Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.12 @ 18:20:29 Player: Minty Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (166) 830 Value Destroyed (6375) 6375 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3746) 3746 TOTAL SCORE: 17891 Bonus ------- High Alert Combat Kills 379 Win 3000 Win Speed 389 Friendly Fire -22 Cogmind --------- Core Integrity 1455/1600 Matter 280/300 Energy 418/430 System Corruption 0% Temperature Cool (24) Movement Hovering (42) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor Light Quantum Reactor > --- PROPULSION (6) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Cooled Antigrav System Antigrav Array > --- UTILITY (14) ----- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Layered Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (10) --- Advanced Sensor Array Stasis Canceller Heavy Tesla Rifle Gamma Rifle Compact HERF Cannon Smartbomb Launcher Neutron Missile Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Gravmag Array Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Phase Shifter Layered Light Armor Plating Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Improved Arc Projector Heavy Tesla Rifle Gamma Rifle Compact HERF Cannon > --- INVENTORY -------- Particle Reactor Cooled Antigrav System Advanced Sensor Array Stasis Canceller Enhanced Nova Cannon Enhanced Nova Cannon Smartbomb Launcher Fusion Bomb Launcher [Rating: 164] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Antigrav System Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Advanced Hacking Suite Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Utility Shielding Weapon Heavy Machine Gun Energy Gun Force Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Smartbomb Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . . 1 . 1 1 . . 1 . Utility 12 | . 1 2 . 2 . 1 2 2 . 2 Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 213 | . 3 10 9 35 27 31 30 28 19 21 Power 23 | . 1 . 1 6 3 3 . 4 3 2 Engine 7 | . 1 . 1 2 3 . . . . . Core 9 | . . . . 4 . 3 . 2 . . Reactor 7 | . . . . . . . . 2 3 2 Propulsion 43 | . . 4 1 3 3 13 5 7 1 6 Treads . | . . . . . . . . . . . Leg 6 | . . 4 1 1 . . . . . . Wheel 1 | . . . . 1 . . . . . . Hover 36 | . . . . 1 3 13 5 7 1 6 Flight . | . . . . . . . . . . . Utility 59 | . 1 2 . 7 7 12 12 7 8 3 Device 28 | . 1 1 . 3 1 7 5 5 5 . Storage 1 | . . . . . 1 . . . . . Processor 10 | . . . . 3 2 1 1 . 1 2 Hackware 9 | . . . . 1 1 2 4 1 . . Protection 11 | . . 1 . . 2 2 2 1 2 1 Artifact . | . . . . . . . . . . . Weapon 88 | . 1 4 7 19 14 3 13 10 7 10 Energy Gun 28 | . 1 . 1 8 5 . 2 4 5 2 Energy Cannon 8 | . . . . 2 1 . . . 1 4 Ballistic Gun 31 | . . 4 4 7 5 3 4 4 . . Ballistic Cannon 3 | . . . . . . . 1 1 1 . Launcher 16 | . . . 2 1 2 . 6 1 . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 2 2 2 . 2 2 2 Parts Lost 16 | . . . . 10 . . 1 . . 5 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . . . 3 . . . . . 1 Utility 5 | . . . . 3 . . . . . 2 Weapon 6 | . . . . 4 . . 1 . . 1 Highest Loss Streak 6 | . . . . 6 . . 1 . . 4 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 99 99 83 87 98 95 85 84 82 Engine 3 | . 12 10 8 . 5 . . . . . Core 4 | . . . . 6 6 10 10 4 . . Reactor 1 | . . . . . . . . 4 8 6 Leg 5 | . 25 20 24 6 . . . . . . Hover 13 | . . . . 2 18 26 24 13 12 15 Device 11 | . 12 20 16 13 2 13 13 11 11 9 Storage 6 | . 12 10 8 7 5 5 5 4 4 3 Processor 7 | . . . . 14 14 5 5 4 5 10 Hackware 11 | . . . . 2 11 12 15 24 25 21 Protection 8 | . 12 20 16 9 5 5 7 6 2 2 Energy Gun 5 | . 