Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 22:06:57 Player: Wyvric Result: Fortifying 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (455) 2275 Value Destroyed (27624) 27624 Prototype IDs (252) 5040 Alien Tech Used (8) 1600 Bonus (30338) 30338 TOTAL SCORE: 77577 Bonus ------- High Alert Combat Kills 3108 Follower Combat Kills 144 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 1000 Acquired SGEMP 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -814 Cogmind --------- Core Integrity 762/1600 Matter 67/300 Energy 312/1925 System Corruption 0% Temperature Cool (0) Movement Immobile (Siege) Ox1 Location By MAIN.C's Side Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Vortex Chain Reactor > --- PROPULSION (6) --- Biometal Heavy Treads (fused) Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (13) ----- 2N-1CE's Frost Array Cargo Storage Unit Assembled Biocell Array Assembled Combat Suite Experimental Core Analyzer Experimental Core Analyzer Experimental Weapon Cycler Heavy Regenerative Plating (fused) AEGIS Remote Shield Antimissile System > --- WEAPON (4) ------- Heavy Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle Z-bomb Delivery System > --- INVENTORY (30) --- Zero-point Reactor Vortex Chain Reactor High-density Centrium Heavy Treads High-density Centrium Heavy Treads Experimental Energy Well (600) Zionite Biocell (57) Matter Compressor (250) Precision Energy Filter Experimental Weapon Cycler Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Experimental EM Disruption Field High-powered Tractor Beam Heavy Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Linked Autogun Linear Accelerator Heavy Linear Accelerator Heavy Hardcell Cannon Graviton Cannon Peak State ------------ > --- POWER ------------ Assembled Flux Generator Reinforced Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Lightpack 2.0 Assembled Biocell Array Assembled Combat Suite Assembled Alloy Armor Heavy Regenerative Plating Experimental Hardlight Generator System Mapper GOLEM Unit Spacefold Activator > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Enhanced Nova Cannon > --- INVENTORY -------- Reinforced Antimatter Reactor Vortex Chain Reactor High-density Centrium Heavy Treads High-density Centrium Heavy Treads Centrium Leg 2N-1CE's Frost Array Advanced Energy Well Experimental Energy Well Zionite Biocell Centrium Heavy Armor Plating Heavy Regenerative Plating Experimental EM Disruption Field Experimental Force Field Hacking Drone Bay Transdimensional Reconstructor Heavy Neutron Cannon Enhanced Nova Cannon Enhanced Nova Cannon Potential Cannon Warp Cannon Linked Autogun Linear Accelerator Heavy Linear Accelerator Z-bomb Delivery System Guided Remote Datajack Core Stripper Sigix Broadsword [Rating: 276] Favorites ----------- Power Assembled Flux Generator Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Armored Treads Leg Assembled Alloy Leg Wheel Compact Wheel Utility Huge Storage Unit Device GOLEM Unit Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Assembled Alloy Armor Artifact Spacefold Activator Weapon Assembled Focal Cannon Energy Gun Heavy EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Slots Evolved 17 | . . . 2 . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 1 . Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Utility 10 | . . . 1 . . 2 . . . . . 1 . . . . 2 . . . . 2 . . 1 . 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 561 | 7 6 12 20 . 25 18 3 27 6 76 4 18 19 6 12 13 7 2 9 5 9 43 43 8 5 44 20 17 17 13 47 Power 39 | 1 1 2 3 . 3 1 . . . 4 . . 2 . 1 . . . . 2 1 3 3 1 . 3 1 2 . 2 3 Engine 15 | 1 . 2 2 . 3 1 . . . 3 . . 1 . 1 . . . . 1 . . . . . . . . . . . Core 6 | . 1 . 1 . . . . . . . . . 1 . . . . . . . 1 2 . . . . . . . . . Reactor 18 | . . . . . . . . . . 1 . . . . . . . . . 1 . 1 3 1 . 3 1 2 . 2 3 Propulsion 70 | 3 2 3 3 . 5 2 . 2 . 7 . 4 2 1 3 . 1 . . . . 5 14 . 1 2 2 4 3 1 . Treads 32 | 2 . 1 3 . 5 2 . 2 . 6 . . . . . . . . . . . 4 3 . . . . . 3 1 . Leg 34 | 1 . . . . . . . . . 1 . 4 2 1 3 . 1 . . . . 1 11 . 1 2 2 4 . . . Wheel 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 303 | 1 2 4 4 . 6 8 3 11 2 39 1 12 12 5 6 11 6 2 9 2 7 35 20 4 4 22 14 7 12 9 23 Device 185 | . 1 2 1 . 2 3 2 5 . 8 . 7 9 3 3 7 3 1 8 2 6 29 17 1 1 17 11 5 10 5 16 Storage 13 | 1 1 . . . 1 . . . . 7 . . . . . . . . . . . 1 1 . . . . . . 1 . Processor 15 | . . . 1 . 1 2 . . . . . 3 1 . . . . . . . . . . . 1 2 1 1 . . 2 Hackware 7 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . 2 1 1 . . . . Protection 76 | . . 2 2 . 2 2 1 6 2 24 1 1 2 2 3 4 3 1 1 . 1 4 2 3 . 2 1 1 . 1 2 Artifact 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 Weapon 149 | 2 1 3 10 . 11 7 . 14 4 26 3 2 3 . 2 2 . . . 1 1 . 6 3 . 17 3 4 2 1 21 Energy Gun 36 | . . . 7 . 3 . . 3 . 12 . . . . . . . . . . . . . . . . . . . . 11 Energy Cannon 21 | . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 5 3 2 1 1 6 Ballistic Gun 48 | 2 1 3 1 . 5 4 . 8 2 5 . . . . . . . . . . . . 5 1 . 10 . . . . 1 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Launcher 30 | . . . 2 . 2 . . 3 1 8 3 1 2 . . 2 . . . 1 1 . 1 . . 1 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 1 3 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 4 | . . . . . . . . . . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 2 . 1 . . . . 9 . 2 . 1 . . . . . 1 . . 1 5 . 4 . 2 2 1 2 Parts Lost 52 | . 2 6 1 . 2 . . 1 . 13 2 1 4 1 6 . . . . . . 1 3 . . 4 2 . . . 3 Power 7 | . . 1 . . 1 . . . . . 1 . 2 . 1 . . . . . . . . . . . . . . . 1 Propulsion 11 | . 1 1 1 . . . . . . 4 . 1 1 . 2 . . . . . . . . . . . . . . . . Utility 27 | . . 3 . . . . . 1 . 8 1 . 1 1 2 . . . . . . 1 2 . . 4 1 . . . 2 Weapon 7 | . 1 1 . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . 1 . . . . Highest Loss Streak 6 | . 1 6 1 . 1 . . 1 . 3 2 1 3 1 6 . . . . . . 1 3 . . 1 1 . . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 94 98 99 100 98 98 100 99 96 91 87 84 86 86 82 86 88 88 87 76 94 93 88 77 77 79 80 78 72 70 75 Engine 3 | . 4 10 7 11 8 7 7 7 7 6 3 . 1 . . . . . . 2 4 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 6 4 6 5 6 5 5 5 5 5 5 9 4 4 5 8 8 8 7 8 Treads 12 | . 25 . 21 22 35 30 30 30 30 26 7 . . . . . . . . . . 2 4 . . . . . 7 11 11 Leg 11 | . . . . . . . . . . 2 23 25 25 25 21 24 22 22 22 22 22 17 11 19 21 21 20 20 5 . . Device 10 | . 9 11 4 . 3 4 6 11 5 3 7 14 12 12 10 17 14 16 20 21 21 24 24 14 10 11 12 11 13 13 20 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 15 13 12 12 12 12 11 11 11 11 11 10 10 7 8 8 8 8 8 7 7 Processor 6 | . . . 6 11 9 17 23 15 13 5 . 2 5 6 6 6 5 5 5 5 5 5 5 4 . 2 7 4 2 . 2 Protection 6 | . . 2 10 11 5 5 . 2 8 13 7 . . 4 7 . 12 11 6 5 5 8 8 9 10 6 4 8 8 9 6 Energy Gun 5 | . . . 22 33 8 . . . . 17 . . . . . . . . . . . . . . . . . . . . 4 Energy Cannon 9 | . . . . . . . . . . 1 22 19 19 18 17 17 16 16 16 2 15 15 11 16 17 13 15 14 15 14 9 Ballistic Gun 5 | . 28 27 10 . 17 19 23 22 12 1 . . . . . . . . . . . . 3 . . 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 343 | 14 90 91 101 101 104 114 112 119 130 144 144 173 172 178 183 180 193 190 190 166 180 197 196 140 141 163 171 165 185 343 343 Greatest Support 235 | 40 40 26 40 40 86 88 85 90 90 90 84 104 104 95 116 116 116 116 116 116 116 136 170 118 148 150 150 150 160 235 235 Greatest Overweight (x) 4 | . 