Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.02 @ 22:14:33 Player: Hanyouslayer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (2151) 2151 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6266 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (11) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Structural Scanner Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Target Analyzer > --- WEAPON ----------- Particle Gun Gatling Laser Improved EM Pulse Cannon Proton Missile Launcher > --- INVENTORY -------- Light Treads Armored Treads Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Sensor Array Target Analyzer Improved Light Armor Plating Shield Generator Particle Gun Heavy Ion Cannon Katana Chainsword [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . . . . 2 . . 2 Weapon 2 | . . . 2 . . . . . . Parts Attached 99 | 7 3 1 11 . 32 10 5 14 16 Power 13 | 2 . . 1 . 5 . . 2 3 Engine 11 | 2 . . 1 . 4 . . 2 2 Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 . . 2 . 10 2 . 3 5 Treads 7 | 2 . . . . 5 . . . . Leg 9 | . . . . . 5 1 . 2 1 Wheel 8 | . . . 2 . . 1 . 1 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 2 . 2 . 5 4 3 3 6 Device 15 | . 1 . . . 3 2 1 3 5 Storage 7 | 1 1 . 1 . 1 1 1 . 1 Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 3 | . . . 1 . 1 . 1 . . Artifact . | . . . . . . . . . . Weapon 36 | 2 1 1 6 . 12 4 2 6 2 Energy Gun 14 | 2 . 1 2 . 5 2 . 1 1 Energy Cannon 7 | . . . 1 . 3 1 1 . 1 Ballistic Gun 7 | . . . 1 . 2 . . 4 . Ballistic Cannon 3 | . 1 . 1 . 1 . . . . Launcher 3 | . . . 1 . . 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . Parts Lost 51 | . . . 5 . 12 1 5 4 24 Power 5 | . . . . . 1 . . . 4 Propulsion 15 | . . . 2 . 3 1 1 2 6 Utility 12 | . . . 1 . 2 . 1 . 8 Weapon 19 | . . . 2 . 6 . 3 2 6 Highest Loss Streak 12 | . . . 3 . 6 1 4 2 12 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 83 | . 98 100 91 100 95 97 68 75 50 Engine 7 | . 14 14 11 11 7 7 2 6 3 Treads 7 | . 28 28 5 . 12 10 . . . Leg 8 | . . . . . 15 15 11 5 5 Wheel 5 | . . . 13 22 7 2 7 4 6 Device 12 | . 8 14 1 . 4 15 12 22 17 Storage 6 | . 17 14 11 11 9 7 5 . 2 Processor 3 | . . . . . . 7 7 7 2 Protection 1 | . . . 8 11 4 . . . . Energy Gun 10 | . 19 14 12 11 12 22 11 . . Energy Cannon 4 | . . . 5 11 5 5 2 5 1 Ballistic Gun 5 | . . . 2 11 6 . . 13 6 Ballistic Cannon 3 | . 8 14 14 11 5 . . . . Slashing Weapon 2 | . . . . . 3 1 . 6 1 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 13 23 22 41 41 49 64 68 34 32 Greatest Support 60 | 40 40 40 40 20 60 40 28 28 58 Greatest Overweight (x) 11 | . . . 2 2 2 2 2 11 9 Average Overweight (x) 1 | . . . 1 2 1 1 1 2 . Largest Inventory Capacity 20 | 8 10 10 15 15 15 20 20 5 10 Average Capacity 11 | 6 9 10 12 15 15 17 17 5 7 Most Carried 20 | 6 10 10 12 12 15 20 20 5 5 Average Carried 9 | 3 8 10 9 12 13 16 14 3 4 Final Capacity 20 | 8 10 10 15 15 15 20 5 5 5 Final Carried 20 | 6 10 10 12 12 15 20 1 5 5 Class Distribution -------------------- 42% | Scavenger-Gunner 24% | Mutant 14% | Scavenger-Mutant 7% | Tank 6% | Scavenger-Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Matter Collected 1915 | 197 79 61 289 . 543 145 34 276 291 Remotely 195 | . 79 61 55 . . . . . . Salvage Created 2322 | . 72 55 193 . 809 171 . 406 616 Parts 105 | . 4 4 13 . 35 7 . 21 21 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 48 | . 2 2 9 . 17 5 . 7 6 Melee 2 | . . . . . 2 . . . . Guns 25 | . 1 . 3 . 9 2 . 6 4 Cannons 13 | . 1 2 2 . 6 . . . 2 AOE 7 | . . . 4 . . 3 . . . Classes Destroyed 9 | . 1 . 2 . 1 1 . 3 1 Worker 2 | . . . . . . . . 1 1 Recycler 4 | . . . . . . 1 . 1 2 Watcher 1 | . . . . . . . . 1 . Swarmer 8 | . . . 4 . . 4 . . . Grunt 26 | . 2 2 2 . 11 . . 4 5 Duelist 1 | . . . . . . . . . 1 Sentry 10 | . . . 3 . 5 1 . 