Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 18:55:54 Player: Dare Evans Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (3073) 3073 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 6968 Bonus ------- Follower Combat Kills 100 Cogmind --------- Core Integrity 0/850 Matter 145/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Cooled Ion Engine Nuclear Core Improved Heat Sink Improved Light Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Target Analyzer > --- WEAPON ----------- Improved Light Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Nuclear Core Light Angular Momentum Engine Improved Heat Sink Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 2 1 1 Weapon 1 | . . . . . . 1 Parts Attached 67 | 8 4 16 15 5 15 4 Power 11 | 2 . 2 4 . 2 1 Engine 11 | 2 . 2 4 . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 26 | 2 . 9 4 2 7 2 Treads 15 | 2 . 7 4 1 1 . Leg 10 | . . 2 . 1 6 1 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 1 2 1 2 4 . Device 4 | . . . . 1 3 . Storage 4 | 2 . 2 . . . . Processor 3 | . 1 . 1 1 . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 18 | 2 3 3 6 1 2 1 Energy Gun 2 | . . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 3 3 . . . . Ballistic Cannon 8 | . . . 4 1 2 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 29 | . . 6 3 . 6 14 Power 3 | . . 1 . . . 2 Propulsion 13 | . . 2 3 . 4 4 Utility 4 | . . . . . 2 2 Weapon 9 | . . 3 . . . 6 Highest Loss Streak 14 | . . 4 1 . 2 14 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 7 7 9 9 9 8 Power 3 | 1 1 1 4 5 5 4 Propulsion . | 1 2 1 . . . . Utility 1 | . . 1 1 . . 1 Weapon 3 | . 3 3 3 4 4 3 Tool/Special . | . . . . . . . Unused Backups 5 | . . 2 1 . . 2 Power 4 | . . 1 1 . . 2 Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . 1 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 99 98 91 90 93 59 Engine 11 | . 14 10 11 9 14 9 Treads 27 | . 28 41 36 29 11 . Leg 4 | . . 1 . . 15 16 Device 2 | . . . . 9 6 4 Storage 9 | . 14 11 11 9 7 4 Processor 12 | . 13 11 11 16 15 9 Protection 1 | . . . . . 5 . Ballistic Gun 10 | . 28 21 9 . . . Ballistic Cannon 9 | . . . 11 18 15 12 Peak Build Rating 36 | 7 7 14 15 22 35 36 Average Rating 16 | 5 6 12 14 18 28 24 On Entrance 12 | . 6 7 11 15 20 31 Naked Turns 70 | . . . . . . 70 Heaviest Build 43 | 13 13 23 26 27 42 43 Greatest Support 86 | 40 40 86 83 80 80 50 Greatest Overweight (x) 9 | . . 3 . . 2 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 8 Most Carried 10 | 5 8 9 10 10 10 10 Average Carried 8 | 3 7 7 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 10 | 5 8 7 10 10 10 5 Class Distribution -------------------- 50% | Mutant 42% | Scavenger-Mutant 3% | Gunner 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2613 | 300 141 582 476 242 684 188 Remotely . | . . . . . . . Salvage Created 3024 | 131 144 868 923 354 437 167 Parts 176 | 7 17 59 52 17 19 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . . 3 . 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 76 | . 6 21 23 6 15 5 Guns 39 | . 6 21 12 . . . Cannons 37 | . . . 11 6 15 5 Classes Destroyed 11 | 2 3 3 . 2 1 . Worker 2 | . . 1 1 . . . Builder 1 | . . . . 1 . . Tunneler 2 | 2 . . . . . . Recycler 6 | 1 . 1 . 3 1 . Watcher 4 | . 2 . 1 . 1 . Swarmer 12 | . 5 4 . 3 . . Grunt 39 | . 1 11 13 . 9 5 Duelist 3 | . . 2 1 . . . Sentry 16 | . . 4 9 2 1 . Hunter 4 | . . . . 1 3 . Programmer 2 | . . . . . 2 . Best Kill Streak 10 | 1 3 8 5 10 5 3 Combat Bots Only 7 | . 3 7 4 5 5 3 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 656 | . 