Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 23:51:15

Player: Red Box

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (556)      556
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (113)                113
              TOTAL SCORE: 1984

 Bonus
-------
Follower Combat Kills      113

 Cogmind 
---------
Core Integrity             348/400
Matter                     300/300
Energy                     60/240
System Corruption          1%
Temperature                Hot (219)
Movement                   Rolling (115) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (2) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Terrain Scanner
                Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON (2) -------
                EM Pulse Cannon
                EM Pulse Cannon
>               --- INVENTORY (20) ---
         Cooled Ion Engine
          Light Treads
          Light Treads
                Wheel
                Wheel
                Wheel
                Wheel
       Improved Heat Sink
          Large Matter Pod (150)
   Experimental Sensor Array
          Heavy EM Pulse Gun
                Particle Gun
                Spread Laser
                EM Pulse Cannon
                EM Pulse Cannon
                Particle Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
           Mini Grenade Launcher
                Maul

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
                Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON -----------
                EM Pulse Cannon
                EM Pulse Cannon
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Treads
          Light Treads
                Wheel
                Wheel
                Wheel
                Wheel
       Improved Heat Sink
          Large Matter Pod
   Experimental Sensor Array
                Particle Gun
                EM Pulse Cannon
                EM Pulse Cannon
                Particle Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
           Mini Grenade Launcher
                Maul
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 9   13  3   7   
  Power                    5    | 3   1   .   1   
    Engine                 4    | 3   1   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   2   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  2    | .   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 2   5   1   2   
    Device                 4    | 1   2   .   1   
    Storage                4    | 1   2   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   5   2   4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          6    | 2   2   2   .   
    Ballistic Cannon       4    | .   2   .   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  
  Engine                   12   | .   14  14  4   
  Core                     1    | .   .   .   6   
  Leg                      14   | .   20  .   .   
  Wheel                    12   | .   7   28  22  
  Device                   10   | .   12  .   11  
  Storage                  13   | .   14  14  11  
  Processor                5    | .   1   14  11  
  Protection               1    | .   .   .   11  
  Ballistic Gun            21   | .   24  28  4   
  Ballistic Cannon         4    | .   3   .   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             63   | 13  52  51  63  
  Greatest Support         32   | 20  32  32  32  
  Greatest Overweight (x)  2    | 2   2   1   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         16   | 7   16  15  20  
  Most Carried             20   | 8   15  15  20  
  Average Carried          13   | 5   12  14  17  
  Final Capacity           20   | 8   15  20  20  
  Final Carried            20   | 8   14  15  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           1146 | 316 272 336 222 
  Remotely                 .    | .   .   .   .   
Salvage Created            739  | 125 249 92  273 
  Parts                    44   | 4   12  5   23  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  20   | .   8   4   8   
  Guns                     11   | .   7   4   .   
  Cannons                  6    | .   1   .   5   
  AOE                      3    | .   .   .   3   
Classes Destroyed          8    | 2   3   .   3   
  Worker                   1    | .   .   .   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   .   .   1   
  Recycler                 1    | 1   .   .   .   
  Watcher                  3    | .   2   .   1   
  Swarmer                  11   | .   5   3   3   
  Grunt                    6    | .   3   1   2   
  Sentry                   3    | .   .   .   3   
Best Kill Streak           4    | 1   3   3   4   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   3    | 1   2   2   3   
  Gunslinging              1    | .   1   1   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Damage Taken               679  | .   289 128 262 
  Core                     171  | .   76  43  52  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         76   | 100 .   52  .   
Volleys Fired              72   | 13  29  7   23  
  Largest                  2    | 2   2   2   2   
  Hottest                  126  | 40  70  46  126 
Shots Fired                145  | 26  60  14  45  
  Gun                      90   | 26  50  14  .   
