Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.04 @ 22:43:32

Player: Terminus

Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (108)     540
Value Destroyed (3228)     3228
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (2012)               2012
              TOTAL SCORE: 8840

 Bonus
-------
High Alert Combat Kills    12
Delivered SUBCON Basin     2000

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     20/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Targeting Computer
           Tech Extrapolator
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Flexi-carbon Leg
  Improved Heat Sink
           Weapon Cycler
           Thermic Laser
    Cooled Plasma Cannon

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
   Improved Medium Treads
   Improved Medium Treads
   Improved Medium Treads
   Improved Medium Treads
>           --- UTILITY ----------
   Advanced Heat Sink
            Huge Storage Unit
            Machine Analyzer
   Improved Sensor Array
   Advanced Targeting Computer
   Hardened Medium Armor Plating
            Tech Extrapolator
>           --- WEAPON -----------
            Gatling Laser
            Thermic Laser
            Coil Gun
>           --- INVENTORY --------
      Light Angular Momentum Engine
      Light Angular Momentum Engine
      Light Treads
      Light Treads
            Heat Sink
   Improved Heat Sink
   Advanced Heat Sink
   Improved Signal Interpreter
   Advanced Targeting Computer
   Improved Particle Charger
            Weapon Cycler
      Light Armor Plating
   Improved Light Armor Plating
   Improved Light Armor Plating
            Rainbow Chip
   Improved Medium Laser
   Improved Medium Laser
   Improved Medium Laser
     Cooled Plasma Cannon
            Gauss Rifle
            Coil Gun
            Rocket Launcher
            CPS Tube
            CPS Tube
  Makeshift Sword
[Rating: 69]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Makeshift Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Launcher                 Subdweller Shrapnel Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Slots Evolved              8    | .   .   .   .   .   8   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             120  | 6   23  24  4   2   61  
  Power                    8    | 1   3   1   .   .   3   
    Engine                 8    | 1   3   1   .   .   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 2   1   10  .   .   15  
    Treads                 21   | 2   1   4   .   .   14  
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  7    | .   .   6   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  31   | 1   5   3   2   .   20  
    Device                 13   | .   1   1   1   .   10  
    Storage                7    | 1   4   1   .   .   1   
    Processor              3    | .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   .   1   1   .   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   53   | 2   14  10  2   2   23  
    Energy Gun             14   | 1   3   1   .   .   9   
    Energy Cannon          10   | .   1   4   1   1   3   
    Ballistic Gun          18   | 1   5   4   .   1   7   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               10   | .   5   1   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   .   .   1   
Parts Lost                 33   | .   .   5   .   .   28  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               11   | .   .   2   .   .   9   
  Utility                  10   | .   .   1   .   .   9   
  Weapon                   9    | .   .   2   .   .   7   
  Highest Loss Streak      19   | .   .   1   .   .   19  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  100 100 97  
  Engine                   12   | .   13  14  14  14  5   
  Treads                   23   | .   28  15  28  28  24  
  Wheel                    3    | .   .   12  .   .   .   
  Device                   8    | .   12  3   1   14  12  
  Storage                  12   | .   14  14  14  14  5   
  Processor                2    | .   .   .   .   .   18  
  Protection               5    | .   .   10  12  .   6   
  Energy Gun               9    | .   8   2   14  14  11  
  Energy Cannon            10   | .   8   13  13  14  .   
