Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.30 @ 19:43:21

Player: Azken Zutik

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (374)     1870
Value Destroyed (23890)    23890
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (12980)              12980
              TOTAL SCORE: 49700

 Bonus
-------
High Alert Combat Kills    4201
Follower Combat Kills      2726
Entered Garrisons          2200
Used RIF Installer         5500
Aligned with FarCom        300
Friendly Fire              -1947

 Cogmind 
---------
Core Integrity             0/1600
Matter                     100/300
Energy                     100/100
System Corruption          74%
Temperature                Cool (292)
Movement                   Core (100) Ox1
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (15) -----
               (None)
>          --- WEAPON (4) -------
  Advanced Remote Datajack
>          --- INVENTORY (4) ----
           Matter Compressor (250)
           Relay Coupler [C] (49)
           Coil Gun

 Peak State 
------------
>               --- POWER ------------
     Reinforced Quantum Reactor
     Reinforced Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Armor Integrity Analyzer
        Layered Light Armor Plating
       Advanced Force Field
                Antimissile System
                Relay Coupler [C]
                Relay Coupler [Sentry]
>               --- WEAPON -----------
                Railgun
                Railgun
                Multirail
                Multirail
>               --- INVENTORY --------
                Particle Reactor
       Improved Heavy Treads
        Armored Heavy Treads
        Armored Heavy Treads
   High-density Centrium Heavy Treads
                Energy Well
                Matter Compressor
          Heavy Armor Plating
                EM Shield
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [C]
                Relay Coupler [C]
                Relay Coupler [C]
                Relay Coupler [C]
                Relay Coupler [C]
                Relay Coupler [C]
                Relay Coupler [C]
                Relay Coupler [Sentry]
                Dynamic Insulation System
       Improved Dynamic Insulation System
                Coil Gun
                Coil Gun
          Heavy Machine Gun
          Heavy Machine Gun
                KE Penetrator
                KE Penetrator
  Hypervelocity Railgun
                Linear Accelerator
                Linear Accelerator
                Linear Accelerator
          Heavy Missile Launcher
       Improved Remote Datajack
       Improved Remote Datajack
       Advanced Remote Datajack
          Heavy Mace
                Segregator
                Force Lance
[Rating: 172]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Armored Wheel
  Treads                   Medium Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [C]
  Protection               Improved Light Armor Plating
Weapon                     Coil Gun
  Energy Gun               Dispersion Rifle
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword
  Piercing Weapon          Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Gar Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   2   .   .   .   2   .   .   .   2   .   2   .   2   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   2   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   2   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             535  | 7   6   .   1   4   11  19  5   26  .   17  14  21  3   31  4   16  17  38  15  46  4   72  2   40  3   41  25  47  
  Power                    37   | 1   .   .   .   .   2   1   .   .   .   .   .   .   2   .   .   2   1   1   1   3   .   4   .   1   .   6   3   9   
    Engine                 13   | 1   .   .   .   .   2   1   .   .   .   .   .   .   2   .   .   1   .   1   1   2   .   .   .   .   .   .   .   2   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   2   .   2   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   4   3   5   
  Propulsion               60   | 2   .   .   .   2   2   4   .   1   .   2   1   .   1   .   .   .   1   7   3   6   1   10  .   2   2   4   4   5   
    Treads                 42   | 1   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   6   3   3   .   8   .   2   2   4   4   5   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  18   | 1   .   .   .   1   .   3   .   1   .   2   1   .   1   .   .   .   1   1   .   3   1   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  272  | 2   1   .   .   1   4   11  3   15  .   11  6   13  .   15  4   13  7   24  3   29  2   36  2   27  1   21  4   17  
    Device                 76   | .   .   .   .   .   1   3   1   8   .   4   2   5   .   3   3   2   .   9   2   8   .   8   .   5   .   6   1   5   
    Storage                80   | 2   1   .   .   1   .   4   .   5   .   5   .   5   .   5   .   4   2   10  .   10  1   12  .   10  .   2   .   1   
    Processor              11   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   2   .   2   .   1   .   .   
    Hackware               35   | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   3   .   1   5   .   5   1   4   .   7   2   4   
    Protection             70   | .   .   .   .   .   3   3   1   2   .   2   2   3   .   7   1   4   2   5   .   4   1   9   1   6   1   5   1   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   166  | 2   5   .   1   1   3   3   2   10  .   4   7   8   .   16  .   1   8   6   8   8   1   22  .   10  .   10  14  16  
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          98   | 2   3   .   1   1   2   2   1   6   .   2   3   5   .   10  .   1   5   6   4   4   .   15  .   6   .   7   8   4   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
    Launcher               11   | .   .   .   .   .   1   1   .   1   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   2   .   .   1   .   
    Special Weapon         24   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   3   .   7   .   2   .   3   1   3   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   3   2   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   
Parts Lost                 118  | .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   1   2   1   2   6   6   .   18  1   1   .   15  15  45  
  Power                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   2   3   6   
  Propulsion               22   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   2   .   5   .   .   .   2   2   7   
  Utility                  50   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   1   .   1   .   3   .   8   .   1   .   5   6   21  
  Weapon                   31   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   3   1   .   .   6   4   11  
  Highest Loss Streak      18   | .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   1   1   1   2   2   5   .   5   1   1   .   8   10  18  
Average Slot Usage (%)     84   | .   99  100 100 100 62  71  76  75  76  75  80  83  73  83  88  87  92  94  97  89  100 87  93  89  92  88  88  78  
  Engine                   4    | .   14  14  14  14  9   9   7   7   7   7   6   6   5   6   5   4   .   4   10  9   9   2   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   4   8   5   7   5   
  Treads                   6    | .   14  14  14  14  9   13  .   .   .   .   .   .   .   .   .   .   .   9   13  7   .   13  17  17  12  8   7   7   
  Wheel                    6    | .   14  14  14  14  9   4   15  15  15  15  13  13  7   6   5   5   5   .   .   7   19  2   .   .   .   .   .   .   
  Device                   10   | .   .   .   .   .   4   9   5   12  .   19  3   24  6   20  11  14  .   19  2   8   .   8   .   8   .   3   10  3   
  Storage                  20   | .   28  28  28  28  18  15  30  12  46  13  40  12  40  14  35  16  39  20  48  16  42  16  43  18  40  33  24  22  
  Processor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   9   3   .   5   .   3   .   6   8   8   11  7   
  Hackware                 1    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   5   .   .   2   4   1   6   1   .   6   8   7   
  Protection               9    | .   .   .   .   .   3   10  7   19  .   12  5   13  6   13  5   9   1   8   .   9   4   10  1   8   8   4   3   8   
  Ballistic Gun            13   | .   24  14  14  28  9   8   6   4   7   3   5   8   6   17  23  23  22  22  17  14  9   15  11  13  12  12  10  4   
  Special Weapon           1    | .   2   14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   2   4   3   4   3   2   2   
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             266  | 16  28  28  28  33  56  94  103 142 142 142 150 149 149 159 168 157 157 227 243 224 234 250 265 259 260 266 239 217 
  Greatest Support         160  | 20  20  10  10  12  20  40  24  24  24  24  24  24  28  28  28  28  28  60  90  90  48  126 112 112 150 150 130 160 
  Greatest Overweight (x)  12   | 1   2   2   2   3   4   5   4   5   5   5   6   6   6   5   5   5   12  12  3   7   4   9   2   2   2   1   3   2   
  Average Overweight (x)   2    | .   1   2   2   2   3   2   3   2   5   2   5   2   5   2   5   3   5   2   2   2   4   1   2   1   1   1   1   .   