1 . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . . . . 2 . Best Kill Streak 5 | . 2 2 4 . 5 4 . 3 4 Combat Bots Only 5 | . 2 2 4 . 5 4 . 2 4 Max Kills in Single Turn 2 | . 1 1 2 . 1 2 . 2 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . . . 2 . . 2 . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Damage Taken 7018 | . 39 71 905 . 1769 260 326 911 2737 Core 1675 | . . 22 214 . 226 41 167 140 865 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 . 91 . 46 58 . . 50 . Volleys Fired 157 | . 5 6 20 . 41 9 3 31 42 Largest 4 | . 2 2 4 . 4 4 4 3 3 Hottest 279 | . 85 85 175 . 210 279 253 130 140 Shots Fired 351 | . 10 12 49 . 125 21 6 71 57 Gun 196 | . 5 6 18 . 75 12 2 44 34 Cannon 144 | . 5 6 27 . 50 5 1 27 23 Launcher 11 | . . . 4 . . 4 3 . . Special . | . . . . . . . . . . Kinetic 168 | . 5 6 27 . 58 . . 39 33 Thermal 163 | . 5 6 16 . 67 12 2 32 23 Explosive 8 | . . . 4 . . 4 . . . Electromagnetic 12 | . . . 2 . . 5 4 . 1 Robot Hit Streak 13 | . 4 3 10 . 12 13 4 7 11 Robot Miss Streak 6 | . 1 2 5 . 5 2 1 5 6 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 236 | . 7 8 28 . 88 11 5 48 41 Core Hits 160 | . 5 2 12 . 46 13 1 41 40 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . 2 2 . 3 . . . . Burn 1 | . . . . . 1 . . . . Destroy 1 | . . . . . 1 . . . . Blast 4 | . . 2 2 . . . . . . Sever 1 | . . . . . 1 . . . . Melee Attacks 10 | . . . . . 8 . . 2 . Impact . | . . . . . . . . . . Slashing 10 | . . . . . 8 . . 2 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5448 | . 104 129 810 . 1671 459 42 1024 1209 Guns 2380 | . 50 50 216 . 735 156 35 674 464 Cannons 2000 | . 54 79 257 . 685 56 2 350 517 Explosions 777 | . . . 337 . . 247 5 . 188 Melee 251 | . . . . . 251 . . . . Ramming 40 | . . . . . . . . . 40 Kinetic 2066 | . 54 79 257 . 636 . . 596 444 Thermal 2261 | . 50 50 241 . 784 156 35 428 517 Explosive 535 | . . . 288 . . 247 . . . Electromagnetic 295 | . . . 24 . . 56 7 . 208 Impact . | . . . . . . . . . . Slashing 251 | . . . . . 251 . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . . . . . 19 20 . Average Corruption 18 | . . . . . . . 11 19 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 34 | . . . . . . . 7 27 . Message Errors 9 | . . . . . . . 1 8 . Matter Fused 6 | . . . . . . . 1 5 . Heat Flow Errors 3 | . . . . . . . . 3 . Energy Discharges 5 | . . . . . . . 2 3 . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . . . 3 . Data Loss (major) 4 | . . . . . . . 2 2 . Misfires 2 | . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 77 | . . . 43 . 14 11 . 9 . Projectiles 9 | . . . . . . . . 9 . Explosions 54 | . . . 43 . . 11 . . . Melee 14 | . . . . . 14 . . . . Knockbacks 13 | . 2 . 2 . 9 . . . . Impact . | . . . . . . . . . . Kinetic 11 | . 2 . 2 . 7 . . . . Secondary 2 | . . . . . 2 . . . . Self-Inflicted Damage 94 | . . . 38 . . . . . 56 Shots 4 | . . . 2 . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed 14 | . . . . . . . . . 14 Kicked 14 | . . . . . . . . . 14 Crushed . | . . . . . . . . . . Highest Temperature 643 | . 141 174 615 . 643 156 66 186 25 Average Temperature 194 | . 73 88 236 . 243 61 34 72 9 Received Heat Transfer 2628 | . 21 39 192 . 873 . . 336 1167 Effects 43 | . . . 14 . 29 . . . . Shutdowns 7 | . . . 3 . 4 . . . . Energy Bleed 7 | . . . 2 . 5 . . . . Interference 11 | . . . 4 . 7 . . . . Matter Decay 3 | . . . 1 . 2 . . . . Short Circuit 3 | . . . . . 3 . . . . Damage (minor) 3 | . . . 3 . . . . . . Damage (major) 6 | . . . . . 6 . . . . Damage (core) 3 | . . . 1 . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 5 | . . . 1 . 1 . . 3 . Heat Transferred 4442 | . 148 148 544 . 1665 384 87 666 800 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Peak Influence 376 | . 53 115 376 74 312 270 53 135 90 Initial 141 | . . 