Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.15 @ 12:39:10 Player: Somberlain Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (124) 620 Value Destroyed (3785) 3785 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6938 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 246/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Improved Medium Armor Plating Improved Medium Armor Plating Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Trap Scanner Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Hacking Suite Hacking Suite High-powered Tractor Beam Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Gauss Rifle Gauss Rifle Gauss Rifle Improved Grenade Launcher Plasma Cutter Katana [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 73 | 2 11 11 25 24 Power 9 | . 3 1 2 3 Engine 6 | . 2 1 1 2 Core 3 | . 1 . 1 1 Reactor . | . . . . . Propulsion 17 | 2 2 2 5 6 Treads 2 | 2 . . . . Leg 11 | . 2 2 4 3 Wheel 4 | . . . 1 3 Hover . | . . . . . Flight . | . . . . . Utility 19 | . 4 3 6 6 Device 7 | . 1 1 3 2 Storage 3 | . 2 . 1 . Processor 2 | . . . 1 1 Hackware 4 | . . 1 . 3 Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 28 | . 2 5 12 9 Energy Gun 14 | . 2 2 7 3 Energy Cannon 5 | . . . 4 1 Ballistic Gun 6 | . . 2 1 3 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Corrupted Parts 1 | . . . 1 . System Corruption 11 | . . . 11 . Parts Lost 31 | . . 3 9 19 Power 5 | . . 2 . 3 Propulsion 9 | . . 1 4 4 Utility 8 | . . . 2 6 Weapon 9 | . . . 3 6 Highest Loss Streak 8 | . . 2 7 8 To Critical Strikes . | . . . . . Average Backups 14 | . 5 11 16 17 Power . | . . 1 . . Propulsion . | . 1 . . . Utility 6 | . 1 5 7 8 Weapon 5 | . 1 3 7 6 Tool/Special . | . . . . . Unused Backups 12 | . . 1 2 9 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 8 | . . . 2 6 Weapon 2 | . . . . 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 90 | . 80 96 95 82 Engine 7 | . 10 8 7 4 Core 1 | . . 1 1 2 Leg 22 | . 25 31 24 11 Wheel 2 | . . . 1 6 Device 11 | . 8 10 13 10 Storage 8 | . 5 11 9 6 Processor 1 | . . . . 5 Hackware 8 | . . 9 9 10 Protection 1 | . . . 2 . Energy Gun 13 | . 24 11 13 8 Energy Cannon 4 | . . . 5 10 Ballistic Gun 4 | . . 9 6 . Peak Build Rating 51 | 2 15 26 38 51 Average Rating 30 | 1 9 21 32 43 On Entrance 15 | . 2 15 25 36 Avg Prop Armor Cover (%) 16 | 41 41 . 11 11 Naked Turns 1 | . 1 . . . Heaviest Build 74 | . 32 41 74 70 Greatest Support 78 | 20 26 39 41 78 Greatest Overweight (x) 24 | . 1 1 24 4 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 5 15 15 20 20 Average Capacity 17 | 5 7 15 19 19 Most Carried 20 | . 11 15 20 20 Average Carried 14 | . 6 11 16 17 Final Capacity 20 | 5 15 15 20 5 Final Carried 20 | . 11 15 20 4 Class Distribution -------------------- 41% | Mutant 21% | Scavenger-Gunner 10% | Skirmisher 8% | Tank 6% | Hacker-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1924 | 71 249 394 767 443 Remotely . | . . . . . Salvage Created 4925 | . 407 872 1802 1844 Parts 251 | . 26 40 98 87 Haulers Intercepted 7 | . 1 3 2 1 Recyclers Shooed 4 | . 1 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 90 | . 10 14 34 32 Guns 62 | . 10 14 30 8 Cannons 19 | . . . 1 18 AOE 4 | . . . . 4 Classes Destroyed 16 | . 4 5 5 2 Worker 9 | . 3 . 1 5 Builder 1 | . . . . 1 Tunneler 2 | . . 1 . 1 Hauler 7 | . 1 3 2 1 Recycler 7 | . . 2 3 2 Operator 3 | . 1 1 . 1 Watcher 5 | . . . 5 . Swarmer 22 | . . . 15 7 Grunt 40 | . 10 7 8 15 Brawler 5 | . . 1 1 3 Duelist 2 | . . 1 . 1 Sentry 13 | . . 5 6 2 Specialist 2 | . . . 2 . Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Heavy 1 | . . . 1 . Best Kill Streak 19 | . 3 5 7 19 Combat Bots Only 12 | . 