Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.29 @ 00:48:52

Player: kicktown

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (21)      105
Value Destroyed (688)      688
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 4233

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     94/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
           Huge Storage Unit
           Core Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
     Light Ion Engine
  Improved Signal Interpreter
           Terrain Scan Processor
           EM Disruption Field

 Peak State 
------------
>            --- POWER ------------
       Heavy Deuterium Engine
>            --- PROPULSION -------
             Wheel
     Armored Wheel
>            --- UTILITY ----------
             Huge Storage Unit
             Targeting Computer
    Improved Melee Analysis Suite
             Core Analyzer
             ECM Suite
    Hardened Medium Armor Plating
  Long-range Tractor Beam
>            --- WEAPON -----------
             Remote Datajack
             Maul
>            --- INVENTORY --------
       Light Ion Engine
       Light Angular Momentum Engine
    Improved Carbon-fiber Leg
     Compact Matter Pod
    Improved Signal Interpreter
             Terrain Scan Processor
             EM Disruption Field
       Heavy Laser
       Heavy Laser
             Rocket Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Maul
  Energy Gun               Improved Medium Laser
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   1   1   
  Utility                  5    | .   .   2   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             48   | .   3   .   9   5   23  8   
  Power                    4    | .   .   .   1   .   2   1   
    Engine                 3    | .   .   .   1   .   1   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | .   .   .   3   1   6   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   2   .   .   1   
    Wheel                  8    | .   .   .   .   1   6   1   
    Hover                  1    | .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | .   1   .   2   3   9   2   
    Device                 8    | .   .   .   1   2   5   .   
    Storage                3    | .   .   .   .   .   2   1   
    Processor              5    | .   1   .   1   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | .   2   .   3   1   6   3   
    Energy Gun             6    | .   .   .   1   1   2   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         4    | .   1   .   1   .   2   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   1   .   .   .   2   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   
Parts Lost                 33   | .   1   .   2   1   10  19  
  Power                    4    | .   .   .   .   1   1   2   
  Propulsion               11   | .   .   .   1   .   4   6   
  Utility                  10   | .   .   .   .   .   4   6   
  Weapon                   8    | .   1   .   1   .   1   5   
  Highest Loss Streak      17   | .   1   .   1   1   10  17  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     68   | .   24  22  50  90  79  67  
  Engine                   2    | .   .   .   1   8   2   4   
  Leg                      5    | .   .   .   3   18  6   .   
  Wheel                    8    | .   .   .   .   5   12  13  
  Device                   11   | .   .   .   6   18  14  8   
  Storage                  4    | .   .   .   .   .   6   7   
  Processor                18   | .   8   11  18  26  18  19  
  Energy Gun               2    | .   .   .   3   5   1   1   
  Special Weapon           3    | .   10  .   2   .   3   3   
  Impact Weapon            5    | .   .   .   3   9   7   3   
  Special Melee Weapon     2    | .   5   11  6   .   1   .   
Naked Turns                14   | .   14  .   .   .   .   .   
Heaviest Build             108  | .   2   1   9   14  100 108 
  Greatest Support         48   | 3   3   3   20  29  48  48  
  Greatest Overweight (x)  28   | .   .   .   1   1   28  26  
  Average Overweight (x)   1    | .   .   .   .   .   3   3   
Largest Inventory Capacity 25   | 5   5   5   5   5   25  25  
  Average Capacity         17   | 5   5   5   5   5   24  25  
  Most Carried             11   | .   4   4   5   5   8   11  
  Average Carried          5    | .   1   3   4   5   5   8   
  Final Capacity           25   | 5   5   5   5   5   25  25  
  Final Carried            7    | .   3   4   5   5   7   4   

