Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 22:46:07 Player: Chickoo Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (3179) 3179 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1117) 1117 TOTAL SCORE: 8006 Bonus ------- High Alert Combat Kills 600 Follower Combat Kills 420 Entered Garrisons 200 Friendly Fire -103 Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Core Analyzer Heavy Armor Plating Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Improved Targeting Computer Particle Charger Light Armor Plating Reflective Plating > --- WEAPON ----------- Improved Spread Laser Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Improved Signal Interpreter Core Analyzer Heavy Armor Plating Authchip [R/NC] Authchip [R/Combat] Improved Medium Laser Rocket Launcher Mini Grenade Launcher Chainsword Segregator [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Segregator Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Slots Evolved 6 | . . . 2 . 2 . . 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 . 1 . . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 82 | 1 5 11 6 7 11 13 18 10 Power 10 | 1 . . . 1 4 1 2 1 Engine 9 | 1 . . . 1 4 1 2 . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 26 | . 3 8 2 3 2 3 5 . Treads . | . . . . . . . . . Leg 26 | . 3 8 2 3 2 3 5 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | . 1 1 . 3 1 1 3 6 Device 7 | . 1 . . 1 . 1 1 3 Storage 1 | . . 1 . . . . . . Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 6 | . . . . 1 . . 2 3 Artifact . | . . . . . . . . . Weapon 30 | . 1 2 4 . 4 8 8 3 Energy Gun 8 | . 1 . 1 . 2 1 . 3 Energy Cannon 6 | . . . 1 . . 2 3 . Ballistic Gun 4 | . . 1 1 . . 1 1 . Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . 1 . . . 3 3 . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . 1 . 2 . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 4 | . . . 3 . . . . 1 Parts Lost 23 | . . . . 1 1 5 4 12 Power 4 | . . . . . 1 . 2 1 Propulsion 6 | . . . . . . 3 1 2 Utility 8 | . . . . 1 . . 1 6 Weapon 5 | . . . . . . 2 . 3 Highest Loss Streak 12 | . . . . 1 1 3 2 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 97 100 88 98 94 99 96 92 Engine 9 | . 14 14 11 11 6 9 7 3 Leg 27 | . 28 28 33 33 27 26 26 21 Device 10 | . 11 14 11 4 9 9 11 13 Storage 10 | . 14 14 11 11 9 9 9 7 Processor 9 | . . . . 10 15 18 10 6 Protection 2 | . . . . 6 . . 4 13 Energy Gun 8 | . 11 14 11 11 12 9 2 3 Energy Cannon 8 | . . . 1 11 9 8 13 14 Ballistic Gun 2 | . 16 1 7 . . 1 . . Launcher 4 | . . 12 . . . 6 6 3 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 51 | 13 16 31 33 39 40 41 42 51 Greatest Support 54 | 20 20 40 40 45 45 48 54 54 Greatest Overweight (x) 10 | . . . . . . 2 1 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 15 15 15 15 15 14 Most Carried 15 | 6 8 11 15 15 15 15 15 15 Average Carried 12 | 6 7 8 11 14 14 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 Final Carried 15 | 6 8 11 15 15 15 15 15 5 Class Distribution -------------------- 40% | Scavenger-Gunner 37% | Scavenger-Mutant 10% | Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Matter Collected 1469 | 210 89 140 178 55 115 292 232 158 Remotely . | . . . . . . . . . Salvage Created 2821 | . 247 25 188 230 435 978 422 296 Parts 173 | . 21 9 11 11 22 69 20 10 Haulers Intercepted 3 | . . . 2 . . . 1 . Recyclers Shooed 2 | . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Combat Hostiles Destroyed 76 | . 