Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 23:10:20 Player: Capatat Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (819) 819 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2134 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 314/350 Energy 100/100 System Corruption 1% Temperature Cool (6) Movement Core (150) Ox2 Location -9/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (3) ------ Small Matter Pod Targeting Computer Drone Bay (1/2) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Wheel Drone Bay (0/2) Datajack Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Matter Pod Targeting Computer Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Wheel Compact Wheel Medium Armor Plating Small Laser Datajack [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Terrain Scanner Storage Small Matter Pod Processor Targeting Computer Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 36 | 7 11 11 7 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 11 | 4 4 2 1 Treads . | . . . . Leg 8 | 2 4 2 . Wheel 3 | 2 . . 1 Hover . | . . . . Flight . | . . . . Utility 7 | . 3 1 3 Device 3 | . 1 . 2 Storage 1 | . 1 . . Processor 2 | . 1 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 14 | 2 4 5 3 Energy Gun 7 | 1 3 2 1 Energy Cannon . | . . . . Ballistic Gun 5 | 1 1 2 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . 1 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 16 | . 6 1 9 Power 3 | . 1 . 2 Propulsion 6 | . 3 1 2 Utility 3 | . 1 . 2 Weapon 4 | . 1 . 3 Highest Loss Streak 7 | . 3 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 78 | . 81 80 73 Engine 7 | . 5 9 8 Leg 19 | . 22 19 13 Device 4 | . 10 . . Storage 10 | . 10 11 11 Processor 12 | . 3 18 18 Energy Gun 15 | . 17 19 7 Ballistic Gun 7 | . 10 2 8 Peak Build Rating 13 | 5 7 13 13 Average Rating 7 | 3 5 9 9 On Entrance 5 | . 5 5 13 Naked Turns . | . . . . Heaviest Build 19 | 5 7 19 19 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 4 | 2 4 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 3 5 5 3 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 611 | 236 200 109 66 Remotely . | . . . . Salvage Created 1088 | 39 355 356 338 Parts 63 | . 16 29 18 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 25 | 1 9 8 7 Guns 24 | 1 9 7 7 AOE 1 | . . 1 . Classes Destroyed 7 | 1 3 3 . Worker 1 | . 1 . . Hauler 1 | . . 1 . Watcher 4 | . 2 2 . Swarmer 7 | . 3 4 . Grunt 13 | 1 6 2 4 Duelist 1 | . . 1 . Sentry 4 | . . 1 3 Best Kill Streak 9 | 1 3 9 4 Combat Bots Only 4 | 1 3 4 4 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . 1 1 . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 227 | 10 81 38 98 Missed 64 | 2 28 10 24 Damage Taken 2030 | 91 594 392 953 Core 565 | 34 120 87 324 Absorbed by Shields . | . . . . Core Remaining (%) 62 | 86 38 . . Volleys Fired 101 | 7 43 20 31 Largest 2 | 2 2 2 2 Hottest 85 | 60 80 85 68 Shots Fired 179 | 14 86 37 42 Gun 179 | 14 86 37 42 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 90 | 7 42 10 31 Thermal 65 | 7 44 10 4 Explosive . | . . . . Electromagnetic 24 | . . 17 7 Robot Hit Streak 18 | 10 18 7 11 Robot Miss Streak 5 | 1 4 5 2 Penetration Max . | . . . . Secondary Targets 8 | . 3 3 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 132 | 11 55 26 40 Core Hits 58 | 2 24 17 15 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks 4 | . . . 4 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1731 | 106 599 460 566 Guns 1635 | 106 594 379 556 Cannons . | . . . . Explosions 78 | . . 78 . Melee . | . . . . Ramming 18 | . 5 3 10 Kinetic 759 | 51 243 64 401 Thermal 583 | 55 351 135 42 Explosive . | . . . . Electromagnetic 371 | . . 258 113 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 33 | . . 31 2 Shots 1 | . . 1 . Rammed 7 | . . . 7 Targets Rammed 11 | . 1 2 8 Kicked 4 | . 1 2 1 Crushed . | . . . . Highest Temperature 96 | 96 70 93 35 Average Temperature 27 | 58 23 30 17 Received Heat Transfer 807 | 48 300 75 384 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 1275 | 125 775 275 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 333 | 20 208 325 333 Initial 143 | . 13 83 143 Average 153 | . 128 167 240 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 72 | 100 81 70 50 Level 1 27 | . 18 29 49 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 . 4 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | 1 15 12 14 Peak Tracking Total 5 | 1 4 4 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . 4 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 8 | . 3 2 3 Terminals 7 | . 2 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 38 | . 17 10 11 Successful 18 | . 