Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 00:12:48 Player: aloola Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (95) 475 Value Destroyed (3612) 3612 Prototype IDs (15) 300 Alien Tech Used (1) 200 Bonus (896) 896 TOTAL SCORE: 11583 Bonus ------- High Alert Combat Kills 37 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -41 Cogmind --------- Core Integrity 0/1300 Matter 243/300 Energy 100/100 System Corruption 16% Temperature Cool (18) Movement Core (100) Ox1 Location -3/Quarantine Parts ------- > --- POWER (1) -------- Backup Power VII > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Target Analyzer Core Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Targeting Computer Improved Targeting Computer Target Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Tesla Rifle Advanced Plasma Cannon Improved Remote Datajack > --- INVENTORY -------- Micro Fission Core Improved Gravmag System Antigrav System Gyrokinetic Inverter Advanced Terrain Scanner Relay Coupler [NC] Relay Coupler [Swarmer] Improved Field Recycling Unit Plasma Rifle Plasma Cannon [Rating: 92] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Improved Antigrav System Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Slots Evolved 14 | . . . 2 . . 4 2 . 2 2 . 2 . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . 1 . 1 . Utility 9 | . . . 1 . . 3 2 . 1 1 . 1 . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 178 | 7 4 3 15 32 13 17 38 6 5 7 9 5 17 Power 18 | 1 . 1 1 5 1 1 3 . . . 1 . 4 Engine 12 | 1 . 1 1 5 . 1 1 . . . . . 2 Core 6 | . . . . . 1 . 2 . . . 1 . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 55 | 2 1 1 7 9 5 1 14 1 1 3 3 1 6 Treads . | . . . . . . . . . . . . . . Leg 19 | 2 1 . 6 7 . 1 1 . . . . . 1 Wheel 5 | . . 1 1 1 2 . . . . . . . . Hover 21 | . . . . . . . 8 1 1 3 3 1 4 Flight 10 | . . . . 1 3 . 5 . . . . . 1 Utility 55 | 2 3 1 2 6 5 6 14 3 3 1 2 3 4 Device 35 | 1 2 . 2 6 3 4 9 3 1 1 1 1 1 Storage 5 | 1 1 . . . 2 . . . 1 . . . . Processor 10 | . . 1 . . . 1 4 . . . 1 . 3 Hackware 3 | . . . . . . . . . 1 . . 2 . Protection 2 | . . . . . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 50 | 2 . . 5 12 2 9 7 2 1 3 3 1 3 Energy Gun 17 | . . . 4 1 . 4 2 2 1 1 1 . 1 Energy Cannon 14 | . . . . 5 1 2 3 . . 1 1 . 1 Ballistic Gun 13 | 2 . . 1 2 1 3 2 . . . 1 . 1 Ballistic Cannon 1 | . . . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . . Special Weapon 5 | . . . . 4 . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 5 2 . . . . . . . 3 Parts Lost 63 | . . . 2 3 5 15 3 . . . 6 13 16 Power 5 | . . . . . 1 2 . . . . . . 2 Propulsion 25 | . . . 1 1 2 5 2 . . . 2 6 6 Utility 15 | . . . . . . 4 . . . . 2 5 4 Weapon 18 | . . . 1 2 2 4 1 . . . 2 2 4 Highest Loss Streak 15 | . . . 1 2 5 14 2 . . . 3 9 15 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Slot Usage (%) 85 | . 98 100 95 98 86 80 69 97 94 93 88 44 68 Engine 5 | . 14 14 11 11 . 1 2 6 5 5 3 . 3 Core 1 | . . . . . 9 . 3 . . . 1 1 . Leg 8 | . 28 14 22 31 3 6 . . . . . . 2 Wheel 2 | . . 14 10 1 18 . . . . . . . . Hover 7 | . . . . . . . 9 25 17 20 20 4 8 Flight 5 | . . . . . 1 19 11 . . . . . 2 Device 12 | . 12 1 7 10 11 20 16 15 14 14 12 7 2 Storage 6 | . 14 14 11 11 11 7 . . 4 5 5 1 . Processor 14 | . . 12 11 11 9 6 14 28 23 21 21 19 30 Hackware 1 | . . . . . . . . . 1 5 5 5 5 Protection 1 | . . . . . . 1 . 6 5 5 2 . . Energy Gun 6 | . . . 