Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.24 @ 23:04:00 Player: Satori Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (279) 1395 Value Destroyed (11310) 11310 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (3998) 3998 TOTAL SCORE: 21503 Bonus ------- High Alert Combat Kills 1546 Follower Combat Kills 152 Entered Garrisons 800 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/850 Matter 101/300 Energy 340/340 System Corruption 41% Temperature Cool (0) Movement Treading (226) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Hacking Suite > --- WEAPON (4) ------- Heavy Machine Gun Magnetic Acceleration Cannon Heavy Flak Cannon Impact Mace > --- INVENTORY (20) --- Armored Huge Wheel High-capacity Storage Unit Matter Compressor (250) Improved Trap Scanner Advanced Sensor Array Seismic Detector Improved Target Analyzer Layered Medium Armor Plating Hacking Suite Relay Coupler [NC] (29) High-powered Tractor Beam Improved Lightning Gun Cooled Plasma Cannon Flak Gun Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Gravity Neutralizer Medium Reactive Plating > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun > --- INVENTORY -------- Huge Storage Unit Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Seismic Detector Phase Shifter Layered Medium Armor Plating Medium Reactive Plating Hacking Suite Relay Coupler [NC] Relay Coupler [Sentry] High-powered Tractor Beam Trap Extractor Cooled Plasma Cannon Cooled Plasma Cannon Gauss Rifle Improved Heavy Machine Gun Improved Proton Missile Launcher Improved Datajack Impact Mace [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 . . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 3 | . . . 1 . . . 1 1 . . . . Weapon 2 | . . 2 . . . . . . . . . . Parts Attached 175 | 9 9 24 18 14 25 10 17 7 3 16 13 10 Power 18 | 1 3 2 . 1 2 . 2 1 1 2 3 . Engine 18 | 1 3 2 . 1 2 . 2 1 1 2 3 . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 43 | 2 1 7 10 5 7 2 3 1 . 2 2 1 Treads 43 | 2 1 7 10 5 7 2 3 1 . 2 2 1 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 52 | 3 2 2 3 5 8 4 7 2 2 5 5 4 Device 31 | 2 1 2 1 4 4 2 4 2 1 4 1 3 Storage 5 | 1 1 . 1 . 1 . . . . . . 1 Processor 2 | . . . . . . . . . . . 2 . Hackware 4 | . . . . . 1 . 2 . . . 1 . Protection 10 | . . . 1 1 2 2 1 . 1 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 62 | 3 3 13 5 3 8 4 5 3 . 7 3 5 Energy Gun 19 | 2 . 3 3 1 1 . 2 2 . 3 2 . Energy Cannon 7 | . . 2 1 . 1 . . . . 3 . . Ballistic Gun 25 | 1 2 7 1 . 4 2 3 1 . 1 1 2 Ballistic Cannon 2 | . . . . . . . . . . . . 2 Launcher 3 | . . 1 . 1 . 1 . . . . . . Special Weapon 2 | . 1 . . . . 1 . . . . . . Impact Weapon 2 | . . . . . 1 . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 12 | . . 3 4 . 2 . . . . 3 . . Corrupted Parts 4 | . . . . . . . . . . . 4 . System Corruption 32 | . . . . . . . . . . . 32 . Parts Lost 42 | . 3 1 2 4 2 3 2 2 4 1 16 2 Power 5 | . . . . 1 . . . . 1 . 3 . Propulsion 13 | . 1 1 1 . . 1 2 1 2 1 3 . Utility 10 | . . . 1 1 1 . . 1 1 . 5 . Weapon 14 | . 2 . . 2 1 2 . . . . 5 2 Highest Loss Streak 16 | . 2 1 1 2 1 3 1 2 3 1 16 2 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 16 | 2 7 14 18 19 19 19 19 19 19 19 10 10 Power . | . 1 1 1 . . . . . 1 . . . Propulsion 2 | . . 3 3 4 3 2 . . . . . . Utility 8 | . 2 5 7 9 11 10 11 12 11 11 7 7 Weapon 4 | 1 3 4 5 5 3 3 5 5 5 5 2 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 47 | . 2 9 7 4 4 . 7 1 . 5 3 5 Power 5 | . 1 2 . . . . . 1 . 1 . . Propulsion 2 | . . 1 . . . . . . . . . 1 Utility 23 | . . . 4 3 3 . 2 . . 4 3 4 Weapon 16 | . . 6 3 1 1 . 5 . . . . . Tool/Special 1 | . 1 . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 99 99 99 99 99 98 97 92 90 67 91 Engine 10 | . 14 11 9 8 9 9 7 13 12 12 8 13 Treads 24 | . 26 21 27 27 26 27 28 23 19 17 11 19 Device 12 | . 14 11 11 11 9 10 14 19 20 21 10 6 Storage 8 | . 