7 4 1 6 8 35 10 5 Melee 2 | . . . . . 2 . . . Guns 24 | . 7 . 1 3 4 9 . . Cannons 18 | . . . . 3 2 6 5 2 AOE 31 | . . 4 . . . 20 5 2 Classes Destroyed 16 | . 5 . 2 2 1 3 2 1 Worker 3 | . 1 . 1 . 1 . . . Builder 6 | . 1 1 1 . 1 . 2 . Tunneler 1 | . . . . 1 . . . . Hauler 3 | . . . 2 . . . 1 . Recycler 3 | . . . . . 1 . . 2 Mechanic 1 | . . . . . . . 1 . Operator 1 | . 1 . . . . . . . Watcher 4 | . . . 1 . 1 1 . 1 Swarmer 27 | . 3 4 . 3 2 12 3 . Saboteur 4 | . . . . . . 4 . . Grunt 28 | . 4 . 1 1 4 12 3 3 Brawler 2 | . . . . . . 2 . . Duelist 2 | . . . . . . 2 . . Sentry 11 | . . . . 2 2 3 3 1 Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 10 | . 3 3 3 2 5 10 4 5 Combat Bots Only 10 | . 3 3 1 2 4 10 3 2 Max Kills in Single Turn 4 | . 1 2 1 1 1 4 2 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . 2 . . . 4 2 1 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Hostile Shots Fired 350 | . 38 8 6 36 28 58 27 149 Missed 117 | . 12 4 1 8 10 25 12 45 Damage Taken 4199 | . 284 66 53 345 337 873 243 1998 Core 1167 | . 46 19 11 55 68 174 57 737 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 25 | . . . . . . . 2 23 Core Remaining (%) 75 | 100 . 74 . 83 . . 45 . Volleys Fired 194 | . 30 7 16 20 18 59 23 21 Largest 3 | . 2 2 2 2 3 3 3 3 Hottest 192 | . 85 85 124 124 180 147 159 192 Shots Fired 386 | . 59 8 32 40 40 112 45 50 Gun 205 | . 59 3 30 20 22 53 7 11 Cannon 147 | . . . 2 20 18 42 29 36 Launcher 34 | . . 5 . . . 17 9 3 Special . | . . . . . . . . . Kinetic 67 | . 34 1 14 . . 14 4 . Thermal 285 | . 25 2 18 40 40 81 32 47 Explosive 34 | . . 5 . . . 17 9 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | . 8 4 12 6 15 13 8 11 Robot Miss Streak 4 | . 2 3 1 3 1 3 2 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 262 | . 40 5 25 24 36 73 30 29 Core Hits 157 | . 14 8 7 8 18 58 28 16 Critical Kills 3 | . 1 . . . 1 1 . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . Critical Strikes 15 | . 1 . 3 . 6 3 . 2 Burn 10 | . . . 2 . 4 2 . 2 Destroy 2 | . 1 . . . . 1 . . Smash 3 | . . . 1 . 2 . . . Melee Attacks 17 | . . . 2 . 9 4 2 . Thermal 2 | . . . . . . . 2 . Impact 11 | . . . 2 . 9 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . 1 . 1 4 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7608 | . 565 439 483 489 827 2558 1057 1190 Guns 2309 | . 565 31 368 230 322 617 46 130 Cannons 2039 | . . . 20 259 252 504 477 527 Explosions 2912 | . . 408 . . . 1437 534 533 Melee 348 | . . . 95 . 253 . . . Ramming . | . . . . . . . . . Kinetic 583 | . 263 15 178 . . 116 11 . Thermal 3765 | . 302 16 210 489 574 1005 512 657 Explosive 2912 | . . 408 . . . 1437 534 533 Electromagnetic . | . . . . . . . . . Impact 348 | . . . 95 . 253 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . 1 1 11 Average Corruption 1 | . . . . . . 1 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . . 7 2 Message Errors 3 | . . . . . . . 3 . Matter Fused 3 | . . . . . . . 1 2 Energy Discharges 2 | . . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 286 | . . . 95 1 109 27 . 54 Projectiles 1 | . . . . 1 . . . . Explosions 81 | . . . . . . 27 . 54 Melee 204 | . . . 95 . 109 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 365 | . . 33 . . . 332 . . Shots 11 | . . 1 . . . 10 . . Rammed . | . . . . . . . . . Targets Rammed 2 | . . 1 . . . . 1 . Kicked 2 | . . 1 . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 402 | . 54 4 48 315 212 360 183 402 Average Temperature 90 | . 