20 4 2 5 5 2 1 5 7 6 Ballistic Gun 8 | . 4 15 21 9 7 13 11 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 75 | 18 21 25 29 36 39 47 51 67 72 75 Greatest Support 77 | 20 20 23 38 38 38 53 53 65 72 77 Greatest Overweight (x) 7 | . 1 1 1 7 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 10 10 10 10 9 10 10 10 10 10 Most Carried 10 | . 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | . 8 9 9 9 9 9 9 9 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 7 10 10 10 9 10 10 10 8 9 9 Class Distribution -------------------- 32% | Hacker-Skirmisher 25% | Hacker-Mutant 22% | Wizard-Skirmisher 6% | Hacker-Gunner 3% | Hacker-Scout 3% | Wizard-Mutant 3% | Wizard-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -6/Factory Hacker-Skirmisher | -5/Factory Wizard-Skirmisher | -4/Factory Wizard-Skirmisher | -3/Research Wizard-Skirmisher | -2/Research Wizard-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 5032 | 197 206 228 295 736 270 741 1116 424 401 418 Remotely . | . . . . . . . . . . . Salvage Created 6409 | . 447 244 475 948 297 481 1431 475 642 969 Parts 316 | . 25 14 18 41 21 36 81 26 15 39 Haulers Intercepted 5 | . 1 . . 2 . 1 . . . 1 Recyclers Shooed 11 | . 1 1 1 4 . . 3 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 98 | . 7 6 13 11 5 4 22 11 8 11 Melee 3 | . . . . 3 . . . . . . Guns 48 | . 5 6 8 6 3 4 13 1 . 2 Cannons 6 | . . . . . . . 1 2 2 1 AOE 30 | . . . 5 1 2 . 8 8 3 3 Classes Destroyed 14 | . 7 1 1 3 1 . 1 . . . Worker 22 | . 1 . 3 5 . 1 3 1 2 6 Builder 11 | . 1 . 1 . . 2 4 2 . 1 Hauler 5 | . 1 . . 2 . 1 . . . 1 Recycler 5 | . 1 . 1 1 . . 2 . . . Mechanic 5 | . . . . 1 . . 1 . 1 2 Operator 3 | . . . . . 1 . 1 . . 1 Watcher 17 | . 2 . 1 . 2 3 5 . 3 1 Swarmer 22 | . 2 . 2 1 3 . 10 4 . . Grunt 35 | . 5 4 8 4 . 1 4 3 5 1 Brawler 2 | . . . . 1 . . 1 . . . Duelist 2 | . . . . 1 . . . . 1 . Sentry 14 | . . 2 2 3 2 1 3 1 . . Hunter 17 | . . . 1 1 . 2 . 2 2 9 Programmer 6 | . . . . . . . 4 1 . 1 Best Kill Streak 13 | . 7 4 8 6 4 2 7 5 9 13 Combat Bots Only 7 | . 2 4 5 3 4 2 6 5 5 7 Max Kills in Single Turn 4 | . 2 1 2 2 3 2 4 4 3 2 Gunslinging 1 | . 1 . . . . . . . . . Exploded 4 | . . . 2 1 2 . 3 4 3 2 Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 775 | . 57 38 61 191 72 38 128 34 26 130 Missed 301 | . 20 9 15 69 39 16 59 13 12 49 Damage Taken 4714 | . 236 231 443 963 207 228 891 182 156 1177 Core 607 | . 49 43 55 124 40 16 59 76 . 145 Absorbed by Shields 82 | . . . . . . 82 . . . . Redirected to Shielding 283 | . 8 8 11 52 4 13 150 19 18 . Ignored by Resistances 2920 | . 155 144 270 616 138 184 531 110 91 681 Regen/Repaired (Parts) 410 | . . . . . 340 14 56 . . . Core Remaining (%) 92 | 100 80 89 90 82 95 98 94 94 100 90 Volleys Fired 282 | . 38 12 28 37 13 30 60 20 15 29 Largest 4 | . 2 2 3 3 3 3 3 3 4 3 Hottest 304 | . 100 46 109 165 165 140 152 244 304 292 Shots Fired 672 | . 74 24 82 78 31 88 163 31 38 63 Gun 582 | . 74 24 75 77 30 88 147 16 22 29 Cannon 50 | . . . . 1 . . 6 9 12 22 Launcher 40 | . . . 7 . 1 . 10 6 4 12 Special . | . . . . . . . . . . . Kinetic 373 | . 4 24 74 23 17 84 131 15 1 . Thermal 135 | . 70 . 1 2 6 4 22 8 . 22 Explosive 40 | . . . 7 . 1 . 10 6 4 12 Electromagnetic 124 | . . . . 53 7 . . 2 33 29 Robot Hit Streak 56 | . 21 23 25 56 17 12 18 12 8 16 Robot Miss Streak 4 | . 2 2 4 2 1 2 2 1 1 2 Penetration Max 1 | . . . . . . 1 1 . . . Secondary Targets 6 | . 2 1 . 1 . . 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . . . Shots Hit Robots 522 | . 62 22 67 78 21 47 126 24 25 50 Core Hits 338 | . 