7 9 . 7 2 7 16 12 5 1 8 Energy Cannon 2 | . . . . 5 11 . 3 4 . 1 4 . . Ballistic Gun 6 | . 28 28 14 3 10 5 4 . . . 3 . . Peak Build Rating 92 | 9 9 9 16 22 35 53 72 72 80 92 89 92 78 Average Rating 42 | 7 8 8 11 17 20 50 41 68 76 87 83 40 67 On Entrance 37 | . 9 8 9 15 18 35 6 70 72 76 92 84 35 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 45 | 15 30 30 32 37 34 28 25 26 38 45 43 36 20 Greatest Support 55 | 20 20 16 30 33 32 29 48 48 48 55 55 53 23 Greatest Overweight (x) 14 | 1 1 1 2 2 1 4 4 7 . 14 . 3 1 Average Overweight (x) . | . . 1 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 8 5 5 10 10 10 10 5 Average Capacity 9 | 7 8 15 15 15 14 7 5 5 9 10 10 6 5 Most Carried 15 | 8 12 15 15 15 15 8 5 5 10 10 10 10 5 Average Carried 8 | 5 7 14 12 14 12 7 4 4 9 9 9 5 4 Final Capacity 15 | 8 15 15 15 15 8 5 5 5 10 10 10 5 5 Final Carried 15 | 8 12 15 13 15 8 5 5 5 10 10 9 5 2 Scrap Engine Consumption 16 | . . . . . . 16 . . . . . . . Constructs Created 3 | . . . . . . 3 . . . . . . . Constructs Modified 2 | . . . . . . 2 . . . . . . . Class Distribution -------------------- 31% | Mutant 14% | Scout 14% | Scavenger-Scout 13% | Scavenger-Mutant 13% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Skirmisher | -7/Factory Scout | -6/Factory Scavenger-Scout | -6/Garrison Scavenger-Scout | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Mutant | -3/Research Scout | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Matter Collected 2539 | 324 202 20 149 445 219 163 467 155 30 131 132 . 102 Remotely . | . . . . . . . . . . . . . . Salvage Created 4967 | 69 277 . 201 1074 776 425 529 591 271 149 503 . 102 Parts 217 | 10 11 . 10 45 22 31 29 8 13 12 19 . 7 Haulers Intercepted 3 | . 1 . 1 1 . . . . . . . . . Recyclers Shooed 11 | . . . . 3 4 . 3 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Combat Hostiles Destroyed 70 | . 3 . 3 15 8 8 9 10 1 2 10 . 1 Guns 36 | . 3 . 3 11 4 4 2 2 1 1 4 . 1 Cannons 27 | . . . . 3 4 3 7 5 . 1 4 . . Classes Destroyed 16 | 1 4 . 1 1 3 3 . 2 . . 1 . . Worker 5 | . . . . 4 . . . . 1 . . . . Tunneler 4 | 4 . . . . . . . . . . . . . Hauler 3 | . 1 . 1 1 . . . . . . . . . Recycler 9 | . 1 . . 2 4 . 1 . 1 . . . . Operator 1 | . . . . . . 1 . . . . . . . Watcher 3 | . 1 . . . . . . . . 1 . . 1 Swarmer 9 | . . . . . 1 . 3 . . . 5 . . Grunt 25 | . 3 . 2 10 1 4 . 3 . . 2 . . Brawler 2 | . . . . . . . . 2 . . . . . Duelist 1 | . . . . . . . . 1 . . . . . Sentry 15 | . . . 1 5 2 . 2 4 1 . . . . Specialist 3 | . . . . . . 2 . . . . 1 . . Hunter 2 | . . . . . . . . . . . 2 . . Programmer 9 | . . . . . 1 1 4 . . 2 . . 1 Heavy 1 | . . . . . . 1 . . . . . . . Scrapper 3 | . . . . . 3 . . . . . . . . Best Kill Streak 7 | 2 3 . 2 5 7 2 3 3 2 1 5 . 1 Combat Bots Only 5 | . 2 . 2 4 5 2 3 3 1 1 5 . 1 Max Kills in Single Turn 2 | 1 1 . 1 2 2 2 1 1 1 1 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Hostile Shots Fired 764 | . 30 12 24 70 46 139 79 67 4 12 89 88 104 Missed 227 | . 8 3 3 23 5 36 35 22 4 5 27 27 29 Damage Taken 9789 | . 297 131 264 736 825 2014 728 640 32 138 879 1373 1732 Core 3175 | . 78 . 60 95 224 666 252 283 . 42 196 680 599 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 87 | . . . . . . . 36 . . 51 . . . Core Remaining (%) 56 | 100 . 68 . . 5 4 . 37 100 . 79 . . Volleys Fired 314 | 9 27 . 18 67 28 39 34 25 6 10 25 3 23 Largest 3 | 2 2 . 