20 3 16 119 78 100 58 114 Received Heat Transfer 1008 | . 114 . 30 102 129 237 81 315 Effects 4 | . . . . 1 . 2 . 1 Shutdowns 2 | . . . . . . 1 . 1 Energy Bleed 1 | . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 1 . 1 . . . Impact Corruptions 4 | . . . 2 . 2 . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 14 | . 1 . . 3 1 4 2 3 Heat Transferred 7798 | . 703 37 629 925 1443 1915 925 1221 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Peak Influence 1607 | . 231 310 216 237 392 1607 1084 925 Initial 783 | . . 90 44 84 92 254 783 492 Average 538 | . 124 207 135 144 196 780 974 698 Maximum Alert Level 5 | . 1 1 1 1 1 5 3 3 Low Security (%) 31 | 100 75 64 85 96 58 . . . Level 1 14 | . 24 35 14 3 41 10 . . Level 2 14 | . . . . . . 32 . 38 Level 3 33 | . . . . . . 34 100 61 Level 4 6 | . . . . . . 20 . . Level 5 . | . . . . . . 2 . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . 1 . 1 . . 6 Investigation 2 | . . . . . . . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . . . 1 . . . . 2 Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Distress Signals 5 | . . . 2 . 1 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 11 7 11 7 11 39 19 17 Peak Tracking Total 8 | . 3 3 5 2 6 6 3 8 Tactical Retreats 4 | . . . . . 1 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Machines Disabled 25 | . . 1 . 2 . 4 1 17 Max in Single Turn 6 | . . 1 . 1 . 1 . 6 Garrison Access 1 | . . . . . . . . 1 Garrison Relay 1 | . . . . . . 1 . . Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Machines Accessed 23 | . 2 . 4 . 4 5 3 5 Terminals 18 | . 2 . 4 . 3 5 2 2 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 67 | . 6 . 18 . 11 9 8 15 Successful 31 | . 3 . 10 . 4 4 5 5 Failed 36 | . 3 . 8 . 7 5 3 10 Catastrophic 10 | . . . 1 . 3 2 . 4 Database Lockouts . | . . . . . . . . . Manual 17 | . 3 . 9 . 1 . 4 . Terminals 51 | . 6 . 18 . 9 9 4 5 Fabricators 7 | . . . . . . . . 7 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . Garrison Access 5 | . . . . . 2 . . 3 Terminal Hacks 18 | . 1 . 8 . 3 4 1 1 Robot Schematic 1 | . . . 1 . . . . . Robot Analysis 2 | . . . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 2 | . . . 1 . . 1 . . Alert Level 2 | . . . . . 1 . 1 . Locate Traps 1 | . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . Garrison Registry 1 | . . . . . . 1 . . Security Stations 1 | . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . 3 Load Schematic 2 | . . . . . . . . 2 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . Insert Component 2 | . . . . . . . 2 . Analyze 2 | . . . . . . . 2 . Garrison Access Hacks 2 | . . . . . 1 . . 1 Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 4 | . 2 . 2 . . . . . Terminals 4 | . 2 . 2 . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 3 | . 1 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 2 . 3 . 2 4 2 5 Full Trace Events 6 | . 1 . 1 . . 2 . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . Robots Built 4 | . . . . . . . . 4 Authchips . | . . . . . . . . . Time 40 | . . . . . . . . 40 Total Robot Build Rating 4 | . . . . . . . . 4 Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . Machine Destruction 5 | . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Total Allies 8 | . . 2 . . . 2 . 4 Largest Group 4 | . . 2 2 1 . 2 1 4 Highest-Rated Group 70 | . . 41 41 31 . 70 39 20 Highest-Rated Ally 39 | . . 31 31 31 . 39 39 5 Total Orders . | . . . . . . . . . Ally Attacks 89 | . . 