Largest Inventory Capacity 68   | 8   12  12  12  14  14  28  28  42  42  42  42  42  42  42  42  42  48  68  68  68  62  68  68  68  68  68  44  44  
  Average Capacity         27   | 7   11  12  12  13  14  12  28  14  42  15  42  15  42  17  42  22  46  26  63  23  62  23  68  31  68  58  44  40  
  Most Carried             68   | 8   11  11  12  14  14  28  27  42  42  42  42  42  42  42  42  42  48  62  63  62  62  68  68  68  68  67  44  42  
  Average Carried          24   | 4   9   11  11  12  13  12  26  13  41  14  41  13  41  13  40  19  44  19  61  21  61  20  67  29  67  51  42  33  
  Final Capacity           68   | 8   12  12  12  14  14  28  28  42  42  42  42  42  42  42  42  42  48  68  62  62  62  68  68  68  68  44  44  4   
  Final Carried            68   | 8   11  11  12  14  14  28  27  42  42  42  41  42  42  42  42  42  48  62  60  62  62  68  68  68  68  44  33  3   

 Class Distribution 
--------------------
 21% | Scavenger-Tank
 15% | Scavenger-Mutant
 12% | Botlord-Mutant
  6% | Tank
  5% | Scavenger-Assassin
  5% | Hauler-Skirmisher
  5% | Hauler-Mutant
  3% | Botlord-Gunner
  3% | Hauler-Gunner
  3% | Scavenger-Gunner
  3% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
                 Tank | -8/Garrison
       Scavenger-Tank | -7/Factory
       Scavenger-Tank | -7/Garrison
 Bothacker-Skirmisher | -7/Factory
       Scavenger-Tank | -7/Garrison
          Hauler-Tank | -6/Factory
       Scavenger-Tank | -6/Garrison
       Bothacker-Tank | -6/Factory
       Scavenger-Tank | -6/Garrison
        Hauler-Mutant | -5/Factory
     Scavenger-Gunner | -5/Garrison
        Hauler-Gunner | -5/Factory
       Scavenger-Tank | -5/Garrison
    Hauler-Skirmisher | -4/Factory
     Scavenger-Mutant | -4/Garrison
       Botlord-Mutant | -3/Research
       Scavenger-Tank | -3/Garrison
       Botlord-Mutant | -2/Research
     Scavenger-Mutant | -2/Garrison
       Botlord-Mutant | -1/Access
       Botlord-Gunner | -1/Garrison
       Botlord-Mutant | -1/Access
       Botlord-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Matter Collected           27682 | 318  268  .    20   98   255  1876 .    1285 45   1740 930  1706 46   2174 305  1149 876  2183 1023 2154 37   3779 .    1792 .    1589 836  1198 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23947 | 102  276  .    .    138  390  2417 .    1105 130  1411 956  961  46   1822 574  1383 913  1364 655  762  .    3164 .    850  .    1214 582  2732 
  Parts                    1069  | 7    12   .    .    7    21   107  .    51   11   65   42   29   4    64   26   61   41   56   43   38   .    123  .    37   .    51   32   141  
Haulers Intercepted        4     | .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Gar Acc Com 
Combat Hostiles Destroyed  327  | .   8   .   .   3   6   32  .   18  1   23  14  17  2   33  4   21  12  25  10  13  .   34  .   17  .   13  5   16  
  Melee                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   14  
  Guns                     292  | .   8   .   .   3   6   32  .   18  1   23  14  17  2   29  4   21  12  25  7   9   .   34  .   9   .   13  4   1   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   
  AOE                      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   3   .   .   .   8   .   .   .   .   
Classes Destroyed          19   | 2   4   .   .   .   2   3   .   4   .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   2   
  Builder                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   4   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   .   .   .   1   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  72   | .   7   .   .   .   .   9   .   3   .   8   3   4   2   4   .   .   .   8   .   5   .   7   .   11  .   .   1   .   
  Grunt                    114  | .   1   .   .   3   2   8   .   5   .   8   6   8   .   26  1   14  4   10  .   3   .   9   .   3   .   3   .   .   
  Brawler                  8    | .   .   .   .   .   .   2   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  6    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   53   | .   .   .   .   .   4   10  .   5   .   3   1   1   .   1   2   6   2   4   .   1   .   10  .   .   .   2   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   34   | .   .   .   .   .   .   .   .   2   .   2   .   .   .   1   .   1   2   .   4   4   .   9   .   2   .   5   2   .   
  Programmer               37   | .   .   .   .   .   .   .   .   1   1   .   3   .   .   .   1   .   3   .   6   .   .   .   .   2   .   4   1   15  
  Behemoth                 11   | .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   3   .   .   .   1   .   1   .   .   1   1   
Best Kill Streak           10   | 1   4   .   .   3   2   6   .   5   1   5   5   7   2   4   8   6   3   10  7   7   .   5   .   4   .   5   2   4   
  Combat Bots Only         10   | .   4   .   .   3   2   5   .   5   1   5   4   7   2   4   2   6   2   10  2   7   .   5   .   4   .   5   2   3   
Max Kills in Single Turn   3    | 1   1   .   .   1   1   1   .   1   1   1   3   2   1   2   2   2   2   2   3   1   .   1   .   2   .   2   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -3    -3    -2    -2    -1    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Fac   Gar   Res   Gar   Res   Gar   Acc   Gar   Acc   Com   
Damage Taken               38454 | .     269   .     .     245   136   768   .     196   16    366   442   116   9     1686  419   475   1062  1710  2141  1116  91    4458  429   2474  .     4142  5035  10653 
  Core                     2982  | .     48    .     .     28    .     15    .     10    16    37    66    .     .     113   38    59    165   63    207   38    23    186   68    172   .     249   267   1114  
  Absorbed by Shields      1970  | .     .     .     .     .     15    97    .     .     .     .     .     44    4     310   42    .     .     153   .     162   .     333   .     .     .     70    740   .     
  Reduced by Siege Mode    704   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     169   .     .     .     .     323   212   
Core Remaining (%)         82    | 100   .     .     .     69    .     97    .     .     .     91    .     .     .     78    .     .     .     67    .     78    .     83    .     83    .     .     .     .     
Volleys Fired              1275  | 12    50    .     .     8     10    100   .     51    3     84    44    54    3     94    20    45    39    69    52    93    3     167   .     84    .     90    41    59    
  Largest                  4     | 2     2     .     .     2     1     1     .     1     1     1     1     1     1     4     4     4     4     4     4     4     1     4     .     4     .     4     4     4     
  Hottest                  194   | 40    100   .     .     40    60    60    .     60    60    60    60    60    60    156   126   126   132   132   162   154   40    145   .     135   .     143   145   194   
Shots Fired                2690  | 24    85    .     .     16    10    100   .     51    3     84    44    54    3     192   74    159   124   251   160   159   3     507   .     163   .     202   116   106   
  Gun                      2437  | 24    71    .     .     16    10    95    .     47    3     84    44    54    3     172   74    159   120   251   140   117   .     491   .     130   .     172   100   60    
  Cannon                   43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     13    .     .     .     .     .     .     .     21    
  Launcher                 48    | .     .     .     .     .     .     5     .     4     .     .     .     .     .     20    .     .     .     .     .     11    .     .     .     5     .     .     3     .     
