Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.03 @ 13:11:13 Player: Sparker Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (69) 345 Value Destroyed (2161) 2161 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1423) 1423 TOTAL SCORE: 11689 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 1471 Met Imprinter 300 Was Imprinted 300 Friendly Fire -665 Cogmind --------- Core Integrity 0/1600 Matter 219/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Centrium Leg > --- UTILITY (15) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Terrain Scan Processor Experimental Terrain Scan Processor Advanced Target Analyzer Advanced Core Analyzer > --- WEAPON (4) ------- Advanced Datajack > --- INVENTORY (4) ---- Fission Core Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Particle Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Leg Nuclear Pulse Array > --- UTILITY ---------- Power Amplifier Experimental Energy Well Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Armor Integrity Analyzer Advanced ECM Suite Improved Maneuvering Thrusters Improved Hacking Suite > --- WEAPON ----------- Mini Grenade Launcher Power Sword > --- INVENTORY -------- Fission Core Improved Titanium Leg Self-destruct Interrupter [Rating: 96] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Signal Interpreter Device Heart of Steel Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Improved Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Stasis Projector Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . Propulsion 2 | . . 1 . . . . . . . 1 . . . Utility 13 | . . 1 2 2 . . . 2 2 1 1 2 . Weapon 2 | . . . . . . . . . . . . . 2 Parts Attached 141 | 6 11 8 7 3 4 10 8 27 9 4 13 22 9 Power 18 | 1 2 . 1 1 . 1 1 3 2 . 2 4 . Engine 9 | 1 1 . 1 . . 1 1 2 2 . . . . Core 5 | . 1 . . 1 . . . 1 . . 1 1 . Reactor 4 | . . . . . . . . . . . 1 3 . Propulsion 47 | 2 3 3 . 2 . 3 6 10 1 1 7 6 3 Treads 10 | . . . . 1 . . 4 2 . 1 . . 2 Leg 19 | 2 . . . . . 1 2 5 . . 6 2 1 Wheel 2 | . 1 . . . . . . . . . . 1 . Hover 4 | . . . . . . 1 . . . . . 3 . Flight 12 | . 2 3 . 1 . 1 . 3 1 . 1 . . Utility 46 | 1 1 2 1 . 4 3 1 10 5 3 4 7 4 Device 24 | . 1 2 . . 3 2 1 5 4 2 2 2 . Storage 3 | 1 . . . . 1 . . . . . 1 . . Processor 15 | . . . 1 . . 1 . 3 . 1 . 5 4 Hackware 3 | . . . . . . . . 1 1 . 1 . . Protection 1 | . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 30 | 2 5 3 5 . . 3 . 4 1 . . 5 2 Energy Gun 11 | 1 3 . 2 . . . . 1 . . . 4 . Energy Cannon 3 | . . 1 1 . . 1 . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 7 | . 1 2 1 . . 1 . 2 . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . 1 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 Unidentified Prototypes 14 | . . . 1 . 1 1 . . . . 2 8 1 Parts Lost 78 | . 2 4 11 . 4 . 6 8 2 . 17 18 6 Power 12 | . . . 2 . 1 . 2 2 1 . 2 2 . Propulsion 27 | . . 2 3 . 2 . 3 2 . . 7 6 2 Utility 21 | . . . 1 . 1 . 1 1 1 . 6 7 3 Weapon 18 | . 2 2 5 . . . . 3 . . 2 3 1 Highest Loss Streak 10 | . 1 2 5 . 2 . 3 4 2 . 7 10 3 Average Slot Usage (%) 68 | . 90 84 63 41 44 66 75 78 90 86 72 47 28 Engine 1 | . 3 . 3 . . 1 . 3 4 5 . . . Core 1 | . 6 11 3 5 3 . . . . . 2 . . Treads 3 | . . . . 5 3 . 9 2 . 4 3 . 3 Leg 5 | . 6 . . . . 3 10 7 5 5 6 4 . Hover 1 | . . . . . . 7 1 . . . . . . Flight 4 | . 11 15 5 5 3 4 . 9 6 5 2 . . Device 17 | . 9 19 18 7 19 23 22 15 21 20 16 . . Storage 2 | . 14 11 9 7 5 . . . . . 2 . . Processor 16 | . . . 9 7 7 12 15 24 29 25 19 22 22 Hackware 1 | . . . . . . . . 1 9 10 6 7 . Launcher 4 | . 10 8 5 . . 4 7 5 5 5 3 . . Slashing Weapon 3 | . . . . . . 