20 13 49 46 12 22 76 31 28 41 Critical Kills 6 | . . . . . . 1 3 1 . 1 Critical Parts Destroyed 12 | . . . 1 . 1 2 8 . . . Critical Strikes 26 | . 7 . 1 1 1 3 11 1 . 1 Burn 7 | . 7 . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 Destroy 17 | . . . 1 . 1 3 11 1 . . Sever 1 | . . . . 1 . . . . . . Melee Attacks 10 | . . . . 10 . . . . . . Impact . | . . . . . . . . . . . Slashing 10 | . . . . 10 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19961 | . 806 406 2037 1785 629 1100 4875 1913 2679 3731 Guns 9850 | . 806 406 1082 1368 492 1100 3033 342 573 648 Cannons 1400 | . . . . 23 . . 72 89 475 741 Explosions 8370 | . . . 949 86 137 . 1770 1482 1631 2315 Melee 295 | . . . . 295 . . . . . . Ramming 46 | . . . 6 13 . . . . . 27 Kinetic 6144 | . 55 406 1082 426 233 1006 2698 238 . . Thermal 2856 | . 751 . . 122 122 94 407 186 274 900 Explosive 7851 | . . . 949 . 137 . 1770 1482 1357 2156 Electromagnetic 2769 | . . . . 929 137 . . 7 1048 648 Impact . | . . . . . . . . . . . Slashing 295 | . . . . 295 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . 1 2 . 2 3 3 . . Average Corruption 1 | . . . 1 2 . 2 1 1 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 17 | . . . . 13 . 1 2 1 . . Message Errors 5 | . . . . 4 . . 1 . . . Matter Fused 3 | . . . . 3 . . . . . . Heat Flow Errors 2 | . . . . 1 . . 1 . . . Energy Discharges 1 | . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . . Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 1 | . . . . 1 . . . . . . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 2 | . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 178 | . . . 16 . . . 14 38 69 41 Projectiles 100 | . . . . . . . . . 69 31 Explosions 78 | . . . 16 . . . 14 38 . 10 Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . 1 . . 1 . . . Impact 1 | . . . . 1 . . . . . . Kinetic 1 | . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 135 | . . . 27 55 . . 40 . . 13 Shots 5 | . . . 2 2 . . 1 . . . Rammed 2 | . . . . 1 . . . . . 1 Targets Rammed 4 | . . . 2 1 . . . . . 1 Kicked 2 | . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 447 | . 447 19 82 236 210 207 108 126 303 342 Average Temperature 81 | . 141 7 28 78 72 33 35 33 94 128 Received Heat Transfer 1314 | . 186 192 279 333 66 18 192 30 18 . Effects 13 | . 8 . . . . . . . 3 2 Shutdowns 1 | . 1 . . . . . . . . . Energy Bleed 4 | . 2 . . . . . . . . 2 Interference 6 | . 3 . . . . . . . 3 . Matter Decay 1 | . 1 . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 8 | . . . . 1 . . . . 3 4 Combat Hostiles 8 | . . . . 1 . . . . 3 4 Parts Fried 25 | . . . . 8 2 . . . 13 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . 2 . . . . . . . . 1 Combat Hostiles 3 | . 2 . . . . . . . . 1 Parts Melted 10 | . 6 . . . . . . 2 . 2 Heat Transferred 4875 | . 2738 . . 174 185 148 629 259 50 692 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . . . . 1 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 897 | . 202 209 623 307 270 210 897 494 445 528 Initial 349 | . . 24 62 205 110 97 5 349 207 186 Average 203 | . 58 75 244 180 139 93 341 395 329 219 Maximum Alert Level 3 | . 1 1 2 1 1 1 3 2 2 2 Low Security (%) 55 | . 95 94 49 40 75 94 31 1 . 55 Level 1 27 | . 4 5 20 59 24 5 23 23 71 29 Level 2 16 | . . . 29 . . . 36 75 28 14 Level 3 1 | . . . . . . . 8 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 2 3 4 5 2 2 9 2 . 2 Investigation 14 | . 2 3 2 2 1 1 2 1 . . Extermination 3 | . . . . 1 . 1 1 . . . Reinforcement 8 | . . . 1 2 1 . 2 . . 2 Assault 2 | . . . . . . . 