  Special                  162   | .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     11    18    3     16    .     28    .     30    13    25    
  Kinetic                  2448  | 24    71    .     .     16    10    95    .     47    3     58    44    54    3     172   74    159   120   251   149   130   .     491   .     130   .     172   100   75    
  Thermal                  20    | .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Explosive                39    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     .     .     .     .     11    .     .     .     5     .     .     3     .     
  Electromagnetic          35    | .     .     .     .     .     .     5     .     4     .     26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         40    | 8     7     .     .     4     8     19    .     29    5     18    13    16    2     14    9     17    11    21    25    27    30    40    .     25    .     26    23    25    
  Robot Miss Streak        7     | 2     4     .     .     1     3     5     .     6     2     3     3     7     2     7     3     3     4     5     6     3     .     3     .     4     .     2     1     1     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     1     1     1     1     .     2     .     1     .     2     1     1     
  Secondary Targets        26    | .     .     .     .     2     .     .     .     .     .     .     .     .     .     3     .     1     1     7     1     .     .     1     .     1     .     7     2     .     
    Max Gunslinging Chain  2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     1     2     1     .     .     1     .     1     .     1     1     .     
Shots Hit Robots           2106  | 17    38    .     .     12    10    83    4     50    3     79    47    46    3     126   52    103   85    165   107   100   3     392   .     100   .     166   104   211   
  Core Hits                927   | 6     16    .     .     6     9     80    .     43    4     47    35    33    2     87    18    44    27    53    39    48    .     139   .     38    .     52    31    70    
  Critical Hits            135   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     8     15    15    17    5     1     .     32    .     4     .     13    9     10    
  Critical Kills           48    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     8     7     3     1     1     .     8     .     3     .     5     1     4     
  Critical Parts Destroyed 66    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     7     8     12    4     .     .     12    .     .     .     6     5     6     
Melee Attacks              257   | .     .     .     .     .     .     .     4     22    .     11    9     7     .     .     .     .     6     .     5     .     10    .     .     .     .     .     29    154   
  Thermal                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     
  Impact                   31    | .     .     .     .     .     .     .     .     18    .     11    2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 44    | .     .     .     .     .     .     .     .     .     .     .     1     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    
  Piercing                 163   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     5     .     10    .     .     .     .     .     25    117   
  Sneak Attacks            15    | .     .     .     .     .     .     .     4     4     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Follow-up Attacks        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Damage Inflicted           65554 | 160   356   .     .     149   702   5071  .     2274  174   3255  2377  2517  49    5052  1533  2455  1837  4327  3282  2361  .     7742  .     2897  .     3214  2073  11697 
  Guns                     48403 | 160   356   .     .     149   650   4056  .     1995  174   3146  2377  2517  49    3618  1533  2455  1837  4327  1935  1374  .     7742  .     1727  .     3214  1856  1156  
  Cannons                  1117  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     244   180   .     .     .     .     .     .     .     693   
  Explosions               6051  | .     .     .     .     .     49    1015  .     279   .     109   .     .     .     1434  .     .     .     .     1103  807   .     .     .     1170  .     .     85    .     
  Melee                    9980  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     132   9848  
  Ramming                  3     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  49047 | 160   356   .     .     149   650   4056  .     1995  174   2826  2377  2517  49    3618  1533  2455  1837  4327  2179  1554  .     7742  .     1727  .     3214  1856  1696  
  Thermal                  1046  | .     .     .     .     .     49    180   .     140   .     109   .     .     .     .     .     .     .     .     415   .     .     .     .     .     .     .     .     153   
  Explosive                4184  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1434  .     .     .     .     688   807   .     .     .     1170  .     .     85    .     
  Electromagnetic          1294  | .     .     .     .     .     .     835   .     139   .     320   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3327  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3327  
  Piercing                 6653  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     132   6521  
Highest Corruption         74    | .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     3     3     6     6     7     7     .     .     .     3     .     4     8     74    
  Average Corruption       4     | .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     2     3     3     6     3     7     .     .     .     2     .     3     4     23    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  728   | .     .     .     .     .     .     .     .     .     .     .     3     6     4     25    3     41    41    120   19    111   .     .     .     93    .     42    38    182   
    Message Errors         141   | .     .     .     .     .     .     .     .     .     .     .     2     2     1     12    1     8     11    28    2     21    .     .     .     17    .     10    5     21    
    Matter Fused           136   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    10    26    4     26    .     .     .     30    .     7     9     12    
    Heat Flow Errors       67    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     3     8     3     10    .     .     .     13    .     6     3     14    
    Energy Discharges      85    | .     .     .     .     .     .     .     .     .     .     .     1     2     1     6     1     4     5     12    4     13    .     .     .     16    .     5     4     11    
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      86    | .     .     .     .     .     .     .     .     .     .     .     .     1     1     7     1     4     6     16    1     14    .     .     .     10    .     8     3     14    
    Data Loss (major)      10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     7     .     .     .     .     .     .     .     1     
    Misfires               15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     6     .     .     .     .     .     .     .     5     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misdirections          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
    Targeting Errors       161   | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     6     5     18    4     14    .     .     .     6     .     6     13    87    
    Weapon Failures        17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     1     .     .     .     .     1     .     .     .     8     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            937   | .     .     .     .     .     38    .     .     .     .     .     .     .     .     .     .     .     .     .     169   18    .     .     .     46    .     .     .     666   
  Projectiles              32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    .     .     .     .     .     .     .     .     .     
  Explosions               239   | .     .     .     .     .     38    .     .     .     .     .     .     .     .     .     .     .     .     .     137   18    .     .     .     46    .     .     .     .     
  Melee                    666   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     666   
Knockbacks                 12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     7     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     7     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      513   | .     .     .     .     .     81    .     .     .     .     .     .     .     .     148   .     .     .     .     224   .     .     .     .     60    .     .     .     .     
  Shots                    14    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     6     .     .     .     .     4     .     .     .     .     3     .     .     .     .     
  Rammed                   1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        541   | .     40    .     .     29    174   429   .     327   36    252   307   420   105   200   188   261   259   210   370   279   57    541   .     323   .     326   189   292   
  Average Temperature      98    | .     15    .     .     12    62    114   .     136   24    72    78    146   54    60    59    59    55    53    130   92    33    184   .     147   .     79    70    69    
  Received Heat Transfer   2960  | .     24    .     .     138   28    203   .     39    .     117   69    39    .     619   72    153   99    330   48    146   12    463   .     243   .     90    28    .     
  Effects                  27    | .     .     .     .     .     .     3     .     5     .     .     .     2     .     .     .     .     .     .     .     .     .     11    .     4     .     2     .     .     
    Shutdowns              9     | .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     5     .     .     .     1     .     .     
    Energy Bleed           4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     .     
    Interference           7     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     .     .     .     