6 7 5 3 5 3 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 36 | 11 15 15 16 9 27 19 27 36 20 19 20 33 7 Greatest Support 70 | 20 20 22 22 12 26 20 48 30 20 20 68 70 70 Greatest Overweight (x) 3 | 3 1 . 2 1 3 1 1 1 . . . . 2 Average Overweight (x) . | . . . . . 1 . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 6 6 6 4 4 4 4 4 4 4 4 Most Carried 6 | 6 6 6 5 3 6 4 4 4 4 4 4 4 4 Average Carried 3 | 3 5 5 4 . 3 3 3 3 3 3 3 3 2 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 4 4 4 4 4 Final Carried 6 | 6 6 6 4 . 4 3 4 4 3 4 4 3 2 Class Distribution -------------------- 56% | Mutant 12% | Scavenger-Mutant 11% | Derelict-Mutant 6% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Ninja | -3/Research Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 3912 | 231 181 72 88 . 251 120 1316 976 32 . 472 173 . Remotely . | . . . . . . . . . . . . . . Salvage Created 2439 | . 252 332 164 . . . 308 388 96 . 678 221 . Parts 146 | . 19 30 16 . . . 17 12 8 . 29 15 . Haulers Intercepted 6 | . 2 4 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . Parts Field Recycled 8 | . . . . . . . . 8 . . . . . Retrieved Matter 25 | . . . . . . . . 25 . . . . . Parts Self-Destructed 18 | . . . . . . . 18 . . . . . . Prevented 4 | . . . . . . . 4 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 46 | . 7 9 6 . . . 8 5 2 . 6 3 . Melee 10 | . . . . . . . 3 1 . . 3 3 . Guns 7 | . 4 2 . . . . . 1 . . . . . Cannons 1 | . . . 1 . . . . . . . . . . AOE 28 | . 3 7 5 . . . 5 3 2 . 3 . . Classes Destroyed 15 | . 4 2 1 . . . 2 4 2 . . . . Worker 6 | . . . . . . . . . 1 . 5 . . Builder 4 | . . 1 2 . . . . . . . 1 . . Tunneler 1 | . . . . . . . . . 1 . . . . Hauler 6 | . 2 4 . . . . . . . . . . . Recycler 2 | . . . . . . . . 1 . . 1 . . Mechanic 1 | . . . . . . . . 1 . . . . . Operator 1 | . . . . . . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 19 | . 6 6 3 . . . 3 . 1 . . . . Grunt 13 | . 1 2 1 . . . 2 3 1 . 3 . . Brawler 1 | . . . . . . . . 1 . . . . . Sentry 6 | . . 1 1 . . . 1 1 . . 1 1 . Hunter 2 | . . . 1 . . . . . . . 1 . . Programmer 4 | . . . . . . . 1 . . . 1 2 . Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 5 7 7 . . . 3 3 2 . 7 2 . Combat Bots Only 5 | . 4 5 5 . . . 3 3 1 . 3 2 . Max Kills in Single Turn 3 | . 2 3 3 . . . 1 2 2 . 3 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 2 2 . . . 1 2 1 . 1 . . Melee 1 | . . . . . . . 1 1 . . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . ME-RLN (-3/Research) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 11987 | . 334 325 1003 . 321 . 677 1369 393 . 1538 2841 3186 Core 4621 | . 76 147 427 . 36 . 120 401 96 . 308 1404 1606 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 69 63 22 . . . 77 52 90 100 76 3 . Volleys Fired 113 | . 31 23 12 . . . 8 13 4 . 19 3 . Largest 2 | . 2 2 1 . . . 1 1 1 . 1 2 . Hottest 130 | . 60 70 56 . . . 30 45 30 . 30 130 . Shots Fired 127 | . 40 26 12 . . . 8 15 4 . 17 5 . Gun 66 | . 38 17 . . . . . 6 . . . 5 . Cannon 2 | . . . 2 . . . . . . . . . . Launcher 59 | . 2 9 10 . . . 8 9 4 . 17 . . Special . | . . . . . . . . . . . . . . Kinetic 18 | . 18 . . . . . . . . . . . . Thermal 9 | . 8 . . . . . . . . . . 1 . Explosive 59 | . 2 9 10 . . . 8 9 4 . 17 . . Electromagnetic 41 | . 12 17 2 . . . . 6 . . . 4 . Robot Hit Streak 12 | . 8 4 4 . . . 5 11 12 . 3 2 . Robot Miss Streak 3 | . 2 3 . . . . 1 1 1 . 3 2 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 112 | . 27 9 2 . . . 17 21 2 . 20 13 1 Core Hits 155 | . 16 19 15 . . . 19 18 13 . 46 8 1 Critical Hits 1 | . . . . . . . . . . . . 1 . Critical Kills 1 | . . . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 155 | . . . 11 . . . 15 55 19 3 29 22 1 Impact 11 | . . . 11 . . . . . . . . . . Slashing 121 | . . . . . . . 