4 3 3 2 2 1 1 1 1 2 2 1 1 1 2 1 1 1 2 1 1 3 3 1 . 1 1 1 1 1 1 Average Overweight (x) 1 | . 1 3 2 2 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . 1 . 1 . 1 Largest Inventory Capacity 40 | 8 25 25 25 25 25 25 25 25 25 40 25 25 25 25 25 25 25 25 25 25 25 25 40 40 40 40 40 40 40 40 30 Average Capacity 26 | 6 18 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 40 40 40 40 40 40 34 30 Most Carried 40 | 6 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 26 40 40 40 40 40 40 40 30 Average Carried 25 | 3 11 21 24 24 24 24 24 24 24 23 24 24 24 24 24 24 24 24 24 24 24 24 24 34 39 38 38 38 39 32 29 Final Capacity 40 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 40 40 40 40 40 40 40 30 30 Final Carried 40 | 6 19 23 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 25 24 25 25 26 40 40 40 36 40 37 30 29 Class Distribution -------------------- 30% | Golem 16% | Gunner 12% | Tank 10% | Scavenger-Golem 10% | Mutant 4% | Hauler-Golem 4% | Hauler-Gunner 3% | Skirmisher 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Tank | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Scavenger-Golem | -5/Factory Scavenger-Golem | -5/Upper Caves Scavenger-Golem | -5/Upper Caves Scavenger-Golem | -5/Zhirov Scavenger-Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Armory Hauler-Golem | -4/Lab Hauler-Golem | -3/Research Hauler-Golem | -3/Testing Hauler-Gunner | -2/Research Hauler-Golem | -2/Quarantine Hauler-Skirmisher | -2/Section 7 Hauler-Tank | -1/Access Hauler-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Matter Collected 11226 | 222 341 116 402 . 671 164 247 549 129 1065 295 126 294 65 70 182 65 29 106 . 213 897 872 253 50 888 259 154 249 110 2143 Remotely 1763 | . . . . . . 79 . . . 377 . . . . . . . . . . 103 179 . . . 663 . . . . 362 Salvage Created 25280 | . 573 93 1353 144 1402 258 134 552 . 1215 516 758 721 188 343 411 380 286 133 . 343 2049 1691 320 654 2902 2238 1369 765 792 2697 Parts 1172 | . 36 13 84 12 93 12 15 14 . 25 24 33 35 5 18 22 15 9 2 . 23 101 92 24 19 151 82 61 24 37 91 Haulers Intercepted 5 | . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Recyclers Shooed 7 | . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 147 | . . . . . . . 15 7 5 . 31 . 29 6 . 22 . 9 2 . 21 . . . . . . . . . . Prevented 10 | . . . . . . . . 6 . . . . . . . 2 . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 422 | . 14 4 29 4 25 6 4 14 . 54 12 10 18 3 4 11 6 4 2 . 15 23 27 4 6 39 24 14 9 10 27 Melee 3 | . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Guns 112 | . 14 4 24 4 19 6 4 7 . 4 . . . . . . . . . . . . 8 . . 6 . . . . 12 Cannons 196 | . . . . . . . . . . . 6 8 9 3 4 9 6 4 2 . 6 23 13 4 4 31 22 13 9 10 10 AOE 96 | . . . 5 . 5 . . 7 . 44 6 . 8 . . 2 . . . . 9 . 6 . . . 1 . . . 3 Classes Destroyed 32 | . 2 2 8 . 1 . 1 3 . 5 1 . . . . 1 . . . . . . 1 . . 4 1 1 . . 1 Worker 17 | . . . 2 1 5 . . . . . . . . . . . 1 . . . . 1 . . . 1 2 . . . 4 Builder 8 | . . . 1 1 3 . . . . . . . . . . . . . . . . . . . . 3 . . . . . Tunneler 6 | . . 1 1 1 . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Hauler 5 | . . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Recycler 12 | . . . 3 . . 1 . . . . . 1 . . . . . . . . . 3 . . 1 . 3 . . . . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Operator 9 | . 1 . . . 2 . . . . . . . . . . . . . . . . 2 . . 1 3 . . . . . Drone 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . Watcher 16 | . . . 4 . 4 . . . . . . 1 . . . . . . . . . 2 3 . . 1 1 . . . . Swarmer 72 | . . 3 10 4 5 4 4 1 . . 5 . 5 . . 4 . . . . 10 5 4 . . 8 . . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Grunt 124 | . 14 1 10 . 12 1 . 10 . . 5 6 7 3 . 2 3 3 . . 1 5 6 3 4 9 6 5 2 6 . Brawler 7 | . . . 1 . 2 . . . . . . 2 . . . . . . . . . . . . . 1 . . 1 . . Duelist 14 | . . . . . 3 1 . 1 . . . . 1 . . . 1 . . . . . 7 . . . . . . . . Protector 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 32 | . . . 7 . 3 . . . . . 1 . 1 . . 1 . 1 . . . 7 1 . . 3 4 . 2 1 . Specialist 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . 2 . . Hunter 23 | . . . . . . . . 1 . . . 1 2 . . . . . 2 . 2 2 2 . 2 2 4 2 1 . . Programmer 34 | . . . . . . . . 1 . . . 1 1 . . 2 1 . . . . 4 2 . . 6 6 6 . 3 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Behemoth 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Enhanced Grunt 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Enhanced Q-Series 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Tracker 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Light 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Assembled 40 | . . . . . . . . . . 40 . . . . . . . . . . . . . . . . . . . . . Golem 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 36 | . 3 3 5 5 12 5 4 9 . 36 7 5 8 2 1 4 4 3 2 . 7 7 8 3 3 8 5 4 5 6 5 Combat Bots Only 35 | . 2 3 5 4 6 4 4 8 . 35 7 4 8 2 1 4 4 3 2 . 7 6 6 3 2 6 4 4 5 6 5 Max Kills in Single Turn 19 | . 1 1 4 3 5 2 2 6 . 19 4 2 3 1 1 1 2 1 1 . 5 2 3 1 2 2 3 1 1 1 1 Gunslinging 1 | . . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 19 | . . . 4 . 2 . . 5 . 19 4 . 3 . . 1 . . . . 5 . 3 . . . 1 . . . 1 Melee 1 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 Z-Imprinter (-7/Deep Caves) A5 (-4/Lab) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Hostile Shots Fired 2733 | . 68 53 99 7 86 34 14 40 . 142 89 70 109 24 68 39 43 11 36 . 43 115 78 25 34 507 150 103 190 40 416 Missed 884 | . 18 10 31 3 18 9 4 8 . 31 33 17 36 7 15 15 12 8 20 . 22 42 27 9 12 174 51 41 62 11 138 Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Damage Taken 33670 | . 624 545 778 31 998 400 148 490 . 3525 873 1002 1676 319 2476 437 530 45 262 . 327 801 1108 321 364 4891 2371 1241 1508 464 5115 Core 3252 | . 138 59 86 6 108 60 30 111 . 354 92 97 222 19 138 75 18 18 32 . . 98 46 14 15 208 63 54 253 155 683 Absorbed by Shields 7073 | . . . . . . . . . . . . . . . . . . . . . . 477 234 . . 1843 240 . 1174 240 2865 Reduced by Siege Mode 341 | . . . . . . . . . . . . . . . . . . . . . . 11 32 . . . . . . . 298 Redirected to Shielding 535 | . . 25 . . . . . . . 110 . 131 178 . . . . . . . . . . . . 91 . . . . . Ignored by Resistances 3715 | . . . . . . . . . . . . . . . . . 105 10 57 . 71 270 267 67 76 589 32 281 496 176 1218 Regen/Repaired (Parts) 4401 | . . . . . . . . . . . . . . . . . . . . . . . . 107 66 1374 875 596 173 385 825 Core Remaining (%) 63 | 100 . 21 . 77 80 . . . . . 7 . . . . 35 . . . . 93 . . 77 . 82 . . 74 . 47 Volleys Fired 1144 | . 49 22 60 4 54 12 4 21 . 97 14 34 24 9 22 17 38 8 6 . 15 79 78 18 18 141 67 42 33 20 138 Largest 4 | . 2 2 3 3 3 3 3 3 . 3 3 3 3 3 3 3 3 3 3 . 3 3 3 4 3 4 4 4 4 4 4 Hottest 480 | . 40 40 155 135 135 84 84 150 . 150 75 75 82 75 75 75 75 75 75 . 75 75 120 115 100 180 375 240 195 195 480 Shots Fired 2846 | . 97 44 177 12 158 36 12 65 . 181 37 64 55 25 44 47 56 25 18 . 35 168 176 54 36 334 202 105 93 64 426 Gun 1102 | . 97 44 174 12 156 36 12 59 . 143 . . . . . . . . . . . . 63 9 . 65 . . . . 232 Cannon 1677 | . . . . . . . . . . 