Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.24 @ 10:17:47 Player: viper Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (159) 795 Value Destroyed (4456) 4456 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-37) -37 TOTAL SCORE: 7854 Bonus ------- Follower Combat Kills 80 Friendly Fire -117 Cogmind --------- Core Integrity 0/700 Matter 81/550 Energy 281/510 System Corruption 5% Temperature Critical (730) Movement Walking (266) Ox2 Location -7/Storage Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine Enhanced Nuclear Core > --- PROPULSION (4) --- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Huge Storage Unit Medium Matter Pod Large Matter Pod Core Shielding > --- WEAPON (4) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg High-capacity Storage Unit Power Shielding Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Medium Matter Pod Large Matter Pod Core Shielding > --- WEAPON ----------- Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg High-capacity Storage Unit Power Shielding Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Gun [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Propulsion Shielding Device Terrain Scanner Storage High-capacity Storage Unit Protection Propulsion Shielding Weapon Improved Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . . 1 1 . Utility 2 | . 1 . . 1 . Weapon 2 | . . 2 . . . Parts Attached 74 | 7 5 24 10 17 11 Power 19 | 1 . 7 2 6 3 Engine 17 | 1 . 7 2 5 2 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 16 | 2 . 5 1 6 2 Treads . | . . . . . . Leg 16 | 2 . 5 1 6 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 3 2 . 2 1 Device 2 | . 1 1 . . . Storage 6 | 1 2 . . 2 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | 1 . 1 . . . Artifact . | . . . . . . Weapon 29 | 2 2 10 7 3 5 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 15 | 2 . 3 6 2 2 Ballistic Cannon 14 | . 2 7 1 1 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 1 . 2 Parts Lost 8 | . . 3 . . 5 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 3 | . . 2 . . 1 Weapon 3 | . . 1 . . 2 Highest Loss Streak 5 | . . 1 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 97 99 100 99 Engine 11 | . 12 9 16 13 7 Leg 24 | . 25 20 25 28 27 Device 8 | . 12 8 8 7 6 Storage 11 | . 12 10 8 14 14 Protection 8 | . 12 8 8 7 7 Ballistic Gun 16 | . 1 10 25 21 20 Ballistic Cannon 16 | . 23 28 6 6 7 Peak Build Rating 50 | 7 11 21 34 47 50 Average Rating 22 | 6 10 16 30 43 47 On Entrance 20 | . 7 11 21 34 47 Naked Turns . | . . . . . . Heaviest Build 119 | 20 55 65 72 119 119 Greatest Support 72 | 20 20 34 51 72 72 Greatest Overweight (x) 6 | 4 2 6 1 1 3 Average Overweight (x) . | . 1 2 1 1 1 Largest Inventory Capacity 25 | 10 20 20 20 25 25 Average Capacity 17 | 9 15 20 20 23 25 Most Carried 25 | 5 13 19 20 25 25 Average Carried 13 | 4 9 13 17 22 24 Final Capacity 25 | 10 20 20 20 25 25 Final Carried 25 | 5 13 17 19 25 22 Class Distribution -------------------- 60% | Hacker-Skirmisher 35% | Hacker-Mutant 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 4792 | 279 318 1302 726 1062 1105 Remotely . | . . . . . . Salvage Created 5728 | 59 486 1584 1198 1185 1216 Parts 301 | 1 20 106 70 53 51 Haulers Intercepted 15 | . 2 4 3 2 4 Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 89 | . 6 32 11 21 19 Guns 40 | . . 8 7 13 12 Cannons 49 | . 6 24 4 8 7 Classes Destroyed 14 | 1 3 6 2 2 . Worker 10 | . . 3 5 2 . Builder 15 | . . 5 5 2 3 Tunneler 1 | . . . 1 . . Hauler 15 | . 2 4 3 2 4 Recycler 15 | 1 3 4 5 1 1 Operator 4 | . . 1 . 2 1 Watcher 10 | . 1 5 2 1 1 Swarmer 6 | . . 5 . 1 . Grunt 54 | . 6 16 7 11 14 Brawler 3 | . . . . 2 1 Duelist 2 | . . 1 . 1 . Sentry 15 | . . 10 3 . 2 Hunter 6 | . . . 1 4 1 Programmer 3 | . . . . 2 1 Best Kill Streak 9 | 1 6 6 9 4 6 Combat Bots Only 5 | . 4 4 4 4 5 Max Kills in Single Turn 3 | 1 2 2 3 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 333 | . 