Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 22:06:57

Player: Wyvric

Result: Fortifying 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (455)     2275
Value Destroyed (27624)    27624
Prototype IDs (252)        5040
Alien Tech Used (8)        1600
Bonus (30338)              30338
              TOTAL SCORE: 77577

 Bonus
-------
High Alert Combat Kills    3108
Follower Combat Kills      144
Met Data Miner             300
Used Data Conduit          3000
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Found Hidden Lab           3000
Decrypted A0 Command       3000
Pursued by Intercept       1000
Acquired SGEMP             2000
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Win                        3000
Friendly Fire              -814

 Cogmind 
---------
Core Integrity             762/1600
Matter                     67/300
Energy                     312/1925
System Corruption          0%
Temperature                Cool (0)
Movement                   Immobile (Siege) Ox1
Location                   By MAIN.C's Side

 Parts 
-------
>              --- POWER (3) --------
    Reinforced Antimatter Reactor
               Vortex Chain Reactor
>              --- PROPULSION (6) ---
               Biometal Heavy Treads (fused)
               Biometal Heavy Treads
  Experimental Biometal Heavy Treads
>              --- UTILITY (13) -----
               2N-1CE's Frost Array
               Cargo Storage Unit
     Assembled Biocell Array
     Assembled Combat Suite
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Weapon Cycler
         Heavy Regenerative Plating (fused)
               AEGIS Remote Shield
               Antimissile System
>              --- WEAPON (4) -------
         Heavy Quantum Rifle
         Heavy Quantum Rifle
         Heavy Quantum Rifle
               Z-bomb Delivery System
>              --- INVENTORY (30) ---
               Zero-point Reactor
               Vortex Chain Reactor
  High-density Centrium Heavy Treads
  High-density Centrium Heavy Treads
  Experimental Energy Well (600)
       Zionite Biocell (57)
               Matter Compressor (250)
     Precision Energy Filter
  Experimental Weapon Cycler
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
  Experimental EM Disruption Field
  High-powered Tractor Beam
         Heavy Quantum Rifle
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Linked Autogun
               Linear Accelerator
         Heavy Linear Accelerator
         Heavy Hardcell Cannon
               Graviton Cannon

 Peak State 
------------
>              --- POWER ------------
     Assembled Flux Generator
    Reinforced Quantum Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
               Biometal Heavy Treads
  Experimental Biometal Heavy Treads
>              --- UTILITY ----------
               Lightpack 2.0
     Assembled Biocell Array
     Assembled Combat Suite
     Assembled Alloy Armor
         Heavy Regenerative Plating
  Experimental Hardlight Generator
               System Mapper
               GOLEM Unit
               Spacefold Activator
>              --- WEAPON -----------
     Assembled Focal Cannon
     Assembled Focal Cannon
     Assembled Focal Cannon
      Enhanced Nova Cannon
>              --- INVENTORY --------
    Reinforced Antimatter Reactor
               Vortex Chain Reactor
  High-density Centrium Heavy Treads
  High-density Centrium Heavy Treads
               Centrium Leg
               2N-1CE's Frost Array
      Advanced Energy Well
  Experimental Energy Well
       Zionite Biocell
               Centrium Heavy Armor Plating
         Heavy Regenerative Plating
  Experimental EM Disruption Field
  Experimental Force Field
               Hacking Drone Bay
               Transdimensional Reconstructor
         Heavy Neutron Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Potential Cannon
               Warp Cannon
               Linked Autogun
               Linear Accelerator
         Heavy Linear Accelerator
               Z-bomb Delivery System
        Guided Remote Datajack
               Core Stripper
               Sigix Broadsword
[Rating: 276]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Armored Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   GOLEM Unit
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Mapper
  Protection               Assembled Alloy Armor
  Artifact                 Spacefold Activator
Weapon                     Assembled Focal Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Slots Evolved              17   | .   .   .   2   .   2   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   1   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  10   | .   .   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   1   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             561  | 7   6   12  20  .   25  18  3   27  6   76  4   18  19  6   12  13  7   2   9   5   9   43  43  8   5   44  20  17  17  13  47  
  Power                    39   | 1   1   2   3   .   3   1   .   .   .   4   .   .   2   .   1   .   .   .   .   2   1   3   3   1   .   3   1   2   .   2   3   
    Engine                 15   | 1   .   2   2   .   3   1   .   .   .   3   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   3   1   .   3   1   2   .   2   3   
  Propulsion               70   | 3   2   3   3   .   5   2   .   2   .   7   .   4   2   1   3   .   1   .   .   .   .   5   14  .   1   2   2   4   3   1   .   
    Treads                 32   | 2   .   1   3   .   5   2   .   2   .   6   .   .   .   .   .   .   .   .   .   .   .   4   3   .   .   .   .   .   3   1   .   
    Leg                    34   | 1   .   .   .   .   .   .   .   .   .   1   .   4   2   1   3   .   1   .   .   .   .   1   11  .   1   2   2   4   .   .   .   
    Wheel                  4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  303  | 1   2   4   4   .   6   8   3   11  2   39  1   12  12  5   6   11  6   2   9   2   7   35  20  4   4   22  14  7   12  9   23  
    Device                 185  | .   1   2   1   .   2   3   2   5   .   8   .   7   9   3   3   7   3   1   8   2   6   29  17  1   1   17  11  5   10  5   16  
    Storage                13   | 1   1   .   .   .   1   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   
    Processor              15   | .   .   .   1   .   1   2   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   .   2   
    Hackware               7    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   1   1   .   .   .   .   
    Protection             76   | .   .   2   2   .   2   2   1   6   2   24  1   1   2   2   3   4   3   1   1   .   1   4   2   3   .   2   1   1   .   1   2   
    Artifact               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   3   
  Weapon                   149  | 2   1   3   10  .   11  7   .   14  4   26  3   2   3   .   2   2   .   .   .   1   1   .   6   3   .   17  3   4   2   1   21  
    Energy Gun             36   | .   .   .   7   .   3   .   .   3   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
    Energy Cannon          21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   5   3   2   1   1   6   
    Ballistic Gun          48   | 2   1   3   1   .   5   4   .   8   2   5   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   10  .   .   .   .   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
    Launcher               30   | .   .   .   2   .   2   .   .   3   1   8   3   1   2   .   .   2   .   .   .   1   1   .   1   .   .   1   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   .   2   .   1   .   .   .   .   9   .   2   .   1   .   .   .   .   .   1   .   .   1   5   .   4   .   2   2   1   2   
Parts Lost                 52   | .   2   6   1   .   2   .   .   1   .   13  2   1   4   1   6   .   .   .   .   .   .   1   3   .   .   4   2   .   .   .   3   
  Power                    7    | .   .   1   .   .   1   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               11   | .   1   1   1   .   .   .   .   .   .   4   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | .   .   3   .   .   .   .   .   1   .   8   1   .   1   1   2   .   .   .   .   .   .   1   2   .   .   4   1   .   .   .   2   
  Weapon                   7    | .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Highest Loss Streak      6    | .   1   6   1   .   1   .   .   1   .   3   2   1   3   1   6   .   .   .   .   .   .   1   3   .   .   1   1   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   94  98  99  100 98  98  100 99  96  91  87  84  86  86  82  86  88  88  87  76  94  93  88  77  77  79  80  78  72  70  75  
  Engine                   3    | .   4   10  7   11  8   7   7   7   7   6   3   .   1   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   6   4   6   5   6   5   5   5   5   5   5   9   4   4   5   8   8   8   7   8   
  Treads                   12   | .   25  .   21  22  35  30  30  30  30  26  7   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   7   11  11  
  Leg                      11   | .   .   .   .   .   .   .   .   .   .   2   23  25  25  25  21  24  22  22  22  22  22  17  11  19  21  21  20  20  5   .   .   
  Device                   10   | .   9   11  4   .   3   4   6   11  5   3   7   14  12  12  10  17  14  16  20  21  21  24  24  14  10  11  12  11  13  13  20  
  Storage                  9    | .   14  14  11  11  9   7   7   7   7   7   15  13  12  12  12  12  11  11  11  11  11  10  10  7   8   8   8   8   8   7   7   
  Processor                6    | .   .   .   6   11  9   17  23  15  13  5   .   2   5   6   6   6   5   5   5   5   5   5   5   4   .   2   7   4   2   .   2   
  Protection               6    | .   .   2   10  11  5   5   .   2   8   13  7   .   .   4   7   .   12  11  6   5   5   8   8   9   10  6   4   8   8   9   6   
  Energy Gun               5    | .   .   .   22  33  8   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Energy Cannon            9    | .   .   .   .   .   .   .   .   .   .   1   22  19  19  18  17  17  16  16  16  2   15  15  11  16  17  13  15  14  15  14  9   
  Ballistic Gun            5    | .   28  27  10  .   17  19  23  22  12  1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             343  | 14  90  91  101 101 104 114 112 119 130 144 144 173 172 178 183 180 193 190 190 166 180 197 196 140 141 163 171 165 185 343 343 
  Greatest Support         235  | 40  40  26  40  40  86  88  85  90  90  90  84  104 104 95  116 116 116 116 116 116 116 136 170 118 148 150 150 150 160 235 235 
  Greatest Overweight (x)  4    | .   4   3   3   2   2   1   1   1   1   2   2   1   1   1   2   1   1   1   2   1   1   3   3   1   .   1   1   1   1   1   1   
  Average Overweight (x)   1    | .   1   3   2   2   1   1   1   1   1   .   1   1   1   1   1   1   1   1   1   .   1   1   1   .   .   .   1   .   1   .   1   
Largest Inventory Capacity 40   | 8   25  25  25  25  25  25  25  25  25  40  25  25  25  25  25  25  25  25  25  25  25  25  40  40  40  40  40  40  40  40  30  
  Average Capacity         26   | 6   18  25  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  25  40  40  40  40  40  40  34  30  
  Most Carried             40   | 6   20  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  26  40  40  40  40  40  40  40  30  
  Average Carried          25   | 3   11  21  24  24  24  24  24  24  24  23  24  24  24  24  24  24  24  24  24  24  24  24  24  34  39  38  38  38  39  32  29  
  Final Capacity           40   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  40  40  40  40  40  40  40  30  30  
  Final Carried            40   | 6   19  23  25  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  24  25  25  26  40  40  40  36  40  37  30  29  

