Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 12:44:09 Player: Oldman Pu Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (270) 1350 Value Destroyed (9567) 9567 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1373) 1373 TOTAL SCORE: 18590 Bonus ------- High Alert Combat Kills 1448 Friendly Fire -75 Cogmind --------- Core Integrity 0/1300 Matter 249/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Enhanced Optical Array Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Cooled Pulse Rifle Plasma Rifle Mini Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Flexi-carbon Leg Flexi-carbon Leg Precision Beam Rifle Heavy Laser Heavy Laser Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Heavy Beamcaster Gauss Rifle Coil Gun KE Penetrator Railgun Mini Smartbomb Launcher [Rating: 89] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Mini Smartbomb Launcher Build | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Slots Evolved 14 | . . . 4 2 2 . . 2 2 . . 2 Power 3 | . . . . 1 . . . . 1 . . 1 Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 7 | . . . 2 1 1 . . 1 1 . . 1 Weapon 2 | . . . 1 . . . . 1 . . . . Parts Attached 318 | 6 8 6 59 63 28 7 3 79 10 13 4 32 Power 47 | 1 2 1 6 8 6 1 1 13 1 2 2 3 Engine 27 | 1 2 1 5 3 5 1 1 6 . 1 1 . Core 14 | . . . 1 5 1 . . 4 1 1 1 . Reactor 6 | . . . . . . . . 3 . . . 3 Propulsion 87 | 2 . 1 15 19 4 3 . 28 3 5 . 7 Treads 7 | . . . . 3 1 2 . . . . . 1 Leg 13 | . . . . . . 1 . 6 1 3 . 2 Wheel 63 | 2 . 1 15 16 3 . . 22 2 2 . . Hover 3 | . . . . . . . . . . . . 3 Flight 1 | . . . . . . . . . . . . 1 Utility 89 | 1 3 1 17 14 14 2 1 25 1 4 . 6 Device 48 | . 1 . 6 4 9 2 1 18 . 3 . 4 Storage 10 | 1 1 . 2 3 . . . 2 . . . 1 Processor 4 | . . . 2 . 1 . . . . 1 . . Hackware 1 | . . . . . 1 . . . . . . . Protection 26 | . 1 1 7 7 3 . . 5 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 95 | 2 3 3 21 22 4 1 1 13 5 2 2 16 Energy Gun 59 | . . . 13 16 4 . 1 8 3 2 2 10 Energy Cannon 3 | . . 1 . 2 . . . . . . . . Ballistic Gun 28 | 2 3 1 7 3 . 1 . 4 2 . . 5 Ballistic Cannon 4 | . . 1 1 1 . . . 1 . . . . Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 6 5 3 . . 2 1 . . 1 Parts Lost 125 | . . 2 16 4 2 3 2 33 1 11 13 38 Power 16 | . . . 1 . . . . 5 . 2 5 3 Propulsion 42 | . . 1 8 3 2 2 . 11 . 4 4 7 Utility 32 | . . 1 4 . . . 1 10 1 3 1 11 Weapon 35 | . . . 3 1 . 1 1 7 . 2 3 17 Highest Loss Streak 13 | . . 1 8 1 1 3 1 9 1 7 13 11 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 99 99 95 97 91 93 100 89 93 94 54 47 Engine 6 | . 14 14 8 4 8 13 13 3 . . . . Core 2 | . . . . 9 4 . . 3 2 4 . . Reactor 1 | . . . . . . . . 3 10 7 . 2 Treads 1 | . . . . . 1 9 13 . . . . 1 Leg 1 | . . . . . . 5 6 2 5 8 . 2 Wheel 16 | . 28 28 23 20 17 7 6 15 15 10 . . Device 13 | . 7 . 8 14 19 20 20 17 15 19 15 9 Storage 8 | . 15 14 9 7 6 6 6 6 10 10 10 5 Processor 6 | . . . 8 7 6 6 6 5 5 6 10 8 Protection 5 | . 4 13 8 6 6 6 6 4 6 2 . . Energy Gun 13 | . . . 16 19 20 13 13 14 10 12 10 6 Ballistic Gun 6 | . 28 6 9 3 . 2 6 3 4 2 . 4 Ballistic Cannon 1 | . . 11 1 . . . . 2 5 5 5 2 Naked Turns 16 | . . . . . . . . . . . . 