Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.13 @ 17:23:03 Player: ShuSh Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (116) 580 Value Destroyed (4471) 4471 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (846) 846 TOTAL SCORE: 9317 Bonus ------- High Alert Combat Kills 546 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 286/290 System Corruption 0% Temperature Cool (24) Movement Walking (180) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Kinecellerator Weapon Cycler > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (24) --- Reinforced Deuterium Engine Improved Cooling System Compact Matter Pod (150) Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Targeting Computer Matter Filter Matter Filter Weapon Cycler Heavy Armor Plating Improved Light Armor Plating Hacking Suite Makeshift Hacking Suite Lightning Gun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Targeting Computer Kinecellerator Weapon Cycler > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Reinforced Deuterium Engine Improved Cooling System Improved Cooling System Compact Matter Pod Advanced Signal Interpreter Targeting Computer Matter Filter Matter Filter Matter Filter Weapon Cycler Heavy Armor Plating Improved Light Armor Plating Hacking Suite Lightning Gun Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle EMP Blaster Heavy Missile Launcher Axe [Rating: 45] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Flak Gun Energy Gun Beam Rifle Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . 2 . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 103 | . 6 7 18 14 48 2 2 . 6 Power 10 | . . 1 1 1 5 . . . 2 Engine 9 | . . 1 1 1 4 . . . 2 Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 27 | . 2 . 4 3 14 1 2 . 1 Treads 20 | . 2 . 4 3 10 . 1 . . Leg 4 | . . . . . 2 1 . . 1 Wheel 2 | . . . . . 2 . . . . Hover 1 | . . . . . . . 1 . . Flight . | . . . . . . . . . . Utility 25 | . 3 3 3 4 12 . . . . Device 7 | . . 1 1 3 2 . . . . Storage 4 | . 2 . . . 2 . . . . Processor 5 | . 1 . . 1 3 . . . . Hackware . | . . . . . . . . . . Protection 9 | . . 2 2 . 5 . . . . Artifact . | . . . . . . . . . . Weapon 41 | . 1 3 10 6 17 1 . . 3 Energy Gun 4 | . . 2 2 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 24 | . 1 . 5 4 11 1 . . 2 Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 12 | . . 1 3 2 5 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . . Parts Lost 37 | . 1 2 6 1 21 2 1 . 3 Power 4 | . . 1 1 . 2 . . . . Propulsion 17 | . . . 1 1 11 1 1 . 2 Utility 6 | . . . 2 . 4 . . . . Weapon 10 | . 1 1 2 . 4 1 . . 1 Highest Loss Streak 4 | . 1 1 3 1 4 2 1 . 1 Average Slot Usage (%) 96 | . 98 98 97 99 92 91 94 100 97 Engine 7 | . 14 10 10 9 5 7 7 7 7 Treads 18 | . 23 22 22 27 19 7 11 15 12 Leg 3 | . 4 . . . 1 6 7 7 10 Wheel 1 | . . . . . 3 7 1 . . Hover 1 | . . . . . . . 4 7 3 Device 9 | . . 2 12 10 5 15 15 15 15 Storage 20 | . 17 22 22 18 16 23 23 23 23 Processor 9 | . 9 . . 7 18 7 7 7 7 Protection 3 | . . 19 8 9 2 . . . . Energy Gun 1 | . 10 5 5 . . . . . . Ballistic Gun 15 | . 17 16 15 17 13 15 15 15 15 Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 11 39 55 52 61 91 92 92 92 92 Greatest Support 80 | 20 40 40 40 60 80 40 42 42 42 Greatest Overweight (x) 4 | . . 1 1 1 4 3 4 2 2 Average Overweight (x) 1 | . . 1 1 . 1 2 2 2 2 Largest Inventory Capacity 24 | . 16 16 16 16 24 24 24 24 24 Average Capacity 19 | . 8 16 16 16 17 24 24 24 24 Most Carried 24 | . 11 16 16 16 24 24 24 24 24 Average Carried 18 | . 6 14 15 15 16 23 24 23 22 Final Capacity 24 | 6 16 16 16 16 24 24 24 24 24 Final Carried 24 | 6 11 16 14 16 24 24 24 24 22 Class Distribution -------------------- 45% | Hauler-Mutant 29% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Matter Collected 3386 | 190 91 89 326 432 1881 77 51 41 208 Remotely . | . . . . . . . . . . Salvage Created 5299 | . 294 330 756 700 2660 146 45 40 328 Parts 289 | . 12 26 51 51 122 9 2 . 16 Haulers Intercepted 5 | . . 1 . 2 2 . . . . Recyclers Shooed 4 | . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 7 2 . 5 Prevented 9 | . . . . . . . . . 9 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 104 | . 