Cogmind - Beta 11 @@@ ROGUE MODE // 2022.09.29 @ 22:39:19 Player: wchar_t Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (97) 485 Value Destroyed (3695) 3695 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2877) 2877 TOTAL SCORE: 17917 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 15 Follower Combat Kills 289 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -27 Cogmind --------- Core Integrity 1580/1600 Matter 2/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Gyrokinetic Inverter > --- UTILITY (14) ----- Medium Storage Unit Advanced Melee Analysis Suite ECM Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Impulse Thruster Field Propulsion Array Power Sword Longsword +1 Peak State ------------ > --- POWER ------------ Micro Nuclear Core Particle Reactor > --- PROPULSION ------- Gyrokinetic Inverter Cooled Gravmag System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Surge Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Melee Analysis Suite Improved Transmission Jammer Advanced ECM Suite Experimental Thermal Shield Hacking Suite System Shield System Shield > --- WEAPON ----------- Powered Hammer Carbide Saw > --- INVENTORY -------- Impulse Thruster Field Propulsion Array Impulse Thruster Array Advanced Signal Interpreter Sensor Drone Bay Power Sword Carbide Saw Longsword +1 [Rating: 100] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Advanced Weight Redist. System Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Carbide Saw Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Carbide Saw Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 . . . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . Utility 12 | . . . 1 . . . 1 1 1 . . . . 2 . . . . . . 2 . . . . . 2 . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 211 | 7 9 4 10 5 . 2 17 24 15 5 5 . 11 . . 12 2 . . 3 11 5 3 10 4 39 2 1 5 Power 27 | 1 1 . . . . . 2 6 4 . 1 . . . . 2 1 . . 1 1 1 . 2 1 3 . . . Engine 13 | 1 1 . . . . . . 4 3 . . . . . . 1 1 . . . 1 1 . . . . . . . Core 10 | . . . . . . . 2 2 1 . 1 . . . . 1 . . . 1 . . . . 1 1 . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Propulsion 54 | 3 . . 3 2 . . 3 10 2 . . . 5 . . 2 . . . . 4 . . 4 1 12 . 1 2 Treads 12 | 2 . . 2 2 . . 3 3 . . . . . . . . . . . . . . . . . . . . . Leg 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hover 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 1 Flight 29 | . . . . . . . . 7 2 . . . 5 . . 2 . . . . 4 . . 4 1 2 . 1 1 Utility 66 | 1 5 4 7 1 . . 4 5 2 1 . . 3 . . 6 1 . . 1 2 3 1 3 . 13 2 . 1 Device 21 | . . 2 1 . . . . 2 1 . . . 1 . . 2 1 . . 1 1 1 . 1 . 5 1 . 1 Storage 10 | 1 3 . 2 . . . . 1 . . . . . . . . . . . . 1 . . . . 2 . . . Processor 7 | . . . . . . . 1 1 1 . . . . . . . . . . . . 1 . . . 2 1 . . Hackware 5 | . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . Protection 23 | . 2 2 2 1 . . 3 1 . 1 . . 2 . . 3 . . . . . 1 1 2 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 64 | 2 3 . . 2 . 2 8 3 7 4 4 . 3 . . 2 . . . 1 4 1 2 1 2 11 . . 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 15 | 2 3 . . 2 . 1 5 2 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Slashing Weapon 41 | . . . . . . 1 2 1 7 4 4 . 3 . . 1 . . . 1 3 1 1 1 2 7 . . 2 Piercing Weapon 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . System Corruption 15 | . . . . . . . . . . . . . . . . . . . . . . . . 3 2 10 . . . Parts Lost 62 | . 2 . . . . . 2 7 . . 1 . 4 . . 1 1 . . . 2 1 . 11 5 10 7 8 . Power 10 | . . . . . . . 1 1 . . . . . . . . 1 . . . 1 1 . 2 1 1 1 . . Propulsion 18 | . 1 . . . . . . . . . 1 . 2 . . . . . . . . . . 3 2 3 5 1 . Utility 22 | . 1 . . . . . 1 2 . . . . 1 . . . . . . . . . . 5 2 4 . 6 . Weapon 12 | . . . . . . . . 4 . . . . 1 . . 1 . . . . 1 . . 1 . 2 1 1 . Highest Loss Streak 8 | . 1 . . . . . 2 2 . . 1 . 3 . . 1 1 . . . 1 1 . 5 5 4 7 8 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 75 | . 87 85 91 99 100 100 93 87 97 100 91 86 83 . 76 77 79 76 76 80 65 60 63 53 20 43 76 43 20 Engine 6 | . 14 14 11 11 11 11 4 5 10 13 8 6 6 . 5 4 5 5 5 5 4 3 5 4 . . . . . Core 1 | . . . . . . . 4 5 1 . . . . . . . . . . 1 5 2 . . . 1 4 . . Treads 9 | . 20 14 18 30 33 33 27 18 . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 20 4 3 Flight 7 | . . . . . . . . 4 24 26 21 20 21 . 23 17 17 17 17 17 10 10 10 11 4 1 3 . . Device 5 | . . . 1 . . . . 2 13 13 13 13 13 . 11 8 7 5 5 7 5 5 5 5 4 5 13 14 3 Storage 7 | . 14 14 11 11 11 11 9 8 6 6 6 6 6 . 