2 2 2 2 2 2 3 3 3 3 3 Hottest 238 | 40 40 . 76 145 136 148 110 160 215 223 238 185 228 Shots Fired 583 | 18 54 . 36 119 44 65 57 46 12 22 65 9 36 Gun 438 | 18 54 . 36 79 25 48 40 26 12 16 43 6 35 Cannon 128 | . . . . 26 19 17 17 20 . 3 22 3 1 Launcher . | . . . . . . . . . . . . . . Special 17 | . . . . 14 . . . . . 3 . . . Kinetic 230 | 18 54 . 27 31 25 14 28 . . . 18 3 12 Thermal 276 | . . . 9 40 19 51 21 46 6 11 43 6 24 Explosive . | . . . . . . . . . . . . . . Electromagnetic 74 | . . . . 48 . . 8 . 6 8 4 . . Robot Hit Streak 28 | 4 11 . 14 19 10 7 10 19 23 28 22 15 19 Robot Miss Streak 4 | 2 1 . 2 4 1 4 2 2 . 1 1 . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . . 1 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . . . . Shots Hit Robots 433 | 12 43 . 26 85 34 41 37 42 10 16 48 9 30 Core Hits 189 | 4 13 . 9 41 17 20 15 30 6 6 16 1 11 Critical Kills 3 | . . . . 1 . . . 1 . . 1 . . Critical Parts Destroyed 3 | . . . . . . . 1 . . . . . 2 Critical Strikes 14 | . . . . 1 . 2 1 2 . 1 5 . 2 Burn 7 | . . . . . . 2 . 1 . . 4 . . Meltdown 3 | . . . . 1 . . . 1 . . 1 . . Destroy 3 | . . . . . . . 1 . . . . . 2 Corrupt 1 | . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8850 | 153 548 . 306 1696 632 862 778 1167 276 276 1181 216 759 Guns 6322 | 153 548 . 306 1157 316 695 443 742 238 194 692 127 711 Cannons 2267 | . . . . 331 316 166 335 425 . 82 489 76 47 Explosions 222 | . . . . 184 . . . . 38 . . . . Melee . | . . . . . . . . . . . . . . Ramming 15 | . . . . . . 1 . . . . . 13 1 Kinetic 2896 | 153 548 . 206 420 316 214 390 . . . 219 62 368 Thermal 4875 | . . . 100 539 316 647 353 1167 122 214 886 141 390 Explosive . | . . . . . . . . . . . . . . Electromagnetic 1064 | . . . . 737 . . 35 . 154 62 76 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . . 2 2 1 2 . 1 2 4 . 16 Average Corruption 1 | . . . . 2 2 1 1 . 1 1 2 . 8 Corruption Purged 3 | . . . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 46 | . . . . 2 11 3 14 . 2 2 10 . 2 Message Errors 19 | . . . . 1 5 2 7 . . . 3 . 1 Matter Fused 9 | . . . . . 2 . 4 . 1 2 . . . Heat Flow Errors 6 | . . . . 1 2 1 . . 1 . 1 . . Energy Discharges 1 | . . . . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . 1 . 1 . . . 3 . 1 Misfires 1 | . . . . . . . 1 . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 49 | . . . . 7 15 . 12 4 . . 11 . . Projectiles 49 | . . . . 7 15 . 12 4 . . 11 . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 147 | . . . . 109 . . . . 32 . . 6 . Shots 4 | . . . . 3 . . . . 1 . . . . Rammed 6 | . . . . . . 1 . . . . . 3 2 Targets Rammed 6 | . . . . . . 1 . . . . . 3 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 553 | . 2 . 172 291 398 386 251 553 169 270 435 171 2 Average Temperature 105 | . 2 . 77 49 125 137 70 180 48 120 174 109 1 Received Heat Transfer 1932 | . 147 45 108 315 431 477 54 162 . . 73 90 30 Effects 11 | . . . . . 1 2 . 7 . . 1 . . Shutdowns 2 | . . . . . 1 . . 1 . . . . . Energy Bleed 2 | . . . . . . 1 . 1 . . . . . Interference 3 | . . . . . . 1 . 2 . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . Damage (major) 1 | . . . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 7 | . . . . 1 . 1 . 3 . . 2 . . Combat Hostiles 7 | . . . . 1 . 1 . 3 . . 2 . . Parts Melted 36 | . . . . 3 2 2 2 15 1 1 10 . . Heat Transferred 10351 | . . . 259 942 459 1575 674 2585 275 375 2050 300 857 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 3 . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Peak Influence 492 | 20 142 45 134 245 223 155 220 492 268 123 279 227 196 Initial 258 | . 13 . 17 56 95 . 8 113 258 19 15 156 121 Average 92 | 7 71 10 66 82 107 31 83 290 178 48 130 156 108 Maximum Alert Level 2 | . . . . 1 1 . 1 2 1 . 1 1 . Low Security (%) 88 | 100 100 100 100 96 58 100 97 37 57 100 72 83 100 Level 1 11 | . . . . 3 41 . 2 42 42 . 27 16 . Level 2 . | . . . . . . . . 19 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . . 3 . 6 4 . 2 2 . 1 5 Investigation 4 | . . . . . . . . . 1 1 . . 2 Extermination 7 | . . . . . . 1 3 . 1 1 . . 1 Reinforcement 11 | . 1 . . 1 . 5 1 . . . . 1 2 Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Distress Signals 7 | . . . 1 3 . . 1 . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 148 | . 9 2 8 19 8 25 20 12 5 3 11 14 12 Peak Tracking Total 11 | . 3 2 2 5 5 11 5 6 4 2 4 7 5 Tactical Retreats 12 | . . 1 . 2 . 1 2 3 . . 1 2 . Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Traps Triggered 10 | . . . . 1 . . 1 3 2 . 3 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 3 | . . . 3 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 4 | . . . 4 . . . . . . . . . . Triggered 4 | . . . 3 . . 1 . . . . . . . Most Traps Carried 4 | . . 4 4 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Machines Disabled 7 | . . . . 4 . 1 . . 2 . . . . Max in Single Turn 1 | . . . . 1 . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Machines Accessed 43 | . 1 . . 3 8 2 6 1 4 8 2 3 5 Terminals 29 | . . . . 3 5 1 2 1 4 5 2 2 4 Fabricators 3 | . . . . . . 1 1 . . 1 . . . Repair Stations 4 | . . . . . . . 1 . . 1 . 1 1 Recycling Units 4 | . 1 . . . 2 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . Total Hacks 89 | . 2 . . 6 20 5 10 1 5 19 3 7 11 Successful 40 | . 2 . . 2 11 1 7 1 1 7 1 3 4 Failed 49 | . . . . 4 9 4 3 . 4 12 2 4 7 Catastrophic 9 | . . . . . 2 . 1 . 2 1 . 1 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 30 | . 1 . . 1 15 2 1 . 2 3 . 3 2 Terminals 60 | . . . . 6 13 4 2 1 5 11 3 6 9 Fabricators 5 | . . . . . . 1 1 . . 3 . . . Repair Stations 11 | . . . . . . . 4 . . 4 . 1 2 Recycling Units 9 | . 2 . . . 5 . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . Terminal Hacks 22 | . . . . 2 7 1 1 1 1 3 1 2 3 Record 5 | . . . . . . . . . . 1 . 1 3 Robot Analysis 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Open DSF 3 | . . . . . . . 1 . 1 1 . . . Terminal Index 1 | . . . . . 1 . . . . . . . . Locate Traps 2 | . . . . . . 1 . . . 1 . . . Zone Layout 4 | . . . . . 3 . . . . . . 1 . Garrison Registry 1 | . . . . . . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . . . . . 1 . . Release Object 2 | . . . . . 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . 1 . . . Network Status 2 | . . . . . . . 1 . . 1 . . . Repair Station Hacks 7 | . . . . . . . 3 . . 2 . 1 1 Scan Component 3 | . . . . . . . 1 . . 1 . . 1 Repair 2 | . . . . . . . 1 . . 1 . . . Refit 2 | . . . . . . . 1 . . . . 1 . Recycling Unit Hacks 5 | . 1 . . . 3 . 1 . . . . . . Report Inventory 4 | . 1 . . . 2 . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . . . Unlock Access 2 | . . . . . . . 1 . . 1 . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . Monitor 2 | . 1 . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 35 | . 1 . . 2 6 2 6 . 