????????????????????? ??????????????????? | | #????????????????????????###??????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | +???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 520 Matter Stores 340 Matter Capacity 350 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Remote Datajack | -9/Storage | Hacked EM Shotgun | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Prolific Hacker Challenges ------------ None Game ------ Seed SpikedStealthMachine Manual? 0 Play Time 02:35:48 Cumulative 41.5 hours Start 2021.09.14 @ 20:58:21 End 2021.09.14 @ 23:50:00 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 42 Rogue 37 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1309960d-0e75-4f9c-9612-632b13e6be8d