Cogmind - Beta 12 --- EXPLORER MODE // 2023.05.03 @ 07:53:26 Player: viper Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (128) 640 Value Destroyed (4248) 4248 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 9659 Bonus ------- Pacifist 200 High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 59/750 Energy 510/510 System Corruption 0% Temperature Critical (16883) Movement Core (2150) Ox42 Location -5/DSF Parts ------- > --- POWER (2) -------- Light Fission Core Micro Fission Core > --- PROPULSION (4) --- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (8) ------ Advanced Heat Sink Huge Storage Unit Energy Well High-capacity Matter Pod Matter Compressor Advanced Visual Processing Unit Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Heavy Machine Gun KE Penetrator KE Penetrator Mini Assault Cannon > --- INVENTORY (25) --- Ion Engine Heavy Ion Engine Light Nuclear Core Improved Deuterium Engine Light Fission Core Light Fission Core Titanium Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Energy Well High-capacity Matter Pod Matter Compressor Targeting Computer Weapon Cycler Authchip [R/Combat] > --- WEAPON ----------- Heavy Machine Gun KE Penetrator KE Penetrator Mini Assault Cannon > --- INVENTORY -------- Ion Engine Heavy Ion Engine Light Nuclear Core Improved Deuterium Engine Light Fission Core Light Fission Core Titanium Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle [Rating: 84] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Weapon Cycler Storage Medium Storage Unit Processor Targeting Computer Hackware Authchip [R/Combat] Protection Weapon Shielding Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Slots Evolved 11 | . 1 2 2 2 2 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . . . 2 . Utility 6 | . 1 1 1 2 1 . . Weapon 2 | . . 1 . . 1 . . Parts Attached 73 | 8 1 6 3 16 27 4 8 Power 19 | 1 . 1 1 5 10 . 1 Engine 10 | 1 . 1 1 4 3 . . Core 9 | . . . . 1 7 . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . . 1 5 3 2 4 Treads . | . . . . . . . . Leg 17 | 2 . . 1 5 3 2 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 3 1 1 1 5 4 1 2 Device 6 | . 1 . . 4 1 . . Storage 5 | 1 . . 1 . 2 1 . Processor 4 | . . 1 . 1 1 . 1 Hackware 1 | . . . . . . . 1 Protection 2 | 2 . . . . . . . Artifact . | . . . . . . . . Weapon 19 | 2 . 4 . 1 10 1 1 Energy Gun 2 | 1 . 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 1 . 3 . 1 9 1 1 Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 3 . . Parts Lost 11 | . . . . 5 5 . 1 Power 2 | . . . . 1 1 . . Propulsion 1 | . . . . 1 . . . Utility 5 | . . . . 2 2 . 1 Weapon 3 | . . . . 1 2 . . Highest Loss Streak 2 | . . . . 2 2 . 1 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 98 | . 100 99 100 97 96 99 97 Engine 8 | . 12 10 16 11 3 . . Core 4 | . . . . 2 8 11 11 Leg 16 | . 25 20 16 14 12 21 22 Device 14 | . 12 10 8 21 14 16 12 Storage 16 | . 12 10 16 14 21 22 22 Processor 8 | . . 10 8 9 10 5 7 Protection 3 | . 12 10 8 1 . . . Energy Gun 1 | . 12 4 . . . . . Ballistic Gun 20 | . 12 25 25 21 19 16 16 Ballistic Cannon 1 | . . . . . 4 5 5 Naked Turns . | . . . . . . . . Heaviest Build 131 | 19 20 29 41 47 60 129 131 Greatest Support 69 | 20 20 20 20 34 40 69 69 Greatest Overweight (x) 42 | . . 1 4 4 1 2 42 Average Overweight (x) 1 | . . 