4 7 2 2 3 Full Trace Events 4 | . . . . . . . . . . 1 1 . 2 Feedback Events 1 | . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . 1 . . . Time 82 | . . . . . . . 51 . . 31 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Used RIF Installer 1 | . . . . . . . . 1 . . . . . Robots Hacked 2 | . . . . . . . . . . 2 . . . Non-combat 2 | . . . . . . . . . . 2 . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . 3 . . . find_recycling 1 | . . . . . . . . . . 1 . . . ignore_parts 2 | . . . . . . . . . . 2 . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 4 | . . . . 4 . . . . . . . . . EXPLORE 4 | . . . . 4 . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . Drone Launches 22 | . . . . 22 . . . . . . . . . Drone Recoveries 9 | . . . . 9 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Turns Passed 10806 | 183 433 607 376 1595 841 1391 2121 459 952 530 466 222 630 Spaces Moved 7465 | 98 235 457 203 742 650 708 1196 396 762 560 489 373 596 Core 291 | 3 . . . . . 23 21 6 . 1 . 237 . Treads . | . . . . . . . . . . . . . . Legs 1392 | 95 235 . 36 657 26 305 38 . . . . . . Wheels 1253 | . . 457 167 85 544 . . . . . . . . Hover 3548 | . . . . . . 9 618 390 762 559 489 136 585 Flight 981 | . . . . . 80 371 519 . . . . . 11 Fastest Speed 27 | 50 120 115 115 115 32 32 27 48 48 48 48 40 35 Average Speed 80 | 125 127 115 128 143 107 93 59 53 51 49 48 52 55 Slowest Speed 750 | 190 190 115 260 190 190 250 250 400 52 750 52 200 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . 1 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 33 | 5 32 89 12 63 91 11 16 40 15 14 36 12 32 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 . 1 . . 1 . . . Unknown Exits Taken 5 | 1 1 . . . . 1 . . 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 10 | . . . . 9 . . . . . 1 . . . Terrain Destroyed 33 | . . . . 26 . . . . . 1 6 . . Melee . | . . . . . . . . . . . . . . Projectile 16 | . . . . 9 . . . . . 1 6 . . AOE 17 | . . . . 17 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Gar Fac Fac Gar Res Qua Total 11691 | 136 318 538 286 1128 750 1373 2547 593 1313 796 664 393 856 Wait 3503 | 15 38 72 23 249 26 603 1238 155 524 216 126 4 214 Move 7447 | 97 234 456 202 741 649 705 1191 395 761 559 488 373 596 Hop 3 | . . . . . . 1 2 . . . . . . Pick Up 93 | 8 8 5 8 12 17 3 14 1 9 1 3 1 3 Fast Attach 66 | 7 . . 2 6 4 5 17 3 3 4 2 3 10 Attach 47 | . 1 . 7 4 6 6 8 2 . 1 4 2 6 Detach 20 | . 1 . 2 1 2 2 6 2 1 . . 3 . Swap 66 | . 3 3 6 22 3 6 13 1 2 2 3 . 2 Drop 94 | . 6 2 10 19 15 2 24 3 7 3 1 2 . Fire 314 | 9 27 . 18 67 28 39 34 25 6 10 25 3 23 Melee . | . . . . . . . . . . . . . . Ram 5 | . . . . . . 1 . . . . . 2 2 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 6 . . 12 . . Rewire 4 | . . . 4 . . . . . . . . . . Trap 4 | . . . 4 . . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -4/Factory -4/Garrison -3/Research -3/Quarantine History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 184 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 13) 617 | -10/Materials | Entered Mines 626 | -10/Mines | Met a Derelict bent on vengeance 672 | -10/Mines | Discovered new exit (range 14) 689 | -10/Mines | Identified exit to Materials 737 | -10/Mines | Found a hidden stash of uninstalled traps 804 | -10/Mines | Learned location of Zion (-6) 835 | -10/Mines | Discovered exit to Materials (range 10) 918 