 Class Distribution 
--------------------
 61% | Mutant
 38% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  
-----------                Run  | Jun Mat Mat Min Mat Fac Fac 
Matter Collected           632  | 185 .   .   150 .   207 90  
  Remotely                 120  | .   .   .   .   .   30  90  
Salvage Created            1067 | .   .   .   167 .   835 65  
  Parts                    28   | .   .   .   6   .   19  3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  16   | .   .   .   3   .   10  3   
  Melee                    6    | .   .   .   3   .   1   2   
  Guns                     4    | .   .   .   .   .   3   1   
Classes Destroyed          8    | .   .   .   2   .   5   1   
  Worker                   1    | .   .   .   .   .   1   .   
  Recycler                 5    | .   .   .   .   .   5   .   
  Swarmer                  3    | .   .   .   .   .   .   3   
  Grunt                    8    | .   .   .   2   .   6   .   
  Brawler                  1    | .   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   2   .   
  Assembled                1    | .   .   .   1   .   .   .   
Best Kill Streak           4    | .   .   .   2   .   4   1   
  Combat Bots Only         4    | .   .   .   2   .   4   1   
Max Kills in Single Turn   1    | .   .   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  
Damage Taken               3537 | .    75   .    117  114  862  2369 
  Core                     1165 | .    43   .    48   .    207  867  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  82   .    88   100  70   .    
Volleys Fired              49   | .    4    .    9    .    29   7    
  Largest                  2    | .    1    .    1    .    1    2    
  Hottest                  138  | .    100  .    100  .    56   138  
Shots Fired                55   | .    4    .    9    .    29   13   
  Gun                      46   | .    .    .    6    .    28   12   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    .    1    
  Special                  8    | .    4    .    3    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  53   | .    4    .    9    .    28   12   
  Explosive                1    | .    .    .    .    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    .    .    3    .    15   9    
  Robot Miss Streak        3    | .    .    .    1    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           77   | .    1    .    10   .    56   10   
  Core Hits                18   | .    .    .    5    .    10   3    
  Critical Kills           2    | .    .    .    1    .    .    1    
  Critical Parts Destroyed 9    | .    .    .    1    .    7    1    
  Critical Strikes         13   | .    .    .    2    .    9    2    
    Burn                   2    | .    .    .    .    .    2    .    
    Smash                  11   | .    .    .    2    .    7    2    
Melee Attacks              70   | .    2    .    14   3    45   6    
  Impact                   62   | .    .    .    14   3    39   6    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            13   | .    .    .    .    .    13   .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2180 | .    .    .    267  .    1648 265  
  Guns                     657  | .    .    .    59   .    460  138  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    1508 | .    .    .    208  .    1188 112  
  Ramming                  15   | .    .    .    .    .    .    15   
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  657  | .    .    .    59   .    460  138  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   1508 | .    .    .    208  .    1188 112  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    12   2    
  Average Corruption       7    | .    .    .    .    .    8    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    19   .    
    Message Errors         6    | .    .    .    .    .    6    .    
    Matter Fused           3    | .    .    .    .    .    3    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    
    Energy Discharges      3    | .    .    .    .    .    3    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    5    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            551  | .    .    .    38   .    484  29   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    551  | .    .    .    38   .    484  29   
Knockbacks                 2    | .    .    .    .    .    2    .    
  Impact                   2    | .    .    .    .    .    2    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    .    .    .    7    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        218  | .    30   .    17   .    142  218  
  Average Temperature      60   | .    15   .    14   .    40   125  
  Received Heat Transfer   333  | .    42   .    102  .    189  .    
  Effects                  3    | .    .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    .    .    7    1    
  Impact Corruptions       19   | .    .    .    3    .    15   1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    .    
  Heat Transferred         1457 | .    .    .    125  .    1073 259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Peak Influence             155  | .   34  24  45  35  155 45  
  Initial                  17   | .   .   9   9   17  11  2   
  Average                  47   | .   12  14  20  30  75  10  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   .   .   2   2   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            5    | .   2   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac 
Distress Signals           4    | .   2   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              41   | .   9   1   3   3   16  9   
  Peak Tracking Total      7    | .   7   1   2   3   7   5   
