Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 00:59:31 Player: W_W Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (126) 630 Value Destroyed (3130) 3130 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 6380 Bonus ------- High Alert Combat Kills 306 Follower Combat Kills 135 Friendly Fire -21 Cogmind --------- Core Integrity 0/550 Matter 201/300 Energy 51/280 System Corruption 0% Temperature Cool (525) Movement Treading (220) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Recoil Stabilizer > --- WEAPON (4) ------- Improved Light Cannon Flak Cannon Makeshift Sword > --- INVENTORY (18) --- Heavy Ion Engine Cooled Ion Engine Improved Sensor Array ECM Suite Medium Armor Plating Hardened Light Armor Plating Hacking Suite Recalibrator Advanced Beam Cannon Gauss Cannon Gauss Cannon EMP Blaster Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Recoil Stabilizer Particle Charger > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Light Cannon Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Sensor Array ECM Suite Medium Armor Plating Hardened Light Armor Plating Hacking Suite Recalibrator Advanced Beam Cannon Light Cannon Flak Cannon Gauss Cannon Gauss Cannon EMP Blaster Grenade Launcher Datajack Makeshift Sword [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Signal Interpreter Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 2 | . . . 2 . . Parts Attached 70 | 7 12 6 35 1 9 Power 12 | 1 1 1 8 . 1 Engine 11 | 1 1 1 7 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 2 3 . 6 . 1 Treads 10 | 2 1 . 6 . 1 Leg . | . . . . . . Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 4 2 . . 4 Device 3 | . . . . . 3 Storage 7 | 1 4 2 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 35 | 3 4 3 21 1 3 Energy Gun 11 | 2 3 1 5 . . Energy Cannon 7 | . . 1 5 1 . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 9 | . 1 . 6 . 2 Launcher 4 | . . . 4 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 26 | . 8 1 10 1 6 Power 3 | . . . 3 . . Propulsion 5 | . 3 . 1 . 1 Utility 1 | . . . . . 1 Weapon 17 | . 5 1 6 1 4 Highest Loss Streak 6 | . 3 1 6 1 6 Average Slot Usage (%) 91 | . 86 84 95 93 96 Engine 11 | . 14 14 8 11 9 Treads 17 | . 15 14 19 22 17 Storage 23 | . 25 28 22 22 18 Energy Gun 7 | . 11 14 6 . . Energy Cannon 10 | . . 1 16 16 15 Ballistic Gun 3 | . 4 11 1 . . Ballistic Cannon 11 | . 9 . 12 22 18 Launcher 2 | . . . 6 . . Naked Turns . | . . . . . . Heaviest Build 75 | 11 42 59 71 71 75 Greatest Support 40 | 40 40 20 40 40 40 Greatest Overweight (x) 20 | 3 13 2 20 1 3 Average Overweight (x) 1 | . 1 2 1 1 1 Largest Inventory Capacity 18 | 6 16 18 18 18 18 Average Capacity 16 | 5 10 17 18 18 18 Most Carried 18 | 4 16 18 18 18 18 Average Carried 15 | 1 7 17 17 17 17 Final Capacity 18 | 6 16 18 18 18 18 Final Carried 18 | 4 16 18 18 17 14 Class Distribution -------------------- 54% | Gunner 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 2028 | 147 766 76 866 64 109 Remotely . | . . . . . . Salvage Created 3686 | 21 965 135 2084 224 257 Parts 286 | 3 81 13 163 17 9 Haulers Intercepted 5 | . . . 4 . 1 Recyclers Shooed 5 | . 4 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 85 | . 20 5 48 7 5 Melee 1 | . . . . . 1 Guns 27 | . 13 4 10 . . Cannons 43 | . 6 1 25 7 4 AOE 14 | . 1 . 13 . . Classes Destroyed 12 | 1 7 . 4 . . Worker 8 | . 4 . 4 . . Builder 8 | . 4 . 4 . . Tunneler 3 | 1 1 . 1 . . Hauler 5 | . . . 4 . 1 Recycler 4 | . 2 . 2 . . Mechanic 1 | . . . 1 . . Operator 3 | . 3 . . . . Watcher 9 | . 3 . 5 . 1 Swarmer 21 | . 6 3 10 2 . Grunt 53 | . 14 2 28 4 5 Duelist 2 | . . . 1 1 . Sentry 9 | . . . 9 . . Best Kill Streak 6 | 1 5 3 6 2 4 Combat Bots Only 6 | . 3 3 6 2 4 Max Kills in Single Turn 4 | 1 1 1 4 2 1 Gunslinging . | . . . . . . Exploded 3 | . 1 . 3 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3742 | . 1070 228 1239 64 1141 Core 960 | . 152 44 158 21 585 Absorbed by Shields . | . . . . . . Core Remaining (%) 58 | 100 . 21 . 55 . Volleys Fired 276 | 3 129 18 101 8 17 Largest 4 | 2 2 2 4 4 4 Hottest 210 | 60 85 116 198 198 210 Shots Fired 626 | 6 222 34 276 28 60 Gun 269 | 6 151 25 87 . . Cannon 329 | . 71 9 161 28 60 Launcher 28 | . . . 28 . . Special . | . . . . . . Kinetic 287 | 3 127 12 93 16 36 Thermal 226 | . 69 22 103 8 24 Explosive 28 | . . . 28 . . Electromagnetic 85 | 3 26 . 52 4 . Robot Hit Streak 28 | 2 16 6 28 5 15 Robot Miss Streak 5 | 1 5 4 4 4 5 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . 3 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 366 | 3 143 17 153 12 38 Core Hits 184 | 1 52 7 103 9 12 Critical Hits 4 | . . . 1 . 3 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks 9 | . . . 2 . 7 Impact . | . . . . . . Slashing 7 | . . . . . 7 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7410 | 69 1962 242 3763 464 910 Guns 2102 | 69 1099 153 781 . . Cannons 3474 | . 788 73 1578 333 702 Explosions 1529 | . 75 . 1339 115 . Melee 208 | . . . . . 208 Ramming 97 | . . 16 65 16 . Kinetic 2212 | 41 1108 61 522 168 312 Thermal 2489 | . 641 165 1096 197 390 Explosive 1207 | . . . 1207 . . Electromagnetic 1197 | 28 213 . 873 83 . Impact . | . . . . . . Slashing 208 | . . . . . 208 Piercing . | . . . . . . Highest Corruption 2 | . 2 2 1 1 . Average Corruption 1 | . 1 2 1 1 . Corruption Purged . | . . . . . . Effects 27 | . 9 13 1 4 . Message Errors 8 | . 1 3 1 3 . Heat Flow Errors 6 | . 3 3 . . . Energy Discharges 7 | . 1 5 . 1 . Data Loss (minor) 5 | . 3 2 . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 78 | . 18 . 35 . 25 Projectiles 29 | . 18 . 11 . . Explosions 24 | . . . 24 . . Melee 25 | . . . . . 25 Knockbacks 23 | . 11 1 5 . 6 Impact . | . . . . . . Kinetic 22 | . 10 1 5 . 6 Secondary 1 | . 1 . . . . Self-Inflicted Damage 163 | . . . 157 6 . Shots 10 | . . . 9 1 . Rammed 10 | . 1 3 5 1 . Targets Rammed 10 | . 1 3 5 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1239 | . 277 442 449 221 1239 Average Temperature 165 | . 77 136 145 92 621 Received Heat Transfer 1311 | . 486 54 381 30 360 Effects 75 | . . 4 12 . 59 Shutdowns 12 | . . 1 3 . 8 Energy Bleed 13 | . . . 2 . 11 Interference 12 | . . . 6 . 6 Matter Decay 5 | . . 1 . . 4 Short Circuit 4 | . . . 1 . 3 Damage (minor) 8 | . . 2 . . 6 Damage (major) 15 | . . . . . 15 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 5137 | . 1444 407 2409 248 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 2 . 3 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 951 | 5 282 165 951 409 164 Initial 281 | . 3 75 11 281 77 Average 289 | 1 134 42 471 325 103 Maximum Alert Level 3 | . 1 . 3 2 . Low Security (%) 49 | 100 77 100 19 11 100 Level 1 21 | . 22 . 18 76 . Level 2 20 | . . . 42 12 . Level 3 8 | . . . 18 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 6 . 6 . 2 Investigation 7 | . 3 . 4 . . Extermination . | . . . . . . Reinforcement 6 | . 3 . 1 . 2 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 5 | . 1 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | . 31 7 65 11 10 Peak Tracking Total 6 | . 4 2 6 3 5 Tactical Retreats 9 | . . 1 8 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 5 | . 5 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 3 | . . 3 . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 13 | . 4 . 7 1 1 Max in Single Turn 1 | . 1 . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 24 | . 6 1 14 . 3 Terminals 18 | . 4 1 11 . 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 4 | . 2 . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 82 | . 20 4 47 . 11 Successful 61 | . 15 4 33 . 9 Failed 21 | . 5 . 14 . 2 Catastrophic 4 | . . . 2 . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 68 | . 18 4 38 . 8 Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units 8 | . 2 . 3 . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 49 | . 13 4 26 . 6 Record 12 | . . 3 8 . 1 Prototype ID Bank 3 | . . . 3 . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . 1 . . . . Recycling Unit Index 1 | . . . . . 1 Alert Level 7 | . 2 . 4 . 1 Unreport Threat 2 | . . . 2 . . Locate Traps 2 | . . . 1 . 1 Dispatch Records 6 | . 3 . 3 . . Maintenance Status 1 | . . . 1 . . Patrol Status 1 | . . 1 . . . Transport Status 2 | . 1 . 1 . . Investigation Status 1 | . . . 1 . . Assault Status 1 | . . . 1 . . Hauler Manifests 4 | . 3 . . . 1 Zone Layout 3 | . 2 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 8 | . 2 . 3 . 3 Process 2 | . . . 1 . 1 Report Inventory 4 | . 2 . 1 . 1 Retrieve Matter 2 | . . . 1 . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 3 1 13 . 2 Full Trace Events 6 | . 1 . 5 . . Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled . | . . . . . . Recycled Matter 187 | . . . 181 . 6 Retrieved Matter 187 | . . . 181 . 6 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 5 | . . . . 5 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 58 | . . . . 