Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 16:11:34 Player: Nika Jay Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (116) 580 Value Destroyed (2275) 2275 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (483) 483 TOTAL SCORE: 5378 Bonus ------- High Alert Combat Kills 283 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 197/300 Energy 70/100 System Corruption 8% Temperature Cool (9) Movement Rolling (175) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Light Ion Engine Faulty Improved Flight Unit Improved Flight Unit Small Storage Unit Huge Storage Unit Structural Scanner Reaction Control System Shield Generator Beam Rifle EM Pulse Cannon Advanced Beam Cannon Datajack Mace Heavy Mace Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Hammer > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Wheel Wheel Improved Flight Unit Improved Flight Unit Huge Storage Unit Structural Scanner Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Rocket Launcher Mini Grenade Launcher Datajack Hammer [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Hammer Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 89 | 10 5 8 31 28 7 Power 10 | 1 . 1 6 2 . Engine 9 | 1 . . 6 2 . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 34 | 3 . 4 12 15 . Treads 7 | . . . 3 4 . Leg . | . . . . . . Wheel 27 | 3 . 4 9 11 . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 3 4 1 10 3 3 Device 8 | 2 2 1 3 . . Storage 4 | 1 1 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 12 | . 1 . 5 3 3 Artifact . | . . . . . . Weapon 21 | 3 1 2 3 8 4 Energy Gun 2 | . . . 1 1 . Energy Cannon 4 | . . . 1 3 . Ballistic Gun 6 | 3 . 1 1 1 . Ballistic Cannon . | . . . . . . Launcher 6 | . . . . 2 4 Special Weapon 1 | . . 1 . . . Impact Weapon 2 | . 1 . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 1 | . . . . 1 . System Corruption 3 | . . . . 3 . Parts Lost 50 | . . 4 14 18 14 Power 6 | . . 1 2 2 1 Propulsion 21 | . . 2 6 11 2 Utility 14 | . . 1 4 3 6 Weapon 9 | . . . 2 2 5 Highest Loss Streak 14 | . . 4 5 6 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 100 96 88 95 67 Engine 7 | . 14 . 9 7 4 Core 3 | . . 13 1 . . Treads 5 | . . . 5 12 . Wheel 21 | . 28 26 15 20 18 Device 10 | . 9 11 11 9 5 Storage 14 | . 14 14 19 9 9 Protection 7 | . 4 . 4 18 15 Energy Cannon 4 | . . . 6 5 5 Ballistic Gun 4 | . 25 2 . 2 . Special Weapon 3 | . . 11 1 . . Impact Weapon 10 | . 2 14 11 9 7 Naked Turns . | . . . . . . Heaviest Build 106 | 14 92 92 105 106 100 Greatest Support 40 | 26 20 20 40 40 36 Greatest Overweight (x) 10 | . 4 9 6 10 2 Average Overweight (x) 3 | . 3 4 3 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 25 Most Carried 25 | 7 18 23 25 25 23 Average Carried 19 | 2 10 18 21 23 21 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 6 18 23 25 23 16 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1337 | 302 199 162 266 408 . Remotely 112 | 112 . . . . . Salvage Created 3810 | 104 199 564 1058 1829 56 Parts 141 | 6 20 9 38 65 3 Haulers Intercepted 4 | . . . 3 1 . Recyclers Shooed 9 | . 1 3 2 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 63 | . 7 5 18 30 3 Melee 19 | . . 3 7 9 . Guns 8 | . 7 1 . . . Cannons 4 | . . . 3 1 . AOE 16 | . . . . 13 3 Classes Destroyed 14 | 2 2 1 5 3 1 Worker 20 | . . 2 5 13 . Builder 4 | . . . . 4 . Tunneler 5 | 1 1 1 2 . . Hauler 4 | . . . 3 1 . Recycler 16 | 1 1 5 3 6 . Mechanic 1 | . . . . 1 . Operator 1 | . . . 1 . . Watcher 2 | . . . 1 1 . Swarmer 25 | . 6 3 10 6 . Grunt 26 | . 1 2 3 19 1 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 8 | . . . 4 4 . Programmer 2 | . . . . . 2 Best Kill Streak 15 | 1 6 5 5 15 3 Combat Bots Only 10 | . 6 5 4 10 3 Max Kills in Single Turn 3 | 1 1 1 1 3 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 527 | . 24 66 152 219 66 Missed 126 | . 5 20 43 44 14 Damage Taken 5531 | . 160 409 1268 2767 927 Core 1001 | . 27 136 285 322 231 Absorbed by Shields . | . . . . . . Core Remaining (%) 54 | 100 . 