3 12 9 . 17 15 33 Total Damage 957 | . . 62 167 85 . 259 241 143 Kills 20 | . . 3 3 1 . 6 6 1 Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Turns Passed 4440 | 4 351 525 305 326 395 1298 705 531 Spaces Moved 2866 | 3 188 406 191 202 217 912 441 306 Core 7 | . . . . . . . . 7 Treads . | . . . . . . . . . Legs 2859 | 3 188 406 191 202 217 912 441 299 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 50 Average Speed 121 | 120 120 120 120 120 120 121 120 126 Slowest Speed 550 | 120 120 120 120 120 120 260 190 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 2 44 68 26 59 23 90 43 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 3 | . . . 1 . 2 . . . Terrain Destroyed 346 | . . 48 1 . 2 176 65 54 Melee 3 | . . . 1 . 2 . . . Projectile 1 | . . . . . . 1 . . AOE 342 | . . 48 . . . 175 65 54 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Total 3448 | 3 259 434 233 249 297 995 570 408 Wait 208 | . 20 3 8 11 32 2 70 62 Move 2856 | 2 187 405 190 201 216 909 440 306 Hop . | . . . . . . . . . Pick Up 35 | . 7 3 5 3 4 5 6 2 Fast Attach 16 | . 2 . 3 2 4 1 3 1 Attach 17 | . . . 1 1 2 5 4 4 Detach 7 | . 1 . 3 . . . . 3 Swap 49 | 1 3 11 2 4 5 7 11 5 Drop 47 | . 9 4 3 7 7 3 10 4 Fire 194 | . 30 7 16 20 18 59 23 21 Melee 17 | . . . 2 . 9 4 2 . Ram . | . . . . . . . . . Kick 2 | . . 1 . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 9) 282 | -10/Materials | Discovered new exit (range 12) 356 | -10/Materials | Entered Mines 357 | -10/Mines | Assembled infested the area 362 | -10/Mines | Assisted by a Guerilla fighting off Assembled 393 | -10/Mines | Learned Materials non-interactive machine intel 492 | -10/Mines | Learned Materials garrison access intel 536 | -10/Mines | Learned location of 1 exit from Materials 567 | -10/Mines | Build established: Scavenger-Mutant 684 | -10/Mines | Learned location of Storage (-7) 812 | -10/Mines | Discovered new exit (range 7) 881 | -10/Mines | Entered Materials 881 | -9/Materials | Accompanied by 2 allies 881 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 882 | -9/Materials | Identified exit to Materials 883 | -9/Materials | Loaded intel: 37 non-interactive machine locations 886 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1091 | -9/Materials | Discovered exit to Materials (range 9) 1173 | -9/Materials | Discovered new exit (range 8) 1186 | -9/Materials | Entered Mines 1186 | -9/Mines | Accompanied by 1 ally 1191 | -9/Mines | Learned 4 Materials zone layouts 1231 | -9/Mines | Met a Derelict bent on vengeance 1327 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1469 | -9/Mines | Discovered exit to Materials (range 9) 1512 | -9/Mines | Entered Materials 1512 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1514 | -8/Materials | Loaded intel: 1 garrison access location 1780 | -8/Materials | Identified exit to Garrison 1820 | -8/Materials | Garrison activated, responded to threat 1907 | -8/Materials | Entered Garrison 2047 | -8/Garrison | Triggered checkpoint 2211 | -8/Garrison | Discovered new exit (range 10) 2279 | -8/Garrison | Build established: Scavenger-Gunner 2343 | -8/Garrison | Phase Generator disabled 2451 | -8/Garrison | Triggered checkpoint 2489 | -8/Garrison | Discovered new exit (range 14) 2494 | -8/Garrison | Lost 3 parts (1n2w) 2603 | -8/Garrison | Triggered checkpoint 2617 | -8/Garrison | Learned Materials security intel 2707 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2869 