5 5 5 5 5 5 4 5 5 5 4 4 4 4 4 Processor 4 | . . . . . . . 8 11 12 6 6 6 6 . 5 5 5 5 5 5 5 7 10 5 . 1 3 4 4 Hackware 7 | . . . 8 11 11 11 9 7 6 6 6 6 6 . 5 10 11 11 11 11 10 10 10 7 5 4 13 12 4 Protection 6 | . 9 13 11 11 11 11 9 4 . 6 6 6 5 . 5 8 11 11 11 11 10 10 10 7 . . . . . Ballistic Gun 9 | . 28 28 22 22 22 22 22 16 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 19 20 20 20 15 . 11 6 5 5 5 5 2 . 1 . . 1 3 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 4 5 5 5 5 4 5 3 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 46 | 10 34 34 37 34 34 34 38 43 28 31 31 26 30 27 27 38 35 30 30 35 35 38 35 38 11 46 46 25 15 Greatest Support 60 | 40 40 20 40 60 60 60 60 60 32 32 32 26 28 28 28 35 35 35 35 35 36 35 35 36 16 58 58 20 31 Greatest Overweight (x) 7 | 1 1 1 1 . . . . 1 . . 1 . 1 . . 1 . . . . . 1 . 1 3 7 1 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 20 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 10 | 7 10 15 15 15 15 15 15 13 8 8 8 8 8 8 8 8 8 8 8 8 7 8 8 8 7 9 10 10 10 Most Carried 15 | 4 12 14 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 9 7 Average Carried 9 | 2 8 13 14 15 14 15 14 13 7 7 7 7 7 8 8 7 6 8 8 7 7 7 7 7 6 7 9 8 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 10 10 10 10 Final Carried 15 | 4 12 14 15 15 15 15 15 8 8 7 8 8 8 8 8 7 8 8 8 8 6 8 8 7 5 10 9 7 5 Class Distribution -------------------- 44% | Mutant 27% | Hacker-Mutant 12% | Scavenger-Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Sprinter | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Matter Collected 3394 | 213 303 30 220 149 . 72 327 623 57 292 59 6 90 . . . 78 35 . 53 139 151 . 190 35 272 . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3701 | . 431 . 256 201 . 49 523 885 79 50 79 . 219 . . . . . . 104 368 55 . . . 402 . . . Parts 217 | . 23 . 17 18 . 4 28 45 6 1 4 . 15 . . . . . . 10 22 3 . . . 21 . . . Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . . . . . 2 3 . 13 . . . 4 . . 9 . 2 . 71 . . . . . Prevented 21 | . . . . . . . . . . 3 . . . . . . 1 . . . . . . 17 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Combat Hostiles Destroyed 74 | . 10 . 3 4 . 3 13 15 2 1 3 . 6 . . . . . . 2 4 1 . . . 7 . . . Melee 25 | . . . . . . . 2 1 2 1 3 . 6 . . . . . . 2 4 1 . . . 3 . . . Guns 43 | . 10 . 3 4 . 3 9 14 . . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . AOE 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 12 | . 2 . 3 2 . 1 1 2 . . . . . . . . . . . . . . . . . 1 . . . Worker 6 | . . . . 1 . . 1 3 . . . . . . . . . . . . . . . . . 1 . . . Builder 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunneler 4 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Hauler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycler 3 | . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Watcher 7 | . 1 . 1 . . . 2 1 . . . . . . . . . . . . 1 . . . . 1 . . . Swarmer 18 | . . . . . . 3 4 3 1 . 3 . 4 . . . . . . . . . . . . . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Grunt 28 | . 10 . 2 3 . . 5 8 . . . . . . . . . . . . . . . . . . . . . Sentry 6 | . . . 1 1 . . 3 . . . . . . . . . . . . . . . . . . 1 . . . Hunter 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Programmer 17 | . . . . . . . . 3 1 1 . . 2 . . . . . . 2 4 1 . . . 3 . . . Best Kill Streak 6 | . 2 . 2 3 . 3 6 5 1 1 3 . 4 . . . . . . 2 3 1 . . . 3 . . . Combat Bots Only 4 | . 2 . 2 2 . 3 4 3 1 1 3 . 4 . . . . . . 2 3 1 . . . 3 . . . Max Kills in Single Turn 2 | . 1 . 2 1 . 1 2 2 1 1 1 . 1 . . . . . . 1 1 1 . . . 1 . . . Gunslinging 1 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 1 1 1 . 1 . . . . . . 1 1 1 . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Damage Taken 11369 | . 616 . 368 124 . 71 546 1399 199 136 101 . 381 . . 296 67 . . 78 433 217 23 1656 634 1685 935 1295 109 Core 3348 | . 59 . 30 . . . 88 229 52 52 12 . 87 . . 66 . . . 23 . 55 . 424 383 586 475 707 20 Absorbed by Shields 66 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . 54 . . Redirected to Shielding 212 | . . . . . . . . . . . . . . . . . . . . . 30 32 15 45 . 90 . . . Regen/Repaired (Parts) 410 | . . . 109 . . . 92 34 . . . . . . . 54 . . . . 121 . . . . . . . . Core Remaining (%) 68 | 100 . 76 . . . 92 84 67 . . . . 76 . . . . . . 91 . . . . 25 54 . 18 . Volleys Fired 194 | . 51 1 22 11 . 4 36 50 . . . . . . . . . . . . . . . . . 19 . . . Largest 3 | . 2 2 2 2 . 2 3 3 . . . . . . . . . . . . . . . . . 1 . . . Hottest 76 | . 46 46 46 46 . 46 76 76 . . . . . . . . . . . . . . . . . 