16 Heaviest Build 104 | 13 34 43 45 59 66 66 64 93 104 103 92 90 Greatest Support 70 | 32 32 32 42 48 54 54 10 70 48 52 16 40 Greatest Overweight (x) 24 | 4 1 2 11 5 1 6 6 8 2 6 18 24 Average Overweight (x) 1 | . . 1 1 1 . 5 6 1 1 2 17 3 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 20 20 20 20 25 Average Capacity 16 | 7 14 15 15 15 15 15 15 19 20 20 20 19 Most Carried 20 | 1 15 15 15 15 15 15 15 20 20 20 17 15 Average Carried 13 | . 9 14 13 14 14 14 14 15 19 18 14 9 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 1 15 13 12 15 15 15 15 19 20 17 15 2 Class Distribution -------------------- 66% | Scavenger-Gunner 13% | Mutant 8% | Gunner 6% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Matter Collected 6068 | 211 427 100 1353 891 276 139 65 1462 219 284 82 559 Remotely . | . . . . . . . . . . . . . Salvage Created 14796 | . 485 73 3330 2852 1287 447 357 3753 406 644 221 941 Parts 631 | . 35 1 178 119 54 33 12 122 16 16 3 42 Haulers Intercepted 18 | . 2 . 6 6 2 . . 1 1 . . . Recyclers Shooed 11 | . . . 4 4 . . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 35 | . . 5 . . . 9 9 . . 9 3 . Prevented 1 | . . . . . . . . . . 1 . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Combat Hostiles Destroyed 188 | . 11 2 47 36 14 4 5 39 3 9 4 14 Guns 154 | . 11 . 42 33 14 4 5 27 2 5 1 10 Cannons 20 | . . 1 4 . . . . 6 1 4 2 2 Classes Destroyed 17 | . 5 1 7 2 . 2 . . . . . . Worker 25 | . . . 13 7 1 . . 3 1 . . . Builder 8 | . . . 4 2 . . . 2 . . . . Tunneler 2 | . . . 1 1 . . . . . . . . Hauler 18 | . 2 . 6 6 2 . . 1 1 . . . Recycler 26 | . . . 6 9 1 . . 8 1 . . 1 Operator 5 | . 1 . 1 . . . . 3 . . . . Watcher 9 | . 3 . 5 1 . . . . . . . . Swarmer 28 | . 6 . 6 10 3 . . . . . . 3 Grunt 93 | . 5 1 28 14 4 2 3 26 . 6 4 . Brawler 4 | . . . 1 1 . 1 1 . . . . . Sentry 30 | . . 1 9 5 6 . 1 3 1 1 . 3 Specialist 2 | . . . 2 . . . . . . . . . Hunter 7 | . . . . 2 . . . 3 2 . . . Programmer 22 | . . . . 4 1 . . 7 . 2 . 8 Heavy 1 | . . . 1 . . . . . . . . . Decomposer 1 | . . . . . . . . . . 1 . . Samaritan 3 | . . . . . . 3 . . . . . . Mutant 1 | . . . . . . 1 . . . . . . Best Kill Streak 14 | . 6 2 14 13 5 3 5 9 3 5 4 3 Combat Bots Only 7 | . 6 2 7 5 3 3 5 6 2 5 4 3 Max Kills in Single Turn 3 | . 1 1 2 2 2 1 1 3 1 1 1 1 Gunslinging 1 | . . . 1 1 1 . . 1 . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Hostile Shots Fired 1629 | . 46 17 240 247 177 17 60 223 36 102 80 384 Missed 523 | . 10 5 79 81 70 2 21 56 15 35 23 126 Damage Taken 18311 | . 385 383 2621 1966 1088 275 602 3576 341 1342 1176 4556 Core 3221 | . 118 63 353 252 120 12 96 378 88 178 253 1310 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . 65 35 . . . Regen/Repaired (Parts) 128 | . . . 96 32 . . . . . . . . Core Remaining (%) 59 | 100 . 27 35 64 . . 73 62 . . 54 . Volleys Fired 675 | . 78 14 167 118 50 16 11 112 14 22 14 59 Largest 4 | . 2 2 3 3 3 3 3 4 4 4 4 4 Hottest 291 | . 40 119 147 191 240 240 188 291 173 212 261 262 Shots Fired 2007 | . 156 24 485 351 150 44 33 425 54 86 45 154 Gun 1831 | . 156 5 453 347 150 44 33 383 40 64 31 125 Cannon 176 | . . 19 32 4 . . . 42 14 22 14 29 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 743 | . 156 19 195 62 . 8 11 123 28 27 14 100 Thermal 1263 | . . 5 290 289 150 36 22 302 26 59 31 53 Explosive . | . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . 1 Robot Hit Streak 39 | . 8 6 24 21 15 16 21 24 20 17 35 39 Robot Miss Streak 5 | . 5 1 4 4 3 1 2 3 2 3 1 5 Penetration Max 1 | . . . . . . . . 1 . 1 . 1 Secondary Targets 27 | . . . 12 4 3 . 4 4 . . . . Max Gunslinging Chain 2 | . . . 2 2 2 . 1 1 . . . . Shots Hit Robots 1348 | . 87 7 320 235 109 33 26 291 35 57 40 108 Core Hits 527 | . 33 1 133 99 32 11 13 111 14 29 14 37 Critical Kills 10 | . . 1 . . 1 2 . 5 . . . 1 Critical Parts Destroyed 20 | . 1 . 1 . 10 1 1 3 . . . 3 Critical Strikes 96 | . 1 1 22 14 12 3 1 26 . 4 4 8 Burn 55 | . . . 18 14 . . . 17 . 3 2 1 Meltdown 1 | . . 1 . . . . . . . . . . Destroy 31 | . 1 . 1 . 12 3 1 8 . . . 5 Blast 9 | . . . 3 . . . . 1 . 1 2 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 28319 | . 934 185 5563 4804 2703 771 604 6967 835 1380 887 2686 Guns 25174 | . 934 . 5011 4697 2703 771 604 6045 641 987 553 2228 Cannons 2949 | . . 185 552 107 . . . 726 194 393 334 458 Explosions 196 | . . . . . . . . 196 . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 9575 | . 934 103 2478 730 . 77 199 2009 505 451 334 1755 Thermal 18717 | . . 82 3085 4074 2703 694 405 4931 330 929 553 931 Explosive . | . . . . . . . . . . . . . Electromagnetic 27 | . . . . . . . . 27 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 32 | . . . 6 7 4 4 4 7 . 2 2 32 Average Corruption 5 | . . . 5 5 1 4 4 3 . 1 2 21 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 204 | . . . 48 47 5 32 3 17 . 5 9 38 Message Errors 50 | . . . 9 13 2 9 2 4 . 1 4 6 Matter Fused 37 | . . . 7 7 1 6 . 4 . 1 4 7 Heat Flow Errors 22 | . . . 7 4 1 3 1 3 . . . 3 Energy Discharges 24 | . . . 5 9 . 5 . . . 1 1 3 Parts Rejected 5 | . . . 4 1 . . . . . . . . Parts Fused 4 | . . . 1 . 1 . . . . 1 . 1 Data Loss (minor) 27 | . . . 6 6 . 5 . 3 . 1 . 6 Data Loss (major) 8 | . . . 4 1 . 2 . . . . . 1 Misfires 9 | . . . 1 3 . 2 . . . . . 3 Alerts 3 | . . . . 2 . . . 1 . . . . Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 13 | . . . 4 1 . . . 2 . . . 6 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 177 | . . 5 5 . . . . 112 17 . . 38 Projectiles 65 | . . 5 5 . . . . . 17 . . 38 Explosions 112 | . . . . . . . . 112 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 27 | . . . 6 . . . . 2 2 4 6 7 Impact . | . . . . . . . . . . . . . Kinetic 24 | . . . 5 . . . . 2 2 4 6 5 Secondary 3 | . . . 1 . . . . . . . . 2 Self-Inflicted Damage 96 | . . . . . . . . 96 . . . . Shots 2 | . . . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 539 | . 9 29 411 305 274 177 99 539 . 17 9 262 Average Temperature 92 | . 5 17 94 76 64 57 34 129 . 12 5 94 Received Heat Transfer 4236 | . 132 54 981 546 315 130 309 981 9 401 342 36 Effects 19 | . . . 2 3 . . . 14 . . . . Shutdowns 7 | . . . 1 . . . . 6 . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . Interference 5 | . . . 1 3 . . . 1 . . . . Matter Decay 1 | . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . 2 . . . . Damage (minor) 2 | . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 14 | . . 1 1 3 . . . 6 . . 1 2 Combat Hostiles 14 | . . 1 1 3 . . . 6 . . 1 2 Parts Melted 121 | . . . 12 29 21 2 2 40 3 5 2 5 Heat Transferred 39433 | . . 