9 32 64 49 25 44 45 56 25 18 . 32 168 108 45 36 269 202 105 93 64 188 Launcher 67 | . . . 3 . 2 . . 6 . 29 5 . 6 . . 2 . . . . 3 . 5 . . . . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 653 | . 97 44 62 . 105 36 12 53 . 47 . . . . . . . . . . . . 63 9 . 68 . . . . 57 Thermal 1937 | . . . 88 . . . . . . 9 32 64 49 25 44 45 56 25 18 . 32 168 108 45 36 266 202 105 93 64 363 Explosive 67 | . . . 3 . 2 . . 6 . 29 5 . 6 . . 2 . . . . 3 . 5 . . . . . . . 6 Electromagnetic 160 | . . . 24 12 51 . . 6 . 67 . . . . . . . . . . . . . . . . . . . . . Phasic 29 | . . . . . . . . . . 29 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 104 | . 14 12 13 3 13 12 6 9 . 18 18 23 12 13 13 8 6 10 6 . 5 46 49 10 7 49 28 48 25 44 104 Robot Miss Streak 6 | . 3 5 6 3 5 2 2 2 . 4 3 1 2 2 1 4 4 1 2 . 2 1 3 2 2 4 2 1 1 . 3 Penetration Max 1 | . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 28 | . 4 . 4 2 3 5 2 3 . . . . . . . . . . . . . . . . . 1 . . . . 4 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 Shots Hit Robots 1696 | . 75 28 85 7 104 28 7 46 . 90 21 45 31 17 36 21 11 18 10 . 17 69 107 30 17 186 113 53 55 26 343 Core Hits 966 | . 31 8 53 7 68 11 5 34 . 158 17 18 31 5 17 11 7 5 2 . 17 38 66 15 13 96 48 27 25 17 116 Critical Kills 25 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . 8 . 2 10 . . . . 2 Critical Parts Destroyed 30 | . . 1 . . 3 . . 2 . . . . . . . . . . . . . . 9 1 . 14 . . . . . Critical Strikes 75 | . 1 1 5 . 3 1 1 2 . . . . 2 . . . . . . . . . 17 1 2 33 . . . . 6 Burn 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . 2 Destroy 58 | . 1 1 . . 3 1 1 2 . . . . . . . . . . . . . . 17 1 . 31 . . . . . Blast 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Impale 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Melee Attacks 55 | . . . . . 1 6 . . 21 3 . 12 7 . 1 . . . . . . . . . . . . 4 . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Impact 28 | . . . . . 1 6 . . 21 . . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing 23 | . . . . . . . . . . 3 . 12 7 . 1 . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 82539 | . 877 286 2402 114 2769 591 136 1711 . 5873 1338 2242 2513 733 1155 1509 842 864 680 . 1800 4619 4243 1060 1146 8152 6202 2598 2987 1562 21535 Guns 19703 | . 868 286 1767 114 2168 591 136 950 . 1531 . . . . . . . . . . . . 314 36 . 533 . . . . 10409 Cannons 49490 | . . . . . . . . . . . 998 1891 1304 733 1084 1344 787 864 680 . 979 4562 3263 1024 1100 7595 5968 2482 2987 1562 8283 Explosions 12233 | . . . 573 . 565 . . 761 . 4342 340 . 1139 . . 165 . . . . 821 . 666 . 46 . 215 . . . 2600 Melee 506 | . . . . . . . . . . . . 249 70 . 71 . . . . . . . . . . . . 116 . . . Ramming 607 | . 9 . 62 . 36 . . . . . . 102 . . . . 55 . . . . 57 . . . 24 19 . . . 243 Kinetic 9412 | . 868 286 751 . 1450 591 136 830 . 519 . . . . . . . . . . . . 314 36 . 635 . 116 . . 2880 Thermal 58271 | . . . 762 . 321 . . . . 56 998 1891 1304 733 1084 1344 787 864 680 . 979 4562 3263 1024 1100 7493 6183 2482 2987 1562 15812 Explosive 11641 | . . . 573 . 244 . . 761 . 4286 340 . 1139 . . 165 . . . . 821 . 666 . 46 . . . . . 2600 Electromagnetic 2218 | . . . 254 114 718 . . 120 . 1012 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 390 | . . . . . . . . . . . . 249 70 . 71 . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . 2 2 . . 5 . . . 2 1 1 1 1 1 2 4 7 . 21 10 14 14 . . Average Corruption 4 | . . . . . . . . 1 2 . . 4 . . . 1 1 1 1 1 1 1 3 5 . 11 5 11 14 . . Corruption Purged 7 | . . . . . . . . . . . . 5 . . . 2 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 274 | . . . . . . . . 22 . . . 10 . . . 6 . 8 6 3 5 8 35 21 . 61 17 46 26 . . Message Errors 65 | . . . . . . . . 7 . . . 2 . . . 1 . 1 2 . 3 2 10 4 . 12 4 10 7 . . Matter Fused 52 | . . . . . . . . 7 . . . . . . . 2 . 2 1 2 1 1 7 5 . 14 2 4 4 . . Heat Flow Errors 35 | . . . . . . . . . . . . 1 . . . . . 1 1 . . . 9 3 . 9 3 7 1 . . Energy Discharges 34 | . . . . . . . . 1 . . . 1 . . . 1 . 1 . . 1 . 5 4 . 7 3 6 4 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 3 1 . . Data Loss (minor) 29 | . . . . . . . . 2 . . . 2 . . . 1 . 1 1 . . . 4 3 . 6 . 6 3 . . Data Loss (major) 13 | . . . . . . . . 3 . . . 1 . . . 1 . 1 1 . . . . . . 2 3 1 . . . Misfires 11 | . . . . . . . . 2 . . . 1 . . . . . 1 . . . 2 . . . 1 . 4 . . . Alerts 9 | . . . . . . . . . . . . 2 . . . . . . . . . 2 . 1 . 2 . 1 1 . . Weapon Failures 18 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 6 2 3 5 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2943 | . . . 70 . . . . 10 . 140 42 203 155 81 11 128 38 16 47 . 68 513 216 . 17 475 166 25 18 6 498 Projectiles 2338 | . . . . . . . . . . . 42 201 126 81 . 72 38 16 47 . 48 500 209 . 17 475 166 25 18 6 251 Explosions 575 | . . . 70 . . . . 10 . 140 . . 29 . . 56 . . . . 20 . 7 . . . . . . . 243 Melee 30 | . . . . . . . . . . . . 2 . . 11 . . . . . . 13 . . . . . . . . 4 Knockbacks 19 | . 1 . 1 . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . 14 Impact 5 | . 1 . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 Kinetic 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 13 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 682 | . 4 . 57 . 41 . . . . 129 15 . 80 . . . . . . . 59 . 229 . . . . . . 68 . Shots 17 | . . . 1 . 1 . . . . 4 1 . 3 . . . . . . . 1 . 5 . . . . . . 1 . Rammed 19 | . 2 . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 10 Targets Rammed 40 | . 2 . 6 . 3 . . . . . . 5 . . 1 . 3 . . . . 4 . . . 3 1 . . . 12 Kicked 17 | . . . . . . . . . . . . 5 . . 1 . 3 . . . . 4 . . . 3 1 . . . . Crushed 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Temperature 402 | . 4 43 356 252 271 122 35 192 . 402 45 97 281 58 . 135 146 103 195 . 153 200 341 211 12 282 300 234 290 276 384 Average Temperature 80 | . 2 15 97 107 69 47 15 69 . 85 9 42 52 34 . 46 58 38 30 . 51 68 104 90 6 84 103 70 93 98 99 Received Heat Transfer 5520 | . 318 276 210 . 378 153 . 99 . 766 213 414 570 147 . 54 144 . . . . 123 51 9 60 436 156 108 72 75 688 Effects 9 | . . . 2 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Interference 6 | . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 15 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . 12 Total Turns 295 | . . . . . . . . . . . . . . . . . . . . . . 27 30 . . . . . . . 238 Longest Duration 53 | . . . . . . . . . . . . . . . . . . . . . . 27 29 . . . . . . . 53 Robots Corrupted 7 | . . . . . 1 . . . . 6 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 7 | . . . . . 1 . . . . 6 . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . 2 . 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 Robots Melted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . . 2 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . . 2 Parts Melted 54 | . . . 6 . . . . . . 1 1 2 1 . . . 1 1 3 . 1 5 . 1 7 7 3 . 2 4 8 Heat Transferred 30565 | . . . 1776 . 350 . . . . 50 550 950 625 425 875 500 325 450 275 . 400 1925 1508 559 635 4049 2509 753 1299 872 8905 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . Power Chain Reactions 6 | . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Peak Influence 1160 | . 