Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.02 @ 13:39:34 Player: Sapphic Bee Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3235) 3235 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8520 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 63/300 Energy 51/100 System Corruption 5% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Experimental Signal Interpreter > --- WEAPON (2) ------- Enhanced Quantum Rifle > --- INVENTORY (5) ---- Advanced ECM Suite Enhanced Quantum Rifle Matter Neutralizer Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Combat Airjet Gravmag Array Gyrokinetic Inverter Linear Gravjet Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Experimental Signal Interpreter Advanced ECM Suite Improved Focal Shield Improved Force Field Hacking Suite > --- WEAPON ----------- Linear Accelerator Great Axe > --- INVENTORY -------- Improved Gravmag System Improved Gravmag System Power Amplifier Compact Matter Pod Improved Transmission Jammer Enhanced Quantum Rifle Enhanced Quantum Rifle Long-range Proton Cannon Heavy Shock Bomb Launcher [Rating: 99] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Visual Processing Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . 1 . 1 1 . 1 . Utility 7 | . . 1 . 1 1 2 1 1 Weapon . | . . . . . . . . . Parts Attached 197 | . 16 16 8 21 63 34 8 31 Power 17 | . 2 4 . 2 4 2 . 3 Engine 9 | . 1 4 . 1 1 1 . 1 Core 8 | . 1 . . 1 3 1 . 2 Reactor . | . . . . . . . . . Propulsion 66 | . 3 6 3 7 25 12 4 6 Treads 9 | . 2 2 3 . 2 . . . Leg 20 | . 1 . . 7 11 1 . . Wheel 5 | . . 4 . . 1 . . . Hover 25 | . . . . . 10 10 4 1 Flight 7 | . . . . . 1 1 . 5 Utility 67 | . 6 5 5 7 16 12 3 13 Device 36 | . 1 1 . 3 11 8 2 10 Storage 14 | . 5 1 4 1 . 2 . 1 Processor 8 | . . 1 . 1 3 2 . 1 Hackware 2 | . . . . . . . 1 1 Protection 7 | . . 2 1 2 2 . . . Artifact . | . . . . . . . . . Weapon 47 | . 5 1 . 5 18 8 1 9 Energy Gun 18 | . 1 . . 3 11 1 . 2 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 9 | . 2 . . 2 3 2 . . Ballistic Cannon 8 | . 2 1 . . . 2 1 2 Launcher 1 | . . . . . . . . 1 Special Weapon 1 | . . . . . . 1 . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 7 | . . . . . 2 1 . 4 Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 3 1 . 1 Corrupted Parts 2 | . . . . 2 . . . . System Corruption 3 | . . . . 3 . . . . Parts Lost 57 | . 2 1 1 1 25 1 1 25 Power 6 | . . 1 . . 2 . . 3 Propulsion 25 | . . . 1 . 12 1 . 11 Utility 17 | . . . . . 7 . 1 9 Weapon 9 | . 2 . . 1 4 . . 2 Highest Loss Streak 8 | . 2 1 1 1 8 1 1 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 86 90 98 95 87 96 91 64 Engine 3 | . 4 5 11 4 3 3 . 2 Core 3 | . 9 4 . 4 3 2 5 2 Treads 5 | . 11 10 23 14 1 . . . Leg 9 | . 16 . . 20 19 2 . . Wheel 2 | . . 22 8 . 1 . . . Hover 10 | . . . . . 8 28 28 14 Device 10 | . 1 6 . 2 10 19 16 14 Storage 8 | . 14 11 11 9 7 8 9 2 Processor 11 | . . 2 11 11 12 16 11 14 Protection 2 | . . 5 10 8 3 . . . Energy Gun 4 | . 3 . . 7 10 1 4 . Ballistic Gun 2 | . 11 . . 1 2 1 . . Ballistic Cannon 5 | . 11 22 22 8 . 2 . 2 Slashing Weapon 1 | . . . . . . 5 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 73 | 14 22 39 39 42 51 58 46 73 Greatest Support 95 | 20 40 23 63 63 95 59 71 70 Greatest Overweight (x) 6 | . . 3 1 2 6 3 . 3 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 25 | . 20 15 25 15 10 10 10 10 Average Capacity 10 | . 