Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.06 @ 15:02:51 Player: opaguck Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (19) 95 Value Destroyed (545) 545 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 4531 Bonus ------- Follower Combat Kills 71 Cogmind --------- Core Integrity 0/850 Matter 291/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Signal Interpreter Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Fission Core Weight Redist. System Improved Reaction Control System Magnetic Acceleration Cannon Mini Grenade Launcher Dirty Datajack (19) Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Actuator Array Shock Absorption System EM Disruption Field > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Fission Core Weight Redist. System Improved Reaction Control System Magnetic Acceleration Cannon Mini Grenade Launcher Dirty Datajack Datajack [Rating: 41] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Advanced Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 5 | . . . 2 . . 1 . . 2 Weapon . | . . . . . . . . . . Parts Attached 54 | 6 2 . 1 5 7 5 8 12 8 Power 7 | 1 . . . 1 1 1 2 1 . Engine 6 | 1 . . . 1 1 1 1 1 . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 2 . 1 3 4 1 . 2 1 Treads 2 | . . . . . . . . 1 1 Leg 3 | 2 . . . . . . . 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 11 | . 2 . 1 3 4 1 . . . Utility 18 | 1 . . . . 2 2 3 5 5 Device 10 | 1 . . . . 2 1 1 4 1 Storage 2 | . . . . . . . 1 1 . Processor 4 | . . . . . . . . . 4 Hackware 1 | . . . . . . 1 . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 13 | 2 . . . 1 . 1 3 4 2 Energy Gun 3 | 2 . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 1 | . . . . . . . 1 . . Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . . . . . . 1 1 2 . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 37 | . . . . 4 . 3 9 11 10 Power 7 | . . . . 1 . 1 1 2 2 Propulsion 9 | . . . . 2 . 2 2 1 2 Utility 14 | . . . . . . . 5 4 5 Weapon 7 | . . . . 1 . . 1 4 1 Highest Loss Streak 9 | . . . . 4 . 3 5 5 9 To Critical Strikes . | . . . . . . . . . . Average Backups 4 | . 3 4 5 4 4 4 4 3 6 Power 1 | . 1 1 1 . 2 2 2 1 . Propulsion . | . 1 2 2 2 1 . . . . Utility . | . . . . . . . . . 1 Weapon . | . . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . Unused Backups 3 | . . . . . . 1 . . 2 Power 2 | . . . . . . 1 . . 1 Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . . . . 1 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 57 | . 85 85 66 60 75 59 39 39 65 Engine 8 | . 14 14 11 9 9 7 3 5 11 Treads 3 | . . . . . . . . 1 9 Flight 7 | . 19 28 22 20 35 16 . . . Device 13 | . 14 14 11 11 13 26 11 7 17 Storage 3 | . . . . . . . 5 2 6 Processor 4 | . . . . . . . . . 13 Hackware 2 | . . . . . . 6 7 4 . Energy Gun 5 | . 28 28 22 13 9 . . . . Slashing Weapon 1 | . . . . . . . . . 4 Special Melee Weapon 1 | . . . . . . . . 6 . Peak Build Rating 41 | 6 6 6 7 9 33 36 26 28 41 Average Rating 20 | 4 5 6 6 7 21 25 16 17 34 On Entrance 14 | . 6 6 6 7 9 33 26 23 28 Avg Prop Armor Cover (%) 8 | . . . . . . . 8 . . Naked Turns 7 | . . . . . . . . 7 . Heaviest Build 70 | 8 8 8 8 9 18 23 21 63 70 Greatest Support 42 | 20 20 8 10 10 24 24 14 22 42 Greatest Overweight (x) 16 | . 1 . . . . 1 6 5 16 Average Overweight (x) . | . . . . . . . 2 . 2 Largest Inventory Capacity 20 | 5 5 5 5 5 5 5 5 20 20 Average Capacity 10 | 5 5 5 5 5 5 5 5 7 20 Most Carried 7 | 1 4 5 5 5 5 5 5 5 7 Average Carried 4 | . 3 4 4 4 4 4 4 3 6 Final Capacity 20 | 5 5 5 5 5 5 5 5 20 20 Final Carried 7 | 1 4 5 5 5 5 4 5 1 7 Class Distribution -------------------- 66% | Mutant 26% | Derelict-Gladiator 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Gladiator | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Matter Collected 830 | 260 10 . . 50 . . 100 325 85 Remotely . | . . . . . . . . . . Salvage Created 651 | 90 43 . . 75 18 . 101 128 196 Parts 31 | 1 4 . . 5 . . 5 6 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . 4 5 . Prevented 1 | . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 16 | . 3 . . 4 . . 2 3 4 Melee 4 | . . . . . . . . . 