6 8 14 18 44 3 1 1 9 Guns 84 | . 6 6 12 12 36 3 1 1 7 Cannons 1 | . . . . . 1 . . . . AOE 19 | . . 2 2 6 7 . . . 2 Classes Destroyed 12 | . 1 3 3 1 3 1 . . . Worker 3 | . . . 1 . 2 . . . . Builder 2 | . . . 1 . 1 . . . . Hauler 5 | . . 1 . 2 2 . . . . Operator 1 | . . . . 1 . . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 18 | . . 3 . 10 1 . . . 4 Grunt 41 | . 6 3 6 4 22 . . . . Brawler 4 | . . . 1 . 3 . . . . Duelist 6 | . . . . . 5 . . . 1 Sentry 23 | . . 2 7 4 10 . . . . Hunter 6 | . . . . . . 2 1 1 2 Programmer 6 | . . . . . 3 1 . . 2 Best Kill Streak 8 | . 1 3 7 4 8 3 1 1 3 Combat Bots Only 6 | . 1 3 6 4 5 3 1 1 3 Max Kills in Single Turn 3 | . 1 1 2 2 3 1 1 1 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . 1 2 2 3 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Damage Taken 7785 | . 244 493 887 705 4571 143 68 . 674 Core 1021 | . 30 51 143 78 560 . 21 . 138 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 88 . 51 85 . . . . . Volleys Fired 368 | . 23 25 42 52 185 5 4 7 25 Largest 2 | . 2 2 2 2 2 2 2 1 2 Hottest 79 | . 60 76 79 56 73 56 56 28 56 Shots Fired 678 | . 44 37 78 96 349 10 8 7 49 Gun 630 | . 44 35 72 85 321 10 8 7 48 Cannon 14 | . . . . . 14 . . . . Launcher 34 | . . 2 6 11 14 . . . 1 Special . | . . . . . . . . . . Kinetic 596 | . 23 18 62 85 335 10 8 7 48 Thermal 48 | . 21 17 10 . . . . . . Explosive 1 | . . . . . . . . . 1 Electromagnetic 33 | . . 2 6 11 14 . . . . Robot Hit Streak 29 | . 12 16 29 22 27 9 4 9 12 Robot Miss Streak 5 | . 2 2 1 1 5 3 2 1 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 8 | . . . 1 1 5 . . . 1 Max Gunslinging Chain 1 | . . . 1 1 1 . . . 1 Shots Hit Robots 550 | . 33 29 61 66 302 8 6 6 39 Core Hits 293 | . 16 15 23 34 161 10 6 2 26 Critical Hits 12 | . . . . . 11 . . . 1 Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed 10 | . . . . . 9 . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10866 | . 325 466 1108 1385 6272 150 75 102 983 Guns 8610 | . 325 334 971 1039 4843 150 75 102 771 Cannons 266 | . . . . . 266 . . . . Explosions 1990 | . . 132 137 346 1163 . . . 212 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 8325 | . 133 100 846 1039 5109 150 75 102 771 Thermal 960 | . 192 271 125 156 216 . . . . Explosive 212 | . . . . . . . . . 212 Electromagnetic 1369 | . . 95 137 190 947 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . 1 . 3 4 4 4 . Average Corruption 2 | . . . 1 . 2 3 4 4 . Corruption Purged . | . . . . . . . . . . Effects 60 | . . . 8 . 27 8 11 6 . Message Errors 15 | . . . 3 . 5 1 5 1 . Matter Fused 7 | . . . . . 4 2 1 . . Heat Flow Errors 8 | . . . . . 2 3 1 2 . Energy Discharges 9 | . . . 2 . 1 2 2 2 . Data Loss (minor) 10 | . . . 1 . 6 . 2 1 . Targeting Errors 8 | . . . 2 . 6 . . . . Weapon Failures 3 | . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 86 | . . . 15 15 11 . . . 45 Projectiles 1 | . . . . . 1 . . . . Explosions 85 | . . . 15 15 10 . . . 45 Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . 4 . . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . 3 . . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 63 | . . . 14 . 49 . . . . Shots 3 | . . . 1 . 2 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 363 | . 76 257 1 363 241 171 81 222 37 Average Temperature 56 | . 29 87 1 159 61 60 23 70 13 Received Heat Transfer 2259 | . 138 168 285 243 1398 . . . 27 Effects 2 | . . . . 1 1 . . . . Shutdowns 1 | . . . . 1 . . . . . Interference 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . 1 1 . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1713 | . 425 642 296 200 150 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . 1 1 2 2 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Peak Influence 800 | . 210 327 313 569 800 . . . . Initial 258 | . . 20 53 118 258 . . . . Average 336 | . 80 129 151 418 457 . . . . Maximum Alert Level 3 | . 1 1 1 2 3 . . . . Low Security (%) 27 | . 97 74 58 5 . . . . . Level 1 35 | . 2 25 41 30 44 . . . . Level 2 31 | . . . . 63 43 . . . . Level 3 6 | . . . . . 11 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 2 . 1 1 11 . . . 1 Investigation . | . . . . . . . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 6 | . 