Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.27 @ 17:59:38 Player: bluemonk Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (114) 570 Value Destroyed (3563) 3563 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 9181 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/1150 Matter 417/450 Energy 560/665 System Corruption 2% Temperature Critical (614) Movement Treading (240) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Neutrino Core Improved Fusion Compressor > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (8) ------ Power Amplifier Advanced Power Amplifier Improved Thermal Generator Advanced Heat Sink Large Storage Unit Energy Well Compact Matter Pod Advanced Targeting Computer > --- WEAPON (4) ------- Dispersion Rifle Long-range Proton Cannon HERF Cannon > --- INVENTORY (15) --- Light Angular Momentum Engine Fusion Compressor Light Antimatter Reactor Improved Treads Armored Treads Medium Treads Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Advanced Targeting Computer Matter Filter Energy Filter System Restoration Module > --- WEAPON ----------- Variable Charge Gun HERF Cannon HERF Cannon KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Fusion Compressor Neutrino Core Light Treads Light Treads Light Treads Light Treads Power Amplifier Advanced Power Amplifier Improved Thermal Generator Compact Matter Pod Thermic Laser Long-range Proton Cannon HERF Cannon Heavy Plasma Cannon [Rating: 97] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fusion Compressor Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 2 | . . . . . . 1 . 1 . Propulsion 2 | . . . 1 . . . 1 . . Utility 6 | . . . 1 . 1 1 1 . 2 Weapon 2 | . . . . . 1 . . 1 . Parts Attached 93 | 7 2 6 5 16 13 8 9 4 23 Power 16 | 1 1 2 . 2 1 2 2 . 5 Engine 9 | 1 1 1 . 2 1 2 1 . . Core 5 | . . 1 . . . . 1 . 3 Reactor 2 | . . . . . . . . . 2 Propulsion 22 | 2 . 2 4 4 3 1 2 1 3 Treads 16 | 2 . . 2 4 1 1 2 1 3 Leg 4 | . . . 2 . 2 . . . . Wheel 2 | . . 2 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 2 1 . 1 4 3 2 2 . 7 Device 13 | . . . 1 1 2 2 2 . 5 Storage 7 | 2 1 . . 2 . . . . 2 Processor 2 | . . . . 1 1 . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 33 | 2 . 2 . 6 6 3 3 3 8 Energy Gun 14 | 1 . 2 . 4 3 . 2 . 2 Energy Cannon 11 | . . . . . 1 2 1 2 5 Ballistic Gun 6 | 1 . . . 1 1 1 . 1 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 1 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . 3 1 . 1 . 1 Parts Lost 41 | . . 4 1 12 5 3 3 . 13 Power 5 | . . 1 . 1 . 1 . . 2 Propulsion 13 | . . 2 1 5 2 . 1 . 2 Utility 10 | . . . . 3 1 1 1 . 4 Weapon 13 | . . 1 . 3 2 1 1 . 5 Highest Loss Streak 6 | . . 2 1 4 3 2 2 . 6 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 2 7 7 6 10 13 14 12 13 12 Power 2 | . 2 1 2 2 2 2 2 2 2 Propulsion 3 | 1 3 1 1 1 3 4 3 4 3 Utility 2 | . . 1 1 3 3 3 3 3 1 Weapon 3 | . 1 1 1 3 3 3 4 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 30 | . 2 1 2 4 9 4 4 . 4 Power 9 | . . 1 1 1 4 . . . 2 Propulsion 5 | . 2 . . . 2 1 . . . Utility 5 | . . . . 1 3 1 . . . Weapon 11 | . . . 1 2 . 2 4 . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 99 | . 95 100 98 99 97 99 98 99 99 Engine 10 | . 13 10 11 11 9 15 7 10 3 Core 2 | . . 3 . . . . 4 5 7 Treads 21 | . 26 14 10 23 21 23 25 23 20 Leg 1 | . . . 7 6 4 . . . . Wheel 1 | . . 14 13 2 . . . . . Device 16 | . . . 11 4 18 22 25 23 25 Storage 13 | . 28 28 22 19 9 7 6 5 10 Processor 5 | . . . . 8 9 7 6 5 5 Energy Gun 7 | . 13 18 22 8 8 1 6 9 4 Energy Cannon 5 | . . . . . 2 11 9 11 11 Ballistic Gun 6 | . 13 9 . 2 9 8 3 1 3 Launcher 2 | . . . . 10 7 . . . . Peak Build Rating 97 | 7 7 11 13 19 32 47 62 75 97 Average Rating 40 | 4 6 8 12 15 26 44 57 72 89 On Entrance 27 | . 