Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.14 @ 22:51:52 // Halloween2020/ForbiddenLore Player: Deep Beef Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (118) 590 Value Destroyed (4490) 4490 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1428) 1428 TOTAL SCORE: 11348 Bonus ------- Follower Combat Kills 970 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -442 Cogmind --------- Core Integrity 0/850 Matter 281/300 Energy 65/100 System Corruption 7% Temperature Cool (6) Movement Core (650) Ox12 Location -6/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Enhanced Optical Array Advanced Targeting Computer Advanced Melee Analysis Suite Transmission Jammer Phasing AFG > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Core Analyzer Makeshift System Shield Storm Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Enhanced Optical Array Advanced Targeting Computer Advanced Melee Analysis Suite Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Phase Cannon > --- INVENTORY -------- Improved Cooling System Core Analyzer Makeshift System Shield Phasing AFG Storm Laser Heavy Missile Launcher [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Makeshift Hammer Energy Gun Heavy EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . Power 1 | . . . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 7 | . . . 2 . 2 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 147 | 5 5 4 4 1 10 6 19 31 8 14 33 4 3 Power 24 | 1 . . 1 1 2 2 2 4 1 1 7 2 . Engine 14 | 1 . . 1 . 1 . . 3 1 1 4 2 . Core 10 | . . . . 1 1 2 2 1 . . 3 . . Reactor . | . . . . . . . . . . . . . . Propulsion 28 | 1 3 1 . . 3 . . 9 1 4 6 . . Treads 12 | . 2 1 . . 3 . . 3 . 2 1 . . Leg 16 | 1 1 . . . . . . 6 1 2 5 . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 38 | 1 1 1 3 . 2 2 2 6 3 4 11 . 2 Device 17 | . . . . . . 1 . 4 3 1 6 . 2 Storage 5 | 1 . . 1 . 1 . . . . 2 . . . Processor 7 | . . . 1 . 1 1 . 1 . 1 2 . . Hackware 1 | . . . 1 . . . . . . . . . . Protection 8 | . 1 1 . . . . 2 1 . . 3 . . Artifact . | . . . . . . . . . . . . . . Weapon 57 | 2 1 2 . . 3 2 15 12 3 5 9 2 1 Energy Gun 14 | 1 . . . . 1 1 4 3 . . 3 1 . Energy Cannon 1 | . . . . . . . . . . . . 1 . Ballistic Gun 14 | 1 1 2 . . 1 1 4 1 . 1 2 . . Ballistic Cannon 3 | . . . . . . . . 2 1 . . . . Launcher 4 | . . . . . . . 2 . . 1 . . 1 Special Weapon 7 | . . . . . . . 1 3 2 1 . . . Impact Weapon 2 | . . . . . . . . 2 . . . . . Slashing Weapon 8 | . . . . . . . 1 1 . 2 4 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . 1 . 3 . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 2 . . . . Parts Lost 45 | . . . . . 2 . 1 11 . 4 16 4 7 Power 11 | . . . . . 1 . . 2 . 1 5 2 . Propulsion 7 | . . . . . . . . 2 . . 3 . 2 Utility 16 | . . . . . 1 . 1 4 . 2 5 . 3 Weapon 11 | . . . . . . . . 3 . 1 3 2 2 Highest Loss Streak 8 | . . . . . 1 . 1 8 . 3 6 2 7 Average Slot Usage (%) 95 | . 94 100 99 100 92 97 99 96 98 92 89 94 73 Engine 9 | . 14 14 11 3 3 . . 8 15 14 11 12 . Core 3 | . . . . 7 2 13 15 4 . . 1 . . Treads 10 | . 10 28 22 22 18 15 15 3 . 10 8 . . Leg 5 | . 14 . . . . . . 10 15 4 4 13 9 Device 13 | . . . . . . 7 7 14 27 19 18 20 21 Storage 13 | . 14 14 11 11 18 15 15 15 15 15 10 6 6 Processor 14 | . . . 10 11 15 23 23 16 8 12 18 26 26 Hackware 1 | . . . 10 11 9 7 . . . . . . . Protection 4 | . 11 14 11 11 7 . 6 5 . . 4 6 3 Energy Gun 3 | . 