  Cannon                   55   | .   10  .   45  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  133  | 26  60  14  33  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          12   | .   .   .   12  
  Robot Hit Streak         8    | 8   6   5   8   
  Robot Miss Streak        4    | 2   3   1   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   1   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           87   | 17  33  10  27  
  Core Hits                34   | 5   12  5   12  
  Critical Kills           1    | 1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         4    | 1   .   .   3   
    Destroy                1    | 1   .   .   .   
    Blast                  3    | .   .   .   3   
Melee Attacks              1    | .   1   .   .   
  Impact                   1    | .   1   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1515 | 134 544 154 683 
  Guns                     727  | 134 439 154 .   
  Cannons                  636  | .   105 .   531 
  Explosions               152  | .   .   .   152 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1193 | 134 544 154 361 
  Thermal                  152  | .   .   .   152 
  Explosive                .    | .   .   .   .   
  Electromagnetic          170  | .   .   .   170 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   2   1   
  Average Corruption       1    | .   2   2   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  35   | .   27  6   2   
    Message Errors         7    | .   4   2   1   
    Matter Fused           11   | .   8   3   .   
    Heat Flow Errors       2    | .   1   1   .   
    Energy Discharges      3    | .   3   .   .   
    Data Loss (minor)      2    | .   2   .   .   
    Data Loss (major)      3    | .   3   .   .   
    Misfires               3    | .   3   .   .   
    Alerts                 2    | .   2   .   .   
    Weapon Failures        2    | .   1   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            22   | .   .   .   22  
  Projectiles              22   | .   .   .   22  
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 5    | .   3   .   2   
  Impact                   .    | .   .   .   .   
  Kinetic                  4    | .   3   .   1   
  Secondary                1    | .   .   .   1   
Self-Inflicted Damage      9    | .   .   .   9   
  Shots                    1    | .   .   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        273  | .   185 273 219 
  Average Temperature      51   | .   45  133 39  
  Received Heat Transfer   180  | .   90  9   81  
  Effects                  1    | .   .   .   1   
    Interference           1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              2    | .   .   .   2   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         150  | .   .   .   150 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   .   .   1   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             365  | 10  138 155 365 
  Initial                  12   | .   6   12  .   
  Average                  65   | 4   41  86  161 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         93   | 100 100 100 55  
  Level 1                  6    | .   .   .   44  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   17  5   22  
  Peak Tracking Total      6    | .   3   3   6   
  Tactical Retreats        4    | .   1   .   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          3    | .   1   1   1   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          14   | .   9   .   5   
  Terminals                11   | .   7   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                57   | .   41  .   16  
  Successful               32   | .   24  .   8   
  Failed                   25   | .   17  .   8   
    Catastrophic           2    | .   1   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   35   | .   27  .   8   
  Terminals                43   | .   32  .   11  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          9    | .   9   .   .   
  Scanalyzers              5    | .   .   .   5   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   11  .   1   
  Robot Analysis           5    | .   5   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             4    | .   3   .   1   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 3    | .   .   .   3   
  Insert Component         2    | .   .   .   2   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         14   | .   10  .   4   
  Terminals                11   | .   7   .   4   
    Track                  2    | .   1   .   1   
    Assimilate             1    | .   .   .   1   
    Botnet                 5    | .   4   .   1   
    Disrupt                1    | .   1   .   .   
    Operators              2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
    Reject                 1    | .   1   .   .   
    Recyclers              1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         14   | .   9   .   5   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           2    | .   .   .   2   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               5    | .   .   5   .   
  Largest Group            5    | .   .   5   5   
