Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.20 @ 20:17:52 // AFD2020/Player2 Player: VR-DUX Result: Destroyed by as-67644 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (114) 114 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 663 Bonus ------- Follower Combat Kills 233 Friendly Fire -159 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 125/125 System Corruption 2% Temperature Cool (40) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Treads Small Storage Unit Medium Storage Unit Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit > --- WEAPON ----------- EM Pulse Gun Medium Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Build | -11 -10 -10 ------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 7 | . 7 . Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 2 | . 2 . Treads 2 | . 2 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device 1 | . 1 . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | . 3 . Energy Gun 3 | . 3 . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Slot Usage (%) 95 | . 93 100 Engine 14 | . 14 14 Treads 16 | . 11 28 Leg 11 | . 16 . Device 6 | . 3 14 Storage 17 | . 18 14 Energy Gun 27 | . 27 28 Naked Turns . | . . . Heaviest Build 32 | 11 32 28 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 8 13 15 Most Carried 7 | 6 7 6 Average Carried 5 | 6 5 6 Final Capacity 15 | 8 15 15 Final Carried 6 | 6 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Jun Mat Min Matter Collected 283 | 200 83 . Remotely . | . . . Salvage Created 402 | . 369 33 Parts 30 | . 26 4 Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Min Combat Hostiles Destroyed 4 | . 2 2 Guns 4 | . 2 2 Classes Destroyed 6 | . 6 . Worker 3 | . 3 . Builder 4 | . 4 . Tunneler 1 | . 1 . Hauler 1 | . 1 . Recycler 2 | . 2 . Swarmer 4 | . 2 2 Best Kill Streak 3 | . 3 2 Combat Bots Only 2 | . 1 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Min Damage Taken 348 | . 183 165 Core 72 | . 37 35 Absorbed by Shields . | . . . Regen/Repaired (Parts) 40 | . 40 . Core Remaining (%) 100 | 100 . . Volleys Fired 58 | . 46 12 Largest 2 | . 2 2 Hottest 90 | . 90 90 Shots Fired 108 | . 85 23 Gun 108 | . 85 23 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 58 | . 46 12 Explosive . | . . . Electromagnetic 50 | . 39 11 Robot Hit Streak 7 | . 7 3 Robot Miss Streak 5 | . 2 5 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 50 | . 41 9 Core Hits 19 | . 17 2 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 2 1 Burn 1 | . 1 . Corrupt 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 767 | . 636 131 Guns 676 | . 549 127 Cannons . | . . . Explosions 87 | . 87 . Melee . | . . . Ramming 4 | . . 4 Kinetic . | . . . Thermal 444 | . 381 63 Explosive . | . . . Electromagnetic 319 | . 255 64 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 2 Average Corruption 2 | . 2 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 15 | . 12 3 Message Errors 7 | . 6 1 Matter Fused 2 | . 2 . Heat Flow Errors 2 | . 2 . Energy Discharges 1 | . . 1 Data Loss (major) 1 | . . 1 Misfires 1 | . 1 . Alerts 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 40 | . 40 . Shots 1 | . 1 . Rammed 2 | . . 2 Targets Rammed 2 | . . 2 Kicked . | . . . Crushed . | . . . Highest Temperature 339 | . 339 150 Average Temperature 61 | . 65 47 Received Heat Transfer 9 | . . 9 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 3 . Heat Transferred 1103 | . 918 185 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 2 . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Min Peak Influence 319 | . 319 228 Initial 70 | . . 70 Average 158 | . 142 200 Maximum Alert Level 1 | . 1 1 Low Security (%) 63 | 100 79 25 Level 1 36 | . 20 74 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | . 18 15 Peak Tracking Total 19 | . 3 19 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Jun Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Min Machines Disabled 3 | . 3 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Min Machines Accessed 5 | . 5 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 9 . Successful 6 | . 6 . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 7 | . 7 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Robot Analysis 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . 1 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Min Total Allies 4 | . 1 3 Largest Group 4 | . 1 4 Highest-Rated Group 98 | . 58 98 Highest-Rated Ally 58 | . 58 58 Total Orders . | . . . Ally Attacks 63 | . 29 34 Total Damage 1038 | . 668 370 Kills 17 | . 11 6 Allies Corrupted 1 | . . 1 Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Min Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Min Turns Passed 1467 | 6 1026 435 Spaces Moved 786 | 6 543 237 Core . | . . . Treads 469 | . 232 237 Legs 317 | 6 311 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 157 | 120 156 160 Slowest Speed 190 | 120 190 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 2 79 48 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 8 | . 