  Tactical Retreats        2    | .   .   .   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Jun Mat Mat Min Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac 
Machines Accessed          .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Jun Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              7    | .   1   .   .   .   6   .   
  Non-combat               7    | .   1   .   .   .   6   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        8    | .   1   .   .   .   7   .   
  parse_system             1    | .   1   .   .   .   .   .   
  no_distress              7    | .   .   .   .   .   7   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Jun Mat Mat Min Mat Fac Fac 
Total Allies               3    | .   .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   20  
  Total Damage             435  | .   .   .   .   .   .   435 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               1604 | 11   85   23   341  124  833  187  
Spaces Moved               1070 | 23   98   43   293  103  423  87   
  Core                     366  | 23   98   43   200  .    1    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     75   | .    .    .    38   34   2    1    
  Wheels                   574  | .    .    .    .    69   420  85   
  Hover                    55   | .    .    .    55   .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   80   80   117  
  Average Speed            101  | 50   50   50   63   98   136  154  
  Slowest Speed            1450 | 50   50   50   120  120  1450 1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 3    42   9    61   15   17   4    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 17   | .    4    .    .    3    10   .    
Terrain Destroyed          27   | .    4    .    1    3    10   9    
  Melee                    13   | .    .    .    .    3    10   .    
  Projectile               5    | .    4    .    1    .    .    .    
  AOE                      9    | .    .    .    .    .    .    9    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac 
Total                      1381 | 22  119 43  401 117 562 117 
  Wait                     124  | .   9   .   74  5   33  3   
  Move                     1064 | 22  97  42  292 102 422 87  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  17   | .   4   1   2   .   6   4   
  Fast Attach              25   | .   2   .   7   5   10  1   
  Attach                   14   | .   1   .   .   .   6   7   
  Detach                   2    | .   .   .   .   1   1   .   
  Swap                     9    | .   .   .   2   .   7   .   
  Drop                     5    | .   .   .   1   1   3   .   
  Fire                     49   | .   4   .   9   .   29  7   
  Melee                    70   | .   2   .   14  3   45  6   
  Ram                      2    | .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   12 | -11/Junkyard  | Entered Materials
   49 | -10/Materials | Discovered new exit (range 18)
   94 | -10/Materials | Discovered new exit (range 4)
   97 | -10/Materials | Entered another Materials area
   97 | -9/Materials  | Evolved 2 slots: Utility x2
  107 | -9/Materials  | Discovered new exit (range 18)
  120 | -9/Materials  | Entered Mines
  138 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  180 | -9/Mines      | Learned location of Zion (-7)
  181 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  286 | -9/Mines      | Excavation squad dispatched
  286 | -9/Mines      | A large section of the Mines collapsed
  318 | -9/Mines      | Build established: Mutant
  451 | -9/Mines      | Discovered new exit (range 8)
  461 | -9/Mines      | Entered Materials
  461 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  567 | -8/Materials  | Discovered new exit (range 18)
  585 | -8/Materials  | Entered Factory
  585 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1019 | -7/Factory    | System corruption reached 10%
 1052 | -7/Factory    | Lost 10 parts (1p4n4u1w)
 1359 | -7/Factory    | Discovered new exit (range 12)
 1417 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 1418 | -7/Factory    | Entered another Factory area
 1418 | -6/Factory    | Accompanied by 3 allies
 1418 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1429 | -6/Factory    | Spotted B-75 Beast
 1449 | -6/Factory    | Build established: Scavenger-Mutant
 1576 | -6/Factory    | Core integrity fell below 50%
 1597 | -6/Factory    | Core integrity fell below 20%
 1605 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
01593_ Imp. Carbon-fiber Leg destroyed.
01594_ Penetrated by Slug.
01594_ Slug penetrates Wall.
01596_ Penetrated by Slug. <x2>
01596_ Hvy. Laser destroyed.
01596_ Targeting Computer destroyed.
01596_ R-10 Processor collects Unknown Flight Unit.
01596_ Slug penetrates Wall. <x2>
01597_ Wall collapses.
01597_ Slug penetrates Wall.
01597_ Penetrated by Slug.
01599_ U-05 Engineer builds a Wall.
01599_ Penetrated by Slug.
01599_ Slug penetrates Wall.
01599_ R-10 Processor collects Autogun.
01599_ Slug penetrates Wall.
01600_ Penetrated by Slug. <x3>
01603_ U-05 Engineer builds a Wall.
01605_ Slug penetrates Wall.
01605_ Com. Matter Pod destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#@   h   #         #?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            310
Matter Stores              428
Matter Capacity            450
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             6
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentAntimatterSpoofer
  Manual?         0
Play Time         00:28:26
  Cumulative      57.0 hours
  Start           2023.06.29 @ 00:20:51
  End             2023.06.29 @ 00:48:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          46
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a136ba25-c651-450e-903d-a7dea660f202