  Ballistic Gun            6    | .   11  11  .   .   7   
Peak Build Rating          69   | 6   14  36  36  19  69  
  Average Rating           23   | 4   8   18  33  17  47  
  On Entrance              91   | .   6   14  36  16  19  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             110  | 12  91  107 102 99  110 
  Greatest Support         120  | 40  40  40  40  40  120 
  Greatest Overweight (x)  9    | .   2   5   2   2   9   
  Average Overweight (x)   2    | .   .   4   2   2   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         23   | 6   17  24  25  25  24  
  Most Carried             25   | 1   20  25  25  25  25  
  Average Carried          21   | .   12  24  24  20  22  
  Final Capacity           25   | 8   20  25  25  25  5   
  Final Carried            25   | 1   20  25  11  23  5   

 Class Distribution 
--------------------
 85% | Mutant
  8% | Scavenger-Gunner
  4% | Derelict-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -6   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Matter Collected           2074 | 260  420  480  80   10   824  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3897 | .    893  904  456  .    1644 
  Parts                    210  | .    66   59   16   .    69   
Haulers Intercepted        3    | .    2    .    .    .    1    
Recyclers Shooed           5    | .    3    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    11   .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Combat Hostiles Destroyed  85   | .   27  23  9   .   26  
  Guns                     39   | .   13  8   1   .   17  
  Cannons                  16   | .   .   13  3   .   .   
  AOE                      25   | .   14  .   5   .   6   
Classes Destroyed          16   | .   6   2   4   .   4   
  Worker                   8    | .   3   .   2   .   3   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   3    | .   2   .   .   .   1   
  Recycler                 3    | .   1   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   1   
  Turret                   2    | .   .   2   .   .   .   
  Watcher                  5    | .   3   .   .   .   2   
  Swarmer                  24   | .   12  4   .   .   8   
  Grunt                    27   | .   15  .   3   .   9   
  Brawler                  2    | .   .   .   1   .   1   
  Duelist                  1    | .   .   .   1   .   .   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   6    | .   .   .   3   .   3   
  Hunter                   3    | .   .   .   .   .   3   
  Programmer               2    | .   .   .   .   .   2   
  Subdweller               19   | .   .   19  .   .   .   
Best Kill Streak           9    | .   4   4   9   .   8   
  Combat Bots Only         7    | .   3   4   7   .   6   
Max Kills in Single Turn   4    | .   3   2   4   .   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   .   3   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -6   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  
Hostile Shots Fired        605   | .    80   66   19   .    440  
  Missed                   194   | .    23   21   7    .    143  
Damage Taken               6417  | .    552  922  183  .    4760 
  Core                     1057  | .    97   51   58   .    851  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Regen/Repaired (Parts)   390   | .    88   .    .    .    302  
Core Remaining (%)         58    | 100  .    .    .    17   .    
Volleys Fired              237   | .    69   73   10   .    85   
  Largest                  3     | .    2    2    2    .    3    
  Hottest                  217   | .    80   116  136  .    217  
Shots Fired                495   | .    130  122  17   .    226  
  Gun                      386   | .    102  66   7    .    211  
  Cannon                   90    | .    20   52   8    .    10   
  Launcher                 19    | .    8    4    2    .    5    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  192   | .    61   57   2    .    72   
  Thermal                  290   | .    61   65   15   .    149  
  Explosive                13    | .    8    .    .    .    5    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         23    | .    14   23   3    .    20   
  Robot Miss Streak        4     | .    4    1    2    .    4    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        2     | .    1    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    
Shots Hit Robots           324   | .    82   72   10   .    160  
  Core Hits                187   | .    49   33   15   .    90   
  Critical Kills           4     | .    2    2    .    .    .    
  Critical Parts Destroyed 4     | .    1    1    .    .    2    
  Critical Strikes         24    | .    7    3    1    .    13   
    Burn                   16    | .    4    .    1    .    11   
    Meltdown               3     | .    1    2    .    .    .    
    Destroy                5     | .    2    1    .    .    2    
Melee Attacks              1     | .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    1    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           8445  | .    1786 1801 1039 .    3819 
  Guns                     4417  | .    862  598  68   .    2889 
  Cannons                  1796  | .    248  1108 166  .    274  
  Explosions               2216  | .    671  95   800  .    650  
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  16    | .    5    .    5    .    6    
  Kinetic                  2549  | .    467  543  800  .    739  
  Thermal                  4559  | .    643  1258 234  .    2424 
  Explosive                1321  | .    671  .    .    .    650  
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    4    
  Average Corruption       2     | .    .    .    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  2     | .    .    .    .    .    2    
    Matter Fused           1     | .    .    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    1    
Overload Shots             3     | .    .    .    .    .    3    
Overflow Damage            141   | .    49   26   50   .    16   
  Projectiles              42    | .    16   26   .    .    .    