4 Guns 9 | . 3 . . 4 . . 2 . . AOE 3 | . . . . . . . . 3 . Classes Destroyed 8 | 2 1 . . . 1 . 2 . 2 Tunneler 1 | 1 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 8 | . 3 . . 4 . . . . 1 Grunt 4 | . . . . . . . 1 3 . Brawler 1 | . . . . . . . 1 . . Sentry 1 | . . . . . . . . . 1 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 4 | 1 3 . . 4 1 . 2 2 1 Combat Bots Only 4 | . 3 . . 4 . . 2 2 1 Max Kills in Single Turn 1 | 1 1 . . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Hostile Shots Fired 407 | . 22 4 2 31 19 5 88 75 161 Missed 128 | . 9 2 1 10 16 5 25 25 35 Hits 279 | . 13 2 1 21 3 . 63 50 126 Melee 5 | . . . . . . . 1 4 . Projectile 274 | . 13 2 1 21 3 . 62 46 126 Critical Strikes 5 | . . 1 . 1 . . . 2 1 Damage Taken 3751 | . 107 26 6 182 24 115 728 727 1836 Core 1605 | . 41 . . 45 16 . 241 410 852 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 . 83 . 88 97 . . 7 . Volleys Fired 52 | 11 7 . 1 9 . . 17 7 . Largest 2 | 2 2 . 2 2 . . 1 1 . Hottest 100 | 100 100 . 100 100 . . 33 40 . Shots Fired 73 | 22 14 . 2 12 . . 16 7 . Gun 66 | 22 14 . 2 12 . . 16 . . Cannon 7 | . . . . . . . . 7 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 23 | . . . . . . . 16 7 . Thermal 50 | 22 14 . 2 12 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | 9 3 . . 3 . . 2 5 . Robot Miss Streak 4 | 2 4 . 2 1 . . 2 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 66 | 15 6 . . 8 1 . 9 20 7 Core Hits 25 | 3 3 . . 4 . . 4 7 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | 3 2 . . 1 . . 1 . . Burn 6 | 3 2 . . 1 . . . . . Destroy 1 | . . . . . . . 1 . . Melee Attacks 26 | . . . . 1 2 . . 15 8 Impact 3 | . . . . 1 2 . . . . Slashing 8 | . . . . . . . . . 8 Piercing 15 | . . . . . . . . 15 . Sneak Attacks 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1271 | 189 75 . . 102 54 . 224 178 449 Guns 590 | 189 75 . . 102 . . 224 . . Cannons 140 | . . . . . . . . 140 . Explosions . | . . . . . . . . . . Melee 534 | . . . . . 54 . . 32 448 Ramming 7 | . . . . . . . . 6 1 Kinetic 364 | . . . . . . . 224 140 . Thermal 366 | 189 75 . . 102 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 54 | . . . . . 54 . . . . Slashing 448 | . . . . . . . . . 448 Piercing 32 | . . . . . . . . 32 . Highest Corruption 18 | . . . . . . 2 9 18 3 Average Corruption 6 | . . . . . . 2 5 12 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 54 | . . . . . . 1 25 21 7 Message Errors 15 | . . . . . . . 7 5 3 Matter Fused 13 | . . . . . . . 6 6 1 Heat Flow Errors 2 | . . . . . . . 1 1 . Energy Discharges 9 | . . . . . . 1 5 3 . Parts Rejected 2 | . . . . . . . . 2 . Parts Fused 2 | . . . . . . . . 2 . Data Loss (minor) 5 | . . . . . . . 2 1 2 Data Loss (major) 2 | . . . . . . . 2 . . Alerts 2 | . . . . . . . 1 . 1 Misdirections 1 | . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 45 | . . . . . 4 . . . 41 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 45 | . . . . . 4 . . . 41 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . 3 . Shots . | . . . . . . . . . . Rammed 2 | . . . . . . . . 1 1 Targets Rammed 2 | . . . . . . . . 1 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 268 | 156 195 13 36 107 . 8 268 60 . Average Temperature 54 | 50 77 7 19 67 . 5 99 14 . Received Heat Transfer 642 | . . 27 . 9 . . 300 288 18 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 1 . . 2 . . . . 1 Heat Transferred 1517 | 777 370 . . 370 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 80 | 5 61 15 45 60 72 80 . . 33 Initial 32 | . . . . . 15 32 . . . Average 7 | 1 15 4 6 33 13 9 . . 4 Influence Increases 900 | 10 71 20 81 120 97 104 95 165 137 Destroy 0b10 Robot/C 360 | . 60 . . 80 . . 40 100 80 Destroy 0b10 Robot/NC 15 | 10 . . . . 5 . . . . Destroy Leader 62 | . 10 . . 10 2 . 10 . 30 Allied During Kill 5 | . . . . . . . . 5 . Successful Hack 37 | . . 5 6 . . 14 . . 12 Destroy Structure 1 | . 1 . . . . . . . . Partial Spotted 105 | . . 15 75 . 15 . . . . Lose Combat Pursuer 315 | . . . . 30 75 90 45 60 15 Influence Decreases 900 | 10 71 20 81 80 65 96 175 165 137 Entered New Map 95 | . . . . . 