14 11 9 9 9 9 7 6 6 6 2 5 Protection 5 | . . . 6 6 8 7 6 6 6 4 3 . Energy Gun 11 | . 4 11 15 15 17 7 5 12 13 12 10 11 Energy Cannon 1 | . . 3 . . . . 2 . . 4 5 3 Ballistic Gun 18 | . 23 27 20 19 17 23 21 11 10 6 . 1 Peak Build Rating 72 | 9 9 19 33 39 39 36 40 51 53 70 72 68 Average Rating 33 | 5 7 16 29 33 36 31 36 45 49 59 49 62 On Entrance 33 | . 7 8 19 32 37 34 31 38 51 49 70 58 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns 3 | . . . . . . . . . . . 3 . Heaviest Build 107 | 15 30 43 65 67 71 86 89 107 89 99 105 90 Greatest Support 104 | 40 40 40 63 70 70 60 80 88 88 104 96 80 Greatest Overweight (x) 6 | . 1 1 1 1 1 1 1 1 1 1 6 1 Average Overweight (x) . | . . . . . . 1 . . 1 . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 15 19 20 20 20 20 20 20 20 10 17 Most Carried 20 | 4 10 15 20 20 20 20 20 20 20 20 20 17 Average Carried 17 | 2 7 14 18 19 19 19 19 19 19 19 10 10 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 5 20 Final Carried 20 | 4 10 15 20 20 20 17 20 20 20 20 5 16 Class Distribution -------------------- 57% | Scavenger-Tank 11% | Gunner 10% | Mutant 7% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Tank | -6/Garrison Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Matter Collected 7244 | 308 441 975 782 614 926 529 729 374 501 347 449 269 Remotely 483 | . . . . . . . . 227 256 . . . Salvage Created 12270 | 105 811 1610 2303 1216 1758 862 958 390 545 832 609 271 Parts 598 | 12 41 95 109 76 96 45 42 7 20 30 16 9 Haulers Intercepted 17 | . 2 6 5 . 2 . . . . 1 . 1 Recyclers Shooed 8 | . 2 . . . . . 4 . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Combat Hostiles Destroyed 212 | . 14 26 35 29 32 20 17 6 9 9 10 5 Melee 2 | . . . . . . 1 . . . . 1 . Guns 184 | . 14 24 35 26 32 18 14 3 9 5 1 3 Cannons 9 | . . 2 . . . . 1 . . 2 2 2 AOE 11 | . . . . 3 . . 2 3 . . 3 . Classes Destroyed 18 | 2 5 3 2 2 3 1 . . . . . . Worker 16 | 1 1 2 8 . 3 . . . . 1 . . Builder 3 | . . . . . 1 . 1 . . 1 . . Tunneler 5 | 4 . . . . . . 1 . . . . . Hauler 17 | . 2 6 5 . 2 . . . . 1 . 1 Recycler 11 | . 2 1 2 . . . 3 1 . 2 . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 4 | . . 1 1 . 2 . . . . . . . Watcher 9 | . 1 2 2 1 1 . 1 . . 1 . . Swarmer 39 | . 3 3 4 10 3 5 5 3 . 3 . . Cutter 3 | . . . . 3 . . . . . . . . Grunt 109 | . 11 14 20 11 17 10 5 . 9 3 6 3 Brawler 5 | . . . 3 . . . . . . . 2 . Duelist 3 | . . . 2 . . . . . . . 1 . Sentry 33 | . . 9 6 4 9 1 3 . . . . 1 Hunter 7 | . . . . . 2 2 1 2 . . . . Programmer 9 | . . . . . . 2 3 1 . 2 . 1 Heavy 1 | . . . . . 1 . . . . . . . Behemoth 3 | . . . . 1 . . . . . 1 1 . Thug 1 | . . . . . . 1 . . . . . . Best Kill Streak 10 | 2 4 5 10 5 6 9 4 3 4 4 5 4 Combat Bots Only 9 | . 4 4 8 5 3 9 3 3 4 3 5 4 Max Kills in Single Turn 3 | 1 1 3 2 2 2 3 3 2 2 2 1 1 Gunslinging 2 | . . 2 1 1 . 1 . . 1 1 . . Exploded 2 | . . . . 2 . . 2 2 . . 1 . Melee 1 | . . . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Hostile Shots Fired 1186 | . 72 88 98 86 141 102 150 68 58 62 193 68 Missed 372 | . 18 21 25 27 38 26 49 20 19 29 73 27 Hits 814 | . 54 67 73 59 103 76 101 48 39 33 120 41 Melee 7 | . . . 1 2 . . . . . . 4 . Projectile 807 | . 54 67 72 57 103 76 101 48 39 33 116 41 AOE 3 | . . . . 3 . . . . . . . . Critical Strikes 31 | . 2 2 3 1 5 1 1 1 1 1 10 3 Damage Taken 12634 | . 718 865 986 1127 1605 892 1099 617 698 648 2747 632 Core 1643 | . 113 132 126 35 164 90 132 110 58 17 574 92 Absorbed by Shields 208 | . . . . 26 . 8 63 76 35 . . . Ignored by Resistances 498 | . . . 60 34 12 159 35 51 . . 147 . Regen/Repaired (Parts) 498 | . . 120 16 . 362 . . . . . . . Core Remaining (%) 65 | 100 54 67 . . . 24 81 . . . . . Volleys Fired 581 | 6 75 73 83 53 82 31 48 18 26 29 37 20 Largest 4 | 2 2 4 4 4 4 4 4 4 4 4 4 4 Hottest 246 | 70 100 200 168 208 235 137 203 246 196 190 240 146 Shots Fired 1949 | 12 148 291 330 202 325 119 164 51 96 92 69 50 Gun 1833 | 12 147 275 330 199 323 118 146 45 96 67 54 21 Cannon 103 | . . 