14 11 . . 7 7 5 1 . . 2 1 4 Ballistic Gun 6 | . 14 16 22 22 9 5 6 5 . 4 4 . . Special Weapon 1 | . . . . . . . . 1 6 3 . . . Impact Weapon 1 | . . . . . . . . 2 7 2 . . . Slashing Weapon 1 | . . . . . . . 1 1 . 2 3 4 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 126 | 10 13 15 29 29 46 52 63 65 64 124 126 52 39 Greatest Support 49 | 10 46 46 45 45 45 40 40 48 39 49 49 40 31 Greatest Overweight (x) 16 | . . . . . 1 1 1 16 1 4 3 1 12 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 . . Largest Inventory Capacity 36 | 6 6 6 10 10 16 16 16 16 16 36 30 10 10 Average Capacity 16 | 5 6 6 9 10 15 16 16 16 16 24 22 10 10 Most Carried 23 | 4 6 6 8 9 16 16 16 16 16 18 23 10 9 Average Carried 13 | 2 4 5 6 8 13 15 15 14 15 14 14 9 8 Final Capacity 30 | 6 6 6 10 10 16 16 16 16 16 30 10 10 10 Final Carried 16 | 3 6 6 8 9 16 16 16 16 16 13 10 9 6 Class Distribution -------------------- 19% | Scavenger-Mutant 16% | Hauler-Mutant 13% | Hacker-Mutant 12% | Skirmisher 11% | Derelict-Mutant 10% | Mutant 4% | Gladiator 3% | Scavenger-Gladiator 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Gladiator | -6/Lower Caves Mutant | -6/Data Miner Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Matter Collected 3352 | 141 . 233 211 45 306 92 451 634 120 270 678 171 . Remotely . | . . . . . . . . . . . . . . Salvage Created 5255 | . . 147 545 16 886 149 214 1294 . 266 1489 249 . Parts 249 | . . 5 36 3 50 6 10 48 . 8 75 8 . Haulers Intercepted 2 | . . . . . 2 . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . 10 39 . 27 . 7 . Prevented 12 | . . . . . . . . 4 . 8 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Combat Hostiles Destroyed 101 | . . 4 11 2 15 3 8 25 . 4 25 4 . Melee 12 | . . . . . . . . 4 . 1 5 2 . Guns 83 | . . 4 11 2 15 3 7 18 . 3 20 . . Cannons 3 | . . . . . . . . 2 . . . 1 . AOE 2 | . . . . . . . 1 1 . . . . . Classes Destroyed 14 | . . 2 3 . 3 1 1 3 . . 1 . . Worker 8 | . . . . . 4 . . . . . 4 . . Hauler 2 | . . . . . 2 . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . . Watcher 3 | . . . 1 . 1 . . . . . 1 . . Swarmer 25 | . . 1 1 2 3 . 5 5 . . 7 1 . Grunt 35 | . . 3 6 . 6 . . 8 . 2 10 . . Brawler 3 | . . . . . . . . 2 . . 1 . . Duelist 1 | . . . . . . . . 1 . . . . . Sentry 19 | . . . 4 . 5 1 1 2 . 1 4 1 . Hunter 2 | . . . . . 1 1 . . . . . . . Programmer 7 | . . . . . . 1 1 . . . 3 2 . Behemoth 2 | . . . . . . . 1 . . 1 . . . Zionite 1 | . . . 1 . . . . . . . . . . Thug 6 | . . . 1 . . . . 5 . . . . . Savage 1 | . . . . . . . . 1 . . . . . Mutant 2 | . . . . . . . . 1 . 1 . . . Best Kill Streak 12 | . . 2 4 2 4 1 3 6 . 2 12 1 . Combat Bots Only 9 | . . 2 2 2 3 1 3 6 . 2 9 1 . Max Kills in Single Turn 3 | . . 1 1 1 3 1 2 2 . 1 2 1 . Gunslinging 1 | . . . . . . . 1 1 . . 1 . . Exploded 1 | . . . . . . . 1 1 . . . . . Melee 1 | . . . . . . . . 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Damage Taken 9235 | . . 143 317 13 554 166 771 2097 . 641 2561 771 1201 Core 1481 | . . 21 34 . 55 26 73 252 . 149 258 105 508 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 91 . 91 90 . . . . 28 . . . Volleys Fired 313 | . . 12 27 3 47 8 26 63 1 28 84 11 3 Largest 2 | . . 2 2 2 2 2 2 2 1 2 2 2 2 Hottest 159 | . . 73 48 48 75 94 94 103 30 80 78 159 108 Shots Fired 527 | . . 24 53 6 92 16 49 98 1 32 130 22 4 Gun 459 | . . 24 53 6 92 16 34 79 . 