Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.04 @ 12:21:21 Player: C0-2MO Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (1982) 1982 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 8227 Bonus ------- Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 215/300 Energy 100/100 System Corruption 3% Temperature Cool (1) Movement Flying (40) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (10) ----- Structural Scanner Graphene Brace Improved Hacking Suite > --- WEAPON (3) ------- Advanced Datajack Katana > --- INVENTORY (5) ---- Micro Fission Core Advanced Cryofiber Web Improved Weapon Shielding CPS Tube (2) CPS Tube (2) Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Wheel Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Scrap Suit Advanced Cryofiber Web Improved Heat Sink Advanced Heat Sink Large Storage Unit Structural Scanner Experimental Sensor Array Improved Cloaking Device Advanced Shield Generator > --- WEAPON ----------- Gatling Laser Gatling Laser Cooled Pulse Rifle > --- INVENTORY -------- Advanced Cryofiber Web Advanced Cryofiber Web Improved Cloaking Device A0-MCA's Component Scanner CPS Tube CPS Tube CPS Tube CPS Tube CPS Tube DRS Beacon [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Authchip [Weapon] Protection Improved Weapon Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Slashing Weapon Katana Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Slots Evolved 12 | . . . . . 10 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 8 | . . . . . 6 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 49 | 6 10 3 2 3 12 4 3 6 Power 6 | 1 . . 1 . 3 . 1 . Engine 2 | 1 . . 1 . . . . . Core 3 | . . . . . 3 . . . Reactor 1 | . . . . . . . 1 . Propulsion 11 | 2 3 . . . 3 . 1 2 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 9 | 2 3 . . . 3 . . 1 Hover . | . . . . . . . . . Flight 2 | . . . . . . . 1 1 Utility 18 | 1 3 . 1 1 5 4 1 2 Device 13 | . 2 . 1 . 4 4 1 1 Storage 2 | 1 1 . . . . . . . Processor . | . . . . . . . . . Hackware 2 | . . . . 1 . . . 1 Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 14 | 2 4 3 . 2 1 . . 2 Energy Gun 4 | 1 . . . 2 1 . . . Energy Cannon 6 | . 3 3 . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . . Corrupted Parts 2 | . . . . 2 . . . . System Corruption 5 | . . . . 5 . . . . Parts Lost 16 | . 1 . . . 7 . 8 . Power 2 | . . . . . 2 . . . Propulsion 6 | . . . . . 2 . 4 . Utility 4 | . . . . . 3 . 1 . Weapon 4 | . 1 . . . . . 3 . Highest Loss Streak 5 | . 1 . . . 5 . 5 . To Critical Strikes . | . . . . . . . . . Average Backups 10 | 1 8 12 13 11 7 8 9 4 Power 1 | . 1 1 2 1 . . . 1 Propulsion 1 | . 2 4 2 2 . . . . Utility 3 | . 2 3 4 4 1 3 4 1 Weapon 1 | . 1 3 5 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups 22 | . 2 1 4 5 . . 6 4 Power 2 | . 1 . . 1 . . . . Propulsion 3 | . 1 . 2 . . . . . Utility 7 | . . . 2 . . . 3 2 Weapon 4 | . . 1 . 3 . . . . Tool/Special 6 | . . . . 1 . . 3 2 Average Slot Usage (%) 92 | . 99 100 100 99 87 81 57 24 Engine 10 | . 14 14 14 14 4 . . . Core 1 | . . . . . 4 10 6 . Wheel 25 | . 28 28 28 28 21 21 11 4 Device 11 | . 14 14 14 . 21 28 24 8 Storage 11 | . 14 14 14 14 5 5 3 . Hackware 4 | . . . . 13 3 . . 1 Energy Gun 10 | . 1 . . 27 15 15 9 . Energy Cannon 11 | . 21 28 28 . . . . . Peak Build Rating 83 | 6 12 13 19 27 66 83 83 37 Average Rating 26 | 5 10 12 18 24 60 74 53 26 On Entrance 24 | . 6 12 13 19 27 55 83 2 Avg Prop Armor Cover (%) 15 | . . . . . . . . 