  Highest-Rated Group      84   | .   .   84  84  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               32   | .   .   2   30  
  Total Damage             476  | .   .   34  442 
  Kills                    8    | .   .   1   7   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       5    | .   5   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Jun  Mat  Min  Mat  
Turns Passed               3095 | 132  2021 460  482  
Spaces Moved               1956 | 68   1141 414  333  
  Core                     13   | 13   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     754  | 55   699  .    .    
  Wheels                   1189 | .    442  414  333  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  100  115  
  Average Speed            138  | 111  160  101  115  
  Slowest Speed            260  | 190  260  115  115  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       59   | 5    99   96   38   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     2    | .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 1    | .    1    .    .    
Terrain Destroyed          2    | .    1    .    1    
  Melee                    1    | .    1    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      1    | .    .    .    1    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Jun  Mat  Min  Mat  
Total                      2194 | 99   1268 441  386  
  Wait                     81   | .    60   11   10   
  Move                     1953 | 67   1140 413  333  
  Hop                      .    | .    .    .    .    
  Pick Up                  36   | 9    13   4    10   
  Fast Attach              11   | 7    4    .    .    
  Attach                   6    | .    2    .    4    
  Detach                   .    | .    .    .    .    
  Swap                     15   | 2    7    3    3    
  Drop                     19   | 1    12   3    3    
  Fire                     72   | 13   29   7    23   
  Melee                    1    | .    1    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
  133 | -11/Junkyard  | Entered Materials
  293 | -10/Materials | Discovered new exit (range 8)
  304 | -10/Materials | Discovered new exit (range 15)
  317 | -10/Materials | Build established: Mutant
  707 | -10/Materials | Discovered new exit (range 5)
  987 | -10/Materials | Discovered new exit (range 9)
 2154 | -10/Materials | Entered Mines
 2155 | -10/Mines     | Assembled infested the area
 2201 | -10/Mines     | Learned location of Zion (-7)
 2269 | -10/Mines     | Met 8R-AWN
 2339 | -10/Mines     | Discovered new exit (range 7)
 2344 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2504 | -10/Mines     | Discovered new exit (range 5)
 2563 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2571 | -10/Mines     | Found Prototype Device
 2596 | -10/Mines     | Discovered new exit (range 6)
 2614 | -10/Mines     | Entered Materials
 2614 | -9/Materials  | Accompanied by 5 allies
 2614 | -9/Materials  | Evolved 2 slots: Utility x2
 2619 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2730 | -9/Materials  | Discovered new exit (range 15)
 2834 | -9/Materials  | Discovered new exit (range 14)
 2923 | -9/Materials  | Identified Exp. Sensor Array
 3096 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  System interface override in place.
03034_ Terminal disabled.
03039_ A-02 Transporter destroyed.
03043_ Acquired 20 matter.
03059_ Acquired Spread Laser.
03087_ W-16 Scout sends out distress signal.
03087_ Destroyed Hover Unit.
03087_ Sensor Array fried.
03087_ Hover Unit fried.
03087_ W-16 Scout destroyed.
03092_ SO-2ND(g) destroyed.
03093_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M002.
03093_ Destroyed Flight Unit.
03093_ Chain reaction triggered in Lgt. Ion Engine.
03093_ S-10 Pest destroyed. <x3>
03096_ Overheating: System interference.
03096_ Imp. Terrain Scanner temporarily disabled.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#   #??????? ??????????????? |
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| #### #????????????????#   ##?????????????????????? |
|      #????????????????#     ?? ??????????????????? |
| ######???#????????????#[  *??????????????????????? |
| #?????????????????????#*[%%??????????????????????? |
| ??????? ??????????#???# !s##?????????????????????? |
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| #####   #????????????##   #??????????????????????? |
|         #????????#????#   #???#??????????????????? |
|         +?????????#####   #???#??????????????????? |
|         #?????????#!!     #??????????????????????? |
|         #?????????#!!     #############??#???????? |
| #####   #????????##!!                    ????????? |
|  ?????  # ????????#!!   w                ????????? |
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| ??????"?? ??#            %    =%==   # """ """ ##? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
 Cld. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlakGammaHumpback
  Manual?         0
Play Time         00:28:19
  Cumulative      648.0 hours
  Start           2023.04.27 @ 22:10:38
  End             2023.04.27 @ 23:51:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          439
  Rogue           439
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          79
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e76cba4-d9b3-44be-b548-d05bb40c94cc