1 1 . . Garrison 4 | . . . 1 . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . 1 1 . . 2 . . . Haulers Reinforced 2 | . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . . . 1 1 . 3 4 2 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 155 | . 13 7 17 15 9 19 37 11 13 14 Peak Tracking Total 6 | . 5 4 4 4 4 5 6 5 6 4 Tactical Retreats 12 | . 1 1 . 1 . 4 4 . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 16 | . . . 1 2 . 3 2 6 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 9 | . 9 . . . . . . . . . Reused 4 | . 4 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . 4 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 22 | . . . 6 1 4 . 7 1 1 2 Max in Single Turn 4 | . . . 2 1 4 . 2 1 1 1 Garrison Access 3 | . . . 1 . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 45 | . 4 4 3 4 7 9 7 3 1 3 Terminals 24 | . 3 4 2 1 3 6 1 . 1 3 Fabricators 6 | . . . . . 1 1 3 1 . . Repair Stations 3 | . . . . . 1 1 1 . . . Recycling Units 6 | . 1 . . 2 1 1 . 1 . . Scanalyzers 2 | . . . . 1 . . . 1 . . Garrison Access 4 | . . . 1 . 1 . 2 . . . Total Hacks 193 | . 16 11 9 12 39 44 29 11 4 18 Successful 130 | . 9 6 5 7 20 34 22 11 2 14 Failed 63 | . 7 5 4 5 19 10 7 . 2 4 Catastrophic 2 | . 1 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 66 | . 7 7 2 5 5 18 14 2 1 5 Terminals 123 | . 14 11 8 4 19 36 9 . 4 18 Fabricators 26 | . . . . . 5 5 13 3 . . Repair Stations 17 | . . . . . 11 2 4 . . . Recycling Units 13 | . 2 . . 5 2 1 . 3 . . Scanalyzers 8 | . . . . 3 . . . 5 . . Garrison Access 6 | . . . 1 . 2 . 3 . . . Terminal Hacks 56 | . 6 2 2 . 5 22 4 . 2 13 Part Schematic 5 | . . . . . 1 2 . . . 2 Robot Schematic 1 | . . . . . 1 . . . . . Robot Analysis 3 | . . . . . . 2 . . . 1 Prototype ID Bank 4 | . . . 1 . . 3 . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 3 | . . . . . . 1 1 . . 1 Branch Access Points 5 | . . . 1 . . 2 . . 1 1 Emergency Access Points 2 | . . 1 . . . . . . . 1 Machine Index 1 | . . . . . . 1 . . . . Terminal Index 2 | . . . . . 1 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Garrison Index 2 | . . . . . 1 . . . . 1 Alert Level 5 | . 1 . . . . 2 1 . . 1 Unreport Threat 6 | . . 1 . . . 1 . . 1 3 Locate Traps 3 | . 1 . . . . 2 . . . . Reprogram Traps 2 | . 2 . . . . . . . . . Dispatch Records 2 | . . . . . . 1 1 . . . Maintenance Status 1 | . . . . . . 1 . . . . Security Status 1 | . . . . . . . 1 . . . Surveillance Status 1 | . . . . . . 1 . . . . Recall Investigation 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 Zone Layout 2 | . 1 . . . . 1 . . . . Fabricator Hacks 14 | . . . . . 2 3 7 2 . . Network Status 2 | . . . . . . 1 1 . . . Load Schematic 6 | . . . . . 1 1 3 1 . . Build 6 | . . . . . 1 1 3 1 . . Repair Station Hacks 16 | . . . . . 10 2 4 . . . Scan Component 8 | . . . . . 5 1 2 . . . Repair 8 | . . . . . 5 1 2 . . . Recycling Unit Hacks 11 | . 1 . . 5 1 1 . 3 . . Process 2 | . . . . 1 . . . 1 . . Report Inventory 4 | . . . . 2 . 1 . 1 . . Retrieve Matter 2 | . . . . 1 . . . 1 . . Retrieve Components 3 | . 1 . . 1 1 . . . . . Scanalyzer 4 | . . . . . . . . 4 . . Insert Component 2 | . . . . . . . . 2 . . Analyze 2 | . . . . . . . . 2 . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . . Seal Access 3 | . . . 1 . 1 . 1 . . . Unauthorized Hacks 26 | . 2 4 2 2 1 6 6 2 . 1 Terminals 16 | . 1 4 2 1 1 5 1 . . 1 Assimilate 1 | . . . . . . 1 . . . . Botnet 10 | . 1 1 1 . 1 4 1 . . 1 Disrupt 2 | . . 1 . 1 . . . . . . Sabotage 2 | . . 1 1 . . . . . . . Search 1 | . . 