Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 16:27:49

Player: Tereza

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (99)      495
Value Destroyed (3747)     3747
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (268)                268
              TOTAL SCORE: 10650

 Bonus
-------
Follower Combat Kills      455
Friendly Fire              -187

 Cogmind 
---------
Core Integrity             0/1300
Matter                     209/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
           Machine Analyzer
  Advanced Targeting Computer
  Improved Target Analyzer
           Hacking Suite
           Hacking Suite
  Improved System Shield
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Fission Core
     Large Matter Pod (150)
           Seismic Detector
           Drone Bay (2/2)
           Force Lance

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
       Armored Medium Treads
               Antigrav System
      Improved Gyrokinetic Inverter
>              --- UTILITY ----------
      Improved Coolant Injector
               Machine Analyzer
               Active Sensor Suite
      Advanced Targeting Computer
      Improved Target Analyzer
      Improved Kinecellerator
      Improved Medium Armor Plating
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
  High-powered Shock Rifle
               Tesla Rifle
               Tesla Rifle
               Wave Gun
>              --- INVENTORY --------
         Large Matter Pod
               Triangulator
               Seismic Detector
               Hacking Suite
               Mining Laser
[Rating: 110]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Q-thruster
Utility                    Hacking Suite
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Special Weapon           Mining Laser
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   .   4   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Utility                  9    | .   .   .   2   .   .   .   2   .   .   2   2   1   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   
Parts Attached             113  | 6   8   1   6   1   .   .   11  10  2   15  28  13  12  
  Power                    14   | 1   2   .   2   .   .   .   1   2   .   2   3   1   .   
    Engine                 7    | 1   2   .   2   .   .   .   .   .   .   1   1   .   .   
    Core                   6    | .   .   .   .   .   .   .   1   2   .   1   2   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               32   | 2   3   .   .   .   .   .   5   5   .   6   7   3   1   
    Treads                 6    | 2   .   .   .   .   .   .   2   1   .   .   1   .   .   
    Leg                    23   | .   3   .   .   .   .   .   3   4   .   6   6   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  34   | 1   1   1   3   .   .   .   3   1   1   4   7   4   8   
    Device                 9    | .   1   .   .   .   .   .   .   .   .   .   2   2   4   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   .   .   1   1   .   3   2   2   .   
    Hackware               9    | .   .   .   1   .   .   .   1   .   1   1   1   .   4   
    Protection             5    | .   .   .   2   .   .   .   1   .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   2   .   1   1   .   .   2   2   1   3   11  5   3   
    Energy Gun             10   | .   .   .   1   .   .   .   .   .   .   1   4   4   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 2   2   .   .   1   .   .   2   .   .   1   7   1   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      13   | .   .   .   .   .   .   .   .   .   .   .   .   13  .   
Parts Lost                 46   | .   .   .   .   .   .   .   2   4   2   4   20  7   7   
  Power                    6    | .   .   .   .   .   .   .   .   2   .   .   3   1   .   
  Propulsion               11   | .   .   .   .   .   .   .   1   1   .   2   6   .   1   
  Utility                  17   | .   .   .   .   .   .   .   .   1   1   1   6   2   6   
  Weapon                   12   | .   .   .   .   .   .   .   1   .   1   1   5   4   .   
  Highest Loss Streak      8    | .   .   .   .   .   .   .   1   2   1   2   8   7   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 99  100 100 100 99  97  99  96  91  78  39  
  Engine                   3    | .   14  14  11  11  11  11  1   .   .   .   1   .   .   
  Core                     4    | .   .   .   .   .   .   .   7   8   9   5   2   .   .   
  Treads                   3    | .   25  .   .   .   .   .   1   3   .   .   .   4   .   
  Leg                      13   | .   2   28  22  22  22  22  16  13  18  16  14  .   .   
  Device                   8    | .   13  14  11  11  11  11  9   9   9   5   4   11  10  
  Storage                  7    | .   14  14  11  11  11  11  9   9   9   6   4   .   .   
