Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 09:58:50

Player: Fangrelle

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (141)     705
Value Destroyed (4080)     4080
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (756)                756
              TOTAL SCORE: 9081

 Bonus
-------
High Alert Combat Kills    249
Follower Combat Kills      7
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     16/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (2350) Ox46
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (8) ------
             Cargo Storage Unit
    Enhanced Optical Array
             Hacking Suite
             System Shield
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (30) ---
     Armored Treads
    Advanced Treads
     Armored Huge Wheel
             Cryofiber Web
    Advanced Heat Sink
    Advanced Targeting Computer
    Advanced Targeting Computer
       Heavy Armor Plating
    Hardened Medium Armor Plating
    Improved Heavy Armor Plating
             Focal Shield
             Focal Shield
             System Shield
             System Shield
             System Shield
             System Shield
    Improved System Shield
             Authchip [Processor]
             System Restoration Module
    Improved Trap Extractor (1/6 Proton Bomb)
             Recalibrator
  Long-range Missile Launcher
  Long-range Missile Launcher
  Long-range Missile Launcher
  Long-range Missile Launcher
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
      Hybrid Deuterium Engine
>            --- PROPULSION -------
     Armored Huge Wheel
>            --- UTILITY ----------
             Cargo Storage Unit
    Enhanced Optical Array
             Hacking Suite
             Hacking Suite
             Hacking Suite
             System Shield
             System Shield
>            --- WEAPON -----------
             Spread Laser
             Assault Cannon
  Long-range Missile Launcher
    Improved Datajack
>            --- INVENTORY --------
       Heavy Ion Engine
     Armored Treads
    Advanced Treads
     Armored Huge Wheel
             Cryofiber Web
    Advanced Targeting Computer
    Advanced Targeting Computer
       Heavy Armor Plating
    Hardened Medium Armor Plating
    Improved Heavy Armor Plating
             Force Field
             System Shield
             System Shield
             System Shield
             System Shield
             Authchip [Processor]
             System Restoration Module
    Improved Trap Extractor
             Recalibrator
             Spread Laser
             EMP Blaster
  Long-range Missile Launcher
  Long-range Missile Launcher
  Long-range Missile Launcher
  Long-range Missile Launcher
  Long-range Missile Launcher
[Rating: 57]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Cargo Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Long-range Missile Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   2   2   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   1   
Parts Attached             135  | 6   11  9   41  44  3   9   12  
  Power                    11   | 1   1   1   5   1   .   .   2   
    Engine                 11   | 1   1   1   5   1   .   .   2   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   5   1   8   8   .   1   1   
    Treads                 13   | .   3   1   4   5   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   
    Wheel                  10   | .   2   .   3   3   .   1   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   
  Utility                  42   | 1   3   2   7   18  2   6   3   
    Device                 12   | .   .   1   6   4   .   .   1   
    Storage                5    | 1   2   .   1   1   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   1   
    Hackware               6    | .   .   .   .   1   .   4   1   
    Protection             17   | .   1   1   .   12  1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   56   | 2   2   5   21  17  1   2   6   
    Energy Gun             20   | .   1   .   11  6   1   .   1   
    Energy Cannon          6    | .   .   .   3   3   .   .   .   
    Ballistic Gun          5    | 2   1   .   2   .   .   .   .   
    Ballistic Cannon       15   | .   .   4   5   4   .   1   1   
    Launcher               5    | .   .   .   .   1   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   1   .   3   .   .   1   
  Unidentified Prototypes  7    | .   .   .   6   1   .   .   .   
Parts Lost                 31   | .   .   2   5   11  .   2   11  
  Power                    3    | .   .   .   .   1   .   .   2   
  Propulsion               3    | .   .   1   .   1   .   .   1   
  Utility                  13   | .   .   .   3   5   .   2   3   
  Weapon                   12   | .   .   1   2   4   .   .   5   
  Highest Loss Streak      8    | .   .   2   1   1   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  96  99  88  76  78  75  
  Engine                   10   | .   14  14  11  8   7   7   5   
  Treads                   14   | .   19  10  17  13  .   .   .   
  Wheel                    5    | .   8   14  4   2   7   7   5   
  Device                   10   | .   .   .   21  9   7   1   3   
  Storage                  10   | .   14  14  11  9   7   7   6   
  Hackware                 5    | .   .   .   .   7   7   21  26  
  Protection               6    | .   12  14  .   10  7   1   .   