10 136 32 66 89 Missed 78 | . 5 32 9 14 18 Damage Taken 3036 | . 34 872 240 708 1182 Core 937 | . . 195 16 224 502 Absorbed by Shields . | . . . . . . Redirected to Shielding 66 | . 4 46 3 5 8 Ignored by Resistances 1422 | . 21 502 144 312 443 Regen/Repaired (Parts) 37 | . . 37 . . . Core Remaining (%) 87 | 100 100 51 97 . . Volleys Fired 268 | 5 21 76 43 60 63 Largest 4 | 2 2 4 4 4 4 Hottest 169 | 40 78 156 124 123 169 Shots Fired 958 | 8 42 290 170 222 226 Gun 535 | 8 . 76 129 162 160 Cannon 423 | . 42 214 41 60 66 Launcher . | . . . . . . Special . | . . . . . . Kinetic 958 | 8 42 290 170 222 226 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 39 | 5 11 13 26 15 39 Robot Miss Streak 3 | . 1 3 3 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 631 | 5 27 170 112 155 162 Core Hits 255 | 2 13 65 50 65 60 Critical Kills 3 | . . . . 1 2 Critical Parts Destroyed 3 | . . . 1 1 1 Critical Strikes 26 | . 4 8 3 5 6 Destroy 8 | . . . 1 4 3 Blast 18 | . 4 8 2 1 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12409 | 57 596 3341 2094 3146 3175 Guns 6195 | 57 . 824 1435 1975 1904 Cannons 5982 | . 585 2515 657 954 1271 Explosions 217 | . . . . 217 . Melee . | . . . . . . Ramming 15 | . 11 2 2 . . Kinetic 12177 | 57 585 3339 2092 2929 3175 Thermal 148 | . . . . 148 . Explosive . | . . . . . . Electromagnetic 69 | . . . . 69 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 2 . 1 5 Average Corruption 1 | . . 1 . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 43 | . . 27 . 2 14 Message Errors 11 | . . 9 . 1 1 Matter Fused 3 | . . 2 . 1 . Heat Flow Errors 4 | . . 4 . . . Energy Discharges 11 | . . 5 . . 6 Data Loss (minor) 6 | . . 3 . . 3 Data Loss (major) 3 | . . 1 . . 2 Misfires 3 | . . 2 . . 1 Weapon Failures 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 146 | . . 20 21 81 24 Projectiles 80 | . . 20 21 15 24 Explosions 66 | . . . . 66 . Melee . | . . . . . . Knockbacks 46 | . 3 23 3 7 10 Impact . | . . . . . . Kinetic 43 | . 3 22 3 6 9 Secondary 3 | . . 1 . 1 1 Self-Inflicted Damage 13 | . . . . 13 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 3 | . 1 1 1 . . Kicked 3 | . 1 1 1 . . Crushed . | . . . . . . Highest Temperature 902 | . 118 513 398 598 902 Average Temperature 147 | . 41 108 108 177 226 Received Heat Transfer 1581 | . 30 540 135 342 534 Effects 88 | . . 8 2 27 51 Shutdowns 18 | . . 1 . 4 13 Energy Bleed 9 | . . 1 . . 8 Interference 14 | . . 3 2 5 4 Matter Decay 6 | . . . . 2 4 Short Circuit 10 | . . 2 . 4 4 Damage (minor) 9 | . . . . 4 5 Damage (major) 14 | . . . . 6 8 Damage (core) 8 | . . 1 . 2 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 112 | . . . . 112 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 274 | 5 174 265 271 274 265 Initial 37 | . . 23 28 . 37 Average 62 | . 51 85 121 58 142 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 90 | 100 100 88 72 95 70 Level 1 9 | . . 11 27 4 29 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 2 3 3 9 7 Investigation 11 | . 2 2 2 4 1 Extermination 4 | . . . . 2 2 Reinforcement 5 | . . 1 . 2 2 Assault 2 | . . . . . 2 Garrison 2 | . . . 1 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 11 | . 2 4 3 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 123 | . 9 42 15 30 27 Peak Tracking Total 7 | . 5 3 3 4 7 Tactical Retreats 5 | . 1 1 2 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 5 | . . 2 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 15 | . 1 7 . 6 1 Max in Single Turn 4 | . 1 1 . 4 1 Garrison Access 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 27 | . 2 10 6 7 2 Terminals 21 | . 2 8 5 4 2 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 2 | . . . . 2 . Total Hacks 109 | . 14 34 31 26 4 Successful 77 | . 8 25 27 16 1 Failed 32 | . 6 9 4 10 3 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 2 | . . 