Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.10 @ 18:06:27 Player: Lonely Shikari Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (1456) 1456 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 5284 Bonus ------- Follower Combat Kills 208 Cogmind --------- Core Integrity 0/850 Matter 550/550 Energy 444/450 System Corruption 4% Temperature Cool (12) Movement Core (200) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Energy Well Matter Compressor Advanced Weight Redist. System > --- WEAPON (3) ------- Mace > --- INVENTORY (5) ---- Improved Kinecellerator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink Heart of Steel > --- WEAPON ----------- Thermic Laser Gauss Cannon Spear > --- INVENTORY -------- Reinforced Deuterium Engine Matter Compressor Advanced Weight Redist. System Energy Filter Improved Light Armor Plating [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Utility Heart of Steel Device Heart of Steel Storage Matter Compressor Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Spear Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 2 | . . 1 . 1 . . . Propulsion 3 | . . 1 1 . 1 . . Utility 2 | . . . 1 . 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 52 | 5 5 11 1 11 . 11 8 Power 11 | 1 2 3 . 3 . 2 . Engine 7 | 1 2 1 . 2 . 1 . Core 4 | . . 2 . 1 . 1 . Reactor . | . . . . . . . . Propulsion 14 | 2 2 4 . 1 . 3 2 Treads 1 | . . . . . . . 1 Leg 13 | 2 2 4 . 1 . 3 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | . 1 2 1 1 . 3 5 Device 9 | . 1 1 . 1 . 3 3 Storage 2 | . . . . . . . 2 Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 14 | 2 . 2 . 6 . 3 1 Energy Gun 4 | 1 . 1 . 1 . 1 . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 3 | 1 . 1 . 1 . . . Ballistic Cannon 3 | . . . . 1 . 2 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 23 | . . 1 . 1 . 2 19 Power 4 | . . . . . . . 4 Propulsion 8 | . . . . . . 1 7 Utility 7 | . . 1 . . . 1 5 Weapon 4 | . . . . 1 . . 3 Highest Loss Streak 14 | . . 1 . 1 . 2 14 To Critical Strikes 1 | . . . . . . . 1 Average Backups 3 | . 3 2 3 3 3 4 2 Power 1 | . 1 1 2 1 2 1 . Propulsion . | . . . 1 1 1 . . Utility 1 | . . . . . . 3 2 Weapon . | . 1 . . . . . . Tool/Special . | . . . . . . . . Unused Backups 5 | . 1 . . 1 . 1 2 Power 2 | . 1 . . . . 1 . Propulsion . | . . . . . . . . Utility 2 | . . . . . . . 2 Weapon 1 | . . . . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 79 | . 73 92 93 98 93 83 48 Engine 9 | . 14 10 9 15 13 10 2 Core 6 | . . 11 9 7 6 8 3 Leg 27 | . 28 32 36 30 33 30 12 Device 10 | . 2 7 9 13 13 12 10 Storage 1 | . . . . . . . 6 Processor 1 | . . 9 9 . . . . Protection 1 | . . . 3 7 6 . . Energy Gun 6 | . 14 11 9 8 6 6 2 Ballistic Gun 4 | . 14 11 9 7 6 3 . Ballistic Cannon 2 | . . . . 1 . 3 2 Piercing Weapon 3 | . . . . 1 6 6 2 Peak Build Rating 72 | 5 6 22 27 40 41 72 70 Average Rating 42 | 3 5 14 24 33 41 63 34 On Entrance 26 | . 5 6 22 27 40 41 70 Avg Prop Armor Cover (%) 12 | . . . . . . . 12 Naked Turns 22 | . . . . . . . 22 Heaviest Build 57 | 7 10 16 19 37 37 57 54 Greatest Support 64 | 20 20 36 46 46 56 64 64 Greatest Overweight (x) 4 | . . . . . . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 4 5 3 5 5 Average Carried 3 | . 3 2 3 3 3 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 4 4 4 3 5 1 Class Distribution -------------------- 77% | Mutant 14% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 2421 | 265 81 126 22 92 . 1546 289 Remotely . | . . . . . . . . Salvage Created 1779 | 38 250 211 69 92 . 873 246 Parts 67 | 2 9 15 8 7 . 22 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 43 | . . . . . . 26 17 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 34 | 1 6 3 4 2 . 13 5 Melee 9 | . . . . . . 7 2 Guns 19 | 1 5 3 4 1 . 4 1 Cannons 2 | . . . . . . 1 1 AOE 2 | . 