16 . . 2 1 18 1 . 25 11 29 Launcher 12 | . . . . 3 . . . 5 . . 4 . Special 1 | . 1 . . . . . . . . . . . Kinetic 1105 | 6 106 186 190 95 158 88 116 12 52 24 27 45 Thermal 775 | 6 42 105 140 104 167 31 48 34 44 40 11 3 Explosive 3 | . . . . 3 . . . . . . . . Electromagnetic 66 | . . . . . . . . 5 . 28 31 2 Robot Hit Streak 16 | 7 10 12 13 14 13 9 12 16 9 12 12 6 Robot Miss Streak 10 | 1 3 5 4 8 6 6 9 5 2 3 3 10 Penetration Max 1 | . . . . . 1 . 1 1 . . . . Secondary Targets 44 | . . 5 7 9 4 7 3 1 4 2 2 . Max Gunslinging Chain 2 | . . 2 1 2 1 2 1 1 1 1 1 . Shots Hit Robots 1217 | 8 95 174 194 124 193 71 110 37 72 63 51 25 Core Hits 515 | 5 35 58 87 53 71 32 66 18 26 20 24 20 Critical Kills 2 | . . 1 . . . . 1 . . . . . Critical Parts Destroyed 11 | . . 1 . . . 3 . . 1 3 1 2 Critical Strikes 55 | . 4 8 11 8 6 5 1 1 4 4 1 2 Burn 37 | . 4 3 11 7 5 2 . 1 3 1 . . Destroy 11 | . . 5 . . 1 1 1 . 1 2 . . Smash 6 | . . . . . . 2 . . . 1 1 2 Sever 1 | . . . . 1 . . . . . . . . Melee Attacks 70 | . . . . 22 4 19 9 1 . 3 5 7 Impact 33 | . . . . . . 17 . 1 . 3 5 7 Slashing 22 | . . . . 22 . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . 4 3 7 1 . 2 . 2 Combat Hostiles 1 | . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 26106 | 110 1227 2914 3624 3245 3831 1637 2232 1079 1235 1861 2253 858 Guns 20124 | 109 1197 2647 3593 1920 3771 1190 1561 718 1235 993 952 238 Cannons 1798 | . . 250 . . 33 . 239 . . 639 256 381 Explosions 1584 | . . . . 199 . . 388 252 . . 745 . Melee 2435 | . . . . 1126 . 447 . 100 . 229 300 233 Ramming 165 | 1 30 17 31 . 27 . 44 9 . . . 6 Kinetic 11224 | 48 875 1614 1823 843 1719 840 1217 225 625 359 417 619 Thermal 10376 | 61 322 1283 1770 1077 2085 350 971 493 610 792 562 . Explosive 199 | . . . . 199 . . . . . . . . Electromagnetic 1707 | . . . . . . . . 252 . 481 974 . Impact 1309 | . . . . . . 447 . 100 . 229 300 233 Slashing 1126 | . . . . 1126 . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 41 | . . 6 . . 5 3 . 1 1 1 38 41 Average Corruption 9 | . . 4 . . 4 2 . 1 1 1 22 38 Corruption Purged 6 | . . . . . 2 3 . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 129 | . . 34 . . 26 . . 2 2 7 15 43 Message Errors 35 | . . 7 . . 7 . . . 1 1 5 14 Matter Fused 33 | . . 11 . . 7 . . 1 . 2 4 8 Heat Flow Errors 14 | . . 5 . . 3 . . . . 1 2 3 Energy Discharges 18 | . . 5 . . 3 . . . 1 2 1 6 Parts Rejected 2 | . . 2 . . . . . . . . . . Data Loss (minor) 11 | . . 3 . . 2 . . . . . 2 4 Data Loss (major) 4 | . . . . . 2 . . 1 . 1 . . Misfires 3 | . . 1 . . 1 . . . . . . 1 Alerts 2 | . . . . . . . . . . . . 2 Weapon Failures 7 | . . . . . 1 . . . . . 1 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 818 | . . . . 162 . 118 35 73 . 114 107 209 Projectiles 9 | . . . . . . . . . . . . 9 Explosions 57 | . . . . 14 . . 35 3 . . 5 . Melee 752 | . . . . 148 . 118 . 70 . 114 102 200 Knockbacks 13 | . . . . . . 1 1 1 . 1 . 9 Impact 4 | . . . . . . 1 1 1 . 1 . . Kinetic 8 | . . . . . . . . . . . . 8 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 326 | . . . . 150 . . . . . . 176 . Shots 9 | . . . . 3 . . . . . . 6 . Rammed 22 | 1 4 2 6 . 3 . 4 1 . . . 1 Targets Rammed 28 | 1 5 4 6 . 5 . 5 1 . . . 1 Kicked . | . . . . . . . . . . . . . Crushed 6 | . 1 2 . . 2 . 1 . . . . . Highest Temperature 432 | 27 124 372 282 432 371 140 268 414 105 331 231 422 Average Temperature 95 | 11 32 99 71 125 113 38 96 186 47 152 63 160 Received Heat Transfer 4481 | . 381 357 531 291 720 234 266 . 348 90 957 306 Effects 12 | . . 3 1 4 . . . 1 . . . 3 Shutdowns 4 | . . 1 . 1 . . . . . . . 2 Energy Bleed 2 | . . 2 . . . . . . . . . . Interference 5 | . . . 1 3 . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 2 . 1 . 3 3 1 Combat Hostiles 6 | . . . . . . 1 . . . 