1 2 1 1 1 3 Largest Inventory Capacity 25 | 10 10 10 10 10 10 25 25 Average Capacity 11 | 8 10 10 10 10 10 24 25 Most Carried 15 | 4 3 10 10 10 10 9 15 Average Carried 9 | 1 3 8 9 9 9 8 14 Final Capacity 25 | 10 10 10 10 10 10 25 25 Final Carried 15 | 4 3 10 10 10 10 9 15 Class Distribution -------------------- 72% | Hacker-Gunner 11% | Scavenger-Gunner 8% | Hacker-Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Gunner | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Matter Collected 4610 | 223 67 371 855 1330 1376 58 330 Remotely . | . . . . . . . . Salvage Created 5410 | . . 801 928 1949 1256 . 476 Parts 273 | . . 59 40 109 49 . 16 Haulers Intercepted 11 | . . 3 3 3 2 . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 89 | . . 17 12 30 21 . 9 Guns 79 | . . 16 12 30 14 . 7 Cannons 9 | . . . . . 7 . 2 Classes Destroyed 15 | . . 8 2 2 1 . 2 Worker 11 | . . 2 2 7 . . . Builder 2 | . . 2 . . . . . Tunneler 1 | . . . . . 1 . . Hauler 11 | . . 3 3 3 2 . . Recycler 3 | . . 1 . 2 . . . Mechanic 2 | . . . 1 1 . . . Watcher 9 | . . 3 2 2 2 . . Swarmer 21 | . . 9 . 6 2 . 4 Grunt 42 | . . 6 11 14 9 . 2 Brawler 1 | . . . 1 . . . . Sentry 10 | . . 2 . 5 3 . . Specialist 2 | . . . . . . . 2 Hunter 6 | . . . . 1 5 . . Programmer 6 | . . . . 4 2 . . Heavy 1 | . . . . . . . 1 Best Kill Streak 9 | . . 6 4 9 5 . 4 Combat Bots Only 7 | . . 7 4 4 5 . 4 Max Kills in Single Turn 3 | . . 3 1 2 1 . 2 Gunslinging 2 | . . 2 . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Damage Taken 3570 | . . 179 260 778 1080 . 1273 Core 1296 | . . 37 20 81 153 . 1005 Absorbed by Shields 123 | . . . . . . . 123 Redirected to Shielding 51 | . . 14 25 12 . . . Regen/Repaired (Parts) 106 | . . . . . 106 . . Core Remaining (%) 92 | 100 100 90 96 88 82 . . Volleys Fired 273 | . . 43 51 105 59 . 15 Largest 4 | . . 3 3 3 4 . 4 Hottest 144 | . . 120 69 69 117 . 144 Shots Fired 888 | . . 127 153 315 233 . 60 Gun 814 | . . 127 153 315 174 . 45 Cannon 74 | . . . . . 59 . 15 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 856 | . . 95 153 315 233 . 60 Thermal 32 | . . 32 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 43 | . . 35 40 43 42 . 15 Robot Miss Streak 2 | . . 1 2 2 2 . 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 13 | . . 5 4 4 . . . Max Gunslinging Chain 2 | . . 2 1 1 . . . Shots Hit Robots 699 | . . 98 128 247 184 . 42 Core Hits 269 | . . 38 42 97 76 . 16 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed 4 | . . . 3 1 . . . Critical Strikes 11 | . . 4 4 2 1 . . Burn 4 | . . 4 . . . . . Destroy 6 | . . . 4 2 . . . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11486 | . 16 1326 1943 3968 3095 . 1138 Guns 10158 | . . 1326 1939 3919 2096 . 878 Cannons 1259 | . . . . . 999 . 260 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 69 | . 16 . 4 49 . . . Kinetic 11078 | . . 987 1939 3919 3095 . 1138 Thermal 339 | . . 339 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 1 . 1 5 . . Average Corruption 2 | . . 1 . 1 4 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . . . 3 16 . . Message Errors 4 | . . . . 2 2 . . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 5 | . . . . 1 4 . . Energy Discharges 4 | . . . . . 4 . . Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 11 | . . . . . 11 . . Projectiles 11 | . . . . . 11 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 13 | . 1 . . 1 9 . 2 Impact 2 | . 1 . . 1 . . . Kinetic 10 | . . . . . 9 . 1 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 9 | . 2 . 2 5 . . . Kicked 9 | . 2 . 2 5 . . . Crushed . | . . . . . . . . Highest Temperature 16883 | . . 255 307 131 220 . 