9 14 15 12 10 9 10 7 Most Carried 15 | . 9 12 15 15 10 10 10 10 Average Carried 8 | . 7 8 13 11 6 9 9 6 Final Capacity 15 | 8 10 15 15 10 10 10 10 5 Final Carried 15 | 6 8 12 15 10 10 10 10 3 Class Distribution -------------------- 34% | Scavenger-Mutant 33% | Mutant 9% | Hacker-Mutant 6% | Scout 3% | Hacker-Scout 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 2711 | 177 316 175 342 359 641 362 44 295 Remotely . | . . . . . . . . . Salvage Created 3494 | . 454 200 118 332 1481 482 59 368 Parts 187 | . 24 13 7 25 64 21 4 29 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 3 | . . . . 1 . 1 . 1 Parts Field Recycled 10 | . . . . . . 10 . . Retrieved Matter 210 | . . . . . . 210 . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 82 | . 9 10 6 6 31 3 3 14 Melee 9 | . . . . . 2 . 1 6 Guns 31 | . 5 . . 4 19 1 . 2 Cannons 37 | . 4 10 6 2 5 2 2 6 AOE 5 | . . . . . 5 . . . Classes Destroyed 14 | . 5 1 1 2 4 1 . . Worker 1 | . . . . . . 1 . . Builder 1 | . 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . Hauler 1 | . . . . 1 . . . . Recycler 5 | . 2 . . . 1 2 . . Operator 1 | . . . . 1 . . . . Watcher 8 | . 2 1 . . 2 2 . 1 Swarmer 32 | . 3 6 2 . 6 . 3 12 Grunt 30 | . 6 2 3 5 14 . . . Brawler 3 | . . . . . 3 . . . Duelist 2 | . . . 1 . 1 . . . Sentry 6 | . . 2 . 1 1 2 . . Programmer 6 | . . . . . 3 1 . 2 Assembled 3 | . . . . . 3 . . . Best Kill Streak 6 | . 3 5 2 2 6 2 3 5 Combat Bots Only 6 | . 3 5 2 2 6 1 3 5 Max Kills in Single Turn 4 | . 2 1 1 1 4 1 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . 4 . . . Melee 1 | . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 7820 | . 496 322 242 283 2802 653 266 2756 Core 1954 | . 69 34 35 28 432 154 45 1157 Absorbed by Shields 121 | . . . . . 12 . . 109 Regen/Repaired (Parts) 260 | . . 14 . . . 246 . . Core Remaining (%) 80 | 100 72 . 82 94 38 81 95 . Volleys Fired 233 | . 36 23 19 23 87 20 7 18 Largest 2 | . 2 2 2 2 2 1 1 1 Hottest 119 | . 80 70 70 105 119 66 66 66 Shots Fired 396 | . 68 46 38 46 152 21 7 18 Gun 207 | . 38 . . 21 136 4 . 8 Cannon 188 | . 30 46 38 25 16 16 7 10 Launcher . | . . . . . . . . . Special 1 | . . . . . . 1 . . Kinetic 230 | . 50 46 38 29 30 20 7 10 Thermal 100 | . . . . 9 83 . . 8 Explosive . | . . . . . . . . . Electromagnetic 65 | . 18 . . 8 39 . . . Robot Hit Streak 32 | . 32 9 12 18 26 14 2 10 Robot Miss Streak 4 | . 3 3 2 1 2 4 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 326 | . 55 28 31 37 128 13 5 29 Core Hits 154 | . 20 13 8 17 62 14 3 17 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . 1 . . 2 . . . Burn 1 | . . . . . 1 . . . Blast 1 | . . 1 . . . . . . Corrupt 1 | . . . . . 1 . . . Melee Attacks 61 | . . . . . 11 17 13 20 Impact 2 | . . . . . 2 . . . Slashing 59 | . . . . . 9 17 13 20 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8156 | . 1001 500 533 696 3585 507 186 1148 Guns 3268 | . 456 . . 359 2117 93 . 243 Cannons 2971 | . 356 500 533 337 444 336 145 320 Explosions 997 | . 182 . . . 815 . . . Melee 878 | . . . . . 209 70 41 558 Ramming 42 | . 7 . . . . 8 . 27 Kinetic 3274 | . 592 500 533 370 385 429 145 320 Thermal 2783 | . 182 . . 126 2232 . . 243 Explosive . | . . . . . . . . . Electromagnetic 1179 | . 220 . . 200 759 . . . Impact . | . . . . . . . . . Slashing 878 | . . . . . 