Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 02:25:41 Player: Mathewnd Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (203) 1015 Value Destroyed (8180) 8180 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2104) 2104 TOTAL SCORE: 13939 Bonus ------- High Alert Combat Kills 1492 Follower Combat Kills 245 Entered Garrisons 400 Friendly Fire -33 Cogmind --------- Core Integrity 0/550 Matter 222/300 Energy 150/150 System Corruption 6% Temperature Cool (6) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit Layered Medium Armor Plating Improved Hardlight Generator > --- WEAPON (2) ------- Heavy Particle Cannon (fused) Missile Launcher > --- INVENTORY (20) --- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Power Amplifier High-capacity Storage Unit Energy Well (350) System Shield Particle Cannon Heavy Particle Cannon Ion Cannon Enhanced Autogun Enhanced Autogun Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Power Amplifier High-capacity Storage Unit Energy Well Energy Well Improved Hardlight Generator System Shield Heavy Particle Cannon Ion Cannon Enhanced Autogun Enhanced Autogun Rocket Launcher Rocket Launcher [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . . 2 . . . . Weapon . | . . . . . . . . . Parts Attached 77 | 6 8 13 . 13 16 3 13 5 Power 8 | 1 2 1 . 1 1 . 2 . Engine 8 | 1 2 1 . 1 1 . 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 34 | 2 . 7 . 5 9 2 6 3 Treads 34 | 2 . 7 . 5 9 2 6 3 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 3 2 . 7 5 . 5 1 Device 9 | . 1 1 . 3 2 . 1 1 Storage 4 | 1 2 1 . . . . . . Processor . | . . . . . . . . . Hackware 2 | . . . . 2 . . . . Protection 9 | . . . . 2 3 . 4 . Artifact . | . . . . . . . . . Weapon 11 | 2 3 3 . . 1 1 . 1 Energy Gun . | . . . . . . . . . Energy Cannon 6 | . 2 2 . . 1 1 . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . 1 1 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . 1 1 . . . . . . Parts Lost 24 | . . . . 3 14 1 3 3 Power 2 | . . . . . 1 . 1 . Propulsion 8 | . . . . . 6 . 1 1 Utility 10 | . . . . 3 4 . 1 2 Weapon 4 | . . . . . 3 1 . . Highest Loss Streak 5 | . . . . 1 5 1 1 2 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 1 9 19 20 19 16 16 19 19 Power 2 | . 2 2 2 2 1 1 1 1 Propulsion 4 | . 1 3 6 6 5 4 7 7 Utility 4 | . 1 6 7 5 3 3 5 5 Weapon 5 | . 3 6 5 6 7 5 6 5 Tool/Special . | . . . . . . . . . Unused Backups 38 | . 6 10 . 5 . . 3 14 Power 4 | . 4 . . . . . . . Propulsion 9 | . 1 . . 3 . . 1 4 Utility 12 | . . 4 . 1 . . 2 5 Weapon 13 | . 1 6 . 1 . . . 5 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 96 99 100 98 99 100 99 99 Engine 10 | . 14 11 11 8 8 9 8 9 Treads 36 | . 28 43 44 36 35 36 35 35 Device 13 | . 10 11 11 17 20 9 13 17 Storage 10 | . 14 11 11 9 9 9 9 9 Hackware 1 | . . . . 5 . . . . Protection 4 | . . . . 2 5 18 13 8 Energy Cannon 18 | . 17 21 22 17 17 17 17 17 Ballistic Gun 1 | . 10 . . . . . . . Peak Build Rating 40 | 6 11 20 20 31 37 39 40 35 Average Rating 24 | 4 9 16 20 28 30 37 36 32 On Entrance 21 | . 6 11 20 20 28 35 39 35 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 78 | 11 35 57 57 63 74 75 78 78 Greatest Support 102 | 40 40 80 80 92 102 102 102 82 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 10 19 20 20 20 20 20 20 Most Carried 20 | 3 14 20 20 20 20 20 20 20 Average Carried 17 | 1 9 19 20 19 16 16 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 Final Carried 20 | 3 14 20 20 20 12 19 20 19 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Matter Collected 1658 | 205 304 234 . 209 332 70 230 74 Remotely . | . . . . . . . . . Salvage Created 7205 | . 