66 . . . Shots Fired 408 | . 102 3 44 24 . 9 90 118 . . . . . . . . . . . . . . . . . 18 . . . Gun 387 | . 102 3 44 24 . 9 87 118 . . . . . . . . . . . . . . . . . . . . . Cannon 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . Launcher 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kinetic 403 | . 102 3 44 24 . 9 87 118 . . . . . . . . . . . . . . . . . 16 . . . Thermal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Explosive 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 12 . 15 4 . 4 11 15 . . . . . . . . . . . . . . . . . 10 . . . Robot Miss Streak 4 | . 4 2 4 1 . 1 3 3 . . . . . . . . . . . . . . . . . 1 . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 344 | . 58 . 32 17 . 6 58 85 8 7 4 . 14 . . . . . . 2 20 3 . . 1 27 1 1 . Core Hits 147 | . 24 1 10 11 . 4 27 36 3 1 3 . 5 . . . . . . 2 9 2 . . . 9 . . . Critical Kills 7 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . 4 . . . Critical Parts Destroyed 12 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . 8 . . . Critical Strikes 29 | . 1 . . 1 . . 2 3 1 2 . . 2 . . . . . . . 3 1 . . 1 12 . . . Destroy 19 | . 1 . . 1 . . 2 3 . . . . . . . . . . . . . . . . . 12 . . . Sever 10 | . . . . . . . . . 1 2 . . 2 . . . . . . . 3 1 . . 1 . . . . Melee Attacks 225 | . . . . . . . 3 5 25 21 12 . 27 . . 13 . . . 2 47 3 4 11 1 39 8 1 3 Impact 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 7 1 . Slashing 142 | . . . . . . . 3 5 25 21 12 . 27 . . 1 . . . 2 15 3 . 2 1 21 1 . 3 Piercing 57 | . . . . . . . . . . . . . . . . 12 . . . . 32 . 4 9 . . . . . Sneak Attacks 8 | . . . . . . . . 1 2 . . . . . . . . . . . 2 . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . . . . 2 2 1 . 3 . . . . . . . 1 . . . . 1 . . . Damage Inflicted 8510 | . 563 13 553 281 . 82 1354 1880 289 252 197 . 614 . . . . . . 100 959 134 . 24 51 1096 24 44 . Guns 3609 | . 552 12 491 261 . 80 840 1373 . . . . . . . . . . . . . . . . . . . . . Cannons 358 | . . . . . . . . . . . . . . . . . . . . . . . . . . 358 . . . Explosions 620 | . . . . . . . 416 204 . . . . . . . . . . . . . . . . . . . . . Melee 3770 | . . . . . . . 93 275 289 252 197 . 614 . . . . . . 100 959 134 . . 51 738 24 44 . Ramming 153 | . 11 1 62 20 . 2 5 28 . . . . . . . . . . . . . . . 24 . . . . . Kinetic 3967 | . 552 12 491 261 . 80 840 1373 . . . . . . . . . . . . . . . . . 358 . . . Thermal 204 | . . . . . . . . 204 . . . . . . . . . . . . . . . . . . . . . Explosive 416 | . . . . . . . 416 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 351 | . . . . . . . . . . . . . . . . . . . . . . . . . . 283 24 44 . Slashing 3016 | . . . . . . . 93 275 289 252 197 . 614 . . . . . . 100 556 134 . . 51 455 . . . Piercing 403 | . . . . . . . . . . . . . . . . . . . . . 403 . . . . . . . . Highest Corruption 20 | . 1 1 4 4 4 4 . 1 1 1 1 1 4 . 9 10 10 10 10 11 6 6 6 18 20 16 1 8 . Average Corruption 5 | . 1 1 3 4 4 4 . 1 1 1 1 1 3 . 9 9 10 10 10 10 5 6 6 15 18 14 1 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 224 | . 2 8 7 19 4 10 . 7 1 1 . . 1 . . 29 3 3 . 13 23 8 3 28 16 34 1 3 . Message Errors 49 | . . 2 1 7 1 4 . 1 1 . . . . . . 5 1 2 . 4 6 1 . 3 4 6 . . . Matter Fused 60 | . . 1 . 4 . 3 . 5 . . . . . . . 6 2 1 . 3 7 2 2 7 7 8 1 1 . Heat Flow Errors 25 | . . 2 3 1 . 1 . . . 1 . . . . . 2 . . . 2 2 2 1 3 . 5 . . . Energy Discharges 31 | . . 1 1 . . 1 . . . . . . . . . 5 . . . 3 5 2 . 3 2 7 . 1 . Parts Rejected 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . Data Loss (minor) 34 | . 2 1 2 4 3 . . 1 . . . . . . . 6 . . . 1 1 1 . 5 3 4 . . . Data Loss (major) 8 | . . . . 1 . . . . . . . . . . . 4 . . . . 1 . . . . 2 . . . Misfires 4 | . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 668 | . 1 . . . . . 60 102 . 65 . . 103 . . . . . . . 131 . . . . 206 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 140 | . 1 . . . . . 60 79 . . . . . . . . . . . . . . . . . . . . . Melee 528 | . . . . . . . . 23 . 65 . . 103 . . . . . . . 131 . . . . 206 . . . Knockbacks 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . Impact 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 289 | . 230 . . . . . . 35 . . . . . . . . . . . . . . . 24 . . . . . Shots 4 | . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Rammed 26 | . 4 1 8 2 . 1 1 9 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 29 | . 4 1 9 4 . 1 1 9 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 262 | . 34 156 262 121 . 153 42 189 22 175 2 . . . . 259 6 . . 