15 55 19 3 29 . . Piercing 22 | . . . . . . . . . . . . 22 . Sneak Attacks 7 | . . . . . . . . 3 . . 4 . . Combat Hostiles 2 | . . . . . . . . 1 . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6815 | . 455 746 444 . . . 1027 1361 395 . 1992 392 3 Guns 523 | . 315 95 . . . . . 97 . . . 16 . Cannons 50 | . . . 50 . . . . . . . . . . Explosions 3836 | . 140 651 388 . . . 523 637 350 . 1147 . . Melee 2355 | . . . . . . . 504 627 45 . 805 374 . Ramming 51 | . . . 6 . . . . . . . 40 2 3 Kinetic 106 | . 106 . . . . . . . . . . . . Thermal 142 | . 45 46 . . . . . 51 . . . . . Explosive 3633 | . 140 605 388 . . . 523 537 293 . 1147 . . Electromagnetic 528 | . 164 95 50 . . . . 146 57 . . 16 . Impact . | . . . . . . . . . . . . . . Slashing 1981 | . . . . . . . 504 627 45 . 805 . . Piercing 374 | . . . . . . . . . . . . 374 . Highest Corruption 25 | . 4 . 2 . . . 3 6 . . 17 25 . Average Corruption 5 | . 3 . 2 . . . 2 4 . . 15 6 . Corruption Purged . | . . . . . . . . . . . . . . Effects 133 | . 9 . 1 . . . 23 41 . . 38 21 . Message Errors 35 | . 3 . 1 . . . 6 15 . . 5 5 . Matter Fused 26 | . 5 . . . . . 4 8 . . 7 2 . Heat Flow Errors 13 | . . . . . . . 2 6 . . 4 1 . Energy Discharges 14 | . . . . . . . 6 3 . . 2 3 . Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 16 | . . . . . . . 5 4 . . 4 3 . Data Loss (major) 3 | . . . . . . . . 1 . . 2 . . Misfires 3 | . . . . . . . . 2 . . 1 . . Alerts 1 | . . . . . . . . . . . 1 . . Misdirections 8 | . . . . . . . . . . . 3 5 . Targeting Errors 9 | . . . . . . . . 2 . . 5 2 . Weapon Failures 4 | . 1 . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 502 | . 2 5 7 . . . 36 195 10 . 247 . . Projectiles . | . . . . . . . . . . . . . . Explosions 206 | . 2 5 7 . . . 36 24 . . 132 . . Melee 296 | . . . . . . . . 171 10 . 115 . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 522 | . . 21 41 . . . 50 249 . . 159 1 1 Shots 16 | . . 1 2 . . . 2 6 . . 5 . . Rammed 4 | . . . 2 . . . . . . . . 1 1 Targets Rammed 4 | . . . 2 . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 472 | . 20 16 472 . . . 221 260 2 . 188 87 . Average Temperature 81 | . 10 8 265 . . . 103 86 2 . 79 43 . Received Heat Transfer 1341 | . 66 54 297 . 36 . 99 261 108 . 231 90 99 Effects 1 | . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . Heat Transferred 200 | . 100 50 . . . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 918 | . 237 292 427 234 . . . 918 525 233 381 291 574 Initial 449 | . . 15 122 189 . . . . 449 212 122 176 49 Average 290 | . 130 86 310 193 . . . 404 401 223 214 198 238 Maximum Alert Level 3 | . 1 1 2 1 . . . 3 2 1 1 1 2 Low Security (%) 43 | 100 71 88 30 84 . . . 46 . . 38 48 51 Level 1 32 | . 28 11 36 15 . . . 11 46 100 61 51 15 Level 2 13 | . . . 32 . . . . 9 53 . . . 32 Level 3 10 | . . . . . . . . 33 . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . . 2 2 1 . . . 6 2 . 9 1 1 Investigation 4 | . . . . 1 . . . 3 . . . . . Extermination 5 | . . . . . . . . 2 1 . 1 1 . Reinforcement 11 | . . 2 2 . . . . . 1 . 5 . 1 Assault 1 | . . . . . . . . 1 . . . . . Garrison 3 | . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . 3 . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 5 | . . . 1 . . . . . . . 3 1 . Communications Jammed 9 | . . . . . . . . . 9 . . . . Distress Signals 9 | . . . . . . . . . 9 . . . . Times Spotted 221 | . 11 23 20 8 1 . 14 34 15 1 38 20 36 Peak Tracking Total 12 | . 4 11 8 10 1 . 4 6 6 1 10 8 12 Tactical Retreats 38 | . 1 3 5 1 1 . 1 5 3 1 5 5 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 4 | . 3 . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 24 | . . 4 2 . . . . 14 3 . 1 . . Max in Single Turn 4 | . . 