165 106 623 337 441 206 . . . . . 186 . . . . 222 . . . . 594 777 . 217 820 1160 980 589 569 424 Initial 582 | . . 36 . 242 . 185 . . . . . 2 . . . . 150 . . . . 192 290 . . 121 440 582 466 232 293 Average 321 | . 68 34 331 97 272 139 . . . . . 69 . . . . 129 . . . . 331 554 . 85 477 741 756 464 375 198 Maximum Alert Level 4 | . . . 2 1 2 1 . . . . . . . . . . 1 . . . . 2 3 . 1 3 4 3 2 2 2 Low Security (%) 41 | 100 100 100 25 77 38 81 . . . . . 100 . . . . 80 . . . . 13 . . 95 4 . . . . 70 Level 1 24 | . . . 36 22 35 18 . . . . . . . . . . 19 . . . . 54 24 . 4 42 . . 33 65 19 Level 2 24 | . . . 38 . 26 . . . . . . . . . . . . . . . . 31 57 . . 30 56 39 66 34 10 Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . 17 . . 22 39 60 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 7 . 6 1 6 1 . 1 . . . 4 . . . . 3 . . . . 5 5 . . 9 9 6 4 2 . Investigation 17 | . 5 . 3 1 1 . . . . . . 2 . . . . . . . . . . . . . 1 1 1 1 1 . Extermination 17 | . . . . . . . . . . . . 2 . . . . 1 . . . . 3 2 . . 3 2 3 . 1 . Reinforcement 16 | . 2 . 2 . 2 1 . . . . . . . . . . . . . . . 1 1 . . 1 4 . 2 . . Assault 10 | . . . 1 . . . . 1 . . . . . . . . . . . . . 1 2 . . 1 1 2 1 . . Garrison 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intercept 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . 3 . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Distress Signals 21 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . 2 2 . . 2 . 1 2 . 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 575 | . 19 5 43 4 48 7 4 18 . 55 15 13 17 3 4 10 14 3 3 . 15 28 41 4 9 57 30 21 21 13 51 Peak Tracking Total 37 | . 3 2 6 3 9 4 4 10 . 37 7 4 7 3 3 4 5 3 2 . 5 7 8 3 2 7 5 5 7 7 9 Tactical Retreats 16 | . . 1 1 . 2 1 . . . . . 1 . 1 . . . . . . . . 1 . . 2 . 2 3 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Traps Triggered 8 | . 2 . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Machines Disabled 49 | . . . 6 . 1 . . . . 1 . . 1 . . . . . . . . 3 4 7 1 14 1 5 2 2 1 Max in Single Turn 2 | . . . 2 . 1 . . . . 1 . . 1 . . . . . . . . 1 1 2 1 1 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Machines Accessed 72 | . 5 . 9 2 4 4 . 1 . . . 2 1 . 4 . . . . 8 . 1 . 1 3 7 2 5 4 8 1 Terminals 45 | . 5 . 6 1 3 4 . . . . . 1 . . . . . . . . . 1 . . 2 4 2 5 4 6 1 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . Total Hacks 242 | . 18 . 28 7 13 7 . 1 . . . 3 1 . 28 . . . . 43 . 4 . 19 9 18 3 15 10 14 1 Successful 155 | . 4 . 12 4 4 1 . 1 . . . . 1 . 28 . . . . 43 . 1 . 19 5 10 2 7 5 7 1 Failed 86 | . 13 . 16 3 9 6 . . . . . 3 . . . . . . . . . 3 . . 4 8 1 8 5 7 . Catastrophic 22 | . 5 . 1 1 2 2 . . . . . 2 . . . . . . . . . 1 . . 2 2 . . 1 3 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 70 | . 6 . 11 5 11 2 . . . . . 2 . . . . . . . . . 1 . . 3 8 1 10 7 3 . Terminals 125 | . 18 . 18 6 11 7 . . . . . 2 . . . . . . . . . 4 . . 7 13 3 15 10 10 1 Fabricators 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 8 . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . Garrison Access 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . Terminal Hacks 129 | . 4 . 3 4 3 1 . 1 . . . . 1 . 28 . . . . 43 . 1 . 19 2 4 1 4 5 4 1 Record 66 | . . . . . . . . . . . . . . . 11 . . . . 35 . . . 19 . . . . . . 1 Part Schematic 17 | . . . . 1 1 . . . . . . . . . 10 . . . . 4 . . . . . . . 1 . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 1 . . . 1 . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . Open Door 6 | . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 3 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Branch Access Points 6 | . . . 1 . 1 1 . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Unreport Threat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 3 2 . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 7 . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Insert Component 7 | . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Analyze 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 12 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . 1 3 1 3 . 1 . Terminals 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 3 . 1 . Track 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 2 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 . 7 1 3 3 . . . . . 2 . . . . . . . . . 1 . . 3 6 2 5 4 5 1 Full Trace Events 9 | . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 4 . . . . . 4 . . . . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . 3 1 1 . . . 15 . . . . . 10 . . . . 4 . . . . . 3 . 1 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Total Allies 15 | . . 3 . 3 . . . 2 4 1 . . 1 . . . . . . . . . . . . . . . . 1 . Largest Group 4 | . . 3 2 3 3 . . 2 4 4 1 . 1 . . . . . . . . . . . . . . . . 1 . Highest-Rated Group 93 | . . 79 48 40 40 . . 32 93 93 70 . 32 . . . . . . . . . . . . . . . . 45 . Highest-Rated Ally 70 | . . 31 31 16 16 . . 16 28 70 70 . 32 . . . . . . . . . . . . . . . . 45 . Total Orders 10 | . . . . . . . . . . 2 . 2 . . . . 1 . . . . 3 1 . . . 1 . . . . STAY 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . RETURN 8 | . . . . . . . . . . . . 2 . . . . 1 . . . . 3 1 . . . 1 . . . . Ally Attacks 71 | . . . 14 . 32 . . 2 . 18 4 . 1 . . . . . . . . . . . . . . . . . . Total Damage 1254 | . . . 233 . 245 . . 39 . 616 117 . 4 . . . . . . . . . . . . . . . . . . Kills 13 | . . . 2 . 1 . . . . 7 3 . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Robot Analysis Total 138 | . 1 . 2 1 . . . . . . . . . . 134 . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 2 . 1 . . 2 2 1 . 1 . 1 2 . 1 . 2 1 . 2 . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . 2 . . . . 1 . . . . 3 1 . . . 1 . . . . Drone Recoveries 8 | . . . . . . . . . . . . 2 . . . . 1 . . . . 3 1 . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Turns Passed 53568 | 110 1028 850 2653 1751 1505 819 2617 1962 2815 8439 1838 1212 4304 2089 1244 3173 925 730 783 413 1416 1594 1669 620 325 1939 1187 1077 460 612 1409 Spaces Moved 19046 | 62 357 552 711 525 484 296 854 719 1128 2724 618 523 1400 1033 248 1151 428 376 374 153 644 553 371 182 179 782 373 421 155 269 401 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 8579 | 46 302 . 698 525 484 296 854 719 1128 2571 . . . . . . . . . . . 44 140 . . . . . 127 260 385 Legs 9801 | 10 . . . . . . . . . 153 618 523 1400 1033 248 1151 428 376 374 153 644 509 231 182 179 782 373 421 13 . . Wheels 620 | . 55 552 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 135 135 135 330 242 238 241 241 241 155 189 189 183 185 183 185 185 185 185 135 185 183 135 135 132 130 184 132 186 141 221 Average Speed 209 | 142 223 135 325 330 246 244 241 241 241 230 202 189 185 185 186 185 185 185 193 184 185 191 215 157 132 137 185 172 216 184 221 Slowest Speed 480 | 160 480 135 330 330 330 245 241 241 241 245 260 189 189 185 226 185 185 185 242 185 185 320 320 185 132 186 187 186 225 221 221 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Spacefolds 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 6 Exploration Rate (%) 56 | 4 74 98 76 98 43 13 92 94 86 87 58 12 99 99 79 91 7 58 57 62 81 21 30 95 10 87 16 49 13 8 14 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 36 | . . . 