Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 23:56:43

Player: Phil

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (14)      70
Value Destroyed (319)      319
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2409

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     274/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
           Structural Scanner
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
     Large Battery (200)
           Structural Scanner
  Improved Weapon Shielding
    Medium Armor Plating
    Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
           Terrain Scan Processor
           Targeting Computer
>          --- WEAPON -----------
     Heavy EM Shotgun
    Medium Laser
           Rocket Launcher
>          --- INVENTORY --------
     Large Battery
           Structural Scanner
  Improved Weapon Shielding
    Medium Armor Plating
    Medium Armor Plating
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Rocket Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             22   | 6   4   1   .   1   10  
  Power                    3    | 1   .   .   .   1   1   
    Engine                 3    | 1   .   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   2   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  3    | .   2   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   1   .   .   .   3   
    Device                 1    | .   1   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   1   1   .   .   5   
    Energy Gun             5    | 1   1   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 15   | .   .   1   .   .   14  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   7    | .   .   1   .   .   6   
  Highest Loss Streak      6    | .   .   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   91  89  85  85  67  
  Engine                   11   | .   14  14  14  14  3   
  Leg                      2    | .   14  .   .   .   .   
  Wheel                    19   | .   8   28  28  28  10  
  Device                   12   | .   13  14  14  14  9   
  Storage                  12   | .   14  14  14  14  9   
  Processor                3    | .   .   .   .   .   12  
  Energy Gun               7    | .   19  6   .   .   11  
  Ballistic Gun            2    | .   5   .   .   .   5   
  Launcher                 8    | .   .   12  14  14  4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 13  15  15  15  15  21  
  Greatest Support         26   | 20  26  26  26  26  26  
  Greatest Overweight (x)  4    | 4   1   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 5   8   8   8   8   6   
  Average Carried          6    | 3   6   8   8   7   4   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 5   8   8   8   7   5   