 Class Distribution 
--------------------
 30% | Golem
 16% | Gunner
 12% | Tank
 10% | Scavenger-Golem
 10% | Mutant
  4% | Hauler-Golem
  4% | Hauler-Gunner
  3% | Skirmisher
  3% | Hauler-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Gunner | -9/Materials
            Gunner | -9/Mines
            Gunner | -8/Materials
            Mutant | -7/Factory
            Gunner | -7/Lower Caves
        Skirmisher | -7/Lower Caves
            Mutant | -7/Zion
              Tank | -7/Deep Caves
             Golem | -6/Proximity Caves
             Golem | -6/Factory
             Golem | -6/Lower Caves
             Golem | -6/Lower Caves
             Golem | -6/Data Miner
             Golem | -5/Proximity Caves
   Scavenger-Golem | -5/Factory
   Scavenger-Golem | -5/Upper Caves
   Scavenger-Golem | -5/Upper Caves
   Scavenger-Golem | -5/Zhirov
   Scavenger-Golem | -4/Proximity Caves
             Golem | -4/Factory
             Golem | -4/Armory
      Hauler-Golem | -4/Lab
      Hauler-Golem | -3/Research
      Hauler-Golem | -3/Testing
     Hauler-Gunner | -2/Research
      Hauler-Golem | -2/Quarantine
 Hauler-Skirmisher | -2/Section 7
       Hauler-Tank | -1/Access
     Hauler-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           11226 | 222  341  116  402  .    671  164  247  549  129  1065 295  126  294  65   70   182  65   29   106  .    213  897  872  253  50   888  259  154  249  110  2143 
  Remotely                 1763  | .    .    .    .    .    .    79   .    .    .    377  .    .    .    .    .    .    .    .    .    .    103  179  .    .    .    663  .    .    .    .    362  
Salvage Created            25280 | .    573  93   1353 144  1402 258  134  552  .    1215 516  758  721  188  343  411  380  286  133  .    343  2049 1691 320  654  2902 2238 1369 765  792  2697 
  Parts                    1172  | .    36   13   84   12   93   12   15   14   .    25   24   33   35   5    18   22   15   9    2    .    23   101  92   24   19   151  82   61   24   37   91   
Haulers Intercepted        5     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           7     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      147   | .    .    .    .    .    .    .    15   7    5    .    31   .    29   6    .    22   .    9    2    .    21   .    .    .    .    .    .    .    .    .    .    
  Prevented                10    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  422  | .   14  4   29  4   25  6   4   14  .   54  12  10  18  3   4   11  6   4   2   .   15  23  27  4   6   39  24  14  9   10  27  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     112  | .   14  4   24  4   19  6   4   7   .   4   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   6   .   .   .   .   12  
  Cannons                  196  | .   .   .   .   .   .   .   .   .   .   .   6   8   9   3   4   9   6   4   2   .   6   23  13  4   4   31  22  13  9   10  10  
  AOE                      96   | .   .   .   5   .   5   .   .   7   .   44  6   .   8   .   .   2   .   .   .   .   9   .   6   .   .   .   1   .   .   .   3   
Classes Destroyed          32   | .   2   2   8   .   1   .   1   3   .   5   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   4   1   1   .   .   1   
  Worker                   17   | .   .   .   2   1   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   2   .   .   .   4   
  Builder                  8    | .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Tunneler                 6    | .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Recycler                 12   | .   .   .   3   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   1   .   3   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 9    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   3   .   .   .   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   .   .   4   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   3   .   .   1   1   .   .   .   .   
  Swarmer                  72   | .   .   3   10  4   5   4   4   1   .   .   5   .   5   .   .   4   .   .   .   .   10  5   4   .   .   8   .   .   .   .   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Grunt                    124  | .   14  1   10  .   12  1   .   10  .   .   5   6   7   3   .   2   3   3   .   .   1   5   6   3   4   9   6   5   2   6   .   
  Brawler                  7    | .   .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Duelist                  14   | .   .   .   .   .   3   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Protector                3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   32   | .   .   .   7   .   3   .   .   .   .   .   1   .   1   .   .   1   .   1   .   .   .   7   1   .   .   3   4   .   2   1   .   
  Specialist               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   2   .   .   
  Hunter                   23   | .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   2   .   2   2   2   .   2   2   4   2   1   .   .   
  Programmer               34   | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   2   1   .   .   .   .   4   2   .   .   6   6   6   .   3   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Q-Series        25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Light                  7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                40   | .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           36   | .   3   3   5   5   12  5   4   9   .   36  7   5   8   2   1   4   4   3   2   .   7   7   8   3   3   8   5   4   5   6   5   
  Combat Bots Only         35   | .   2   3   5   4   6   4   4   8   .   35  7   4   8   2   1   4   4   3   2   .   7   6   6   3   2   6   4   4   5   6   5   
Max Kills in Single Turn   19   | .   1   1   4   3   5   2   2   6   .   19  4   2   3   1   1   1   2   1   1   .   5   2   3   1   2   2   3   1   1   1   1   
  Gunslinging              1    | .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 19   | .   .   .   4   .   2   .   .   5   .   19  4   .   3   .   .   1   .   .   .   .   5   .   3   .   .   .   1   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)
  A5 (-4/Lab)
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        2733  | .     68    53    99    7     86    34    14    40    .     142   89    70    109   24    68    39    43    11    36    .     43    115   78    25    34    507   150   103   190   40    416   
  Missed                   884   | .     18    10    31    3     18    9     4     8     .     31    33    17    36    7     15    15    12    8     20    .     22    42    27    9     12    174   51    41    62    11    138   
  Intercepted              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Damage Taken               33670 | .     624   545   778   31    998   400   148   490   .     3525  873   1002  1676  319   2476  437   530   45    262   .     327   801   1108  321   364   4891  2371  1241  1508  464   5115  
  Core                     3252  | .     138   59    86    6     108   60    30    111   .     354   92    97    222   19    138   75    18    18    32    .     .     98    46    14    15    208   63    54    253   155   683   
  Absorbed by Shields      7073  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     477   234   .     .     1843  240   .     1174  240   2865  
  Reduced by Siege Mode    341   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    32    .     .     .     .     .     .     .     298   
  Redirected to Shielding  535   | .     .     25    .     .     .     .     .     .     .     110   .     131   178   .     .     .     .     .     .     .     .     .     .     .     .     91    .     .     .     .     .     
  Ignored by Resistances   3715  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     105   10    57    .     71    270   267   67    76    589   32    281   496   176   1218  
  Regen/Repaired (Parts)   4401  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     107   66    1374  875   596   173   385   825   
Core Remaining (%)         63    | 100   .     21    .     77    80    .     .     .     .     .     7     .     .     .     .     35    .     .     .     .     93    .     .     77    .     82    .     .     74    .     47    
Volleys Fired              1144  | .     49    22    60    4     54    12    4     21    .     97    14    34    24    9     22    17    38    8     6     .     15    79    78    18    18    141   67    42    33    20    138   
  Largest                  4     | .     2     2     3     3     3     3     3     3     .     3     3     3     3     3     3     3     3     3     3     .     3     3     3     4     3     4     4     4     4     4     4     
  Hottest                  480   | .     40    40    155   135   135   84    84    150   .     150   75    75    82    75    75    75    75    75    75    .     75    75    120   115   100   180   375   240   195   195   480   
Shots Fired                2846  | .     97    44    177   12    158   36    12    65    .     181   37    64    55    25    44    47    56    25    18    .     35    168   176   54    36    334   202   105   93    64    426   
  Gun                      1102  | .     97    44    174   12    156   36    12    59    .     143   .     .     .     .     .     .     .     .     .     .     .     .     63    9     .     65    .     .     .     .     232   
  Cannon                   1677  | .     .     .     .     .     .     .     .     .     .     9     32    64    49    25    44    45    56    25    18    .     32    168   108   45    36    269   202   105   93    64    188   
  Launcher                 67    | .     .     .     3     .     2     .     .     6     .     29    5     .     6     .     .     2     .     .     .     .     3     .     5     .     .     .     .     .     .     .     6     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  653   | .     97    44    62    .     105   36    12    53    .     47    .     .     .     .     .     .     .     .     .     .     .     .     63    9     .     68    .     .     .     .     57    
  Thermal                  1937  | .     .     .     88    .     .     .     .     .     .     9     32    64    49    25    44    45    56    25    18    .     32    168   108   45    36    266   202   105   93    64    363   
  Explosive                67    | .     .     .     3     .     2     .     .     6     .     29    5     .     6     .     .     2     .     .     .     .     3     .     5     .     .     .     .     .     .     .     6     
  Electromagnetic          160   | .     .     .     24    12    51    .     .     6     .     67    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   29    | .     .     .     .     .     .     .     .     .     .     29    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         104   | .     14    12    13    3     13    12    6     9     .     18    18    23    12    13    13    8     6     10    6     .     5     46    49    10    7     49    28    48    25    44    104   
  Robot Miss Streak        6     | .     3     5     6     3     5     2     2     2     .     4     3     1     2     2     1     4     4     1     2     .     2     1     3     2     2     4     2     1     1     .     3     
  Penetration Max          1     | .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Secondary Targets        28    | .     4     .     4     2     3     5     2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     
    Max Gunslinging Chain  1     | .     1     .     1     1     1     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     
Shots Hit Robots           1696  | .     75    28    85    7     104   28    7     46    .     90    21    45    31    17    36    21    11    18    10    .     17    69    107   30    17    186   113   53    55    26    343   
  Core Hits                966   | .     31    8     53    7     68    11    5     34    .     158   17    18    31    5     17    11    7     5     2     .     17    38    66    15    13    96    48    27    25    17    116   
  Critical Kills           25    | .     1     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     2     10    .     .     .     .     2     
  Critical Parts Destroyed 30    | .     .     1     .     .     3     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     1     .     14    .     .     .     .     .     
  Critical Strikes         75    | .     1     1     5     .     3     1     1     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     17    1     2     33    .     .     .     .     6     
    Burn                   5     | .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     2     
    Destroy                58    | .     1     1     .     .     3     1     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    1     .     31    .     .     .     .     .     
    Blast                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     
    Impale                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              55    | .     .     .     .     .     1     6     .     .     21    3     .     12    7     .     1     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
  Kinetic                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
  Impact                   28    | .     .     .     .     .     1     6     .     .     21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Piercing                 23    | .     .     .     .     .     .     .     .     .     .     3     .     12    7     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           82539 | .     877   286   2402  114   2769  591   136   1711  .     5873  1338  2242  2513  733   1155  1509  842   864   680   .     1800  4619  4243  1060  1146  8152  6202  2598  2987  1562  21535 
  Guns                     19703 | .     868   286   1767  114   2168  591   136   950   .     1531  .     .     .     .     .     .     .     .     .     .     .     .     314   36    .     533   .     .     .     .     10409 
  Cannons                  49490 | .     .     .     .     .     .     .     .     .     .     .     998   1891  1304  733   1084  1344  787   864   680   .     979   4562  3263  1024  1100  7595  5968  2482  2987  1562  8283  
  Explosions               12233 | .     .     .     573   .     565   .     .     761   .     4342  340   .     1139  .     .     165   .     .     .     .     821   .     666   .     46    .     215   .     .     .     2600  
  Melee                    506   | .     .     .     .     .     .     .     .     .     .     .     .     249   70    .     71    .     .     .     .     .     .     .     .     .     .     .     .     116   .     .     .     
  Ramming                  607   | .     9     .     62    .     36    .     .     .     .     .     .     102   .     .     .     .     55    .     .     .     .     57    .     .     .     24    19    .     .     .     243   
  Kinetic                  9412  | .     868   286   751   .     1450  591   136   830   .     519   .     .     .     .     .     .     .     .     .     .     .     .     314   36    .     635   .     116   .     .     2880  
  Thermal                  58271 | .     .     .     762   .     321   .     .     .     .     56    998   1891  1304  733   1084  1344  787   864   680   .     979   4562  3263  1024  1100  7493  6183  2482  2987  1562  15812 
  Explosive                11641 | .     .     .     573   .     244   .     .     761   .     4286  340   .     1139  .     .     165   .     .     .     .     821   .     666   .     46    .     .     .     .     .     2600  
  Electromagnetic          2218  | .     .     .     254   114   718   .     .     120   .     1012  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 390   | .     .     .     .     .     .     .     .     .     .     .     .     249   70    .     71    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         21    | .     .     .     .     .     .     .     .     2     2     .     .     5     .     .     .     2     1     1     1     1     1     2     4     7     .     21    10    14    14    .     .     
  Average Corruption       4     | .     .     .     .     .     .     .     .     1     2     .     .     4     .     .     .     1     1     1     1     1     1     1     3     5     .     11    5     11    14    .     .     
  Corruption Purged        7     | .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  274   | .     .     .     .     .     .     .     .     22    .     .     .     10    .     .     .     6     .     8     6     3     5     8     35    21    .     61    17    46    26    .     .     
    Message Errors         65    | .     .     .     .     .     .     .     .     7     .     .     .     2     .     .     .     1     .     1     2     .     3     2     10    4     .     12    4     10    7     .     .     
    Matter Fused           52    | .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     2     .     2     1     2     1     1     7     5     .     14    2     4     4     .     .     
    Heat Flow Errors       35    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     .     9     3     .     9     3     7     1     .     .     
    Energy Discharges      34    | .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     1     .     1     .     .     1     .     5     4     .     7     3     6     4     .     .     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Parts Fused            7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     3     1     .     .     
    Data Loss (minor)      29    | .     .     .     .     .     .     .     .     2     .     .     .     2     .     .     .     1     .     1     1     .     .     .     4     3     .     6     .     6     3     .     .     
    Data Loss (major)      13    | .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     .     1     .     1     1     .     .     .     .     .     .     2     3     1     .     .     .     
    Misfires               11    | .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     .     .     1     .     .     .     2     .     .     .     1     .     4     .     .     .     