2 3 . Parts Fried 8 | . . . . . . . . . . 4 2 2 Impact Corruptions 16 | . . . . . . 3 . 3 . 3 5 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 41 | . 5 5 10 2 7 1 3 2 5 1 . . Heat Transferred 21545 | 185 1258 2849 4218 2516 4231 777 1030 1055 1406 1270 750 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 1 . . 4 . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Maximum Alert Level 5 | . . 1 2 5 3 3 3 1 1 . 1 . Low Security (%) 39 | 100 100 45 26 . . . 42 50 29 100 49 100 Level 1 17 | . . 54 53 . 4 14 . 49 70 . 50 . Level 2 17 | . . . 20 35 24 31 41 . . . . . Level 3 20 | . . . . 29 70 54 15 . . . . . Level 4 4 | . . . . 31 . . . . . . . . Level 5 . | . . . . 3 . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1702 | 5 108 387 627 1702 1077 1058 817 324 357 186 226 132 Initial 829 | . . 1 87 402 829 294 555 324 116 186 30 107 Average 412 | 1 34 178 302 919 789 725 376 215 254 71 161 29 Influence Increases 8066 | 25 455 867 1050 1340 1065 814 1135 148 281 367 336 183 Destroy 0b10 Robot/C 4360 | . 280 520 700 620 660 460 340 120 180 180 200 100 Destroy 0b10 Robot/NC 360 | 25 30 65 90 25 55 . 30 5 . 30 . 5 Destroy Leader 910 | . 76 156 154 30 216 30 112 20 . 54 30 32 Allied During Kill 55 | . . . . 9 27 17 . . . . . 2 Successful Hack 189 | . 8 27 24 . 20 21 32 . . 52 . 5 Disable Machine 660 | . 30 60 15 75 75 . 330 . . 45 . 30 Anti-Garrison Action 1050 | . . . . 550 . 250 150 . 50 . 50 . Destroy Structure 272 | . 1 9 7 31 12 21 141 3 6 6 26 9 Partial Spotted 30 | . . . 15 . . 15 . . . . . . Lose Combat Pursuer 180 | . 30 30 45 . . . . . 45 . 30 . Influence Decreases 7949 | 25 449 664 640 257 2314 209 1530 645 90 681 173 272 Entered New Map 2551 | . . 5 122 217 873 159 503 339 50 171 13 99 Time Decay 3552 | 25 429 508 498 . 646 . 497 286 . 490 . 173 Lost Part 381 | . 20 1 20 40 20 30 20 20 40 10 160 . Lost Ally 90 | . . . . . 50 20 10 . . 10 . . Purge Threat 1375 | . . 150 . . 725 . 500 . . . . . Squads Dispatched 37 | . 4 1 4 . 8 . 11 1 . 4 . 4 Investigation 5 | . 1 . 1 . 2 . 1 . . . . . Extermination 7 | . . . . . . . 3 1 . 2 . 1 Reinforcement 16 | . 3 1 2 . 3 . 2 . . 2 . 3 Assault 4 | . . . . . . . 4 . . . . . Garrison 5 | . . . 1 . 3 . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Distress Signals 15 | . 2 . 6 . 5 . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 323 | . 32 41 53 34 55 22 30 11 9 14 14 8 Peak Tracking Total 11 | . 5 4 9 5 6 6 4 3 4 3 11 4 Tactical Retreats 8 | . 2 2 1 . . . . . 1 . 2 . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Traps Triggered 30 | . 3 2 . 7 . 9 1 2 5 . . 1 Indirectly 1 | . . . . . . . . 1 . . . . Trap Hack Attempts 17 | . . . . . 17 . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 5 | . 3 . . . 2 . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 4 | . . . . 4 4 4 4 4 4 4 4 . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Machines Disabled 53 | . 2 4 1 8 5 3 23 . 1 3 1 2 Max in Single Turn 13 | . 1 1 1 1 1 1 13 . 1 1 1 1 Garrison Access 3 | . . . . . . . 3 . . . . . Garrison Relay 8 | . . . . 3 . 3 . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . 3 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Machines Accessed 61 | . 4 12 9 2 13 3 9 2 . 5 . 2 Terminals 45 | . 4 10 5 2 9 3 7 . . 3 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . 1 1 . 2 . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . 1 2 . 1 . . . . 1 . . Garrison Access 6 | . . . 1 . 1 . 2 1 . 1 . . Total Hacks 181 | . 14 43 32 6 41 6 26 2 . 7 . 4 Successful 99 | . 7 23 20 1 27 3 12 1 . 4 . 1 Failed 81 | . 7 20 11 5 14 3 14 1 . 3 . 3 Catastrophic 11 | . . 3 . 1 2 1 3 . . . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 89 | . 2 29 14 . 17 1 20 . . 2 . 4 Terminals 144 | . 14 38 21 6 28 6 23 . . 4 . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 18 | . . 2 4 . 11 . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 11 | . . 3 5 . 1 . . . . 2 . . Garrison Access 8 | . . . 2 . 1 . 3 1 . 1 . . Terminal Hacks 38 | . 5 11 3 1 11 3 2 . . 2 . . Robot Analysis 2 | . . 1 . . . . . . . 1 . . Prototype ID Bank 6 | . 1 2 . . 2 . . . . 1 . . Open Door 2 | . . . . 1 . 1 . . . . . . Branch Access Points 3 | . 1 1 1 . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . Alert Level 3 | . . 1 1 . 1 . . . . . . . Unreport Threat 4 | . . 1 . . 3 . . . . . . . Locate Traps 4 | . 2 1 . . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Hauler Manifests 2 | . . 1 . . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Zone Layout 6 | . . 2 1 . 2 . 1 . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 13 | . . 2 3 . 8 . . . . . . . Scan Component 7 | . . 1 2 . 4 . . . . . . . Repair 6 | . . 1 1 . 4 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 7 | . . 3 3 . 1 . . . . . . . Retrieve Study 7 | . . 3 3 . 1 . . . . . . . Garrison Access Hacks 7 | . . . 1 . 1 . 3 1 . 1 . . Unlock Access 4 | . . . 1 . 1 . . 1 . 1 . . Seal Access 2 | . . . . . . . 2 . . . . . Coupler Status 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 34 | . 2 7 10 . 6 . 7 . . 1 . 1 Terminals 34 | . 2 7 10 . 6 . 7 . . 1 . 1 Track 1 | . . . 1 . . . . . . . . . Botnet 10 | . 2 1 2 . 1 . 2 . . 1 . 1 Operators 3 | . . 1 2 . . . . . . . . . Skim 20 | . . 5 5 . 5 . 5 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 51 | . 4 11 8 2 11 1 7 1 . 4 . 2 Full Trace Events 6 | . 1 . 1 2 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 7 | . . 3 3 . 1 . . . . . . . Parts Repaired 6 | . . 1 1 . 4 . . . . . . . Time 238 | . . 26 32 . 180 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Used RIF Installer 3 | . . . . 1 . 1 . . . . 1 . Patrol Navigation 1 | . . . . . . 1 . . . . . . Program Shield 1 | . . . . . . . . . . . 1 . Robots Hacked 3 | . . . . . 1 . 2 . . . . . Non-combat 3 | . . . . . 1 . 2 . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 11 | . . . . . 3 . 8 . . . . . no_distress 1 | . . . . . . . 1 . . . . . check_alert 1 | . . . . . . . 1 . . . . . purge_threat 7 | . . . . . 2 . 5 . . . . . formatsys_low 2 | . . . . . 1 . 1 . . . . . Relay Couplers Released 33 | . . . . 11 . 11 . . 4 4 3 . Machine Destruction 29 | . . . . 11 . 11 . . 4 . 3 . Programmers 4 | . . . . . . . . . . 4 . . Attached 3 | . . . . . 1 . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . 2 . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Total Allies 18 | . . . . 2 1 2 1 . . . . 12 Largest Group 4 | . . . . 2 2 2 1 . . . . 4 Highest-Rated Group 101 | . . . . 56 56 62 10 . . . . 101 Highest-Rated Ally 31 | . . . . 31 31 31 10 . . . . 31 Total Orders 6 | . . . . . . . . . . 6 . . EXPLORE 4 | . . . . . . . . . . 4 . . RETURN 2 | . . . . . . . . . . 2 . . Ally Attacks 34 | . . . . 8 16 9 . . . . . 1 Total Damage 611 | . . . . 113 307 191 . . . . . . Kills 8 | . . . . 2 3 3 . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Active Infowar (turns) 6330 | 62 333 63 340 474 90 124 1757 528 430 1044 341 744 Optics 948 | . . . . . . . . . . . 204 744 Sensors 572 | . . . . . . . 216 . . . . 356 Terrain 47 | 6 41 . . . . . . . . . . . Traps 776 | . . . . 474 90 124 86 . . . . 2 Seismic 4857 | 56 292 63 340 . . . 1455 528 430 1044 341 308 Robot Analysis Total 2 | . . 1 . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . 5 . . Drone Recoveries 4 | . . . . . . . . . . 4 . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Turns Passed 16658 | 208 1505 2021 1331 2121 2340 1418 2104 637 432 1290 507 744 Spaces Moved 7036 | 110 709 938 509 823 917 549 1028 280 135 545 195 298 Core 33 | 4 . . . . . . . . . . 