111 8029 8682 4181 1073 629 10605 696 2123 1340 1964 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Peak Influence 1080 | . 228 . 868 1080 717 . . 629 459 . . 119 Initial 512 | . . . 20 394 512 . . 63 303 . . . Average 433 | . 86 . 381 847 604 . . 389 365 . . 25 Maximum Alert Level 3 | . 1 . 3 3 3 . . 2 2 . . . Low Security (%) 28 | 100 83 . 25 . . . . 9 . . . 100 Level 1 21 | . 16 . 39 1 . . . 40 67 . . . Level 2 26 | . . . 14 12 96 . . 49 32 . . . Level 3 24 | . . . 20 86 3 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 51 | . 2 . 6 11 7 . . 17 4 . . 4 Investigation 8 | . . . 3 1 1 . . 3 . . . . Extermination 12 | . . . . 4 1 . . 3 1 . . 3 Reinforcement 22 | . 2 . 3 5 2 . . 7 3 . . . Assault 1 | . . . . 1 . . . . . . . . Garrison 8 | . . . . . 3 . . 4 . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 1 1 . . . Haulers Reinforced 6 | . . . . 3 2 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Distress Signals 6 | . . . 3 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 246 | . 20 6 59 51 15 4 5 51 6 9 4 16 Peak Tracking Total 8 | . 6 4 5 8 3 3 5 6 2 5 4 3 Tactical Retreats 8 | . . . 2 2 . . . 3 . . . 1 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Traps Triggered 14 | . 1 4 1 3 3 . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Machines Disabled 11 | . . . 1 1 1 1 . 7 . . . . Max in Single Turn 4 | . . . 1 1 1 1 . 4 . . . . Garrison Access 3 | . . . 1 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Machines Accessed 38 | . 4 1 13 9 5 . . 3 1 2 . . Terminals 18 | . 4 . 8 4 . . . 1 1 . . . Fabricators 3 | . . . . 1 2 . . . . . . . Repair Stations 4 | . . . 2 1 1 . . . . . . . Recycling Units 2 | . . . . . 1 . . 1 . . . . Scanalyzers 3 | . . . 2 1 . . . . . . . . Garrison Access 5 | . . . 1 2 1 . . 1 . . . . Total Hacks 110 | . 12 2 37 29 11 . . 6 3 10 . . Successful 73 | . 7 2 26 22 3 . . 2 1 10 . . Failed 37 | . 5 . 11 7 8 . . 4 2 . . . Catastrophic 9 | . . . 4 1 2 . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 40 | . 12 . 18 6 . . . 1 3 . . . Fabricators 7 | . . . . 2 5 . . . . . . . Repair Stations 8 | . . . 5 2 1 . . . . . . . Recycling Units 4 | . . . . . 1 . . 3 . . . . Scanalyzers 26 | . . . 11 15 . . . . . . . . Garrison Access 13 | . . . 3 4 4 . . 2 . . . . Terminal Hacks 34 | . 7 2 10 3 . . . 1 1 10 . . Record 22 | . 3 2 6 1 . . . 1 . 9 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Branch Access Points 3 | . 1 . . 1 . . . . 1 . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 7 | . . . 5 2 . . . . . . . . Scan Component 4 | . . . 3 1 . . . . . . . . Repair 3 | . . . 2 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . 1 . . . . Report Inventory 2 | . . . . . 1 . . 1 . . . . Scanalyzer 25 | . . . 10 15 . . . . . . . . Insert Component 11 | . . . 5 6 . . . . . . . . Analyze 14 | . . . 5 9 . . . . . . . . Garrison Access Hacks 3 | . . . 1 2 . . . . . . . . Seal Access 3 | . . . 1 2 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 28 | . 3 . 10 8 4 . . 3 . . . . Full Trace Events 7 | . . . 3 1 1 . . 2 . . . . Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 5 6 . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 62 | . . . . . 62 . . . . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . . . Parts Repaired 3 | . . . 