    Alerts                 9     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     1     .     2     .     1     1     .     .     
    Weapon Failures        18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     6     2     3     5     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2943  | .     .     .     70    .     .     .     .     10    .     140   42    203   155   81    11    128   38    16    47    .     68    513   216   .     17    475   166   25    18    6     498   
  Projectiles              2338  | .     .     .     .     .     .     .     .     .     .     .     42    201   126   81    .     72    38    16    47    .     48    500   209   .     17    475   166   25    18    6     251   
  Explosions               575   | .     .     .     70    .     .     .     .     10    .     140   .     .     29    .     .     56    .     .     .     .     20    .     7     .     .     .     .     .     .     .     243   
  Melee                    30    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     11    .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     4     
Knockbacks                 19    | .     1     .     1     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     14    
  Impact                   5     | .     1     .     1     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     13    
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      682   | .     4     .     57    .     41    .     .     .     .     129   15    .     80    .     .     .     .     .     .     .     59    .     229   .     .     .     .     .     .     68    .     
  Shots                    17    | .     .     .     1     .     1     .     .     .     .     4     1     .     3     .     .     .     .     .     .     .     1     .     5     .     .     .     .     .     .     1     .     
  Rammed                   19    | .     2     .     5     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    
Targets Rammed             40    | .     2     .     6     .     3     .     .     .     .     .     .     5     .     .     1     .     3     .     .     .     .     4     .     .     .     3     1     .     .     .     12    
  Kicked                   17    | .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     1     .     3     .     .     .     .     4     .     .     .     3     1     .     .     .     .     
  Crushed                  4     | .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Highest Temperature        402   | .     4     43    356   252   271   122   35    192   .     402   45    97    281   58    .     135   146   103   195   .     153   200   341   211   12    282   300   234   290   276   384   
  Average Temperature      80    | .     2     15    97    107   69    47    15    69    .     85    9     42    52    34    .     46    58    38    30    .     51    68    104   90    6     84    103   70    93    98    99    
  Received Heat Transfer   5520  | .     318   276   210   .     378   153   .     99    .     766   213   414   570   147   .     54    144   .     .     .     .     123   51    9     60    436   156   108   72    75    688   
  Effects                  9     | .     .     .     2     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           6     | .     .     .     1     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (minor)         1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     12    
  Total Turns              295   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    30    .     .     .     .     .     .     .     238   
  Longest Duration         53    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    29    .     .     .     .     .     .     .     53    
Robots Corrupted           7     | .     .     .     .     .     1     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          7     | .     .     .     .     .     1     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              8     | .     .     .     2     .     4     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     
Robots Melted              7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     1     .     .     .     2     
  Combat Hostiles          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     1     .     .     .     2     
  Parts Melted             54    | .     .     .     6     .     .     .     .     .     .     1     1     2     1     .     .     .     1     1     3     .     1     5     .     1     7     7     3     .     2     4     8     
  Heat Transferred         30565 | .     .     .     1776  .     350   .     .     .     .     50    550   950   625   425   875   500   325   450   275   .     400   1925  1508  559   635   4049  2509  753   1299  872   8905  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     .     
Power Chain Reactions      6     | .     .     .     .     .     4     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             1160 | .    165  106  623  337  441  206  .    .    .    .    .    186  .    .    .    .    222  .    .    .    .    594  777  .    217  820  1160 980  589  569  424  
  Initial                  582  | .    .    36   .    242  .    185  .    .    .    .    .    2    .    .    .    .    150  .    .    .    .    192  290  .    .    121  440  582  466  232  293  
  Average                  321  | .    68   34   331  97   272  139  .    .    .    .    .    69   .    .    .    .    129  .    .    .    .    331  554  .    85   477  741  756  464  375  198  
Maximum Alert Level        4    | .    .    .    2    1    2    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    3    .    1    3    4    3    2    2    2    
  Low Security (%)         41   | 100  100  100  25   77   38   81   .    .    .    .    .    100  .    .    .    .    80   .    .    .    .    13   .    .    95   4    .    .    .    .    70   
  Level 1                  24   | .    .    .    36   22   35   18   .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    54   24   .    4    42   .    .    33   65   19   
  Level 2                  24   | .    .    .    38   .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   57   .    .    30   56   39   66   34   10   
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    22   39   60   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          69   | .    7    .    6    1    6    1    .    1    .    .    .    4    .    .    .    .    3    .    .    .    .    5    5    .    .    9    9    6    4    2    .    
  Investigation            17   | .    5    .    3    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    
  Extermination            17   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    3    2    .    .    3    2    3    .    1    .    
  Reinforcement            16   | .    2    .    2    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    4    .    2    .    .    
  Assault                  10   | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    1    2    1    .    .    
  Garrison                 4    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Intercept                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Distress Signals           21   | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   2   .   1   2   .   8   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              575  | .   19  5   43  4   48  7   4   18  .   55  15  13  17  3   4   10  14  3   3   .   15  28  41  4   9   57  30  21  21  13  51  
  Peak Tracking Total      37   | .   3   2   6   3   9   4   4   10  .   37  7   4   7   3   3   4   5   3   2   .   5   7   8   3   2   7   5   5   7   7   9   
  Tactical Retreats        16   | .   .   1   1   .   2   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   2   .   2   3   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Traps Triggered            8    | .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Machines Disabled          49   | .   .   .   6   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   3   4   7   1   14  1   5   2   2   1   
  Max in Single Turn       2    | .   .   .   2   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   1   2   1   1   1   1   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Machines Accessed          72   | .   5   .   9   2   4   4   .   1   .   .   .   2   1   .   4   .   .   .   .   8   .   1   .   1   3   7   2   5   4   8   1   
  Terminals                45   | .   5   .   6   1   3   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   4   2   5   4   6   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Total Hacks                242  | .   18  .   28  7   13  7   .   1   .   .   .   3   1   .   28  .   .   .   .   43  .   4   .   19  9   18  3   15  10  14  1   
  Successful               155  | .   4   .   12  4   4   1   .   1   .   .   .   .   1   .   28  .   .   .   .   43  .   1   .   19  5   10  2   7   5   7   1   
  Failed                   86   | .   13  .   16  3   9   6   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   4   8   1   8   5   7   .   
    Catastrophic           22   | .   5   .   1   1   2   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   2   2   .   .   1   3   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   70   | .   6   .   11  5   11  2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   3   8   1   10  7   3   .   
  Terminals                125  | .   18  .   18  6   11  7   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   7   13  3   15  10  10  1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
Terminal Hacks             129  | .   4   .   3   4   3   1   .   1   .   .   .   .   1   .   28  .   .   .   .   43  .   1   .   19  2   4   1   4   5   4   1   
  Record                   66   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   35  .   .   .   19  .   .   .   .   .   .   1   
  Part Schematic           17   | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Branch Access Points     6    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   2   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   
  Insert Component         7    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   3   .   1   .   
  Terminals                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   3   .   1   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   5   .   7   1   3   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   3   6   2   5   4   5   1   
  Full Trace Events        9    | .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   38   | .   .   .   3   1   1   .   .   .   15  .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   3   .   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Total Allies               15   | .   .   3   .   3   .   .   .   2   4   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            4    | .   .   3   2   3   3   .   .   2   4   4   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      93   | .   .   79  48  40  40  .   .   32  93  93  70  .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   
  Highest-Rated Ally       70   | .   .   31  31  16  16  .   .   16  28  70  70  .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   
Total Orders               10   | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   3   1   .   .   .   1   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   8    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   1   .   .   .   1   .   .   .   .   
Ally Attacks               71   | .   .   .   14  .   32  .   .   2   .   18  4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1254 | .   .   .   233 .   245 .   .   39  .   616 117 .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    13   | .   .   .   2   .   1   .   .   .   .   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       138  | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   2   .   1   .   .   2   2   1   .   1   .   1   2   .   1   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   1   .   .   .   1   .   .   .   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   1   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               53568 | 110  1028 850  2653 1751 1505 819  2617 1962 2815 8439 1838 1212 4304 2089 1244 3173 925  730  783  413  1416 1594 1669 620  325  1939 1187 1077 460  612  1409 
Spaces Moved               19046 | 62   357  552  711  525  484  296  854  719  1128 2724 618  523  1400 1033 248  1151 428  376  374  153  644  553  371  182  179  782  373  421  155  269  401  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8579  | 46   302  .    698  525  484  296  854  719  1128 2571 .    .    .    .    .    .    .    .    .    .    .    44   140  .    .    .    .    .    127  260  385  
  Legs                     9801  | 10   .    .    .    .    .    .    .    .    .    153  618  523  1400 1033 248  1151 428  376  374  153  644  509  231  182  179  782  373  421  13   .    .    
  Wheels                   620   | .    55   552  13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   135  135  135  330  242  238  241  241  241  155  189  189  183  185  183  185  185  185  185  135  185  183  135  135  132  130  184  132  186  141  221  
  Average Speed            209   | 142  223  135  325  330  246  244  241  241  241  230  202  189  185  185  186  185  185  185  193  184  185  191  215  157  132  137  185  172  216  184  221  
  Slowest Speed            480   | 160  480  135  330  330  330  245  241  241  241  245  260  189  189  185  226  185  185  185  242  185  185  320  320  185  132  186  187  186  225  221  221  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Spacefolds               14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    6    
Exploration Rate (%)       56    | 4    74   98   76   98   43   13   92   94   86   87   58   12   99   99   79   91   7    58   57   62   81   21   30   95   10   87   16   49   13   8    14   
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     36    | .    .    .    2    1    1    .    .    1    4    .    .    .    .    .    22   .    .    1    1    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    .    .    1    1    .    1    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    .    1    .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             30    | .    .    2    .    1    .    .    3    3    4    .    3    .    4    2    .    1    .    2    2    .    3    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 397   | .    .    .    .    .    1    5    .    .    3    35   .    12   6    1    1    30   27   .    .    .    3    57   17   .    3    47   37   28   8    52   24   
Terrain Destroyed          1022  | .    .    .    32   .    26   5    .    17   3    76   41   23   75   8    3    55   39   5    7    .    59   85   98   3    20   89   86   42   22   58   45   
  Melee                    9     | .    .    .    .    .    1    5    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               604   | .    .    .    1    .    3    .    .    .    .    35   10   23   24   8    3    25   39   5    7    .    14   85   35   3    11   86   65   42   22   24   34   
  AOE                      402   | .    .    .    31   .    22   .    .    17   .    41   31   .    51   .    .    30   .    .    .    .    45   .    59   .    9    .    21   .    .    34   11   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      30630 | 80   496  619  927  538  674  360  1404 899  1194 4732 1181 671  3050 1194 992  2159 511  396  423  285  841  983  1136 489  239  1399 728  697  232  353  748  
  Wait                     8727  | 6    62   23   40   2    62   1    540  116  16   1716 522  24   1568 133  669  963  23   .    18   118  165  257  556  243  26   342  235  160  9    28   84   
  Move                     18990 | 61   357  551  710  524  483  295  853  718  1127 2723 617  522  1399 1032 247  1150 427  375  373  152  643  552  370  181  178  781  372  420  144  262  391  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  483   | 6    17   9    44   4    23   14   2    5    11   50   13   22   6    5    16   3    5    4    3    2    2    16   34   22   6    39   14   25   9    14   38   
  Fast Attach              111   | 6    1    1    5    .    3    .    .    1    2    18   .    6    3    2    5    1    1    .    5    3    1    8    10   4    1    6    3    4    4    3    4    
  Attach                   114   | .    2    7    4    .    4    3    .    1    4    19   .    3    1    2    3    .    1    1    .    2    .    2    16   3    1    4    4    6    3    6    12   
  Detach                   46    | .    .    2    .    .    .    .    .    .    .    1    .    2    3    .    1    2    .    .    .    .    2    3    4    1    .    9    3    2    3    3    5    
  Swap                     342   | 1    3    4    11   .    18   15   3    25   .    39   4    9    15   3    4    12   5    1    4    1    8    33   18   3    3    34   13   7    11   4    31   
  Drop                     566   | .    4    .    47   4    23   14   2    5    13   62   11   32   21   8    23   11   8    7    14   7    5    29   50   14   6    40   16   28   16   13   33   
  Fire                     1144  | .    49   22   60   4    54   12   4    21   .    97   14   34   24   9    22   17   38   8    6    .    15   79   78   18   18   141  67   42   33   20   138  
  Melee                    54    | .    .    .    .    .    1    6    .    .    21   3    .    12   7    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Ram                      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     17    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    1    .    3    .    .    .    .    4    .    .    .    3    1    .    .    .    .    
  Crush                    21    | .    .    .    6    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   14    | .    .    .    .    .    .    .    .    7    .    4    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp / Ext)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x3 / Upp x2 / *Arm)
-4/Armory
-4/Lab
-3/Research (discovered 3 exits: *Res / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: Sur x2)
By MAIN.C's Side

