Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.30 @ 19:08:26 Player: toydarian Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2745) 2745 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (654) 654 TOTAL SCORE: 6744 Bonus ------- High Alert Combat Kills 354 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 254/265 System Corruption 2% Temperature Cool (9) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Signal Interpreter Advanced Targeting Computer Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle Katana > --- INVENTORY (15) --- High-capacity Matter Pod (200) Hacking Suite Hacking Suite Hacking Suite Hacking Suite Light Assault Rifle Flak Cannon Advanced EMP Blaster Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Treads High-capacity Matter Pod Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Particle Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 100 | 6 18 4 11 5 2 . 54 Power 12 | 1 2 2 1 1 . . 5 Engine 12 | 1 2 2 1 1 . . 5 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 7 1 6 . 2 . 8 Treads 7 | . . . 3 . . . 4 Leg 19 | 2 7 1 3 . 2 . 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 . 2 2 . . 9 Device 1 | . 1 . . . . . . Storage 4 | 1 1 . . 1 . . 1 Processor 3 | . 1 . 1 . . . 1 Hackware 1 | . . . . . . . 1 Protection 8 | . . . 1 1 . . 6 Artifact . | . . . . . . . . Weapon 45 | 2 6 1 2 2 . . 32 Energy Gun 3 | . . . . . . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 24 | 2 5 . 2 2 . . 13 Ballistic Cannon 7 | . . . . . . . 7 Launcher 10 | . 1 1 . . . . 8 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 20 | . 4 . 1 . . . 15 Power 4 | . 2 . . . . . 2 Propulsion 7 | . 1 . 1 . . . 5 Utility 3 | . . . . . . . 3 Weapon 6 | . 1 . . . . . 5 Highest Loss Streak 6 | . 2 . 1 . . . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 97 100 93 100 100 100 97 Engine 10 | . 13 14 11 11 11 11 9 Treads 3 | . . . 1 . . . 8 Leg 21 | . 28 28 20 22 22 22 17 Storage 10 | . 14 14 11 11 11 11 9 Processor 16 | . 8 14 20 22 22 22 18 Hackware 2 | . . . . . . . 6 Protection 7 | . . . 6 11 11 11 10 Ballistic Gun 18 | . 28 15 19 22 22 22 11 Ballistic Cannon 1 | . . . . . . . 3 Launcher 1 | . . 12 2 . . . . Peak Build Rating 43 | 6 9 8 12 12 30 30 43 Average Rating 22 | 5 7 8 10 12 17 30 37 On Entrance 13 | . 6 8 8 12 12 30 30 Naked Turns . | . . . . . . . . Heaviest Build 45 | 10 17 19 20 30 30 30 45 Greatest Support 60 | 20 20 20 20 20 60 60 60 Greatest Overweight (x) 3 | 1 . . . 1 1 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 Average Capacity 12 | 7 8 10 10 11 15 15 15 Most Carried 15 | 4 10 10 10 10 12 12 15 Average Carried 11 | 2 7 9 9 9 10 12 14 Final Capacity 15 | 8 10 10 10 15 15 15 15 Final Carried 12 | 4 10 10 10 10 12 12 11 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 3104 | 256 647 50 230 112 . 17 1792 Remotely . | . . . . . . . . Salvage Created 3128 | 74 698 94 230 101 . 17 1914 Parts 192 | 3 37 7 15 12 . 2 116 Haulers Intercepted 3 | . . . . . . . 3 Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 74 | . 14 5 7 4 . . 44 Guns 47 | . 14 . 7 4 . . 22 Cannons 13 | . . . . . . . 13 AOE 14 | . . 5 . . . . 9 Classes Destroyed 14 | 1 3 1 1 1 . . 7 Worker 3 | . 1 . . . . . 2 Builder 1 | . . . . . . . 1 Tunneler 4 | . . . . 2 . 1 1 Hauler 3 | . . . . . . . 3 Recycler 4 | 1 1 . . . . . 2 Mechanic 1 | . . . . . . . 1 Operator 3 | . 1 . . . . . 2 Swarmer 19 | . . 3 3 4 . . 9 Grunt 41 | . 14 2 3 . . . 22 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 8 | . . . 1 . . . 7 Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . . . 2 Best Kill Streak 9 | 1 3 3 6 4 . 1 9 Combat Bots Only 6 | . 3 3 6 4 . . 4 Max Kills in Single Turn 3 | 1 1 2 1 1 . 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 425 | . 82 7 47 11 . . 278 Missed 105 | . 19 3 12 3 . . 68 Damage Taken 4808 | . 812 83 433 63 . . 3417 Core 906 | . 200 13 122 8 . . 563 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 60 | 100 . 14 . . . 67 . Volleys Fired 300 | 4 73 5 20 10 . 2 186 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 109 | 40 40 50 43 43 . 43 109 Shots Fired 575 | 8 145 10 40 20 . 4 348 Gun 491 | 8 144 5 40 20 . 4 270 Cannon 58 | . . . . . . . 58 Launcher 26 | . 1 5 . . . . 20 Special . | . . . . . . . . Kinetic 516 | 8 144 5 40 20 . 4 295 Thermal 33 | . . . . . . . 33 Explosive 26 | . 1 5 . . . . 20 Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 4 13 6 11 8 . 5 16 Robot Miss Streak 11 | 1 3 1 5 2 . 2 11 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 3 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 387 | 6 99 3 27 14 . 