553 1907 65 1462 1003 223 1502 490 Parts 403 | . 34 124 4 71 52 15 73 30 Haulers Intercepted 10 | . 2 6 . 1 . 1 . . Recyclers Shooed 5 | . 1 1 . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Combat Hostiles Destroyed 164 | . 15 33 4 31 26 6 35 14 Melee 1 | . . . . . . . . 1 Guns 5 | . 5 . . . . . . . Cannons 115 | . 4 23 4 24 20 3 31 6 AOE 38 | . 6 9 . 4 5 3 4 7 Classes Destroyed 15 | . 6 3 . 2 2 . 1 1 Worker 8 | . 1 3 . 3 . . . 1 Builder 3 | . . 2 1 . . . . . Hauler 10 | . 2 6 . 1 . 1 . . Recycler 3 | . . 3 . . . . . . Operator 7 | . 2 4 . . . 1 . . Watcher 8 | . 2 5 . 1 . . . . Swarmer 47 | . 6 9 4 7 7 3 8 3 Grunt 71 | . 9 14 . 16 9 2 15 6 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . . . . 1 . Protector 1 | . . . . . . . . 1 Sentry 34 | . . 10 . 6 5 1 9 3 Hunter 3 | . . . . 1 1 . . 1 Programmer 5 | . . . . . 3 . 2 . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 9 | . 9 6 4 5 5 3 5 7 Combat Bots Only 6 | . 6 6 4 5 5 3 5 6 Max Kills in Single Turn 3 | . 3 3 1 3 1 2 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 3 . 3 1 2 2 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Hostile Shots Fired 648 | . 42 78 56 111 162 9 136 54 Missed 168 | . 9 18 14 30 50 2 29 16 Hits 480 | . 33 60 42 81 112 7 107 38 Projectile 480 | . 33 60 42 81 112 7 107 38 Critical Strikes 15 | . 1 . . 3 6 . 3 2 Damage Taken 6477 | . 379 761 355 828 2042 137 1193 782 Core 768 | . 41 130 46 70 244 . 125 112 Absorbed by Shields 853 | . . . . 325 56 . 250 222 Ignored by Resistances 112 | . . . . . 15 18 79 . Regen/Repaired (Parts) 513 | . . 260 . 253 . . . . Core Remaining (%) 79 | 100 83 . 56 . . . . . Volleys Fired 467 | . 51 89 11 79 108 12 94 23 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 143 | . 120 136 136 136 136 143 143 143 Shots Fired 906 | . 99 174 22 153 206 22 189 41 Gun 68 | . 68 . . . . . . . Cannon 806 | . 28 170 22 148 196 20 187 35 Launcher 32 | . 3 4 . 5 10 2 2 6 Special . | . . . . . . . . . Kinetic 68 | . 68 . . . . . . . Thermal 806 | . 28 170 22 148 196 20 187 35 Explosive 32 | . 3 4 . 5 10 2 2 6 Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | . 9 14 6 10 18 11 13 8 Robot Miss Streak 6 | . 3 5 6 6 4 2 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 517 | . 60 102 11 91 103 15 107 28 Core Hits 297 | . 38 63 4 54 49 12 49 28 Critical Kills 4 | . . 1 . 2 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 1 . 2 1 . . . Meltdown 4 | . . 1 . 2 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13211 | 3 1193 2305 253 2194 2645 516 2692 1410 Guns 461 | . 461 . . . . . . . Cannons 9652 | . 210 1841 224 1913 2107 329 2505 523 Explosions 2917 | . 514 357 . 281 538 177 187 863 Melee . | . . . . . . . . . Ramming 181 | 3 8 107 29 . . 10 . 24 Kinetic 461 | . 461 . . . . . . . Thermal 9652 | . 210 1841 224 1913 2107 329 2505 523 Explosive 2917 | . 514 357 . 281 538 177 187 863 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 3 3 3 6 Average Corruption 3 | . . . . . 2 3 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 66 | . . . . . 9 11 38 8 Message Errors 14 | . . . . . 1 4 9 . Matter Fused 10 | . . . . . 2 3 4 1 Heat Flow Errors 5 | . . . . . . . 4 1 Energy Discharges 3 | . . . . . . . 3 . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 17 | . . . . . 2 3 9 3 Data Loss (major) 5 | . . . . . . 1 3 1 Misfires 7 | . . . . . 2 . 4 1 Alerts 2 | . . . . . . . 1 1 Weapon Failures 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 114 | . 11 14 1 20 45 . 6 17 Projectiles 42 | . 5 10 1 5 15 . 6 . Explosions 68 | . 6 . . 15 30 . . 17 Melee 4 | . . 4 . . . . . . Knockbacks 3 | . . 