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 15)
   111 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   461 | -10/Materials      | Discovered new exit (range 5)
   666 | -10/Materials      | Central database locked down
   836 | -10/Materials      | Discovered new exit (range 14)
   943 | -10/Materials      | Core integrity fell below 50%
  1122 | -10/Materials      | Discovered new exit (range 13)
  1139 | -10/Materials      | Entered Mines
  1398 | -10/Mines          | Lost 6 parts (1p1n3u1w)
  1464 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1490 | -10/Mines          | Discovered new exit (range 15)
  1523 | -10/Mines          | Learned 8 Materials zone layouts
  1555 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1701 | -10/Mines          | Discovered new exit (range 12)
  1781 | -10/Mines          | Learned Materials interactive machine intel
  1821 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1821 | -10/Mines          | Discovered new exit (range 5)
  1989 | -10/Mines          | Entered Materials
  1989 | -9/Materials       | Accompanied by 2 allies
  1989 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1990 | -9/Materials       | Identified exit to Mines
  1990 | -9/Materials       | Identified exit to Materials
  1991 | -9/Materials       | Loaded intel: 18 interactive machine locations
  1994 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2437 | -9/Materials       | Build established: Tank
  2735 | -9/Materials       | Discovered exit to Materials (range 11)
  3482 | -9/Materials       | Build established: Gunner
  3865 | -9/Materials       | Discovered exit to Materials (range 14)
  4389 | -9/Materials       | First assault squad dispatched
  4642 | -9/Materials       | Entered Mines
  4653 | -9/Mines           | Met a Derelict shopkeep closing up shop
  4785 | -9/Mines           | Found a hidden stash of uninstalled traps
  4993 | -9/Mines           | Discovered exit to Materials (range 8)
  5534 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  6267 | -9/Mines           | Discovered exit to Materials (range 14)
  6393 | -9/Mines           | Entered Materials
  6393 | -8/Materials       | Accompanied by 3 allies
  6393 | -8/Materials       | Evolved 2 slots: Propulsion x2
  6552 | -8/Materials       | Lost 4 allies
  6651 | -8/Materials       | Garrison activated, responded to threat
  7202 | -8/Materials       | Discovered new exit (range 4)
  7898 | -8/Materials       | Entered Factory
  7898 | -7/Factory         | Evolved 2 slots: Utility x2
  8149 | -7/Factory         | Identified exit to Storage
  8149 | -7/Factory         | Identified exit to Lower Caves
  8717 | -7/Factory         | Entered Lower Caves
  8753 | -7/Lower Caves     | Learned Factory terminal intel
  8767 | -7/Lower Caves     | Learned Factory stockpile data
 11224 | -7/Lower Caves     | Discovered new exit (range 7)
 11334 | -7/Lower Caves     | Entered another Lower Caves area
 11335 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11336 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 11384 | -7/Lower Caves     | Destroyed 8 combat bots
 11390 | -7/Lower Caves     | Lost 3 allies
 11430 | -7/Lower Caves     | Discovered new exit (range 18)
 11648 | -7/Lower Caves     | Build established: Skirmisher
 12655 | -7/Lower Caves     | Learned Factory terminal intel
 12845 | -7/Lower Caves     | Learned location of Extension (-5)
 13168 | -7/Lower Caves     | Discovered new exit (range 13)
 13296 | -7/Lower Caves     | Entered Zion
 13394 | -7/Zion            | System corruption cleaned by Quarantine Array
 13595 | -7/Zion            | Found CR-A16's Pointy Stick
 13616 | -7/Zion            | Build established: Mutant
 13661 | -7/Zion            | Gained Derelict followers
 13700 | -7/Zion            | Discovered new exit (range 10)
 13941 | -7/Zion            | Learned location of Storage (-7)
 14102 | -7/Zion            | Learned location of Warlord (-4)
 14893 | -7/Zion            | Given the Hacking Drone Bay
 14893 | -7/Zion            | Found Prototype Device
 14906 | -7/Zion            | Learned location of Recycling (-7)
 16089 | -7/Zion            | Discovered new exit (range 5)
 16092 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 16111 | -7/Zion            | Entered Deep Caves
 16111 | -7/Deep Caves      | Accompanied by 4 allies
 16615 | -7/Deep Caves      | Attacked by Z-Imprinter
 16659 | -7/Deep Caves      | Lost 3 allies
 16662 | -7/Deep Caves      | Destroyed Z-Imprinter
 16730 | -7/Deep Caves      | Build established: Tank
 16884 | -7/Deep Caves      | Found Prototype Protection
 16884 | -7/Deep Caves      | Identified Zio. Weapon Casing
 16893 | -7/Deep Caves      | Found Prototype Protection
 16893 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 17142 | -7/Deep Caves      | Lost 3 parts (1n2u)
 17246 | -7/Deep Caves      | Found Zio. Heavy Carapace
 18419 | -7/Deep Caves      | Discovered new exit (range 6)
 19092 | -7/Deep Caves      | Found Zio. Weapon Casing
 19250 | -7/Deep Caves      | Found Zio. Heavy Carapace
 19265 | -7/Deep Caves      | Found Zio. Weapon Casing
 19572 | -7/Deep Caves      | Build established: Gunner
 19624 | -7/Deep Caves      | Found Zio. Weapon Casing
 19983 | -7/Deep Caves      | Spotted AG-97043
 20033 | -7/Deep Caves      | Core integrity fell below 50%
 20039 | -7/Deep Caves      | Destroyed AG-97043
 20297 | -7/Deep Caves      | Build established: Tank
 22693 | -7/Deep Caves      | Spotted AG-44081
 22730 | -7/Deep Caves      | Destroyed AG-44081
 22755 | -7/Deep Caves      | Lost 3 parts (1n1u1w)
 23061 | -7/Deep Caves      | Build established: Gunner
 23227 | -7/Deep Caves      | Triggered Deep Caves wall
 23227 | -7/Deep Caves      | Spotted AS-82879
 23234 | -7/Deep Caves      | Spotted AS-75210
 23241 | -7/Deep Caves      | Destroyed AS-82879
 23262 | -7/Deep Caves      | Destroyed 35 combat bots
 23286 | -7/Deep Caves      | Exposed GOLEM chamber
 23289 | -7/Deep Caves      | Destroyed AS-75210
 23344 | -7/Deep Caves      | Found GOLEM Unit
 23362 | -7/Deep Caves      | Found Prototype Storage
 23362 | -7/Deep Caves      | Identified Lightpack 2.0
 23562 | -7/Deep Caves      | Found GOLEM Unit
 23568 | -7/Deep Caves      | Found GOLEM Unit
 23574 | -7/Deep Caves      | Found GOLEM Unit
 24020 | -7/Deep Caves      | Build established: Golem
 24384 | -7/Deep Caves      | Found GOLEM Unit
 24389 | -7/Deep Caves      | Found GOLEM Unit
 24550 | -7/Deep Caves      | Entered Proximity Caves
 24550 | -6/Proximity Caves | Accompanied by 1 ally
 24550 | -6/Proximity Caves | Learned Factory terminal intel
 25310 | -6/Proximity Caves | Spotted B-75 Beast
 25315 | -6/Proximity Caves | Destroyed B-75 Beast
 25339 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 25362 | -6/Proximity Caves | Core integrity fell below 20%
 25389 | -6/Proximity Caves | Destroyed 7 combat bots
 26328 | -6/Proximity Caves | Discovered new exit (range 16)
 26388 | -6/Proximity Caves | Entered Factory
 26388 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 26390 | -6/Factory         | Loaded intel: 26 terminal locations
 26653 | -6/Factory         | Discovered new exit (range 4)
 26753 | -6/Factory         | Identified Hacking Drone Bay
 26890 | -6/Factory         | Found Prototype Processor
 26924 | -6/Factory         | Identified Exp. Targeting Computer
 26946 | -6/Factory         | Discovered new exit (range 8)
 27251 | -6/Factory         | Identified exit to Factory
 27408 | -6/Factory         | Identified exit to Lower Caves
 27600 | -6/Factory         | Entered Lower Caves
 27603 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 27636 | -6/Lower Caves     | Destroyed 8 combat bots
 28490 | -6/Lower Caves     | Spotted B-75 Beast
 28552 | -6/Lower Caves     | Destroyed B-75 Beast
 28582 | -6/Lower Caves     | Lost 3 parts (1p1n1u)
 30775 | -6/Lower Caves     | Learned Factory security intel
 30912 | -6/Lower Caves     | Build established: Scavenger-Golem
 31634 | -6/Lower Caves     | Build established: Golem
 31857 | -6/Lower Caves     | Discovered new exit (range 9)
 31872 | -6/Lower Caves     | Identified exit to Lower Caves
 31904 | -6/Lower Caves     | Entered another Lower Caves area
 32106 | -6/Lower Caves     | Discovered exit to Factory (range 10)
 32386 | -6/Lower Caves     | Found Alien Artifact
 32386 | -6/Lower Caves     | Identified Core Expander