9 5 4 Failed 20 | . 8 5 7 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 35 | . 14 10 11 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 7 5 4 Record 7 | . . 5 2 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Open Door 1 | . . . 1 Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Reprogram Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Recall Reinforcements 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 2 2 Full Trace Events 5 | . 2 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 89 | . 89 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches 6 | . . . 6 Drone Recoveries 3 | . . . 3 Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 1000 | 101 395 251 253 Spaces Moved 555 | 68 210 145 132 Core 41 | 18 3 . 20 Treads . | . . . . Legs 488 | 44 207 145 92 Wheels 26 | 6 . . 20 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 120 50 Average Speed 116 | 97 119 120 116 Slowest Speed 150 | 120 120 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 5 48 15 29 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . 1 . Melee . | . . . . Projectile . | . . . . AOE 1 | . . 1 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 738 | 89 278 185 186 Wait 2 | . . 2 . Move 552 | 67 209 144 132 Hop . | . . . . Pick Up 24 | 8 10 4 2 Fast Attach 5 | . 2 3 . Attach 19 | 5 5 4 5 Detach 1 | . . . 1 Swap 12 | 2 4 4 2 Drop 7 | . 4 2 1 Fire 101 | 7 43 20 31 Melee 4 | . . . 4 Ram 7 | . . . 7 Kick 4 | . 1 2 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 102 | -11/Scrapyard | Entered Materials 397 | -10/Materials | Core integrity fell below 50% 435 | -10/Materials | Lost 3 parts (1n1u1w) 485 | -10/Materials | Discovered new exit (range 8) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 686 | -9/Materials | Discovered new exit (range 15) 748 | -9/Materials | Entered Storage 843 | -9/Storage | Build established: Scavenger-Mutant 914 | -9/Storage | Core integrity fell below 50% 935 | -9/Storage | Core integrity fell below 20% 967 | -9/Storage | Lost 7 parts (1p2n1u3w) 974 | -9/Storage | Learned location of Armory (-4) 1001 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- you're straggling." NJ-7NW(g): "We'll attack Armory later, meet at one of the rendevous points." World map updated: -4/Armory. NJ-7NW(g) slips back into hiding. Med. Armor Plating destroyed. Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. Acquired Drone Bay. Drone released from Drone Bay. Drone destroyed. Drone released from Drone Bay. Drone retrieved by Drone Bay. Acquired 11 matter. Drone released from Drone Bay. Drone retrieved by Drone Bay. Slammed into G-34 Mercenary. Drone destroyed. Slammed into G-34 Mercenary. Map ----- +----------------------------------------------------+ | ? ????????????????????????????????????????? | | ? ????????????????????????????????????????? | | ?# #?????????????###????????????????????????? | | ?# #??????????? #????????????????????????? | | ?# #?????????? ! #????????????????????????? | | ?# #????????? #????????????????????????? | | ?# #???????? #????????????????????????? | | ?# ######## !% #????????????????????????? | | ?# + ??????????????????????????? | | ?# % %#?????????????????????????????????? | | ?#=% % #?????????????????????????????????? | | ?# ! ### #?????????????????????????????????? | | ###+#####?# #?????????????????????????????????? | | % #?# #?????????????????????????????????? | | %[ ### #?#####???????????????????????????? | | = ""# ### #???????????????????????????? | | """ """ Y"# #???????????????????????????? | | """ """ ""# ### #??#####????????????????????? | | """ """ ### #?## ##??# #????????????????????? | | #?# #??# #???# #????????????????????? | | ?# #?## ##??# #????????????????????? | | #####+##### #?# #####+#?????????????????????? | | ??????????# #?# ###???????????????????? | | ??????????# #?# #####%#T######??????????????? | | ??????????? ??#####???#Y# # !!#??????????????? | | ??????????? ??????????# /@ g #??????????????? | | ???????????#??????????# #g#!!!!#??????????????? | | ???????????????######## ##########????????????? | | ?????????????# n +????????????? | | ???????????????########### ##### #????????????? | | ?????????????????????????? #??????????????????? | | ???????????????????????????#??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 17 Energy Capacity 415 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Loot Pinata Challenges ------------ None Game ------ Seed SigixHackingMallet Manual? 0 Play Time 00:18:48 Cumulative 1.7 hours Start 2025.01.01 @ 22:51:55 End 2025.01.01 @ 23:10:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9378cf69-be0c-4ae3-a020-6a7acc7fe3a5