3 5 6 12 Max Kills in Single Turn 4 | . 1 2 2 4 Gunslinging 1 | . . 1 1 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 487 | . 26 49 131 281 Missed 137 | . 3 10 35 89 Hits 350 | . 23 39 96 192 Melee 9 | . . 1 . 8 Projectile 341 | . 23 38 96 184 Critical Strikes 13 | . . . 4 9 Damage Taken 5391 | . 272 533 1581 3005 Core 1167 | . 94 94 275 704 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 276 | . . 204 72 . Core Remaining (%) 72 | 100 62 76 50 . Volleys Fired 252 | . 29 52 91 80 Largest 3 | . 2 2 3 3 Hottest 225 | . 130 130 225 225 Shots Fired 598 | . 58 104 248 188 Gun 448 | . 58 104 218 68 Cannon 147 | . . . 30 117 Launcher 2 | . . . . 2 Special 1 | . . . . 1 Kinetic 196 | . . 56 114 26 Thermal 325 | . 58 48 101 118 Explosive 2 | . . . . 2 Electromagnetic 75 | . . . 33 42 Robot Hit Streak 14 | . 14 12 12 10 Robot Miss Streak 8 | . 8 7 8 5 Penetration Max 1 | . . . . 1 Secondary Targets 11 | . . 4 5 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 399 | . 52 81 149 117 Core Hits 282 | . 72 76 70 64 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . . 1 4 2 Burn 4 | . . . 4 . Destroy 2 | . . 1 . 1 Corrupt 1 | . . . . 1 Melee Attacks 7 | . . 1 . 6 Impact . | . . . . . Slashing 7 | . . 1 . 6 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8855 | . 713 1252 2903 3987 Guns 5560 | . 713 1252 2541 1054 Cannons 2398 | . . . 362 2036 Explosions 793 | . . . . 793 Melee 104 | . . . . 104 Ramming . | . . . . . Kinetic 2365 | . . 697 1184 484 Thermal 5014 | . 713 555 1287 2459 Explosive 370 | . . . . 370 Electromagnetic 1002 | . . . 432 570 Impact . | . . . . . Slashing 104 | . . . . 104 Piercing . | . . . . . Highest Corruption 13 | . . . 13 4 Average Corruption 8 | . . . 11 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . 11 11 Message Errors 7 | . . . 3 4 Matter Fused 5 | . . . 3 2 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 4 | . . . 3 1 Data Loss (major) 1 | . . . 1 . Misdirections 1 | . . . 1 . Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 166 | . . . . 166 Projectiles 36 | . . . . 36 Explosions 86 | . . . . 86 Melee 44 | . . . . 44 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 430 | . 390 210 315 430 Average Temperature 85 | . 108 67 45 119 Received Heat Transfer 1608 | . 156 186 405 861 Effects 8 | . 6 . . 2 Shutdowns 2 | . 1 . . 1 Energy Bleed 1 | . . . . 1 Interference 5 | . 5 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . . 2 2 Combat Hostiles 4 | . . . 2 2 Parts Fried 12 | . . . 8 4 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 19 | . . . 12 7 Heat Transferred 7534 | . 865 695 2738 3236 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 67 | 100 100 100 36 78 Level 1 30 | . . . 63 15 Level 2 1 | . . . . 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 551 | . 115 112 368 551 Initial 165 | . . 44 29 165 Average 150 | . 52 68 222 145 Influence Increases 2843 | . 334 421 1042 1046 Destroy 0b10 Robot/C 1800 | . 200 280 680 640 Destroy 0b10 Robot/NC 170 | . 25 35 55 55 Destroy Leader 394 | . 42 76 164 112 Successful Hack 133 | . 22 28 25 58 Disable Machine 165 | . . . 75 90 Destroy Structure 46 | . . 2 13 31 Partial Spotted 30 | . 15 . 15 . Lose Combat Pursuer 105 | . 30 . 15 60 Influence Decreases 2320 | . 228 455 750 887 Entered New Map 304 | . . 62 43 199 Time Decay 1716 | . 228 373 617 498 Lost Part 290 | . . 20 80 190 Lost Ally 10 | . . . 10 . Squads Dispatched 16 | . 2 . 4 10 Investigation 2 | . 1 . . 1 Extermination 2 | . . . . 2 Reinforcement 7 | . 1 . 3 3 Assault . | . . . . . Garrison 5 | . . . 1 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . . . 4 7 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 158 | . 13 21 51 73 Peak Tracking Total 18 | . 3 5 7 18 Tactical Retreats 4 | . 2 . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . . . 5 6 Max in Single Turn 3 | . . . 1 3 Garrison Access 3 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 32 | . 6 9 8 9 Terminals 24 | . 5 7 6 6 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 4 | . . . 1 3 Total Hacks 106 | . 17 40 22 27 Successful 56 | . 10 24 13 9 Failed 50 | . 7 16 9 18 Catastrophic 9 | . 1 2 . 6 Database Lockouts . | . . . . . Manual 71 | . 14 28 15 14 Terminals 79 | . 15 29 16 19 Fabricators . | . . . . . Repair Stations 14 | . . 9 5 . Recycling Units 2 | . 2 . . . Scanalyzers 2 | . . 2 . . Garrison Access 9 | . . . 1 8 Terminal Hacks 23 | . 5 7 7 4 Robot Analysis 10 | . 2 4 3 1 Prototype ID Bank 5 | . 1 1 3 . Branch Access Points 3 | . . 1 1 1 Terminal Index 1 | . 1 . . . Locate Traps 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Registered Components 1 | . . . . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . . 8 4 . Scan Component 6 | . . 4 2 . Repair 6 | . . 4 2 . Recycling Unit Hacks 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks 3 | . . . 1 2 Seal Access 3 | . . . 1 2 Unauthorized Hacks 14 | . 3 7 1 3 Terminals 14 | . 3 7 1 3 Assimilate 3 | . 1 2 . . Botnet 9 | . 1 4 1 3 Operators 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 . 1 Used 1 | . . . . 1 Hacking Detections 29 | . 6 7 7 9 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired 6 | . . 4 2 . Time 204 | . . 128 76 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 10 | . . 10 10 . Highest-Rated Ally 10 | . . 10 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 953 | . . . . 953 Sensors 953 | . . . . 953 Robot Analysis Total 10 | . 2 4 3 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5006 | 19 639 954 2069 1325 Spaces Moved 2604 | 29 359 470 935 811 Core 248 | 28 96 . 4 120 Treads 1 | 1 . . . . Legs 1572 | . 263 470 745 94 Wheels 783 | . . . 186 597 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 105 105 50 Average Speed 135 | 53 104 119 174 117 Slowest Speed 1250 | 160 190 190 1250 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 3 76 52 67 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . 1 . 3 Terrain Destroyed 38 | . . 1 9 28 Melee 4 | . . 1 . 3 Projectile 9 | . . . 9 . AOE 25 | . . . . 25 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3595 | 30 566 776 1207 1016 Wait 523 | . 150 218 112 43 Move 2600 | 28 358 469 934 811 Hop . | . . . . . Pick Up 47 | . 12 11 19 5 Fast Attach 43 | 2 6 7 15 13 Attach 36 | . 1 5 11 19 Detach 18 | . 2 . 3 13 Swap 26 | . 4 7 4 11 Drop 43 | . 4 6 18 15 Fire 252 | . 29 52 91 80 Melee 7 | . . 1 . 6 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / Low x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 12) 20 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 575 | -10/Materials | Discovered new exit (range 14) 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 774 | -9/Materials | Discovered new exit (range 7) 919 | -9/Materials | Repaired Spread Laser 953 | -9/Materials | Repaired Spread Laser 986 | -9/Materials | Repaired Imp. Aluminum Leg 1020 | -9/Materials | Repaired Imp. Aluminum Leg 1054 | -9/Materials | Discovered new exit (range 12) 1169 | -9/Materials | Identified exit to Mines 1574 | -9/Materials | Discovered new exit (range 8) 1613 | -9/Materials | Entered another Materials area 1613 | -8/Materials | Accompanied by 1 ally 1613 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2109 | -8/Materials | Build established: Tank 2260 | -8/Materials | Garrison activated, responded