2 1 . . . . 4 3 . . . . Garrison Access 2 | . . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 29 | . 6 6 4 1 1 . 1 5 3 . 1 1 . Terminals 15 | . 4 6 4 . . . 1 . . . . . . Fabricators 2 | . . . . . . . . . 1 . . 1 . Repair Stations 4 | . 1 . . 1 . . . 2 . . . . . Recycling Units 4 | . 1 . . . . . . 1 1 . 1 . . Scanalyzers 1 | . . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . 1 1 . . . . Total Hacks 80 | . 16 31 12 3 1 . 1 7 5 . 2 2 . Successful 45 | . 6 18 10 1 1 . 1 3 3 . 1 1 . Failed 35 | . 10 13 2 2 . . . 4 2 . 1 1 . Catastrophic 1 | . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 94 | . 13 25 12 . . . . 17 17 . 5 4 1 Terminals 57 | . 13 31 12 . . . 1 . . . . . . Fabricators 4 | . . . . . . . . . 2 . . 2 . Repair Stations 8 | . 2 . . 3 . . . 3 . . . . . Recycling Units 6 | . 1 . . . . . . 1 2 . 2 . . Scanalyzers 2 | . . . . . . . . 2 . . . . . Garrison Access 2 | . . . . . . . . 1 1 . . . . Terminal Hacks 9 | . . 6 1 . 1 . 1 . . . . . . Record 1 | . . . . . . . 1 . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . Level Access Points 2 | . . 1 1 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Unreport Threat 3 | . . 3 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . 1 . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . 2 . 1 . . Report Inventory 3 | . 1 . . . . . . . 1 . 1 . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks 27 | . 5 12 9 . . . . 1 . . . . . Terminals 26 | . 5 12 9 . . . . . . . . . . Track 8 | . 1 4 3 . . . . . . . . . . Botnet 13 | . 3 6 4 . . . . . . . . . . Operators 5 | . 1 2 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 5 6 4 1 . . . 4 2 . 2 1 . Full Trace Events 1 | . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . 10 10 . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released 7 | . . . . . . . . 7 . . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . . Programmers 4 | . . . . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 10 | . . . . . . . 1 . . . 9 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 29 | . . . . . . 4 . 3 2 . 16 4 . Largest Group 7 | . . . . . . 4 4 3 2 . 7 3 . Highest-Rated Group 464 | . . . . . . 149 149 287 84 . 464 333 . Highest-Rated Ally 268 | . . . . . . 40 40 99 42 . 157 268 . Zionite Dispatches 5 | . . . . . . . . . 1 . 2 2 . Light 1 | . . . . . . . . . . . . 1 . Hacker 2 | . . . . . . . . . 1 . 1 . . Experimental 1 | . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . 1 4 . . . . STAY 1 | . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . EXPLORE 3 | . . . . . . . . 1 2 . . . . Ally Attacks 200 | . . . . . . . 29 61 2 . 99 9 . Total Damage 7771 | . . . . . . . 493 3212 75 . 3133 858 . Kills 42 | . . . . . . . 5 25 . . 10 2 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . . . Drone Launches 2 | . . . . . . . . 1 1 . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . 4 3 . . . . Guard Positions 1 | . . . . . . . . 1 . . . . . Prototype Schematics 2 | . . . . . . . . 1 1 . . . . Unaware Schematics 1 | . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 10838 | 64 482 264 252 105 1458 1614 1898 1935 767 128 886 662 323 Spaces Moved 9164 | 34 342 360 232 165 926 1311 1250 1812 790 152 635 680 475 Core 1584 | 14 . . 132 34 505 . . . . . 55 370 474 Treads 304 | . . . . . 274 . 29 . . . . . 1 Legs 3039 | 20 48 . . . . 682 1221 482 120 . 161 305 . Wheels 355 | . 268 82 5 . . . . . . . . . . Hover 634 | . . . . . . 629 . . . . . 5 . Flight 3248 | . 26 278 95 131 147 . . 1330 670 152 419 . . Fastest Speed 34 | 50 37 42 42 50 50 60 120 34 47 50 50 50 50 Average Speed 92 | 124 100 55 77 61 154 116 131 62 62 65 78 76 55 Slowest Speed 200 | 200 150 100 150 100 200 120 170 150 130 70 125 110 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . 1 . . 10 5 1 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 60 38 28 4 87 84 82 41 28 3 17 21 19 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 6 | . . . . . 1 . . . 5 . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 7 | . . . . . 3 4 . . . . . . . Spaces Dug 100 | . . 8 11 . . . 9 39 18 3 11 1 . Terrain Destroyed 407 | . 9 75 52 . . . 51 96 38 3 81 2 . Melee 83 | . . . 11 . . . . 39 18 3 11 1 . Projectile 1 | . . . . . . . . . . . . 1 . AOE 322 | . 9 75 41 . . . 51 57 20 . 69 . . Terrain Rammed 2 | . . . . . . . . . . . 2 . . Walls Destroyed 1 | . . . . . . . . . . . 1 . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total 11133 | 52 440 398 269 168 954 1403 1469 2522 1028 174 955 772 529 Wait 1489 | 7 46 1 2 . 15 75 183 610 204 15 251 39 41 Move 9116 | 33 341 359 231 164 923 1310 1249 1794 779 149 630 679 475 Hop 16 | . . . . . 1 . . 7 5 1 2 . . Pick Up 34 | 6 3 3 3 . 7 3 1 3 2 . 1 1 1 Fast Attach 100 | 6 8 3 1 . 3 6 7 18 6 4 10 20 8 Attach 33 | . 1 4 6 3 1 4 1 3 3 . 3 2 2 Detach 18 | . 1 2 1 . 2 2 1 1 . 2 5 1 . Swap 9 | . 2 1 . . . . . 6 . . . . . Drop 42 | . 7 2 . 1 2 3 2 12 6 . 3 4 . Fire 113 | . 31 23 12 . . . 8 13 4 . 19 3 . Melee 155 | . . . 11 . . . 15 55 19 3 29 22 1 Ram 6 | . . . 2 . . . . . . . 2 1 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -1/Access History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 16) 441 | -10/Materials | Discovered new exit (range 5) 497 | -10/Materials | Discovered new exit (range 5) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 552 | -9/Materials | Identified exit to Mines 697 | -9/Materials | Discovered new exit (range 11) 755 | -9/Materials | Identified exit to Materials 811 | -9/Materials | Entered another Materials area 811 | -8/Materials | Evolved 2 slots: Utility x2 933 | -8/Materials | Lost 5 parts (1p3n1w) 979 | -8/Materials | Identified exit to Factory 1014 | -8/Materials | Core integrity fell below 50% 1055 | -8/Materials | Lost 4 parts (1p3w) 1063 | -8/Materials | Entered Factory 1063 | -7/Factory | Evolved 2 slots: Utility x2 1064 | -7/Factory | Discovered new exit (range 6) 1068 | -7/Factory | Identified exit to Lower Caves 1168 | -7/Factory | Entered Lower Caves 1181 | -7/Lower Caves | Found Prototype Device 1181 | -7/Lower Caves | Identified Heart of Steel 1239 | -7/Lower Caves | Encountered a Warlord checkpoint 1448 | -7/Lower Caves | Spotted B-75 Beast 1928 | -7/Lower Caves | Learned location of Zion (-7) 2010 | -7/Lower Caves | Discovered new exit (range 14) 2359 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2394 | -7/Lower Caves | Identified exit to Zion 2626 | -7/Lower Caves | Entered Zion 2641 | -7/Zion | Learned Factory emergency access door positions 2777 | -7/Zion | Visited the Megawrench Repair Shop 2777 | -7/Zion | Megawrench repaired 4 parts 2852 | -7/Zion | Discovered new exit (range 12) 2870 | -7/Zion | Identified exit to Proximity Caves 3060 | -7/Zion | Given A8's code to call for help 3377 | -7/Zion | Build established: Derelict-Mutant 3439 | -7/Zion | Received a hallucinogenic algorithm 3614 | -7/Zion | Given the Hacking Drone Bay 3615 | -7/Zion | Found Prototype Device 3615 | -7/Zion | Identified Hacking Drone Bay 3736 | -7/Zion | Imprinted 3738 | -7/Zion | Declared Zion's savior 4240 | -7/Zion | Entered Proximity Caves 4240 | -6/Proximity Caves | Accompanied by 4 allies 4490 | -6/Proximity Caves | P-60 Hacker assimilated allied D1-NTT(M) 4599 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4631 | -6/Proximity Caves | Build established: Mutant 4653 | -6/Proximity