 32386 | -6/Lower Caves     | Installed Core Expander, added new Utility slot
 33420 | -6/Lower Caves     | Discovered new exit (range 15)
 33500 | -6/Lower Caves     | Encountered a Warlord checkpoint
 33991 | -6/Lower Caves     | Identified exit to Data Miner
 33993 | -6/Lower Caves     | Entered Data Miner
 33993 | -6/Data Miner      | Discovered new exit (range 7)
 34029 | -6/Data Miner      | Met Data Miner
 34066 | -6/Data Miner      | Learned location of Section 7 (-2)
 34066 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 34104 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 34140 | -6/Data Miner      | Interfaced with the Data Conduit
 34196 | -6/Data Miner      | Core integrity fell below 50%
 34260 | -6/Data Miner      | Lost 6 parts (1p2n2u1w)
 35039 | -6/Data Miner      | Found Exp. Thermal Shield
 35060 | -6/Data Miner      | Found Exp. Thermal Shield
 35208 | -6/Data Miner      | Build established: Scavenger-Golem
 35230 | -6/Data Miner      | Identified exit to Proximity Caves
 35237 | -6/Data Miner      | Entered Proximity Caves
 35542 | -5/Proximity Caves | Build established: Golem
 35592 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 35758 | -5/Proximity Caves | Spotter reported a threat
 36112 | -5/Proximity Caves | Spotted B-75 Beast
 36645 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 38410 | -5/Proximity Caves | Entered Factory
 38410 | -5/Factory         | Evolved 2 slots: Utility x2
 38411 | -5/Factory         | Identified exit to Upper Caves
 38411 | -5/Factory         | Identified exit to Extension
 38413 | -5/Factory         | Loaded intel: 260 machine locations
 38414 | -5/Factory         | Loaded intel: 28 terminal locations
 38957 | -5/Factory         | Build established: Scavenger-Golem
 39257 | -5/Factory         | Intercept squad dispatched
 39281 | -5/Factory         | Spotted Tracker
 39290 | -5/Factory         | Destroyed Tracker
 39314 | -5/Factory         | Found Exp. Phase Shifter
 39321 | -5/Factory         | Spotted Combat Programmer
 39335 | -5/Factory         | Entered Upper Caves
 39794 | -5/Upper Caves     | Learned Factory machine intel
 39812 | -5/Upper Caves     | Discovered new exit (range 13)
 40062 | -5/Upper Caves     | Identified exit to Upper Caves
 40065 | -5/Upper Caves     | Entered another Upper Caves area
 40118 | -5/Upper Caves     | Encountered a Warlord checkpoint
 40499 | -5/Upper Caves     | Discovered new exit (range 9)
 40844 | -5/Upper Caves     | Spotted B-75 Beast
 40846 | -5/Upper Caves     | Identified exit to Zhirov
 40848 | -5/Upper Caves     | Entered Zhirov
 40850 | -5/Zhirov          | Discovered new exit (range 3)
 40883 | -5/Zhirov          | Met Zhirov
 40970 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 40998 | -5/Zhirov          | Found Alien Artifact
 40998 | -5/Zhirov          | Identified Integrated Reactor
 40998 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 41028 | -5/Zhirov          | Found Alien Artifact
 41151 | -5/Zhirov          | Identified exit to Proximity Caves
 41261 | -5/Zhirov          | Entered Proximity Caves
 41467 | -4/Proximity Caves | Identified exit to Factory
 41629 | -4/Proximity Caves | Spotter reported a threat
 42162 | -4/Proximity Caves | Learned Research stockpile data
 42392 | -4/Proximity Caves | Destroyed 7 combat bots
 42677 | -4/Proximity Caves | Entered Factory
 42677 | -4/Factory         | Evolved 2 slots: Utility x2
 42678 | -4/Factory         | Loaded intel: 238 machine locations
 42679 | -4/Factory         | Loaded intel: 26 terminal locations
 42957 | -4/Factory         | Identified exit to Upper Caves
 42957 | -4/Factory         | Identified exit to Armory
 43173 | -4/Factory         | Discovered new exit (range 5)
 43179 | -4/Factory         | Identified exit to Research
 43334 | -4/Factory         | Build established: Golem
 43429 | -4/Factory         | Discovered exit to Research (range 10)
 43500 | -4/Factory         | Discovered exit to Research (range 15)
 44209 | -4/Factory         | First assault squad dispatched
 44271 | -4/Factory         | Entered Armory
 44272 | -4/Armory          | Loaded intel: 72 machine locations
 44360 | -4/Armory          | Build established: Scavenger-Golem
 44766 | -4/Armory          | Lost 3 parts (2u1w)
 45437 | -4/Armory          | Identified Transdimensional Reconstructor
 45437 | -4/Armory          | Warped through subspace to slip node
 45437 | -4/Armory          | Discovered new exit (range 1)
 45437 | -4/Armory          | Identified exit to Lab
 45521 | -4/Armory          | First assault squad dispatched
 45564 | -4/Armory          | Build established: Golem
 45940 | -4/Armory          | Entered Lab
 45942 | -4/Lab             | Discovered exit to Research (range 8)
 45955 | -4/Lab             | Hidden lab's door opened automatically
 45955 | -4/Lab             | Sensor layout match revealed
 45956 | -4/Lab             | Gained access to the hidden lab's interior
 46075 | -4/Lab             | Disabled Active System Cloaker
 46081 | -4/Lab             | MAIN.C forces arrive to investigate
 46123 | -4/Lab             | Found Alien Artifact
 46134 | -4/Lab             | Found Transdimensional Reconstructor
 46145 | -4/Lab             | Found Alien Artifact
 46145 | -4/Lab             | Identified Integrated Dissipator
 46145 | -4/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 46151 | -4/Lab             | Found Core Expander
 46151 | -4/Lab             | Installed Core Expander, added new Weapon slot
 46167 | -4/Lab             | Detected by scanners
 46178 | -4/Lab             | Found Prototype Hackware
 46182 | -4/Lab             | Found Prototype Protection
 46185 | -4/Lab             | Found Prototype Energy Cannon
 46187 | -4/Lab             | Confronted by A5
 46212 | -4/Lab             | Destroyed A5
 46222 | -4/Lab             | Found Prototype Energy Cannon
 46227 | -4/Lab             | Build established: Hauler-Golem
 46241 | -4/Lab             | Found Prototype Protection
 46257 | -4/Lab             | Decrypted terminal
 46257 | -4/Lab             | Acquired modification code for an L2 power cell
 46258 | -4/Lab             | Identified Hvy. Regenerative Plating
 46259 | -4/Lab             | Identified Med. Regenerative Plating
 46261 | -4/Lab             | Identified Warp Cannon
 46263 | -4/Lab             | Identified Potential Cannon
 46287 | -4/Lab             | Found Exp. System Shield
 46317 | -4/Lab             | Found Prototype Special Weapon
 46560 | -4/Lab             | Entered Research
 46560 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 46562 | -3/Research        | Loaded intel: 93 machine locations
 46583 | -3/Research        | Identified Deep Network Scanner
 46583 | -3/Research        | Identified Core Reset Matrix
 46748 | -3/Research        | Identified exit to Testing
 46882 | -3/Research        | Discovered new exit (range 9)
 46885 | -3/Research        | Entered Testing
 46886 | -3/Testing         | Loaded intel: 54 machine locations
 46941 | -3/Testing         | Identified exit to Research
 47050 | -3/Testing         | Build established: Hacker-Golem
 47053 | -3/Testing         | Found Prototype Energy Cannon
 47126 | -3/Testing         | Identified Hpw. Disruptor Cannon
 47234 | -3/Testing         | Found Prototype Ballistic Gun
 47293 | -3/Testing         | Found Prototype Hackware
 47337 | -3/Testing         | Spotted Striker
 47337 | -3/Testing         | Spotted Striker
 47451 | -3/Testing         | Identified Ghost Barrier
 47513 | -3/Testing         | Destroyed Striker
 47531 | -3/Testing         | Destroyed Striker
 47573 | -3/Testing         | Spotted Alpha 7
 47601 | -3/Testing         | Destroyed Alpha 7
 47610 | -3/Testing         | Found Prototype Energy Gun
 47619 | -3/Testing         | Stole the SGEMP Prototype
 47800 | -3/Testing         | Build established: Hauler-Golem
 47826 | -3/Testing         | Identified Gui. Remote Datajack
 47829 | -3/Testing         | Identified Hyp. Multirail
 47832 | -3/Testing         | Found Prototype Hackware
 47849 | -3/Testing         | Identified System Mapper
 48130 | -3/Testing         | Found Prototype Device
 48131 | -3/Testing         | Identified Exp. Hardlight Generator
 48163 | -3/Testing         | Intercept squad dispatched
 48168 | -3/Testing         | Spotted Tracker
 48170 | -3/Testing         | Spotted Tracker
 48180 | -3/Testing         | Destroyed Tracker