  Energy Gun               13   | .   2   7   20  12  15  15  5   
  Energy Cannon            4    | .   .   .   3   7   .   .   .   
  Ballistic Gun            3    | .   25  13  .   .   .   .   .   
  Ballistic Cannon         6    | .   .   5   7   6   7   6   3   
Peak Build Rating          57   | 6   9   15  27  39  42  46  57  
  Average Rating           26   | 5   8   9   23  32  41  42  51  
  On Entrance              22   | .   6   9   15  24  35  42  45  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             173  | 12  89  94  103 167 173 172 170 
  Greatest Support         42   | 20  40  16  42  42  28  28  28  
  Greatest Overweight (x)  52   | 1   5   5   9   16  6   52  50  
  Average Overweight (x)   4    | .   4   5   5   4   6   5   5   
Largest Inventory Capacity 30   | 8   25  25  25  30  30  30  30  
  Average Capacity         27   | 7   24  25  25  29  30  30  30  
  Most Carried             30   | 6   25  25  25  30  29  30  30  
  Average Carried          25   | 4   20  24  24  26  27  29  28  
  Final Capacity           30   | 8   25  25  25  30  30  30  30  
  Final Carried            30   | 6   25  25  25  30  27  30  29  

 Class Distribution 
--------------------
 38% | Hauler-Tank
 27% | Skirmisher
 19% | Mutant
  4% | Hauler-Mutant
  3% | Hacker-Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
    Skirmisher | -9/Materials
   Hauler-Tank | -8/Materials
 Hauler-Gunner | -7/Factory
 Hacker-Gunner | -7/DSF
   Hacker-Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  
Matter Collected           2804 | 280  311  78   997  1072 .    3    63   
  Remotely                 637  | .    .    .    434  203  .    .    .    
Salvage Created            5033 | 150  380  87   1470 2719 .    177  50   
  Parts                    297  | 5    35   5    109  129  .    12   2    
Haulers Intercepted        12   | .    2    .    6    4    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  104  | .   9   4   31  49  .   9   2   
  Guns                     49   | .   9   2   19  16  .   2   1   
  Cannons                  43   | .   .   1   12  26  .   3   1   
  AOE                      9    | .   .   1   .   4   .   4   .   
Classes Destroyed          16   | 3   4   .   2   4   .   2   1   
  Worker                   8    | 2   .   .   3   3   .   .   .   
  Builder                  5    | .   .   .   1   4   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   6   4   .   .   .   
  Recycler                 3    | 1   .   .   1   1   .   .   .   
  Watcher                  11   | .   2   .   4   5   .   .   .   
  Swarmer                  24   | .   5   3   6   6   .   4   .   
  Grunt                    51   | .   4   1   15  29  .   2   .   
  Brawler                  2    | .   .   .   .   2   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Protector                2    | .   .   .   .   2   .   .   .   
  Sentry                   19   | .   .   .   10  8   .   .   1   
  Specialist               2    | .   .   .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 4   3   3   4   6   .   5   1   
  Combat Bots Only         5    | .   3   3   3   4   .   5   1   
Max Kills in Single Turn   4    | 1   1   1   2   3   .   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   1   .   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  
Hostile Shots Fired        766  | .    62   21   140  224  .    72   247  
  Missed                   253  | .    18   6    47   76   .    29   77   
Damage Taken               7094 | .    461  184  1178 2291 .    807  2173 
  Core                     1608 | .    79   17   170  279  .    211  852  
  Absorbed by Shields      134  | .    .    .    .    .    .    .    134  
  Redirected to Shielding  118  | .    16   3    .    65   .    34   .    
  Ignored by Resistances   13   | .    .    .    .    13   .    .    .    
  Regen/Repaired (Parts)   992  | .    .    .    472  520  .    .    .    
Core Remaining (%)         67   | 100  .    61   57   49   .    69   .    