Caves | Lost 3 parts (1p2n) 4973 | -6/Proximity Caves | Build established: Scavenger-Mutant 5565 | -6/Proximity Caves | Discovered new exit (range 10) 5588 | -6/Proximity Caves | Identified exit to Factory 5641 | -6/Proximity Caves | Build established: Mutant 6138 | -6/Proximity Caves | Entered Factory 6138 | -6/Factory | Evolved 2 slots: Utility x2 6321 | -6/Factory | Spotted B-75 Beast 6775 | -6/Factory | Lost 4 parts (1p1n1u1w) 6851 | -6/Factory | Heart of Steel transformed into Warbot 6983 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6988 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7023 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7136 | -6/Factory | Retrieved Zion intel report: Guard Positions 7302 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7499 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7589 | -6/Factory | Discovered new exit (range 4) 7590 | -6/Factory | Identified exit to Factory 7692 | -6/Factory | Terminal network hard line cut 7888 | -6/Factory | First assault squad dispatched 8073 | -6/Factory | Entered another Factory area 8073 | -5/Factory | Evolved 2 slots: Utility x2 8194 | -5/Factory | Retrieved Zion intel report: Active Terminals 8318 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8340 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8341 | -5/Factory | Zion Hacker squad teleported in 8667 | -5/Factory | Build established: Hacker-Ninja 8827 | -5/Factory | Discovered new exit (range 19) 8839 | -5/Factory | Identified exit to Factory 8840 | -5/Factory | Entered another Factory area 8840 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8884 | -4/Factory | Discovered new exit (range 7) 8909 | -4/Factory | Identified exit to Research 8968 | -4/Factory | Entered Research 8968 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9027 | -3/Research | Spotted B-86 Titan 9129 | -3/Research | Zion hero teleported in (ME-RLN) 9171 | -3/Research | System corruption reached 10% 9222 | -3/Research | Garrison activated, responded to threat 9225 | -3/Research | ME-RLN assimilated hostile Y-72 Warden 9230 | -3/Research | ME-RLN assimilated hostile S-43 Plague 9231 | -3/Research | ME-RLN assimilated hostile S-43 Plague 9251 | -3/Research | Discovered new exit (range 8) 9255 | -3/Research | Identified exit to Testing 9317 | -3/Research | ME-RLN assimilated hostile S-43 Plague 9318 | -3/Research | ME-RLN assimilated hostile S-43 Plague 9477 | -3/Research | Build established: Ninja 9549 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 9591 | -3/Research | Discovered new exit (range 13) 9614 | -3/Research | Zion Hacker squad teleported in 9772 | -3/Research | Destroyed ME-RLN 9801 | -3/Research | Lost 3 parts (1n2u) 9833 | -3/Research | Identified exit to Research 9842 | -3/Research | Lost 7 parts (1p4n1u1w) 9854 | -3/Research | Entered another Research area 9854 | -2/Research | Evolved 2 slots: Utility x2 9858 | -2/Research | Zion Experimental squad teleported in 10014 | -2/Research | Found Prototype Processor 10014 | -2/Research | Identified Exp. Targeting Computer 10303 | -2/Research | Build established: Scavenger-Mutant 10357 | -2/Research | System corruption reached 10% 10387 | -2/Research | Lost 4 parts (1p2n1w) 10428 | -2/Research | Zion Light squad teleported in 10458 | -2/Research | Core integrity fell below 50% 10482 | -2/Research | Core integrity fell below 20% 10507 | -2/Research | Discovered new exit (range 18) 10512 | -2/Research | Lost 10 parts (1p3n4u2w) 10516 | -2/Research | Identified exit to Access 10516 | -2/Research | Entered Access 10516 | -1/Access | Evolved 2 slots: Weapon x2 10648 | -1/Access | Core integrity fell below 50% 10662 | -1/Access | Found Prototype Processor 10662 | -1/Access | Identified Exp. Terrain Scan Processor 10669 | -1/Access | Found Exp. Terrain Scan Processor 10671 | -1/Access | Found Exp. Terrain Scan Processor 10673 | -1/Access | Found Exp. Terrain Scan Processor 10769 | -1/Access | Build established: Mutant 10812 | -1/Access | Core integrity fell below 20% 10838 | -1/Access | Lost 3 parts (2n1w) 10839 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10667_ Acquired Adv. Heavy Treads. 