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 923 | -10/Mines | Found Prototype Device 1224 | -10/Mines | Entered Materials 1224 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1262 | -9/Materials | Discovered new exit (range 10) 1311 | -9/Materials | Identified exit to Storage 1600 | -9/Materials | Entered Storage 2814 | -9/Storage | Lost 4 allies 2935 | -9/Storage | Lost 7 allies 3061 | -9/Storage | Garrison activated, responded to threat 3112 | -9/Storage | Used back door to open Recycling access 3112 | -9/Storage | Discovered new exit (range 5) 3117 | -9/Storage | Identified exit to Recycling 3173 | -9/Storage | Garrison activated, responded to threat 3195 | -9/Storage | Entered Recycling 3248 | -9/Recycling | Build established: Scavenger-Mutant 3249 | -9/Recycling | Core integrity fell below 50% 3640 | -9/Recycling | Scanned before Scraplab entrance 3667 | -9/Recycling | Discovered new exit (range 15) 3692 | -9/Recycling | Identified exit to Factory 3746 | -9/Recycling | Entered Scraplab 3800 | -9/Recycling | Found SUBCON Basin 3930 | -9/Recycling | Discovered new exit (range 3) 3931 | -9/Recycling | Identified exit to Scraptown 3938 | -9/Recycling | Identified Exp. Sensor Array 3940 | -9/Recycling | Angered Scraplab inhabitants 3943 | -9/Recycling | Found Prototype Device 3943 | -9/Recycling | Identified Scrap Engine 3983 | -9/Recycling | Core integrity fell below 20% 4023 | -9/Recycling | Lost 5 parts (1p2n2w) 4036 | -9/Recycling | Entered Factory 4036 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4805 | -7/Factory | Build established: Scout 5132 | -7/Factory | Cargo convoy interrupted 5189 | -7/Factory | Discovered new exit (range 15) 5347 | -7/Factory | Build established: Mutant 5401 | -7/Factory | Core integrity fell below 50% 5425 | -7/Factory | Core integrity fell below 20% 5427 | -7/Factory | Entered another Factory area 5427 | -6/Factory | Evolved 2 slots: Utility x2 5457 | -6/Factory | Lost 14 parts (2p4n4u4w) 5742 | -6/Factory | Repaired Imp. Flight Unit 6182 | -6/Factory | Build established: Scout 6669 | -6/Factory | Discovered new exit (range 22) 7111 | -6/Factory | Build established: Scavenger-Scout 7531 | -6/Factory | Identified exit to Garrison 7548 | -6/Factory | Entered Garrison 7602 | -6/Garrison | Triggered checkpoint 7616 | -6/Garrison | Discovered new exit (range 41) 7616 | -6/Garrison | Discovered new exit (range 53) 7616 | -6/Garrison | Discovered new exit (range 77) 7645 | -6/Garrison | Core integrity fell below 50% 7884 | -6/Garrison | Triggered checkpoint 7958 | -6/Garrison | Installed Relay Interface Framework 8007 | -6/Garrison | Entered Factory 8007 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8014 | -5/Factory | Identified exit to DSF 8327 | -5/Factory | Discovered new exit (range 17) 8914 | -5/Factory | Build established: Scavenger-Gunner 8959 | -5/Factory | Entered another Factory area 8959 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8962 | -4/Factory | Identified exit to DSF 9112 | -4/Factory | Repaired Imp. Antigrav System 9480 | -4/Factory | Identified exit to Garrison 9489 | -4/Factory | Entered Garrison 9605 | -4/Garrison | Lost 3 parts (1n1u1w) 9613 | -4/Garrison | Triggered checkpoint 9867 | -4/Garrison | Spotted B-86 Titan 9942 | -4/Garrison | Discovered new exit (range 21) 9955 | -4/Garrison | Entered Research 9955 | -3/Research | Spotted B-86 Titan 