61 137 112 26 131 189 Missed 166 | . 11 27 29 8 40 51 Hits 490 | . 50 110 83 18 91 138 Melee 16 | . . 11 4 . . 1 Projectile 474 | . 50 99 79 18 91 137 Critical Strikes 16 | . 1 5 4 . 1 5 Part Disruptions 6 | . . . . . . 6 Damage Taken 6746 | . 413 1464 1140 230 1256 2243 Core 1294 | . 60 131 131 21 60 891 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 416 | . . . 416 . . . Core Remaining (%) 79 | 100 76 . 34 96 91 . Volleys Fired 273 | 5 22 70 73 19 58 26 Largest 3 | 2 2 2 2 2 2 3 Hottest 113 | 40 40 46 79 66 73 113 Shots Fired 545 | 10 44 133 146 38 116 58 Gun 273 | 10 44 133 86 . . . Cannon 272 | . . . 60 38 116 58 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 528 | 10 44 133 129 38 116 58 Thermal 17 | . . . 17 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | 6 5 20 16 7 18 12 Robot Miss Streak 5 | 1 5 4 2 4 5 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 4 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 377 | 7 24 86 110 23 84 43 Core Hits 150 | 5 10 39 39 13 32 12 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 22 | . 1 . 5 . 10 6 Burn 2 | . . . 2 . . . Destroy 1 | . 1 . . . . . Blast 19 | . . . 3 . 10 6 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6767 | 75 281 1108 1822 459 1862 1160 Guns 2282 | 75 278 1101 828 . . . Cannons 4346 | . . . 971 459 1771 1145 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 139 | . 3 7 23 . 91 15 Kinetic 6408 | 75 278 1101 1579 459 1771 1145 Thermal 220 | . . . 220 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 2 6 Average Corruption 4 | . . . . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 2 | . . . . . . 2 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 39 | . . . 7 . 15 17 Projectiles 39 | . . . 7 . 15 17 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 45 | . . . 9 4 17 15 Impact 1 | . . . . . 1 . Kinetic 40 | . . . 8 4 13 15 Secondary 4 | . . . 1 . 3 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 11 | . 1 2 8 . . . Targets Rammed 22 | . 1 3 8 . 9 1 Kicked 10 | . . . . . 9 1 Crushed 1 | . . 1 . . . . Highest Temperature 230 | . . 21 230 . 5 150 Average Temperature 39 | . . 7 53 . 4 21 Received Heat Transfer 1761 | . . 540 441 27 246 507 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 703 | . . . 703 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 83 | 100 100 59 70 100 100 100 Level 1 16 | . . 40 29 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 362 | 5 90 362 257 180 187 118 Initial 137 | . . . 137 98 77 88 Average 98 | . 30 137 154 77 64 50 Influence Increases 2471 | 15 168 686 764 212 459 167 Destroy 0b10 Robot/C 1600 | . 120 420 540 120 300 100 Destroy 0b10 Robot/NC 75 | 15 10 10 10 20 10 . Destroy Leader 418 | . 34 100 162 40 62 20 Allied During Kill 25 | . . . 25 . . . Successful Hack 58 | . 4 19 19 . 4 12 Disable Machine 75 | . . 15 . 30 15 15 Destroy Structure 25 | . . 2 8 2 8 5 Lose Combat Pursuer 195 | . . 120 . . 60 15 Influence Decreases 2471 | 15 168 359 856 277 448 348 Entered New Map 513 | . . . 190 137 93 93 Time Decay 1560 | 15 168 299 478 140 315 145 Lost Part 240 | . . 60 30 . 40 110 Lost Ally 158 | . . . 158 . . . Squads Dispatched 15 | . 1 3 5 . 4 2 Investigation 6 | . 1 2 1 . 1 1 Extermination 1 | . . . . . 1 . Reinforcement 7 | . . 1 3 . 2 1 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 7 | . . 2 3 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 11 27 36 11 24 17 Peak Tracking Total 8 | . 3 7 5 4 3 8 Tactical Retreats 8 | . . 4 . . 