to threat 2471 | -8/Materials | Discovered new exit (range 16) 2568 | -8/Materials | Build established: Scavenger-Gunner 2697 | -8/Materials | Repaired Imp. Heat Sink 2737 | -8/Materials | Repaired Carbon-fiber Leg 3232 | -8/Materials | Discovered new exit (range 16) 3294 | -8/Materials | Lost 7 parts (3n1u3w) 3332 | -8/Materials | System corruption reached 10% 3682 | -8/Materials | Entered Factory 3682 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3796 | -7/Factory | Identified exit to Storage 3796 | -7/Factory | Identified exit to Lower Caves 4064 | -7/Factory | Build established: Hacker-Skirmisher 4348 | -7/Factory | Garrison activated, responded to threat 4692 | -7/Factory | Garrison activated, responded to threat 4798 | -7/Factory | Destroyed 12 combat bots 4803 | -7/Factory | Lost 6 parts (1p2n2u1w) 4910 | -7/Factory | Core integrity fell below 50% 4954 | -7/Factory | Destroyed 7 combat bots 4971 | -7/Factory | Lost 8 parts (1p2n1u4w) 4983 | -7/Factory | Core integrity fell below 20% 5001 | -7/Factory | Cargo convoy interrupted 5007 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04992_ Acquired 11 matter. 04993_ K-01 Serf cleans the Garrison Access. 04993_ Penetrated by Slug. 05000_ C-45 Heavy ARC bursts open, deploying its payload. 05000_ H-55 Commando unfolds itself. 05000_ X-57 Shotgunner unfolds itself. 05000_ X-67 Chaingunner unfolds itself. 05000_ H-55 Commando unfolds itself. 05000_ I-36 Angel unfolds itself. 05001_ ALERT: Cargo convoy interrupted, initiating access lockdown. 05006_ C-45 Heavy ARC bursts open, deploying its payload. 05006_ H-55 Commando unfolds itself. 05006_ P-60 Hacker unfolds itself. 05006_ H-55 Commando unfolds itself. 05006_ P-60 Hacker unfolds itself. 05006_ M-28 Smith unfolds itself. 05007_ Matter Pump disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ???????????????#### #??????????????????????? | | ??????????????? #??????????????????????? | | ???????????????? #??????????????????????? | | ????????????????? #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ????????????!????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ????############## w #??????????????????????? | | ????# ] # ###+####???????????????? | | ????# """""" # @ ????????? | | ????# """""" # ????????? | | ##### """""" # """ """ ????????? | | # """""" # """ %"" ?????????? | | # #u! """p""" ?????????? | | + """""" # hphx #######??????????? | | # """""" # """m""" #????????????????? | | # """""" # """h""" #???##???????????? | | # """""" # """ """ #?? ????????????? | | # # "%" ## ???????????? | | # # %"%"" ????????????? | | ############## " F" %%" ???????????? | | #????????????# "" " %%" / ???????????? | | #????????????# % % % ??????????? | | ############## %% ????????????? | | # """T"""%+ %%%%#######???????????????? | | # # %% #?????????????????????? | | # """ """ # ""###############?????????? | | # """ """ # ""## #?????????? | | # """ """ # G## * #?????????? | | # # ""## #?????????? | | # # ""## #?????????? | | # # * ## #?????????? | | ###+####### % ## !!! #?????????? | | !!%*| ## !!! #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Spread Laser | 36% | -9/Materials Spread Laser | 61% | -9/Materials Imp. Aluminum Leg | 39% | -9/Materials Imp. Aluminum Leg | 39% | -9/Materials Imp. Heat Sink | 37% | -8/Materials Carbon-fiber Leg | 57% | -8/Materials Studied --------- Spread Laser | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniChargeSightfinder Manual? 0 Play Time 00:35:07 Cumulative 267.3 hours Start 2026.10.15 @ 12:05:50 End 2026.10.15 @ 12:39:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a10e1ee-5038-454c-a4eb-2ae55f3f849e