29 . Treads 7003 | 106 709 938 509 823 917 549 1028 280 135 545 166 298 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 203 160 160 210 160 50 160 Average Speed 181 | 156 166 173 177 193 179 203 168 191 215 187 175 213 Slowest Speed 350 | 160 240 240 216 203 203 203 202 200 220 240 350 226 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 93 86 46 71 86 59 30 6 28 21 28 11 Regions Visited 12 Branch Regions . Pre-discovered Areas 4 | . . 1 1 . 2 . . . . . . . Known Exits Taken 6 | . . 1 1 . 1 . 1 1 . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 40 | . . . . 25 . 1 6 1 . 3 . 4 Terrain Destroyed 232 | . . 4 . 30 1 2 162 2 2 6 14 9 Melee 4 | . . . . . . 1 . . . 1 . 2 Projectile 31 | . . 4 . . 1 1 11 1 1 5 . 7 AOE 195 | . . . . 30 . . 150 1 . . 14 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Total 9506 | 129 878 1164 747 1209 1415 732 1298 336 207 748 290 353 Wait 1133 | . 56 66 79 249 314 82 129 8 24 111 15 . Move 7027 | 109 708 937 509 822 917 548 1027 280 134 544 194 298 Hop . | . . . . . . . . . . . . . Pick Up 131 | 4 12 19 20 10 11 1 20 6 2 10 7 9 Fast Attach 79 | 7 . 14 7 3 11 . 4 2 1 12 14 4 Attach 42 | . 3 3 5 4 6 4 5 3 1 1 5 2 Detach 16 | . . 1 3 1 3 . 2 . . 3 . 3 Swap 167 | 2 12 14 10 17 21 17 29 12 5 13 6 9 Drop 161 | . 7 33 25 13 23 5 19 5 2 21 7 1 Fire 581 | 6 75 73 83 53 82 31 48 18 26 29 37 20 Melee 69 | . . . . 22 4 19 9 1 . 3 5 6 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 28 | 1 5 4 6 . 5 . 5 1 . . . 1 Escape Stasis 32 | . . . . 7 . 16 . . 9 . . . Rewire 10 | . . . . 8 1 . 1 . . . . . Trap 17 | . . . . . 17 . . . . . . . Miscellaneous 13 | . . . . . . 9 . . 3 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Garrison -6/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -6/Garrison -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 15) 209 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 10) 509 | -10/Materials | Identified exit to Mines 617 | -10/Materials | Discovered new exit (range 4) 884 | -10/Materials | Discovered new exit (range 15) 1173 | -10/Materials | Discovered new exit (range 16) 1714 | -10/Materials | Entered another Materials area 1714 | -9/Materials | Evolved 2 slots: Weapon x2 1755 | -9/Materials | Identified exit to Mines 1755 | -9/Materials | Identified exit to Storage 2011 | -9/Materials | Build established: Gunner 2262 | -9/Materials | Discovered new exit (range 15) 2609 | -9/Materials | Repaired Lgt. Treads+ 2672 | -9/Materials | Discovered new exit (range 10) 2747 | -9/Materials | Learned Storage emergency access door positions 2814 | -9/Materials | Loaded intel: 18 trap records 2871 | -9/Materials | Identified exit to Materials 2916 | -9/Materials | Learned Storage trap positions 2953 | -9/Materials | Learned Storage machine intel 3015 | -9/Materials | Learned Storage terminal intel 3060 | -9/Materials | Learned location of Storage (-9) 3113 | -9/Materials | Learned 2 Storage zone layouts 3399 | -9/Materials | Build established: Scavenger-Gunner 3735 | -9/Materials | Entered another Materials area 3735 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3784 | -8/Materials | Repaired Hvy. Assault Rifle 4389 | -8/Materials | Build established: Scavenger-Tank 4398 | -8/Materials | Central database locked down 4522 | -8/Materials | Discovered new exit (range 15) 4897 | -8/Materials | Learned Storage emergency access door positions 4971 | -8/Materials | Garrison activated, responded to threat 4980 | -8/Materials | Learned Storage garrison access intel 5004 | -8/Materials | Learned Storage stockpile data 5019 | -8/Materials | Learned location of 2 exits from Factory 5025 | -8/Materials | Learned location of 1 exit from Recycling 5035 | -8/Materials | Destroyed 8 combat bots 5042 | -8/Materials | Learned Factory non-interactive machine intel 5066 | -8/Materials | Identified exit to Garrison 5066 | -8/Materials | Entered Garrison 5132 | -8/Garrison | Triggered checkpoint 5167 | -8/Garrison | Garrison Relay disabled 5241 | -8/Garrison | Installed Relay Interface Framework 5380 | -8/Garrison | Triggered checkpoint 5443 | -8/Garrison | Discovered new exit (range 5) 5806 | -8/Garrison | Triggered checkpoint 5876 | -8/Garrison | Triggered checkpoint 5916 | -8/Garrison | Garrison Relay disabled 6258 | -8/Garrison | Discovered new exit (range 10) 6456 | -8/Garrison | Spotted B-75 Beast 6533 | -8/Garrison | Destroyed B-75 Beast 7100 | -8/Garrison | Triggered checkpoint 7123 | -8/Garrison | Garrison Relay disabled 7173 | -8/Garrison | Discovered new exit (range 10) 7187 | -8/Garrison | Entered Materials 7187 | -8/Materials | Accompanied by 2 allies 7955 | -8/Materials | Repaired Arm. Treads+ 8016 | -8/Materials | Repaired Adv. Beam Rifle 8148 | -8/Materials | Repaired Gauss Rifle 8187 | -8/Materials | Repaired Hrd. Medium Armor Plating? 8218 | -8/Materials | Discovered new exit (range 9) 8713 | -8/Materials | Learned location of 1 exit from Storage 8778 | -8/Materials | Learned location of 1 exit from Lower Caves 8832 | -8/Materials | Identified exit to Factory 8875 | -8/Materials | Learned location of Zion (-7) 8910 | -8/Materials | Learned location of 1 exit from Extension 9026 | -8/Materials | Core integrity fell below 50% 9059 | -8/Materials | Learned Storage security intel 9327 | -8/Materials | Garrison activated, responded to threat 9474 | -8/Materials | Identified exit to Garrison 9527 | -8/Materials | Entered Garrison 9685 | -8/Garrison | Garrison Relay disabled 9711 | -8/Garrison | Triggered checkpoint 9903 | -8/Garrison | Triggered checkpoint 9917 | -8/Garrison | Triggered checkpoint 9982 | -8/Garrison | Destroyed 9 combat bots 10139 | -8/Garrison | Discovered exit to Factory (range 11) 10229 | -8/Garrison | Triggered checkpoint 10261 | -8/Garrison | Garrison Relay disabled 10405 | -8/Garrison | Triggered checkpoint 10481 | -8/Garrison | Triggered checkpoint 10598 | -8/Garrison | Discovered exit to Factory (range 10) 10629 | -8/Garrison | Learned Factory security intel 10691 | -8/Garrison | Triggered checkpoint 10701 | -8/Garrison | Lost 3 parts (1n2w) 10717 | -8/Garrison | Garrison Relay disabled 10846 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 10945 | -8/Garrison | Entered Factory 10945 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10946 | -7/Factory | Identified exit to Lower Caves 10947 | -7/Factory | Identified exit to Factory 10949 | -7/Factory | Loaded intel: 233 non-interactive machine locations 11935 | -7/Factory | Garrison activated, responded to threat 12145 | -7/Factory | First assault squad dispatched 12713 | -7/Factory | Learned Factory security intel 12736 | -7/Factory | Found Powered Armor 12740 | -7/Factory | Found Powered Armor 12789 | -7/Factory | Learned location of 1 exit from Proximity Caves 12915 | -7/Factory | Learned 2 Upper Caves zone layouts 13005 | -7/Factory | Loaded intel: 6 fabricator locations 13049 | -7/Factory | Entered another Factory area 13049 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13686 | -6/Factory | Identified exit to Garrison 13686 | -6/Factory | Entered Garrison 13768 | -6/Garrison | Triggered checkpoint 13934 | -6/Garrison | Triggered checkpoint 13975 | -6/Garrison | Lost 3 parts (1p1n1u) 13992 | -6/Garrison | Garrison Relay disabled 14098 | -6/Garrison | Discovered new exit (range 9) 14118 | -6/Garrison | Entered Factory 14308 | -6/Factory | Discovered new exit (range 8) 14320 | -6/Factory | Discovered new exit (range 17) 14923 | -6/Factory | Spotted B-75 Beast 14968 | -6/Factory | Destroyed B-75 Beast 15084 | -6/Factory | Identified exit to Garrison 15297 | -6/Factory | Build established: Gunner 15408 | -6/Factory | Entered Garrison 15446 | -6/Garrison | Triggered checkpoint 15461 | -6/Garrison | Garrison Relay disabled 15523 | -6/Garrison | Spotted B-75 Beast 15599 | -6/Garrison | Core integrity fell below 50% 15661 | -6/Garrison | Core integrity fell below 20% 15674 | -6/Garrison | Destroyed B-75 Beast 15683 | -6/Garrison | System corruption reached 10% 15684 | -6/Garrison | Lost 16 parts (3p3n5u5w) 15794 | -6/Garrison | Triggered checkpoint 15802 | -6/Garrison | System corruption reached 30% 15854 | -6/Garrison | Expanded RIF knowledge: Program Shield 15893 | -6/Garrison | Discovered new exit (range 11) 15915 | -6/Garrison | Entered Factory 16541 | -6/Factory | Build established: Scavenger-Assassin 16659 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 16592_ =H7I,L1Y|F5JZD6K|I, CED=K>C>DXPFXY4 16596_ G-50 Soldier destroyed. 