  Processor                10   | .   .   .   .   .   .   .   9   14  9   20  16  17  14  
  Hackware                 17   | .   .   .   11  11  11  11  18  18  26  20  25  10  14  
  Protection               3    | .   .   .   10  11  11  11  9   3   .   .   1   4   .   
  Energy Gun               3    | .   .   .   5   11  11  11  6   .   .   .   5   8   .   
  Ballistic Gun            10   | .   28  28  16  11  11  11  11  14  1   3   9   8   .   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   .   2   16  14  .   .   .   
Peak Build Rating          110  | 6   10  10  17  16  16  16  27  27  25  51  79  110 51  
  Average Rating           34   | 4   8   10  15  15  16  16  24  24  22  38  63  92  35  
  On Entrance              21   | .   6   10  10  16  16  16  16  27  23  22  46  72  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 11  17  20  29  27  27  27  27  27  24  36  39  53  9   
  Greatest Support         56   | 40  40  20  20  20  20  20  23  22  20  40  56  27  8   
  Greatest Overweight (x)  5    | 1   1   .   1   1   1   1   2   5   1   1   2   1   2   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   1   .   1   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  10  10  10  5   5   
  Average Capacity         9    | 7   8   9   10  10  10  10  10  10  10  10  8   5   5   
  Most Carried             10   | 6   8   9   10  10  9   9   10  10  10  10  10  5   5   
  Average Carried          8    | 5   7   8   9   9   9   9   9   9   9   9   8   4   4   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  10  5   5   5   
  Final Carried            10   | 6   8   9   10  9   9   9   10  10  9   10  5   5   5   

 Class Distribution 
--------------------
 23% | Hacker-Mutant
 18% | Commander-Mutant
 12% | Commander-Gunner
 12% | Mutant
 11% | Scavenger-Mutant
 10% | Hacker-Gunner
 10% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
 Commander-Mutant | -8/Recycling
 Commander-Gunner | -6/Factory
    Hacker-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory
    Hacker-Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Res  
Matter Collected           3076 | 212  283  122  190  .    .    .    307  153  299  342  939  229  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4180 | .    375  .    234  .    .    .    605  394  324  503  1151 566  28   
  Parts                    234  | .    25   .    19   .    .    .    39   25   10   23   67   22   4    
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    .    .    .    1    1    1    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res 
Combat Hostiles Destroyed  70   | .   10  .   4   .   .   .   11  9   3   7   19  7   .   
  Guns                     58   | .   10  .   4   .   .   .   9   9   1   2   18  5   .   
  Cannons                  7    | .   .   .   .   .   .   .   .   .   2   5   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Classes Destroyed          15   | .   3   .   3   .   .   .   2   2   1   1   3   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Builder                  5    | .   .   .   1   .   .   .   .   .   .   .   4   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   .   .   1   2   1   .   1   .   
  Operator                 4    | .   2   .   1   .   .   .   .   .   .   .   .   .   1   
  Watcher                  11   | .   .   .   .   .   .   .   3   1   .   4   3   .   .   
  Swarmer                  13   | .   3   .   .   .   .   .   .   3   .   .   7   .   .   
  Grunt                    23   | .   7   .   1   .   .   .   5   3   .   3   1   3   .   
  Brawler                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   2   .   .   .   4   2   3   3   3   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   1   .   .   4   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   2   2   4   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   3   .   2   .   .   .   5   5   2   4   5   3   1   
  Combat Bots Only         5    | .   3   .   1   .   .   .   5   5   1   4   4   3   .   
Max Kills in Single Turn   3    | .   1   .   1   .   .   .   2   2   2   1   3   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Res  
Hostile Shots Fired        838   | .    53   .    40   .    .    .    49   67   30   118  265  84   132  
  Missed                   270   | .    16   .    12   .    .    .    14   19   9    50   88   15   47   
Damage Taken               10348 | .    419  .    403  .    .    .    590  542  325  669  4272 1424 1704 
  Core                     2825  | .    86   .    40   .    .    .    93   68   18   103  829  275  1313 
  Absorbed by Shields      106   | .    .    .    .    .    .    .    .    .    .    106  .    .    .    