11 130 11 3 Cannon 22 | . . . . . . . . 11 . . . 11 . Launcher 17 | . . . . . . . 12 . . 4 . . 1 Special 29 | . . . . . . . 3 8 1 17 . . . Kinetic 341 | . . 12 53 6 61 8 27 70 . 11 93 . . Thermal 76 | . . 12 . . . 2 7 7 . 13 10 22 3 Explosive 17 | . . . . . . . 12 . . 4 . . 1 Electromagnetic 77 | . . . . . 31 6 . 13 . . 27 . . Robot Hit Streak 86 | . . 19 12 4 28 7 30 86 . 27 40 9 12 Robot Miss Streak 5 | . . 1 3 1 2 1 4 1 1 1 5 2 . Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 14 | . . 1 . 1 . . 2 6 . . 4 . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 1 . . 1 . . Shots Hit Robots 496 | . . 21 41 6 76 13 43 98 . 30 137 27 4 Core Hits 292 | . . 10 21 2 46 9 16 53 . 13 110 7 5 Critical Hits 6 | . . . 1 . 1 . . 1 . . 1 2 . Critical Kills 1 | . . . . . . . . . . . . 1 . Critical Parts Destroyed 4 | . . . 1 . . . . 1 . . 1 1 . Melee Attacks 41 | . . . . . . . 5 5 . 1 21 9 . Impact . | . . . . . . . . . . . . . . Slashing 36 | . . . . . . . . 5 . 1 21 9 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 3 1 . . 3 . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12033 | . . 303 708 104 1519 212 1156 2154 . 553 3805 1248 271 Guns 7579 | . . 300 708 104 1391 212 489 1591 . 156 2409 173 46 Cannons 497 | . . . . . . . . 222 . . . 275 . Explosions 1350 | . . . . . 128 . 667 102 . 216 12 . 225 Melee 2472 | . . . . . . . . 239 . 49 1384 800 . Ramming 3 | . . 3 . . . . . . . . . . . Kinetic 5728 | . . 162 708 104 799 83 415 1420 . 156 1881 . . Thermal 1435 | . . 138 . . 128 48 74 248 . 132 173 448 46 Explosive 1108 | . . . . . . . 667 . . 216 . . 225 Electromagnetic 1287 | . . . . . 592 81 . 247 . . 367 . . Impact . | . . . . . . . . . . . . . . Slashing 2472 | . . . . . . . . 239 . 49 1384 800 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 1 1 . 7 7 7 Average Corruption 2 | . . . . . . . 1 1 1 . 3 7 7 Corruption Purged . | . . . . . . . . . . . . . . Effects 71 | . . . . . . . 1 5 2 . 35 27 1 Message Errors 25 | . . . . . . . 1 2 1 . 13 7 1 Matter Fused 17 | . . . . . . . . . . . 10 7 . Heat Flow Errors 4 | . . . . . . . . . . . . 4 . Energy Discharges 9 | . . . . . . . . 2 1 . 3 3 . Data Loss (minor) 7 | . . . . . . . . 1 . . 3 3 . Targeting Errors 8 | . . . . . . . . . . . 5 3 . Weapon Failures 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 438 | . . . . . 3 . . 28 . 7 222 178 . Projectiles . | . . . . . . . . . . . . . . Explosions 27 | . . . . . 3 . . 17 . 7 . . . Melee 411 | . . . . . . . . 11 . . 222 178 . Knockbacks 5 | . . . . . . . . 5 . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . 4 . . . . . Secondary 1 | . . . . . . . . 1 . . . . . Self-Inflicted Damage 73 | . . . . . . . . 24 . 16 33 . . Shots 3 | . . . . . . . . 1 . 1 1 . . Rammed 1 | . . 1 . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 285 | . . 96 2 . 29 75 198 285 10 85 202 275 4 Average Temperature 60 | . . 41 2 . 11 40 69 73 10 25 44 124 3 Received Heat Transfer 3075 | . . 93 153 . 198 30 114 828 . 96 1005 360 198 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 8 | . . . . . 8 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 8 | . . 1 1 . . 2 1 . . 1 1 1 . Heat Transferred 3158 | . . 407 . . 100 74 148 359 . 960 333 666 111 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Peak Influence 374 | . 11 211 374 95 330 182 . . . . 273 . . Initial 83 | . . 3 . 62 31 83 . . . . . . . Average 92 | . 