209 70 41 558 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 3 8 4 1 5 Average Corruption 4 | . . . . 1 4 3 1 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 52 | . . . . . 25 13 1 13 Message Errors 13 | . . . . . 6 4 1 2 Matter Fused 13 | . . . . . 4 4 . 5 Heat Flow Errors 7 | . . . . . 4 1 . 2 Energy Discharges 4 | . . . . . 2 . . 2 Data Loss (minor) 6 | . . . . . 4 2 . . Data Loss (major) 3 | . . . . . 2 1 . . Misfires 2 | . . . . . 1 1 . . Alerts 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 204 | . . 8 19 . 94 12 9 62 Projectiles 68 | . . 8 19 . . 12 9 20 Explosions 94 | . . . . . 94 . . . Melee 42 | . . . . . . . . 42 Knockbacks 13 | . 5 4 . 1 . 1 1 1 Impact . | . . . . . . . . . Kinetic 13 | . 5 4 . 1 . 1 1 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 280 | . 45 . . . 222 . . 13 Shots 6 | . 2 . . . 4 . . . Rammed 4 | . . . . . . 2 . 2 Targets Rammed 9 | . 1 . . . . 6 . 2 Kicked 4 | . . . . . . 4 . . Crushed 1 | . 1 . . . . . . . Highest Temperature 329 | . 240 105 144 144 329 162 180 269 Average Temperature 71 | . 95 30 59 48 64 87 101 93 Received Heat Transfer 1876 | . 297 141 81 207 907 78 9 156 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 2 . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . . . 9 . . . Heat Transferred 4206 | . 300 . . 259 3351 . . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 2 . . . 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 397 | . 301 354 276 234 241 163 166 397 Initial 116 | . . 43 116 90 35 27 66 69 Average 122 | . 121 192 191 112 100 63 92 197 Maximum Alert Level 1 | . 1 1 1 1 1 . . 1 Low Security (%) 79 | . 81 42 51 96 88 100 100 47 Level 1 20 | . 18 57 48 3 11 . . 52 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . . 1 . 2 12 3 . 3 Investigation 2 | . . . . . . 1 . 1 Extermination 5 | . . . . . 3 1 . 1 Reinforcement 8 | . . 1 . 2 3 1 . 1 Assault . | . . . . . . . . . Garrison 6 | . . . . . 6 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 7 | . 1 . . 2 . 2 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 179 | . 17 15 11 18 51 18 7 42 Peak Tracking Total 14 | . 7 5 3 5 8 6 6 14 Tactical Retreats 20 | . 1 . 1 1 6 2 . 9 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 10 | . . 3 . 1 2 1 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 7 | . 2 . . . 3 1 . 1 Max in Single Turn 3 | . 1 . . . 3 1 . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 29 | . 3 2 . 5 4 11 2 2 Terminals 18 | . 3 1 . 5 2 5 1 1 Fabricators 4 | . . . . . . 3 . 1 Repair Stations 3 | . . 1 . . 1 1 . . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers 2 | . . . . . 1 1 . . Garrison Access . | . . . . . . . . . Total Hacks 72 | . 7 6 . 14 11 24 6 4 Successful 41 | . 4 4 . 8 6 14 4 1 Failed 31 | . 3 2 . 6 5 10 2 3 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 29 | . 4 1 . 14 3 6 1 . Terminals 45 | . 7 2 . 14 4 11 5 2 Fabricators 9 | . . . . . . 7 . 2 Repair Stations 8 | . . 4 . . 1 3 . . Recycling Units 2 | . . . . . . 1 1 . Scanalyzers 8 | . . . . . 6 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 3 1 . 2 1 5 2 . Record 1 | . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . Branch Access Points 2 | . 1 . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 5 | . 1 1 . 1 . 1 1 . Alert Level 2 | . . . . . . 1 1 . Fabricator Hacks 4 | . . . . . . 3 . 1 Network Status 1 | . . . . . . 1 . . Build 3 | . . . . . . 