20 44 74 28 141 38 . 39 Average 121 | . 26 109 264 74 193 152 22 61 49 Maximum Alert Level 1 | . . . 1 . 1 1 . . . Low Security (%) 78 | 100 100 100 36 100 48 73 100 100 100 Level 1 21 | . . . 63 . 51 26 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . . 2 . 2 1 . 3 . Investigation . | . . . . . . . . . . Extermination 3 | . . . . . . 1 . 2 . Reinforcement 5 | . . . 2 . 2 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Distress Signals 5 | . . . 1 . 2 . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . 2 2 13 . 25 7 6 10 19 Peak Tracking Total 7 | . 2 2 4 . 7 4 6 3 6 Tactical Retreats 5 | . . . 1 . 2 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Traps Triggered 1 | . . . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Machines Disabled 6 | . . 2 1 . . . . 1 2 Max in Single Turn 1 | . . 1 1 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Machines Accessed 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 2 | . 2 . . . . . . . . Successful 1 | . 1 . . . . . . . . Failed 1 | . 1 . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . 4 . . Total Damage 84 | . . . . . . . 84 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Turns Passed 3870 | 79 160 191 404 55 722 764 155 677 663 Spaces Moved 2115 | 41 84 106 259 39 352 413 119 352 350 Core 27 | 3 . . . . . . . 16 8 Treads 623 | 38 84 106 48 . 174 173 . . . Legs 344 | . . . . . . 66 . 59 219 Wheels 1121 | . . . 211 39 178 174 119 277 123 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 95 110 110 130 100 100 93 Average Speed 146 | 151 160 160 124 110 136 171 115 153 140 Slowest Speed 600 | 160 160 160 240 110 320 245 130 600 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 3 22 27 23 8 41 13 75 10 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . . . . . 1 . . 2 . Terrain Destroyed 85 | . . . 25 . 12 33 . 8 7 Melee 2 | . . . . . . . . 2 . Projectile 25 | . . . . . 12 . . 6 7 AOE 58 | . . . 25 . . 33 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Total 2580 | 54 99 117 300 51 493 457 131 423 455 Wait 109 | 2 1 . 7 13 29 8 4 19 26 Move 2107 | 40 83 105 258 38 351 413 118 351 350 Hop . | . . . . . . . . . . Pick Up 47 | 5 5 2 3 . 14 8 . 4 6 Fast Attach 42 | 6 2 . 3 . 9 2 . 9 11 Attach 29 | . . . 5 . 10 3 4 2 5 Detach 4 | . . . 1 . . 3 . . . Swap 28 | 1 1 1 3 . 13 5 1 3 . Drop 33 | . 2 3 . . 18 6 1 2 1 Fire 157 | . 5 6 20 . 41 9 3 31 42 Melee 10 | . . . . . 8 . . 2 . Ram . | . . . . . . . . . . Kick 14 | . . . . . . . . . 14 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 12) 240 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 392 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 409 | -10/Mines | Discovered new exit (range 13) 431 | -10/Mines | Entered Materials 431 | -9/Materials | Evolved 2 slots: Weapon x2 536 | -9/Materials | Lost 3 parts (1n1u1w) 633 | -9/Materials | Core integrity fell below 50% 828 | -9/Materials | Discovered new exit (range 7) 835 | -9/Materials | Entered Mines 878 | -9/Mines | Discovered new exit (range 5) 890 | -9/Mines | Entered Materials 890 | -8/Materials | Evolved 2 slots: Propulsion x2 1075 | -8/Materials | Discovered new exit (range 10) 1233 | -8/Materials | Lost 6 parts (1p2n1u2w) 1356 | -8/Materials | Lost 4 parts (1n3w) 1564 | -8/Materials | Discovered new exit (range 16) 1612 | -8/Materials | Entered Factory 1612 | -7/Factory | Evolved 2 slots: Utility x2 1837 | -7/Factory | Build established: Scavenger-Gunner 2376 | -7/Factory | Sucked down chute 2376 | -7/Factory | Entered Waste 2377 | -7/Waste | Met a frightened Derelict 2391 | -7/Waste | EMP discharged 2391 | -7/Waste | Spotted C-40 Crusher 2431 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2449 | -7/Waste | Spotted C-40 Crusher 2475 