7 7 10 13 19 32 46 62 75 Naked Turns . | . . . . . . . . . . Heaviest Build 110 | 13 14 17 18 39 52 68 74 80 110 Greatest Support 99 | 40 40 40 40 60 60 68 96 99 99 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 8 14 15 15 15 15 15 Most Carried 15 | 7 8 8 8 14 15 15 14 15 15 Average Carried 11 | 3 7 7 6 10 13 14 12 13 12 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Final Carried 15 | 7 8 8 8 14 15 13 14 14 6 Class Distribution -------------------- 27% | Gunner 18% | Scavenger-Mutant 17% | Mutant 14% | Scavenger-Gunner 9% | Bomber 7% | Scavenger-Bomber 4% | Pyromaniac-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Bomber | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Pyromaniac-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Matter Collected 3102 | 268 102 497 45 428 424 303 92 192 751 Remotely 736 | . . . 45 64 306 303 18 . . Salvage Created 4633 | 72 119 214 108 1025 413 549 351 346 1436 Parts 246 | 2 14 9 6 59 26 32 18 13 67 Haulers Intercepted 7 | . . . . 4 1 1 1 . . Recyclers Shooed 2 | . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 71 | . 3 9 1 20 5 8 1 4 20 Guns 31 | . 3 9 1 9 2 3 1 3 . Cannons 18 | . . . . . . 4 . . 14 AOE 14 | . . . . 11 3 . . . . Classes Destroyed 14 | 2 1 2 1 4 1 2 . . 1 Worker 17 | 1 1 . . 5 1 . 6 2 1 Builder 6 | . . . . 1 2 1 . . 2 Tunneler 1 | . . . . . . . . . 1 Hauler 7 | . . . . 4 1 1 1 . . Recycler 9 | 1 1 . 1 3 . 1 1 1 . Operator 2 | . . . . 1 1 . . . . Watcher 4 | . . . . 2 1 . . . 1 Swarmer 17 | . 3 3 . 3 . 1 1 2 4 Grunt 22 | . . 2 . 10 2 1 . . 7 Sentry 20 | . . . 1 7 2 4 1 2 3 Hunter 5 | . . . . . 1 . . . 4 Programmer 3 | . . . . . . 1 . . 2 Heavy 1 | . . . . . . 1 . . . Assembled 4 | . . 4 . . . . . . . Best Kill Streak 16 | 2 3 4 2 16 5 3 3 4 5 Combat Bots Only 12 | . 3 4 1 12 2 3 1 3 5 Max Kills in Single Turn 4 | 1 2 2 1 3 3 1 4 1 2 Gunslinging 1 | . 1 1 . . . . . . . Exploded 2 | . . . . 2 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Hostile Shots Fired 438 | . 15 50 6 86 37 90 . 10 144 Missed 130 | . 4 17 1 24 13 33 . 2 36 Hits 308 | . 11 33 5 62 24 57 . 8 108 Melee 2 | . . 2 . . . . . . . Projectile 306 | . 11 31 5 62 24 57 . 8 108 Critical Strikes 9 | . . . 1 5 . . . . 3 Damage Taken 6094 | . 87 486 73 1248 350 660 74 263 2853 Core 1724 | . 9 126 . 283 54 66 . . 1186 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 79 | 100 . 46 . 29 90 90 100 100 . Volleys Fired 220 | 6 24 36 3 51 16 22 7 7 48 Largest 4 | 2 2 2 2 2 3 3 3 4 4 Hottest 369 | 70 70 105 105 98 133 177 260 358 369 Shots Fired 555 | 12 47 66 6 87 43 66 21 25 182 Gun 328 | 12 47 66 6 45 32 23 12 11 74 Cannon 174 | . . . . . . 43 9 14 108 Launcher 53 | . . . . 42 11 . . . . Special . | . . . . . . . . . . Kinetic 140 | 6 24 24 . 8 16 23 2 . 37 Thermal 228 | 6 23 30 3 26 9 21 17 25 68 Explosive 48 | . . . . 42 6 . . . . Electromagnetic 139 | . . 12 3 11 12 22 2 . 77 Robot Hit Streak 13 | 9 9 5 2 8 12 13 7 10 12 Robot Miss Streak 8 | 1 5 3 1 8 2 8 4 2 5 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 3 | . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 335 | 10 26 35 3 55 34 46 10 15 101 Core Hits 206 | 3 8 14 3 68 17 30 11 10 42 Critical Kills 2 | 1 . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | 2 1 2 . . 1 1 1 2 5 Burn 10 | 1 1 2 . . 1 . 1 2 2 Destroy 2 | 1 . . . . . . . . 1 Corrupt 3 | . . . . . . 1 . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9656 | 122 377 448 41 2264 977 1096 573 585 3173 Guns 3538 | 122 377 448 41 540 431 349 147 144 939 Cannons 3261 | . . . . . . 720 87 257 2197 Explosions 2781 | . . . . 1723 546 . 339 173 . Melee . | . . . . . . . . . . Ramming 76 | . . . . 1 . 27 . 11 37 Kinetic 1502 | 50 176 116 . 107 193 349 39 . 