Core Remaining (%)         71    | 100  .    65   .    .    .    90   .    .    67   87   17   76   .    
Volleys Fired              265   | .    40   .    23   .    .    .    37   28   12   24   79   22   .    
  Largest                  4     | .    2    .    2    .    .    .    2    2    2    3    3    4    .    
  Hottest                  206   | .    46   .    73   .    .    .    75   125  79   163  198  206  .    
Shots Fired                618   | .    80   .    46   .    .    .    74   56   25   70   206  61   .    
  Gun                      548   | .    80   .    46   .    .    .    74   54   6    21   206  61   .    
  Cannon                   68    | .    .    .    .    .    .    .    .    .    19   49   .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Kinetic                  497   | .    80   .    38   .    .    .    55   54   25   68   150  27   .    
  Thermal                  69    | .    .    .    .    .    .    .    .    2    .    2    51   14   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          52    | .    .    .    8    .    .    .    19   .    .    .    5    20   .    
  Robot Hit Streak         18    | .    7    .    8    .    .    .    13   18   7    13   17   17   .    
  Robot Miss Streak        4     | .    3    .    3    .    .    .    3    3    2    4    4    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        6     | .    1    .    .    .    .    .    1    .    .    .    3    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    .    .    .    1    1    .    
Shots Hit Robots           447   | .    50   .    26   .    .    .    50   40   15   46   170  46   4    
  Core Hits                207   | .    18   .    11   .    .    .    30   20   7    32   71   15   3    
  Critical Kills           7     | .    .    .    .    .    .    .    1    .    .    .    4    2    .    
  Critical Parts Destroyed 5     | .    1    .    .    .    .    .    .    .    .    .    3    1    .    
  Critical Strikes         23    | .    1    .    .    .    .    .    1    .    3    2    11   5    .    
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Destroy                14    | .    1    .    .    .    .    .    1    .    .    .    9    3    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    3    2    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9591  | .    686  .    451  .    .    .    1077 747  375  1264 3723 1148 120  
  Guns                     7858  | .    686  .    451  .    .    .    887  747  48   311  3585 1143 .    
  Cannons                  1275  | .    .    .    .    .    .    .    .    .    326  949  .    .    .    
  Explosions               328   | .    .    .    .    .    .    .    190  .    .    .    138  .    .    
  Melee                    116   | .    .    .    .    .    .    .    .    .    .    .    .    .    116  
  Ramming                  14    | .    .    .    .    .    .    .    .    .    1    4    .    5    4    
  Kinetic                  7184  | .    686  .    378  .    .    .    650  747  374  1233 2670 446  .    
  Thermal                  1308  | .    .    .    .    .    .    .    51   .    .    27   933  297  .    
  Explosive                139   | .    .    .    .    .    .    .    139  .    .    .    .    .    .    
  Electromagnetic          830   | .    .    .    73   .    .    .    237  .    .    .    120  400  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 116   | .    .    .    .    .    .    .    .    .    .    .    .    .    116  
Highest Corruption         23    | .    .    .    .    .    .    .    3    3    3    1    1    23   2    
  Average Corruption       2     | .    .    .    .    .    .    .    3    3    3    1    1    5    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  52    | .    .    .    .    .    .    .    4    10   21   .    8    9    .    
    Message Errors         10    | .    .    .    .    .    .    .    1    2    4    .    1    2    .    
    Matter Fused           12    | .    .    .    .    .    .    .    .    2    4    .    4    2    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    2    1    .    1    1    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    1    2    1    .    1    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    1    1    6    .    1    2    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            34    | .    .    .    .    .    .    .    .    .    17   17   .    .    .    
  Projectiles              34    | .    .    .    .    .    .    .    .    .    17   17   .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      42    | .    .    .    .    .    .    .    38   .    .    .    .    2    2    
  Shots                    2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    1    1    .    1    1    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        333   | .    10   .    81   .    .    .    94   229  174  333  291  199  .    