1 . . . . . . . . Fabricators 6 | . . . . . . 1 4 1 . . Prioritize 4 | . . . . . . 1 2 1 . . Fabnet 2 | . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . 1 . . Extract 2 | . . . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . . Reprogram 1 | . . . . . . . 1 . . . Data Cores Recovered 3 | . . . . . 1 . 1 . . 1 Used 2 | . . . . . 1 . . . . 1 Hacking Detections 37 | . 3 3 2 3 6 8 6 2 1 3 Full Trace Events 10 | . 3 2 1 1 1 1 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . Robots Built 4 | . . . . . 2 2 . . . . Authchips . | . . . . . . . . . . . Time 100 | . . . . . 67 33 . . . . Total Robot Build Rating 16 | . . . . . 8 8 . . . . Part Schematics Acquired 13 | . . . . 2 1 2 . 6 . 2 Parts Built 4 | . . . . . . . 3 1 . . Authchips . | . . . . . . . . . . . Time 140 | . . . . . . . 114 26 . . Total Part Build Rating 24 | . . . . . . . 18 6 . . Parts Repaired 8 | . . . . . 5 1 2 . . . Time 338 | . . . . . 204 38 96 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 200 | . . . . 159 . . . 41 . . Retrieved Matter 281 | . . . . 240 . . . 41 . . Retrieved Components 20 | . 9 . . 9 2 . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . 1 . . . Fabnet Peak Effective % 6 | . . . . . . . . 6 2 . Autooverrided 1 | . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 9 | . . . . . 2 3 3 1 . . Largest Group 3 | . . . . . 2 3 3 1 . . Highest-Rated Group 141 | . . . . . 64 90 141 47 . . Highest-Rated Ally 47 | . . . . . 32 32 47 47 . . Total Orders . | . . . . . . . . . . . Ally Attacks 34 | . . . . . . 8 22 4 . . Total Damage 1157 | . . . . . . 366 636 155 . . Kills 10 | . . . . . . 2 7 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 3 | . . . . . . 2 . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5565 | . 469 353 341 798 728 812 722 509 396 437 Spaces Moved 5515 | 1 188 162 186 488 598 1430 821 563 444 634 Core 1 | . . . . 1 . . . . . . Treads . | . . . . . . . . . . . Legs 712 | 1 188 162 186 175 . . . . . . Wheels 80 | . . . . 80 . . . . . . Hover 4722 | . . . . 232 598 1430 821 563 444 634 Flight . | . . . . . . . . . . . Fastest Speed 40 | 120 120 120 120 60 48 40 40 43 48 40 Average Speed 62 | 120 178 183 123 116 48 40 41 51 51 48 Slowest Speed 400 | 120 190 190 190 400 101 100 105 105 52 105 Overloaded Moves 24 | . . . . . . . . . . 24 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 2 45 14 21 13 20 35 30 21 14 14 Regions Visited 10 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 3 | . . . . . . 1 . . . 2 Terrain Destroyed 452 | . . . 101 14 32 6 90 52 37 120 Melee . | . . . . . . . . . . . Projectile 13 | . . . . . . 6 2 . . 5 AOE 439 | . . . 101 14 32 . 88 52 37 115 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7068 | . 247 203 234 642 1009 1605 1076 755 583 714 Wait 821 | . 13 . . 25 343 80 146 121 84 9 Move 5504 | . 187 161 185 487 597 1429 820 562 443 633 Hop . | . . . . . . . . . . . Pick Up 72 | . 5 7 5 14 14 10 5 2 6 4 Fast Attach 102 | . . 1 2 17 16 12 13 19 12 10 Attach 42 | . 1 3 1 10 2 5 3 3 4 10 Detach 33 | . . 1 . 6 4 4 4 4 2 8 Swap 69 | . 2 6 6 8 9 14 14 6 3 1 Drop 129 | . 1 12 5 27 11 21 11 18 14 9 Fire 282 | . 38 12 28 37 13 30 60 20 15 29 Melee 10 | . . . . 10 . . . . . . Ram 2 | . . . . 1 . . . . . 1 Kick 2 | . . . 