2 . 1 Repair Station Hacks 5 | . . 3 . . . 2 . . Scan Component 3 | . . 2 . . . 1 . . Repair 2 | . . 1 . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 4 | . . . . . 3 1 . . Insert Component 3 | . . . . . 2 1 . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 1 . . 6 2 3 1 . Terminals 13 | . 1 . . 6 2 3 1 . Botnet 11 | . 1 . . 5 1 3 1 . Operators 2 | . . . . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 3 2 . 5 2 9 1 2 Full Trace Events 3 | . . . . 1 . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 6 | . . . . . . 4 . 2 Authchips . | . . . . . . . . . Time 276 | . . . . . . 137 . 139 Total Part Build Rating 44 | . . . . . . 26 . 18 Parts Repaired 2 | . . 1 . . . 1 . . Time 62 | . . 36 . . . 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . Parts Scanalyzed 2 | . . . . . 1 1 . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 8 | . . . . . . 4 1 3 EXPLORE 8 | . . . . . . 4 1 3 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 8 | . . . . . . 4 1 3 Drone Recoveries 4 | . . . . . . 2 1 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 5736 | . 465 381 383 563 1861 966 314 803 Spaces Moved 3960 | 1 237 218 177 265 841 977 378 866 Core 26 | . . . . . . 1 . 25 Treads 363 | . 90 11 121 139 2 . . . Legs 764 | 1 147 . . 126 490 . . . Wheels 394 | . . 207 56 . 131 . . . Hover 1889 | . . . . . 218 976 378 317 Flight 524 | . . . . . . . . 524 Fastest Speed 26 | 120 120 95 95 120 53 40 42 26 Average Speed 88 | 120 135 102 147 160 135 56 46 48 Slowest Speed 420 | 120 160 240 240 260 420 200 62 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 2 39 20 42 23 21 29 11 26 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 36 | . . . . . 6 16 12 2 Terrain Destroyed 77 | . 8 . . . 27 23 15 4 Melee 36 | . . . . . 6 16 12 2 Projectile 12 | . . . . . . 7 3 2 AOE 29 | . 8 . . . 21 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Min Mat Fac Fac Fac Fac Total 5660 | . 311 325 259 362 1389 1331 485 1198 Wait 1004 | . 7 59 48 24 327 232 73 234 Move 3952 | . 236 217 176 264 840 976 377 866 Hop . | . . . . . . . . . Pick Up 77 | . 6 4 6 9 26 17 2 7 Fast Attach 88 | . 5 13 1 8 31 13 1 16 Attach 50 | . 2 2 2 4 15 8 2 15 Detach 25 | . 2 4 . 2 4 3 . 10 Swap 59 | . 9 1 5 9 17 13 5 . Drop 102 | . 7 2 2 19 31 26 5 10 Fire 233 | . 36 23 19 23 87 20 7 18 Melee 61 | . . . . . 11 17 13 20 Ram 4 | . . . . . . 2 . 2 Kick 4 | . . . . . . 4 . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 408 | -10/Materials | Identified exit to Mines 426 | -10/Materials | Discovered new exit (range 5) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 702 | -9/Materials | Repaired Broken Sensor Array 765 | -9/Materials | Discovered new exit (range 16) 840 | -9/Materials | Discovered new exit (range 8) 847 | -9/Materials | Entered Mines 1044 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1219 | -9/Mines | Discovered new exit (range 7) 1230 | -9/Mines | Entered Materials 1230 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1757 | -8/Materials | Build established: Scavenger-Mutant 1776 | -8/Materials | Discovered new exit (range 13) 1793 | -8/Materials | Entered Factory 1793 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2149 | -7/Factory | Garrison activated, responded to threat 2219 | -7/Factory | Lost 5 parts (1p2n1u1w) 2690 | -7/Factory | Lost 4 parts (3n1w) 2881 | -7/Factory | Lost 8 parts (1p2n3u2w) 3030 | -7/Factory | Garrison activated, responded to threat 3043 | -7/Factory | Core integrity fell below 50% 3277 | -7/Factory | Assembled infested ambush trap array 3542 | -7/Factory | Discovered new exit (range 17) 3654 | -7/Factory | Entered another Factory area 3654 | -6/Factory | Evolved 2 slots: Utility x2 3810 | -6/Factory | Fabricated Angular Momentum Engine? 