    Matter Decay           3     | .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Siege Activations          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     3     2     
  Total Turns              737   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     591   .     .     .     .     94    52    
  Longest Duration         436   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     436   .     .     .     .     68    43    
Robots Corrupted           9     | .     .     .     .     .     .     6     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7     | .     .     .     .     .     .     5     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     
  Heat Transferred         855   | .     .     .     .     .     50    250   .     100   .     150   .     .     .     .     .     .     .     .     200   .     .     .     .     .     .     .     .     105   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     .     .     .     2     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Peak Influence             1410 | 15   209  23   .    70   175  1193 625  808  470  890  467  650  405  1410 999  1328 697  872  604  899  579  1132 636  1067 640  528  552  201  
  Initial                  739  | .    9    23   .    .    27   116  625  91   424  189  466  95   340  283  739  699  697  301  457  421  505  434  636  469  640  512  288  201  
  Average                  637  | 5    80   23   .    66   53   769  455  597  430  750  147  513  360  990  799  1093 270  671  424  738  526  868  634  737  640  458  411  49   
Maximum Alert Level        4    | .    1    .    .    .    .    4    2    3    2    3    2    2    2    4    3    4    2    3    2    3    2    4    2    3    2    2    2    1    
  Low Security (%)         14   | 100  98   100  .    100  100  9    .    13   .    3    74   7    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    87   
  Level 1                  11   | .    1    .    .    .    .    20   47   4    3    4    21   16   73   4    .    .    40   25   35   .    .    .    .    .    .    9    58   12   
  Level 2                  29   | .    .    .    .    .    .    10   51   49   96   25   3    75   26   12   .    10   22   13   64   29   100  26   100  34   100  90   41   .    
  Level 3                  33   | .    .    .    .    .    .    19   .    31   .    66   .    .    .    52   100  34   .    60   .    70   .    33   .    65   .    .    .    .    
  Level 4                  11   | .    .    .    .    .    .    39   .    .    .    .    .    .    .    29   .    54   .    .    .    .    .    40   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          37   | .    3    .    .    .    2    .    .    .    1    .    6    .    .    .    3    .    6    .    7    .    .    .    .    .    .    .    4    5    
  Investigation            2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            15   | .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    1    .    2    .    3    .    .    .    .    .    .    .    1    4    
  Reinforcement            12   | .    2    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    1    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    2    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Gar Acc Com 
Distress Signals           10   | .   2   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              522  | .   19  .   .   3   8   31  .   21  1   24  23  14  2   41  8   26  26  32  20  29  5   45  1   31  .   43  32  37  
  Peak Tracking Total      10   | .   5   .   .   3   3   6   .   5   1   6   3   5   2   5   6   6   4   10  6   6   4   8   2   5   .   9   8   6   
  Tactical Retreats        42   | .   1   .   .   .   .   3   .   4   .   2   .   .   .   6   1   3   1   6   1   2   .   5   .   1   .   2   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Gar Acc Com 
Traps Triggered            84   | .   1   .   .   .   .   13  .   4   .   5   .   7   1   12  .   5   2   6   .   6   .   6   .   7   .   7   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Gar Acc Com 
Machines Disabled          74   | .   .   .   .   .   2   6   .   3   .   3   3   5   .   4   4   3   3   2   11  5   .   5   .   10  .   1   4   .   
  Max in Single Turn       4    | .   .   .   .   .   2   1   .   1   .   1   2   2   .   1   2   1   1   1   4   1   .   2   .   2   .   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Relay           22   | .   .   .   .   .   .   2   .   2   .   1   .   1   .   2   .   .   .   1   .   4   .   3   .   4   .   2   .   .   
  Phase Generator          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Gar Acc Com 
Machines Accessed          42   | .   4   1   1   .   4   .   3   .   2   .   2   .   3   .   5   .   10  .   1   .   1   .   1   .   1   .   .   3   
  Terminals                22   | .   3   1   .   .   1   .   2   .   1   .   1   .   1   .   2   .   7   .   .   .   .   .   .   .   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   1   .   1   .   1   .   1   .   .   .   
Total Hacks                78   | .   13  1   1   .   12  .   7   .   2   .   4   .   5   .   7   .   16  .   1   .   1   .   1   .   1   .   .   6   
  Successful               41   | .   6   1   1   .   6   .   4   .   1   .   3   .   3   .   3   .   5   .   1   .   1   .   1   .   1   .   .   4   
  Failed                   37   | .   7   .   .   .   6   .   3   .   1   .   1   .   2   .   4   .   11  .   .   .   .   .   .   .   .   .   .   2   
    Catastrophic           9    | .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   8   .   1   .   4   .   3   .   .   .   1   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                43   | .   11  1   .   .   2   .   6   .   1   .   3   .   1   .   2   .   10  .   .   .   .   .   .   .   .   .   .   6   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   2   .   1   .   1   .   1   .   1   .   1   .   4   .   1   .   1   .   1   .   1   .   .   .   
Terminal Hacks             15   | .   3   1   1   .   .   .   3   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      12   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   1   .   1   .   1   .   1   .   .   .   
  Unlock Access            12   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   2   .   1   .   1   .   1   .   1   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   4   .   .   .   4   .   2   .   2   .   2   .   3   .   4   .   8   .   1   .   .   .   .   .   1   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   3   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Gar Acc Com 
Used RIF Installer         11   | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
  Command Fork             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Threat Obfuscator        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crosswire                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              81   | .   .   .   .   .   .   .   3   1   .   .   2   .   .   .   .   .   1   .   4   10  2   11  .   16  .   14  9   8   
  Non-combat               6    | .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   75   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   4   10  2   11  .   16  .   14  9   7   
Robot Hacks Applied        100  | .   .   .   .   .   .   .   4   4   .   .   5   .   .   .   .   .   3   .   6   10  2   11  .   19  .   17  9   10  
  parse_system             10   | .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   
  no_distress              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  block_reporting          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  find_garrison            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  spike_heat               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   1   .   
  reboot_system            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   1   .   .   1   .   
  go_dormant               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  overwrite_iff            15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   2   .   2   .   4   1   1   
  formatsys_low            5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  formatsys_high           44   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   6   1   5   .   10  .   9   5   5   
Relay Couplers Released    92   | .   .   .   .   .   .   9   .   7   .   3   .   5   .   9   .   .   3   3   .   17  .   12  .   14  .   6   4   .   
  Machine Destruction      92   | .   .   .   .   .   .   9   .   7   .   3   .   5   .   9   .   .   3   3   .   17  .   12  .   14  .   6   4   .   
  Attached                 33   | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   1   5   .   5   1   4   .   7   2   4   
  Crosswired               31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   6   .   8   .   2   2   .   
Robots Rewired             15   | .   .   .   .   .   .   3   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Allies Hacked              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   1   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Total Allies               104   | .    1    .    .    .    .    3    3    .    .    .    2    .    .    6    .    .    4    .    5    11   2    8    .    14   .    25   10   10   
  Largest Group            9     | .    1    1    1    .    .    3    5    5    4    4    4    .    .    6    .    .    3    .    2    3    4    3    .    8    6    9    5    5    
  Highest-Rated Group      534   | .    10   10   10   .    .    63   67   67   61   61   50   .    .    174  .    .    36   .    94   141  154  94   .    408  348  534  296  268  
  Highest-Rated Ally       64    | .    10   10   10   .    .    21   21   21   21   21   21   .    .    29   .    .    12   .    58   47   47   64   .    58   58   64   64   64   
Total Orders               45    | .    .    .    .    .    .    4    2    4    2    5    2    .    .    4    .    .    4    .    .    2    .    3    .    6    .    5    2    .    