  Average Temperature      59    | .    4    .    24   .    .    .    14   31   29   67   97   90   .    
  Received Heat Transfer   1514  | .    183  .    105  .    .    .    207  99   99   346  201  220  54   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Heat Transferred         2669  | .    .    .    .    .    .    .    .    .    .    50   2212 407  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res 
Peak Influence             337  | .   246 95  334 69  .   .   168 337 258 202 331 243 94  
  Initial                  156  | .   .   95  37  69  .   .   .   68  73  .   98  156 82  
  Average                  92   | .   63  95  170 69  .   .   46  200 72  51  120 148 63  
Maximum Alert Level        1    | .   1   .   1   .   .   .   .   1   1   1   1   1   .   
  Low Security (%)         89   | 100 88  100 70  100 .   100 100 61  91  99  84  93  100 
  Level 1                  10   | .   11  .   29  .   .   .   .   38  8   .   15  6   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   .   3   .   .   .   1   1   .   3   5   3   4   
  Investigation            5    | .   .   .   1   .   .   .   .   .   .   2   .   1   1   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   1   2   2   1   
  Reinforcement            8    | .   2   .   2   .   .   .   .   .   .   .   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res 
Distress Signals           11   | .   3   .   3   .   .   .   .   2   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              151  | .   17  .   16  .   .   .   29  10  5   15  31  10  18  
  Peak Tracking Total      14   | .   5   .   4   .   .   .   6   6   4   4   8   5   14  
  Tactical Retreats        10   | .   1   .   .   .   .   .   3   1   .   .   4   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res 
Traps Triggered            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res 
Machines Disabled          9    | .   .   .   .   .   .   .   3   2   .   1   2   1   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   1   1   .   1   2   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res 
Machines Accessed          32   | .   3   .   2   .   .   .   5   5   6   4   3   .   4   
  Terminals                30   | .   3   .   2   .   .   .   4   5   6   3   3   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Total Hacks                93   | .   9   .   7   .   .   .   22  8   18  13  8   .   8   
  Successful               45   | .   1   .   2   .   .   .   9   5   10  7   7   .   4   
  Failed                   48   | .   8   .   5   .   .   .   13  3   8   6   1   .   4   
    Catastrophic           8    | .   3   .   1   .   .   .   1   1   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   4   .   1   .   .   .   8   1   2   3   2   .   2   
  Terminals                88   | .   9   .   7   .   .   .   19  8   18  11  8   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   3   .   .   2   .   .   .   
Terminal Hacks             43   | .   1   .   2   .   .   .   8   5   10  6   7   .   4   
  Record                   3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   1   1   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              11   | .   1   .   2   .   .   .   1   .   2   2   2   .   1   
  Unreport Threat          4    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   
  Dispatch Records         5    | .   .   .   .   .   .   .   2   .   1   1   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   3   .   2   .   .   .   3   2   5   4   2   .   4   
  Full Trace Events        4    | .   .   .   1   .   .   .   .   .   .   2   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   .   .   .   .   .   16  .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res 
Total Allies               29   | .   .   2   .   .   .   .   .   10  16  .   .   1   .   
  Largest Group            26   | .   .   2   1   .   .   .   .   10  26  24  6   1   .   
  Highest-Rated Group      419  | .   .   38  31  .   .   .   .   173 419 373 109 12  .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   29  29  29  27  12  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               104  | .   .   .   25  .   .   .   .   7   28  42  .   2   .   
  Total Damage             1594 | .   .   .   333 .   .   .   .   92  390 739 .   40  .   
  Kills                    16   | .   .   .   7   .   .   .   .   1   4   4   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res 
Robot Analysis Total       3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -5   -4   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Fac  Res  
Turns Passed               7943 | 90   726  172  554  29   251  67   982  549  1362 1154 1102 594  311  
Spaces Moved               4090 | 55   322  142  248  15   133  36   409  223  640  541  655  216  455  
  Core                     475  | 11   .    .    .    .    .    .    .    2    .    .    .    18   444  
  Treads                   653  | 44   274  .    .    .    .    .    52   63   .    .    28   192  .    