3 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 5 | . . 1 . 2 1 1 Max in Single Turn 1 | . . 1 . 1 1 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 21 | . 1 3 11 2 3 1 Terminals 14 | . 1 3 8 1 1 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . 2 . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . 1 1 . . Total Hacks 56 | . 1 5 34 4 9 3 Successful 32 | . 1 2 21 2 5 1 Failed 24 | . . 3 13 2 4 2 Catastrophic 3 | . . . 1 . 1 1 Database Lockouts . | . . . . . . . Manual 5 | . . . 5 . . . Terminals 32 | . 1 5 22 3 1 . Fabricators 3 | . . . . . 3 . Repair Stations 12 | . . . 9 . . 3 Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . . 5 . Garrison Access 4 | . . . 3 1 . . Terminal Hacks 17 | . 1 2 13 1 . . Record 1 | . . . 1 . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 3 | . . 1 1 1 . . Open Door 3 | . . . 3 . . . Locate Traps 3 | . . . 3 . . . Dispatch Records 2 | . 1 . 1 . . . Maintenance Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 9 | . . . 8 . . 1 Scan Component 5 | . . . 4 . . 1 Repair 4 | . . . 4 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . . 4 . Insert Component 2 | . . . . . 2 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 1 2 8 1 3 1 Full Trace Events 5 | . . 1 2 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 4 . . . Time 135 | . . . 135 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 . . . Highest-Rated Group 88 | . . . 88 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders 1 | . . . 1 . . . GUARD 1 | . . . 1 . . . Ally Attacks 47 | . . . 47 . . . Total Damage 362 | . . . 362 . . . Kills 4 | . . . 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) . | . . . . . . . Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 4213 | 131 539 774 1273 295 835 366 Spaces Moved 1901 | 66 270 322 473 140 352 278 Core 125 | 4 . 1 . . . 120 Treads 1401 | 62 270 307 473 140 149 . Legs 361 | . . 14 . . 203 144 Wheels 14 | . . . . . . 14 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 160 160 120 50 Average Speed 145 | 153 160 158 160 160 138 91 Slowest Speed 500 | 160 160 200 160 160 260 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 42 30 92 16 9 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . 3 1 5 3 Melee . | . . . . . . . Projectile 12 | . . . 3 1 5 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 2818 | 83 332 465 845 172 580 341 Wait 460 | . 29 22 248 4 135 22 Move 1895 | 65 269 321 472 139 351 278 Hop . | . . . . . . . Pick Up 29 | 4 2 8 12 1 1 1 Fast Attach 31 | 7 1 4 7 3 7 2 Attach 14 | . . 8 1 1 1 3 Detach 2 | . . 2 . . . . Swap 53 | 1 7 13 12 3 12 5 Drop 38 | 1 1 14 11 2 6 3 Fire 273 | 5 22 70 73 19 58 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick 10 | . . . . . 9 1 Crush 12 | . 1 3 8 . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 6) 671 | -10/Materials | Entered another Materials area 671 | -9/Materials | Evolved 2 slots: Propulsion x2 800 | -9/Materials | Discovered new exit (range 5) 1163 | -9/Materials | Lost 4 parts (1n3w) 1164 | -9/Materials | Destroyed 7 combat bots 1195 | -9/Materials | Build established: Scavenger-Mutant 1445 | -9/Materials | Entered Storage 1579 | -9/Storage | Garrison activated, responded to threat 1674 | -9/Storage | Repaired Hvy. Assault Rifle 1701 | -9/Storage | Repaired Lgt. Treads 1730 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1930 | -9/Storage | Core integrity fell below 50% 1932 | -9/Storage | Lost 10 allies 2332 | -9/Storage | Repaired Hvy. Ion Engine 2385 | -9/Storage | Repaired Lgt. Treads 2406 | -9/Storage | Build established: Mutant 2625 | -9/Storage | Discovered new exit (range 16) 2718 | -9/Storage | Entered Materials 2718 | -8/Materials | Evolved 2 slots: Utility x2 3006 | -8/Materials | Discovered new exit (range 3) 3013 | -8/Materials | Entered Factory 3013 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3029 | -7/Factory | Build established: Scavenger-Mutant 3645 | -7/Factory | Build established: Mutant 3830 | -7/Factory | Discovered new exit (range 7) 3848 | -7/Factory | Entered another Factory area 3848 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4129 | -6/Factory | Released all parts (2) 4159 | -6/Factory | Lost 14 parts (2p4n2u6w) 4184 | -6/Factory | Core integrity fell below 50% 4195 | -6/Factory | Core integrity fell below 20% 4214 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04127_ Imp. Light Cannon destroyed. 04128_ Cld. Ion Engine destroyed. 04128_ Imp. Light Cannon destroyed. 04129_ Released Target Analyzer. 04129_ Released Imp. Targeting Computer. 04130_ Acquired 1 matter. 04137_ Acquired 5 matter. 04137_ Acquired 15 matter. 04141_ System corrupted: Energy discharge (-21). 04144_ Critical hit (Burn: +37). 04149_ U-05 Engineer builds a Wall. 04159_ System corrupted: Matter fused (-10). 04188_ Penetrated by Slug. 04190_ WXFYC|G=TT5IFUX5DX&#,2TQ5>XUB SV#P#RFKJZ 04193_ Acquired 8 matter. 04199_ Acquired Arm. Huge Wheel. 04207_ Slug penetrates Wall. 04210_ U-05 Engineer builds a Wall. 04212_ Knocked back. 04212_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######???????????????? ??????????????????????? | | #??????????????# ??????????????????????? | | """ #??????????????# ??????????????????????? | | """ #??????????????# #?????????????????????? | | """ #??????????????# #?????????????????????? | | """ #??????????????# #?????????????????????? | | #??????????????# #?????????????????????? | | #??????????????# #?????????????????????? | | #??????????????+ k #?????????????????????? | | #??????????????# #?????????????????????? | | #??????????????# ^ #?????????????????????? | | #??????????????# #?????????????????????? | | #????????????### ###???????????????????? | | ###/################ #???????????????????? | | g #???????????????????? | | % x R @ % #???????????????????? | | g #???????????????????? | | g [ #???????????????????? | | g l #???????????????????? | | % % %[ #???????????????????? | | x #???????????????????? | | ###############% H #???????????????????? | | # ######u#######?????????????????? | | # """" """" # #?????????????????? | | # """" """" # #?????????????????? | | # """ """" # u #?????????????????? | | "=!""" """" # #?????????????????? | | "* " #?????????????????? | | # # #?????????????????? | | # # #?????????????????? | | # # #?????????????????? | | ############## #?????????????????? | | #+########????????# #?????????????????? | | #????????# #?????????????????? | | #????????# #?????????????????? | | #????????##############?????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | """"""" #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Imp. Light Cannon | -7/Factory | Scanalyzed Hvy. Ion Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 6% | -9/Storage Lgt. Treads | 23% | -9/Storage Hvy. Ion Engine | 11% | -9/Storage Lgt. Treads | 25% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreFrostReconstructor Manual? 0 Play Time 00:57:11 Cumulative 16.7 hours Start 2025.10.05 @ 17:39:45 End 2025.10.05 @ 18:55:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c08edf31-fe47-4fc1-adf1-5f5816d762ce