15 Naked Turns 51 | . . . . . . . 37 14 Heaviest Build 68 | 14 34 38 39 38 65 66 68 5 Greatest Support 48 | 32 32 24 24 24 48 44 44 6 Greatest Overweight (x) 3 | . 1 1 1 1 2 1 3 . Average Overweight (x) . | . . 1 1 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 12 15 15 15 15 15 12 5 Most Carried 15 | 3 11 15 15 15 13 11 13 5 Average Carried 11 | 1 8 12 14 13 8 9 10 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 15 | 3 11 15 15 15 8 10 5 5 Scrap Suit Usage (%) 13 | . . . . . 86 4 . . Parts Cannibalized 7 | . . . . . 4 3 . . Class Distribution -------------------- 79% | Mutant 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Garrison Mutant | -4/Factory Resources | -11 -10 -10 -7 -7 -5 -4 -4 -4 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Matter Collected 770 | 284 171 30 50 30 130 50 25 . Remotely . | . . . . . . . . . Salvage Created 2401 | 134 474 158 288 . 968 132 247 . Parts 83 | 9 21 7 11 . 22 7 6 . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . 2 . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Combat Hostiles Destroyed 42 | . 12 3 3 . 17 2 5 . Guns 25 | . 3 . . . 16 2 4 . Cannons 9 | . 6 2 1 . . . . . AOE 3 | . 3 . . . . . . . Classes Destroyed 13 | 2 4 1 1 . 2 1 2 . Worker 1 | . . . . . 1 . . . Builder 1 | . . . . . . 1 . . Tunneler 3 | 3 . . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 3 | 1 . . 1 . 1 . . . Watcher 2 | . 2 . . . . . . . Swarmer 6 | . 6 . . . . . . . Cutter 1 | . . . . . . . 1 . Grunt 26 | . 6 . . . 15 2 3 . Duelist 1 | . . . . . . . 1 . Sentry 3 | . . . 3 . . . . . Programmer 2 | . . . . . 2 . . . Subdweller 3 | . . 3 . . . . . . Best Kill Streak 7 | 3 3 2 3 . 7 2 4 . Combat Bots Only 7 | . 3 2 2 . 7 2 4 . Max Kills in Single Turn 2 | 1 2 1 1 . 2 1 1 . Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . 2 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Hostile Shots Fired 314 | . 43 3 45 . 97 10 108 8 Missed 99 | . 15 1 17 . 25 2 35 4 Hits 215 | . 28 2 28 . 72 8 73 4 Melee 28 | . . . . . . . 28 . Projectile 187 | . 28 2 28 . 72 8 45 4 AOE 3 | . . . . . . . 3 . Critical Strikes 19 | . . . . . 2 1 16 . Actively Blocked 1 | . . . . . 1 . . . Part Disruptions 1 | . . . . . 1 . . . Damage Taken 3601 | . 309 39 230 . 1224 113 1464 222 Core 1489 | . 92 . 41 . 194 16 999 147 Absorbed by Shields 490 | . . . . . 192 43 255 . Redirected to Shielding 77 | . . . . . 77 . . . Regen/Repaired (Parts) 215 | . 65 . . . 120 30 . . Core Remaining (%) 75 | 100 . . . 46 80 . . . Volleys Fired 131 | 8 33 12 12 . 40 8 18 . Largest 3 | 2 2 2 2 . 3 3 3 . Hottest 180 | 60 112 112 112 . 180 180 180 . Shots Fired 299 | 16 62 17 24 . 114 23 43 . Gun 224 | 16 28 . . . 114 23 43 . Cannon 75 | . 34 17 24 . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 34 | 8 26 . . . . . . . Thermal 191 | . 8 3 . . 114 23 43 . Explosive . | . . . . . . . . . Electromagnetic 74 | 8 28 14 24 . . . . . Robot Hit Streak 34 | 5 13 8 18 . 13 9 34 . Robot Miss Streak 7 | 1 4 . 1 . 6 5 7 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . . 3 . 1 . Max Gunslinging Chain 1 | . . . . . 1 . 1 . Shots Hit Robots 214 | 9 39 8 19 . 90 14 35 . Core Hits 144 | 5 19 3 6 . 77 13 21 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | 1 . 1 1 . 2 1 . . Burn 3 | . . . . . 2 1 . . Corrupt 3 | 1 . 1 1 . . . . . Melee Attacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4882 | 122 889 153 375 . 2191 330 822 . Guns 3632 | 122 183 . . . 