  Legs                     2951 | .    48   142  248  15   133  36   357  158  640  541  627  6    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Fastest Speed            40   | 50   120  120  190  190  190  190  190  120  190  120  105  50   40   
  Average Speed            159  | 138  155  120  190  190  190  190  195  195  190  185  121  212  52   
  Slowest Speed            300  | 160  190  120  190  190  190  190  260  300  190  190  260  250  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 6    57   48   24   6    50   21   35   41   91   20   16   5    13   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    1    1    .    1    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    1    .    .    1    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          44   | .    .    .    .    .    .    .    30   .    3    .    11   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    .    .    .    3    .    5    .    .    
  AOE                      36   | .    .    .    .    .    .    .    30   .    .    .    6    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res 
Total                      4985 | 66  475 144 287 16  132 35  526 280 764 638 797 307 518 
  Wait                     301  | .   87  .   2   .   .   .   56  15  14  44  11  36  36  
  Move                     4077 | 54  321 141 247 14  132 35  408 222 639 540 654 215 455 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  50   | 6   7   1   4   .   .   .   5   1   2   8   11  2   3   
  Fast Attach              48   | 6   3   .   1   .   .   .   2   5   .   3   12  11  5   
  Attach                   34   | .   .   .   2   1   .   .   3   1   2   7   10  1   7   
  Detach                   9    | .   .   .   .   .   .   .   1   .   .   .   1   2   5   
  Swap                     31   | .   5   1   3   .   .   .   6   4   .   5   6   1   .   
  Drop                     62   | .   12  1   5   1   .   .   8   4   1   6   13  10  1   
  Fire                     265  | .   40  .   23  .   .   .   37  28  12  24  79  22  .   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Kick                     2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   99   | .   .   .   .   .   .   .   .   .   93  .   .   6   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage
-8/Recycling
-6/Factory
-5/Factory
-4/Factory
-3/Research (discovered 2 exits: Qua x2)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Build established: Mutant
  776 | -10/Materials | Discovered new exit (range 12)
  817 | -10/Materials | Entered Mines
  966 | -10/Mines     | Discovered new exit (range 14)
  967 | -10/Mines     | Learned location of Storage (-8)
  989 | -10/Mines     | Entered Materials
  989 | -9/Materials  | Accompanied by 1 ally
  989 | -9/Materials  | Evolved 2 slots: Utility x2
  994 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1282 | -9/Materials  | Build established: Scavenger-Mutant
 1341 | -9/Materials  | Discovered new exit (range 12)
 1543 | -9/Materials  | Entered Mines
 1564 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1564 | -9/Mines      | Discovered new exit (range 5)
 1572 | -9/Mines      | Entered Exiles
 1620 | -9/Exiles     | Met 8R-AWN
 1652 | -9/Exiles     | Met EX-HEX
 1711 | -9/Exiles     | Met EX-BIN
 1736 | -9/Exiles     | Met EX-DEC
 1800 | -9/Exiles     | Discovered new exit (range 14)
 1823 | -9/Exiles     | Entered Mines
 1875 | -8/Mines      | Discovered new exit (range 9)
 1890 | -8/Mines      | Entered Materials
 1890 | -8/Materials  | Evolved 2 slots: Utility x2
 1907 | -8/Materials  | Identified exit to Storage
 2031 | -8/Materials  | Garrison activated, responded to threat
 2196 | -8/Materials  | Build established: Hacker-Mutant
 2826 | -8/Materials  | Discovered new exit (range 5)
 2872 | -8/Materials  | Entered Storage
 3030 | -8/Storage    | Garrison activated, responded to threat