472 Thermal 3569 | 72 201 234 26 311 265 336 479 502 1143 Explosive 1961 | . . . . 1723 166 . . 72 . Electromagnetic 2548 | . . 98 15 122 353 384 55 . 1521 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 6 . 1 . . 3 Average Corruption 2 | . . . . 6 . 1 . . 2 Corruption Purged 1 | . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . 6 . 5 . . 6 Message Errors 4 | . . . . 2 . 2 . . . Matter Fused 5 | . . . . 2 . 2 . . 1 Heat Flow Errors 4 | . . . . 1 . 1 . . 2 Energy Discharges 2 | . . . . 1 . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 321 | . . . . 79 42 . 124 . 76 Projectiles 76 | . . . . . . . . . 76 Explosions 245 | . . . . 79 42 . 124 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 359 | . . . . 113 71 . 74 101 . Shots 9 | . . . . 4 3 . 1 1 . Rammed 5 | . . . . . . 3 . . 2 Targets Rammed 8 | . . . . 1 . 4 . 1 2 Kicked . | . . . . . . . . . . Crushed 3 | . . . . 1 . 1 . 1 . Highest Temperature 955 | 45 54 425 78 249 276 204 144 637 955 Average Temperature 144 | 21 17 103 38 47 86 94 72 262 288 Received Heat Transfer 816 | . . 72 36 393 90 66 . 27 132 Effects 82 | . . 3 . . . . . 8 71 Shutdowns 36 | . . 1 . . . . . 4 31 Energy Bleed 6 | . . . . . . . . . 6 Interference 8 | . . 1 . . . . . 2 5 Matter Decay 8 | . . . . . . . . 2 6 Short Circuit 6 | . . . . . . . . . 6 Damage (minor) 6 | . . 1 . . . . . . 5 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 6 | . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Robots Corrupted 6 | . . . . . . 1 . . 5 Combat Hostiles 6 | . . . . . . 1 . . 5 Parts Fried 13 | . . . . . 3 2 . . 8 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Melted 11 | . . . . 1 . 1 1 5 3 Heat Transferred 7041 | 296 666 814 74 470 533 650 650 1050 1838 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . . . 2 1 . . 2 1 Low Security (%) 75 | 100 100 100 100 24 84 100 100 25 75 Level 1 21 | . . . . 72 15 . . 41 24 Level 2 2 | . . . . 3 . . . 32 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 452 | 10 82 74 35 425 233 94 61 452 248 Initial 196 | . . 10 9 3 174 37 34 11 196 Average 117 | . 25 10 11 265 153 24 27 264 135 Influence Increases 3115 | 10 107 124 49 895 309 319 154 562 586 Destroy 0b10 Robot/C 1340 | . 60 100 20 400 100 160 20 80 400 Destroy 0b10 Robot/NC 230 | 10 10 . 5 80 30 15 40 15 25 Destroy Leader 392 | . 10 20 10 132 44 62 12 30 72 Allied During Kill 14 | . . 4 . . . . 3 7 . Successful Hack 93 | . 12 . 14 5 15 37 . . 10 Disable Machine 300 | . . . . 60 45 15 45 120 15 Anti-Garrison Action 150 | . . . . . . . . 150 . Destroy Structure 506 | . . . . 218 60 . 34 160 34 Lose Combat Pursuer 90 | . 15 . . . 15 30 . . 30 Influence Decreases 2873 | 10 80 125 66 491 639 332 201 183 746 Entered New Map 579 | . . 17 17 6 239 46 36 12 206 Time Decay 1914 | 10 80 88 49 365 350 281 110 171 410 Lost Part 335 | . . . . 120 50 5 30 . 130 Lost Ally 45 | . . 20 . . . . 25 . . Squads Dispatched 27 | . 1 . 1 3 9 5 . 3 5 Investigation 3 | . . . . 1 1 . . . 1 Extermination 4 | . . . . . . 2 . . 2 Reinforcement 11 | . 1 . 1 2 2 3 . . 2 Assault 2 | . . . . . . . . 2 . Garrison 7 | . . . . . 6 . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Distress Signals 9 | . 1 2 . 1 5 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 8 11 2 25 8 11 1 4 29 Peak Tracking Total 6 | . 4 3 1 5 3 4 1 2 6 Tactical Retreats 4 | . 1 . . . 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Traps Triggered 9 | . 5 . . 1 . 1 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Machines Disabled 21 | . . . . 4 3 1 3 9 1 Max in Single Turn 4 | . . . . 1 1 1 3 4 1 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Machines Accessed 28 | . 4 . 2 7 5 5 . 2 3 Terminals 20 | . 4 . 1 5 5 4 . . 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . . 1 2 . . . . 