Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.22 @ 15:16:59 Player: Ultimite Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (45) 225 Value Destroyed (1385) 1385 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (908) 908 TOTAL SCORE: 6838 Bonus ------- Follower Combat Kills 308 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 825/1000 Matter 280/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -5/Extension Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit 0b10 Decoder Chip [Generic] Improved Heavy Armor Plating System Shield > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (15) --- Light Nuclear Core Terrain Scanner Terrain Scan Processor Kinecellerator Kinecellerator Hardened Heavy Armor Plating Hardlight Generator Force Field Phase Cannon Autogun Autogun Remote Datajack Self-destruct Interrupter (50) Self-destruct Interrupter (40) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Generic] Improved Heavy Armor Plating System Shield Recalibrator > --- WEAPON ----------- Tesla Rifle Coil Gun > --- INVENTORY -------- Light Nuclear Core Terrain Scanner Terrain Scan Processor Kinecellerator Kinecellerator Hardened Heavy Armor Plating Hardlight Generator Force Field Phase Cannon Autogun Autogun Remote Datajack Self-destruct Interrupter Self-destruct Interrupter [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Slots Evolved 10 | . . . 2 . . . 6 2 . Power 2 | . . . 1 . . . 1 . . Propulsion 2 | . . . . . . . 1 1 . Utility 4 | . . . 1 . . . 2 1 . Weapon 2 | . . . . . . . 2 . . Parts Attached 49 | 5 1 1 6 . 2 14 14 6 . Power 8 | 1 . . 1 . . 3 2 1 . Engine 5 | 1 . . 1 . . 3 . . . Core 2 | . . . . . . . 1 1 . Reactor 1 | . . . . . . . 1 . . Propulsion 13 | 2 . . 1 . . 6 4 . . Treads 7 | 2 . . 1 . . 4 . . . Leg 4 | . . . . . . 2 2 . . Wheel 2 | . . . . . . . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | 1 1 . 2 . 1 2 4 1 . Device 5 | . . . 1 . . 1 3 . . Storage 3 | 1 . . 1 . 1 . . . . Processor 2 | . 1 . . . . . 1 . . Hackware 1 | . . . . . . 1 . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 16 | 1 . 1 2 . 1 3 4 4 . Energy Gun 3 | 1 . . . . . 1 . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | . . 1 2 . 1 2 4 3 . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 24 | . . . . . . 11 6 4 3 Power 6 | . . . . . . 4 1 1 . Propulsion 5 | . . . . . . 2 2 . 1 Utility 5 | . . . . . . 2 1 1 1 Weapon 8 | . . . . . . 3 2 2 1 Highest Loss Streak 7 | . . . . . . 7 6 4 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 79 88 99 100 100 84 65 57 52 Engine 14 | . 14 14 22 22 22 16 . . . Treads 14 | . 28 28 22 22 22 12 . . . Leg 5 | . . . . . . 9 8 11 8 Device 9 | . . . 11 11 11 11 9 7 2 Storage 9 | . 14 14 10 11 11 11 6 5 5 Processor 8 | . 8 14 11 11 11 5 5 5 5 Hackware 1 | . . . . . . . 6 5 5 Energy Gun 2 | . 14 14 1 . . 4 2 . 4 Ballistic Gun 15 | . . 3 19 22 22 13 14 13 5 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 11 11 13 27 27 37 42 43 52 52 Greatest Support 56 | 40 40 40 40 40 40 56 30 30 30 Greatest Overweight (x) 11 | . . . . . . 6 11 1 3 Average Overweight (x) . | . . . . . . . 1 . 1 Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 15 Average Capacity 13 | 7 8 8 9 10 14 15 15 15 15 Most Carried 15 | 4 6 8 10 10 15 15 15 15 15 Average Carried 12 | 2 4 7 8 10 13 13 13 14 14 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 Final Carried 15 | 4 6 8 10 10 15 13 15 13 15 Class Distribution -------------------- 69% | Mutant 12% | Hacker-Mutant 9% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Mutant | -5/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Matter Collected 1295 | 203 57 16 186 . 