1 1 . . Terminals 87 | . 14 30 21 18 4 Fabricators 3 | . . . . 3 . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 12 | . . 2 10 . . Garrison Access 5 | . . . . 5 . Terminal Hacks 59 | . 8 21 17 12 1 Record 22 | . 3 5 13 1 . Part Schematic 1 | . . . . 1 . Robot Schematic 2 | . . . . 2 . Robot Analysis 2 | . . 1 . 1 . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . . . 1 Branch Access Points 2 | . . 1 . 1 . Emergency Access Points 2 | . 1 . . 1 . Locate Traps 5 | . 1 3 1 . . Dispatch Records 6 | . 1 3 1 1 . Maintenance Status 1 | . . . . 1 . Investigation Status 1 | . . 1 . . . Recall Investigation 2 | . . 1 . 1 . Hauler Manifests 3 | . . 1 1 1 . Registered Components 2 | . 1 1 . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 5 | . 1 2 1 1 . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . 2 10 . . Insert Component 6 | . . 1 5 . . Analyze 6 | . . 1 5 . . Garrison Access Hacks 2 | . . . . 2 . Seal Access 2 | . . . . 2 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 23 | . 2 8 6 6 1 Full Trace Events 17 | . 2 5 5 4 1 Feedback Events 3 | . . 2 . . 1 Corruption 3 | . . 2 . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 1 4 1 . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 58 | . . . . 58 . Total Part Build Rating 3 | . . . . 3 . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 1 4 . . Part Schematics Acquired 5 | . . 1 4 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 25 | . . . . . 25 Total Damage 386 | . . . . . 386 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total 2 | . . 1 . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 10226 | 2946 704 2780 975 1900 921 Spaces Moved 4257 | 1435 306 892 413 846 365 Core 18 | 18 . . . . . Treads . | . . . . . . Legs 4239 | 1417 306 892 413 846 365 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 190 200 200 195 196 Average Speed 187 | 120 204 271 200 196 197 Slowest Speed 540 | 250 260 540 200 200 340 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 79 58 77 48 22 34 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . 5 1 11 12 Melee . | . . . . . . Projectile 24 | . . 5 1 6 12 AOE 5 | . . . . 5 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 5964 | 2639 343 1057 471 994 460 Wait 1305 | 1188 . 54 . 46 17 Move 4252 | 1434 305 891 412 845 365 Hop . | . . . . . . Pick Up 28 | 5 7 3 1 11 1 Fast Attach 27 | 7 2 8 3 1 6 Attach 22 | . 1 8 3 6 4 Detach 11 | . 2 4 2 2 1 Swap 25 | . 2 8 4 10 1 Drop 23 | . 2 4 2 13 2 Fire 268 | 5 21 76 43 60 63 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 1 1 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 2947 | -11/Scrapyard | Entered Materials 2947 | -10/Materials | Evolved 1 slot: Utility x1 2968 | -10/Materials | Build established: Hacker-Mutant 3173 | -10/Materials | Identified exit to Mines 3173 | -10/Materials | Discovered exit to Mines (range 16) 3447 | -10/Materials | Derelicts attacked the area 3505 | -10/Materials | Identified exit to Materials 3505 | -10/Materials | Discovered exit to Materials (range 13) 3651 | -10/Materials | Entered another Materials area 3651 | -9/Materials | Evolved 2 slots: Weapon x2 3939 | -9/Materials | Build established: Hacker-Skirmisher 4232 | -9/Materials | Repaired Imp. Light Cannon 4777 | -9/Materials | Identified exit to Mines 4866 | -9/Materials | Build established: Hacker-Tank 5093 | -9/Materials | Identified exit to Materials 5093 | -9/Materials | Discovered exit to Materials (range 16) 5234 | -9/Materials | Build established: Hacker-Skirmisher 5829 | -9/Materials | Discovered exit to Materials (range 18) 6431 | -9/Materials | Entered another Materials area 6431 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 6578 | -8/Materials | Garrison activated, responded to threat 6725 | -8/Materials | Met 7R-MNS 7360 | -8/Materials | Identified exit to Factory 7360 | -8/Materials | Discovered exit to Factory (range 13) 7406 | -8/Materials | Entered Factory 7406 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7407 | -7/Factory | Caught up to 7R-MNS 7468 | -7/Factory | Garrison activated, responded to threat 7818 | -7/Factory | Fabricated Enh. Autogun? 