Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 14:29:36 Player: Carcosa Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1722) 1722 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4112 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 245/300 Energy 325/325 System Corruption 0% Temperature Warm (102) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Signal Interpreter Drone Bay (0/2) > --- WEAPON (3) ------- Shock Rifle Beam Rifle > --- INVENTORY (10) --- Light Ion Engine Light Treads Light Treads Small Storage Unit Large Battery (200) Structural Scanner Terrain Scan Processor Heavy Particle Gun Heavy Assault Rifle Maul Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter Drone Bay > --- WEAPON ----------- Shock Rifle Beam Rifle Maul > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Small Storage Unit Large Battery Structural Scanner Terrain Scan Processor Heavy Particle Gun Heavy Assault Rifle [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 80 | 10 11 4 23 7 25 Power 13 | 2 1 . 5 1 4 Engine 12 | 2 1 . 5 1 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 23 | 5 3 . 7 1 7 Treads 11 | . . . 4 . 7 Leg 7 | 3 2 . 2 . . Wheel 5 | 2 1 . 1 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 4 2 5 2 9 Device 12 | 1 1 1 3 2 4 Storage 5 | . 2 . 1 . 2 Processor 2 | . . 1 1 . . Hackware 1 | . . . . . 1 Protection 3 | . 1 . . . 2 Artifact . | . . . . . . Weapon 21 | 2 3 2 6 3 5 Energy Gun 8 | . 2 . 2 1 3 Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . 2 2 . 2 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 1 1 . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 29 | . 1 1 8 10 9 Power 9 | . . . 4 3 2 Propulsion 8 | . . . 3 2 3 Utility 6 | . 1 . . 2 3 Weapon 6 | . . 1 1 3 1 Highest Loss Streak 10 | . 1 1 2 10 5 To Critical Strikes . | . . . . . . Average Backups 6 | 3 5 8 8 3 6 Power . | . . 1 . . . Propulsion 1 | 1 1 1 . . 2 Utility 2 | . . 3 3 1 2 Weapon 2 | . 2 3 3 1 1 Tool/Special . | . . . . . . Unused Backups 12 | . 3 1 4 . 4 Power 3 | . 1 1 . . 1 Propulsion 4 | . 2 . 1 . 1 Utility 4 | . . . 2 . 2 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 95 99 84 52 86 Engine 13 | . 13 14 13 10 12 Treads 8 | . . . 11 . 14 Leg 7 | . 6 28 8 10 . Wheel 3 | . 19 . . . 1 Device 8 | . 12 13 6 8 7 Storage 8 | . 5 14 9 . 8 Processor 8 | . . . 13 9 9 Protection 2 | . 8 . . . 4 Energy Gun 7 | . 5 2 5 9 11 Ballistic Gun 11 | . 19 25 12 . 5 Launcher 1 | . 3 . 1 2 . Impact Weapon 3 | . . . 2 2 7 Peak Build Rating 25 | 8 10 8 14 13 25 Average Rating 11 | 4 8 7 10 7 18 On Entrance 6 | . 8 7 8 8 7 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 40 | 8 20 20 24 20 40 Greatest Support 40 | 20 20 20 40 20 40 Greatest Overweight (x) 5 | 2 1 . 5 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 8 | 5 6 10 9 5 9 Most Carried 10 | 5 6 10 10 4 10 Average Carried 6 | 3 5 8 8 3 6 Final Capacity 10 | 5 10 10 5 5 10 Final Carried 10 | 4 6 10 4 2 10 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1790 | 336 259 92 624 17 462 Remotely . | . . . . . . Salvage Created 2125 | 66 283 34 981 28 733 Parts 140 | 11 25 6 56 3 39 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . . 4 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 51 | 1 9 3 22 3 13 Guns 35 | 1 4 3 13 2 12 AOE 15 | . 5 . 8 1 1 Classes Destroyed 10 | 2 5 . 3 . . Worker 5 | . 3 . 1 1 . Builder 3 | . 1 . 2 . . Tunneler 3 | 2 . . 1 . . Recycler 4 | . . . 2 . 2 Operator 1 | . 1 . . . . Watcher 3 | . 2 . 1 . . Swarmer 15 | . 3 3 3 3 3 Grunt 22 | 1 6 . 12 . 3 Brawler 3 | . . . 2 . 1 Sentry 11 | . . . 5 . 6 Best Kill Streak 9 | 3 9 3 6 2 6 Combat Bots Only 6 | 1 5 3 6 2 6 Max Kills in Single Turn 3 | 1 3 1 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . 2 . 3 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 573 | 18 45 21 181 76 232 Missed 190 | 2 13 11 61 26 77 Hits 383 | 16 32 10 120 50 155 Melee 3 | . . . 3 . . Projectile 380 | 16 32 10 117 50 155 Critical Strikes 7 | . . . 