9955 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10047 | -3/Research | Lost 9 parts (4n4u1w) 10091 | -3/Research | Discovered new exit (range 21) 10161 | -3/Research | Core integrity fell below 50% 10177 | -3/Research | Entered Quarantine 10193 | -3/Quarantine | Lost 4 parts (2n1u1w) 10199 | -3/Quarantine | Found Alien Artifact 10201 | -3/Quarantine | Identified Transdimensional Reconstructor 10201 | -3/Quarantine | Warped through subspace 10384 | -3/Quarantine | Imp. Hacking Suite fried by hacking feedback 10688 | -3/Quarantine | Build established: Scout 10766 | -3/Quarantine | System corruption reached 10% 10784 | -3/Quarantine | Core integrity fell below 20% 10807 | -3/Quarantine | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10796_ Backup Power VII tumbles out of repair station. 10796_ Backup Propulsion VII tumbles out of repair station. 10798_ Acquired Backup Power VII. 10800_ M-36 Artificer repairs P-80 Master. 10801_ P-80 Master resets P-80 Master, system corruption cleaned. 10801_ Acquired Backup Propulsion VII. 10802_ M-36 Artificer repairs Gamma Rifle. 10802_ Electron Diverter destroyed. 10803_ Hacking Suite destroyed. 10804_ Acquired Backup Propulsion VII. 10804_ Backup Propulsion VII destroyed. 10804_ Imp. Targeting Computer destroyed. 10805_ M-36 Artificer repairs Imp. Antigrav System. 10805_ Slammed into G-67 Veteran. 10806_ Backup Propulsion VII destroyed. 10807_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????#" """ #????????????????????? | | #########????????????#" "T""#????????????????????? | | #???????????## ""###??????????????????? | | """"" #???????????# ! #??????????????????? | | """"" #???????????# = ! #??????????????????? | | "!" #???????????#= m #??????????????????? | | """ #???????????#"!"pp #??????????????????? | | #???????????#"R "" #??????????????????? | | #???????????#""" #??????????????????? | | #???????????#"" #??????????????????? | | #???????????# ! #??????????????????? | | ####+####################@########## ??????? | | ggg #?????? | | R #?????? | | ##???????? | | #????????? | | ##+##### ######k######################????????? | | # #?# #?????????????????????????? | | # #?# """#?????????????????????????? | | # #?# !!! T"#?????????????????????????? | | !!! !# #?# !!! """#?????????????????????????? | | !!! # #?# !!! #?????????????????????????? | | ! # #?# #########?????????????????? | | # #?# + #?????????????????? | | # #?# ####### #?????????????????? | | ######## #?# #?????# #?????????????????? | | #????# #?###+############+#?????????????????? | | #????# #???# #?????# #?????????????????? | | #????# ##### ####### """ #?????????????????? | | #????# + """ #?????????????????? | | #######+#######+##### # """ #?????????????????? | | # #???# # #?????????????????? | | # #???# # #?????????????????? | | # #???# ########?????????????????? | | ### #???# #????????????????????????? | | ??# #???# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 18 Target Analysis 5 Core Analysis 9 Offensive Hacking 22 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Achievements -------------- Alien Tech Subspace Traveler Challenges ------------ None Game ------ Seed ChipWeaponNanovents Manual? 0 Play Time 03:09:39 Cumulative 32.1 hours Start 2025.01.25 @ 16:52:14 End 2025.01.26 @ 00:12:48 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b58510ea-d892-4eb2-8538-48b9fee71337