58 40 Highest-Rated Ally 31 | . . . . 31 16 Total Orders . | . . . . . . Ally Attacks 15 | . . . . 11 4 Total Damage 245 | . . . . 193 52 Kills 5 | . . . . 4 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 7722 | 88 1477 1439 3500 897 321 Spaces Moved 3434 | 43 645 663 1487 475 121 Core 58 | 9 41 . 8 . . Treads 3190 | 34 418 663 1479 475 121 Legs . | . . . . . . Wheels 186 | . 186 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 200 180 180 180 Average Speed 184 | 155 164 200 189 180 180 Slowest Speed 1050 | 200 700 200 1050 180 220 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 64 | 4 97 100 97 75 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 47 | . . . 47 . . Terrain Destroyed 206 | . 3 . 181 17 5 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 201 | . 3 . 181 17 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 4280 | 55 837 742 1969 499 178 Wait 378 | . 28 40 287 11 12 Move 3429 | 42 644 662 1486 474 121 Hop . | . . . . . . Pick Up 58 | 3 18 6 23 2 6 Fast Attach 26 | 6 3 . 15 . 2 Attach 22 | . 6 2 7 1 6 Detach 2 | . 1 . . . 1 Swap 22 | 1 3 4 13 . 1 Drop 45 | . 4 4 30 2 5 Fire 276 | 3 129 18 101 8 17 Melee 9 | . . . 2 . 7 Ram . | . . . . . . Kick . | . . . . . . Crush 10 | . 1 3 5 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 3 | . . 3 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 15) 207 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 16) 854 | -10/Materials | Lost 3 parts (2n1w) 1137 | -10/Materials | Discovered new exit (range 13) 1326 | -10/Materials | Core integrity fell below 50% 1456 | -10/Materials | Discovered new exit (range 16) 1566 | -10/Materials | Entered Mines 1887 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1900 | -10/Mines | Learned 8 Materials zone layouts 1974 | -10/Mines | Discovered new exit (range 7) 2202 | -10/Mines | Discovered new exit (range 7) 2242 | -10/Mines | Learned Materials trap positions 2316 | -10/Mines | Found a hidden stash of uninstalled traps 3005 | -10/Mines | Entered Materials 3005 | -9/Materials | Evolved 2 slots: Weapon x2 3006 | -9/Materials | Identified exit to Materials 3006 | -9/Materials | Identified exit to Mines 3007 | -9/Materials | Loaded intel: 12 trap records 3360 | -9/Materials | Build established: Gunner 3509 | -9/Materials | Lost 6 parts (1p1n4w) 3937 | -9/Materials | Discovered exit to Materials (range 16) 5028 | -9/Materials | Repaired Grenade Launcher 5405 | -9/Materials | First assault squad dispatched 6032 | -9/Materials | Discovered exit to Materials (range 15) 6161 | -9/Materials | Repaired Grenade Launcher 6505 | -9/Materials | Entered Mines 6669 | -9/Mines | Discovered exit to Materials (range 10) 6956 | -9/Mines | Learned 2 Materials zone layouts 7039 | -9/Mines | Discovered exit to Materials (range 5) 7127 | -9/Mines | Assembled infested the area 7142 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 7220 | -9/Mines | Learned location of Storage (-8) 7402 | -9/Mines | Entered Materials 7402 | -8/Materials | Accompanied by 3 allies 7402 | -8/Materials | Evolved 2 slots: Utility x2 7687 | -8/Materials | Core integrity fell below 50% 7721 | -8/Materials | Core integrity fell below 20% 7724 | -8/Materials | Core destroyed Last Messages --------------- 07703_ Destroyed Particle Gun. 07704_ Overheating: Flak Cannon damaged (-82). 07706_ Overheating: Energy bleed (-11). 07707_ Overheating: Matter decay (-27). 07708_ Overheating: Energy bleed (-7). 07709_ Power failure, Hvy. Ion Engine shutdown. 07709_ Overheating: Matter decay (-27). 07711_ Overheating: Energy bleed (-7). 07711_ G-47 Trooper destroyed. 07713_ Overheating: Matter decay (-39). 07716_ Overheating: Energy bleed (-5). 07717_ Power failure, Hvy. Ion Engine shutdown. 07718_ Overheating: Core damaged (-93). 07719_ Overheating: Flak Cannon damaged (-24). 07719_ Acquired 41 matter. 07721_ Overheating: Core damaged (-93). 07722_ Overheating: System interference. 07722_ Mak. Sword temporarily disabled. 07723_ Overheating: Hvy. Ion Engine damaged (-19). 07724_ Overheating: Core damaged (-66). 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"?????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionTeslaConverter Manual? 0 Play Time 01:01:57 Cumulative 44.0 hours Start 2020.10.24 @ 01:55:09 End 2020.10.25 @ 00:59:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17a52dd1-8ccf-4cbb-9e0e-aa1f0f974c81