3 1 3 Damage Taken 5010 | 177 427 107 1553 631 2115 Core 927 | 34 23 38 278 187 367 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 162 | . 29 . 57 . 76 Core Remaining (%) 59 | 86 . 62 30 . . Volleys Fired 194 | 11 28 7 81 10 57 Largest 3 | 2 2 2 2 3 2 Hottest 113 | 40 70 60 80 113 111 Shots Fired 339 | 22 56 9 134 15 103 Gun 315 | 22 49 9 124 8 103 Cannon . | . . . . . . Launcher 24 | . 7 . 10 7 . Special . | . . . . . . Kinetic 184 | 22 36 8 87 . 31 Thermal 98 | . 5 1 37 8 47 Explosive 24 | . 7 . 10 7 . Electromagnetic 33 | . 8 . . . 25 Robot Hit Streak 18 | 3 5 1 18 1 8 Robot Miss Streak 5 | 3 5 2 4 5 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 1 . 3 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 191 | 11 22 4 83 4 67 Core Hits 121 | 4 32 3 54 4 24 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | 1 . . 2 1 . Critical Strikes 11 | 1 . . 6 1 3 Burn 5 | . . . 4 . 1 Destroy 3 | 1 . . 2 . . Corrupt 2 | . . . . . 2 Smash 1 | . . . . 1 . Melee Attacks 4 | . . . . 4 . Impact 4 | . . . . 4 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4066 | 159 802 53 1571 325 1156 Guns 2531 | 159 262 50 897 51 1112 Cannons . | . . . . . . Explosions 1510 | . 540 . 670 256 44 Melee 18 | . . . . 18 . Ramming 7 | . . 3 4 . . Kinetic 1298 | 159 223 50 569 . 297 Thermal 1004 | . 12 . 328 51 613 Explosive 1466 | . 540 . 670 256 . Electromagnetic 273 | . 27 . . . 246 Impact 18 | . . . . 18 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 1 4 . . Average Corruption 1 | . 1 1 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . 3 2 13 . . Message Errors 4 | . . 2 2 . . Matter Fused 8 | . . . 8 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 3 | . 3 . . . . Data Loss (major) 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 35 | . . . 7 28 . Projectiles . | . . . . . . Explosions 17 | . . . 7 10 . Melee 18 | . . . . 18 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 108 | . 51 . . 46 11 Shots 5 | . 2 . . 2 1 Rammed 1 | . . . 1 . . Targets Rammed 2 | . . 1 1 . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 323 | 1 165 . 44 27 323 Average Temperature 58 | 1 47 . 9 13 85 Received Heat Transfer 1959 | 96 180 39 636 144 864 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 8 | . . . 6 . 2 Heat Transferred 2557 | . 25 . 1125 99 1308 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 94 | 100 96 100 86 100 100 Level 1 5 | . 3 . 13 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 317 | 20 209 50 317 192 150 Initial 122 | . . 1 11 122 65 Average 81 | 2 50 18 114 126 91 Influence Increases 1760 | 30 336 100 702 192 400 Destroy 0b10 Robot/C 1020 | 20 180 60 440 60 260 Destroy 0b10 Robot/NC 95 | 10 35 . 35 5 10 Destroy Leader 256 | . 54 10 102 10 80 Successful Hack 20 | . 7 . 13 . . Disable Machine 60 | . 15 . 15 15 15 Destroy Structure 144 | . 45 . 52 42 5 Lose Combat Pursuer 165 | . . 30 45 60 30 Influence Decreases 1663 | 30 330 76 442 328 457 Entered New Map 281 | . . 5 19 168 89 Time Decay 942 | 30 170 61 343 60 278 Lost Part 290 | . 10 10 80 100 90 Purge Threat 150 | . 150 . . . . Squads Dispatched 5 | . 3 . 2 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 2 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 8 | . 2 . 4 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | 1 16 5 38 8 20 Peak Tracking Total 8 | 1 6 3 7 6 8 Tactical Retreats 6 | . . 1 3 1 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 5 | . 2 . 1 1 1 Max in Single Turn 1 | . 1 . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 11 | . 4 . 4 . 3 Terminals 7 | . 3 . 3 . 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 1 . 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 18 . 13 . 6 Successful 22 | . 9 . 8 . 5 Failed 15 | . 9 . 5 . 1 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . 14 . 10 . 1 Fabricators . | . . . . . . Repair Stations 10 | . 4 . 3 . 3 Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 6 . 6 . 1 Record 5 | . 4 . 1 . . Open Door 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 3 . 