 3201 | -8/Storage    | Identified exit to Recycling
 3330 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3353 | -8/Storage    | Used back door to open Recycling access
 3421 | -8/Storage    | Entered Recycling
 3421 | -8/Recycling  | Accompanied by 10 allies
 3422 | -8/Recycling  | Met a Zionite searching for Scraptown
 3632 | -8/Recycling  | Build established: Commander-Mutant
 4176 | -8/Recycling  | Discovered new exit (range 15)
 4783 | -8/Recycling  | Entered Factory
 4783 | -6/Factory    | Accompanied by 24 allies
 4783 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 5034 | -6/Factory    | Lost 8 allies
 5082 | -6/Factory    | Lost 5 allies
 5115 | -6/Factory    | Build established: Commander-Gunner
 5158 | -6/Factory    | Spotted B-75 Beast
 5172 | -6/Factory    | Allies destroyed B-75 Beast
 5860 | -6/Factory    | Discovered new exit (range 16)
 5932 | -6/Factory    | Identified exit to Factory
 5937 | -6/Factory    | Entered another Factory area
 5937 | -5/Factory    | Accompanied by 6 allies
 5937 | -5/Factory    | Evolved 2 slots: Utility x2
 6088 | -5/Factory    | Spotted B-75 Beast
 6103 | -5/Factory    | Build established: Hacker-Gunner
 6120 | -5/Factory    | Lost 6 allies
 6131 | -5/Factory    | Destroyed B-75 Beast
 6652 | -5/Factory    | Lost 3 parts (1p1n1w)
 6745 | -5/Factory    | Core integrity fell below 50%
 6789 | -5/Factory    | Lost 8 parts (1p2n1u4w)
 6856 | -5/Factory    | Lost 6 parts (1p1n4u)
 6869 | -5/Factory    | Found Prototype Device
 6869 | -5/Factory    | Identified Active Sensor Suite
 6953 | -5/Factory    | Core integrity fell below 20%
 6953 | -5/Factory    | Garrison activated, responded to threat
 7006 | -5/Factory    | Discovered new exit (range 15)
 7039 | -5/Factory    | Entered another Factory area
 7039 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7060 | -4/Factory    | Build established: Scavenger-Gunner
 7598 | -4/Factory    | System corruption reached 10%
 7621 | -4/Factory    | Discovered new exit (range 13)
 7633 | -4/Factory    | Entered Research
 7633 | -3/Research   | Evolved 2 slots: Propulsion x1, Weapon x1
 7645 | -3/Research   | Lost 7 parts (1p2u4w)
 7662 | -3/Research   | Identified exit to Quarantine
 7915 | -3/Research   | Core integrity fell below 50%
 7920 | -3/Research   | Build established: Hacker-Mutant
 7926 | -3/Research   | Core integrity fell below 20%
 7928 | -3/Research   | Spotted B-86 Titan
 7944 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
Adv. Coolant Injector destroyed.
>> Machine Analyzer network decryption results:
  Repair Station x3
Penetrated by Slug. <x2>
Slug penetrates Wall.
Penetrated by Slug. <x2>
P-80 Master resets T-07 Excavator, system
  corruption cleaned.
Slug penetrates T-07 Excavator.
>> Machine Analyzer network decryption results:
  Terminal x1
W-44 Eye sends out distress signal.
P-80 Master resets Y-72 Warden, system
  corruption cleaned.
Penetrated by Slug.
Acquired Imp. System Shield.
K-01 Serf cleans the Terminal. <x3>
>> Machine Analyzer network decryption results:
  Garrison Access x3
S-43 Plague destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Coolant Potential          100
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                62
Targeting Accuracy         14
Target Analysis            6
Recoil Reduction           2
Kinecelleration            40
Offensive Hacking          40
Defensive Hacking          12

 Item Schematics 
-----------------
 Adv. Signal Interpreter | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              DynamicDeepSpear
  Manual?         0
Play Time         01:26:18
  Cumulative      44.5 hours
  Start           2024.09.16 @ 21:49:15
  End             2024.09.17 @ 16:27:49
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          35
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 23b2028f-ec6e-4937-bd07-e2e3ae75ad94