2 Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 69 | . 9 . 6 15 16 14 . 3 6 Successful 41 | . 7 . 3 10 10 8 . . 3 Failed 28 | . 2 . 3 5 6 6 . 3 3 Catastrophic 7 | . . . . 1 1 2 . 1 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 53 | . 9 . 4 11 16 11 . . 2 Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . . . 2 4 . . . . 4 Scanalyzers 3 | . . . . . . 3 . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 30 | . 7 . 1 6 10 5 . . 1 Record 2 | . . . . . . 1 . . 1 Part Schematic 2 | . . . . 1 . 1 . . . Robot Analysis 2 | . 1 . . . 1 . . . . Prototype ID Bank 4 | . 1 . . 1 2 . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 5 | . 2 . . 1 1 1 . . . Dispatch Records 3 | . . . 1 . 1 1 . . . Maintenance Status 2 | . 1 . . . 1 . . . . Investigation Status 2 | . . . . . 2 . . . . Reinforcement Status 2 | . . . . 1 1 . . . . Recall Reinforcements 1 | . . . . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 8 | . . . 2 4 . . . . 2 Report Inventory 5 | . . . 1 2 . . . . 2 Retrieve Components 3 | . . . 1 2 . . . . . Scanalyzer 3 | . . . . . . 3 . . . Insert Component 2 | . . . . . . 2 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 3 . 2 5 4 5 . 2 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 . 2 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 6 | . . . 3 3 . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Total Allies 7 | . . 3 . . . . 4 . . Largest Group 3 | . . 3 . . . . 3 1 1 Highest-Rated Group 82 | . . 40 . . . . 82 20 20 Highest-Rated Ally 32 | . . 16 . . . . 32 20 20 Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . 20 . . . . 7 . . Total Damage 449 | . . 191 . . . . 258 . . Kills 2 | . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total 2 | . 1 . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Turns Passed 5763 | 127 286 488 137 1033 795 1302 252 361 982 Spaces Moved 2846 | 62 117 283 90 520 336 727 103 200 408 Core 6 | 6 . . . . . . . . . Treads 2676 | 56 117 168 41 520 336 727 103 200 408 Legs 16 | . . . 16 . . . . . . Wheels 148 | . . 115 33 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 90 90 160 160 163 162 162 162 Average Speed 166 | 149 160 131 127 160 207 164 162 162 182 Slowest Speed 243 | 160 160 160 160 240 240 243 243 162 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 3 | . . . . 3 . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 23 | 4 28 59 8 59 36 16 5 9 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 484 | . . . . 268 68 . 53 80 15 Melee . | . . . . . . . . . . Projectile 23 | . . . . . . . 5 3 15 AOE 461 | . . . . 268 68 . 48 77 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Total 3425 | 81 164 333 106 630 407 785 171 220 528 Wait 32 | . 4 . . 6 . 4 . 2 16 Move 2836 | 61 116 282 89 518 335 726 102 199 408 Hop . | . . . . . . . . . . Pick Up 108 | 7 3 6 6 24 23 11 9 3 16 Fast Attach 28 | 7 13 . . 4 2 1 1 . . Attach 49 | . . 4 3 9 8 5 4 2 14 Detach . | . . . . . . . . . . Swap 39 | . 1 2 2 5 5 2 6 3 13 Drop 68 | . 3 3 3 11 18 10 6 3 11 Fire 220 | 6 24 36 3 51 16 22 7 7 48 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 8 | . . . . 1 . 4 . 1 2 Escape Stasis 1 | . . . . 1 . . . . . Rewire 36 | . . . . . . . 