25 40 30 . . Time Decay 599 | 10 71 20 81 50 40 34 71 105 117 Lost Part 206 | . . . . 30 . 22 74 60 20 Squads Dispatched 7 | . 2 . 2 . . . . . 3 Investigation 3 | . 2 . 1 . . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 2 | . . . 1 . . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Distress Signals 3 | . . . . . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 59 | . 7 2 3 6 8 3 5 14 11 Peak Tracking Total 8 | . 4 2 4 4 8 5 4 4 6 Tactical Retreats 9 | . . . . 1 1 2 2 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Traps Triggered 3 | . 1 . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Machines Accessed 15 | . 2 1 4 . . 5 2 . 1 Terminals 7 | . . 1 3 . . 2 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 3 | . 2 . . . . 1 . . . Scanalyzers 3 | . . . 1 . . 1 . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 23 | . 2 2 6 . . 10 2 . 1 Successful 10 | . 1 1 3 . . 2 2 . 1 Failed 12 | . 1 1 3 . . 7 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts 1 | . . . . . . 1 . . . Manual 7 | . 2 . 4 . . . 1 . . Terminals 11 | . . 2 4 . . 4 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 3 | . 2 . . . . 1 . . . Scanalyzers 6 | . . . 2 . . 3 . . 1 Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . 1 2 . . 1 2 . . Record 1 | . . . . . . . 1 . . Open Door 1 | . . . . . . . 1 . . Zone Layout 4 | . . 1 2 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 3 | . . . 1 . . 1 . . 1 Retrieve Study 3 | . . . 1 . . 1 . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 1 2 . . 3 . . . Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . 1 . . 1 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total Allies 5 | . . . . . . . . 5 . Largest Group 3 | . . . . . . . . 3 . Highest-Rated Group 205 | . . . . . . . . 205 . Highest-Rated Ally 167 | . . . . . . . . 167 . Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 . Total Damage 223 | . . . . . . . . 223 . Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Active Infowar (turns) 1783 | 19 258 83 516 100 91 221 495 . . Sensors 733 | . . . . . 17 221 495 . . Seismic 1754 | 19 258 83 516 100 91 221 466 . . Jamming 129 | . . . . . . 108 21 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Turns Passed 4200 | 135 258 83 516 100 91 221 909 540 1347 Spaces Moved 2394 | 81 127 191 188 134 147 348 490 374 314 Core 660 | 7 . . . 2 . . 435 203 13 Treads 346 | . . . . . . . . 45 301 Legs 239 | 74 39 . . . . . . 126 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1149 | . 88 191 188 132 147 348 55 . . Fastest Speed 31 | 50 37 37 37 37 31 31 37 50 232 Average Speed 118 | 113 63 37 37 37 31 49 173 129 295 Slowest Speed 850 | 120 120 37 37 50 31 117 350 305 850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . 1 . . . 3 . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 5 22 34 24 37 25 10 62 49 11 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . 2 . . 2 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 1 | . . . . . . . . 1 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Total 3641 | 99 289 201 633 169 189 394 529 424 714 Wait 1082 | . 151 11 439 18 27 37 12 12 375 Move 2377 | 80 126 188 187 133 146 341 489 373 314 Hop 4 | . . 1 . . . 3 . . . Pick Up 17 | 2 1 1 2 2 1 2 2 . 4 Fast Attach 37 | 5 2 . . 2 2 2 6 12 6 Attach 16 | 1 . . . 2 2 3 2 4 2 Detach 9 | . 2 . . . . 2 1 . 4 Swap 7 | . . . 1 1 5 . . . . Drop 12 | . . . 3 1 4 4 . . . Fire 52 | 11 7 . 1 9 . . 17 7 . Melee 26 | . . . . 1 2 . . 15 8 Ram 2 | . . . . . . . . 