  STAY                     24    | .    .    .    .    .    .    3    1    2    1    2    1    .    .    2    .    .    2    .    .    1    .    2    .    4    .    2    1    .    
  FOLLOW                   10    | .    .    .    .    .    .    1    1    2    1    2    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    
  GUARD                    10    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    .    .    .    .    .    .    .    1    .    2    .    2    1    .    
  AID                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               574   | .    .    .    .    .    .    25   .    17   .    4    9    .    .    58   .    .    44   .    15   51   19   43   .    24   .    163  58   44   
  Total Damage             14444 | .    .    .    .    .    .    622  .    471  .    89   186  .    .    1116 .    .    589  .    399  1060 490  1028 .    605  .    4848 1915 1026 
  Kills                    81    | .    .    .    .    .    .    7    .    6    .    1    1    .    .    7    .    .    4    .    2    9    3    3    .    2    .    17   14   5    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -1  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Gar Res Gar Acc Gar Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Turns Passed               55306 | 260  777  58   347  339  1129 3941 404  4637 414  3285 2165 1905 398  5259 365  2094 2235 3604 1136 3644 297  5160 56   5802 256  2553 1135 1651 
Spaces Moved               25941 | 135  445  55   341  266  399  1754 283  2050 265  1604 863  1135 241  2794 189  1028 789  1483 434  2083 183  2254 25   2543 129  1191 427  553  
  Core                     8     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   10617 | 126  131  .    .    .    13   940  .    .    .    .    .    .    .    .    .    .    .    1307 434  842  .    1960 25   2543 129  1191 427  549  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   15316 | 5    314  55   341  266  386  814  283  2050 265  1604 863  1135 241  2794 189  1028 789  176  .    1241 183  294  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   100  100  100  110  100  120  100  140  110  140  110  150  110  150  130  150  140  195  100  130  100  200  160  180  180  190  50   
  Average Speed            150   | 153  122  100  100  108  130  158  129  116  140  115  149  116  150  129  150  135  156  190  200  143  130  169  200  187  191  182  198  176  
  Slowest Speed            230   | 160  180  100  100  110  200  190  130  140  140  140  150  150  150  150  150  150  210  220  212  212  130  200  200  200  200  190  230  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Exploration Rate (%)       44    | 9    57   11   69   61   30   88   7    84   6    90   15   71   6    87   9    86   26   74   14   82   8    92   2    97   4    85   14   20   
  Regions Visited          28
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 75    | .    14   .    .    .    .    .    .    2    .    1    5    4    .    1    .    .    8    .    5    1    5    .    .    7    .    .    8    14   
Terrain Destroyed          964   | .    14   .    .    .    16   4    .    3    .    1    8    78   1    217  2    14   35   7    125  79   5    85   .    169  .    24   62   15   
  Melee                    48    | .    .    .    .    .    .    .    .    2    .    1    3    4    .    .    .    .    6    .    5    .    5    .    .    .    .    .    8    14   
  Projectile               187   | .    14   .    .    .    7    .    .    .    .    .    5    .    1    10   2    6    29   7    13   24   .    28   .    10   .    24   6    1    
  AOE                      729   | .    .    .    .    .    9    4    .    1    .    .    .    74   .    207  .    8    .    .    107  55   .    57   .    159  .    .    48   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -1   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Gar  Res  Gar  Acc  Gar  Acc  Com  
Total                      40257 | 162  574  58   349  301  1014 2918 316  4254 309  2995 1734 1712 278  4298 230  1665 1702 2128 586  2634 225  3273 32   3472 140  1448 588  862  
  Wait                     10605 | .    61   4    .    19   561  934  21   2017 37   1167 773  364  25   1215 14   474  816  409  68   234  4    590  .    673  .    35   56   34   
  Move                     25868 | 134  444  54   340  265  399  1753 283  2049 265  1603 863  1134 241  2738 189  1027 789  1482 434  2082 183  2253 25   2542 129  1190 426  552  
  Hop                      25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  720   | 9    8    .    3    2    13   34   1    38   2    42   15   43   2    51   3    44   14   72   8    84   11   96   2    77   2    24   5    15   
  Fast Attach              238   | 6    .    .    .    2    6    8    1    15   .    8    1    13   3    17   .    7    5    23   .    28   .    45   .    18   2    10   3    17   
  Attach                   172   | 1    1    .    1    .    2    4    3    6    .    6    9    7    .    7    2    7    5    8    8    8    2    10   2    11   1    23   12   26   
  Detach                   65    | .    .    .    .    .    1    1    1    5    .    7    2    9    .    1    .    5    .    8    .    6    .    4    1    6    .    2    3    3    
  Swap                     125   | .    5    .    .    2    3    7    1    5    .    3    4    1    .    7    2    2    7    7    7    10   2    17   .    11   .    8    10   4    
  Drop                     474   | .    5    .    5    3    18   23   1    22   2    24   14   24   4    37   .    22   13   39   4    53   10   76   2    36   6    24   4    3    
  Fire                     1275  | 12   50   .    .    8    10   100  .    51   3    84   44   54   3    94   20   45   39   69   52   93   3    167  .    84   .    90   41   59   
  Melee                    248   | .    .    .    .    .    .    .    4    22   .    11   9    7    .    .    .    .    6    .    5    .    10   .    .    .    .    .    28   146  
  Ram                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            332   | .    .    .    .    .    .    18   .    24   .    40   .    56   .    64   .    32   8    11   .    36   .    14   .    14   .    14   .    1    
  Rewire                   109   | .    .    .    .    .    .    36   .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    1    .    .    .    28   .    2    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: [*Upp] / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-2/Research