36 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 128 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered Mines 415 | -10/Mines | Assembled infested the area 420 | -10/Mines | Assisted by a Guerilla fighting off Assembled 421 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 484 | -10/Mines | Lost 4 allies 795 | -10/Mines | Discovered new exit (range 16) 847 | -10/Mines | Core integrity fell below 50% 902 | -10/Mines | Entered Materials 902 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 925 | -9/Materials | Discovered new exit (range 13) 1039 | -9/Materials | Entered Storage 1206 | -9/Storage | Build established: Scavenger-Mutant 1303 | -9/Storage | Lost 4 parts (1p1n1u1w) 1351 | -9/Storage | Destroyed 12 combat bots 1429 | -9/Storage | Lost 3 parts (1n1u1w) 1870 | -9/Storage | Crushed by falling debris 1871 | -9/Storage | Core integrity fell below 50% 2047 | -9/Storage | Discovered new exit (range 16) 2072 | -9/Storage | Entered Materials 2072 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2136 | -8/Materials | Garrison activated, responded to threat 2350 | -8/Materials | Met 7R-MNS 2486 | -8/Materials | Garrison activated, responded to threat 2511 | -8/Materials | Lost 3 parts (1n1u1w) 2738 | -8/Materials | Discovered new exit (range 15) 2867 | -8/Materials | Entered Factory 2867 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2868 | -7/Factory | Caught up to 7R-MNS 2963 | -7/Factory | Build established: Bomber 3357 | -7/Factory | Build established: Gunner 4141 | -7/Factory | Discovered new exit (range 15) 4169 | -7/Factory | Entered another Factory area 4169 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4170 | -6/Factory | Caught up to 7R-MNS 4391 | -6/Factory | Discovered new exit (range 16) 4421 | -6/Factory | Entered another Factory area 4421 | -5/Factory | Accompanied by 1 ally 4421 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4657 | -5/Factory | Garrison activated, responded to threat 4768 | -5/Factory | Discovered new exit (range 7) 4782 | -5/Factory | Entered another Factory area 4782 | -4/Factory | Accompanied by 1 ally 4782 | -4/Factory | Evolved 2 slots: Utility x2 5281 | -4/Factory | Build established: Scavenger-Gunner 5507 | -4/Factory | Core integrity fell below 50% 5764 | -4/Factory | Core integrity fell below 20% 5765 | -4/Factory | Core destroyed Last Messages --------------- Slug penetrates Wall. G-67 Veteran destroyed. Overheating: Energy bleed (-135). ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. Penetrated by Slug. K-01 Serf collects debris. G-67 Veteran destroyed. Y-64 Sentinel IFF system glitched. Slug penetrates K-01 Serf. Med. Treads destroyed. G-67 Veteran destroyed. K-01 Serf collects debris. Power failure, Neutrino Core shutdown. Power failure, Imp. Fusion Compressor shutdown. Overheating: Adv. Power Amplifier damaged (-10). Overheating: Energy bleed (-85). K-01 Serf collects debris. Overheating: Core damaged (-207). Overheating: Core damaged (-184). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ????????????? | | ????????????????????????=k[????????????? | | ????????????????????????!==????????????? | | ????????????????????????#%#????????????? | | ???????????###########??#*#????????????? | | ???????????# #??#Y#????????????? | | #######????# #??#b#????????????? | | #????# #??# #????????????? | | "" #????# #??# #????????????? | | ! "" #????# #??# #????????????? | | T" #????# ! ####@#????????????? | | | "" #????# !=[* + #????????????? | | | "" #????# [%[==# #????????????? | | | #############"## #????????????? | | + %[ #????????????? | | ###########################????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 84 Energy Capacity 735 Matter Stores 422 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Power Amplification 50 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Imp. Treads | -9/Storage | Hacked Adv. Recoil Stabilizer | -7/Factory | Hacked Lgt. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- More Power To You Challenges ------------ None Game ------ Seed ThunderTripodReconstructor Manual? 0 Play Time 01:18:12 Cumulative 45.4 hours Start 2025.09.27 @ 16:37:43 End 2025.09.27 @ 17:59:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b57e5a95-6e8b-4fa9-8df7-d5eec63ffa37