225 200 216 242 239 . 227 5 . . Average Temperature 43 | . 10 73 49 32 . 79 14 41 9 15 2 . . . . 136 3 . . 130 91 112 127 92 . 42 3 . . Received Heat Transfer 1838 | . 216 . 174 78 . . 243 333 45 49 . . . . . 18 27 . . . 12 18 9 55 81 54 255 171 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Peak Influence 1615 | . 258 112 240 176 . 70 275 471 231 . . . . . 30 105 . . . . 187 . . . . 158 269 1615 1298 Initial 1100 | . . 31 . 7 . . 27 124 200 . . . . . . 21 . . . . 78 . . . . 57 65 26 1100 Average 219 | . 134 42 80 40 . 29 108 315 115 . . . . . 12 53 . . . . 71 . . . . 85 119 1591 1120 Maximum Alert Level 5 | . 1 . 1 . . . 1 2 1 . . . . . . . . . . . . . . . . . 1 5 4 Low Security (%) 71 | 100 81 100 80 100 . 100 83 15 69 . . . . 100 100 100 . . . . 100 . . . . 100 86 . . Level 1 17 | . 18 . 19 . . . 16 69 30 . . . . . . . . . . . . . . . . . 13 . . Level 2 1 | . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . Squads Dispatched 49 | . 3 . 4 1 . . 2 7 3 . . . . . . 2 . . . . 4 . . . 1 5 4 6 7 Investigation 14 | . 2 . 2 1 . . . 3 2 . . . . . . 1 . . . . 2 . . . . . . . 1 Extermination 12 | . . . . . . . . 3 1 . . . . . . 1 . . . . 2 . . . . 2 1 . 2 Reinforcement 12 | . 1 . 2 . . . 2 1 . . . . . . . . . . . . . . . . . 3 3 . . Assault 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 4 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Distress Signals 19 | . 1 . 4 . . . 3 3 2 . . . . . . . . . . . 2 . . 2 . 1 . . 1 Communications Jammed 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . Distress Signals 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . Times Spotted 386 | . 22 3 10 8 . 4 21 34 14 8 3 . 7 . 6 20 7 . . 7 36 3 1 66 19 21 13 44 9 Peak Tracking Total 32 | . 4 3 3 2 . 3 8 5 5 3 3 . 4 . 6 10 7 . . 5 12 2 1 31 13 7 5 32 8 Tactical Retreats 40 | . . . 1 . . . 1 3 4 3 . . 1 . . 2 2 . . 1 4 2 1 5 4 3 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Traps Triggered 20 | . 1 . 2 . . . . 6 2 . . . . 1 . . . . . . 2 . . 1 . 1 2 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 34 | . . . . . . . . . . 3 . . . . . . 1 . . . . 1 . 29 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Machines Disabled 22 | . 3 . . . . . . 13 . . 1 . . . . 1 . . . . . . . . . 2 1 . 1 Max in Single Turn 13 | . 3 . . . . . . 13 . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Machines Accessed 62 | . 6 1 3 1 1 . 3 8 6 1 1 . 1 . . 8 . 1 . . 8 . . 4 . 3 3 . 3 Terminals 37 | . 6 . 1 1 . . 2 3 5 1 . . 1 . . 4 . 1 . . 4 . . . . 3 3 . 2 Fabricators 8 | . . . . . . . . 3 1 . . . . . . 2 . . . . 2 . . . . . . . . Repair Stations 8 | . . . 1 . . . 1 2 . . . . . . . 1 . . . . 2 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Total Hacks 140 | . 16 1 9 4 1 . 4 23 11 1 1 . 1 . . 20 . 1 . . 17 . . 10 . 8 5 . 7 Successful 68 | . 3 1 7 1 1 . 4 11 8 1 1 . 1 . . 9 . 1 . . 7 . . 10 . . 1 . 1 Failed 72 | . 13 . 2 3 . . . 12 3 . . . . . . 11 . . . . 10 . . . . 8 4 . 6 Catastrophic 18 | . 2 . 1 . . . . 3 3 . . . . . . 3 . . . . 3 . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 15 . . 1 1 . 2 8 5 1 . . . . . 11 . . . . 5 . . . . 4 3 . 1 Terminals 83 | . 16 . 3 4 . . 2 11 9 1 . . 1 . . 11 . 1 . . 8 . . . . 8 5 . 3 Fabricators 19 | . . . . . . . . 8 2 . . . . . . 3 . . . . 6 . . . . . . . . Repair Stations 17 | . . . 2 . . . 2 4 . . . . . . . 2 . . . . 3 . . . . . . . 4 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Terminal Hacks 42 | . 3 1 1 1 1 . 2 4 6 1 1 . 1 . . 5 . 1 . . 3 . . 10 . . 1 . . Record 22 | . . . . 1 . . . 2 4 1 . . 1 . . . . 1 . . 2 . . 9 . . 1 . . Part Schematic 5 | . . . . . . . 1 1 1 . . . . . . 2 . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . 4 2 . . . . . . 2 . . . . 2 . . . . . . . . Network Status 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Load Schematic 5 | . . . . . . . . 2 1 . . . . . . 1 . . . . 1 . . . . . . . . Build 3 | . . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 12 | . . . 2 . . . 2 3 . . . . . . . 2 . . . . 2 . . . . . . . 1 Scan Component 7 | . . . 1 . . . 1 2 . . . . . . . 1 . . . . 1 . . . . . . . 1 Repair 5 | . . . 1 . . . 1 1 . . . . . . . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 5 . 3 1 . . 1 7 5 . . . 1 . . 6 . . . . 8 . . . . 3 3 . 2 Full Trace Events 12 | . 3 . 2 1 . . . 3 1 . . . . . . 1 . . . . 1 . . . . . . . . Feedback Events 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 1 . . . 1 1 1 . . 14 . . . 2 . . . . . . . . . . . . . Parts Built 5 | . . . . . . . . 1 2 . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . 25 84 . . . . . . 95 . . . . . . . . . . . . . Total Part Build Rating 19 | . . . . . . . . 1 8 . . . . . . 10 . . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . . . 1 1 . . . . . . . 1 . . . . 1 . . . . . . . . Time 174 | . . . 26 . . . 32 53 . . . . . . . 50 . . . . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Total Allies 5 | . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Group 3 | . . 3 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 39 39 . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 16 16 31 31 . . . . . . . . . . . . . . . . . . . . . . . . Total Orders 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 50 | . . 6 37 7 . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 614 | . . 51 477 86 . . . . . . . . . . . . . . . . . . . . . . . . . Kills 14 | . . 3 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . 1 . 2 . . . . . 2 2 3 2 . . . . . . 1 . 3 3 . . . . . . Drone Launches 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Turns Passed 17043 | 82 1284 792 867 798 346 321 780 1711 1324 469 261 300 425 5 25 800 69 86 7 329 1377 243 130 1053 339 942 652 165 1061 Spaces Moved 17786 | 45 579 320 420 456 216 186 327 1210 1597 1259 591 876 835 17 79 952 188 244 7 531 1818 551 309 1444 704 1137 488 174 226 Core 240 | 4 . . . . . . . . . . . . . . . . . . . . . . . . 18 218 . . . Treads 3164 | 40 579 320 420 456 216 186 327 620 . . . . . . . . . . . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 118 | . . . . . . . . . . . . . . . . . . . . . . . . . . 118 . . . Hover 1399 | . . . . . . . . . . . . . . . . . . . . . . . . . . 801 488 110 . Flight 12864 | . . . . . . . . 590 1597 1259 591 876 835 17 79 952 188 244 7 531 1818 551 309 1444 686 . . 64 226 Fastest Speed 27 | 50 160 240 160 160 160 160 160 34 31 31 31 34 27 28 28 28 35 35 35 35 35 37 37 37 45 45 46 45 39 Average Speed 62 | 152 181 240 175 160 160 160 168 103 31 31 37 34 33 28 28 33 35 35 35 35 36 37 37 40 45 56 48 84 40 Slowest Speed 400 | 160 240 240 240 160 160 160 170 250 34 31 110 34 112 28 28 115 35 35 35 35 37 117 37 122 200 400 110 110 45 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 84 | . . . . . . . . 3 12 . . . . . . 13 . . . 5 23 . . 10 4 . . 9 5 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Exploration Rate (%) 51 | 5 71 77 38 98 59 43 41 32 35 97 80 89 87 2 83 20 50 53 7 58 31 73 53 94 90 29 20 32 7 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 7 | . . 1 . 1 . . . . . 1 1 . 1 . . . . . . . . . 2 . . . . . . Known Exits Taken 7 | . 1 . 1 . . . 1 . 1 . . . . . . 1 . . . . . . . . 1 1 . . . Unknown Exits Taken 20 | 1 . 1 . 1 1 1 . 1 . 1 1 1 1 . . . 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 23 | . . 1 . 2 . . . . . 3 3 3 3 . . . 1 1 . 1 . 2 1 . 2 . . . . Spaces Dug 84 | . . . . . . . . . 9 10 2 . 6 . . 10 . . . . 20 . 4 7 . 10 4 . 2 Terrain Destroyed 206 | . 50 . . . . . 21 48 9 10 2 . 6 . . 10 . . . . 20 . 4 8 . 12 4 . 2 Melee 84 | . . . . . . . . . 9 10 2 . 6 . . 10 . . . . 20 . 4 7 . 10 4 . 2 Projectile 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . AOE 118 | . 50 . . . . . 21 47 . . . . . . . . . . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Total 22882 | 55 726 340 500 502 217 200 474 1555 2371 1316 618 877 950 17 81 1399 191 243 10 666 2448 584 318 1892 716 1357 889 181 1189 Wait 4371 | . 57 13 28 22 . 8 81 226 744 38 10 . 80 . 3 429 . . 4 134 578 21 . 428 9 107 383 15 953 Move 17603 | 44 578 319 419 455 215 185 326 1203 1574 1258 590 875 834 17 78 925 187 243 6 520 1772 550 308 1427 696 1136 487 160 216 Hop 71 | . . . . . . . . 3 10 . . . . . . 13 . . . 5 22 . . 6 3 . . 4 5 Pick Up 54 | 3 16 2 7 . 1 . 1 . 2 . 1 1 . . . 1 . . . . 5 2 . 2 1 7 2 . . Fast Attach 107 | 7 5 . 3 1 . . 7 12 11 . 1 . 5 . . 7 1 . . 1 4 3 1 5 . 30 1 . 2 Attach 56 | . 1 . 2 . . . 4 10 . . . . 3 . . 2 1 . . 2 5 2 1 5 4 9 1 1 3 Detach 46 | 1 1 . 1 . . . 3 6 . . 1 . 3 . . 1 2 . . 2 5 2 2 2 2 8 . . 4 Swap 48 | . 3 4 5 4 . 2 6 2 4 5 4 . 3 . . 3 . . . . 2 . 1 . . . . . . Drop 83 | . 10 . 4 5 1 . 6 13 8 . 2 1 1 . . 6 . . . . 10 1 1 5 . 4 2 . 3 Fire 194 | . 51 1 22 11 . 4 36 50 . . . . . . . . . . . . . . . . . 19 . . . Melee 197 | . . . . . . . 3 5 18 15 9 . 21 . . 12 . . . 2 45 3 4 11 1 37 7 1 3 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 29 | . 4 1 9 4 . 1 1 9 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . 16 . . . . . . . . . . . . . . . . . . 