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access
-1/Garrison (discovered 3 exits: [*Acc x3])
-1/Access
-1/Command

 History 
---------
  Turn | Location      | Event
    26 | -11/Scrapyard | Discovered new exit (range 16)
   261 | -11/Scrapyard | Entered Materials
   303 | -10/Materials | Build established: Mutant
   455 | -10/Materials | Discovered new exit (range 4)
   752 | -10/Materials | Discovered new exit (range 8)
  1038 | -10/Materials | Entered Mines
  1038 | -10/Mines     | Accompanied by 1 ally
  1043 | -10/Mines     | Discovered new exit (range 15)
  1085 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1086 | -10/Mines     | Discovered new exit (range 5)
  1096 | -10/Mines     | Entered Exiles
  1096 | -10/Exiles    | Accompanied by 1 ally
  1121 | -10/Exiles    | Met 8R-AWN
  1137 | -10/Exiles    | Met EX-HEX
  1171 | -10/Exiles    | Met EX-BIN
  1183 | -10/Exiles    | Aligned with FarCom system
  1184 | -10/Exiles    | Given EX-Vault access code
  1207 | -10/Exiles    | Opened EX-Vault
  1218 | -10/Exiles    | Found XL Autogun Array
  1241 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1272 | -10/Exiles    | Met EX-DEC
  1333 | -10/Exiles    | Discovered new exit (range 14)
  1443 | -10/Exiles    | Left Exiles lab with XL Autogun Array
  1443 | -10/Exiles    | Entered Mines
  1472 | -9/Mines      | Met a Derelict bent on vengeance
  1493 | -9/Mines      | Learned Materials stockpile data
  1728 | -9/Mines      | Discovered new exit (range 13)
  1782 | -9/Mines      | Entered Materials
  1782 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
  2091 | -8/Materials  | Build established: Skirmisher
  2783 | -8/Materials  | Build established: Tank
  2911 | -8/Materials  | Identified exit to Garrison
  2911 | -8/Materials  | Entered Garrison
  2918 | -8/Garrison   | Installed Relay Interface Framework
  2986 | -8/Garrison   | Triggered checkpoint
  3036 | -8/Garrison   | Garrison Relay disabled
  3637 | -8/Garrison   | Triggered checkpoint
  4166 | -8/Garrison   | Triggered checkpoint
  4281 | -8/Garrison   | Spotted B-75 Beast
  4322 | -8/Garrison   | Destroyed B-75 Beast
  4417 | -8/Garrison   | Discovered new exit (range 13)
  4478 | -8/Garrison   | Triggered checkpoint
  4510 | -8/Garrison   | Garrison Relay disabled
  4778 | -8/Garrison   | Triggered checkpoint
  4885 | -8/Garrison   | Discovered new exit (range 14)
  5089 | -8/Garrison   | Spotted B-75 Beast
  5113 | -8/Garrison   | Destroyed B-75 Beast
  5288 | -8/Garrison   | Triggered checkpoint
  5518 | -8/Garrison   | Triggered checkpoint
  5574 | -8/Garrison   | Discovered new exit (range 15)
  5682 | -8/Garrison   | Triggered checkpoint
  6357 | -8/Garrison   | Build established: Scavenger-Skirmisher
  6852 | -8/Garrison   | Entered Factory
  6852 | -7/Factory    | Accompanied by 2 allies
  6852 | -7/Factory    | Evolved 2 slots: Utility x2
  7251 | -7/Factory    | Identified exit to Garrison
  7256 | -7/Factory    | Entered Garrison
  7256 | -7/Garrison   | Accompanied by 5 allies
  7443 | -7/Garrison   | Triggered checkpoint
  7509 | -7/Garrison   | Discovered new exit (range 12)
  7564 | -7/Garrison   | Build established: Commander-Tank
  8070 | -7/Garrison   | Triggered checkpoint
  8188 | -7/Garrison   | Triggered checkpoint
  8204 | -7/Garrison   | Triggered checkpoint
  8284 | -7/Garrison   | Discovered new exit (range 10)
  8369 | -7/Garrison   | Build established: Scavenger-Tank
  8382 | -7/Garrison   | Triggered checkpoint
  8383 | -7/Garrison   | Garrison Relay disabled
  8445 | -7/Garrison   | Discovered new exit (range 10)
  8464 | -7/Garrison   | Expanded RIF knowledge: Command Fork
  9167 | -7/Garrison   | Build established: Scavenger-Assassin
 10440 | -7/Garrison   | Triggered checkpoint
 10638 | -7/Garrison   | Build established: Scavenger-Tank
 11489 | -7/Garrison   | Build established: Hauler-Skirmisher
 11732 | -7/Garrison   | Garrison Relay disabled
 11893 | -7/Garrison   | Entered Factory
 11893 | -7/Factory    | Accompanied by 4 allies
 12054 | -7/Factory    | Build established: Bothacker-Skirmisher
 12303 | -7/Factory    | Identified exit to Garrison
 12307 | -7/Factory    | Entered Garrison
 12307 | -7/Garrison   | Accompanied by 4 allies
 12580 | -7/Garrison   | Triggered checkpoint
 12616 | -7/Garrison   | Build established: Scavenger-Tank
 12731 | -7/Garrison   | Discovered new exit (range 9)
 12748 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
 12796 | -7/Garrison   | Triggered checkpoint
 12866 | -7/Garrison   | Discovered new exit (range 15)
 13214 | -7/Garrison   | Discovered new exit (range 10)
 13408 | -7/Garrison   | Triggered checkpoint
 13579 | -7/Garrison   | Triggered checkpoint
 13613 | -7/Garrison   | Garrison Relay disabled
 14188 | -7/Garrison   | Build established: Scavenger-Assassin
 15592 | -7/Garrison   | Entered Factory
 15592 | -6/Factory    | Accompanied by 3 allies
 15592 | -6/Factory    | Evolved 2 slots: Utility x2
 16026 | -6/Factory    | Build established: Bothacker-Skirmisher
 16799 | -6/Factory    | Build established: Hauler-Tank
 17233 | -6/Factory    | Discovered new exit (range 15)
 17311 | -6/Factory    | Spotted B-75 Beast
 17346 | -6/Factory    | Destroyed B-75 Beast
 17592 | -6/Factory    | Build established: Scavenger-Skirmisher
 17757 | -6/Factory    | Identified exit to Garrison
 17757 | -6/Factory    | Entered Garrison
 17848 | -6/Garrison   | Triggered checkpoint
 17861 | -6/Garrison   | Garrison Relay disabled
 17902 | -6/Garrison   | Triggered checkpoint
 17976 | -6/Garrison   | Spotted B-75 Beast
 18118 | -6/Garrison   | Destroyed B-75 Beast
 18175 | -6/Garrison   | Destroyed 7 combat bots
 18182 | -6/Garrison   | Triggered checkpoint
 18284 | -6/Garrison   | Discovered new exit (range 11)
 18387 | -6/Garrison   | Build established: Scavenger-Tank
 18443 | -6/Garrison   | Discovered new exit (range 9)
 18459 | -6/Garrison   | Expanded RIF knowledge: Zone Cloak
 18681 | -6/Garrison   | Phase Generator disabled
 18880 | -6/Garrison   | Build established: Scavenger-Assassin
 19662 | -6/Garrison   | Entered Factory
 19770 | -6/Factory    | Build established: Bothacker-Tank
 19895 | -6/Factory    | Repaired Rnf. Deuterium Engine
 20060 | -6/Factory    | Identified exit to Garrison
 20060 | -6/Factory    | Entered Garrison
 20329 | -6/Garrison   | Triggered checkpoint
 20352 | -6/Garrison   | Build established: Scavenger-Tank