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2477 | -7/Waste | Spotted C-40 Crusher 2487 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2491 | -7/Waste | EMP discharged 2491 | -7/Waste | System corruption reached 10% 2491 | -7/Waste | Crushed by Compactor (1 part destroyed) 2492 | -7/Waste | Spotted C-40 Crusher 2495 | -7/Waste | Spotted C-40 Crusher 2496 | -7/Waste | Spotted C-40 Crusher 2501 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2504 | -7/Waste | Crushed by Compactor (1 part destroyed) 2514 | -7/Waste | Discovered new exit (range 16) 2531 | -7/Waste | Entered Factory 2535 | -7/Factory | Lost 4 parts (1n1u2w) 2973 | -7/Factory | Discovered new exit (range 15) 3208 | -7/Factory | Entered another Factory area 3208 | -6/Factory | Evolved 2 slots: Utility x2 3519 | -6/Factory | Lost 12 parts (2p2n3u5w) 3657 | -6/Factory | Core integrity fell below 50% 3796 | -6/Factory | Core integrity fell below 20% 3824 | -6/Factory | Lost 4 parts (2n2u) 3871 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03768_ K-01 Serf sends out distress signal. 03774_ Kicked G-50 Soldier. 03776_ Com. Wheel destroyed. 03776_ Kicked G-50 Soldier. 03781_ Com. Wheel destroyed. 03782_ Kicked G-50 Soldier out of the way. 03784_ Kicked G-50 Soldier. 03793_ Power Amplifier destroyed. 03798_ G-50 Soldier destroyed. 03800_ K-01 Serf collects debris. 03805_ Kicked K-01 Serf. 03807_ Kicked L-41 Fighter out of the way. 03810_ Kicked K-01 Serf out of the way. 03812_ Kicked K-01 Serf. 03814_ Kicked R-10 Processor out of the way. 03818_ Kicked R-10 Processor. 03826_ Kicked K-01 Serf. 03828_ Mic. Nuclear Core destroyed. 03834_ K-01 Serf cleans the Megafabricator. 03857_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | # ??????????????????????????????????????????? | | # ?????????????????????????????????????????? | | #? ?????????????????????????????????????????? | | #?? ?????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ####??????????????????????????????????????????? | | T???????????????????????????????????? | | +#+#########?????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | !* #?????????????????????????????????????????? | | !* #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????#+#?????????????????????????????????? | | #?????# ###############???????????????????? | | #?????# ## *#???????????????????? | | #?????# ## l @ #???????????????????? | | #?????# ## #???????????????????? | | ##+#####?????# ## #???????????????????? | | ?# ########### ##gg #???????????????????? | | ?#%# ! # #g"" "" #???????????????????? | | ?#%# # t "" "" #???????????????????? | | ?#%# + g# """ """ #???????????????????? | | ?#%# # # """ """ #???????????????????? | | ?#%# """" # # """ """ * #???????????????????? | | ?#%# """" # # #???????????????????? | | ?# # """" # # #???????????????????? | | ?# # """" + ##############???????????????????? | | ?#%# # #????????????????????????????????? | | ## ########## ##???????????????????????????????? | | #?????# #???????????????????????????????? | | ####### #???????????????????????????????? | | / "R ???????????????????????????? | | !### # "?????????????????????????????? | | T #?# # ""????????????????????????????? | | #?#######? ???????????????????????????? | | """"""" #??????????##???????????????????????????? | | """"""" #???????????????????????????????????????? | | """"""" +???????????????????????????????????????? | | """"""" # ??????????????????????????????????????? | | "???""" # ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeMachineChip Manual? 0 Play Time 00:46:31 Cumulative 42.8 hours Start 2022.06.27 @ 21:32:01 End 2022.07.02 @ 22:14:33 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 24 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e5909695-175e-4a91-9909-156960d0bb90