Volleys Fired              357  | 10   57   11   112  128  .    16   23   
  Largest                  3    | 2    2    2    3    3    .    3    3    
  Hottest                  208  | 40   60   60   208  175  .    173  142  
Shots Fired                824  | 20   114  21   273  329  .    42   25   
  Gun                      462  | 20   114  20   152  114  .    26   16   
  Cannon                   353  | .    .    1    121  209  .    15   7    
  Launcher                 9    | .    .    .    .    6    .    1    2    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  357  | 20   112  12   86   105  .    15   7    
  Thermal                  323  | .    .    .    158  123  .    26   16   
  Explosive                1    | .    .    .    .    .    .    1    .    
  Electromagnetic          143  | .    2    9    29   101  .    .    2    
  Robot Hit Streak         11   | 4    9    6    9    10   .    11   8    
  Robot Miss Streak        10   | 2    8    6    10   8    .    6    10   
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    
Shots Hit Robots           525  | 12   63   11   149  230  .    37   23   
  Core Hits                378  | 8    30   7    113  163  .    37   20   
  Critical Kills           2    | .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         9    | .    1    .    4    4    .    .    .    
    Burn                   1    | .    .    .    1    .    .    .    .    
    Meltdown               2    | .    .    .    .    2    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    
    Blast                  5    | .    .    .    3    2    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9944 | 99   565  175  2636 5063 .    970  436  
  Guns                     3963 | 99   565  110  1410 1219 .    341  219  
  Cannons                  4924 | .    .    20   1226 3250 .    278  150  
  Explosions               1057 | .    .    45   .    594  .    351  67   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  3679 | 99   553  80   864  1655 .    278  150  
  Thermal                  3769 | .    .    45   1561 1603 .    341  219  
  Explosive                351  | .    .    .    .    .    .    351  .    
  Electromagnetic          2145 | .    12   50   211  1805 .    .    67   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    7    .    .    .    3    
  Average Corruption       5    | .    .    .    5    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  146  | .    .    .    137  .    .    .    9    
    Message Errors         29   | .    .    .    28   .    .    .    1    
    Matter Fused           28   | .    .    .    28   .    .    .    .    
    Heat Flow Errors       16   | .    .    .    15   .    .    .    1    
    Energy Discharges      28   | .    .    .    26   .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    1    .    .    .    .    
    Data Loss (minor)      27   | .    .    .    25   .    .    .    2    
    Data Loss (major)      5    | .    .    .    5    .    .    .    .    
    Misfires               5    | .    .    .    5    .    .    .    .    
    Alerts                 2    | .    .    .    1    .    .    .    1    
    Weapon Failures        4    | .    .    .    3    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            47   | .    .    .    14   33   .    .    .    
  Projectiles              46   | .    .    .    14   32   .    .    .    
  Explosions               1    | .    .    .    .    1    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    3    11   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    2    11   .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    .    
Self-Inflicted Damage      93   | .    .    .    .    81   .    .    12   
  Shots                    4    | .    .    .    .    3    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        1038 | .    20   94   470  375  .    1038 250  
  Average Temperature      114  | .    9    33   127  76   .    238  56   
  Received Heat Transfer   2483 | .    135  78   453  1134 .    90   593  
  Effects                  25   | .    .    .    7    4    .    12   2    
    Shutdowns              4    | .    .    .    .    1    .    3    .    
    Energy Bleed           5    | .    .    .    1    1    .    1    2    
    Interference           5    | .    .    .    5    .    .    .    .    
    Matter Decay           3    | .    .    .    .    1    .    2    .    
    Short Circuit          3    | .    .    .    .    1    .    2    .    
    Damage (minor)         4    | .    .    .    1    .    .    3    .    
    Damage (core)          1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    
  Parts Fried              8    | .    .    .    .    8    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    .    2    .    .    .    
  Parts Melted             8    | .    .    .    3    5    .    .    .    
  Heat Transferred         5475 | .    .    100  2472 2218 .    435  250  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    1    .    4    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac 
Peak Influence             830  | 20  137 74  294 830 196 340 223 
  Initial                  196  | .   13  .   .   42  196 137 178 
  Average                  186  | 5   39  28  112 305 196 258 81  
Maximum Alert Level        3    | .   .   .   1   3   .   1   1   
  Low Security (%)         67   | 100 100 100 78  43  100 31  99  
  Level 1                  18   | .   .   .   21  25  .   68  .   
  Level 2                  8    | .   .   .   .   19  .   .   .   