2191 330 806 . Cannons 1071 | . 543 153 375 . . . . . Explosions 163 | . 163 . . . . . . . Melee . | . . . . . . . . . Ramming 16 | . . . . . . . 16 . Kinetic 221 | 50 171 . . . . . . . Thermal 3542 | . 215 . . . 2191 330 806 . Explosive . | . . . . . . . . . Electromagnetic 1103 | 72 503 153 375 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 5 1 . . 2 Average Corruption 1 | . . . . 3 1 . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Overload Shots 3 | . . . . . 3 . . . Overflow Damage 18 | . 18 . . . . . . . Projectiles 18 | . 18 . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 30 | . 23 . . . . . 7 . Shots 1 | . 1 . . . . . . . Rammed 5 | . . . . . . . 5 . Targets Rammed 5 | . . . . . . . 5 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 369 | . 222 3 108 . 369 . 6 . Average Temperature 98 | . 55 3 36 . 141 . 5 . Received Heat Transfer 825 | . 51 12 72 . 386 8 284 12 Effects 4 | . . . . . 4 . . . Shutdowns 1 | . . . . . 1 . . . Interference 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . 1 2 . . . . . Combat Hostiles 3 | . . 1 2 . . . . . Parts Fried 11 | . 4 3 4 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . 1 . 1 . Parts Melted 19 | . . . . . 14 1 4 . Heat Transferred 7711 | . 311 . . . 4822 797 1781 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . Alert | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 96 | 100 100 . 100 . 83 100 100 100 Level 1 3 | . . . . . 16 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 240 | 10 122 . 30 . 240 113 178 126 Initial 108 | . 6 . . . . 108 88 103 Average 49 | 3 43 . 3 . 66 97 128 103 Influence Increases 1287 | 20 380 . 89 . 408 69 190 131 Destroy 0b10 Robot/C 780 | . 240 . 60 . 340 40 100 . Destroy 0b10 Robot/NC 55 | 20 15 . 5 . 10 5 . . Destroy Leader 126 | . 56 . . . 50 10 10 . Successful Hack 120 | . 30 . 24 . . 14 . 52 Anti-Garrison Action 50 | . . . . . . . 50 . Destroy Structure 21 | . 9 . . . 8 . . 4 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 120 | . 30 . . . . . 30 60 Influence Decreases 1163 | 10 390 . 89 . 186 164 119 205 Entered New Map 252 | . 4 . . . . 114 39 95 Time Decay 751 | 10 376 . 89 . 116 50 . 110 Lost Part 160 | . 10 . . . 70 . 80 . Squads Dispatched 12 | . 1 . . . 5 1 . 5 Investigation 7 | . . . . . 4 . . 3 Extermination 2 | . . . . . 1 . . 1 Reinforcement 2 | . 1 . . . . . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 21 5 3 . 23 4 12 7 Peak Tracking Total 9 | . 5 6 2 . 8 3 9 5 Tactical Retreats 5 | . 2 . . . . . 1 2 Traps | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Traps Triggered 5 | . 1 . . . 1 . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -4 -4 -4 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Machines Accessed 35 | . 7 . 6 5 5 1 1 10 Terminals 17 | . 6 . 5 . . . 1 5 Fabricators 2 | . . . . . . . . 2 Repair Stations 3 | . 1 . . . 2 . . . Recycling Units 6 | . . . 1 . 2 . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 88 | . 26 . 14 19 5 1 1 22 Successful 63 | . 18 . 8 19 5 1 1 11 Failed 25 | . 8 . 6 . . . . 11 Catastrophic 5 | . 1 . 2 . . . . 2 Database Lockouts . | . . . . . . . . . Manual 53 | . 18 . 12 . 4 . 1 18 Terminals 51 | . 21 . 13 . . . 1 16 Fabricators 3 | . . . . . . . . 3 Repair Stations 7 | . 5 . . . 2 . . . Recycling Units 6 | . . . 1 . 2 . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . Terminal Hacks 27 | . 6 . 1 19 . . . 1 Record 18 | . . . . 18 . . . . Part Schematic 2 | . 