7 51 141 84 195 94 . . . . 57 . . Maximum Alert Level 1 | . . 1 1 . 1 . . . . . 1 . . Low Security (%) 83 | 100 100 88 77 100 46 100 . . . . 91 . . Level 1 16 | . . 11 22 . 53 . . . . . 8 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . . 1 . . 2 2 . 1 . 1 8 . . Investigation 4 | . . 1 . . 1 . . . . . 2 . . Extermination 4 | . . . . . . 1 . . . . 3 . . Reinforcement 2 | . . . . . 1 1 . . . . . . . Assault 2 | . . . . . . . . 1 . 1 . . . Garrison 3 | . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Distress Signals 6 | . . . 1 . 3 . . . . . 2 . . Communications Jammed 4 | . . . . . . . . 1 . . 3 . . Distress Signals 3 | . . . . . . . . 1 . . 2 . . Times Spotted 175 | . 1 8 20 3 25 3 9 32 . 24 37 9 4 Peak Tracking Total 12 | . 1 3 4 3 5 2 4 7 . 12 7 3 4 Tactical Retreats 6 | . . 2 . . 1 . . . . . 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Traps Triggered 2 | . . . . . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Machines Disabled 6 | . . 1 1 . 2 . . . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 . . . . . 1 . 1 Garrison Access 2 | . . . . . 1 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Machines Accessed 21 | . 2 2 5 . 5 4 . 1 . . 2 . . Terminals 13 | . 2 1 4 . 3 3 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . Total Hacks 70 | . 4 7 14 . 20 19 . 1 . . 5 . . Successful 48 | . 4 5 10 . 13 12 . 1 . . 3 . . Failed 22 | . . 2 4 . 7 7 . . . . 2 . . Catastrophic 3 | . . 1 . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 45 | . 4 6 10 . 11 14 . . . . . . . Fabricators 5 | . . . . . . 5 . . . . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 12 | . . . 4 . 8 . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 2 . . Terminal Hacks 32 | . 4 5 7 . 7 8 . 1 . . . . . Record 11 | . 3 4 1 . 3 . . . . . . . . Part Schematic 3 | . . . . . . 3 . . . . . . . Robot Schematic 2 | . . . . . . 2 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . . . 2 . 1 1 . . . . . . . Open Door 2 | . . 1 . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . 1 1 . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . Build 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 8 | . . . 3 . 5 . . . . . . . . Insert Component 5 | . . . 2 . 3 . . . . . . . . Analyze 3 | . . . 1 . 2 . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . . Seal Access 2 | . . . . . 1 . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 1 1 2 . 3 2 . . . . 2 . . Full Trace Events 2 | . . . . . 1 . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . 2 3 . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . . . Matter 285 | . . . . . . 285 . . . . . . . Time 76 | . . . . . . 76 . . . . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . Time 38 | . . . . . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 3 . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . 1 2 1 . . . . Non-combat 1 | . . . . . . . . 1 . . . . . Combat 3 | . . . . . . . 1 1 1 . . . . Robot Hacks Applied 4 | . . . . . . . 1 2 1 . . . . parse_system 3 | . . . . . . . 1 1 1 . . . . no_distress 1 | . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Total Allies 18 | . . 2 . 3 . . . 2 9 2 . . . Largest Group 10 | . . 2 2 3 1 . . 2 10 10 1 . . Highest-Rated Group 296 | . . 40 40 40 16 . . 47 296 296 29 . . Highest-Rated Ally 40 | . . 31 31 16 16 . . 32 40 40 29 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 173 | . . 