  Explosions               99    | .    33   .    50   .    16   
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      15    | .    .    .    .    .    15   
  Shots                    1     | .    .    .    .    .    1    
  Rammed                   2     | .    .    .    1    .    1    
Targets Rammed             3     | .    1    .    1    .    1    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    
Highest Temperature        384   | .    105  66   384  .    273  
  Average Temperature      69    | .    37   14   173  .    87   
  Received Heat Transfer   879   | .    192  93   51   .    543  
  Effects                  1     | .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              6     | .    1    2    .    .    3    
  Combat Hostiles          5     | .    .    2    .    .    3    
  Parts Melted             37    | .    7    6    1    .    23   
  Heat Transferred         10075 | .    1924 1961 444  .    5746 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Peak Influence             425  | .   425 .   186 .   383 
  Initial                  86   | .   .   .   86  .   .   
  Average                  159  | .   280 .   87  .   96  
Maximum Alert Level        2    | .   2   .   .   .   1   
  Low Security (%)         66   | 100 19  .   100 .   85  
  Level 1                  28   | .   64  .   .   .   14  
  Level 2                  5    | .   16  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   5   .   .   .   9   
  Investigation            6    | .   4   .   .   .   2   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Distress Signals           4    | .   3   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              114  | .   38  25  6   .   45  
  Peak Tracking Total      10   | .   4   4   4   .   10  
  Tactical Retreats        4    | .   1   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Traps Triggered            7    | .   3   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  
----------                 Run  | Yrd Mat Sub Rec Scr Fac 
Machines Disabled          3    | .   .   3   .   .   .   
  Max in Single Turn       3    | .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  
---------                  Run  | Yrd Mat Sub Rec Scr Fac 
Machines Accessed          26   | .   7   3   9   1   6   
  Terminals                13   | .   5   .   3   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          7    | .   1   .   6   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                69   | .   18  6   16  9   20  
  Successful               42   | .   10  6   8   9   9   
  Failed                   27   | .   8   .   8   .   11  
    Catastrophic           7    | .   1   .   3   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   34   | .   13  .   14  .   7   
  Terminals                34   | .   13  .   8   .   13  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          11   | .   4   .   .   .   7   
  Recycling Units          9    | .   1   .   8   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             21   | .   3   6   1   9   2   
  Record                   14   | .   1   4   .   9   .   
  Robot Analysis           3    | .   2   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Release Object           1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       10   | .   4   .   .   .   6   
  Scan Component           5    | .   2   .   .   .   3   
  Repair                   5    | .   2   .   .   .   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         11   | .   3   .   7   .   1   
  Terminals                5    | .   2   .   2   .   1   
    Botnet                 5    | .   2   .   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   5   .   .   
    Tunnel                 6    | .   1   .   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   6   .   3   .   6   
  Full Trace Events        5    | .   1   .   2   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   6   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   2   .   .   .   3   
  Time                     142  | .   52  .   .   .   90  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  
------------               Run  | Yrd Mat Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -6  
--------                   Run  | Yrd Mat Sub Rec Scr Fac 
Total Allies               2    | .   .   .   2   .   .   
  Largest Group            2    | .   .   .   2   .   .   
  Highest-Rated Group      16   | .   .   .   16  .   .   