16883 Average Temperature 1786 | . . 63 74 34 26 . 5322 Received Heat Transfer 1080 | . . 84 279 327 336 . 54 Effects 115 | . . . . . . . 115 Shutdowns 22 | . . . . . . . 22 Energy Bleed 14 | . . . . . . . 14 Interference 6 | . . . . . . . 6 Matter Decay 13 | . . . . . . . 13 Short Circuit 8 | . . . . . . . 8 Damage (minor) 12 | . . . . . . . 12 Damage (major) 33 | . . . . . . . 33 Damage (core) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 6 | . . 6 . . . . . Heat Transferred 1295 | . . 1295 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Peak Influence 415 | . 23 346 229 415 250 88 254 Initial 88 | . . 6 77 35 66 88 46 Average 128 | . 10 191 84 157 109 88 209 Maximum Alert Level 2 | . . 1 1 2 1 . 1 Low Security (%) 73 | 100 100 37 99 68 84 100 22 Level 1 25 | . . 62 . 27 15 . 77 Level 2 . | . . . . 3 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 22 | . . 2 2 6 9 1 2 Investigation 10 | . . 2 2 1 4 1 . Extermination 4 | . . . . 3 1 . . Reinforcement 6 | . . . . 2 2 . 2 Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 4 | . . . . 2 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 1 23 17 33 23 . 9 Peak Tracking Total 5 | . 1 5 3 4 3 . 4 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Traps Triggered 7 | . . 1 . . 2 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Machines Disabled 3 | . . . . . 1 . 2 Max in Single Turn 1 | . . . . . 1 . 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Machines Accessed 15 | . 1 3 3 1 5 2 . Terminals 10 | . 1 3 2 1 1 2 . Fabricators 2 | . . . . . 2 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 52 | . 4 8 18 3 13 6 . Successful 39 | . 4 6 15 2 11 1 . Failed 13 | . . 2 3 1 2 5 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 3 | . 1 . 2 . . . . Terminals 36 | . 4 8 12 3 3 6 . Fabricators 6 | . . . . . 6 . . Repair Stations 3 | . . . . . 3 . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . 6 . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 23 | . 3 6 8 2 3 1 . Record 7 | . . 1 4 1 1 . . Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 2 | . . . 2 . . . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . . . 1 . . . Machine Index 1 | . . 1 . . . . . Locate Traps 3 | . . 3 . . . . . Dispatch Records 2 | . 1 . 1 . . . . Patrol Status 1 | . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . . 1 . . 1 . . Fabricator Hacks 5 | . . . . . 5 . . Load Schematic 3 | . . . . . 3 . . Build 2 | . . . . . 2 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 6 . . . . Insert Component 3 | . . . 3 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 2 | . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . Track 1 | . 1 . . . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 3 3 1 3 2 . Full Trace Events 9 | . . 2 2 1 3 1 . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 . . Parts Built 4 | . . . . . 4 . . Authchips . | . . . . . . . . Time 93 | . . . . . 93 . . Total Part Build Rating 8 | . . . . . 8 . . Parts Repaired 1 | . . . . . 1 . . Time 16 | . . . . . 16 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Turns Passed 5970 | 68 250 733 1135 1483 1539 256 506 Spaces Moved 2163 | 49 123 267 379 501 596 129 119 Core 15 | 9 . . . . . . 6 Treads . | . . . . . . . . Legs 2148 | 40 123 267 379 501 596 129 113 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 260 190 190 190 190 Average Speed 217 | 107 120 190 260 231 196 195 363 Slowest Speed 2150 | 120 120 190 400 400 200 263 2150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 25 30 32 14 14 3 71 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 8 | . . . . . 