2 1 . . . . . . . . Time 80 | . . . 64 16 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 5 6 . . . . . . . . Part Schematics Acquired 11 | . . . 5 6 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Turns Passed 12997 | 48 1162 352 2199 2154 938 1226 132 1854 288 891 738 1015 Spaces Moved 7144 | 36 826 276 1349 1356 588 703 54 957 162 562 76 199 Core 114 | 14 . . 7 . . . . . . . 72 21 Treads 68 | . . . . 2 . . . . . . . 66 Legs 133 | . . . . . . . . 76 . . 1 56 Wheels 6773 | 22 826 276 1342 1354 588 703 54 881 162 562 3 . Hover 41 | . . . . . . . . . . . . 41 Flight 15 | . . . . . . . . . . . . 15 Fastest Speed 50 | 50 100 105 86 100 93 108 170 100 115 105 175 176 Average Speed 132 | 106 106 107 104 108 106 160 170 124 122 139 912 315 Slowest Speed 1250 | 250 115 130 600 320 115 170 170 400 130 190 950 1250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 96 18 95 36 15 72 12 22 5 70 11 5 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 2 | . . . . . . 1 . . 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 . 1 1 . Scrap Searched 2 | . . . . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 56 | . . 1 3 . . . . 26 15 9 1 1 Melee . | . . . . . . . . . . . . . Projectile 46 | . . 1 3 . . . . 16 15 9 1 1 AOE 10 | . . . . . . . . 10 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Low Low Fac Fac Upp Upp Res Total 9309 | 42 966 303 1826 1809 796 763 70 1344 219 614 97 460 Wait 863 | . 42 . 170 190 96 32 . 136 23 8 2 164 Move 7132 | 35 825 275 1348 1355 587 702 53 956 161 561 75 199 Hop . | . . . . . . . . . . . . . Pick Up 124 | 1 12 3 32 24 9 4 2 24 3 5 2 3 Fast Attach 134 | 6 1 1 26 28 13 1 . 33 7 4 . 14 Attach 88 | . . 3 13 7 4 4 2 24 1 9 4 17 Detach 5 | . . . . 1 . . . 2 . 1 . 1 Swap 96 | . 7 2 20 28 11 2 1 22 2 . . 1 Drop 188 | . 1 5 50 58 26 2 1 35 8 . . 2 Fire 675 | . 78 14 167 118 50 16 11 112 14 22 14 59 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 16) 572 | -10/Materials | Identified exit to Mines 1058 | -10/Materials | Discovered new exit (range 9) 1197 | -10/Materials | Discovered new exit (range 13) 1211 | -10/Materials | Entered Subcaves 1246 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1249 | -10/Subcaves | Core integrity fell below 50% 1270 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1353 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1385 | -10/Subcaves | Discovered new exit (range 9) 1482 | -10/Subcaves | Visited Clippyterm 1485 | -10/Subcaves | Learned Factory fabricator intel 1543 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1545 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1563 | -10/Subcaves | Entered Materials 1563 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1792 | -8/Materials | Lost 3 parts (2n1u) 2257 | -8/Materials | Discovered new exit (range 15) 2268 | -8/Materials | Build established: Scavenger-Gunner 2596 | -8/Materials | Repaired Hrd. Medium Armor Plating 3009 | -8/Materials | Discovered new exit (range 5) 3047 | -8/Materials | Repaired Com. Wheel 3314 | -8/Materials | Core integrity fell below 50% 3343 | -8/Materials | Destroyed 7 combat bots 3347 | -8/Materials | Lost 3 parts (2n1u) 3402 | -8/Materials | Discovered