  Level 3                  5    | .   .   .   .   11  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   
Squads Dispatched          13   | .   1   .   3   5   .   2   2   
  Investigation            6    | .   1   .   3   1   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            3    | .   .   .   .   1   .   2   .   
  Assault                  3    | .   .   .   .   3   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac 
Distress Signals           8    | .   1   .   2   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              160  | .   23  5   45  69  .   9   9   
  Peak Tracking Total      6    | .   4   3   5   6   .   4   5   
  Tactical Retreats        7    | .   1   .   3   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac 
Traps Triggered            2    | .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         54   | .   .   1   .   53  .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             8    | .   .   1   .   7   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   
Traps Extracted            1    | .   .   1   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   1   1   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF Fac 
Machines Disabled          9    | .   .   .   2   7   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac 
Machines Accessed          46   | .   8   1   17  15  1   .   4   
  Terminals                33   | .   8   .   12  10  1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   .   
  Recycling Units          3    | .   .   .   2   1   .   .   .   
  Scanalyzers              5    | .   .   .   2   2   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Total Hacks                195  | .   22  1   62  86  1   .   23  
  Successful               145  | .   15  1   45  64  1   .   19  
  Failed                   50   | .   7   .   17  22  .   .   4   
    Catastrophic           4    | .   .   .   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   139  | .   22  .   49  51  .   .   17  
  Terminals                127  | .   22  .   38  49  1   .   17  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   .   .   6   11  .   .   .   
  Recycling Units          14   | .   .   .   11  3   .   .   .   
  Scanalyzers              34   | .   .   .   7   22  .   .   5   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Terminal Hacks             26   | .   1   1   6   11  1   .   6   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   .   .   1   .   .   1   
  Alert Level              10   | .   .   .   2   6   .   .   2   
  Unreport Threat          8    | .   1   .   3   4   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   .   .   1   
  Patrol Status            1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   6   10  .   .   .   
  Scan Component           8    | .   .   .   3   5   .   .   .   
  Repair                   8    | .   .   .   3   5   .   .   .   
Recycling Unit Hacks       2    | .   .   .   1   1   .   .   .   
  Report Inventory         2    | .   .   .   1   1   .   .   .   
Scanalyzer                 34   | .   .   .   7   22  .   .   5   
  Insert Component         16   | .   .   .   3   11  .   .   2   
  Analyze                  18   | .   .   .   4   11  .   .   3   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   
  Seal Access              2    | .   .   .   .   1   .   .   1   
Unauthorized Hacks         64   | .   14  .   24  19  .   .   7   
  Terminals                57   | .   14  .   18  18  .   .   7   
    Assimilate             4    | .   1   .   .   1   .   .   2   
    Botnet                 29   | .   7   .   10  10  .   .   2   
    Operators              6    | .   1   .   2   2   .   .   1   
    Skim                   18   | .   5   .   6   5   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   6   1   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   
    Tunnel                 3    | .   .   .   2   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   8   .   16  11  .   .   2   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   3   8   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   3   5   .   .   .   
  Time                     280  | .   .   .   108 172 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           14   | .   .   .   3   10  .   .   1   
  Part Schematics Acquired 13   | .   .   .   3   8   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF Fac 
Total Allies               5    | .   1   3   .   .   .   .   1   
  Largest Group            4    | .   1   4   3   1   .   .   1   
  Highest-Rated Group      88   | .   10  88  57  10  .   .   29  
  Highest-Rated Ally       31   | .   10  31  31  10  .   .   29  
Total Orders               38   | .   4   4   14  15  .   .   1   
  STAY                     20   | .   2   2   7   8   .   .   1   
  FOLLOW                   18   | .   2   2   7   7   .   .   .   
Ally Attacks               13   | .   .   6   7   .   .   .   .   
  Total Damage             147  | .   .   103 44  .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  
Turns Passed               19146 | 167  1859 1477 5526 8650 78   332  1057 
Spaces Moved               6314  | 110  799  796  1883 2068 40   144  474  
  Core                     12    | 10   .    .    .    .    .    1    1    
  Treads                   2477  | .    195  .    877  1405 .    .    .    
  Legs                     117   | 100  17   .    .    .    .    .    .    