8 . . Melee . | . . . . . . . . Projectile 8 | . . . . . 8 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Total 2967 | 61 225 418 441 670 852 133 167 Wait 373 | . 100 86 . 34 145 . 8 Move 2156 | 48 122 266 378 500 595 128 119 Hop . | . . . . . . . . Pick Up 27 | 4 . 13 4 3 3 . . Fast Attach 26 | 8 . . . 3 11 1 3 Attach 17 | . 1 5 2 5 3 1 . Detach 1 | . . . . . . . 1 Swap 30 | . . 1 1 8 13 2 5 Drop 35 | 1 . 4 3 7 18 1 1 Fire 273 | . . 43 51 105 59 . 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 9 | . 2 . 2 5 . . . Crush . | . . . . . . . . Escape Stasis 20 | . . . . . 5 . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 15) 69 | -11/Junkyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Utility x1 275 | -10/Materials | Identified exit to Mines 275 | -10/Materials | Discovered exit to Mines (range 5) 314 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Discovered exit to Materials (range 4) 318 | -10/Materials | Build established: Hacker-Mutant 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 432 | -9/Materials | Destroyed 7 combat bots 634 | -9/Materials | Build established: Hacker-Gunner 686 | -9/Materials | Identified exit to Mines 686 | -9/Materials | Discovered exit to Mines (range 12) 997 | -9/Materials | Identified exit to Materials 997 | -9/Materials | Discovered exit to Materials (range 5) 1052 | -9/Materials | Entered another Materials area 1052 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2086 | -8/Materials | Identified exit to Factory 2086 | -8/Materials | Discovered exit to Factory (range 16) 2187 | -8/Materials | Entered Factory 2187 | -7/Factory | Evolved 2 slots: Utility x2 2321 | -7/Factory | Identified exit to Factory 2475 | -7/Factory | Build established: Hacker-Skirmisher 3002 | -7/Factory | Build established: Hacker-Gunner 3670 | -7/Factory | Entered another Factory area 3670 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3794 | -6/Factory | Fabricated Hvy. Assault Rifle (x2) 4181 | -6/Factory | Fabricated Hvy. Assault Rifle (x2) 4930 | -6/Factory | Repaired Hvy. Assault Rifle 4946 | -6/Factory | Garrison activated, responded to threat 5194 | -6/Factory | Identified exit to Factory 5194 | -6/Factory | Discovered exit to Factory (range 9) 5209 | -6/Factory | Entered another Factory area 5209 | -5/Factory | Evolved 2 slots: Propulsion x2 5331 | -5/Factory | Build established: Scavenger-Gunner 5460 | -5/Factory | Identified exit to DSF 5465 | -5/Factory | Entered DSF 5500 | -5/DSF | Additional patrols routed to DSF 5562 | -5/DSF | Identified exit to Factory 5562 | -5/DSF | Discovered exit to Factory (range 11) 5662 | -5/DSF | Sterilization system engaged 5682 | -5/DSF | Ambient heat levels rising (+10) 5697 | -5/DSF | Ambient heat levels rising (+10) 5712 | -5/DSF | Ambient heat levels rising (+10) 5727 | -5/DSF | Ambient heat levels rising (+10) 5742 | -5/DSF | Ambient heat levels rising (+10) 5757 | -5/DSF | Ambient heat levels rising (+10) 5772 | -5/DSF | Ambient heat levels rising (+10) 5787 | -5/DSF | Ambient heat levels rising (+10) 5802 | -5/DSF | Ambient heat levels rising (+10) 5817 | -5/DSF | Ambient heat levels rising (+10) 5832 | -5/DSF | Ambient heat levels rising (+10) 5847 | -5/DSF | Ambient heat levels rising (+10) 5862 | -5/DSF | Ambient heat levels rising (+10) 5877 | -5/DSF | Ambient heat levels rising (+10) 5892 | -5/DSF | Ambient heat levels rising (+10) 5907 | -5/DSF | Ambient heat levels rising (+10) 5922 | -5/DSF | Ambient heat levels rising (+10) 5923 | -5/DSF | Core integrity fell below 50% 5937 | -5/DSF | Ambient heat levels rising (+10) 5952 | -5/DSF | Ambient heat levels rising (+10) 5952 | -5/DSF | Core integrity fell below 20% 5967 | -5/DSF | Ambient heat levels rising (+10) 5972 | -5/DSF | Core destroyed Last Messages --------------- 05941_ Overheating: Broken Imp. VSS Leg damaged (-3). 05946_ Overheating: Energy bleed (-122). 05947_ Overheating: Core damaged (-140). 05948_ Overheating: Weapon Cycler damaged (-1). 05948_ Overheating: Broken Mni. Assault Cannon damaged (-38). 05948_ Overheating: Matter Compressor damaged (-28). 05949_ Overheating: Matter Compressor damaged (-7). 05949_ Overheating: Broken Mni. Assault Cannon damaged (-22). 05949_ Overheating: Adv. Heat Sink damaged (-10). 05950_ Overheating: Matter decay (-13). 05952_ Overheating: Core damaged (-140). 05952_ ALERT: Ambient heat levels +10. 05953_ Overheating: Broken Targeting Computer damaged (-1). 05955_ Overheating: Matter decay (-15). 05957_ Power failure, Lgt. Fission Core shutdown. 05957_ Overheating: Matter decay (-10). 05963_ Overheating: Broken Imp. VSS Leg damaged (-3). 05963_ Overheating: Energy Well damaged (-21). 05967_ ALERT: Ambient heat levels +10. 05972_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????###?????????????????????? | | ?????????""#?????????????????????? | | ?????????#"#?????????????????????? | | ??????####"##???????#########????? | | ??????#"""%%######### %^%!!#?###? | | ??????#""%%%##==#===# %%%!!# #= | | ???#"##""<%% *=*% | | ???#""""" %%*%* !%=% | | ????###"" [%##==# ###!% ### #= | | ??????###! ###==# ###% ###????? | | ???????## ########## ||#????? | | ???????#=!===#??????# ||#????? | | ???????#= ==#??????# ||#????? | | ???????## =###??????### ###????? | | ???????#= #??????#]] !#????? | | ???????#=@ #??????#]] !!#????? | | ???????#= #??????#]] !!#????? | | ??????### ############ ###????? | | ??????# ## #!!!### ##?????? | | ??????# ## #!!!##% %%##!!!#? | | ??????#[[ ^ ^ | | ??????#[[ !% % | | ??????#[[ | | ??????#!! ## "===##% %##!!!#[ | | ??????#!! #" #===### ##?!!!#? | | ??????### ##########?# #???###? | | ???????#! !!#????????! !!?????? | | ???????#! !!#????????! !!#????? | | ???????#! !!#????????! !!#????? | | ???????## ###????????# ###????? | | ???????# !!#???????? =??????? | | ???????# !#????????? =??????? | | ???????## ###????????? ==?????? | | ??????### ##???#?????? ##?????? | | ????###"" ##]!#!!!##? #??????? | | ???#""""" ????????? | | ???#"##"" ????????? | | ??????#"""""##%!# # ????????? | | ??????#"""""#?###??##????????????? | | ??????####"##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 31 Energy Capacity 830 Matter Stores 750 Matter Capacity 750 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Corruption Containment 8 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Coil Gun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -6/Factory Hvy. Assault Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreArchitectStabilizer Manual? 0 Play Time 00:43:17 Cumulative 1455.0 hours Start 2023.05.03 @ 07:13:25 End 2023.05.03 @ 07:53:26 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 874 Rogue 62 Adventurer 0 Explorer 812 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24f8eb0d-92ee-4eb9-9146-2f2105f76358