 48191 | -3/Testing         | Spotted Combat Programmer
 48191 | -3/Testing         | Spotted Combat Programmer
 48193 | -3/Testing         | System corruption reached 10%
 48197 | -3/Testing         | Destroyed Tracker
 48203 | -3/Testing         | Found Exp. Phase Shifter
 48210 | -3/Testing         | Destroyed Combat Programmer
 48217 | -3/Testing         | Destroyed Combat Programmer
 48253 | -3/Testing         | Found Prototype Device
 48253 | -3/Testing         | Identified 2N-1CE's Frost Array
 48282 | -3/Testing         | Found Prototype Launcher
 48282 | -3/Testing         | Identified Z-bomb Delivery System
 48338 | -3/Testing         | Found Exp. Signal Interpreter
 48385 | -3/Testing         | First assault squad dispatched
 48409 | -3/Testing         | Spotted Alpha 7
 48507 | -3/Testing         | Found Prototype Energy Gun
 48538 | -3/Testing         | Identified Tachyon Dispersion Ray
 48559 | -3/Testing         | Identified Enh. Gamma Rifle
 48621 | -3/Testing         | Build established: Hauler-Gunner
 48824 | -3/Testing         | Entered Research
 48824 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 48825 | -2/Research        | Loaded intel: 126 machine locations
 48923 | -2/Research        | Identified exit to Quarantine
 49509 | -2/Research        | Garrison activated, responded to threat
 50010 | -2/Research        | System corruption reached 10%
 50011 | -2/Research        | Entered Quarantine
 50012 | -2/Quarantine      | Loaded intel: 69 machine locations
 50090 | -2/Quarantine      | Found Alien Slashing Weapon
 50203 | -2/Quarantine      | Build established: Hauler-Golem
 50311 | -2/Quarantine      | First assault squad dispatched
 50681 | -2/Quarantine      | Found Alien Impact Weapon
 50747 | -2/Quarantine      | Identified Sigix Broadsword
 50750 | -2/Quarantine      | Identified Core Stripper
 50763 | -2/Quarantine      | Spotted Fortress
 50779 | -2/Quarantine      | Destroyed Fortress
 50784 | -2/Quarantine      | Found Exp. EM Disruption Field
 50815 | -2/Quarantine      | Found Prototype Protection
 50818 | -2/Quarantine      | Found Vortex Chain Reactor
 50827 | -2/Quarantine      | Found Vortex Chain Reactor
 50839 | -2/Quarantine      | Found Exp. Force Field
 50937 | -2/Quarantine      | Discovered new exit (range 6)
 50943 | -2/Quarantine      | Identified exit to Section 7
 51088 | -2/Quarantine      | Entered Section 7
 51089 | -2/Section 7       | Loaded intel: 137 machine locations
 51096 | -2/Section 7       | Spotted S7 Guard
 51110 | -2/Section 7       | Destroyed S7 Guard
 51125 | -2/Section 7       | Found Alien Artifact
 51125 | -2/Section 7       | Identified Core Membrane
 51125 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 51141 | -2/Section 7       | Found Hvy. Regenerative Plating
 51315 | -2/Section 7       | Identified exit to Access
 51338 | -2/Section 7       | First assault squad dispatched
 51366 | -2/Section 7       | Found Alien Artifact
 51366 | -2/Section 7       | Identified Spacefold Activator
 51547 | -2/Section 7       | Spotted B-90 Cyclops
 51548 | -2/Section 7       | Entered Access
 51548 | -1/Access          | Evolved 1 slot: Propulsion x1
 51549 | -1/Access          | Loaded intel: 118 machine locations
 51780 | -1/Access          | Fabricated Cargo Storage Unit (x1)
 51794 | -1/Access          | Identified Centrium Heavy Armor Plating
 51892 | -1/Access          | Build established: Hauler-Tank
 52052 | -1/Access          | Spotted B-99 Colossus
 52146 | -1/Access          | Discovered new exit (range 7)
 52160 | -1/Access          | Entered Command
 52161 | -1/Command         | Loaded intel: 56 machine locations
 52428 | -1/Command         | Spotted Combat Programmer
 52513 | -1/Command         | Met MAIN.C
 52575 | -1/Command         | Destroyed MAIN.C Shell
 52575 | -1/Command         | 0b10 Conduit disabled
 52578 | -1/Command         | MAIN.C activated Command garrisons
 52579 | -1/Command         | Surrendered to MAIN.C
 52579 | -1/Command         | Loaded intel: 55 machine locations
 52579 | -1/Command         | Loaded intel: 110 trap records
 52579 | -1/Command         | Identified exit to Surface
 52579 | -1/Command         | Discovered exit to Surface (range 91)
 52579 | -1/Command         | Discovered exit to Surface (range 52)
 52713 | -1/Command         | Found Prototype Device
 52714 | -1/Command         | Identified AEGIS Remote Shield
 52720 | -1/Command         | Found Zero-point Reactor
 52725 | -1/Command         | Found Vortex Chain Reactor
 52732 | -1/Command         | Found Exp. Weapon Cycler
 52736 | -1/Command         | Found Exp. Weapon Cycler
 52756 | -1/Command         | Found Adv. Particle Accelerator
 52931 | -1/Command         | MAIN.C activated Command garrisons
 52970 | -1/Command         | Unknown forces attacked Command
 52970 | -1/Command         | Spotted EQ-001
 52970 | -1/Command         | Spotted EQ-005
 52970 | -1/Command         | Spotted EQ-000
 52970 | -1/Command         | Spotted EQ-003
 52970 | -1/Command         | Spotted EQ-006
 52970 | -1/Command         | Spotted EQ-017
 52970 | -1/Command         | Spotted EQ-004
 52970 | -1/Command         | Spotted EQ-002
 52972 | -1/Command         | Spotted EQ-015
 52975 | -1/Command         | Destroyed EQ-000
 52988 | -1/Command         | Destroyed EQ-006
 52996 | -1/Command         | Destroyed EQ-001
 53026 | -1/Command         | Found Exp. Core Analyzer
 53056 | -1/Command         | Spotted EQ-018
 53056 | -1/Command         | Spotted EQ-019
 53056 | -1/Command         | Spotted EQ-020
 53063 | -1/Command         | Destroyed EQ-020
 53070 | -1/Command         | Destroyed EQ-019
 53136 | -1/Command         | Spotted EQ-035
 53151 | -1/Command         | Destroyed EQ-035
 53151 | -1/Command         | Spotted EQ-013
 53154 | -1/Command         | Spotted EQ-025
 53163 | -1/Command         | Destroyed EQ-013
 53164 | -1/Command         | Spotted EQ-038
 53164 | -1/Command         | Spotted EQ-039
 53164 | -1/Command         | Spotted EQ-046
 53171 | -1/Command         | Destroyed EQ-039
 53174 | -1/Command         | Destroyed EQ-046
 53198 | -1/Command         | Spotted EQ-024
 53220 | -1/Command         | Spotted EQ-026
 53229 | -1/Command         | Spotted EQ-044
 53232 | -1/Command         | Found Exp. Core Analyzer
 53238 | -1/Command         | Destroyed EQ-026
 53266 | -1/Command         | Destroyed EQ-044
 53274 | -1/Command         | Spotted EQ-075
 53277 | -1/Command         | Destroyed EQ-075
 53278 | -1/Command         | Spotted EQ-041
 53281 | -1/Command         | Spotted EQ-061
 53285 | -1/Command         | Destroyed EQ-061
 53290 | -1/Command         | Spotted EQ-063
 53301 | -1/Command         | Destroyed EQ-041
 53311 | -1/Command         | Destroyed EQ-063
 53341 | -1/Command         | Build established: Hauler-Gunner
 53374 | -1/Command         | Spotted EQ-045
 53381 | -1/Command         | Destroyed EQ-045
 53385 | -1/Command         | Spotted EQ-087
 53385 | -1/Command         | Spotted EQ-093
 53385 | -1/Command         | Spotted EQ-086
 53385 | -1/Command         | Spotted EQ-084
 53385 | -1/Command         | Spotted EQ-085
 53387 | -1/Command         | Spotted EQ-073
 53390 | -1/Command         | Destroyed EQ-093
 53391 | -1/Command         | Spotted EQ-100
 53397 | -1/Command         | Core integrity fell below 50%
 53398 | -1/Command         | Destroyed EQ-087
 53400 | -1/Command         | Destroyed EQ-100
 53430 | -1/Command         | Spotted EQ-082
 53451 | -1/Command         | Spotted EQ-104
 53464 | -1/Command         | Destroyed EQ-104
 53473 | -1/Command         | Spotted EQ-089
 53476 | -1/Command         | Destroyed EQ-089
 53494 | -1/Command         | Spotted EQ-111
 53494 | -1/Command         | Spotted EQ-112
 53503 | -1/Command         | All MAIN.C guards destroyed
 53504 | -1/Command         | Destroyed EQ-112
 53512 | -1/Command         | Spotted EQ-103
 53515 | -1/Command         | Spotted EQ-129
 53518 | -1/Command         | Destroyed EQ-111
 53543 | -1/Command         | Spotted EQ-051
 53555 | -1/Command         | Destroyed EQ-129
 53563 | -1/Command         | Spotted EQ-076
 53566 | -1/Command         | Spotted EQ-074
 53567 | -1/Command         | Spotted EQ-116
 53567 | -1/Command         | Destroyed EQ-077
 53568 | -1/Command         | Attackers retreated from Command
 53569 | ***                | Fortifying 0b10!