new exit (range 4) 3485 | -8/Materials | Lost 8 parts (1p3n2u2w) 3762 | -8/Materials | Entered Factory 3762 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3763 | -7/Factory | Loaded intel: 6 fabricator locations 4058 | -7/Factory | Repaired Cooling System 4146 | -7/Factory | Discovered new exit (range 5) 4162 | -7/Factory | First assault squad dispatched 5287 | -7/Factory | Discovered new exit (range 12) 5313 | -7/Factory | Identified exit to Lower Caves 5626 | -7/Factory | Build established: Gunner 5709 | -7/Factory | Discovered new exit (range 16) 5916 | -7/Factory | Entered another Factory area 5916 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6165 | -6/Factory | Fabricated Cooling System (x1) 6249 | -6/Factory | Build established: Scavenger-Gunner 6424 | -6/Factory | Discovered new exit (range 16) 6545 | -6/Factory | Discovered new exit (range 4) 6854 | -6/Factory | Entered Lower Caves 7023 | -6/Lower Caves | Lost 3 parts (2n1w) 7279 | -6/Lower Caves | Build established: Scavenger-Mutant 7401 | -6/Lower Caves | Identified exit to Lower Caves 7654 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7770 | -6/Lower Caves | Build established: Scavenger-Gunner 8080 | -6/Lower Caves | Entered another Lower Caves area 8082 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8200 | -6/Lower Caves | Discovered new exit (range 8) 8212 | -6/Lower Caves | Entered Factory 8212 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8852 | -5/Factory | Lost 9 parts (2p2n4u1w) 8921 | -5/Factory | Lost 3 parts (1p1u1w) 9023 | -5/Factory | Lost 4 parts (1p1u2w) 9132 | -5/Factory | Lost 3 parts (1n1u1w) 9321 | -5/Factory | Lost 3 parts (2n1u) 9338 | -5/Factory | Garrison activated, responded to threat 9729 | -5/Factory | Found Prototype Launcher 10004 | -5/Factory | Discovered new exit (range 5) 10056 | -5/Factory | Garrison activated, responded to threat 10066 | -5/Factory | Entered another Factory area 10066 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10163 | -4/Factory | Identified exit to Upper Caves 10163 | -4/Factory | Identified exit to Extension 10354 | -4/Factory | Entered Upper Caves 10381 | -4/Upper Caves | Build established: Scavenger-Tank 10809 | -4/Upper Caves | Lost 7 parts (1p4n1u1w) 10896 | -4/Upper Caves | Lost 4 parts (1p2u1w) 10922 | -4/Upper Caves | Learned Factory trap positions 10922 | -4/Upper Caves | Learned Factory emergency access door positions 10922 | -4/Upper Caves | Learned Research emergency access door positions 10922 | -4/Upper Caves | Learned Armory emergency access door positions 10922 | -4/Upper Caves | Learned Research garrison access intel 11045 | -4/Upper Caves | Build established: Scavenger-Gunner 11055 | -4/Upper Caves | Spotted B-86 Titan 11230 | -4/Upper Caves | Discovered new exit (range 9) 11245 | -4/Upper Caves | Entered another Upper Caves area 11329 | -4/Upper Caves | Lost 13 parts (5p4n1u3w) 11917 | -4/Upper Caves | Discovered new exit (range 8) 11983 | -4/Upper Caves | Entered Research 11983 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11984 | -3/Research | Identified exit to Armory 11986 | -3/Research | Loaded intel: 4 garrison access locations 12358 | -3/Research | System corruption