3 . . . . . . Impact 3 | . . 3 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 297 | . . 24 . 28 153 28 37 27 Shots 10 | . . 1 . 1 4 1 1 2 Rammed 15 | 1 3 6 2 . . 1 . 2 Targets Rammed 20 | 1 3 9 3 . . 1 . 3 Kicked . | . . . . . . . . . Crushed 5 | . . 3 1 . . . . 1 Highest Temperature 343 | . 117 108 306 253 57 63 343 135 Average Temperature 42 | . 24 36 156 59 17 19 38 27 Received Heat Transfer 2147 | . 213 255 . 347 492 54 609 177 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted 5 | . . 1 . 3 1 . . . Combat Hostiles 5 | . . 1 . 3 1 . . . Parts Melted 48 | . 1 12 2 12 13 . 5 3 Heat Transferred 17353 | . 444 3774 407 3441 3811 555 4070 851 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Maximum Alert Level 5 | . 1 2 1 2 4 2 5 3 Low Security (%) 39 | 100 84 43 41 78 . . . . Level 1 17 | . 15 27 58 21 12 . 2 . Level 2 22 | . . 29 . . 50 100 18 . Level 3 11 | . . . . . 25 . 27 100 Level 4 7 | . . . . . 11 . 36 . Level 5 2 | . . . . . . . 15 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1714 | . 234 651 347 413 1193 642 1714 1032 Initial 835 | . . 61 252 41 270 581 398 835 Average 447 | . 83 283 224 105 687 590 1107 890 Influence Increases 6107 | . 512 1196 110 882 1063 432 1486 426 Destroy 0b10 Robot/C 3460 | . 300 660 80 620 520 220 800 260 Destroy 0b10 Robot/NC 220 | . 35 115 5 25 . 20 10 10 Destroy Leader 658 | . 88 222 10 154 10 54 60 60 Allied During Kill 72 | . . . . . 7 42 23 . Successful Hack 169 | . 4 75 . 10 37 22 21 . Select Force Hacks 120 | . 60 60 . . . . . . Disable Machine 180 | . . 30 15 45 15 15 45 15 Anti-Garrison Action 800 | . . . . . 350 . 450 . Destroy Structure 353 | . 25 34 . 28 124 29 62 51 Lose Combat Pursuer 75 | . . . . . . 30 15 30 Influence Decreases 5082 | . 366 694 650 574 286 1012 385 1115 Entered New Map 2400 | . . 85 396 67 146 612 215 879 Time Decay 2222 | . 366 609 254 477 . 310 . 206 Lost Part 240 | . . . . 30 140 10 30 30 Lost Ally 220 | . . . . . . 80 140 . Squads Dispatched 18 | . 4 5 . 4 . 2 . 3 Investigation 7 | . 2 3 . 2 . . . . Extermination . | . . . . . . . . . Reinforcement 9 | . 2 2 . 2 . 2 . 1 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Distress Signals 10 | . 2 1 . 2 . 3 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 227 | . 24 44 4 47 27 18 42 21 Peak Tracking Total 7 | . 7 4 4 5 7 3 5 5 Tactical Retreats 5 | . . . . . . 2 1 2 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Traps Triggered 9 | . . . . 2 2 . 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . 4 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Machines Disabled 26 | . . 3 1 3 8 1 9 1 Max in Single Turn 2 | . . 1 1 1 1 . 2 1 Garrison Relay 8 | . . . . . 4 . 4 . Phase Generator 2 | . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Machines Accessed 44 | . 8 15 . 9 3 5 3 1 Terminals 32 | . 6 10 . 5 3 4 3 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . . 2 . 2 . . . . Recycling Units 4 | . 2 2 . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 128 | . 23 41 . 36 4 18 4 2 Successful 79 | . 11 25 . 25 3 12 2 1 Failed 48 | . 12 15 . 11 1 6 2 1 Catastrophic 3 | . . . . 2 . 1 . . Database Lockouts 1 | . . 1 . . . . . . Manual 86 | . 21 29 . 21 . 13 . 2 Terminals 96 | . 21 27 . 21 4 17 4 2 Fabricators . | . . . . . . . . . Repair Stations 20 | . . 8 . 12 . . . . Recycling Units 4 | . 2 2 . . . . . . Scanalyzers 6 | . . 4 . 2 . . . . Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 9 | . . . . 2 3 2 2 . Open Door 2 | . . . . . 1 . 1 . Emergency Access Points 1 | . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . Disarm Traps 1 | . . . . 