8272 | -7/Factory | Identified exit to Storage 8272 | -7/Factory | Identified exit to Lower Caves 9306 | -7/Factory | Entered Storage 10054 | -7/Storage | Met a pair of Derelict thieves 10198 | -7/Storage | Core integrity fell below 50% 10212 | -7/Storage | Core integrity fell below 20% 10228 | -7/Storage | Core destroyed Last Messages --------------- (-16). 10213_ Overheating: Lrg. Matter Pod damaged (-10). 10214_ Adv. Assault Cannon broken. 10214_ Overheating: Short circuit. 10214_ Imp. Deuterium Engine destroyed. 10214_ Critical hit (Burn: +37). 10215_ Adv. Assault Cannon broken. 10215_ Overheating: Short circuit. 10217_ M-28 Smith repairs G-50 Soldier. 10218_ Acquired Prototype Engine. 10218_ Identified Cld. Deuterium Engine. 10219_ M-28 Smith fits Backup Power III on G-50 Soldier. 10222_ Power failure, Enh. Nuclear Core shutdown. 10222_ Overheating: Energy bleed (-53). 10223_ Overheating: Matter decay (-25). 10223_ System corrupted: Energy discharge (-73). 10226_ Power failure, Cld. Deuterium Engine shutdown. 10227_ Enh. Autogun destroyed. 10228_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? "????????????????????????? | | ????????????????????? "????????????????????????? | | ????????????????????##;####????????????????????? | | ????????????????????#] % #????????????????????? | | ????????????????????# a#????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# ] #??###???????????????? | | ????????????????????# #? ????????????????? | | ???????????????#????# % # ?????????????????? | | ????????????????????# ! # ??????????????????? | | ??????????#???????###! % / ???????????????????? | | ?????????????????#??# %%g%#?? ???? ????????????? | | ????????????????????? !i% ?????????? ??????????? | | ?????????????#???????##=#?#?????? #???????????? | | ???????????###########m@###" #???????????? | | ???????????# +%g%%+%" #???????????? | | ???????????# #%[########???????????????? | | ???????????# #%=##?????????????????????? | | ???????????# # #??????#?#?????????????? | | ???????????# # #?????#????????????????? | | ??????????## # #???#??? ??????????????? | | ?????????#?# += #??????#???????????????? | | ????????#??# #%[#?#?????? ??????????? ?? | | ?????????#?###########!=#???#??#? ?#???????##??? | | ???????????#?######??#=%#?#???## ???? ????#?#? | | ############?#] ]?####=!#?#????####? ????#????? | | #]]] #??????# ]] #T##%k###??##?????#?????#??#?? | | #]]] #??????# " #*%##????? ? ? ????????#?? | | #]]] #??????#[ #[=#?????????? ?????? ??#? | | # #?????## [ " +% #???#?? ?R?? ?"???? ??## | | # ##??#??#[[ !# #%%#????????""?????????#??# | | " % #????#?####?#### #???????""????????? ?#?? | | # "" #???##?#???#?### =##???## ???????? ?????? | | # "" ################=%######################## | | # T"*# % % = *=%=% [%= ! !% | | # ""!# =[[[== ! ! *[! | | # ""%+ ##+#####+###+######## = = %*!! | | # !=% # ## ! # [! # #############+### | | # ###"# ## ]! # "" [=## ##???????# ] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 510 Matter Stores 400 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Component Analysis Suite | -7/Factory | Hacked Robot Schematics ------------------ B-36 Bruiser | -7/Factory | Hacked O-24 Administrator | -7/Factory | Hacked Fabricated ------------ Enh. Autogun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireAbsorptionStorm Manual? 0 Play Time 00:52:35 Cumulative 1781.2 hours Start 2024.10.23 @ 22:11:49 End 2024.10.24 @ 10:17:47 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 983 Rogue 62 Adventurer 0 Explorer 921 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a6075b6-bd00-4155-b7c2-6d94d63c32e1