3825 | -6/Factory | Spotted B-75 Beast 4148 | -6/Factory | Fabricated Linear Accelerator? 4286 | -6/Factory | Repaired Med. Storage Unit 4442 | -6/Factory | Identified exit to Lower Caves 4535 | -6/Factory | Identified exit to Factory 4620 | -6/Factory | Entered another Factory area 4620 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4708 | -5/Factory | Spotted B-75 Beast 4912 | -5/Factory | Discovered new exit (range 18) 4934 | -5/Factory | Identified exit to Factory 4934 | -5/Factory | Entered another Factory area 4934 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5055 | -4/Factory | Found Prototype Processor 5055 | -4/Factory | Identified Exp. Signal Interpreter 5167 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 5212 | -4/Factory | Build established: Hacker-Mutant 5265 | -4/Factory | Spotted B-86 Titan 5348 | -4/Factory | Lost 5 parts (1p2n2u) 5351 | -4/Factory | Spotted B-86 Titan 5455 | -4/Factory | Core integrity fell below 50% 5507 | -4/Factory | Lost 8 parts (3n4u1w) 5700 | -4/Factory | Core integrity fell below 20% 5737 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 05658_ Acquired Energy Well. 05691_ KMCOQC7WUM#& B0AX4KLFWNZ1Z4DK2I9VIUR 05695_ Dropped Energy Well. 05695_ Slug penetrates Wall. 05696_ Adv. Cryofiber Web destroyed. 05696_ Slug penetrates Wall. 05698_ Great Axe destroyed. 05698_ Penetrated by Slug. 05699_ Slug penetrates Wall. 05701_ System Shield destroyed. 05708_ Slug penetrates Pressure Siphon. 05708_ Pressure Siphon disabled. 05708_ VTOL Module destroyed. 05713_ Penetrated by Slug. 05714_ Acquired 6 matter. 05717_ Slammed into O-24 Administrator. 05719_ Destroyed System Restoration Module. 05728_ System corrupted: Matter fused (-5). 05735_ Slug penetrates Wall. 05737_ Penetrated by Slug. 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""" # #???????? | | # ## """ # #???????? | | # ## """ # #???????? | | ! # #? ![ # #???????? | | # #? """ [! # #???????? | | ############ #? """ [! # #???????? | | ???????????# #???"" # #???????? | | ???????????# #????? ! # #???????? | | ???####????# #??????? ??# ######### | | ####T ##########+#############+##### | | | | | | ## | | =!| #? | | ^ =%* #? | | ##+#####################+####################/#### | | # ????????????????????????????????# | | # ??????????????????????????????# | | # ???????????????????????????## | | # ?????????????????????????#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 31 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Angular Momentum Engine | x2 | -6/Factory | Preloaded Linear Accelerator | x2 | -6/Factory | Preloaded Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredPointAutohacker Manual? 0 Play Time 01:34:34 Cumulative 18.2 hours Start 2024.01.02 @ 12:03:39 End 2024.01.02 @ 13:39:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 8 Adventurer 1 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8234a3c3-4dae-43c6-a981-8c46ca8678d1