 Last Messages 
---------------
53564_ Slug penetrates MAIN.C.
53564_ MAIN.C knocked back.
53565_ Penetrated by Slug.
53565_ Slug penetrates MAIN.C.
53565_ Micro-nuke intercepted.
53566_ Destroyed Lgt. Antimatter Cannon.
53566_ Swarm Drone destroyed.
53567_ Slug penetrates Reinforced Barrier. <x2>
53567_ Destroyed Lgt. Quantum Reactor.
53567_ Penetrated by Slug.
53568_ ALERT: Enemy forces retreating.
MAIN.C: I admit your assistance was pivotal
  here. It looks like I was right to trust you.
This attack appears to have been designed to
  merely test our defenses, although it was
  nearly effective enough to force me to take
  the conflict to the next level.
Investigating the origins of these bots should
  be one of our highest priorities...
[Achievement: Data Run]

 Map 
-----
+----------------------------------------------------+
|            #?????????????????????????????????????? |
|            #?????????????????????????????????????? |
| ####+##    #?????????????????????????????????????? |
|       ######?????????????????????????????????????? |
|       ############???????????????????????????????? |
|       ##    !!   #???????????????????????????????? |
|     [ ##    !!   #???????????????????????????????? |
|       ##    !    #???????????????????????????????? |
|   =   ##         #???????????????????????????????? |
| ####+###         #???????????????????????????????? |
|       ##         #???????????????????????????????? |
|       ##         #?###########################???? |
|  ""   ##         #?#?????????????????????????#???? |
| """   ########+###?#?#######################?#???? |
| "R    +         #??#?#       % =           ####### |
| """   #######   #??#?#        % %         %###???? |
| """   #?????#   #??#?#       %              ###### |
|       #?????#   #??#?#              %      %  %    |
|       #######   #??#?#                      %      |
| """"  #     # ^^#??#?#                             |
| """"  #     #   #??#?#        %          % ####### |
| """" =/% !  #   #??#?#       %   %         #?#???? |
| """"  "     #  %#??#?#        %  %         ####### |
|       "   % #   ##?### =*!     %%          #?#???? |
|       #"%  %%=    ## # ! !]%  %            #?#???? |
|       ##% %%%*     # #!!%@! %       =      ###???? |
|       ## *%[       # #=!!!=%%  %%          # #???? |
|       ##!%[        % ][!!]=* =  !          ###???? |
| #######"% !%   *! #  !![ %![% %      %     #?#???? |
|     !!*!%[%=* !=    %]%%[!M%]%=            #?#???? |
|     !%=!!==[=  =  % [   ]%%!               #?#???? |
|    %%%!*%**%%%]][ =    =]!%%      %  =%    #?#???? |
| ##  #/"==!!%!!#   #     [=            %    #?#???? |
| ?#  #]!! "!!!!  !  ## ] %!           %     #?#???? |
| ?#  #    ""     ]; # # [=                  #?#???? |
| ?#  " !  "#=]    ### #######################?#???? |
| ?#  #    ##= ! = #?###???????????????????????#???? |
| ?#  #    ##= !   #?###########################???? |
| ?#  #    ##      #???????????????????????????????? |
| ?#  #!** ###+#####???????????????????????????????? |
| ?#  #!** #?# #???????????????????????????????????? |
| ?#  #!* ^#?# #???????????????????????????????????? |
| ?#  ###+##?# #???????????????????????????????????? |
| ?#  #?# #??# #???????????????????????????????????? |
| ##  #?# #??# #???????????????????????????????????? |
|     #?# #?##+#####???????????????????????????????? |
|     #?# #?#      #???????????????????????????????? |
|     ###+###      #???????????????????????????????? |
| !!  #     #"     #???????????????????????????????? |
| =   #     #"     #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           172
Energy Generation          85
Energy Capacity            1950
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         18
Terrain Scan Density       110
Cloak Strength             3
Additional Mass Support    20
Armor Coverage             2600
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             75
Resistance: I              15
Resistance: S              15
Resistance: P              15
Core Shielding             20
Weapon Shielding           100
Point Defense Rating       240
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                75
Targeting Accuracy         16
Target Analysis            8
Core Analysis              12
Recoil Reduction           6
Energy Filtering           50
Particle Charging          50
Kinecelleration            30
Offensive Hacking          25
Defensive Hacking          20