8 . Melee . | . . . Projectile . | . . . AOE 8 | . 8 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Min Total 915 | 5 642 268 Wait 43 | . 26 17 Move 784 | 5 542 237 Hop . | . . . Pick Up 10 | . 10 . Fast Attach 2 | . 2 . Attach 5 | . 5 . Detach 1 | . 1 . Swap . | . . . Drop 10 | . 10 . Fire 58 | . 46 12 Melee . | . . . Ram . | . . . Kick . | . . . Crush 2 | . . 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 7 | -11/Junkyard | Entered Materials 80 | -10/Materials | Central database locked down 140 | -10/Materials | Repaired EM Pulse Gun 233 | -10/Materials | Discovered new exit (range 18) 317 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 15) 719 | -10/Materials | Discovered new exit (range 9) 807 | -10/Materials | Discovered new exit (range 10) 1033 | -10/Materials | Entered Mines 1038 | -10/Mines | Core integrity fell below 50% 1093 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1177 | -10/Mines | Discovered new exit (range 7) 1185 | -10/Mines | Identified exit to Materials 1446 | -10/Mines | Assembled infested the area 1451 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1466 | -10/Mines | Core integrity fell below 20% 1468 | -10/Mines | Destroyed by as-67644 with Assembled Heavy Rifle Last Messages --------------- 01380_ System corrupted: Substantial component data lost. 01439_ G-34 Mercenary suffers critical hit (Destroy). 01439_ G-34 Mercenary destroyed. 01444_ G-47 Trooper destroyed. 01446_ ALERT: Infestation in the mines, dispatching Demolisher response squad. Player 2: "Okay we need to either get out of here fast, or hide and let 0b10 handle the infestation, then avoid the dispatch." 01448_ U-05 Engineer knocked back. 01449_ R-06 Scavenger destroyed. 01451_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 01451_ Player 2 system corrupted by crushing effect. 01452_ K-01 Serf collects debris. 01458_ 1D-O9K(h) exits level. 01464_ R-06 Scavenger collects Ion Engine. 01464_ EM Pulse Gun destroyed. 01464_ as-96980 sneak attacks. 01464_ U-05 Engineer destroyed. 01467_ R-06 Scavenger collects Aluminum Leg. Map ----- +----------------------------------------------------+ | # ## ##???????????????????????????????????????? | | # ## ###?????????????????????????????????????? | | # ## ##????????????????????????????????????? | | #????????????????????????????????????? | | ! ! < #????????????????????????????????????? | | ! # #????????????????????????????????????? | | ## ##????????????????????????????????????? | | !! #?####?????????????????????????????????????? | | #??????????????????????????????????????????? | | # ###??????????????????????????????????????????? | | # #????????????????????????????????????????????? | | #%#????????????????????????????????????????????? | | #######??????????????????????????????????????? | | # % #??????????????????????????????????????? | | ####### #??????????????????????????????????????? | | ??????# #??????????????####?? ????????????????? | | ??????# #?????????????# ## ?????????????????? | | ??????# #????????????? ??????????????????? | | ##????# #???????????## ???????????????????? | | ##???# #???????????# ?????????????????????? | | #???# #??????????##=! ??????????????????????? | | #???# #??????????#*%!#?#######???????????????? | | #???# ##????????##!=#??# #???????????????? | | ##?## ##????#### #??# #???????????????? | | ### ######! a #### #???????????????? | | % [%a@ #???????????????? | | ! a%r< #???????????????? | | ############ #### #???????????????? | | ##??????????# #??# #???????????????? | | ## ##??????????# #??#######???????????????? | | #### ##?????????# #????????????????????????? | | #??## #?????????# #????????????????????????? | | ????## #?????????# #????????????????????????? | | ?????# #?????????# ????????????????????????? | | ?????# #??????????##????????????????????????? | | ?????# ##????#####???????????????????????????? | | ?????# #???### ##??????????????????????????? | | ?????# ##?## #####??????????????????????? | | ?????# ### #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????## ### ##??????????????????????? | | ??????###########?## ##???????????????????????? | | ????????????????????###????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 ---------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 21 | . 18 3 Parts Lost 8 | . 1 7 Damage Taken 818 | . 333 485 Core 184 | . 84 100 Player 2/Cogmind (%) 71 | . 69 74 Absorbed by Shields . | . . . Damage Inflicted 832 | . 668 164 Player 2/Cogmind (%) 52 | . 51 55 Combat Hostiles Destroyed 9 | . 6 3 Player 2/Cogmind (%) 69 | . 75 60 Game ------ Seed RecoilBeamInsulator Manual? 0 Play Time 00:13:24 Cumulative 64.5 hours Start 2023.08.20 @ 20:06:32 End 2023.08.20 @ 20:17:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 32 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8496102-9db9-471f-a899-9e2b55e1d63b