2 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 80 | -10/Materials | Identified exit to Mines 80 | -10/Materials | Discovered exit to Mines (range 7) 115 | -10/Materials | Identified exit to Materials 115 | -10/Materials | Discovered exit to Materials (range 4) 317 | -10/Materials | Build established: Hacker-Mutant 369 | -10/Materials | Discovered exit to Materials (range 15) 470 | -10/Materials | Entered another Materials area 470 | -9/Materials | Evolved 2 slots: Utility x2 794 | -9/Materials | Identified exit to Materials 794 | -9/Materials | Discovered exit to Materials (range 13) 823 | -9/Materials | Entered another Materials area 823 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1111 | -8/Materials | Garrison activated, responded to threat 1128 | -8/Materials | Identified exit to Factory 1128 | -8/Materials | Discovered exit to Factory (range 14) 1147 | -8/Materials | Build established: Hacker-Skirmisher 1164 | -8/Materials | Entered Factory 1164 | -7/Factory | Evolved 2 slots: Utility x2 1532 | -7/Factory | Lost 6 parts (2n2u2w) 1813 | -7/Factory | Build established: Hacker-Gunner 1954 | -7/Factory | Identified exit to Factory 1954 | -7/Factory | Discovered exit to Factory (range 11) 1962 | -7/Factory | Entered another Factory area 1962 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1971 | -6/Factory | Lost 3 parts (1u2w) 2146 | -6/Factory | Repaired Prc. Shock Rifle 2191 | -6/Factory | Repaired Mic. Nuclear Core 2218 | -6/Factory | Repaired Med. Storage Unit 2239 | -6/Factory | Build established: Hacker-Mutant 2254 | -6/Factory | Repaired Utility Shielding 2294 | -6/Factory | Repaired Imp. Grenade Launcher 2487 | -6/Factory | Fabricated Y-54 Guardian? 2565 | -6/Factory | Identified exit to Factory 2565 | -6/Factory | Discovered exit to Factory (range 8) 2690 | -6/Factory | Entered another Factory area 2690 | -5/Factory | Accompanied by 2 allies 2690 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2902 | -5/Factory | Identified exit to Upper Caves 2902 | -5/Factory | Identified exit to Extension 2965 | -5/Factory | Fabricated Y-54 Guardian? 3077 | -5/Factory | Build established: Hacker-Skirmisher 3134 | -5/Factory | Repaired Imp. Sensor Array 3181 | -5/Factory | Identified exit to Factory 3502 | -5/Factory | Entered another Factory area 3502 | -4/Factory | Evolved 2 slots: Utility x2 3510 | -4/Factory | Identified exit to Research 3599 | -4/Factory | Repaired Imp. Airjet 3626 | -4/Factory | Repaired Utility Shielding 3725 | -4/Factory | Garrison activated, responded to threat 3850 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 4002 | -4/Factory | First assault squad dispatched 4025 | -4/Factory | Spotted B-86 Titan 4077 | -4/Factory | Identified exit to Upper Caves 4077 | -4/Factory | Discovered exit to Upper Caves (range 4) 4142 | -4/Factory | Build established: Wizard-Skirmisher 4159 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 4162 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 4224 | -4/Factory | Entered Research 4224 | -3/Research | Evolved 2 slots: Utility x2 4452 | -3/Research | Fabricated Adv. System Shield (x1) 4459 | -3/Research | Local machine network offline 4724 | -3/Research | First assault squad dispatched 4726 | -3/Research | Identified exit to Research 4726 | -3/Research | Discovered exit to Research (range 14) 4733 | -3/Research | Entered another Research area 4733 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4767 | -2/Research | Found Fusion Bomb Launcher 4872 | -2/Research | Identified exit to Quarantine 5117 | -2/Research | Identified exit to Access 5117 | -2/Research | Discovered exit to Access (range 11) 5129 | -2/Research | Entered Access 5129 | -1/Access | Evolved 2 slots: Utility x2 5257 | -1/Access | Identified exit to Surface 5300 | -1/Access | Identified exit to Command 5422 | -1/Access | Destroyed 7 combat bots 5431 | -1/Access | Lost 4 parts (1n2u1w) 5566 | *** | Escaped! Last Messages --------------- 05499_ Acquired 27 matter. 