1 . . 1 . . . Classes Destroyed 9 | 1 . 2 1 1 . 2 2 Operator 1 | . . . . 1 . . . Watcher 1 | . . 1 . . . . . Swarmer 7 | . . . 4 . . 3 . Grunt 14 | 1 6 . . 2 . 3 2 Brawler 5 | . . . . . . 4 1 Duelist 1 | . . . . . . . 1 Sentry 5 | . . 3 . . . 2 . Programmer 1 | . . . . . . . 1 Behemoth 1 | . . . . . . 1 . Best Kill Streak 7 | 1 3 2 4 3 . 7 2 Combat Bots Only 7 | 1 3 1 4 2 . 7 2 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . 1 . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 406 | 6 33 24 7 19 . 115 202 Missed 113 | 1 12 6 1 9 . 38 46 Hits 293 | 5 21 18 6 10 . 77 156 Melee 13 | . . . . . . 4 9 Projectile 280 | 5 21 18 6 10 . 73 147 Critical Strikes 10 | . 1 1 . 1 . 3 4 Damage Taken 4353 | 41 199 235 41 246 . 1095 2496 Core 1079 | 33 60 34 12 85 . 87 768 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1214 | 12 60 68 12 67 . 306 689 Core Remaining (%) 84 | 86 62 91 97 87 . . . Volleys Fired 73 | 5 17 14 5 7 . 20 5 Largest 3 | 2 2 2 2 3 . 2 2 Hottest 128 | 60 60 65 65 128 . 125 125 Shots Fired 147 | 10 34 28 10 17 . 38 10 Gun 135 | 10 34 28 10 17 . 31 5 Cannon 12 | . . . . . . 7 5 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 71 | 5 17 14 5 7 . 18 5 Thermal 34 | . . . . 9 . 20 5 Explosive . | . . . . . . . . Electromagnetic 42 | 5 17 14 5 1 . . . Robot Hit Streak 42 | 5 13 19 3 6 . 33 42 Robot Miss Streak 3 | 1 1 3 1 2 . 2 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 165 | 7 28 22 8 9 . 53 38 Core Hits 58 | 2 11 7 5 6 . 20 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 15 | . 1 . . . . 6 8 Burn 2 | . . . . . . 2 . Blast 3 | . . . . . . 1 2 Corrupt 1 | . 1 . . . . . . Smash 3 | . . . . . . . 3 Impale 6 | . . . . . . 3 3 Melee Attacks 48 | . . . . . . 19 29 Impact 7 | . . . . . . . 7 Slashing . | . . . . . . . . Piercing 41 | . . . . . . 19 22 Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3837 | 99 410 321 110 336 . 1542 1019 Guns 1572 | 99 374 280 110 147 . 490 72 Cannons 342 | . . . . . . 205 137 Explosions 266 | . 36 41 . 189 . . . Melee 1657 | . . . . . . 847 810 Ramming . | . . . . . . . . Kinetic 990 | 61 187 152 39 42 . 372 137 Thermal 743 | . 36 41 . 271 . 323 72 Explosive . | . . . . . . . . Electromagnetic 447 | 38 187 128 71 23 . . . Impact 222 | . . . . . . . 222 Slashing . | . . . . . . . . Piercing 1435 | . . . . . . 847 588 Highest Corruption 4 | . . . . 1 . . 4 Average Corruption 1 | . . . . 1 . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . 3 . . 6 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . 1 . . 1 Energy Discharges 2 | . . . . . . . 2 Data Loss (major) 2 | . . . . . . . 2 Misfires 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 323 | . . 11 . 7 . 158 147 Projectiles . | . . . . . . . . Explosions 18 | . . 11 . 7 . . . Melee 305 | . . . . . . 158 147 Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 132 | . . 25 . 107 . . . Shots 3 | . . 1 . 2 . . . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 411 | 30 63 87 . 187 . 411 333 Average Temperature 88 | 20 27 38 . 80 . 128 144 Received Heat Transfer 1625 | 30 153 81 . 72 . 312 977 Effects 4 | . . . . . . 3 1 Shutdowns 2 | . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . 1 . . . . . Impact Corruptions 5 | . . . . . . . 5 Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 3 | . . . . 1 . 2 . Heat Transferred 1655 | . 50 50 . 385 . 970 200 Parts Sabotaged 1 | . . . . . . . 1 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 1 1 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 99 | 20 83 49 98 99 . . . Initial 26 | . 11 18 13 26 . . . Average 26 | 2 35 20 54 26 . . . Influence Increases 1096 | 20 143 109 95 123 . 275 331 Destroy 0b10 Robot/C 780 | 20 120 60 80 40 . 260 200 Destroy 0b10 Robot/NC 15 | . . 5 . 5 . 5 . Destroy Leader 102 | . 20 32 10 10 . 