  Wheels                   3708  | .    587  796  1006 663  40   143  473  
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  175  175  175  190  175  175  
  Average Speed            265   | 115  207  175  259  361  190  192  180  
  Slowest Speed            2650  | 120  320  175  570  810  190  2650 2550 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 5    93   98   99   90   1    79   9    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     3     | .    .    .    2    1    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    
Scrap Searched             2     | .    .    2    .    .    .    .    .    
Spaces Dug                 6     | .    .    .    6    .    .    .    .    
Terrain Destroyed          70    | .    .    4    22   31   .    13   .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               31    | .    .    .    22   9    .    .    .    
  AOE                      39    | .    .    4    .    22   .    13   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  
Total                      8095 | 131  910  862  2317 2983 43   193  656  
  Wait                     1017 | .    13   33   211  626  .    .    134  
  Move                     6307 | 109  798  795  1882 2067 39   143  474  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  113  | 6    22   6    26   30   .    15   8    
  Fast Attach              47   | 6    3    3    22   11   .    2    .    
  Attach                   48   | .    1    2    9    18   3    6    9    
  Detach                   17   | .    1    .    5    9    1    1    .    
  Swap                     42   | .    7    4    10   15   .    3    3    
  Drop                     92   | .    8    7    40   26   .    7    4    
  Fire                     357  | 10   57   11   112  128  .    16   23   
  Melee                    1    | .    .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     54   | .    .    1    .    53   .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-7/Factory (discovered 6 exits: Fac x4 / Low / DSF)
-7/DSF
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Discovered new exit (range 15)
   168 | -11/Scrapyard | Entered Materials
   310 | -10/Materials | Build established: Mutant
   530 | -10/Materials | Discovered new exit (range 15)
  1239 | -10/Materials | Discovered new exit (range 16)
  1374 | -10/Materials | Discovered new exit (range 7)
  1742 | -10/Materials | Discovered new exit (range 14)
  2027 | -10/Materials | Entered Mines
  2027 | -10/Mines     | Accompanied by 1 ally
  2346 | -10/Mines     | Discovered new exit (range 5)
  2349 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  2562 | -10/Mines     | Discovered new exit (range 5)
  3153 | -10/Mines     | Discovered new exit (range 12)
  3155 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3435 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3504 | -10/Mines     | Entered Materials
  3504 | -9/Materials  | Accompanied by 3 allies
  3504 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  3509 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  3805 | -9/Materials  | Build established: Skirmisher
  4277 | -9/Materials  | Discovered new exit (range 8)
  6309 | -9/Materials  | Discovered new exit (range 5)
  7252 | -9/Materials  | Repaired Spread Laser
  7291 | -9/Materials  | Repaired Arm. Treads
  7331 | -9/Materials  | Repaired Adv. Treads
  7585 | -9/Materials  | Discovered new exit (range 16)
  8050 | -9/Materials  | Identified exit to Materials
  8112 | -9/Materials  | Learned Storage terminal intel
  8166 | -9/Materials  | Loaded intel: 2 repair station locations
  8212 | -9/Materials  | Learned 2 Storage zone layouts
  8220 | -9/Materials  | Discovered new exit (range 8)
  8292 | -9/Materials  | Loaded intel: 43 non-interactive machine locations
  9030 | -9/Materials  | Entered another Materials area
  9030 | -8/Materials  | Accompanied by 1 ally
  9030 | -8/Materials  | Evolved 2 slots: Utility x2
  9031 | -8/Materials  | Identified exit to Storage
  9064 | -8/Materials  | Discovered exit to Storage (range 8)
  9289 | -8/Materials  | Build established: Tank
  9733 | -8/Materials  | Build established: Hauler-Tank
 11769 | -8/Materials  | Discovered new exit (range 3)
 14520 | -8/Materials  | Repaired Arm. Treads
 14586 | -8/Materials  | Repaired Spread Laser
 14638 | -8/Materials  | Repaired Spread Laser
 14677 | -8/Materials  | Repaired Imp. Heat Sink
 14769 | -8/Materials  | Repaired Battle Cannon
 15030 | -8/Materials  | First assault squad dispatched