6 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: [*Upp x2] / [*Ext]) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 13) 104 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 11) 910 | -10/Materials | Discovered new exit (range 7) 1367 | -10/Materials | Entered Mines 1370 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1567 | -10/Mines | Learned location of Mines (-8) 1579 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1584 | -10/Mines | Found Prototype Device 1585 | -10/Mines | Identified Exp. Sensor Array 1911 | -10/Mines | Found the Drone Emporium 1920 | -10/Mines | Found Prototype Device 1921 | -10/Mines | Identified Sensor Drone Bay 2042 | -10/Mines | Discovered new exit (range 3) 2119 | -10/Mines | Discovered new exit (range 9) 2159 | -10/Mines | Entered Materials 2159 | -9/Materials | Accompanied by 3 allies 2159 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2690 | -9/Materials | Repaired Lgt. Treads 2744 | -9/Materials | Discovered new exit (range 7) 2962 | -9/Materials | Identified exit to Mines 3026 | -9/Materials | Entered Mines 3026 | -9/Mines | Accompanied by 1 ally 3154 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3320 | -9/Mines | Discovered new exit (range 6) 3401 | -9/Mines | Learned location of Zion (-6) 3468 | -9/Mines | Build established: Scavenger-Mutant 3475 | -9/Mines | Discovered new exit (range 15) 3488 | -9/Mines | Learned location of 1 exit from Materials 3499 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3797 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3799 | -9/Mines | Discovered new exit (range 5) 3824 | -9/Mines | Entered Exiles 3824 | -9/Exiles | Accompanied by 2 allies 3854 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3861 | -9/Exiles | Met 8R-AWN 3890 | -9/Exiles | Met EX-HEX 3936 | -9/Exiles | Met EX-BIN 3954 | -9/Exiles | Aligned with FarCom system 3956 | -9/Exiles | Given EX-Vault access code 4008 | -9/Exiles | Opened EX-Vault 4020 | -9/Exiles | Found Longsword +1 4052 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4100 | -9/Exiles | Met EX-DEC 4154 | -9/Exiles | Discovered new exit (range 12) 4170 | -9/Exiles | Left Exiles lab with Longsword +1 4170 | -9/Exiles | Entered Mines 4185 | -8/Mines | Discovered new exit (range 8) 4465 | -8/Mines | Discovered new exit (range 9) 4491 | -8/Mines | Entered Materials 4491 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4492 | -8/Materials | Identified exit to Factory 5237 | -8/Materials | Repaired Hvy. Assault Rifle 5271 | -8/Materials | Entered Factory 5271 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6014 | -7/Factory | Discovered new exit (range 5) 6160 | -7/Factory | Build established: Gunner 6264 | -7/Factory | Fabricated Sml. Storage Unit (x1) 6585 | -7/Factory | Build established: Mutant 6727 | -7/Factory | Discovered new exit (range 16) 6977 | -7/Factory | Repaired Broken Lgt. Deuterium Engine 6982 | -7/Factory | Entered another Factory area 6982 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7142 | -6/Factory | Fabricated Xenon Bombardment Thruster? 7479 | -6/Factory | Discovered new exit (range 21) 7570 | -6/Factory | Identified exit to Lower Caves 7577 | -6/Factory | Build established: Sprinter 8306 | -6/Factory | Entered Lower Caves 8310 | -6/Lower Caves | Encountered a Warlord checkpoint 8351 | -6/Lower Caves | Learned Factory stockpile data 8745 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8766 | -6/Lower Caves | Discovered new exit (range 9) 8775 | -6/Lower Caves | Entered another Lower Caves area 8967 | -6/Lower Caves | Learned location of 1 exit from Factory 9009 | -6/Lower Caves | Learned location of Extension (-4) 9029 | -6/Lower Caves | Encountered a Warlord checkpoint 9031 | -6/Lower Caves | Discovered new exit (range 12) 9036 | -6/Lower Caves | Entered Zion 9081 | -6/Zion | Discovered new exit (range 11) 9102 | -6/Zion | System corruption cleaned by Quarantine Array 9123 | -6/Zion | Build established: Mutant 9131 | -6/Zion | Learned Factory interactive machine intel 9279 | -6/Zion | Rebuked by Imprinter 9336 | -6/Zion | Entered Proximity Caves 9407 | -5/Proximity Caves | Spotted B-75 Beast 9627 | -5/Proximity Caves | Lost 3 parts (2n1u) 9715 | -5/Proximity Caves | Discovered new exit (range 7) 9760 | -5/Proximity Caves | Learned Factory emergency access door positions 9761 | -5/Proximity Caves | Entered Factory 9761 | -5/Factory | Evolved 2 slots: Utility x2 9762 | -5/Factory | Identified exit to Upper Caves 9765 | -5/Factory | Loaded intel: 52 interactive machine locations 9766 | -5/Factory | Sucked down chute 9766 | -5/Factory | Entered Waste 9769 | -5/Waste | Spotted C-40 Crusher 9778 | -5/Waste | Spotted C-40 Crusher 9779 | -5/Waste | Spotted C-40 Crusher 9780 | -5/Waste | Spotted C-40 Crusher 9781 | -5/Waste | EMP discharged 9781 | -5/Waste | Discovered new exit (range 22) 9787 | -5/Waste | Spotted C-40 Crusher 9789 | -5/Waste | Spotted C-40 Crusher 9791 | -5/Waste | Entered Factory 10146 | -5/Factory | Fabricated Adv. Signal Interpreter? 