1 . 1 . . . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . Locate Traps 1 | . . . . . . . . 1 Proto ID Catalog 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 4 | . 4 . . . . . . . Scan Component 2 | . 2 . . . . . . . Repair 2 | . 2 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Unlock Access 1 | . . . . . . 1 . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 28 | . 8 . 6 . 4 . 1 9 Terminals 21 | . 8 . 6 . . . 1 6 Botnet 6 | . 2 . 2 . . . . 2 Disrupt 1 | . 1 . . . . . . . Skim 13 | . 5 . 4 . . . . 4 Override 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Patch 2 | . . . . . 2 . . . Recycling Units 5 | . . . . . 2 . . 3 Fedlink 5 | . . . . . 2 . . 3 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 5 . 5 . . . . 7 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 128 | . . . . . . . . 128 Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . Time 64 | . 64 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . 5 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial UFD Resources 54 | . . . . . 37 54 54 54 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Active Infowar (turns) 1928 | . 481 370 39 . 693 117 25 203 Sensors 816 | . . . . . 693 117 6 . Structural 220 | . . . . . . 10 7 203 Seismic 890 | . 481 370 39 . . . . . Cloaking 72 | . . . . . . 54 18 . Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 6 | . . 2 . 4 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -4 -4 -4 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Turns Passed 4698 | 77 921 498 712 1273 704 117 169 227 Spaces Moved 3754 | 41 487 435 601 1190 341 74 121 464 Core 122 | 1 . . . . . . 55 66 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 3215 | 40 487 435 601 1190 341 74 47 . Hover . | . . . . . . . . . Flight 417 | . . . . . . . 19 398 Fastest Speed 27 | 50 90 105 105 105 100 100 27 40 Average Speed 95 | 98 102 105 105 105 105 100 70 45 Slowest Speed 125 | 100 105 105 105 105 120 100 125 50 Overloaded Moves 19 | . . . . . . . 19 . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 87 27 93 83 12 3 25 17 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 4 | . 1 1 . 1 1 . . . Known Exits Taken 3 | . 1 1 . . . 1 . . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . Scrap Searched 5 | . . . . 5 . . . . Spaces Dug 6 | . . 1 . . 3 . . 2 Terrain Destroyed 12 | . 6 1 . . 3 . . 2 Melee 2 | . . . . . . . . 2 Projectile 4 | . . 1 . . 3 . . . AOE 6 | . 6 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Gar Fac Total 4557 | 58 848 459 660 1217 583 94 162 476 Wait 538 | 1 301 . 32 6 185 4 8 1 Move 3747 | 40 486 434 600 1189 340 74 120 464 Hop . | . . . . . . . . . Pick Up 41 | 3 12 6 5 10 1 3 . 1 Fast Attach 25 | 6 2 . . . 5 4 2 6 Attach 16 | . 2 1 . 2 9 1 . 1 Detach 4 | . . . . . 2 . 2 . Swap 17 | . 7 3 4 1 1 . 1 . Drop 25 | . 5 3 7 9 . . . 1 Fire 131 | 8 33 12 12 . 40 8 18 . Melee 2 | . . . . . . . . 2 Ram 5 | . . . . . . . 5 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . . . 6 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / Min / *Sub) -10/Subcaves (discovered 2 exits: Mat / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 16) 457 | -10/Materials | Discovered new exit (range 10) 519 | -10/Materials | Identified exit to Subcaves 519 | -10/Materials | Identified exit to Mines 574 | -10/Materials | Discovered new exit (range 5) 700 | -10/Materials | Learned 2 Storage zone layouts 702 | -10/Materials | Repaired Lgt. EM Pulse Cannon 736 | -10/Materials | Repaired Arm. Wheel 768 | -10/Materials | Loaded intel: 1 repair station location 786 | -10/Materials | Learned location of Storage (-7) 858 | -10/Materials | Learned location of 2 exits from Subcaves 973 | -10/Materials | Learned location of 2 exits from Materials 999 | -10/Materials | Entered Subcaves 1000 | -10/Subcaves | Approached by a straggling Scientist 1000 | -10/Subcaves | Identified exit to Materials 1000 | -10/Subcaves | Identified exit to Recycling 1009 | -10/Subcaves | Learned 2 Materials zone layouts 1305 | -10/Subcaves | Learned location of Zion (-6) 1382 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1497 | -10/Subcaves | Entered Recycling 1694 | -7/Recycling | Discovered new exit (range 16) 1720 | -7/Recycling | Core integrity fell below 50% 2185 | -7/Recycling | Scanned before Scraplab entrance 2200 | -7/Recycling | Entered Scraplab 2208 | -7/Recycling | Discovered new exit (range 2) 2209 | -7/Recycling | Entered Scraptown 2212 | -7/Scraptown | System corruption cleaned by C-Scrubber 2331 | -7/Scraptown | Visited UFD Registry 2331 | -7/Scraptown | Registered with UFD as "Boltrider" 2346 | -7/Scraptown | Visited Shadow of the Wyrm 2362 | -7/Scraptown | Visited Awakened 2372 | -7/Scraptown | Visited Spacefarers 2423 | -7/Scraptown | Visited Cyclists 2435 | -7/Scraptown | Entered Cyclist Reading Room 2460 | -7/Scraptown | Visited Bundlers 2528 | -7/Scraptown | Visited Symbiants 2539 | -7/Scraptown | Visited Red Mages 2599 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 2601 | -7/Scraptown | Learned location of 2 exits from Upper Caves 2602 | -7/Scraptown | Learned Factory emergency access door positions 2603 | -7/Scraptown | Learned location of Armory (-3) 2945 | -7/Scraptown | Visited Infowarlord's Domain 2950 | -7/Scraptown | Found Exp. Sensor Array 2969 | -7/Scraptown | Visited Derelict Rescue Squad 2975 | -7/Scraptown | Found DRS Beacon 2995 | -7/Scraptown | Visited Abandonware Association 3007 | -7/Scraptown | Learned abandonware demo "REVENGE.EXE" 3007 | -7/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 3046 | -7/Scraptown | Delivered Scrap Shield to a Scientist 3127 | -7/Scraptown | Visited Observation Area 3143 | -7/Scraptown | Visited Scrap Suit Storage 3148 | -7/Scraptown | Found Scrap Suit 3174 | -7/Scraptown | Visited A0-MCA Data Center 3180 | -7/Scraptown | Given a C rating by A0-MCA 3183 | -7/Scraptown | Found A0-MCA's Component Scanner 3197 | -7/Scraptown | Visited Science Guys 3232 | -7/Scraptown | Visited Supply Room 3251 | -7/Scraptown | Visited Scrapoid Research Area 3280 | -7/Scraptown | Visited Curators Association 3428 | -7/Scraptown | Met Optimus 3428 | -7/Scraptown | Accepted into 0bPrime 3480 | -7/Scraptown | Discovered new exit (range 3) 3482 | -7/Scraptown | Entered Factory 3482 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 3568 | -5/Factory | Loaded intel: 8 recycling unit locations 3721 | -5/Factory | Learned location of Protoforge (-2) 3830 | -5/Factory | Build established: Scavenger-Tank 3975 | -5/Factory | Destroyed 7 combat bots 4121 | -5/Factory | Lost 5 parts (2p1n2u) 4145 | -5/Factory | Discovered new exit (range 11) 4186 | -5/Factory | Entered another Factory area 4186 | -4/Factory | Evolved 2 slots: Utility x2 4237 | -4/Factory | Garrison activated, responded to threat 4303 | -4/Factory | Identified exit to Garrison 4303 | -4/Factory | Entered