 16694 | -8/Materials  | Discovered new exit (range 16)
 17382 | -8/Materials  | Core integrity fell below 50%
 17493 | -8/Materials  | Learned location of 3 exits from Factory
 17546 | -8/Materials  | Learned Storage stockpile data
 17588 | -8/Materials  | Learned Factory trap positions
 17618 | -8/Materials  | Learned Factory emergency access door positions
 17638 | -8/Materials  | Learned location of 2 exits from Factory
 17643 | -8/Materials  | Build established: Hauler-Mutant
 17649 | -8/Materials  | Learned Storage emergency access door positions
 17669 | -8/Materials  | Learned 4 Factory zone layouts
 17680 | -8/Materials  | Entered Factory
 17680 | -7/Factory    | Evolved 2 slots: Utility x2
 17681 | -7/Factory    | Identified exit to Factory
 17681 | -7/Factory    | Identified exit to Lower Caves
 17683 | -7/Factory    | Loaded intel: 70 trap records
 17756 | -7/Factory    | Identified exit to DSF
 17758 | -7/Factory    | Entered DSF
 17817 | -7/DSF        | Additional patrols routed to DSF
 17962 | -7/DSF        | Sterilization system engaged
 17982 | -7/DSF        | Ambient heat levels rising (+10)
 17994 | -7/DSF        | Discovered exit to Factory (range 14)
 17997 | -7/DSF        | Ambient heat levels rising (+10)
 18012 | -7/DSF        | Ambient heat levels rising (+10)
 18027 | -7/DSF        | Ambient heat levels rising (+10)
 18042 | -7/DSF        | Ambient heat levels rising (+10)
 18057 | -7/DSF        | Ambient heat levels rising (+10)
 18072 | -7/DSF        | Ambient heat levels rising (+10)
 18087 | -7/DSF        | Ambient heat levels rising (+10)
 18090 | -7/DSF        | Entered Factory
 18090 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 18390 | -6/Factory    | Build established: Hacker-Gunner
 18574 | -6/Factory    | Lost 3 parts (1u2w)
 18873 | -6/Factory    | Build established: Hacker-Tank
 19010 | -6/Factory    | Discovered new exit (range 22)
 19137 | -6/Factory    | Core integrity fell below 50%
 19144 | -6/Factory    | Core integrity fell below 20%
 19147 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
19119_ Hacking Suite destroyed.
19120_ Penetrated by Slug. <x2>
19121_ U-05 Engineer lays Concrete.
19121_ Slug penetrates Wall.
19122_ U-05 Engineer lays Concrete.
19126_ G-50 Soldier misfires.
19126_ U-05 Engineer builds a Wall.
19127_ Arm. Huge Wheel destroyed.
19127_ Critical hit (Burn: +37).
19129_ Assault Cannon destroyed.
19130_ System corrupted: Energy discharge (-34).
19130_ Penetrated by Slug.
19130_ Hvy. Ion Engine destroyed.
19133_ Penetrated by Slug. <x2>
19133_ Slug penetrates Wall.
19136_ ALERT: Cargo convoy en route, clear transfer corridor.
19137_ Penetrated by Slug. <x2>
19139_ Critical hit (Burn: +37).
19140_ Penetrated by Slug. <x7>
19146_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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|  #?????????????#       !! g h     +???????         |
|  +?????????????#       ! @ %#     #???????         |
|  #?????????????#            #     #???????         |
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| """"#?#!!       #?????????????   #????????         |
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| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Core Shielding             20
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
                Beamcaster | -9/Materials | Scanalyzed
        Cargo Storage Unit | -9/Materials | Scanalyzed
              Spread Laser | -9/Materials | Scanalyzed
             System Shield | -8/Materials | Scanalyzed
               Arm. Treads | -8/Materials | Scanalyzed
               Adv. Treads | -8/Materials | Scanalyzed
   Adv. Targeting Computer | -8/Materials | Scanalyzed
           Arm. Huge Wheel | -8/Materials | Scanalyzed
         Huge Storage Unit | -8/Materials | Scanalyzed
             Hacking Suite | -8/Materials | Scanalyzed
               EMP Blaster | -8/Materials | Scanalyzed
     Lrn. Missile Launcher | -6/Factory   | Scanalyzed
 System Restoration Module | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterEncryptedGravjet
  Manual?         0
Play Time         01:51:53
  Cumulative      20.4 hours
  Start           2024.11.08 @ 07:46:53
  End             2024.11.08 @ 09:58:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          21
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          91x25
Zoom Use          37%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2f5598c-f1b9-4c89-a70f-77bc4df8bc69