2 1 1 . . 1 4 . . . . . 22 . . 1 1 3 . . . . . . . . . . . Known Exits Taken 21 | . . . 1 1 . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 . . 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 30 | . . 2 . 1 . . 3 3 4 . 3 . 4 2 . 1 . 2 2 . 3 . . . . . . . . . . Spaces Dug 397 | . . . . . 1 5 . . 3 35 . 12 6 1 1 30 27 . . . 3 57 17 . 3 47 37 28 8 52 24 Terrain Destroyed 1022 | . . . 32 . 26 5 . 17 3 76 41 23 75 8 3 55 39 5 7 . 59 85 98 3 20 89 86 42 22 58 45 Melee 9 | . . . . . 1 5 . . 3 . . . . . . . . . . . . . . . . . . . . . . Projectile 604 | . . . 1 . 3 . . . . 35 10 23 24 8 3 25 39 5 7 . 14 85 35 3 11 86 65 42 22 24 34 AOE 402 | . . . 31 . 22 . . 17 . 41 31 . 51 . . 30 . . . . 45 . 59 . 9 . 21 . . 34 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Total 30630 | 80 496 619 927 538 674 360 1404 899 1194 4732 1181 671 3050 1194 992 2159 511 396 423 285 841 983 1136 489 239 1399 728 697 232 353 748 Wait 8727 | 6 62 23 40 2 62 1 540 116 16 1716 522 24 1568 133 669 963 23 . 18 118 165 257 556 243 26 342 235 160 9 28 84 Move 18990 | 61 357 551 710 524 483 295 853 718 1127 2723 617 522 1399 1032 247 1150 427 375 373 152 643 552 370 181 178 781 372 420 144 262 391 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 483 | 6 17 9 44 4 23 14 2 5 11 50 13 22 6 5 16 3 5 4 3 2 2 16 34 22 6 39 14 25 9 14 38 Fast Attach 111 | 6 1 1 5 . 3 . . 1 2 18 . 6 3 2 5 1 1 . 5 3 1 8 10 4 1 6 3 4 4 3 4 Attach 114 | . 2 7 4 . 4 3 . 1 4 19 . 3 1 2 3 . 1 1 . 2 . 2 16 3 1 4 4 6 3 6 12 Detach 46 | . . 2 . . . . . . . 1 . 2 3 . 1 2 . . . . 2 3 4 1 . 9 3 2 3 3 5 Swap 342 | 1 3 4 11 . 18 15 3 25 . 39 4 9 15 3 4 12 5 1 4 1 8 33 18 3 3 34 13 7 11 4 31 Drop 566 | . 4 . 47 4 23 14 2 5 13 62 11 32 21 8 23 11 8 7 14 7 5 29 50 14 6 40 16 28 16 13 33 Fire 1144 | . 49 22 60 4 54 12 4 21 . 97 14 34 24 9 22 17 38 8 6 . 15 79 78 18 18 141 67 42 33 20 138 Melee 54 | . . . . . 1 6 . . 21 3 . 12 7 . 1 . . . . . . . . . . . . 3 . . . Ram 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 17 | . . . . . . . . . . . . 5 . . 1 . 3 . . . . 4 . . . 3 1 . . . . Crush 21 | . . . 6 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 12 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . 7 . 4 . . 3 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x3 / Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: Sur x2) By MAIN.C's Side History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 5) 666 | -10/Materials | Central database locked down 836 | -10/Materials | Discovered new exit (range 14) 943 | -10/Materials | Core integrity fell below 50% 1122 | -10/Materials | Discovered new exit (range 13) 1139 | -10/Materials | Entered Mines 1398 | -10/Mines | Lost 6 parts (1p1n3u1w) 1464 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1490 | -10/Mines | Discovered new exit (range 15) 1523 | -10/Mines | Learned 8 Materials zone layouts 1555 | -10/Mines | Received a Mining Laser from a helpful Derelict 1701 | -10/Mines | Discovered new exit (range 12) 1781 | -10/Mines | Learned Materials interactive machine intel 1821 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1821 | -10/Mines | Discovered new exit (range 5) 1989 | -10/Mines | Entered Materials 1989 | -9/Materials | Accompanied by 2 allies 1989 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1990 | -9/Materials | Identified exit to Mines 1990 | -9/Materials | Identified exit to Materials 1991 | -9/Materials | Loaded intel: 18 interactive machine locations 1994 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2437 | -9/Materials | Build established: Tank 2735 | -9/Materials | Discovered exit to Materials (range 11) 3482 | -9/Materials | Build established: Gunner 3865 | -9/Materials | Discovered exit to Materials (range 14) 4389 | -9/Materials | First assault squad dispatched 4642 | -9/Materials | Entered Mines 4653 | -9/Mines | Met a Derelict shopkeep closing up shop 4785 | -9/Mines | Found a hidden stash of uninstalled traps 4993 | -9/Mines | Discovered exit to Materials (range 8) 5534 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6267 | -9/Mines | Discovered exit to Materials (range 14) 6393 | -9/Mines | Entered Materials 6393 | -8/Materials | Accompanied by 3 allies 6393 | -8/Materials | Evolved 2 slots: Propulsion x2 6552 | -8/Materials | Lost 4 allies 6651 | -8/Materials | Garrison activated, responded to threat 7202 | -8/Materials | Discovered new exit (range 4) 7898 | -8/Materials | Entered Factory 7898 | -7/Factory | Evolved 2 slots: Utility x2 8149 | -7/Factory | Identified exit to Storage 8149 | -7/Factory | Identified exit to Lower Caves 8717 | -7/Factory | Entered Lower Caves 8753 | -7/Lower Caves | Learned Factory terminal intel 8767 | -7/Lower Caves | Learned Factory stockpile data 11224 | -7/Lower Caves | Discovered new exit (range 7) 11334 | -7/Lower Caves | Entered another Lower Caves area 11335 | -7/Lower Caves | Encountered a Warlord checkpoint 11336 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11384 | -7/Lower Caves | Destroyed 8 combat bots 11390 | -7/Lower Caves | Lost 3 allies 11430 | -7/Lower Caves | Discovered new exit (range 18) 11648 | -7/Lower Caves | Build established: Skirmisher 12655 | -7/Lower Caves | Learned Factory terminal intel 12845 | -7/Lower Caves | Learned location of Extension (-5) 13168 | -7/Lower Caves | Discovered new exit (range 13) 13296 | -7/Lower Caves | Entered Zion 13394 | -7/Zion | System corruption cleaned by Quarantine Array 13595 | -7/Zion | Found CR-A16's Pointy Stick 13616 | -7/Zion | Build established: Mutant 13661 | -7/Zion | Gained Derelict followers 13700 | -7/Zion | Discovered new exit (range 10) 13941 | -7/Zion | Learned location of Storage (-7) 14102 | -7/Zion | Learned location of Warlord (-4) 14893 | -7/Zion | Given the Hacking Drone Bay 14893 | -7/Zion | Found Prototype Device 14906 | -7/Zion | Learned location of Recycling (-7) 16089 | -7/Zion | Discovered new exit (range 5) 16092 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 16111 | -7/Zion | Entered Deep Caves 16111 | -7/Deep Caves | Accompanied by 4 allies 16615 | -7/Deep Caves | Attacked by Z-Imprinter 16659 | -7/Deep Caves | Lost 3 allies 16662 | -7/Deep Caves | Destroyed Z-Imprinter 16730 | -7/Deep Caves | Build established: Tank 16884 | -7/Deep Caves | Found Prototype Protection 16884 | -7/Deep Caves | Identified Zio. Weapon Casing 16893 | -7/Deep Caves | Found Prototype Protection 16893 | -7/Deep Caves | Identified Zio. Heavy Carapace 17142 | -7/Deep Caves | Lost 3 parts (1n2u) 17246 | -7/Deep Caves | Found Zio. Heavy Carapace 18419 | -7/Deep Caves | Discovered new exit (range 6) 19092 | -7/Deep Caves | Found Zio. Weapon Casing 19250 | -7/Deep Caves | Found Zio. Heavy Carapace 19265 | -7/Deep Caves | Found Zio. Weapon Casing 19572 | -7/Deep Caves | Build established: Gunner 19624 | -7/Deep Caves | Found Zio. Weapon Casing 19983 | -7/Deep Caves | Spotted AG-97043 20033 | -7/Deep Caves | Core integrity fell below 50% 20039 | -7/Deep Caves | Destroyed AG-97043 20297 | -7/Deep Caves | Build established: Tank 22693 | -7/Deep Caves | Spotted AG-44081 22730 | -7/Deep Caves | Destroyed AG-44081 22755 | -7/Deep