2 . 1 1 2 . . . . Assault 3 | . . . . . 2 . . . 1 Garrison 4 | . . . . . 4 . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Distress Signals 9 | . 2 . 2 3 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 164 | . 13 14 23 26 67 3 1 1 16 Peak Tracking Total 10 | . 3 6 7 5 7 3 1 1 10 Tactical Retreats 10 | . 2 1 . 4 3 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 9 | . . . 5 . 4 . . . . Indirectly 5 | . . . 4 . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . 1 1 . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 22 | . 3 . 6 4 7 1 . 1 . Terminals 19 | . 3 . 5 4 7 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 49 | . 9 . 16 8 11 1 . 4 . Successful 24 | . 6 . 9 4 . 1 . 4 . Failed 24 | . 2 . 7 4 11 . . . . Catastrophic 6 | . . . . 1 5 . . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 15 | . 5 . 4 3 3 . . . . Terminals 43 | . 9 . 15 8 11 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 21 | . 5 . 8 3 . 1 . 4 . Record 1 | . 1 . . . . . . . . Part Schematic 4 | . . . . . . . . 4 . Robot Analysis 4 | . 2 . 1 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open Door 3 | . . . 2 . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . Locate Traps 5 | . 1 . 2 2 . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 1 . . . . . Terminals 3 | . 1 . 1 1 . . . . . Botnet 3 | . 1 . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 3 . 4 4 7 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 3 | . . . 2 1 . . . . . EXPLORE 2 | . . . 1 1 . . . . . RETURN 1 | . . . 1 . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Robot Analysis Total 4 | . 2 . 1 1 . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 2 . Drone Launches 3 | . . . 2 1 . . . . . Drone Recoveries 1 | . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Turns Passed 7968 | . 598 407 635 731 2440 456 418 1643 640 Spaces Moved 4012 | 1 318 180 251 338 1221 338 217 847 301 Core . | . . . . . . . . . . Treads 2868 | . 240 180 251 338 663 2 162 847 185 Legs 195 | 1 78 . . . . . . . 116 Wheels 949 | . . . . . 558 336 55 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 110 | 120 120 180 180 160 110 130 130 192 180 Average Speed 165 | 120 150 180 180 160 149 130 184 192 187 Slowest Speed 240 | 120 160 180 180 180 240 200 240 192 192 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 1 51 13 61 32 44 56 38 85 48 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . 1 4 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 1 1 2 . Spaces Dug 5 | . . 5 . . . . . . . Terrain Destroyed 24 | . . 5 5 5 3 . . . 6 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 AOE 23 | . . 5 5 5 3 . . . 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Total 4771 | . 401 230 357 441 1566 345 228 861 342 Wait 136 | . 35 5 29 18 45 . 4 . . Move 4003 | . 317 179 250 337 1220 337 216 846 301 Hop . | . . . . . . . . . . Pick Up 87 | . 12 11 8 10 36 1 1 4 4 Fast Attach 29 | . 2 1 2 5 15 1 2 . 1 Attach 36 | . 1 4 6 4 18 1 . . 2 Detach 1 | . . . . . 1 . . . . Swap 38 | . 3 2 10 5 15 . . . 3 Drop 65 | . 8 3 10 10 23 . 1 4 6 Fire 368 | . 23 25 42 52 185 5 4 7 25 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Central database locked down 108 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 9) 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Utility x2 619 | -9/Materials | Discovered new exit (range 6) 848 | -9/Materials | Discovered new exit (range 15) 1006 | -9/Materials | Entered Storage 1178 | -9/Storage | Identified exit to Recycling 1601 | -9/Storage | Lost 3 parts (1p2u) 1617 | -9/Storage | Discovered new exit (range 8) 1641 | -9/Storage | Entered Materials 1641 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1918 | -8/Materials | Build established: Scavenger-Mutant 2369 | -8/Materials | Discovered new exit (range 3) 2372 | -8/Materials | Entered Factory 2372 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2394 | -7/Factory | Discovered new exit (range 14) 2480 | -7/Factory | Identified exit to Factory 2689 | -7/Factory | Lost 4 parts (2n1u1w) 3078 | -7/Factory | Lost 3 parts (1p1n1w) 3188 | -7/Factory | Lost 4 parts (2n1u1w) 3340 | -7/Factory | Discovered exit to Factory (range 5) 3942 | -7/Factory | Garrison activated, responded to threat 4065 | -7/Factory | Core integrity fell below 50% 4105 | -7/Factory | Discovered exit to Factory (range 2) 4109 | -7/Factory | Lost 3 parts (1p1n1w) 4176 | -7/Factory | Garrison activated, responded to threat 4323 | -7/Factory | Discovered exit to Factory (range 12) 4372 | -7/Factory | First assault squad dispatched 4678 | -7/Factory | Build established: Hauler-Mutant 4742 | -7/Factory | Discovered new exit (range 12) 4812 | -7/Factory | Entered Lower Caves 5252 | -7/Lower Caves | Discovered new exit (range 13) 5268 | -7/Lower Caves | Entered another Lower Caves area 5345 | -7/Lower Caves | Core integrity fell below 20% 5494 | -7/Lower Caves | Learned 4 Factory zone layouts 5624 | -7/Lower Caves | Learned location of Extension (-6) 5663 | -7/Lower Caves | Discovered new exit (range 13) 5686 | -7/Lower Caves | Entered Zion 5819 | -7/Zion | Discovered new exit (range 11) 5880 | -7/Zion | System corruption cleaned by Quarantine Array 5988 | -7/Zion | Received a visual enhancement algorithm 6122 | -7/Zion | Learned Factory security intel 6177 | -7/Zion | Found CR-A16's Pointy Stick 7329 | -7/Zion | Entered Proximity Caves 7947 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7969 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07818_ Acquired 14 matter. 07820_ Acquired 19 matter. 07821_ VTOL Module fries itself beyond repair. 07822_ Lgt. Nuclear Core fries itself beyond repair. 07823_ Acquired 9 matter. 07946_ Adv. Treads destroyed. 07946_ Penetrated by Slug. 07947_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 07947_ G-50 Soldier springs to life. 07947_ S-27 Virus springs to life. 07951_ Y-64 Sentinel: "REQUESTING BACKUP." 07951_ Slug penetrates S-27 Virus. 07951_ Slug penetrates Wall. 07956_ S-27 Virus destroyed. 07959_ Destroyed Imp. Melee Analysis Suite. 07961_ Slug penetrates L-41 Fighter. 07961_ L-41 Fighter destroyed. 07966_ Slug penetrates G-50 Soldier. 07966_ Destroyed Hvy. Laser. 07969_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? "???????????????????????????????? | | ???????????????" "???????????????????????????????? | | ??????#???????" ???????????????????????????????? | | ??????# ??????" ""# ????????????????????????????? | | ????### ?????" """"?????????????????????????????? | | ????? ?????" " ?????????????????????????????? | | ??????# ##??? ??????????????????????????????? | | ??????# ??? ???????????????????????????????? | | ?###### ??? ???????????????????????????????? | | ## #?# #### ??####??????????????????????????? | | # ### ## #??# ##?????????????????????????? | | # ## # #### #######???????????????????? | | # @g% #???????????????????? | | #######/g#???????????????????? | | ## #### #????# #???????????????????? | | "#???# #??# #????# #???????????????????? | | ##???# ##### #???? #???????????????????? | | #????## #??? #???????????????????? | | ##????#### #?? # #???????????????????? | | ##??????### #### #??""# #???????????????????? | | #??????### #??# #?##?## #???????????????????? | | #?????## ##?? ?????? #???????????????????? | | ##???## #??#??????####???????????????????? | | #?### ##???????????????????????????????? | | ### #???????????????????????????????? | | ## #???????????????????????????????? | | ## #???????????????????????????????? | | ## ##???????????????????????????????? | | # ### ##??###???????????????????????????? | | ## = ##### ##??# ##??????????????????????????? | | ?## % #### #### #??????????????????????????? | | ??# ! ## #??????????????????????????? | | ?## ## ##??????????????????????????? | | ?# #### ####???????????????????????????? | | ?# ### #??????????????????????????????? | | ?# #??????????????????????????????? | | ?# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed MediumDerelictBattery Manual? 0 Play Time 01:18:40 Cumulative 147.4 hours Start 2021.03.13 @ 15:06:48 End 2021.03.13 @ 17:23:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 66 Adventurer 5 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 67 Gallery% 76 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e8d94c15-1166-4a3c-bb78-67042ff8b4fa