5 29 9 2 . . 11 . 117 . . . Total Damage 3662 | . . 37 517 48 13 . . 323 . 2724 . . . Kills 33 | . . 2 7 1 . . . 5 . 18 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . 1 2 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Turns Passed 17031 | 45 256 1159 810 356 1128 562 2504 2102 2538 2242 2365 877 87 Spaces Moved 9069 | 32 181 697 464 227 482 237 1257 1114 1647 1141 1012 524 54 Core 26 | 10 . . . . . . . 7 . 1 6 . 2 Treads 4948 | . 56 697 464 227 482 237 1257 242 . 719 567 . . Legs 4095 | 22 125 . . . . . . 865 1647 421 439 524 52 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 152 152 152 152 190 190 150 150 150 120 120 120 Average Speed 169 | 98 132 158 152 152 183 190 190 167 150 186 183 149 147 Slowest Speed 850 | 120 160 160 152 152 190 190 190 850 150 250 210 150 650 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 32 99 38 45 44 4 95 95 93 99 26 54 72 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 6 | . . 1 . . . . 1 . 2 1 . 1 . Known Exits Taken 2 | . . . 1 . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 . 1 1 1 1 1 1 . Scrap Searched 27 | . . 2 . 1 . . 8 4 5 5 . 2 . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 105 | . . . . . 2 . 50 3 . 42 . 2 6 Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . 2 . AOE 103 | . . . . . 2 . 50 3 . 42 . . 6 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Dat Total 10182 | 45 199 729 517 231 632 336 1319 1255 1714 1211 1353 580 61 Wait 431 | 2 . 9 11 . 70 76 1 9 38 16 168 30 1 Move 9056 | 31 180 696 463 226 481 236 1256 1113 1646 1140 1011 523 54 Hop . | . . . . . . . . . . . . . . Pick Up 110 | 7 9 2 8 1 17 5 4 20 8 3 25 1 . Fast Attach 25 | 1 1 2 . . . 1 3 4 2 4 7 . . Attach 60 | 4 2 . 2 . 3 3 1 12 5 4 19 2 3 Detach 2 | . . . . . . . 1 . . . 1 . . Swap 67 | . 2 2 2 1 7 2 15 15 6 6 7 2 . Drop 76 | . 5 5 4 . 7 5 7 14 8 9 10 2 . Fire 313 | . . 12 27 3 47 8 26 63 1 28 84 11 3 Melee 41 | . . . . . . . 5 5 . 1 21 9 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / [*Low x2]) -6/Lower Caves -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 500 | -10/Mines | Learned Materials trap positions 578 | -10/Mines | Discovered new exit (range 10) 719 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 725 | -10/Mines | Found Prototype Device 781 | -10/Mines | Discovered new exit (range 13) 797 | -10/Mines | Learned location of Storage (-9) 1205 | -10/Mines | Learned Materials terminal intel 1230 | -10/Mines | Met a Derelict shopkeep closing up shop 1461 | -10/Mines | Entered Materials 1461 | -9/Materials | Accompanied by 2 allies 1461 | -9/Materials | Evolved 2 slots: Utility x2 1462 | -9/Materials | Loaded intel: 8 trap records 1463 | -9/Materials | Loaded intel: 12 terminal locations 1467 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1786 | -9/Materials | Build established: Hacker-Mutant 1891 | -9/Materials | Identified Exp. Sensor Array 2024 | -9/Materials | Discovered new exit (range 4) 2116 | -9/Materials | Identified exit to Mines 2116 | -9/Materials | Identified exit to Storage 2271 | -9/Materials | Entered Mines 2273 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2400 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2402 | -9/Mines | Discovered new exit (range 5) 2453 | -9/Mines | Assembled infested the area 2458 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2547 