16596_ U-05 Engineer builds a Wall. 16598_ M-28 Smith repairs G-50 Soldier. 16602_ G-50 Soldier destroyed. 16609_ Acquired 53 matter. 16610_ HQG4DBLKGJC|9&UV6CXC 16615_ System corrupted: Hvy. Machine Gun jammed. 16615_ System corrupted: Hvy. Flak Cannon jammed. 16615_ Destroyed Shock Rifle. 16615_ P-60 Hacker knocked back. 16621_ P-60 Hacker destroyed. 16621_ Assembly Bed disabled. 16624_ Acquired 6 matter. 16626_ System corrupted: Heat flow error (+214). 16627_ Acquired 11 matter. 16629_ Acquired 30 matter. 16642_ System corrupted: Energy discharge (-132). 16647_ U-05 Engineer builds a Wall. 16656_ Acquired 63 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ??????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? +?????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????# #?????????????? | | ????????????????????? ???????# #?????????????? | | ????????????????????? ""?????# #?????????????? | | ????????????????????? ???? # #?????????????? | | ?????????????????????? ???? # #?????????????? | | ?????????????????????? ??? # #?????????????? | | ???????????????????########h## #?????????????? | | ???????????????????# # #?????????????? | | ??????????????????## [ # ########### ### | | ??????????????????# [@ # ^ | | ??????????????????## + | | ???????????????????# # | | ???????????????????# # | | ???????????????????# # | | ???????????????????# # """""" ######## | | ???????????????????########### """"" #??????? | | ???????????????????# !#[%"""""" #??????? | | ???????????????????# =+%["""""" ##?????? | | ???????????????????# """" [ #*% + ????? | | ???????????????????# """" # """""" / ## "???? | | ???????????????????# """ # """""" #??????? | | ???????????????????# [# """""" #??????? | | ???????????????????# ! # """""" #??????? | | ???????????????????# # #??????? | | ???????????????????########### """""" ##?????? | | ????????????????????##########= """""" +?????? | | ??????????????????? ! # """""" ##?????? | | ????????????????????? # """""" #??????? | | ?????????????????????"" """" # #??????? | | ????????????????????""" """" # #??????? | | ????????????????????""" """" # #??????? | | ????????????????????""" """" + #" "## #??????? | | ?????????????????? """" """" # #"G"## #??????? | | ????????????# """" """" # #?""## +??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 150 EM Shielding 2 Armor Coverage 625 Resistance: KI 30 Resistance: TH 10 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 29 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 14% | -9/Materials Hvy. Assault Rifle | 86% | -8/Materials Arm. Treads | 73% | -8/Materials Adv. Beam Rifle | 19% | -8/Materials Gauss Rifle | 23% | -8/Materials Hrd. Medium Armor Plating | 63% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Katana | -8/Materials | Hacked Plasma Cutter | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- You Again Zeroed Repercussions Challenges ------------ None Game ------ Seed SpliceSiegeSteel Manual? 0 Play Time 02:19:43 Cumulative 369.3 hours Start 2026.03.24 @ 20:44:54 End 2026.03.24 @ 23:04:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 126 Adventurer 1 Explorer 0 Win Type - Total 14 Types 12/0/2/0/0/0/0/0/0/0 Lore% 79 Gallery% 73 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6f635e3f-80bf-428a-bc5d-2685102084e6