2 236 Core Hits 237 | 2 45 5 13 7 . 1 164 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . 5 Critical Strikes 7 | . . . . . . . 7 Burn 2 | . . . . . . . 2 Destroy 5 | . . . . . . . 5 Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6343 | 48 888 261 297 175 . 23 4651 Guns 4182 | 48 868 6 297 175 . 23 2765 Cannons 1077 | . . . . . . . 1077 Explosions 1065 | . 18 255 . . . . 792 Melee . | . . . . . . . . Ramming 19 | . 2 . . . . . 17 Kinetic 4943 | 48 868 6 297 175 . 23 3526 Thermal 316 | . . . . . . . 316 Explosive 1065 | . 18 255 . . . . 792 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . . . . 21 Message Errors 5 | . . . . . . . 5 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 26 | . . 21 . . . . 5 Projectiles . | . . . . . . . . Explosions 26 | . . 21 . . . . 5 Melee . | . . . . . . . . Knockbacks 26 | . . . . . . . 26 Impact . | . . . . . . . . Kinetic 23 | . . . . . . . 23 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 92 | . . 40 . . . . 52 Shots 3 | . . 1 . . . . 2 Rammed . | . . . . . . . . Targets Rammed 3 | . 1 . . . . . 2 Kicked 3 | . 1 . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 553 | . 27 18 28 4 . 4 553 Average Temperature 86 | . 7 9 7 1 . 2 108 Received Heat Transfer 2385 | . 492 18 183 . . . 1692 Effects 15 | . . . . . . . 15 Shutdowns 3 | . . . . . . . 3 Energy Bleed 4 | . . . . . . . 4 Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 925 | . . . . . . . 925 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 957 | 5 195 232 296 215 . 5 957 Initial 115 | . 3 72 90 115 . . 1 Average 243 | 1 83 206 185 130 . 2 386 Maximum Alert Level 3 | . . 1 1 1 . . 3 Low Security (%) 47 | 100 100 20 59 43 . 100 21 Level 1 35 | . . 79 40 56 . . 41 Level 2 7 | . . . . . . . 16 Level 3 9 | . . . . . . . 20 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 3 . 2 . . . 10 Investigation 2 | . 1 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 11 | . 2 . 2 . . . 7 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 14 | . 3 . 2 . . . 9 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | . 31 5 11 4 . . 91 Peak Tracking Total 9 | . 6 3 6 4 . . 9 Tactical Retreats 9 | . 2 . 1 . . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 4 | . 1 . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 3 | . . . 1 . 1 . 1 Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 6 | . . . 3 . 1 . 2 Successful 2 | . . . . . 1 . 1 Failed 4 | . . . 3 . . . 1 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts . | . . . . . . . . Manual 4 | . . . 3 . 1 . . Terminals 3 | . . . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . 1 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 2 . . Highest-Rated Group 41 | . . . . 41 41 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 5140 | 75 1141 339 264 676 298 84 2263 Spaces Moved 3557 | 47 713 265 156 480 206 88 1602 Core 8 | 8 . . . . . . . Treads 12 | . . . . . . . 12 Legs 3537 | 39 713 265 156 480 206 88 1590 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 90 90 Average Speed 110 | 112 120 120 120 132 143 90 93 Slowest Speed 330 | 120 120 120 120 190 190 90 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 3 87 42 19 64 60 21 93 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 4 | . . . . . . . 4 Terrain Destroyed 196 | . 5 44 . . . . 147 Melee 1 | . . . . . . . 1 Projectile 4 | . . . . . . . 4 AOE 191 | . 5 44 . . . . 142 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 4236 | 60 880 277 197 505 207 89 2021 Wait 197 | . 54 . 3 . . . 140 Move 3550 | 46 712 264 155 479 205 87 1602 Hop . | . . . . . . . . Pick Up 42 | 4 11 1 3 3 . . 20 Fast Attach 15 | 6 3 . 2 . . . 4 Attach 19 | . 3 . 1 . . . 15 Detach 1 | . . . . . . . 1 Swap 66 | . 12 4 8 5 2 . 35 Drop 40 | . 11 3 5 8 . . 13 Fire 300 | 4 73 5 20 10 . 2 186 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick 3 | . 1 . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: Mat / *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 10) 714 | -10/Materials | Discovered new exit (range 11) 812 | -10/Materials | Core integrity fell below 50% 1215 | -10/Materials | Identified exit to Mines 1217 | -10/Materials | Entered Mines 1255 | -10/Mines | Core integrity fell below 20% 1475 | -10/Mines | Learned 8 Materials zone layouts 1499 | -10/Mines | Learned location of Storage (-9) 1539 | -10/Mines | Discovered new exit (range 14) 1555 | -10/Mines | Identified exit to Materials 1556 | -10/Mines | Entered Materials 1556 | -9/Materials | Evolved 2 slots: Utility x2 1557 | -9/Materials | Identified exit to Materials 1557 | -9/Materials | Identified exit to Mines 1610 | -9/Materials | Discovered new exit (range 6) 1820 | -9/Materials | Entered Mines 2032 | -9/Mines | Build established: Scavenger-Mutant 2175 | -9/Mines | Learned location of Zion (-7) 2200 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2203 | -9/Mines | Identified exit to Zion 2228 | -9/Mines | Discovered exit to Materials (range 12) 2488 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2488 | -9/Mines | Discovered new exit (range 5) 2494 | -9/Mines | Identified exit to Exiles 2496 | -9/Mines | Entered Exiles 2496 | -9/Exiles | Accompanied by 2 allies 2526 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2542 | -9/Exiles | Met 8R-AWN 2576 | -9/Exiles | Met EX-HEX 2629 | -9/Exiles | Met EX-BIN 2650 | -9/Exiles | Aligned with FarCom system 2652 | -9/Exiles | Given EX-Vault access code 2696 | -9/Exiles | Opened EX-Vault 2705 | -9/Exiles | Found Potential Leg 2708 | -9/Exiles | Found Potential Leg 2728 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2741 | -9/Exiles | Exiles lab attacked by MAIN.C 2787 | -9/Exiles | Discovered new exit (range 10) 2793 | -9/Exiles | Identified exit to Mines 2794 | -9/Exiles | Left Exiles lab with Potential Leg 2794 | -9/Exiles | Entered Mines 2869 | -8/Mines | Discovered exit to Materials (range 9) 2878 | -8/Mines | Entered Materials 2878 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2990 | -8/Materials | Build established: Mutant 3524 | -8/Materials | Build established: Scavenger-Mutant 3779 | -8/Materials | Discovered new exit (range 11) 3787 | -8/Materials | Identified exit to Factory 4092 | -8/Materials | Discovered exit to Factory (range 9) 4442 | -8/Materials | Discovered exit to Factory (range 16) 4878 | -8/Materials | First assault squad dispatched 4935 | -8/Materials | Core integrity fell below 50% 5055 | -8/Materials | Core integrity fell below 20% 5130 | -8/Materials | Lost 6 parts (4n1u1w) 5141 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05019_ U-05 Engineer sends out distress signal. 05021_ G-47 Trooper knocked back. 05027_ G-50 Soldier knocked back. 05027_ K-01 Serf collects debris. 05027_ Lgt. Treads destroyed. 05034_ System corrupted: Energy discharge (-66). 05044_ Potential Leg destroyed. 05060_ Hrd. Medium Armor Plating destroyed. 05061_ G-50 Soldier destroyed. 05066_ Acquired 50 matter. 05078_ Acquired 30 matter. 05082_ Acquired Aluminum Leg. 05082_ Lgt. Treads destroyed. 05097_ Acquired 2 matter. 05099_ Potential Leg destroyed. 05100_ Acquired 1 matter. 05109_ System corrupted: Matter fused (-5). 05113_ K-01 Serf destroyed. 05119_ Acquired 16 matter. 05126_ YZ=XDPZ>IELU>JQDDK7W GXUOI Map ----- +----------------------------------------------------+ | # # ## #???????????? | | # # "" ## #???????????? | | # # """ """###################+### #???????????? | | # # """ S"#?????####### # #???????????? | | # # """ #?????# # # #???????????? | | # # #?????# # # #???????????? | | # # ] #?????# # """ """ # #???????????? | | # # #?????# # """ """ # #???????????? | | ####+########### # """ """ # #???????????? | | # # # #???????????? | | T + # # #???????????? | | ### ###+###### # ########### #???????????? | | ##?# #????????# # #??######## #???????????? | | ####/###??????# # #??# #???????????? | | # #??????# # #??# #???????????? | | # #??????# # #??# #???????????? | | # "" #??????# #####+#??# ########???######### | | # "" !#??????# #???# #?## #??????????# | | # "" #??????# #???# #### ##########?# | | + #??????# #???# # # ### !/ | | ###########???# #???#### # # / + | | # #???# #??????# # # ### |* | | # #???# #??????# # # #?# ! % | | #* """ #???# #??????# # + ### = | | ! """ ##### ######## # # / / ! ! | | [#! """ t @; < # ### | | # ##### # # [ #?######### | | # #???# # ## %! #?????????? | | # #???# ## ####/#####?????????? | | ############?###+#####g########### #?????????????? | | ?????????????#] # % #????## ##????????????? | | ?????????????# #* ! ###### ############## | | "????????????# """ + !^! / ggT | | "????????????# """ [# !!^ ###### ############## | | ???????????# """ # !!!!#????#####????????????? | | ???????????# # #?????????????????????? | | #????????????###############?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravTacticalDrive Manual? 0 Play Time 00:48:43 Cumulative 34.2 hours Start 2024.10.30 @ 18:22:00 End 2024.10.30 @ 19:08:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 38 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfea66c5-20cb-43e0-8579-61896f228244