20 268 243 289 13 Remotely . | . . . . . . . . . . Salvage Created 1782 | . 124 26 490 . . 270 493 379 . Parts 118 | . 11 3 35 . . 14 39 16 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 24 . . . Prevented 4 | . . . . . . 4 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Combat Hostiles Destroyed 39 | . 4 2 9 . . 7 10 7 . Melee 2 | . . . . . . 1 . 1 . Guns 37 | . 4 2 9 . . 6 10 6 . Classes Destroyed 9 | . 3 . 3 . . 2 1 . . Builder 1 | . . . . . . . 1 . . Recycler 2 | . . . 1 . . . . 1 . Watcher 3 | . 1 . 2 . . . . . . Swarmer 22 | . 3 2 3 . . 5 4 5 . Grunt 9 | . 1 . 3 . . . 3 2 . Brawler 1 | . . . 1 . . . . . . Sentry 4 | . . . 2 . . . 2 . . Programmer 2 | . . . . . . 1 1 . . Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 7 | . 3 2 5 . . 4 5 7 . Combat Bots Only 7 | . 3 2 4 . . 4 4 7 . Max Kills in Single Turn 2 | . 1 1 2 . . 2 2 1 . Gunslinging 1 | . . . 1 . . 1 . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Hostile Shots Fired 402 | . 12 14 38 . . 128 128 55 27 Missed 122 | . 2 5 13 . . 39 42 12 9 Damage Taken 3495 | . 82 58 230 . . 1374 797 569 385 Core 517 | . 24 14 29 . . 150 125 106 69 Absorbed by Shields 77 | . . . . . . 77 . . . Ignored by Resistances 1029 | . 26 18 69 . . 411 243 157 105 Core Remaining (%) 81 | 100 . 84 . . . 55 85 . . Volleys Fired 129 | . 17 5 21 . . 37 21 26 2 Largest 3 | . 1 1 2 . . 2 3 3 2 Hottest 103 | . 40 40 46 . . 75 103 69 95 Shots Fired 244 | . 17 5 42 . . 65 49 62 4 Gun 244 | . 17 5 42 . . 65 49 62 4 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 205 | . . 2 42 . . 56 41 62 2 Thermal 37 | . 17 3 . . . 9 8 . . Explosive . | . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . 2 Robot Hit Streak 30 | . 9 4 18 . . 16 21 30 8 Robot Miss Streak 3 | . 1 1 1 . . 3 1 2 . Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 7 | . . . 3 . . 1 1 2 . Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 . Shots Hit Robots 194 | . 14 4 35 . . 46 38 53 4 Core Hits 84 | . 8 2 17 . . 14 23 19 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . 1 . Critical Strikes 3 | . . . . . . 2 . 1 . Burn 1 | . . . . . . 1 . . . Destroy 2 | . . . . . . 1 . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3227 | . 167 47 520 . . 857 731 833 72 Guns 3187 | . 167 47 520 . . 835 731 815 72 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 40 | . . . . . . 22 . 18 . Kinetic 2656 | . . 24 520 . . 632 626 815 39 Thermal 498 | . 167 23 . . . 203 105 . . Explosive . | . . . . . . . . . . Electromagnetic 33 | . . . . . . . . . 33 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . . Average Corruption 1 | . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . . 2 . . . Matter Fused 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . Impact 1 | . . . . . . . . 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 2 | . . . . . . 2 . . . Targets Rammed 10 | . . . . . . 4 . 6 . Kicked 8 | . . . . . . 2 . 6 . Crushed . | . . . . . . . . . . Highest Temperature 252 | . 33 . . . . 252 11 3 30 Average Temperature 46 | . 24 . . . . 87 7 3 16 Received Heat Transfer 1038 | . 39 . 132 . . 426 225 180 36 Effects 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 980 | . 375 50 . . . 370 185 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Peak Influence 385 | . 122 105 334 53 . . 385 218 91 Initial 150 | . . 40 34 53 . . 150 78 91 Average 127 | . 76 56 80 53 . . 243 160 85 Maximum Alert Level 1 | . . . 1 . . . 1 1 . Low Security (%) 78 | 100 100 100 91 100 . . 50 51 100 Level 1 21 | . . . 8 . . . 49 48 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . . 1 . . . 1 1 . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . 1 . . Reinforcement 2 | . . . 1 . . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Distress Signals 3 | . . . 1 . . . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 9 3 15 . . 20 11 9 2 Peak Tracking Total 7 | . 3 3 4 . . 6 5 7 2 Tactical Retreats 8 | . 1 . 2 . . 2 . 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Traps Triggered 1 | . . . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Machines Disabled 4 | . . . . . . 4 . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Machines Accessed 5 | . 1 . 2 . . . 1 1 . Terminals 3 | . 1 . 1 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 12 | . 1 . 6 . . . 3 2 . Successful 8 | . 1 . 4 . . . 2 1 . Failed 4 | . . . 2 . . . 1 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . . . . 2 2 . Terminals 6 | . 1 . 3 . . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . Scanalyzers 3 | . . . . . . . 3 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 1 . 2 . . . . 1 . Record 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . Security Status 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . 2 . . . 1 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . 1 . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Total Allies 6 | . . . . . 6 . . . . Largest Group 6 | . . . . . 6 6 . . . Highest-Rated Group 203 | . . . . . 203 203 . . . Highest-Rated Ally 42 | . . . . . 42 42 . . . Total Orders . | . . . . . . . . . . Ally Attacks 38 | . . . . . . 38 . . . Total Damage 1645 | . . . . . . 1645 . . . Kills 17 | . . . . . . 17 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . . 16 10 9 Traps 2 | . . . . . . . . 1 1 Emergency Access 3 | . . . . . . . . 1 2 Items 22 | . . . . . . . 13 6 3 Machines 6 | . . . . . . . 1 2 3 Patrols 1 | . . . . . . . 1 . . Guards 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Turns Passed 6360 | 85 189 206 430 116 1954 2018 606 345 411 Spaces Moved 3445 | 50 90 110 204 72 1201 1117 302 148 151 Core 14 | 12 . . . . . 1 1 . . Treads 2347 | 38 90 110 204 72 1201 632 . . . Legs 968 | . . . . . . 484 185 148 151 Wheels 116 | . . . . . . . 116 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 120 95 120 190 Average Speed 163 | 133 160 160 160 160 160 165 155 164 218 Slowest Speed 600 | 160 160 160 160 160 160 350 600 190 330 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 4 24 29 23 13 89 93 7 5 19 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . 1 1 1 . Scrap Searched 7 | . . 1 . 1 3 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Total 3965 | 68 118 135 268 73 1236 1225 402 213 227 Wait 245 | 5 8 17 17 2 24 36 42 22 72 Move 3436 | 49 89 109 203 71 1200 1116 301 147 151 Hop . | . . . . . . . . . . Pick Up 60 | 9 3 3 12 . 5 5 18 3 2 Fast Attach 14 | . . . 4 . . 5 3 2 . Attach 31 | 5 1 1 2 . 1 6 11 4 . Detach 1 | . . . . . . . . 1 . Swap 4 | . . . . . 1 3 . . . Drop 29 | . . . 9 . 5 7 6 2 . Fire 129 | . 17 5 21 . . 37 21 26 2 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 8 | . . . . . . 2 . 6 . Crush 2 | . . . . . . 2 . . . Escape Stasis . | . . . . . . . . . . Rewire 6 | . . . . . . 