 20376 | -6/Garrison   | Triggered checkpoint
 20711 | -6/Garrison   | Discovered new exit (range 15)
 20958 | -6/Garrison   | Discovered new exit (range 15)
 21036 | -6/Garrison   | Found Hvy. Reflective Plating
 21095 | -6/Garrison   | Triggered checkpoint
 21194 | -6/Garrison   | Discovered new exit (range 15)
 21223 | -6/Garrison   | Expanded RIF knowledge: Watcher Feeds
 22308 | -6/Garrison   | Triggered checkpoint
 22323 | -6/Garrison   | Triggered checkpoint
 22358 | -6/Garrison   | Triggered checkpoint
 22609 | -6/Garrison   | Build established: Scavenger-Mutant
 22849 | -6/Garrison   | Spotted B-75 Beast
 22922 | -6/Garrison   | Found Hvy. Reflective Plating
 23217 | -6/Garrison   | Spotted B-75 Beast
 23598 | -6/Garrison   | Build established: Commander-Tank
 23617 | -6/Garrison   | Allies destroyed B-75 Beast
 23637 | -6/Garrison   | Allies destroyed B-75 Beast
 23750 | -6/Garrison   | Triggered checkpoint
 23894 | -6/Garrison   | Garrison Relay disabled
 24248 | -6/Garrison   | Found Hvy. Reflective Plating
 24255 | -6/Garrison   | Found Hvy. Reflective Plating
 24339 | -6/Garrison   | Build established: Hauler-Mutant
 24719 | -6/Garrison   | Build established: Hauler-Skirmisher
 25212 | -6/Garrison   | Triggered checkpoint
 25319 | -6/Garrison   | Entered Factory
 25319 | -5/Factory    | Evolved 2 slots: Utility x2
 25619 | -5/Factory    | First assault squad dispatched
 25629 | -5/Factory    | Discovered new exit (range 15)
 25643 | -5/Factory    | Garrison activated, responded to threat
 25684 | -5/Factory    | Identified exit to Garrison
 25684 | -5/Factory    | Entered Garrison
 25907 | -5/Garrison   | Phase Generator disabled
 26142 | -5/Garrison   | Build established: Scavenger-Mutant
 26390 | -5/Garrison   | Triggered checkpoint
 26590 | -5/Garrison   | Build established: Scavenger-Gunner
 26696 | -5/Garrison   | Triggered checkpoint
 26711 | -5/Garrison   | Triggered checkpoint
 26871 | -5/Garrison   | Discovered new exit (range 10)
 26938 | -5/Garrison   | Triggered checkpoint
 26988 | -5/Garrison   | Discovered new exit (range 9)
 27131 | -5/Garrison   | Discovered new exit (range 14)
 27172 | -5/Garrison   | Expanded RIF knowledge: Command Fork
 27585 | -5/Garrison   | Build established: Hauler-Gunner
 27778 | -5/Garrison   | Entered Factory
 28276 | -5/Factory    | Identified exit to Garrison
 28897 | -5/Factory    | Garrison activated, responded to threat
 30013 | -5/Factory    | Identified exit to Garrison
 30013 | -5/Factory    | Entered Garrison
 30024 | -5/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 30331 | -5/Garrison   | Build established: Scavenger-Tank
 30403 | -5/Garrison   | Spotted B-75 Beast
 30403 | -5/Garrison   | Spotted B-75 Beast
 30413 | -5/Garrison   | Destroyed B-75 Beast
 30666 | -5/Garrison   | Destroyed B-75 Beast
 30970 | -5/Garrison   | Destroyed 10 combat bots
 31363 | -5/Garrison   | Spotted B-75 Beast
 31372 | -5/Garrison   | Triggered checkpoint
 31376 | -5/Garrison   | Destroyed B-75 Beast
 31478 | -5/Garrison   | Triggered checkpoint
 31710 | -5/Garrison   | Triggered checkpoint
 31739 | -5/Garrison   | Discovered new exit (range 10)
 31977 | -5/Garrison   | Discovered new exit (range 15)
 32276 | -5/Garrison   | Build established: Scavenger-Mutant
 32726 | -5/Garrison   | Found Antimissile System
 32766 | -5/Garrison   | Build established: Hauler-Mutant
 33289 | -5/Garrison   | Garrison Relay disabled
 33617 | -5/Garrison   | Entered Factory
 33617 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 34277 | -4/Factory    | Build established: Hauler-Skirmisher
 34367 | -4/Factory    | First assault squad dispatched
 34753 | -4/Factory    | Identified exit to Garrison
 34753 | -4/Factory    | Entered Garrison
 35270 | -4/Garrison   | Triggered checkpoint
 35324 | -4/Garrison   | Triggered checkpoint
 35395 | -4/Garrison   | Destroyed 7 combat bots
 35398 | -4/Garrison   | Lost 5 parts (2n3u)
 35676 | -4/Garrison   | Discovered new exit (range 10)
 35811 | -4/Garrison   | Discovered new exit (range 9)
 35924 | -4/Garrison   | Discovered new exit (range 10)
 35952 | -4/Garrison   | Expanded RIF knowledge: Crosswire
 36020 | -4/Garrison   | Build established: Scavenger-Mutant
 36284 | -4/Garrison   | Triggered checkpoint
 36405 | -4/Garrison   | Garrison Relay disabled
 36788 | -4/Garrison   | Triggered checkpoint
 36832 | -4/Garrison   | Garrison Relay disabled
 37032 | -4/Garrison   | Triggered checkpoint
 37076 | -4/Garrison   | Garrison Relay disabled
 37241 | -4/Garrison   | Triggered checkpoint
 37277 | -4/Garrison   | Garrison Relay disabled
 37997 | -4/Garrison   | Build established: Botlord-Mutant
 38397 | -4/Garrison   | Entered Research
 38397 | -3/Research   | Accompanied by 2 allies
 38397 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 38694 | -3/Research   | Identified exit to Garrison
 38694 | -3/Research   | Entered Garrison
 38694 | -3/Garrison   | Accompanied by 2 allies
 38808 | -3/Garrison   | Triggered checkpoint
 38905 | -3/Garrison   | Garrison Relay disabled
 38957 | -3/Garrison   | Spotted B-86 Titan
 39015 | -3/Garrison   | Lost 3 parts (1n2u)
 39075 | -3/Garrison   | Lost 3 parts (2n1u)
 39078 | -3/Garrison   | Destroyed B-86 Titan
 39330 | -3/Garrison   | Build established: Scavenger-Tank
 39806 | -3/Garrison   | Triggered checkpoint
 40045 | -3/Garrison   | Lost 3 parts (1p2u)
 40170 | -3/Garrison   | Lost 5 parts (1p2n1u1w)
 40442 | -3/Garrison   | Discovered new exit (range 13)
 40782 | -3/Garrison   | Triggered checkpoint
 40858 | -3/Garrison   | Triggered checkpoint
 40990 | -3/Garrison   | Triggered checkpoint
 41018 | -3/Garrison   | Discovered new exit (range 15)
 41059 | -3/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 41140 | -3/Garrison   | Triggered checkpoint
 41172 | -3/Garrison   | Garrison Relay disabled
 41423 | -3/Garrison   | Build established: Scavenger-Mutant
 41496 | -3/Garrison   | Triggered checkpoint
 41702 | -3/Garrison   | Garrison Relay disabled
 41758 | -3/Garrison   | Phase Generator disabled
 41992 | -3/Garrison   | Triggered checkpoint
 42070 | -3/Garrison   | Discovered new exit (range 15)
 42073 | -3/Garrison   | Build established: Scavenger-Tank
 42911 | -3/Garrison   | Build established: Hauler-Skirmisher
 43223 | -3/Garrison   | Build established: Botlord-Skirmisher
 43843 | -3/Garrison   | Build established: Botlord-Mutant
 43854 | -3/Garrison   | Entered Research
