Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.03 @ 22:27:29 Player: woegarden Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (930) 930 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 3955 Bonus ------- Follower Combat Kills 95 Cogmind --------- Core Integrity 411/700 Matter 246/300 Energy 140/140 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Treads Armored Wheel Improved Cooling System Large Storage Unit Hardened Light Armor Plating Hacking Suite System Shield Flak Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Armored Wheel Large Storage Unit Hardened Light Armor Plating System Shield High-powered Shotgun Flak Gun Heavy Rocket Launcher [Rating: 37] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Armored Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 4 | . . 2 . 2 . . Utility 1 | . . . . . 1 . Weapon . | . . . . . . . Parts Attached 44 | . 3 17 3 9 11 1 Power 10 | . . 4 1 . 4 1 Engine 10 | . . 4 1 . 4 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | . 1 7 . 8 4 . Treads 1 | . . . . . 1 . Leg 9 | . 1 2 . 5 1 . Wheel 10 | . . 5 . 3 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 2 1 2 1 1 . Device 1 | . . . . . 1 . Storage 1 | . 1 . . . . . Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 3 | . 1 1 1 . . . Artifact . | . . . . . . . Weapon 7 | . . 5 . . 2 . Energy Gun . | . . . . . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 4 | . . 2 . . 2 . Ballistic Cannon 1 | . . 1 . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . Parts Lost 20 | . . 5 . . 5 10 Power 5 | . . 2 . . 1 2 Propulsion 10 | . . 2 . . 2 6 Utility 2 | . . 1 . . . 1 Weapon 3 | . . . . . 2 1 Highest Loss Streak 10 | . . 2 . . 3 10 Average Slot Usage (%) 93 | . 95 93 96 93 92 52 Engine 11 | . 14 10 11 9 12 5 Leg 14 | . 28 12 . 10 31 14 Wheel 26 | . . 30 44 37 10 4 Device 1 | . . . . . 7 . Storage 10 | . 14 11 11 9 7 7 Processor 2 | . . . . 9 7 7 Protection 5 | . 9 7 7 . . . Energy Cannon 5 | . . 1 11 9 3 . Ballistic Gun 12 | . 28 12 11 9 7 6 Ballistic Cannon 1 | . . 5 . . . . Naked Turns . | . . . . . . . Heaviest Build 41 | 12 27 30 38 33 41 25 Greatest Support 78 | 20 20 48 48 72 78 53 Greatest Overweight (x) 6 | . 1 2 . 1 3 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 9 | 6 8 9 9 9 8 9 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Matter Collected 951 | 187 23 265 166 135 175 . Remotely . | . . . . . . . Salvage Created 1035 | . 36 447 35 298 219 . Parts 68 | . 7 29 2 17 13 . Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 3 | . . 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 31 | . 3 14 . 8 6 . Guns 16 | . 3 4 . 4 5 . Cannons 15 | . . 10 . 4 1 . Classes Destroyed 6 | . 1 4 1 . . . Worker 1 | . . 1 . . . . Hauler 1 | . . 1 . . . . Mechanic 1 | . . . 1 . . . Swarmer 16 | . 3 6 . 3 4 . Grunt 9 | . . 5 . 4 . . Sentry 6 | . . 3 . 1 2 . Best Kill Streak 6 | . 3 4 1 6 2 . Combat Bots Only 6 | . 3 3 . 6 2 . Max Kills in Single Turn 2 | . 2 1 1 1 1 . Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Damage Taken 3632 | . 106 1154 1 477 894 1000 Core 500 | . . 139 . 72 116 173 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 100 . 65 86 . . Volleys Fired 114 | . 4 54 2 15 34 5 Largest 2 | . 2 2 2 2 2 1 Hottest 93 | . 40 91 91 91 93 28 Shots Fired 187 | . 8 99 4 30 41 5 Gun 121 | . 8 56 2 15 35 5 Cannon 65 | . . 42 2 15 6 . Launcher 1 | . . 1 . . . . Special . | . . . . . . . Kinetic 159 | . 8 94 2 15 35 5 Thermal 27 | . . 4 2 15 6 . Explosive 1 | . . 1 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 3 10 3 10 8 6 Robot Miss Streak 6 | . 3 3 . 2 6 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 119 | . 4 63 1 20 26 5 Core Hits 74 | . 3 28 1 14 22 6 Critical Hits 3 | . . . . 2 1 . Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1954 | . 56 801 23 408 542 124 Guns 1156 | . 46 343 . 143 500 124 Cannons 749 | . . 438 21 248 42 . Explosions 4 | . . 4 . . . . Melee . | . . . . . . . Ramming 45 | . 10 16 2 17 . . Kinetic 1552 | . 46 739 . 143 500 124 Thermal 353 | . . 42 21 248 42 . Explosive 4 | . . 4 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 1 1 . . 7 Average Corruption 1 | . . 1 1 . . 6 Corruption Purged . | . . . . . . . Effects 8 | . . 5 1 . . 2 Message Errors 2 | . . 1 . . . 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 2 | . . 2 . . . . Data Loss (minor) 2 | . . 1 1 . . . Targeting Errors 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . 2 . . . . Impact . | . . . . . . . Kinetic 2 | . . 2 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 36 | . . 27 1 8 . . Shots 1 | . . 1 . . . . Rammed 5 | . . 3 1 1 . . Targets Rammed 6 | . 1 3 1 1 . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 141 | . 6 84 42 141 81 11 Average Temperature 34 | . 4 26 24 59 37 6 Received Heat Transfer 819 | . . 297 . 171 126 225 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 2 . . Heat Transferred 629 | . . 74 37 444 74 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Peak Influence 285 | . 115 285 244 215 217 . Initial 111 | . . 48 111 . 97 . Average 105 | . 57 158 94 105 89 . Maximum Alert Level 1 | . . 1 1 1 1 . Low Security (%) 84 | 100 100 59 94 64 98 . Level 1 15 | . . 40 5 35 1 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 1 2 1 . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . . 1 . 1 . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Distress Signals 2 | . . 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 6 25 6 17 11 5 Peak Tracking Total 7 | . 4 6 3 7 4 5 Tactical Retreats 5 | . . 2 1 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Traps Triggered 2 | . . 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Machines Disabled 4 | . . 3 . 1 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Machines Accessed 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . 1 . . . Successful 1 | . . . 1 . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Open Door 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Total Allies 4 | . . . 4 . . . Largest Group 4 | . . . 4 . . . Highest-Rated Group 71 | . . . 71 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 8 | . . . 8 . . . Total Damage 100 | . . . 100 . . . Kills 3 | . . . 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Turns Passed 2912 | 3 342 717 883 237 659 71 Spaces Moved 2341 | 3 212 526 939 161 455 45 Core 1 | . . . . . . 1 Treads . | . . . . . . . Legs 712 | 3 212 70 . 53 330 44 Wheels 1628 | . . 456 939 108 125 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 120 90 90 90 110 123 Average Speed 104 | 120 148 97 90 100 119 132 Slowest Speed 350 | 120 150 150 90 150 123 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 2 38 55 99 23 9 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . 9 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 9 | . . 9 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Total 2636 | 2 234 641 974 203 531 51 Wait 67 | . . 23 21 10 13 . Move 2335 | 2 211 525 938 160 454 45 Hop . | . . . . . . . Pick Up 38 | . 9 9 4 5 11 . Fast Attach 8 | . 1 4 1 . 2 . Attach 13 | . 1 3 . 2 6 1 Detach 1 | . . 1 . . . . Swap 23 | . 1 10 2 7 3 . Drop 31 | . 6 9 5 3 8 . Fire 114 | . 4 54 2 15 34 5 Melee . | . . . . . . . Ram 5 | . . 3 1 1 . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 14) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Propulsion x2 654 | -9/Materials | Discovered new exit (range 11) 731 | -9/Materials | Discovered new exit (range 16) 1050 | -9/Materials | Discovered new exit (range 16) 1063 | -9/Materials | Entered Mines 1089 | -9/Mines | Discovered new exit (range 9) 1094 | -9/Mines | Met a Derelict bent on vengeance 1159 | -9/Mines | Met a Derelict testing a Signal Generator 1217 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1340 | -9/Mines | Learned Materials stockpile data 1409 | -9/Mines | Discovered new exit (range 5) 1431 | -9/Mines | Met a Derelict shopkeep closing up shop 1876 | -9/Mines | Identified exit to Materials 1946 | -9/Mines | Entered Materials 1946 | -8/Materials | Evolved 2 slots: Propulsion x2 2177 | -8/Materials | Discovered new exit (range 5) 2181 | -8/Materials | Identified exit to Factory 2183 | -8/Materials | Entered Factory 2183 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2643 | -7/Factory | Lost 3 parts (1p1n1w) 2797 | -7/Factory | Discovered new exit (range 10) 2822 | -7/Factory | Identified exit to Lower Caves 2842 | -7/Factory | Entered Lower Caves 2864 | -7/Lower Caves | Spotted B-75 Beast 2913 | -7/Lower Caves | Self-destructed Last Messages --------------- LOCATION=LOWER CAVES GOAL=ESCAPE 02847_ Imp. Sensor Array destroyed. 02847_ System corrupted by crushing effect (+2). 02849_ Lgt. Deuterium Engine destroyed. 02849_ System corrupted by crushing effect (+5). 02852_ Carbon-fiber Leg destroyed. 02853_ ZWQ