Garrison 4401 | -4/Garrison | Lost 3 parts (2n1w) 4428 | -4/Garrison | Released all parts (7) 4443 | -4/Garrison | Core integrity fell below 50% 4448 | -4/Garrison | Identified exit to Factory 4450 | -4/Garrison | Spotted B-86 Titan 4451 | -4/Garrison | Triggered checkpoint 4463 | -4/Garrison | Core integrity fell below 20% 4472 | -4/Garrison | Entered Factory 4482 | -4/Factory | Lost 5 parts (2n1u2w) 4621 | -4/Factory | Loaded intel: 8 recycling unit locations 4699 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- UFD!NETWORK<300> UFD!RESOURCES<70> 0bP!READINESS 0bP!PRIORITY_MSG_OPTIMUS: We will take the Protoforge and destroy its connection to Complex 0b10, right as we open the final stretch of our newly-prepared link via the 0b1 caves. At the same time we'll trigger our entire 0b1 network to occupy that mostly-neglected complex, and with a new source of modern tech we will be in a much better position to hold it as our own. Connect Fedlink inside the Protoforge itself and we'll see you there. You're truly one of us now. We are 0bPrime. UFD!SANITIZING UFD!... 04683_ ALERT: Suspicious activity at Recycling Unit F004. Dispatching Investigation squad. 04694_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ???????? # ##??????????????????????????????? | | ???????? # ##??????????????????????????????? | | ???????? # ###############?????????????????? | | ???????? # ###############?????????????????? | | ???????? # # ##?????????????????? | | ???????? # # """ ##?????????????????? | | ???????? # # """ "Y" ##?????????????????? | | ????????## # """ " " ##?????????????????? | | ????????## # """ ##?????????????????? | | ????????## # ##?????????????????? | | ???????? # / """ """ ##?????????????????? | | ???????? # # """ """ ##?????????????????? | | ???????? # # """ """ ##?????????????????? | | ????????"# # ##?????????????????? | | ????????"# # ! ##?????????????????? | | ????????"# # #######????????????? | | ????????"# ###########"########????????????? | | ????????"# ########### ##????????????? | | ???????? # ##???????## """" ##???????####?? | | ????????## ?????????## """" ##???????####?? | | ???????? ?????????## """" !##?????? ?? | | ???????? ?????# ?## """" ##????? ????? | | ???????? ?????## ?## """" ##??? ??????? | | ?????????? ? ???#### ### """" [##?? ###?????? | | ?????????????? ???#### ### ### ###?????? | | ????????????????????## t@ ##+####### # ?????? | | ????????????????????## p " # ?????? | | ????????????????????## " "T # ?????? | | ????????????????????## # ?????? | | ????????????????????## ########## # ?????? | | ????????????????????####+################## ?????? | | ????????????????????# ????????###### ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 35 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Base Temperature (-) 200 Weapon Shielding 66 Evasion (%) 64 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Weapon Shielding | -10/Materials | Hacked Imp. Utility Shielding | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. EM Pulse Cannon | 51% | -10/Materials Arm. Wheel | 69% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalLinearStripper Manual? 0 Play Time 00:49:17 Cumulative 395.9 hours Start 2026.09.04 @ 11:23:29 End 2026.09.04 @ 12:21:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 41 Types 20/1/9/2/5/1/1/0/0/2 Lore% 90 Gallery% 80 Achievement% 87 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fef9fb5b-f2c3-4ffa-8a8f-73a39cd083e2