1 . . . . Registered Components 1 | . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . 1 . Security Stations 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 18 | . . 6 . 12 . . . . Scan Component 9 | . . 3 . 6 . . . . Repair 9 | . . 3 . 6 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . 3 . 2 . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 3 | . . 1 . 2 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 45 | . 11 16 . 8 . 9 . 1 Terminals 41 | . 9 14 . 8 . 9 . 1 Assimilate 1 | . . . . . . 1 . . Botnet 15 | . 4 4 . 3 . 4 . . Skim 25 | . 5 10 . 5 . 4 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 2 . . . . . . Tunnel 4 | . 2 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 6 11 . 8 1 3 1 1 Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . 1 . 2 . . . . Parts Repaired 9 | . . 3 . 6 . . . . Time 277 | . . 65 . 212 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 33 | . . . . . 14 . 19 . Machine Destruction 33 | . . . . . 14 . 19 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 10 | . . . . . 4 . 6 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Total Allies 12 | . . . . . 4 . 8 . Largest Group 4 | . . . . . 4 4 3 . Highest-Rated Group 121 | . . . . . 121 121 72 . Highest-Rated Ally 39 | . . . . . 39 39 31 . Initial Warlord ECA Mod 18 | . . . . . . 9 9 18 Total Orders . | . . . . . . . . . Ally Attacks 77 | . . . . . . 49 28 . Total Damage 1244 | . . . . . . 631 613 . Kills 15 | . . . . . . 7 8 . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Turns Passed 12470 | 99 1836 2951 547 2169 1666 695 2071 436 Spaces Moved 5970 | 56 877 1544 319 820 800 352 1013 189 Core 3 | 3 . . . . . . . . Treads 5967 | 53 877 1544 319 820 800 352 1013 189 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 156 156 156 156 156 Average Speed 158 | 154 160 160 160 159 156 158 156 157 Slowest Speed 160 | 160 160 160 160 160 160 160 156 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 65 | 4 89 97 96 70 88 32 89 24 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 7 | . 4 3 . . . . . . Known Exits Taken 4 | . 1 . 1 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 374 | . 23 35 . 44 121 18 81 52 Melee . | . . . . . . . . . Projectile 6 | . . . . . . 2 . 4 AOE 368 | . 23 35 . 44 121 16 81 48 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Total 8087 | 65 1223 1855 332 1536 1005 464 1322 285 Wait 1332 | . 254 155 . 591 60 84 133 55 Move 5964 | 55 876 1543 318 820 799 352 1012 189 Hop . | . . . . . . . . . Pick Up 76 | 3 17 20 . 15 1 8 10 2 Fast Attach 18 | 6 3 3 . 3 2 . . 1 Attach 25 | . . 2 . 5 12 1 3 2 Detach 3 | . 2 . . 1 . . . . Swap 61 | . 6 14 . 10 9 4 12 6 Drop 62 | . 11 20 . 12 . 2 13 4 Fire 467 | . 51 89 11 79 108 12 94 23 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 20 | 1 3 9 3 . . 1 . 3 Escape Stasis 7 | . . . . . 2 . 5 . Rewire 52 | . . . . . 12 . 40 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / *Mat) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 7) 480 | -10/Materials | Discovered new exit (range 11) 836 | -10/Materials | Learned Storage emergency access door positions 915 | -10/Materials | Loaded intel: 10 trap records 983 | -10/Materials | Identified exit to Materials 1086 | -10/Materials | Learned location of 2 exits from Mines 1124 | -10/Materials | Learned location of Recycling (-9) 1151 | -10/Materials | Learned Storage terminal intel 1189 | -10/Materials | Learned Materials trap positions 1238 | -10/Materials | Learned location of 2 exits from Subcaves 1295 | -10/Materials | Learned location of Mines (-9) 1361 | -10/Materials | Learned 2 Mines zone layouts 1533 | -10/Materials | Discovered exit to Materials (range 5) 1701 | -10/Materials | Discovered new exit (range 6) 1936 | -10/Materials | Entered another Materials area 1936 | -9/Materials | Evolved 2 slots: Propulsion x2 1937 | -9/Materials | Identified exit to Storage 1938 | -9/Materials | Loaded intel: 24 trap records 2298 | -9/Materials | Repaired Lgt. Treads 2326 | -9/Materials | Repaired Lgt. Treads 2694 | -9/Materials | Central database locked down 2915 | -9/Materials | Discovered new exit (range 16) 3171 | -9/Materials | Discovered new exit (range 9) 3474 | -9/Materials | Repaired Lgt. Treads 3657 | -9/Materials | Discovered new exit (range 16) 3699 | -9/Materials | Learned 4 Recycling zone layouts 3729 | -9/Materials | Identified exit to Materials 3762 | -9/Materials | Loaded intel: 18 interactive machine locations 3771 | -9/Materials | Learned location of Zion (-7) 3788 | -9/Materials | Learned Storage stockpile data 4257 | -9/Materials | Discovered new exit (range 11) 4887 | -9/Materials | Entered Mines 4935 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5324 | -9/Mines | Learned 2 Materials zone layouts 5342 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5434 | -9/Mines | Entered Materials 5434 | -8/Materials | Evolved 2 slots: Utility x2 5435 | -8/Materials | Identified exit to Factory 5540 | -8/Materials | Repaired Adv. Beam Cannon 5567 | -8/Materials | Repaired Beam Cannon+ 5594 | -8/Materials | Repaired Beam Cannon+ 5621 | -8/Materials | Repaired Lgt. Treads 5673 | -8/Materials | Repaired Hvy. Ion Engine 6579 | -8/Materials | Discovered exit to Factory (range 15) 6803 | -8/Materials | Repaired Shield Generator 7235 | -8/Materials | Discovered exit to Factory (range 6) 7435 | -8/Materials | Learned Storage trap positions 7495 | -8/Materials | Learned 4 Recycling zone layouts 7582 | -8/Materials | Learned Factory emergency access door positions 7603 | -8/Materials | Identified exit to Garrison 7603 | -8/Materials | Entered Garrison 7653 | -8/Garrison | Triggered checkpoint 7709 | -8/Garrison | Garrison Relay disabled 7901 | -8/Garrison | Triggered checkpoint 8004 | -8/Garrison | Discovered new exit (range 10) 8033 | -8/Garrison | Triggered checkpoint 8062 | -8/Garrison | Garrison Relay disabled 8271 | -8/Garrison | Triggered checkpoint 8401 | -8/Garrison | Discovered new exit (range 12) 8409 | -8/Garrison | Learned Materials security intel 8479 | -8/Garrison | Triggered checkpoint 8499 | -8/Garrison | Garrison Relay disabled 8613 | -8/Garrison | Triggered checkpoint 8710 | -8/Garrison | Triggered checkpoint 8750 | -8/Garrison | Lost 3 parts (2n1w) 8829 | -8/Garrison | Triggered checkpoint 8930 | -8/Garrison | Spotted B-75 Beast 8964 | -8/Garrison | Core integrity fell below 50% 8965 | -8/Garrison | Destroyed B-75 Beast 8987 | -8/Garrison | Lost 5 parts (2n2u1w) 9017 | -8/Garrison | Garrison Relay disabled 9071 | -8/Garrison | Phase Generator disabled 9172 | -8/Garrison | Discovered new exit (range 14) 9249 | -8/Garrison | Build established: Scavenger-Mutant 9269 | -8/Garrison | Entered Materials 9269 | -8/Materials | Accompanied by 4 allies 9741 | -8/Materials | Lost 4 allies 9964 | -8/Materials | Identified exit to Garrison 9964 | -8/Materials | Entered Garrison 9996 | -8/Garrison | Triggered checkpoint 10150 | -8/Garrison | Rescued a captive Derelict 10153 | -8/Garrison | Rescued a captive Derelict 10208 | -8/Garrison | Phase Generator disabled 10275 | -8/Garrison | Garrison Relay disabled 10324 | -8/Garrison | Triggered checkpoint 10377 | -8/Garrison | Triggered checkpoint 