05502_ Acquired Imp. Antigrav System. 05502_ R-10 Processor collects Imp. Antigrav System. 05504_ The unstable cave ceiling collapses. 05505_ Slammed into K-01 Serf. 05505_ K-01 Serf destroyed. 05506_ Acquired 20 matter. 05509_ Destroyed Wheel. 05509_ K-01 Serf destroyed. 05512_ Acquired 16 matter. 05518_ Destroyed Antigrav System. 05527_ W-44 Eye destroyed. 05527_ U-05 Engineer builds a Door. 05530_ Acquired 35 matter. 05531_ Acquired Adv. Visual Processing Unit. 05561_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05563_ The Access Shell folds into the floor. [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ??????????? ????????????????????????????????????# | | ??????????? ????????????????????????????????????# | | ??????????# ????????????????????????????????????# | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB??????#+####? | | ??????????# "???????????? #? | | ??????????# "" "???????????? #? | | ??????????# @" "???????????? #? | | ??????????# "???????????? #? | | ??????????# "????BB??????# #? | | ??????????# "????BB??????# #? | | ??????????#k "????????????# #? | | ??????????# ####### ##########????????????# #? | | ??????????# #?????###?????????????????????# #? | | ?#####????# #?????????????????????????????# +? | | ?# ??# #?????????????????????????????# #? | | ?# # #?????????????????????????????# #? | | ?# " + #?????????????????????????????# #? | | ?# """ # #?????????????????????????????# #? | | ?# """??# #?????????????????????????????# #? | | ?# ????# #????????????????############## ## | | ?# ??????# #????????????????# # # | | ?#????????# #????????????????# # # | | ??????????# #????????????????# # | | ??????????# +????????????????# # # | | ??????????# #????????????????# # # | | ??????????# #????????????????# +! + | | ?????????## ##?????######????# #%! # | | ?????????# ####### #????# # # | | ?????????# #????# #% # | | ?????????# #????# # # | | ?????????# ####### #????# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 45 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 10 Evasion (%) 69 Targeting Accuracy 8 Launcher Accuracy 20 Core Analysis 6 Salvage Targeting 3 Offensive Hacking 76 Defensive Hacking 28 Item Schematics ----------------- Titanium Leg | -7/Factory | Extracted Imp. Carbon-fiber Leg | -7/Factory | Extracted Power Sword | -6/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Hvy. Machine Gun | -3/Research | Scanalyzed Adv. Trap Extractor | -3/Research | Extracted Adv. Power Amplifier | -3/Research | Extracted Adv. Reaction Control System | -3/Research | Extracted Lgt. Particle Reactor | -3/Research | Extracted Antimissile System | -3/Research | Extracted Enh. Quantum Rifle | -1/Access | Hacked Enh. Nova Cannon | -1/Access | Hacked Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Hacked Fabricated ------------ Y-54 Guardian | x2 | -6/Factory Y-54 Guardian | x2 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. System Shield | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed ChargeSchematicTreads Manual? 0 Play Time 00:53:00 Cumulative 762.8 hours Start 2024.06.12 @ 17:26:11 End 2024.06.12 @ 18:20:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 854 Rogue 577 Adventurer 123 Explorer 154 Win Type 0 Total 29 Types 23/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(360) Steam 1 RUN: ba328fff-b50a-4006-8ef4-199c94f3f90f