 43854 | -2/Research   | Evolved 2 slots: Utility x2
 43910 | -2/Research   | Identified exit to Garrison
 43910 | -2/Research   | Entered Garrison
 44074 | -2/Garrison   | Triggered checkpoint
 44502 | -2/Garrison   | Build established: Scavenger-Tank
 44674 | -2/Garrison   | Garrison Relay disabled
 45157 | -2/Garrison   | Spotted B-90 Cyclops
 45213 | -2/Garrison   | Build established: Scavenger-Gunner
 45588 | -2/Garrison   | Destroyed B-90 Cyclops
 45780 | -2/Garrison   | Triggered checkpoint
 45862 | -2/Garrison   | Triggered checkpoint
 45892 | -2/Garrison   | Triggered checkpoint
 45914 | -2/Garrison   | Triggered checkpoint
 45969 | -2/Garrison   | Discovered new exit (range 13)
 46005 | -2/Garrison   | Expanded RIF knowledge: Robot Detection
 46155 | -2/Garrison   | Build established: Scavenger-Mutant
 46205 | -2/Garrison   | Discovered new exit (range 10)
 46425 | -2/Garrison   | Discovered new exit (range 9)
 46822 | -2/Garrison   | Triggered checkpoint
 47070 | -2/Garrison   | Triggered checkpoint
 47098 | -2/Garrison   | Garrison Relay disabled
 47250 | -2/Garrison   | Triggered checkpoint
 47285 | -2/Garrison   | Garrison Relay disabled
 47950 | -2/Garrison   | Build established: Botlord-Mutant
 48057 | -2/Garrison   | Garrison Relay disabled
 48798 | -2/Garrison   | Phase Generator disabled
 49712 | -2/Garrison   | Entered Access
 49712 | -1/Access     | Accompanied by 6 allies
 49712 | -1/Access     | Evolved 2 slots: Utility x2
 49968 | -1/Access     | Identified exit to Garrison
 49968 | -1/Access     | Entered Garrison
 49968 | -1/Garrison   | Accompanied by 6 allies
 49982 | -1/Garrison   | Triggered checkpoint
 50014 | -1/Garrison   | Triggered checkpoint
 50106 | -1/Garrison   | Triggered checkpoint
 50204 | -1/Garrison   | Lost 3 parts (2u1w)
 50251 | -1/Garrison   | P-80 Master assimilated allied Enforcer 10g
 50291 | -1/Garrison   | Lost 3 parts (1u2w)
 50318 | -1/Garrison   | Garrison Relay disabled
 51025 | -1/Garrison   | Spotted B-99 Colossus
 51052 | -1/Garrison   | Allies destroyed B-99 Colossus
 51066 | -1/Garrison   | Triggered checkpoint
 51084 | -1/Garrison   | Lost 8 parts (2p2n1u3w)
 51198 | -1/Garrison   | Triggered checkpoint
 51286 | -1/Garrison   | Discovered new exit (range 14)
 51391 | -1/Garrison   | Build established: Botlord-Gunner
 51440 | -1/Garrison   | Triggered checkpoint
 51450 | -1/Garrison   | Triggered checkpoint
 51545 | -1/Garrison   | Discovered new exit (range 10)
 51714 | -1/Garrison   | Discovered new exit (range 10)
 51747 | -1/Garrison   | Expanded RIF knowledge: Command Fork
 52521 | -1/Garrison   | Entered Access
 52899 | -1/Access     | Build established: Botlord-Mutant
 53410 | -1/Access     | Spotted B-99 Colossus
 53467 | -1/Access     | Destroyed B-99 Colossus
 53516 | -1/Access     | Found Prototype Ballistic Gun
 53516 | -1/Access     | Identified Multirail
 53524 | -1/Access     | Found Multirail
 53538 | -1/Access     | Spotted B-99 Colossus
 53614 | -1/Access     | Lost 10 parts (3p2n4u1w)
 53629 | -1/Access     | Crushed by falling debris
 53647 | -1/Access     | Discovered new exit (range 4)
 53656 | -1/Access     | Entered Command
 53660 | -1/Command    | Lost 4 parts (2u2w)
 54041 | -1/Command    | System corruption reached 10%
 54337 | -1/Command    | Lost 7 parts (1p2n3u1w)
 54531 | -1/Command    | P-80 Master assimilated allied Plague 10f
 54716 | -1/Command    | Spotted B-99 Colossus
 54744 | -1/Command    | Destroyed B-99 Colossus
 54770 | -1/Command    | Lost 8 parts (2p1n2u3w)
 55016 | -1/Command    | System corruption reached 30%
 55023 | -1/Command    | Core integrity fell below 50%
 55062 | -1/Command    | Lost 3 parts (1u2w)
 55098 | -1/Command    | Spotted Combat Programmer
 55163 | -1/Command    | Crushed by falling debris
 55169 | -1/Command    | Crushed by falling debris
 55200 | -1/Command    | Lost 4 parts (4u)
 55237 | -1/Command    | Spotted M Guard
 55237 | -1/Command    | Spotted Combat Programmer
 55239 | -1/Command    | Spotted M Guard
 55293 | -1/Command    | Core integrity fell below 20%
 55299 | -1/Command    | Released all parts (6)
 55307 | -1/Command    | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
55299_ Released Imp. Armor Integrity Analyzer.
55299_ Released Linear Accelerator.
55299_ Released Mic. Fission Core.
55299_ Mic. Fission Core crushed and broken.
55301_ Penetrated by EMDS Slug. <x2>
55303_ EMDS Slug penetrates Combat Programmer.
55303_ Combat Programmer suffers critical hit.
55304_ System corrupted: Adv. Remote Datajack targeting data glitched.
55304_ Combat Programmer repels hacking attempt.
55304_ Penetrated by EMDS Slug.
55305_ System corrupted: Adv. Remote Datajack targeting data glitched.
55305_ Combat Programmer repels hacking attempt.
55306_ System corrupted: Heat flow error (+294).
55306_ System corrupted: Adv. Remote Datajack targeting data glitched.
55306_ Combat Programmer repels hacking attempt.
55307_ System corrupted: Adv. Remote Datajack targeting data glitched.
55307_ Combat Programmer repels hacking attempt.
55307_ Penetrated by EMDS Slug.
[Achievement: Tester]
[Achievement: Punisher]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          45
Energy Capacity            1100
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        30
Base Temperature (-)       200
EM Shielding               3
Armor Coverage             2700
Resistance: KI             20
Resistance: TH             30
Resistance: EM             25
Core Shielding             30
Weapon Shielding           66
Point Defense Rating       240
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         16
Launcher Accuracy          30
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           9
Particle Charging          25
Kinecelleration            40
Offensive Hacking          28
Relay Coupler Types        74
Relay Coupler Value        6

 Item Schematics 
-----------------
        Datajack | -8/Materials | Scanalyzed
 Remote Datajack | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Touch This
Giant Slayer
Punisher
Rockin' Loadout
Tester
Turtlemind
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              LargeFocalChip
  Manual?         0
Play Time         07:36:11
  Cumulative      83.1 hours
  Start           2021.11.26 @ 13:27:36
  End             2021.11.30 @ 19:43:21
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          51
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7f38430-d8e6-4096-bfeb-e8401f1c12bf