 Class Distribution 
--------------------
 85% | Mutant
  4% | Bomber
  3% | Scavenger-Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           562  | 210 48  .   .   103 201 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            359  | .   69  .   .   .   290 
  Parts                    30   | .   6   .   .   .   24  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  11   | .   .   1   .   .   10  
  Guns                     7    | .   .   .   .   .   7   
  AOE                      4    | .   .   1   .   .   3   
Classes Destroyed          7    | .   2   1   .   .   4   
  Builder                  2    | .   2   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  3    | .   .   .   .   .   3   
  Cutter                   3    | .   .   .   .   .   3   
  Sentry                   4    | .   .   .   .   .   4   
  Assembled                1    | .   .   1   .   .   .   
Best Kill Streak           3    | .   2   1   .   .   3   
  Combat Bots Only         3    | .   .   1   .   .   3   
Max Kills in Single Turn   2    | .   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        101  | .    .    3    .    .    98   
  Missed                   20   | .    .    1    .    .    19   
Damage Taken               1611 | .    .    140  .    .    1471 
  Core                     558  | .    .    .    .    .    558  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    100  .    
Volleys Fired              68   | .    23   3    .    .    42   
  Largest                  3    | .    2    1    .    .    3    
  Hottest                  133  | .    100  33   .    .    133  
Shots Fired                102  | .    25   3    .    .    74   
  Gun                      90   | .    25   .    .    .    65   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 12   | .    .    3    .    .    9    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  36   | .    1    .    .    .    35   
  Thermal                  50   | .    24   .    .    .    26   
  Explosive                12   | .    .    3    .    .    9    
  Electromagnetic          4    | .    .    .    .    .    4    
  Robot Hit Streak         12   | .    11   .    .    .    12   
  Robot Miss Streak        4    | .    2    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           65   | .    17   .    .    .    48   
  Core Hits                31   | .    6    3    .    .    22   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    2    .    .    .    1    
    Burn                   3    | .    2    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1032 | .    223  47   .    .    762  
  Guns                     701  | .    223  .    .    .    478  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               331  | .    .    47   .    .    284  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  199  | .    .    .    .    .    199  
  Thermal                  456  | .    223  .    .    .    233  
  Explosive                331  | .    .    47   .    .    284  
  Electromagnetic          46   | .    .    .    .    .    46   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    5    5    5    6    
  Average Corruption       5    | .    .    5    5    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  25   | .    .    2    10   6    7    
    Message Errors         8    | .    .    1    3    2    2    
    Matter Fused           7    | .    .    .    .    4    3    
    Heat Flow Errors       2    | .    .    1    1    .    .    
    Energy Discharges      5    | .    .    .    4    .    1    
    Data Loss (minor)      2    | .    .    .    1    .    1    
    Alerts                 1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            12   | .    .    .    .    .    12   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               12   | .    .    .    .    .    12   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      163  | .    .    86   .    .    77   
  Shots                    5    | .    .    2    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        159  | .    100  159  84   .    63   
  Average Temperature      33   | .    37   86   44   .    23   
  Received Heat Transfer   180  | .    .    .    .    .    180  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         1554 | .    814  .    .    .    740  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             345  | .   30  37  .   .   345 
  Initial                  11   | .   .   11  .   .   .   
  Average                  69   | .   16  27  .   .   163 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         84   | 100 100 100 .   100 60  
  Level 1                  15   | .   .   .   .   .   39  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   .   4   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              25   | .   4   1   .   .   20  
  Peak Tracking Total      8    | .   2   1   .   .   8   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            3    | .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          5    | .   .   .   4   .   1   
  Terminals                1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                51   | .   .   .   49  .   2   
  Successful               50   | .   .   .   49  .   1   
  Failed                   1    | .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             50   | .   .   .   49  .   1   
  Record                   50   | .   .   .   49  .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               1714 | 66  320 66  535 264 463 
Spaces Moved               1535 | 45  226 39  595 289 341 
  Core                     16   | 15  .   .   .   .   1   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     142  | 30  112 .   .   .   .   
  Wheels                   1377 | .   114 39  595 289 340 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  90  90  
  Average Speed            95   | 110 112 90  90  90  97  
  Slowest Speed            250  | 250 190 90  90  90  115 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       38   | 4   34  10  92  53  35  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          115  | .   .   23  .   .   92  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      115  | .   .   23  .   .   92  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1690 | 61  270 66  594 292 407 
  Wait                     43   | .   4   24  .   2   13  
  Move                     1530 | 44  225 38  594 288 341 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  22   | 11  10  .   .   .   1   
  Fast Attach              7    | .   .   .   .   .   7   
  Attach                   13   | 6   4   .   .   .   3   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     2    | .   .   1   .   1   .   
  Drop                     5    | .   4   .   .   1   .   
  Fire                     68   | .   23  3   .   .   42  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    6 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  274 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Entered Mines
  392 | -10/Mines     | Excavation squad dispatched
  392 | -10/Mines     | A large section of the Mines collapsed
  450 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  450 | -10/Mines     | Discovered new exit (range 5)
  453 | -10/Mines     | Entered Exiles
  476 | -10/Exiles    | Met 8R-AWN
  490 | -10/Exiles    | Met EX-HEX
  526 | -10/Exiles    | Met EX-DEC
  571 | -10/Exiles    | Visited The Gauntlet
  738 | -10/Exiles    | Met EX-BIN
  844 | -10/Exiles    | Learned location of Zion (-7)
  977 | -10/Exiles    | Discovered new exit (range 14)
  988 | -10/Exiles    | Entered Mines
  994 | -9/Mines      | Met a Derelict bent on vengeance
 1247 | -9/Mines      | Discovered new exit (range 5)
 1252 | -9/Mines      | Entered Materials
 1252 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1548 | -8/Materials  | Met 7R-MNS
 1570 | -8/Materials  | Lost 4 parts (1p1n2w)
 1702 | -8/Materials  | Core integrity fell below 50%
 1707 | -8/Materials  | Core integrity fell below 20%
 1715 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Neutrino Reactor explodes.
Scanalyzer disabled.
S-10 Pest destroyed.
Lgt. Assault Rifle destroyed.
Knocked back.
Lgt. Armor Plating destroyed.
Knocked back.
R-06 Scavenger collects Flight Unit.
System corrupted: Matter fused (-8).
Beam Rifle destroyed.
Knocked back.
Hvy. Assault Rifle destroyed.
Critical hit (Blast).
Knocked back.
R-06 Scavenger collects Lgt. Assault Rifle.
Penetrated by Slug.
Terrain Scan Processor destroyed.
S-10 Pest knocked back.
System corrupted: Matter fused (-6).
Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              297
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
Risk Taker
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ShockLargeRefractor
  Manual?         0
Play Time         00:18:51
  Cumulative      0.8 hours
  Start           2024.04.23 @ 23:38:21
  End             2024.04.23 @ 23:56:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           2
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92d5594e-1779-4cbb-87ac-93b7b6d0e217