10223 | -5/Factory | Discovered exit to Upper Caves (range 22) 10343 | -5/Factory | Build established: Hacker-Mutant 10498 | -5/Factory | Repaired Lgt. Angular Momentum Engine 10573 | -5/Factory | Cargo convoy interrupted 10574 | -5/Factory | System corruption reached 10% 10591 | -5/Factory | Entered Upper Caves 10603 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10623 | -5/Upper Caves | Spotted B-75 Beast 10641 | -5/Upper Caves | Discovered new exit (range 8) 10644 | -5/Upper Caves | Encountered a Warlord checkpoint 10660 | -5/Upper Caves | Entered another Upper Caves area 10661 | -5/Upper Caves | Encountered a Warlord checkpoint 10716 | -5/Upper Caves | Discovered new exit (range 15) 10746 | -5/Upper Caves | Entered Zhirov 10746 | -5/Zhirov | Discovered new exit (range 3) 10753 | -5/Zhirov | Entered Proximity Caves 11041 | -4/Proximity Caves | Discovered new exit (range 9) 11050 | -4/Proximity Caves | Spotted B-86 Titan 11082 | -4/Proximity Caves | Entered Factory 11082 | -4/Factory | Evolved 2 slots: Utility x2 11409 | -4/Factory | Discovered new exit (range 19) 11437 | -4/Factory | Discovered new exit (range 4) 12264 | -4/Factory | Repaired Sml. Storage Unit 12455 | -4/Factory | Discovered new exit (range 5) 12459 | -4/Factory | Entered Upper Caves 12461 | -4/Upper Caves | Learned 4 Research zone layouts 12505 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12542 | -4/Upper Caves | Spotted B-86 Titan 12543 | -4/Upper Caves | Learned Research machine intel 12548 | -4/Upper Caves | Encountered a Warlord checkpoint 12554 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 12696 | -4/Upper Caves | Discovered new exit (range 17) 12702 | -4/Upper Caves | Entered another Upper Caves area 12745 | -4/Upper Caves | Learned Research garrison access intel 12805 | -4/Upper Caves | Learned location of Armory (-3) 12829 | -4/Upper Caves | Discovered new exit (range 8) 12832 | -4/Upper Caves | Entered Warlord 12841 | -4/Warlord | Discovered new exit (range 15) 12881 | -4/Warlord | System corruption cleaned by Quarantine Array 12964 | -4/Warlord | Learned Armory fabricator intel 12964 | -4/Warlord | Learned Armory scanalyzer intel 12964 | -4/Warlord | Learned Research repair station intel 12964 | -4/Warlord | Learned 4 Armory zone layouts 12964 | -4/Warlord | Learned 4 Research zone layouts 12964 | -4/Warlord | Learned 4 Quarantine zone layouts 12964 | -4/Warlord | Learned 4 Command zone layouts 13023 | -4/Warlord | Visited the Vortex Lab 13043 | -4/Warlord | Warlord's base attacked by MAIN.C 13125 | -4/Warlord | Met Warlord 13393 | -4/Warlord | Warlord forces counterattacked 13459 | -4/Warlord | Crushed by falling debris 13459 | -4/Warlord | System corruption reached 10% 13487 | -4/Warlord | Spotted Executioner 13492 | -4/Warlord | Lost 5 parts (4u1w) 13718 | -4/Warlord | Warlord base infiltrated, sounded retreat 13769 | -4/Warlord | Build established: Mutant 13827 | -4/Warlord | Spotted Striker 13827 | -4/Warlord | Spotted Executioner 13840 | -4/Warlord | Spotted Executioner 13866 | -4/Warlord | Spotted Striker 13868 | -4/Warlord | Spotted Striker 13868 | -4/Warlord | Spotted Striker 13869 | -4/Warlord | Spotted Striker 13885 | -4/Warlord | Entered Proximity Caves 13886 | -3/Proximity Caves | Identified exit to Research 13887 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13915 | -3/Proximity Caves | Lost 4 parts (1p2n1u) 14171 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 14182 | -3/Proximity Caves | Core integrity fell below 50% 14224 | -3/Proximity Caves | Entered Research 14224 | -3/Research | Evolved 2 slots: Propulsion x2 14225 | -3/Research | Identified exit to Armory 14226 | -3/Research | Identified exit to Research 14227 | -3/Research | Loaded intel: 112 machine locations 14228 | -3/Research | Loaded intel: 4 repair station locations 14229 | -3/Research | Loaded intel: 3 garrison access locations 14249 | -3/Research | Lost 5 parts (1p2n2u) 14373 | -3/Research | System corruption reached 10% 14594 | -3/Research | Lost 4 parts (1n2u1w) 14763 | -3/Research | Spotted B-86 Titan 14805 | -3/Research | Crushed by falling debris 14836 | -3/Research | Lost 4 parts (1p1n2u) 14861 | -3/Research | Found Prototype Device 14943 | -3/Research | Identified Exp. Thermal Shield 15166 | -3/Research | Entered another Research area 15166 | -2/Research | Evolved 2 slots: Utility x2 15368 | -2/Research | Build established: Hacker-Mutant 15753 | -2/Research | Spotted B-90 Cyclops 15796 | -2/Research | Discovered new exit (range 11) 15818 | -2/Research | Entered Quarantine 15819 | -2/Quarantine | Maximum security lockdown engaged 15843 | -2/Quarantine | Lost 7 parts (1p5n1w) 15954 | -2/Quarantine | Core integrity fell below 50% 15966 | -2/Quarantine | Core integrity fell below 20% 15981 | -2/Quarantine | Discovered new exit (range 6) 15983 | -2/Quarantine | Entered Access 15983 | -1/Access | Evolved 2 slots: Utility x2 16013 | -1/Access | Lost 8 parts (1n6u1w) 16290 | -1/Access | Build established: Mutant 16508 | -1/Access | First assault squad dispatched 17044 | -1/Access | Self-destructed Last Messages --------------- 16063_ Terminal disabled. 16074_ Connecting with Terminal... 16076_ Triggered Alarm Trap. 16076_ An alarm sounds. 16076_ ALERT: Alarm triggered, dispatching investigation squad. 16083_ Acquired ECM Suite. 16096_ Dropped Broken Impulse Thruster Array. 16096_ U-05 Engineer builds a Wall. 16097_ Dropped Sensor Drone Bay. 16097_ Sensor Drone Bay crushed and broken. 16098_ Dropped Adv. Signal Interpreter. 16098_ Adv. Signal Interpreter crushed and broken. 16184_ ALERT: Security rotation in progress. 16483_ ALERT: Rogue bot located, Programmers report to Access Zone 8E. 16508_ ALERT: Significant disruption in Zone 6H, multiple assault carriers dispatched. 16733_ ALERT: Rogue bot located, Programmers report to Access Zone 3L. 16764_ ALERT: Significant disruption in Zone 4B, assault force dispatched. 16983_ ALERT: Significant disruption in Zone 4P, assault force dispatched. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#########??????????????????????????????????????? | | ??#"""T"""#??##################??????????????????? | | ###""" """#### ???????????? | | ######+#######??????????????????? | | #????# #????????????????????? | | #????# #????????????????????? | | #????# #????????????????????? | | ###### #?????Y??????????????? | | # ! #????????????????????? | | # #????????????????????? | | + #????????????????????? | | ##+###### # !]]#????????????????????? | | #???????# # !]]#????????????????????? | | ##???????###+###### # !]]#????????????????????? | | #?????????????????# + #????????????pC??????? | | #?????????????????# # #????????????????????? | | #?????????????????# #######????????????p???????? | | #?????????????????#w#?###??????????????????????? | | ?????????????????# ###@#??????????????????????? | | ????????????????####/#####??????????????????????? | | ?????????????????# ##???????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# / ???????h??h??????????? | | ?????????????????# # #????????????????????? | | ?????????????????# #?###????????????????????? | | ?????????????????# ] #????????????????????????? | | ?????????????????########??????g?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????g???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 33 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Hacked Sml. Storage Unit | -7/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Imp. Cryofiber Web | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Beamcaster | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Wave Gun | -6/Zion | Archive Drone Bay | -6/Zion | Archive Phase Gun | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Nuclear Pulse Array | -5/Factory | Hacked Adv. Signal Interpreter | -5/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Sml. Storage Unit | x1 | -7/Factory Xenon Bombardment Thruster | x2 | -6/Factory Adv. Signal Interpreter | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! GoHome() It Was An Accident, I Swear Just Browsing Universal Adapter Challenges ------------ None Game ------ Seed PortableLightpackTorch Manual? 0 Play Time 05:29:12 Cumulative 43.4 hours Start 2022.09.27 @ 10:11:09 End 2022.09.29 @ 22:39:19 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 3 Adventurer 8 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 607417b8-69f6-468a-92dc-b5e0406828e9