reached 10% 12391 | -3/Research | Lost 6 parts (1p1n1u3w) 12649 | -3/Research | Lost 11 parts (1p1n3u6w) 12754 | -3/Research | System corruption reached 30% 12768 | -3/Research | Garrison activated, responded to threat 12797 | -3/Research | Lost 7 parts (2n2u3w) 12820 | -3/Research | Identified Mni. Smartbomb Launcher 12824 | -3/Research | Core integrity fell below 50% 12912 | -3/Research | Lost 9 parts (1p2n2u4w) 12966 | -3/Research | Core integrity fell below 20% 12998 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 12904_ Slug penetrates Wall. 12919_ System corrupted: FCS attempts to trigger Gamma Rifle. 12919_ System corrupted: Gamma Rifle misfires. 12926_ Slug penetrates Wall. 12926_ Gamma Rifle destroyed. 12926_ Slug penetrates Wall. 12943_ HL%Z64XDHF<35E 4PLJ|UVW QC4GRD4R 12948_ Slug penetrates Wall. 12954_ Penetrated by Slug. 12954_ Adv. Targeting Computer destroyed. 12954_ Penetrated by Slug. 12958_ System corrupted: Matter fused (-9). 12969_ U-05 Engineer builds a Door. 12972_ Slug penetrates Wall. 12974_ C/HDE:<7O:VW6APH=SXLJ2 2Z3NFG8MSU2H 12982_ Penetrated by Slug. 12982_ Hcp. Storage Unit destroyed. 12987_ Penetrated by Slug. 12987_ Slug penetrates Wall. 12993_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ??????########??????????# #?????????????????? | | ??????# #??????????# #?????????????????? | | ??????# #??????????# #?????????????????? | | ??????# #??????????# #?????????????????? | | ??????# #??????????# ###???????????????? | | ?#????# #??????????# ????????????????? | | ?# ??# ########???#@#?????????????????? | | ?# # # #???#h#?????????????????? | | ?# # # #???#u#?????????????????? | | ?# " ]% +% #???#u#?????????????????? | | ?# " ! # #???# #?????????????????? | | ?# " # #???# #?????????????????? | | ?# # [ # "" #####+#####?????????????? | | ?# # !! # "" # #?????????????? | | ?# ?###+#### "" + #?????????????? | | ???#%!??# Y" # #?????????????? | | ????#= # "" # #?????????????? | | ??# + "" #####+########??????????? | | ??# # "" # #??????????? | | #?# ?# # #??????????? | | #?# ?# # ""G"" #??????????? | | #?# ###+#### " " #??????????? | | ? #?# ### # #??????????? | | ? #?# # #??????????? | | ? #?# %+ #??????????? | | ?# #?# # """ """ #??????????? | | ?# #?# # """ """ #??????????? | | ?# #?# "" %% # """ """?????????????? | | ?# #?# """ # ????????????? | | ?# #?# """ # ???????????? | | ?# #?#/ """ #### ########???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 65 Energy Generation 43 Energy Capacity 1300 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 600 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Mak. Cloaking Device | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Prc. Beam Rifle | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Cryofiber Web | -7/Factory | Scanalyzed Cooling System | -7/Factory | Scanalyzed Hvy. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cooling System | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageWardroneBay Manual? 0 Play Time 02:07:03 Cumulative 294.7 hours Start 2024.05.03 @ 17:19:06 End 2024.05.04 @ 12:44:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 232 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2434dc87-398e-4b3e-a30a-14321893e0ad