Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 21:25:04 Player: Grimclock Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1537) 1537 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (494) 494 TOTAL SCORE: 4031 Bonus ------- Pacifist 200 High Alert Combat Kills 94 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 236/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Improved Signal Interpreter Terrain Scanner ECM Suite Relay Coupler [NC] (26) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Rocket Launcher Great Maul > --- INVENTORY -------- Light Nuclear Core Improved Signal Interpreter Terrain Scanner Particle Charger ECM Suite Relay Coupler [NC] [Rating: 36] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Terrain Scan Processor Device Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Heavy Rocket Launcher Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 58 | 2 10 15 20 11 Power 7 | 1 . 2 3 1 Engine 4 | 1 . 2 1 . Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 16 | . 2 6 6 2 Treads 1 | . . . 1 . Leg 11 | . 2 2 5 2 Wheel . | . . . . . Hover 4 | . . 4 . . Flight . | . . . . . Utility 20 | 1 4 4 6 5 Device 4 | . 2 2 . . Storage 8 | 1 2 1 3 1 Processor 5 | . . 1 2 2 Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 15 | . 4 3 5 3 Energy Gun 4 | . . 2 2 . Energy Cannon 3 | . 2 . 1 . Ballistic Gun 2 | . 2 . . . Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 3 | . . 3 . . System Corruption 9 | . . 9 . . Parts Lost 33 | . . 9 9 15 Power 4 | . . 1 1 2 Propulsion 11 | . . 3 3 5 Utility 6 | . . 2 . 4 Weapon 12 | . . 3 5 4 Highest Loss Streak 9 | . . 6 7 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 95 79 88 80 Engine 8 | . 14 11 6 6 Leg 17 | . 26 15 15 19 Hover 2 | . . 1 4 . Device 9 | . 16 11 9 6 Storage 9 | . 8 14 8 8 Processor 14 | . . 7 23 14 Protection 3 | . . . 2 8 Energy Gun 2 | . . 7 2 . Energy Cannon 3 | . 8 9 . . Ballistic Gun 2 | . 19 . . . Ballistic Cannon 1 | . . . 4 . Launcher 4 | . . . 6 7 Impact Weapon 2 | . . . . 8 Naked Turns 8 | . . . . 8 Heaviest Build 41 | 10 19 21 32 41 Greatest Support 51 | 3 20 30 51 51 Greatest Overweight (x) 9 | 3 3 4 2 9 Average Overweight (x) . | 2 . 1 . . Largest Inventory Capacity 25 | 8 25 8 25 8 Average Capacity 7 | 7 6 8 7 7 Most Carried 8 | 8 8 8 8 8 Average Carried 6 | 6 5 7 7 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 8 8 8 8 5 Class Distribution -------------------- 70% | Mutant 18% | Skirmisher 6% | Assassin 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 949 | 178 . 179 204 388 Remotely . | . . . . . Salvage Created 994 | . . 330 234 430 Parts 65 | . . 26 17 22 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 39 | . . 9 11 19 Melee 6 | . . . 1 5 Guns 3 | . . 3 . . Cannons 10 | . . 5 5 . AOE 12 | . . . 5 7 Classes Destroyed 8 | . . 3 . 5 Watcher 1 | . . . . 1 Swarmer 14 | . . 4 3 7 Cutter 1 | . . . . 1 Grunt 11 | . . 1 7 3 Brawler 1 | . . . . 1 Sentry 10 | . . 4 1 5 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 10 | . . 6 3 10 Combat Bots Only 10 | . . 6 3 10 Max Kills in Single Turn 2 | . . 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 375 | . . 73 74 228 Missed 102 | . . 16 16 70 Damage Taken 3943 | . . 805 945 2193 Core 696 | . . 140 143 413 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 70 | . . . 70 . Core Remaining (%) 88 | 100 100 65 . . Volleys Fired 54 | . 1 19 26 8 Largest 2 | . 2 2 1 1 Hottest 112 | . 112 112 44 39 Shots Fired 68 | . 2 32 26 8 Gun 9 | . . 9 . . Cannon 40 | . 2 23 15 . Launcher 19 | . . . 11 8 Special . | . . . . . Kinetic 15 | . . . 15 . Thermal 3 | . . 3 . . Explosive 19 | . . . 11 8 Electromagnetic 31 | . 2 29 . . Robot Hit Streak 11 | . . 10 11 2 Robot Miss Streak 5 | . . 2 5 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 79 | . . 24 25 30 Core Hits 62 | . . 10 33 19 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 5 | . . . . 5 Critical Strikes 7 | . . 1 . 6 Burn 1 | . . 1 . . Smash 6 | . . . . 6 Melee Attacks 49 | . . 11 9 29 Impact 29 | . . . . 29 Slashing 20 | . . 11 9 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3395 | . . 511 951 1933 Guns 89 | . . 89 . . Cannons 673 | . . 342 331 . Explosions 1503 | . . 80 519 904 Melee 1127 | . . . 101 1026 Ramming 3 | . . . . 3 Kinetic 331 | . . . 331 . Thermal 122 | . . 122 . . Explosive 1423 | . . . 519 904 Electromagnetic 389 | . . 389 . . Impact 1026 | . . . . 1026 Slashing 101 | . . . 101 . Piercing . | . . . . . Highest Corruption 13 | . . 13 2 4 Average Corruption 2 | . . 4 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . 4 5 14 Message Errors 4 | . . 1 2 1 Matter Fused 5 | . . 2 . 3 Heat Flow Errors 5 | . . . 1 4 Energy Discharges 3 | . . 1 . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . 2 1 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 391 | . . 38 3 350 Projectiles 33 | . . 33 . . Explosions 24 | . . 5 1 18 Melee 334 | . . . 2 332 Knockbacks 10 | . . . 8 2 Impact 2 | . . . . 2 Kinetic 5 | . . . 5 . Secondary 3 | . . . 3 . Self-Inflicted Damage 217 | . . . 112 105 Shots 8 | . . . 4 4 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 272 | . 51 272 194 236 Average Temperature 85 | . 29 104 61 81 Received Heat Transfer 1347 | . . 258 504 585 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 11 | . . 1 . 10 Impact Corruptions 13 | . . . . 13 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 335 | . . 335 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 570 | . 49 198 262 570 Initial 165 | . . . 6 165 Average 164 | . 24 62 152 375 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 68 | 100 100 100 64 22 Level 1 22 | . . . 35 40 Level 2 9 | . . . . 36 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 5 11 18 28 Peak Tracking Total 8 | . 3 6 8 7 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 5 | . . . 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . . . 5 1 Max in Single Turn 2 | . . . 2 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 8 | . 2 . 6 . Terminals 6 | . 2 . 4 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 30 | . 10 . 20 . Successful 17 | . 6 . 11 . Failed 12 | . 4 . 8 . Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 22 | . 10 . 12 . Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 14 | . 6 . 8 . Record 7 | . 2 . 5 . Emergency Access Points 2 | . 1 . 1 . Alert Level 2 | . 1 . 1 . Unreport Threat 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 . 6 . Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2158 | 96 235 551 734 542 Spaces Moved 1174 | 53 170 258 422 271 Core 189 | 53 1 75 . 60 Treads 5 | . . . 5 . Legs 819 | . 169 141 298 211 Wheels . | . . . . . Hover 161 | . . 42 119 . Flight . | . . . . . Fastest Speed 50 | 50 120 52 52 50 Average Speed 141 | 161 120 155 138 140 Slowest Speed 500 | 200 200 250 240 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 24 | 5 27 20 35 37 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 28 | . . 7 21 . Terrain Destroyed 227 | . . 10 158 59 Melee 7 | . . 7 . . Projectile . | . . . . . AOE 220 | . . 3 158 59 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1508 | 64 199 348 529 368 Wait 63 | . . 40 23 . Move 1169 | 52 169 256 422 270 Hop . | . . . . . Pick Up 52 | 10 13 6 17 6 Fast Attach 15 | . . 5 9 1 Attach 31 | 2 7 6 6 10 Detach 2 | . . . . 2 Swap 12 | . 3 4 5 . Drop 21 | . 6 . 12 3 Fire 54 | . 1 19 26 8 Melee 49 | . . 11 9 29 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis 39 | . . 1 . 38 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered another Materials area 332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 676 | -9/Materials | Lost 6 parts (1p3n2w) 741 | -9/Materials | Discovered new exit (range 11) 809 | -9/Materials | Crushed by falling debris 880 | -9/Materials | System corruption reached 10% 883 | -9/Materials | Entered another Materials area 883 | -8/Materials | Evolved 2 slots: Utility x2 1056 | -8/Materials | Central database locked down 1067 | -8/Materials | Lost 7 parts (1p3n3w) 1498 | -8/Materials | Repaired Sml. Storage Unit 1617 | -8/Materials | Identified exit to Garrison 1617 | -8/Materials | Entered Garrison 1673 | -8/Garrison | Triggered checkpoint 1725 | -8/Garrison | Triggered checkpoint 1728 | -8/Garrison | Triggered checkpoint 1758 | -8/Garrison | Triggered checkpoint 1777 | -8/Garrison | Core integrity fell below 50% 1799 | -8/Garrison | Destroyed 10 combat bots 1805 | -8/Garrison | Lost 5 parts (2n2u1w) 1866 | -8/Garrison | Discovered new exit (range 11) 1885 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1951 | -8/Garrison | Triggered checkpoint 1965 | -8/Garrison | Garrison Relay disabled 2077 | -8/Garrison | Lost 9 parts (2p3n2u2w) 2145 | -8/Garrison | Core integrity fell below 20% 2151 | -8/Garrison | Triggered checkpoint 2159 | -8/Garrison | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 02129_ Field strength at 28. 02130_ Field strength at 22. 02131_ Field strength at 16. 02132_ Field strength at 10. 02133_ Field strength at 4. 02134_ Stasis field depleted. 02142_ C-17 Slicer knocked back. 02146_ System corrupted: IFF burst signal emitted. 02146_ Great Maul destroyed. 02147_ Slammed into C-17 Slicer. 02147_ C-17 Slicer destroyed. [Achievement: Fist Fight] 02148_ Acquired 21 matter. 02150_ Imp. Melee Analysis Suite severed. 02151_ Beams of light sweep through the air. An alarm sounds. 02151_ Imp. Melee Analysis Suite severed. 02152_ C-30 ARC bursts open, deploying its payload. 02152_ B-36 Bruiser unfolds itself. 02152_ G-47 Trooper unfolds itself. 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