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2558 | -9/Mines | Discovered new exit (range 14) 2627 | -9/Mines | Entered Materials 2627 | -8/Materials | Accompanied by 1 ally 2627 | -8/Materials | Evolved 2 slots: Utility x2 2923 | -8/Materials | Discovered new exit (range 18) 3458 | -8/Materials | Discovered new exit (range 8) 3755 | -8/Materials | Entered Factory 3755 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3911 | -7/Factory | Fabricated Exp. Sensor Array? 3987 | -7/Factory | Discovered new exit (range 24) 4072 | -7/Factory | Discovered new exit (range 20) 4075 | -7/Factory | Build established: Hacker-Skirmisher 4271 | -7/Factory | Identified exit to Lower Caves 4317 | -7/Factory | Entered Lower Caves 4321 | -7/Lower Caves | Encountered a Warlord checkpoint 4445 | -7/Lower Caves | Learned location of Zion (-7) 4451 | -7/Lower Caves | Spotted B-75 Beast 4721 | -7/Lower Caves | Destroyed B-75 Beast 4954 | -7/Lower Caves | Build established: Skirmisher 5657 | -7/Lower Caves | Build established: Assassin 5896 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6198 | -7/Lower Caves | Build established: Skirmisher 6340 | -7/Lower Caves | Discovered new exit (range 18) 6821 | -7/Lower Caves | Entered another Lower Caves area 6823 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6845 | -7/Lower Caves | Encountered a Warlord checkpoint 6960 | -7/Lower Caves | Discovered new exit (range 15) 6999 | -7/Lower Caves | Learned 8 Factory zone layouts 7231 | -7/Lower Caves | Attacked by a faux Warlord 7544 | -7/Lower Caves | Build established: Scavenger-Mutant 7609 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7801 | -7/Lower Caves | Lost 8 parts (2n3u3w) 8424 | -7/Lower Caves | Discovered new exit (range 15) 8564 | -7/Lower Caves | Learned Factory terminal intel 8806 | -7/Lower Caves | Core integrity fell below 50% 8923 | -7/Lower Caves | Entered Zion 8923 | -7/Zion | Accompanied by 1 ally 8981 | -7/Zion | Found Prototype Device 8982 | -7/Zion | Identified Phasing AFG 9106 | -7/Zion | Found Relay Coupler [Programmer] 9179 | -7/Zion | Given A8's code to call for help 9182 | -7/Zion | Discovered new exit (range 15) 9394 | -7/Zion | System corruption cleaned by Quarantine Array 9662 | -7/Zion | Found Relay Coupler [Programmer] 9669 | -7/Zion | Found Relay Coupler [Programmer] 9671 | -7/Zion | Found Relay Coupler [Programmer] 9674 | -7/Zion | Found Relay Coupler [Programmer] 10248 | -7/Zion | Found Prototype Energy Gun 10515 | -7/Zion | Build established: Derelict-Mutant 10689 | -7/Zion | Imprinted 10691 | -7/Zion | Declared Zion's savior 11244 | -7/Zion | Gained Derelict followers 11461 | -7/Zion | Entered Proximity Caves 11461 | -6/Proximity Caves | Accompanied by 10 allies 12084 | -6/Proximity Caves | Discovered new exit (range 11) 12100 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 12172 | -6/Proximity Caves | Lost 3 parts (2u1w) 12596 | -6/Proximity Caves | Build established: Hauler-Mutant 13392 | -6/Proximity Caves | Spotted B-75 Beast 13413 | -6/Proximity Caves | Destroyed B-75 Beast 13703 | -6/Proximity Caves | Entered Factory 13703 | -6/Factory | Accompanied by 1 ally 13703 | -6/Factory | Evolved 2 slots: Utility x2 13705 | -6/Factory | Loaded intel: 20 terminal locations 14259 | -6/Factory | Discovered new exit (range 6) 15100 | -6/Factory | Garrison activated, responded to threat 15143 | -6/Factory | Lost 5 parts (2p3u) 15192 | -6/Factory | Destroyed 9 combat bots 15218 | -6/Factory | Lost 6 parts (2p1n1u2w) 15288 | -6/Factory | Discovered new exit (range 12) 15526 | -6/Factory | Repaired Adv. Weight Redist. System 15588 | -6/Factory | Terminal network hard line cut 15611 | -6/Factory | Lost 3 parts (1p2n) 15802 | -6/Factory | Discovered new exit (range 8) 15888 | -6/Factory | Build established: Scavenger-Gladiator 16068 | -6/Factory | Entered Lower Caves 16229 | -6/Lower Caves | Build established: Gladiator 16698 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16773 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 16945 | -6/Lower Caves | Entered Data Miner 16945 | -6/Data Miner | Discovered new exit (range 6) 16968 | -6/Data Miner | Met Data Miner 17005 | -6/Data Miner | Data Conduit disabled 17013 | -6/Data Miner | Core integrity fell below 50% 17028 | -6/Data Miner | Core integrity fell below 20% 17032 | -6/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- with a little knowledge. Find what you need on the terminals, then be on your way because masking your presence is increasingly difficult. [Achievement: The Oracle] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Data Miner disappears through a trap door. Carbon-fiber Leg destroyed. Lyr. Light Armor Plating destroyed. Data Conduit disabled. Hvy. Missile Launcher destroyed. Adv. Heat Sink destroyed. Hvy. Laser destroyed. Arm. Leg destroyed. TXEAGL>XGYU3K9O%>:YPV Imp. Cooling System destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????#### | | ??????###############??????????????### # | | ??????""""""""""""""######?#??????## # | | ??????""""""" """"""""# ######## < ## | | ?????"""""""" # | | ?????""""" | | ????"""""" | | ????""""" | | ????"""""" | | ?????""""" """"""""""""""""# | | ?????"""""" """"############### | | ?????"""""" ""###?????????????? | | ??????""""""" g ###???????????????? | | ??????######"# gg #??????????????????? | | ???????????#"# @ g #??????????????????? | | ???????????#";;; "##??????????????????? | | ???????????#"## "#???????????????????? | | ?????????????#; "#???????????????????? | | ????????????"; "#???????????????????? | | ???????????#"#;; "#???????????????????? | | ???????????#"# # "#???????????????????? | | ???????????#?### ""#??????????????????? | | ??????????????# ""#??????????????????? | | ?????????????#"X ""#??????????????????? | | ????????????""" "#??????????????????? | | ???????????"""" X""??????????????????? | | ???????????#"#" "#??????????????????? | | ?????????????## X""??????????????????? | | ??????????????## "#??????????????????? | | ???????????????######???????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 33 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Magnetic Acceleration Cannon | -7/Factory | Hacked Imp. Particle Charger | -7/Factory | Hacked Mass Driver | -7/Factory | Hacked Robot Schematics ------------------ B-36 Bruiser | -7/Factory | Hacked G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed HypervelocityColdArmor Manual? 0 Play Time 02:46:00 Cumulative 61.6 hours Start 2020.11.14 @ 19:46:26 End 2020.11.14 @ 22:51:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 74 Rogue 72 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ecba6811-b839-4a6b-9e05-826966dc3867