 Item Schematics 
-----------------
            Mak. Terrain Scanner | -9/Materials  | Scanalyzed
                     Arm. Treads | -9/Materials  | Scanalyzed
                   Plasma Cutter | -9/Materials  | Scanalyzed
              Cargo Storage Unit | -9/Mines      | Hacked
              Signal Interpreter | -8/Materials  | Hacked
       Imp. Field Recycling Unit | -7/Zion       | Archive
                    Phase Cannon | -7/Zion       | Archive
                    Gauss Cannon | -7/Zion       | Archive
            Adv. Terrain Scanner | -7/Zion       | Archive
      Launcher Guidance Computer | -7/Zion       | Archive
                     Force Field | -7/Zion       | Archive
              Mak. Hacking Suite | -7/Zion       | Archive
               Imp. Focal Shield | -7/Zion       | Archive
                     Hvy. Treads | -7/Zion       | Archive
               Hvy. Battle Rifle | -7/Zion       | Archive
              Spk. Medium Treads | -7/Zion       | Archive
  0b10 Decoder Chip [Skirmisher] | -7/Zion       | Archive
       Dynamic Insulation System | -7/Zion       | Archive
 Imp. Salvage Targeting Computer | -7/Zion       | Archive
                       Drone Bay | -7/Zion       | Archive
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
           Enh. Flexi-carbon Leg | -6/Data Miner | Free
                Imp. Energy Well | -6/Data Miner | Free
              Hvy. Proton Cannon | -6/Data Miner | Free
       Imp. Gyrokinetic Inverter | -6/Data Miner | Free
               Quantum Capacitor | -6/Data Miner | Free
               Imp. Heavy Treads | -6/Data Miner | Free
         Mic. Antimatter Reactor | -6/Data Miner | Free
                       Phase Gun | -6/Data Miner | Free
               Assault Drone Bay | -5/Zhirov     | Free
                  Exp. Heat Sink | -5/Zhirov     | Free
              Exp. Optical Array | -5/Zhirov     | Free
                Imp. Arc Thrower | -5/Zhirov     | Free
           Com. Particle Reactor | -3/Testing    | Archive
               Enh. Biometal Leg | -3/Testing    | Archive
           Thermal Defense Suite | -3/Testing    | Archive
           Biometal Heavy Treads | -2/Quarantine | Hacked

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion       | Archive
   G-47 Trooper | -7/Zion       | Archive
   B-36 Bruiser | -7/Zion       | Archive
 X-82 Rainmaker | -7/Zion       | Archive
  Y-64 Sentinel | -6/Data Miner | Free
 D-63 Destroyer | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
  M-30 Cleanser | -3/Testing    | Archive
 M-36 Artificer | -3/Testing    | Archive

 Fabricated
------------
 Cargo Storage Unit | x1 | -1/Access 

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Transdimensional Reconstructor
Integrated Dissipator
Sigix Broadsword
Core Stripper
Core Membrane
Spacefold Activator

 Achievements 
--------------
Data Run
Decrypted!

 Challenges 
------------
None

 Game 
------
Seed              DerelictTractorLeg
  Manual?         0
Play Time         07:40:22
  Cumulative      395.9 hours
  Start           2024.05.14 @ 13:28:09
  End             2024.05.14 @ 22:06:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          103
  Rogue           103
  Adventurer      0
  Explorer        0
Win Type          8
  Total           21
  Types           8/3/6/1/1/0/1/0/1
Lore%             64
Gallery%          84
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          20%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59b953e7-20bb-46ad-9111-713364e3ddc3