10584 | -8/Garrison | Triggered checkpoint 10773 | -8/Garrison | Discovered exit to Factory (range 10) 10826 | -8/Garrison | Triggered checkpoint 10833 | -8/Garrison | Discovered new exit (range 11) 10942 | -8/Garrison | Triggered checkpoint 11055 | -8/Garrison | Garrison Relay disabled 11299 | -8/Garrison | Build established: Mutant 11337 | -8/Garrison | Discovered exit to Factory (range 10) 11340 | -8/Garrison | Triggered checkpoint 11392 | -8/Garrison | Triggered checkpoint 11430 | -8/Garrison | Garrison Relay disabled 11646 | -8/Garrison | Triggered checkpoint 11681 | -8/Garrison | Garrison Relay disabled 11722 | -8/Garrison | Discovered exit to Factory (range 15) 11768 | -8/Garrison | Lost 3 allies 12035 | -8/Garrison | Entered Materials 12328 | -8/Materials | Core integrity fell below 20% 12367 | -8/Materials | Crushed by falling debris 12435 | -8/Materials | First assault squad dispatched 12471 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- emitted. 12434_ U-05 Engineer lays Concrete. 12435_ ALERT: Unidentified disturbance in Zone 3M, multiple assault carriers dispatched. 12435_ U-05 Engineer lays Concrete. 12440_ Connecting with Terminal... 12444_ U-05 Engineer lays Concrete. 12450_ U-05 Engineer builds a Wall. 12455_ U-05 Engineer lays Concrete. 12458_ U-05 Engineer builds a Wall. 12466_ C-45 Heavy ARC bursts open, deploying its payload. 12466_ G-50 Soldier unfolds itself. 12466_ L-31 Rogue unfolds itself. 12466_ G-47 Trooper unfolds itself. 12466_ I-25 Savior unfolds itself. 12466_ I-25 Savior destroyed. 12466_ U-05 Engineer lays Concrete. 12468_ G-47 Trooper destroyed. 12469_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????????????????# # #????? | | ???????????????????????????# ###########????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????#%####???????????? | | ??????????????????##########+####???????????? | | ??????????????????# ! ![ *#???????????? | | ??????????????????# """ """ #???????????? | | ??????????????????# "T" // " #???????????? | | ??????????????????# // !##??????????? | | ?????????????????## / [ #??????????? | | ????????????????## % !##??????????? | | ????????????????#########+#############?????? | | ?????????????????# !## ???? | | ?????????????????# ## ######??????? | | ??????????######## ## ###???????????? | | ??????????# """ # ] # ##+#####?????????? | | ??????????# """ # ]]] # # #?????????? | | ??????????# """ # ]]] # [ #?????????? | | ??????????# # ## # #?????????? | | ??????????# ##u """ !#?????????? | | ??????????# ## # """ #?????????? | | ?# ##### ## # """ !#?????????? | | ?# l ########?????????? | | %%g% @ #????????????????? | | * % #????????????????? | | ##### ! #####????????????????? | | ???????## ##??????????????????????? | | ????????????#### #??????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 39% | -9/Materials Lgt. Treads | 51% | -9/Materials Lgt. Treads | 23% | -9/Materials Adv. Beam Cannon | 46% | -8/Materials Beam Cannon | 41% | -8/Materials Beam Cannon | 59% | -8/Materials Lgt. Treads | 72% | -8/Materials Hvy. Ion Engine | 68% | -8/Materials Shield Generator | 66% | -8/Materials Studied --------- Beam Cannon | -9/Materials | Hacked Imp. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveBiocellRay Manual? 0 Play Time 01:05:13 Cumulative 425.1 hours Start 2026.07.13 @ 01:22:01 End 2026.07.13 @ 02:25:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 335 Rogue 335 Adventurer 0 Explorer 0 Win Type - Total 18 Types 3/2/5/2/0/0/4/1/0/1 Lore% 92 Gallery% 68 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c712f1ae-8611-4b14-8b9e-6deb1e4c8462