6 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Extension History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 13) 273 | -10/Materials | Identified exit to Mines 275 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 462 | -10/Mines | Discovered new exit (range 12) 474 | -10/Mines | Identified exit to Materials 481 | -10/Mines | Entered Materials 481 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 865 | -9/Materials | Discovered new exit (range 16) 909 | -9/Materials | Identified exit to Mines 911 | -9/Materials | Entered Mines 916 | -9/Mines | Met a Derelict bent on vengeance 953 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 961 | -9/Mines | Identified exit to Zion 1027 | -9/Mines | Entered Zion 1104 | -7/Zion | Found Prototype Energy Gun 1217 | -7/Zion | Learned Factory stockpile data 1297 | -7/Zion | Given A8's code to call for help 1912 | -7/Zion | Imprinted 1914 | -7/Zion | Declared Zion's savior 2290 | -7/Zion | Gained Derelict followers 2597 | -7/Zion | Learned location of Data Miner (-6) 2922 | -7/Zion | Discovered new exit (range 16) 2979 | -7/Zion | Identified exit to Proximity Caves 2981 | -7/Zion | Entered Proximity Caves 2981 | -6/Proximity Caves | Accompanied by 6 allies 3048 | -6/Proximity Caves | Spotter reported a threat 3069 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3116 | -6/Proximity Caves | Lost 5 allies 3391 | -6/Proximity Caves | Learned 8 Factory zone layouts 3944 | -6/Proximity Caves | Build established: Scavenger-Mutant 4057 | -6/Proximity Caves | Spotted B-75 Beast 4164 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w) 4431 | -6/Proximity Caves | Build established: Mutant 4495 | -6/Proximity Caves | Destroyed B-75 Beast 4734 | -6/Proximity Caves | Discovered new exit (range 8) 4999 | -6/Proximity Caves | Entered Factory 4999 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5276 | -6/Factory | Lost 6 parts (1p2n1u2w) 5511 | -6/Factory | Build established: Scavenger-Gunner 5598 | -6/Factory | Discovered new exit (range 3) 5605 | -6/Factory | Entered another Factory area 5605 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5783 | -5/Factory | Lost 4 parts (1p1u2w) 5785 | -5/Factory | Destroyed 7 combat bots 5932 | -5/Factory | Discovered new exit (range 5) 5950 | -5/Factory | Entered Extension 6163 | -5/Extension | Spotted B-75 Beast 6199 | -5/Extension | Build established: Hacker-Mutant 6361 | -5/Extension | Self-destructed Last Messages --------------- 06002_ K-01 Serf enters Transfer Station. 06003_ >> DECODED: Door Terminal location. 06049_ >> DECODED: Phasing Sabre location. 06072_ >> DECODED: Stasis Trap location. 06103_ >> DECODED: Emergency access location. 06121_ Acquired Kinecellerator. 06127_ >> DECODED: Emergency access location. 06164_ >> DECODED: Door Terminal location. 06168_ Slug penetrates B-75 Beast. 06178_ Acquired 6 matter. 06183_ Recalibrator destroyed. 06188_ >> DECODED: Phasing Sabre location. 06188_ Carbon-fiber Leg destroyed. 06192_ U-05 Engineer builds a Wall. 06238_ >> DECODED: Myomer Leg location. 06255_ Acquired 1 matter. 06258_ Acquired 2 matter. 06263_ >> DECODED: Door Terminal location. 06287_ Tesla Rifle destroyed. 06291_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????=??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################################################## | | % | | % | | | | | | % | | ##########################+#####+################# | | ????????????????????????#@ #### #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# !######???????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 21 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cld. Airjet | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The More The Merrier The One Challenges ------------ None Game ------ Seed GlidesysDerelictGun Manual? 0 Play Time 01:02:57 Cumulative 5.0 hours Start 2024.06.16 @ 17:10:08 End 2024.06.22 @ 15:16:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4c27ca1-ff57-489d-b6a1-bbccb717e6ec