Caves | Lost 3 parts (1n1u1w) 23061 | -7/Deep Caves | Build established: Gunner 23227 | -7/Deep Caves | Triggered Deep Caves wall 23227 | -7/Deep Caves | Spotted AS-82879 23234 | -7/Deep Caves | Spotted AS-75210 23241 | -7/Deep Caves | Destroyed AS-82879 23262 | -7/Deep Caves | Destroyed 35 combat bots 23286 | -7/Deep Caves | Exposed GOLEM chamber 23289 | -7/Deep Caves | Destroyed AS-75210 23344 | -7/Deep Caves | Found GOLEM Unit 23362 | -7/Deep Caves | Found Prototype Storage 23362 | -7/Deep Caves | Identified Lightpack 2.0 23562 | -7/Deep Caves | Found GOLEM Unit 23568 | -7/Deep Caves | Found GOLEM Unit 23574 | -7/Deep Caves | Found GOLEM Unit 24020 | -7/Deep Caves | Build established: Golem 24384 | -7/Deep Caves | Found GOLEM Unit 24389 | -7/Deep Caves | Found GOLEM Unit 24550 | -7/Deep Caves | Entered Proximity Caves 24550 | -6/Proximity Caves | Accompanied by 1 ally 24550 | -6/Proximity Caves | Learned Factory terminal intel 25310 | -6/Proximity Caves | Spotted B-75 Beast 25315 | -6/Proximity Caves | Destroyed B-75 Beast 25339 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25362 | -6/Proximity Caves | Core integrity fell below 20% 25389 | -6/Proximity Caves | Destroyed 7 combat bots 26328 | -6/Proximity Caves | Discovered new exit (range 16) 26388 | -6/Proximity Caves | Entered Factory 26388 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 26390 | -6/Factory | Loaded intel: 26 terminal locations 26653 | -6/Factory | Discovered new exit (range 4) 26753 | -6/Factory | Identified Hacking Drone Bay 26890 | -6/Factory | Found Prototype Processor 26924 | -6/Factory | Identified Exp. Targeting Computer 26946 | -6/Factory | Discovered new exit (range 8) 27251 | -6/Factory | Identified exit to Factory 27408 | -6/Factory | Identified exit to Lower Caves 27600 | -6/Factory | Entered Lower Caves 27603 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 27636 | -6/Lower Caves | Destroyed 8 combat bots 28490 | -6/Lower Caves | Spotted B-75 Beast 28552 | -6/Lower Caves | Destroyed B-75 Beast 28582 | -6/Lower Caves | Lost 3 parts (1p1n1u) 30775 | -6/Lower Caves | Learned Factory security intel 30912 | -6/Lower Caves | Build established: Scavenger-Golem 31634 | -6/Lower Caves | Build established: Golem 31857 | -6/Lower Caves | Discovered new exit (range 9) 31872 | -6/Lower Caves | Identified exit to Lower Caves 31904 | -6/Lower Caves | Entered another Lower Caves area 32106 | -6/Lower Caves | Discovered exit to Factory (range 10) 32386 | -6/Lower Caves | Found Alien Artifact 32386 | -6/Lower Caves | Identified Core Expander 32386 | -6/Lower Caves | Installed Core Expander, added new Utility slot 33420 | -6/Lower Caves | Discovered new exit (range 15) 33500 | -6/Lower Caves | Encountered a Warlord checkpoint 33991 | -6/Lower Caves | Identified exit to Data Miner 33993 | -6/Lower Caves | Entered Data Miner 33993 | -6/Data Miner | Discovered new exit (range 7) 34029 | -6/Data Miner | Met Data Miner 34066 | -6/Data Miner | Learned location of Section 7 (-2) 34066 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 34104 | -6/Data Miner | Received God Mode back door access code from Data Miner 34140 | -6/Data Miner | Interfaced with the Data Conduit 34196 | -6/Data Miner | Core integrity fell below 50% 34260 | -6/Data Miner | Lost 6 parts (1p2n2u1w) 35039 | -6/Data Miner | Found Exp. Thermal Shield 35060 | -6/Data Miner | Found Exp. Thermal Shield 35208 | -6/Data Miner | Build established: Scavenger-Golem 35230 | -6/Data Miner | Identified exit to Proximity Caves 35237 | -6/Data Miner | Entered Proximity Caves 35542 | -5/Proximity Caves | Build established: Golem 35592 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 35758 | -5/Proximity Caves | Spotter reported a threat 36112 | -5/Proximity Caves | Spotted B-75 Beast 36645 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 38410 | -5/Proximity Caves | Entered Factory 38410 | -5/Factory | Evolved 2 slots: Utility x2 38411 | -5/Factory | Identified exit to Upper Caves 38411 | -5/Factory | Identified exit to Extension 38413 | -5/Factory | Loaded intel: 260 machine locations 38414 | -5/Factory | Loaded intel: 28 terminal locations 38957 | -5/Factory | Build established: Scavenger-Golem 39257 | -5/Factory | Intercept squad dispatched 39281 | -5/Factory | Spotted Tracker 39290 | -5/Factory | Destroyed Tracker 39314 | -5/Factory | Found Exp. Phase Shifter 39321 | -5/Factory | Spotted Combat Programmer 39335 | -5/Factory | Entered Upper Caves 39794 | -5/Upper Caves | Learned Factory machine intel 39812 | -5/Upper Caves | Discovered new exit (range 13) 40062 | -5/Upper Caves | Identified exit to Upper Caves 40065 | -5/Upper Caves | Entered another Upper Caves area 40118 | -5/Upper Caves | Encountered a Warlord checkpoint 40499 | -5/Upper Caves | Discovered new exit (range 9) 40844 | -5/Upper Caves | Spotted B-75 Beast 40846 | -5/Upper Caves | Identified exit to Zhirov 40848 | -5/Upper Caves | Entered Zhirov 40850 | -5/Zhirov | Discovered new exit (range 3) 40883 | -5/Zhirov | Met Zhirov 40970 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 40998 | -5/Zhirov | Found Alien Artifact 40998 | -5/Zhirov | Identified Integrated Reactor 40998 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 41028 | -5/Zhirov | Found Alien Artifact 41151 | -5/Zhirov | Identified exit to Proximity Caves 41261 | -5/Zhirov | Entered Proximity Caves 41467 | -4/Proximity Caves | Identified exit to Factory 41629 | -4/Proximity Caves | Spotter reported a threat 42162 | -4/Proximity Caves | Learned Research stockpile data 42392 | -4/Proximity Caves | Destroyed 7 combat bots 42677 | -4/Proximity Caves | Entered Factory 42677 | -4/Factory | Evolved 2 slots: Utility x2 42678 | -4/Factory | Loaded intel: 238 machine locations 42679 | -4/Factory | Loaded intel: 26 terminal locations 42957 | -4/Factory | Identified exit to Upper Caves 42957 | -4/Factory | Identified exit to Armory 43173 | -4/Factory | Discovered new exit (range 5) 43179 | -4/Factory | Identified exit to Research 43334 | -4/Factory | Build established: Golem 43429 | -4/Factory | Discovered exit to Research (range 10) 43500 | -4/Factory | Discovered exit to Research (range 15) 44209 | -4/Factory | First assault squad dispatched 44271 | -4/Factory | Entered Armory 44272 | -4/Armory | Loaded intel: 72 machine locations 44360 | -4/Armory | Build established: Scavenger-Golem 44766 | -4/Armory | Lost 3 parts (2u1w) 45437 | -4/Armory | Identified Transdimensional Reconstructor 45437 | -4/Armory | Warped through subspace to slip node 45437 | -4/Armory | Discovered new exit (range 1) 45437 | -4/Armory | Identified exit to Lab 45521 | -4/Armory | First assault squad dispatched 45564 | -4/Armory | Build established: Golem 45940 | -4/Armory | Entered Lab 45942 | -4/Lab | Discovered exit to Research (range 8) 45955 | -4/Lab | Hidden lab's door opened automatically 45955 | -4/Lab | Sensor layout match revealed 45956 | -4/Lab | Gained access to the hidden lab's interior 46075 | -4/Lab | Disabled Active System Cloaker 46081 | -4/Lab | MAIN.C forces arrive to investigate 46123 | -4/Lab | Found Alien Artifact 46134 | -4/Lab | Found Transdimensional