34 28 . . Volleys Fired 88 | 3 18 5 14 38 10 Largest 2 | 2 2 1 1 1 1 Hottest 100 | 40 40 20 100 68 60 Shots Fired 109 | 6 36 5 14 38 10 Gun 51 | 6 36 5 . 4 . Cannon 34 | . . . 13 17 4 Launcher 23 | . . . . 17 6 Special 1 | . . . 1 . . Kinetic 51 | 6 36 5 . 4 . Thermal 35 | . . . 14 17 4 Explosive 23 | . . . . 17 6 Electromagnetic . | . . . . . . Robot Hit Streak 6 | 1 6 4 4 5 2 Robot Miss Streak 4 | 2 3 1 3 4 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 241 | 2 21 28 73 110 7 Core Hits 98 | 3 12 5 12 57 9 Critical Kills 8 | . . 1 4 3 . Critical Parts Destroyed 29 | . . 8 9 12 . Critical Strikes 40 | . . 9 15 16 . Meltdown 2 | . . . 1 1 . Smash 38 | . . 9 14 15 . Melee Attacks 231 | . 1 25 92 105 8 Impact 231 | . 1 25 92 105 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 41 | . . 9 16 16 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8417 | 38 225 941 2143 4394 676 Guns 330 | 38 225 44 . 23 . Cannons 444 | . . . 184 233 27 Explosions 2020 | . . . . 1532 488 Melee 5605 | . . 897 1959 2588 161 Ramming 18 | . . . . 18 . Kinetic 330 | 38 225 44 . 23 . Thermal 444 | . . . 184 233 27 Explosive 2020 | . . . . 1532 488 Electromagnetic . | . . . . . . Impact 5605 | . . 897 1959 2588 161 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . 2 3 8 Average Corruption 2 | . . . 2 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . 7 11 1 Message Errors 5 | . . . . 5 . Matter Fused 8 | . . . 4 3 1 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 1590 | . . 391 549 610 40 Projectiles . | . . . . . . Explosions 64 | . . . . 46 18 Melee 1526 | . . 391 549 564 22 Knockbacks 30 | . . 4 6 18 2 Impact 29 | . . 4 6 18 1 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 202 | . . . . 57 145 Shots 9 | . . . . 3 6 Rammed 5 | . . . . 5 . Targets Rammed 5 | . . . . 5 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 349 | . 13 4 102 349 96 Average Temperature 65 | . 7 2 30 82 45 Received Heat Transfer 1845 | . 24 57 288 1368 108 Effects 4 | . . . . 4 . Interference 3 | . . . . 3 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 46 | . . 7 20 19 . Impact Corruptions 81 | . . 15 34 31 1 Robots Melted 2 | . . . 1 1 . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 777 | . . . 333 407 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 795 | 10 199 110 409 795 417 Initial 417 | . 6 . 1 139 417 Average 264 | 3 65 43 207 594 387 Maximum Alert Level 3 | . . . 2 3 2 Low Security (%) 54 | 100 100 100 46 10 . Level 1 19 | . . . 51 4 52 Level 2 18 | . . . 1 58 47 Level 3 7 | . . . . 25 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . 1 7 . Investigation 2 | . . . . 2 . Extermination . | . . . . . . Reinforcement 2 | . . . 1 1 . Assault 1 | . . . . 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 8 | . . . 7 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 10 5 37 42 5 Peak Tracking Total 8 | . 3 5 8 7 5 Tactical Retreats 9 | . . . 6 3 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . 2 . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 5 | . . . 1 4 . Max in Single Turn 2 | . . . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 7 | . 1 . 3 3 . Terminals 6 | . 1 . 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . 2 . 8 8 . Successful 4 | . 1 . 1 2 . Failed 14 | . 1 . 7 6 . Catastrophic 5 | . . . 2 3 . Database Lockouts . | . . . . . . Manual 14 | . 2 . 5 7 . Terminals 17 | . 2 . 8 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . 1 . 1 1 . Branch Access Points 3 | . 1 . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 3 2 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 4250 | 68 478 984 1422 1226 72 Spaces Moved 1981 | 45 289 486 611 530 20 Core 1 | 1 . . . . . Treads 9 | . . . 9 . . Legs . | . . . . . . Wheels 1971 | 44 289 486 602 530 20 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 140 130 110 116 Average Speed 143 | 88 133 142 158 137 116 Slowest Speed 320 | 100 140 215 320 230 116 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 39 66 35 33 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 2 | . . 2 . . . Spaces Dug 17 | . 1 . 