1 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / Exi) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered Mines 441 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 445 | -10/Mines | Discovered new exit (range 13) 449 | -10/Mines | Learned Materials trap positions 477 | -10/Mines | Entered Materials 477 | -9/Materials | Evolved 2 slots: Utility x2 478 | -9/Materials | Loaded intel: 32 trap records 982 | -9/Materials | Discovered new exit (range 9) 993 | -9/Materials | Entered Mines 1035 | -9/Mines | Lost 4 parts (1p2n1w) 1040 | -9/Mines | Identified exit to Exiles 1061 | -9/Mines | Discovered new exit (range 10) 1068 | -9/Mines | Found a hidden stash of uninstalled traps 1093 | -9/Mines | Entered Materials 1093 | -8/Materials | Evolved 2 slots: Propulsion x2 1179 | -8/Materials | Discovered new exit (range 15) 1184 | -8/Materials | Entered Factory 1184 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1205 | -7/Factory | Discovered new exit (range 6) 1240 | -7/Factory | Lost 3 parts (1p2n) 1279 | -7/Factory | Central database locked down 1287 | -7/Factory | Discovered new exit (range 4) 1405 | -7/Factory | Entered Lower Caves 1406 | -7/Lower Caves | Encountered a Warlord checkpoint 1425 | -7/Lower Caves | Spotted B-75 Beast 1463 | -7/Lower Caves | Lost 4 parts (2n2u) 1931 | -7/Lower Caves | Lost 5 parts (1p3u1w) 1995 | -7/Lower Caves | Discovered new exit (range 7) 2314 | -7/Lower Caves | Entered another Lower Caves area 2458 | -7/Lower Caves | Core integrity fell below 50% 2479 | -7/Lower Caves | Lost 4 parts (1p2u1w) 2628 | -7/Lower Caves | System corruption reached 10% 2643 | -7/Lower Caves | Core integrity fell below 20% 2690 | -7/Lower Caves | Lost 5 parts (1n2u2w) 2814 | -7/Lower Caves | P1-3CE showed up to help 2816 | -7/Lower Caves | P1-3CE revealed a hidden path 2854 | -7/Lower Caves | Entered Factory 2854 | -6/Factory | Evolved 2 slots: Utility x2 3251 | -6/Factory | Build established: Derelict-Gladiator 4179 | -6/Factory | Lost 9 parts (2p2n4u1w) 4183 | -6/Factory | Core integrity fell below 50% 4196 | -6/Factory | Core integrity fell below 20% 4201 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04080_ K-01 Serf collects debris. 04081_ Imp. Melee Analysis Suite destroyed. 04083_ K-01 Serf destroyed. 04084_ K-01 Serf collects debris. 04096_ Adv. Treads destroyed. 04103_ Lgt. Treads destroyed. 04103_ Acquired Adv. Signal Interpreter. 04107_ Lgt. Deuterium Engine destroyed. 04110_ EM Disruption Field destroyed. 04111_ ALERT: Security rotation in progress. 04131_ #KOIMC=C2JB9ZWSWEIBMA&P52=GBWDAN 04133_ Actuator Array destroyed. 04135_ Slammed into S-27 Virus. 04148_ Melee Analysis Suite destroyed. 04154_ System corrupted: Matter fused (-9). 04182_ K-01 Serf destroyed. 04194_ R-10 Processor collects Sml. Matter Pod. 04198_ R-10 Processor collects Wheel. 04199_ XR:QS>IP9:ZP,GY:W4ITAUYP 04201_ R-10 Processor collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #???????????? ??????"""??????????????????? | | [ #??????????? ?????? ???????????????????? | | #??????????? ????? ???????????????????? | | #?????????? ?????? = ???????????????????? | | #?????????? ??????" ????????????????????? | | #?????#####+#####??? ????????????????????? | | ##+####?????# ####+#############?????????? | | ####### R ^ k????????? | | * u ????????? | | " =% @ ????????? | | "T =% T ^ ????????? | | s ????????? | | k ss% ?????????? | | ####### ss ^ s t?????????? | | # ###?????# #############+###??????????? | | # #????########+########???????????????????????? | | # #????# % #??????????????????????? | | # #????# #??????????????????????? | | # ###### ! #??????????????????????? | | # ## #??????????????????????? | | ## ! #??????????????????????? | | # ## #??????????????????????? | | # ## #??????????????????????? | | # ## #??????????????????????? | | ## #??????????????????????? | | ###################??????????????????????? | | #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ?? #????????????????????????????????????????? | | ?? #????????????????????????????????????????? | | ?? #????????????????????????????????????????? | | ?? ????????????????????????????????????????? | | ?? ???????????????????????????????????????? | | ?? ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: EX 25 Evasion (%) 71 Melee Accuracy 11 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Greatsword | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning Error 47 Factory Defaults Challenges ------------ None Game ------ Seed WarpHeartBoregun Manual? 0 Play Time 00:39:58 Cumulative 30.7 hours Start 2025.12.06 @ 10:53:49 End 2025.12.06 @ 15:02:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3bb2ef7d-6510-4280-a77b-aee591c34303