Reconstructor 46145 | -4/Lab | Found Alien Artifact 46145 | -4/Lab | Identified Integrated Dissipator 46145 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 46151 | -4/Lab | Found Core Expander 46151 | -4/Lab | Installed Core Expander, added new Weapon slot 46167 | -4/Lab | Detected by scanners 46178 | -4/Lab | Found Prototype Hackware 46182 | -4/Lab | Found Prototype Protection 46185 | -4/Lab | Found Prototype Energy Cannon 46187 | -4/Lab | Confronted by A5 46212 | -4/Lab | Destroyed A5 46222 | -4/Lab | Found Prototype Energy Cannon 46227 | -4/Lab | Build established: Hauler-Golem 46241 | -4/Lab | Found Prototype Protection 46257 | -4/Lab | Decrypted terminal 46257 | -4/Lab | Acquired modification code for an L2 power cell 46258 | -4/Lab | Identified Hvy. Regenerative Plating 46259 | -4/Lab | Identified Med. Regenerative Plating 46261 | -4/Lab | Identified Warp Cannon 46263 | -4/Lab | Identified Potential Cannon 46287 | -4/Lab | Found Exp. System Shield 46317 | -4/Lab | Found Prototype Special Weapon 46560 | -4/Lab | Entered Research 46560 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 46562 | -3/Research | Loaded intel: 93 machine locations 46583 | -3/Research | Identified Deep Network Scanner 46583 | -3/Research | Identified Core Reset Matrix 46748 | -3/Research | Identified exit to Testing 46882 | -3/Research | Discovered new exit (range 9) 46885 | -3/Research | Entered Testing 46886 | -3/Testing | Loaded intel: 54 machine locations 46941 | -3/Testing | Identified exit to Research 47050 | -3/Testing | Build established: Hacker-Golem 47053 | -3/Testing | Found Prototype Energy Cannon 47126 | -3/Testing | Identified Hpw. Disruptor Cannon 47234 | -3/Testing | Found Prototype Ballistic Gun 47293 | -3/Testing | Found Prototype Hackware 47337 | -3/Testing | Spotted Striker 47337 | -3/Testing | Spotted Striker 47451 | -3/Testing | Identified Ghost Barrier 47513 | -3/Testing | Destroyed Striker 47531 | -3/Testing | Destroyed Striker 47573 | -3/Testing | Spotted Alpha 7 47601 | -3/Testing | Destroyed Alpha 7 47610 | -3/Testing | Found Prototype Energy Gun 47619 | -3/Testing | Stole the SGEMP Prototype 47800 | -3/Testing | Build established: Hauler-Golem 47826 | -3/Testing | Identified Gui. Remote Datajack 47829 | -3/Testing | Identified Hyp. Multirail 47832 | -3/Testing | Found Prototype Hackware 47849 | -3/Testing | Identified System Mapper 48130 | -3/Testing | Found Prototype Device 48131 | -3/Testing | Identified Exp. Hardlight Generator 48163 | -3/Testing | Intercept squad dispatched 48168 | -3/Testing | Spotted Tracker 48170 | -3/Testing | Spotted Tracker 48180 | -3/Testing | Destroyed Tracker 48191 | -3/Testing | Spotted Combat Programmer 48191 | -3/Testing | Spotted Combat Programmer 48193 | -3/Testing | System corruption reached 10% 48197 | -3/Testing | Destroyed Tracker 48203 | -3/Testing | Found Exp. Phase Shifter 48210 | -3/Testing | Destroyed Combat Programmer 48217 | -3/Testing | Destroyed Combat Programmer 48253 | -3/Testing | Found Prototype Device 48253 | -3/Testing | Identified 2N-1CE's Frost Array 48282 | -3/Testing | Found Prototype Launcher 48282 | -3/Testing | Identified Z-bomb Delivery System 48338 | -3/Testing | Found Exp. Signal Interpreter 48385 | -3/Testing | First assault squad dispatched 48409 | -3/Testing | Spotted Alpha 7 48507 | -3/Testing | Found Prototype Energy Gun 48538 | -3/Testing | Identified Tachyon Dispersion Ray 48559 | -3/Testing | Identified Enh. Gamma Rifle 48621 | -3/Testing | Build established: Hauler-Gunner 48824 | -3/Testing | Entered Research 48824 | -2/Research | Evolved 2 slots: Power x1, Utility x1 48825 | -2/Research | Loaded intel: 126 machine locations 48923 | -2/Research | Identified exit to Quarantine 49509 | -2/Research | Garrison activated, responded to threat 50010 | -2/Research | System corruption reached 10% 50011 | -2/Research | Entered Quarantine 50012 | -2/Quarantine | Loaded intel: 69 machine locations 50090 | -2/Quarantine | Found Alien Slashing Weapon 50203 | -2/Quarantine | Build established: Hauler-Golem 50311 | -2/Quarantine | First assault squad dispatched 50681 | -2/Quarantine | Found Alien Impact Weapon 50747 | -2/Quarantine | Identified Sigix Broadsword 50750 | -2/Quarantine | Identified Core Stripper 50763 | -2/Quarantine | Spotted Fortress 50779 | -2/Quarantine | Destroyed Fortress 50784 | -2/Quarantine | Found Exp. EM Disruption Field 50815 | -2/Quarantine | Found Prototype Protection 50818 | -2/Quarantine | Found Vortex Chain Reactor 50827 | -2/Quarantine | Found Vortex Chain Reactor 50839 | -2/Quarantine | Found Exp. Force Field 50937 | -2/Quarantine | Discovered new exit (range 6) 50943 | -2/Quarantine | Identified exit to Section 7 51088 | -2/Quarantine | Entered Section 7 51089 | -2/Section 7 | Loaded intel: 137 machine locations 51096 | -2/Section 7 | Spotted S7 Guard 51110 | -2/Section 7 | Destroyed S7 Guard 51125 | -2/Section 7 | Found Alien Artifact 51125 | -2/Section 7 | Identified Core Membrane 51125 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 51141 | -2/Section 7 | Found Hvy. Regenerative Plating 51315 | -2/Section 7 | Identified exit to Access 51338 | -2/Section 7 | First assault squad dispatched 51366 | -2/Section 7 | Found Alien Artifact 51366 | -2/Section 7 | Identified Spacefold Activator 51547 | -2/Section 7 | Spotted B-90 Cyclops 51548 | -2/Section 7 | Entered Access 51548 | -1/Access | Evolved 1 slot: Propulsion x1 51549 | -1/Access | Loaded intel: 118 machine locations 51780 | -1/Access | Fabricated Cargo Storage Unit (x1) 51794 | -1/Access | Identified Centrium Heavy Armor Plating 51892 | -1/Access | Build established: Hauler-Tank 52052 | -1/Access | Spotted B-99 Colossus 52146 | -1/Access | Discovered new exit (range 7) 52160 | -1/Access | Entered Command 52161 | -1/Command | Loaded intel: 56 machine locations 52428 | -1/Command | Spotted Combat Programmer 52513 | -1/Command | Met MAIN.C 52575 | -1/Command | Destroyed MAIN.C Shell 52575 | -1/Command | 0b10 Conduit disabled 52578 | -1/Command | MAIN.C activated Command garrisons 52579 | -1/Command | Surrendered to MAIN.C 52579 | -1/Command | Loaded intel: 55 machine locations 52579 | -1/Command | Loaded intel: 110 trap records 52579 | -1/Command | Identified exit to Surface 52579 | -1/Command | Discovered exit to Surface (range 91) 52579 | -1/Command | Discovered exit to Surface (range 52) 52713 | -1/Command | Found Prototype Device 52714 | -1/Command | Identified AEGIS Remote Shield 52720 | -1/Command | Found Zero-point Reactor 52725 | -1/Command | Found Vortex Chain Reactor 52732 | -1/Command | Found Exp. Weapon Cycler 52736 | -1/Command | Found Exp. Weapon Cycler 52756 | -1/Command | Found Adv. Particle Accelerator 52931 | -1/Command | MAIN.C activated Command garrisons 52970 | -1/Command | Unknown forces attacked Command 52970 | -1/Command | Spotted EQ-001 52970 | -1/Command | Spotted EQ-005 52970 | -1/Command | Spotted EQ-000 52970 | -1/Command | Spotted EQ-003 52970 | -1/Command | Spotted EQ-006 52970 | -1/Command | Spotted EQ-017 52970 | -1/Command | Spotted EQ-004 52970 | -1/Command | Spotted EQ-002 52972 | -1/Command | Spotted EQ-015 52975 | -1/Command | Destroyed EQ-000 52988 | -1/Command | Destroyed EQ-006 52996 | -1/Command | Destroyed EQ-001 53026 | -1/Command | Found Exp. Core Analyzer 53056 | -1/Command | Spotted EQ-018 53056 | -1/Command | Spotted EQ-019 53056 | -1/Command | Spotted EQ-020 53063 | -1/Command | Destroyed EQ-020 53070 | -1/Command | Destroyed EQ-019 53136 | -1/Command | Spotted EQ-035 53151 | -1/Command | Destroyed EQ-035 53151 | -1/Command | Spotted EQ-013 53154 | -1/Command | Spotted EQ-025 53163 | -1/Command | Destroyed EQ-013 53164 | -1/Command | Spotted EQ-038 53164 | -1/Command | Spotted EQ-039 53164 | -1/Command | Spotted EQ-046 53171 | -1/Command | Destroyed EQ-039 53174 | -1/Command | Destroyed EQ-046 53198 | -1/Command | Spotted EQ-024 53220 | -1/Command | Spotted EQ-026 53229 | -1/Command | Spotted EQ-044 53232 | -1/Command | Found Exp. Core Analyzer 53238 | -1/Command | Destroyed EQ-026 53266 | -1/Command | Destroyed EQ-044 53274 | -1/Command | Spotted EQ-075 53277 | -1/Command | Destroyed EQ-075 53278 | -1/Command | Spotted EQ-041 53281 | -1/Command | Spotted EQ-061 53285 | -1/Command | Destroyed EQ-061 53290 | -1/Command | Spotted EQ-063 53301 | -1/Command | Destroyed EQ-041 53311 | -1/Command | Destroyed EQ-063 53341 | -1/Command | Build established: Hauler-Gunner 53374 | -1/Command | Spotted EQ-045 53381 | -1/Command | Destroyed EQ-045 53385 | -1/Command | Spotted EQ-087 53385 | -1/Command | Spotted EQ-093 53385 | -1/Command | Spotted EQ-086 53385 | -1/Command | Spotted EQ-084 53385 | -1/Command | Spotted EQ-085 53387 | -1/Command | Spotted EQ-073 53390 | -1/Command | Destroyed EQ-093 53391 | -1/Command | Spotted EQ-100 53397 | -1/Command | Core integrity fell below 50% 53398 | -1/Command | Destroyed EQ-087 53400 | -1/Command | Destroyed EQ-100 53430 | -1/Command | Spotted EQ-082 53451 | -1/Command | Spotted EQ-104 53464 | -1/Command | Destroyed EQ-104 53473 | -1/Command | Spotted EQ-089 53476 | -1/Command | Destroyed EQ-089 53494 | -1/Command | Spotted EQ-111 53494 | -1/Command | Spotted EQ-112 53503 | -1/Command | All MAIN.C guards destroyed 53504 | -1/Command | Destroyed EQ-112 53512 | -1/Command | Spotted EQ-103 53515 | -1/Command | Spotted EQ-129 53518 | -1/Command | Destroyed EQ-111 53543 | -1/Command | Spotted EQ-051 53555 | -1/Command | Destroyed EQ-129 53563 | -1/Command | Spotted EQ-076 53566 | -1/Command | Spotted EQ-074 53567 | -1/Command | Spotted EQ-116 53567 | -1/Command | Destroyed EQ-077 53568 | -1/Command | Attackers retreated from Command 53569 | *** | Fortifying 0b10! Last Messages --------------- 53564_ Slug penetrates MAIN.C. 53564_ MAIN.C knocked back. 53565_ Penetrated by Slug. 53565_ Slug penetrates MAIN.C. 53565_ Micro-nuke intercepted. 53566_ Destroyed Lgt. Antimatter Cannon. 53566_ Swarm Drone destroyed. 53567_ Slug penetrates Reinforced Barrier. 53567_ Destroyed Lgt. Quantum Reactor. 53567_ Penetrated by Slug. 53568_ ALERT: Enemy forces retreating. MAIN.C: I admit your assistance was pivotal here. It looks like I was right to trust you. This attack appears to have been designed to merely test our defenses, although it was nearly effective enough to force me to take the conflict to the next level. Investigating the origins of these bots should be one of our highest priorities... [Achievement: Data Run] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????? | | #?????????????????????????????????????? | | ####+## #?????????????????????????????????????? | | ######?????????????????????????????????????? | | ############???????????????????????????????? | | ## !! #???????????????????????????????? | | [ ## !! #???????????????????????????????? | | ## ! #???????????????????????????????? | | = ## #???????????????????????????????? | | ####+### #???????????????????????????????? | | ## #???????????????????????????????? | | ## #?###########################???? | | "" ## #?#?????????????????????????#???? | | """ ########+###?#?#######################?#???? | | "R + #??#?# % = ####### | | """ ####### #??#?# % % %###???? | | """ #?????# #??#?# % ###### | | #?????# #??#?# % % % | | ####### #??#?# % | | """" # # ^^#??#?# | | """" # # #??#?# % % ####### | | """" =/% ! # #??#?# % % #?#???? | | """" " # %#??#?# % % ####### | | " % # ##?### =*! %% #?#???? | | #"% %%= ## # ! !]% % #?#???? | | ##% %%%* # #!!%@! % = ###???? | | ## *%[ # #=!!!=%% %% # #???? | | ##!%[ % ][!!]=* = ! ###???? | | #######"% !% *! # !![ %![% % % #?#???? | | !!*!%[%=* != %]%%[!M%]%= #?#???? | | !%=!!==[= = % [ ]%%! #?#???? | | %%%!*%**%%%]][ = =]!%% % =% #?#???? | | ## #/"==!!%!!# # [= % #?#???? | | ?# #]!! "!!!! ! ## ] %! % #?#???? | | ?# # "" ]; # # [= #?#???? | | ?# " ! "#=] ### #######################?#???? | | ?# # ##= ! = #?###???????????????????????#???? | | ?# # ##= ! #?###########################???? | | ?# # ## #???????????????????????????????? | | ?# #!** ###+#####???????????????????????????????? | | ?# #!** #?# #???????????????????????????????????? | | ?# #!* ^#?# #???????????????????????????????????? | | ?# ###+##?# #???????????????????????????????????? | | ?# #?# #??# #???????????????????????????????????? | | ## #?# #??# #???????????????????????????????????? | | #?# #?##+#####???????????????????????????????? | | #?# #?# #???????????????????????????????? | | ###+### #???????????????????????????????? | | !! # #" #???????????????????????????????? | | = # #" #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 85 Energy Capacity 1950 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 18 Terrain Scan Density 110 Cloak Strength 3 Additional Mass Support 20 Armor Coverage 2600 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 20 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 16 Target Analysis 8 Core Analysis 12 Recoil Reduction 6 Energy Filtering 50 Particle Charging 50 Kinecelleration 30 Offensive Hacking 25 Defensive Hacking 20 Item Schematics ----------------- Mak. Terrain Scanner | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Cargo Storage Unit | -9/Mines | Hacked Signal Interpreter | -8/Materials | Hacked Imp. Field Recycling Unit | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Drone Bay | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Com. Particle Reactor | -3/Testing | Archive Enh. Biometal Leg | -3/Testing | Archive Thermal Defense Suite | -3/Testing | Archive Biometal Heavy Treads | -2/Quarantine | Hacked Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-30 Cleanser | -3/Testing | Archive M-36 Artificer | -3/Testing | Archive Fabricated ------------ Cargo Storage Unit | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Integrated Dissipator Sigix Broadsword Core Stripper Core Membrane Spacefold Activator Achievements -------------- Data Run Decrypted! Challenges ------------ None Game ------ Seed DerelictTractorLeg Manual? 0 Play Time 07:40:22 Cumulative 395.9 hours Start 2024.05.14 @ 13:28:09 End 2024.05.14 @ 22:06:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type 8 Total 21 Types 8/3/6/1/1/0/1/0/1 Lore% 64 Gallery% 84 Achievement% 73 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 20% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59b953e7-20bb-46ad-9111-713364e3ddc3