10 20 Allied During Kill 6 | . . . . . . . 6 Successful Hack 14 | . . . . 14 . . . Disable Machine 27 | . . 9 . 18 . . . Destroy Structure 47 | . 3 3 5 36 . . . Lose Combat Pursuer 105 | . . . . . . . 105 Influence Decreases 1045 | . 110 123 66 191 . 275 280 Entered New Map 112 | . 9 35 26 42 . . . Time Decay 783 | . 101 78 40 139 . 255 170 Lost Part 150 | . . 10 . 10 . 20 110 Squads Dispatched 5 | . 1 . . 3 . . 1 Investigation 2 | . 1 . . 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 1 | . . . . 1 . . . Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | 1 12 4 8 9 . 11 22 Peak Tracking Total 7 | 1 6 3 4 4 . 7 7 Tactical Retreats 3 | . . . . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 3 | . . 1 . 2 . . . Max in Single Turn 2 | . . 1 . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 6 | . 1 . . 3 . 1 1 Terminals 4 | . 1 . . 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . 2 . . 8 . 1 1 Successful 7 | . 2 . . 3 . 1 1 Failed 5 | . . . . 5 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 9 | . 2 . . 7 . . . Terminals 10 | . 2 . . 8 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 . . 1 . 1 1 Open Door 2 | . . . . . . 1 1 Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 . . 2 . . . Terminals 3 | . 1 . . 2 . . . Botnet 3 | . 1 . . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . 2 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 141 | . . . . . . . 141 Highest-Rated Ally 141 | . . . . . . . 141 Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . . . 14 Total Damage 883 | . . . . . . . 883 Kills 5 | . . . . . . . 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Active Infowar (turns) 177 | . 48 129 . . . . . Terrain 177 | . 48 129 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 3009 | 97 259 214 88 453 26 1348 524 Spaces Moved 2064 | 69 136 118 72 415 25 907 322 Core 124 | 16 . . . . . . 108 Treads 109 | . . . . . . . 109 Legs 1831 | 53 136 118 72 415 25 907 105 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 97 97 102 96 50 Average Speed 117 | 103 120 108 97 97 102 128 126 Slowest Speed 250 | 120 120 120 97 97 102 182 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 5 42 14 12 14 1 89 31 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . 8 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 44 | . 2 2 5 34 . 1 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 43 | . 2 2 5 34 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 2409 | 82 198 174 79 449 25 1027 375 Wait 117 | 3 32 23 . 11 . 48 . Move 2057 | 68 135 117 71 414 24 906 322 Hop . | . . . . . . . . Pick Up 16 | 1 4 2 1 2 . 4 2 Fast Attach 20 | 5 1 3 1 1 . 3 6 Attach 12 | . . 2 1 2 1 1 5 Detach 4 | . . 1 . . . 3 . Swap 29 | . 4 7 . 8 . 10 . Drop 25 | . 5 5 . 4 . 10 1 Fire 73 | 5 17 14 5 7 . 20 5 Melee 48 | . . . . . . 19 29 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 6 | . . . . . . 3 3 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 8) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 519 | -9/Materials | Discovered new exit (range 10) 571 | -9/Materials | Entered another Materials area 571 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 644 | -8/Materials | Discovered new exit (range 15) 659 | -8/Materials | Entered Factory 659 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1098 | -7/Factory | Discovered new exit (range 15) 1112 | -7/Factory | Entered another Factory area 1112 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1130 | -6/Factory | Discovered new exit (range 9) 1138 | -6/Factory | Entered Lower Caves 1161 | -6/Lower Caves | Found Prototype Device 1161 | -6/Lower Caves | Identified Heart of Steel 1504 | -6/Lower Caves | Learned Factory stockpile data 1673 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1755 | -6/Lower Caves | Destroyed 7 combat bots 1900 | -6/Lower Caves | Spotted B-75 Beast 1928 | -6/Lower Caves | Destroyed B-75 Beast 2224 | -6/Lower Caves | Discovered new exit (range 15) 2227 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2227 | -6/Lower Caves | Encountered a Warlord checkpoint 2486 | -6/Lower Caves | Entered another Lower Caves area 2544 | -6/Lower Caves | Learned 4 Factory zone layouts 2595 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2599 | -6/Lower Caves | Build established: Scavenger-Mutant 2609 | -6/Lower Caves | Discovered new exit (range 11) 2686 | -6/Lower Caves | Core integrity fell below 50% 2713 | -6/Lower Caves | Lost 14 parts (4p5n2u3w) 2749 | -6/Lower Caves | Core integrity fell below 20% 2769 | -6/Lower Caves | Encountered a Warlord checkpoint 2786 | -6/Lower Caves | 1C-UTU showed up to help 2788 | -6/Lower Caves | 1C-UTU revealed a hidden path 2925 | -6/Lower Caves | Build established: Mutant 3010 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- more details. 03000_ Destroyed Mic. Nuclear Core. 03000_ P-60 Hacker system corrupted by crushing effect. 03000_ Carbon-fiber Leg destroyed. 03002_ P-60 Hacker suffers critical hit (Smash). 03002_ Destroyed Unknown Device. 03002_ P-60 Hacker system corrupted by crushing effect. 03004_ Lgt. Treads destroyed. 03005_ Destroyed Shock Rifle. 03005_ P-60 Hacker system corrupted by crushing effect. 03005_ P-60 Hacker IFF system glitched. 03008_ P-60 Hacker suffers critical hit (Smash). 03008_ Destroyed Unknown Device. 03008_ P-60 Hacker system corrupted by crushing effect. 03009_ P-60 Hacker system terminally corrupted. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | # ###????????????????###??????????????????? | | # #???????????????## ##?????????????????? | | ## #????????######## ##????????????????? | | #### #????????# # #????????????????? | | #### #?????????# #????????????????? | | ###### #???####??## #????????????????? | | ???## ##?### ##### ##???????????????? | | ??## ##??# # ### ##??????????????? | | ??# ##???# ## ##?????????????? | | ??# #????# ## ### ##????????????? | | ??## #????## ### #?# #????????????? | | ?### #?????# ## ### #####?# #????????????? | | ## ####### ## #?## #????# #????????????? | | "%" ##%#### #????# ##????????????? | | " %%%%! ## #????# #?????????????? | | ### ###/####! ## ##???# #?????????????? | | ### ## #" !# $# %## #???# #?????????????? | | ##?# ?# #"*%# #### ##### #?????????????? | | ? ?# #" */% #??# ## ###?????????????? | | ?# #" " #??#### ##???????????????? | | ## ?# # # #?????## ######???????????? | | ## ? #" # # #??????# #???????????? | | ### ######## ####### #???????????? | | ####### % g ### #???????????? | | # #??????#?????## ####g### ###?# #???????????? | | # #??????????????< #??#@#?####???# #???????????? | | # ######????????? #?##%#????????# #???????????? | | # #????????? #### ##???##### #???????????? | | # #????????###### # ###?# ##??????????? | | #????########### #### #??????????? | | ##???# # #??????????? | | ##### # # #??????????? | | ############ ### ## #??????????? | | #??????????###?## # #??????????? | | # ####???????????????# # ##??????????? | | ####### ##??????????????????## ####???????????? | | ??????#####????????????????????####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 40 Energy Capacity 555 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Recoil Reduction 1 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More Organ Harvest Overwhelming Sprinter Challenges ------------ None Game ------ Seed SensorBlinkSightfinder Manual? 0 Play Time 00:35:54 Cumulative 126.6 hours Start 2026.02.10 @ 17:22:43 End 2026.02.10 @ 18:06:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 0 Adventurer 50 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5a10b47-aee8-4371-981c-47d4c1b3e94c