10669_ Acquired Exp. Terrain Scan Processor. 10676_ Acquired Adv. Core Analyzer. 10685_ Drone sends a signal. 10687_ Slug penetrates Wall. 10688_ Penetrated by Slug. 10694_ Slug penetrates Wall. 10696_ Penetrated by Slug. 10698_ Slammed into W-44 Eye. 10717_ K-01 Serf cleans the Radio-Gravity Array. 10741_ Slug penetrates Wall. 10749_ Jacked S-43 Plague... >>parse_system Reading system data... 10785_ Slug penetrates Wall. 10789_ Stasis Projector destroyed. 10792_ Adv. Heavy Treads destroyed. 10812_ Acquired Centrium Leg. 10828_ Connecting with Scanalyzer... 10828_ System feedback flow inverted... Map ----- +----------------------------------------------------+ | ?????????????########??# #######???#! | | ???????????????######??# #?????????# | | ???????????????# ?## #?????????# == | | ???????????????# # #?????????# == | | ???????????????# [ # #?????????######## | | ???????????????# + #????????????????? | | ???????????????# # ] #????????????????? | | ???????????????# # #????????????????? | | ??????????????########### ### #????????????????? | | ??????????????# # #?? #????????????????? | | ??????????????# / #?? #????????????????? | | ??????????????# ! #####?? ?????????????????? | | ??????????????# #?????? ?????????????????? | | ??????????????# #?????? ?????????????????? | | ??????????????# #?????? ?????????????????? | | ??????????????# #?????? ?????????????????? | | ??????????????# #?????? #????????????????? | | ????###############+########### #######+#????????? | | ? ??????? | | ? ??????? | | ? ??????? | | ?? ??????? | | ?? ^ ??????? | | ???##################+############### ???????? | | ???????????????# #????????????????????? | | ???????????????# @ #????????????????????? | | ???????????????# g""s #????????????????????? | | ???????????????# g"" #????????????????????? | | ???????????????# "" #????????????????????? | | ???????????????# Ss #????????????????????? | | ???????????????# "" s#????????????????????? | | ???????????????# "" #????????????????????? | | ???????????????# ""s #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????##############????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 36 Energy Capacity 1150 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 3010 ECM Strength 3 Jamming Range 12 Power Amplification 20 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 68 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 1 Particle Charging 30 Offensive Hacking 26 Item Schematics ----------------- Cld. VTOL Module | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Hpw. Electrolaser | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Drone Bay | -6/Factory | Scanalyzed Imp. Airjet | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Exp. Signal Interpreter | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Imp. Spread Laser | -5/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed SlugGrenadeArray Manual? 0 Play Time 06:02:15 Cumulative 89.9 hours Start 2021.08.29 @ 19:47:51 End 2021.09.03 @ 13:11:13 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 41 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3a93928-eb77-4b8e-9c3d-1dd090aa18e7