2 . 2 Scan Component 4 | . 2 . 1 . 1 Repair 3 | . 1 . 1 . 1 Recycling Unit Hacks 2 | . . . . . 2 Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 . 3 . 1 Full Trace Events 3 | . 2 . 1 . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . 1 . 1 . 1 Time 71 | . 26 . 13 . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . . . . 4 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 419 | 6 158 41 157 43 14 Sensors 41 | . . 41 . . . Terrain 321 | 6 158 . 157 . . Structural 14 | . . . . . 14 Traps 43 | . . . . 43 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2325 | 188 386 195 824 121 611 Spaces Moved 1295 | 125 293 131 397 85 264 Core 113 | 29 . . 34 50 . Treads 412 | . . . 198 . 214 Legs 469 | 72 68 131 165 33 . Wheels 301 | 24 225 . . 2 50 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 50 50 80 Average Speed 119 | 101 90 120 135 81 147 Slowest Speed 300 | 150 190 120 300 190 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 8 50 48 33 13 40 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 11 | . 7 . . 4 . Terrain Destroyed 158 | . 43 . 70 43 2 Melee . | . . . . . . Projectile . | . . . . . . AOE 158 | . 43 . 70 43 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1731 | 165 358 158 560 115 375 Wait 26 | . 5 5 12 . 4 Move 1290 | 124 292 130 396 84 264 Hop . | . . . . . . Pick Up 65 | 15 11 7 15 3 14 Fast Attach 27 | . 3 . 10 4 10 Attach 35 | 8 4 1 10 4 8 Detach 6 | . . . 3 2 1 Swap 41 | 2 6 5 14 1 13 Drop 41 | 5 9 2 18 3 4 Fire 194 | 11 28 7 81 10 57 Melee 4 | . . . . 4 . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 189 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Repaired Wheel? 316 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 9) 575 | -10/Materials | Entered Mines 746 | -10/Mines | Learned Materials terminal intel 754 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 758 | -10/Mines | Found Prototype Device 763 | -10/Mines | Discovered new exit (range 6) 770 | -10/Mines | Identified exit to Materials 770 | -10/Mines | Entered Materials 770 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 771 | -9/Materials | Loaded intel: 12 terminal locations 805 | -9/Materials | Build established: Scavenger-Mutant 1468 | -9/Materials | Repaired Lgt. Assault Rifle? 1475 | -9/Materials | Core integrity fell below 50% 1578 | -9/Materials | Discovered new exit (range 14) 1593 | -9/Materials | Identified exit to Materials 1594 | -9/Materials | Entered another Materials area 1594 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1696 | -8/Materials | Discovered new exit (range 10) 1714 | -8/Materials | Identified exit to Storage 1715 | -8/Materials | Entered Storage 1718 | -8/Storage | Lost 10 parts (3p2n2u3w) 1828 | -8/Storage | Core integrity fell below 50% 1997 | -8/Storage | Repaired Hvy. Assault Rifle? 2102 | -8/Storage | Core integrity fell below 20% 2159 | -8/Storage | Lost 5 parts (1p2n2u) 2326 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Acquired 10 matter. Shock Rifle destroyed. Discarded Hacking Suite. Y-45 Defender IFF system glitched. U-05 Engineer destroyed. Y-45 Defender misfires. Critical hit (Burn: +37). Heat Sink fried. Imp. Ion Engine fried. Y-45 Defender destroyed. U-05 Engineer builds a Door. Acquired Terrain Scan Processor. Acquired Structural Scanner. Lgt. Armor Plating destroyed. Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. Acquired Drone Bay. Dropped Lgt. Treads. Drone released from Drone Bay. 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Assault Rifle | 28% | -9/Materials Hvy. Assault Rifle | 33% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control For Emergencies Only It's Just You Novice Programmer Part-time Mechanic Resistances Are Futile Storm Trooper Challenges ------------ None Game ------ Seed BoltSpikedCompactor Manual? 0 Play Time 01:23:18 Cumulative 3.1 hours Start 2025.10.30 @ 16:04:28 End 2025.10.31 @ 14:29:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b78dabf-c1e5-462a-96a8-9783377c16de