2 3 11 Terrain Destroyed 112 | . 1 . 2 78 31 Melee 6 | . 1 . 2 3 . Projectile 1 | . . . . 1 . AOE 105 | . . . . 74 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 2871 | 63 346 729 893 795 45 Wait 391 | . 21 197 113 60 . Move 1976 | 44 288 485 610 529 20 Hop . | . . . . . . Pick Up 51 | 4 10 6 14 17 . Fast Attach 30 | 8 1 2 12 7 . Attach 40 | . 1 3 13 16 7 Detach 14 | 1 2 1 6 4 . Swap 19 | 2 3 3 6 5 . Drop 26 | 1 1 2 13 9 . Fire 88 | 3 18 5 14 38 10 Melee 231 | . 1 25 92 105 8 Ram 2 | . . . . 2 . Kick . | . . . . . . Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 547 | -10/Materials | Entered Mines 577 | -10/Mines | Core integrity fell below 50% 614 | -10/Mines | Lost 4 parts (1p2n1u) 708 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 776 | -10/Mines | Assembled infested the area 1044 | -10/Mines | Build established: Scavenger-Mutant 1300 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1407 | -10/Mines | Learned Materials terminal intel 1524 | -10/Mines | Discovered new exit (range 6) 1531 | -10/Mines | Entered Materials 1531 | -9/Materials | Evolved 2 slots: Utility x2 1532 | -9/Materials | Loaded intel: 12 terminal locations 1617 | -9/Materials | Identified exit to Mines 1751 | -9/Materials | Lost 5 parts (1p2n1u1w) 1873 | -9/Materials | Lost 3 parts (1n1u1w) 2045 | -9/Materials | Build established: Mutant 2209 | -9/Materials | Core integrity fell below 50% 2263 | -9/Materials | Lost 3 parts (1p1n1u) 2883 | -9/Materials | Discovered new exit (range 10) 2953 | -9/Materials | Entered another Materials area 2953 | -8/Materials | Evolved 2 slots: Propulsion x2 3083 | -8/Materials | Garrison activated, responded to threat 3187 | -8/Materials | Destroyed 10 combat bots 3295 | -8/Materials | Lost 6 parts (1p3n2u) 3298 | -8/Materials | Build established: Scavenger-Mutant 3500 | -8/Materials | Core integrity fell below 50% 3971 | -8/Materials | Lost 3 parts (2n1u) 4153 | -8/Materials | First assault squad dispatched 4178 | -8/Materials | Identified exit to Garrison 4179 | -8/Materials | Entered Garrison 4194 | -8/Garrison | Triggered checkpoint 4240 | -8/Garrison | Core integrity fell below 20% 4251 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04221_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 04227_ Seismic Detector destroyed. 04227_ Lgt. Armor Plating destroyed. 04230_ P-60 Hacker knocked back. 04231_ System corrupted: Matter fused (-7). 04237_ G-47 Trooper destroyed. 04237_ Lgt. Armor Plating destroyed. 04237_ Critical hit (Burn: +37). 04238_ Rocket Launcher destroyed. 04240_ P-60 Hacker destroyed. 04240_ Lgt. Armor Plating destroyed. 04240_ Destroyed Lgt. Armor Plating. 04241_ Lgt. Armor Plating destroyed. 04244_ The unstable cave ceiling collapses. 04244_ Hammer destroyed. 04244_ Destroyed Hammer. 04245_ Grenade Launcher destroyed. 04249_ P-60 Hacker destroyed. 04249_ Grenade Launcher destroyed. 04249_ Destroyed Grenade Launcher. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????#????????????????????? | | ?????????????????????????? #?###????????????????? | | ?????????????????????????? #?""#????????????????? | | ?????????????????????????? # "?????????????????? | | ?????????????????????????? # ??????????????????? | | ?????????????????????????? ???????????????????? | | ??# ########?????######## #???????????????????? | | ??# #?????# ## ###?????????????????? | | ??# ####### # ####??????????????? | | ?????????# g%@ p #????????? | | ?????????# ######+++++# ####??????????????? | | ?????????# #????##????# #????????????????? | | ?????????# #??????????# #????????????????? | | ?????????# #??????????## ######????????????????? | | ?????????# ###?????????###?????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????######?????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedMachineLaser Manual? 0 Play Time 00:54:49 Cumulative 23.9 hours Start 2024.04.05 @ 15:55:06 End 2024.04.06 @ 16:11:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 18 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77a9df30-6c59-450b-bcbf-8a79be8baf07