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2939 | -8/Garrison | Destroyed 10 combat bots 3028 | -8/Garrison | Triggered checkpoint 3028 | -8/Garrison | Garrison Relay disabled 3035 | -8/Garrison | Discovered new exit (range 74) 3035 | -8/Garrison | Discovered new exit (range 40) 3035 | -8/Garrison | Discovered new exit (range 32) 3205 | -8/Garrison | Entered Materials 3205 | -8/Materials | Accompanied by 1 ally 3494 | -8/Materials | Core integrity fell below 50% 3838 | -8/Materials | Discovered new exit (range 11) 3910 | -8/Materials | Entered Factory 3910 | -7/Factory | Evolved 2 slots: Utility x2 4019 | -7/Factory | Fabricated S-10 Pest? 4085 | -7/Factory | Lost 4 allies 4310 | -7/Factory | First assault squad dispatched 4345 | -7/Factory | Build established: Gunner 4392 | -7/Factory | Discovered new exit (range 16) 4430 | -7/Factory | Core integrity fell below 50% 4437 | -7/Factory | Core integrity fell below 20% 4438 | -7/Factory | System corruption reached 10% 4441 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04406_ Adv. Beam Cannon destroyed. 04407_ H-61 Shepherd heat damages Visual Processing Unit. 04408_ Cooling System destroyed. 04410_ Knocked back. 04418_ Imp. Carbon-fiber Leg destroyed. 04419_ Knocked back. 04419_ C-30 ARC bursts open, deploying its payload. 04419_ B-48 Gladiator unfolds itself. 04419_ G-47 Trooper unfolds itself. 04419_ I-36 Angel unfolds itself. 04424_ System corrupted: Matter fused (-10). 04424_ Knocked back. 04426_ Adv. Beam Cannon destroyed. 04428_ Nuclear Core destroyed. 04436_ Knocked back. 04437_ Imp. Targeting Computer destroyed. 04437_ System corrupted by crushing effect (+5). 04440_ Lrg. Storage Unit destroyed. 04440_ System corrupted by crushing effect (+1). 04440_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????###?#???????????????????????????? | | # #?????# ! ???????????????????????????? | | # #????## ! ?????????????????????????? | | # #????# #????????????????????????? | | # ! #?????#/// #????????????????????????? | | # ! #?????#// #????????????????????????? | | # #??????// """#????????????????????????? | | # #???????? T"#????????????????????????? | | + #????????? """#########????????????????? | | # #?????????? #% #####????????????? | | ##+###################!##@ #?????????? | | % % %% !!/[!H i #?????????? | | % % b!*gg < +?????????? | | = / #?????????? | | ############+#########;## g #?????????? | | #?# #?#### ## ??????????? | | #?# """""" ! #????####+####??? ??????????? | | #?# """""" #????????? ??????? ??????????? | | #?# """""" !#??????????""?????????????????? | | #?# """""" #???????????? ????????????????? | | #?# #?????????????????????????????? | | #?# """""" #?????????????????????????????? | | #?# """""" #?????????????????????????????? | | #?# """""" #?????????????????????????????? | | #?# """""" / #?????????????????????????????? | | #?# #?????????????????????????????? | | #?#! #?????????????????????????????? | | #####?##############?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Particle Charging 15 Authchip Count 2 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ S-10 Pest | -9/Materials | Hacked Fabricated ------------ S-10 Pest | x4 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveCloakShredder Manual? 0 Play Time 01:05:28 Cumulative 43.6 hours Start 2024.05.24 @ 21:19:01 End 2024.05.24 @ 22:46:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39a60d38-af4d-451f-a0e3-675274499fec