  Highest-Rated Ally       8    | .   .   .   8   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Sub Rec Scr Fac 
Robot Analysis Total       3    | .   2   .   1   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  
Turns Passed               10742 | 58   1843 3181 1564 2487 1609 
Spaces Moved               4049  | 37   677  1680 443  724  488  
  Core                     22    | 9    .    .    .    .    13   
  Treads                   2462  | 28   677  130  443  724  460  
  Legs                     .     | .    .    .    .    .    .    
  Wheels                   1565  | .    .    1550 .    .    15   
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  150  340  340  50   
  Average Speed            231   | 133  207  167  340  340  229  
  Slowest Speed            340   | 160  320  340  340  340  340  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    99   86   74   56   14   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     7     | .    1    1    5    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    
Scrap Searched             11    | .    .    8    .    3    .    
Spaces Dug                 23    | .    7    .    .    .    16   
Terrain Destroyed          154   | .    44   47   33   .    30   
  Melee                    1     | .    .    .    .    .    1    
  Projectile               5     | .    .    .    2    .    3    
  AOE                      148   | .    44   47   31   .    26   
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -6   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  
Total                      4975 | 43   982  1924 482  751  793  
  Wait                     412  | .    188  96   4    9    115  
  Move                     4044 | 36   676  1679 442  723  488  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  84   | 1    19   22   1    15   26   
  Fast Attach              19   | 6    4    .    1    .    8    
  Attach                   36   | .    .    9    .    .    27   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     65   | .    19   15   3    2    26   
  Drop                     56   | .    6    30   2    2    16   
  Fire                     237  | .    69   73   10   .    85   
  Melee                    1    | .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    1    .    1    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   18   | .    .    .    18   .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Discovered new exit (range 15)
    59 | -11/Scrapyard | Entered Materials
   317 | -10/Materials | Build established: Mutant
   345 | -10/Materials | Repaired Assault Rifle
   372 | -10/Materials | Repaired Lgt. Ion Engine
   605 | -10/Materials | Discovered new exit (range 8)
   885 | -10/Materials | Discovered new exit (range 10)
  1146 | -10/Materials | Discovered new exit (range 6)
  1367 | -10/Materials | Discovered new exit (range 5)
  1650 | -10/Materials | Discovered new exit (range 7)
  1887 | -10/Materials | Discovered new exit (range 7)
  1902 | -10/Materials | Entered Subcaves
  2012 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2183 | -10/Subcaves  | Discovered new exit (range 7)
  2248 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  2284 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
  2424 | -10/Subcaves  | Discovered new exit (range 7)
  2746 | -10/Subcaves  | Disturbed a concealed Subdweller
  3258 | -10/Subcaves  | Learned Materials stockpile data
  3721 | -10/Subcaves  | Core integrity fell below 50%
  4237 | -10/Subcaves  | Visited Clippyterm
  4241 | -10/Subcaves  | Learned location of Extension (-5)
  4464 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  4489 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  4523 | -10/Subcaves  | Discovered new exit (range 13)
  4650 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  4722 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
  4850 | -10/Subcaves  | Found SUBCON Basin
  4960 | -10/Subcaves  | Found Prototype Processor
  5083 | -10/Subcaves  | Entered Recycling
  5501 | -9/Recycling  | Discovered new exit (range 12)
  6348 | -9/Recycling  | Destroyed 7 combat bots
  6493 | -9/Recycling  | Core integrity fell below 20%
  6560 | -9/Recycling  | Scanned before Scraplab entrance
  6608 | -9/Recycling  | Entered Scraplab
  6643 | -9/Recycling  | Discovered new exit (range 2)
  6647 | -9/Recycling  | Entered Scraptown
  7346 | -9/Scraptown  | Discovered new exit (range 13)
  7496 | -9/Scraptown  | Scanned Subdweller tech in exchange for log data
  7506 | -9/Scraptown  | Learned Factory terminal intel
  7510 | -9/Scraptown  | Learned Research terminal intel
  7642 | -9/Scraptown  | Visited Junk Repository
  7772 | -9/Scraptown  | Visited Spacefarers
  7945 | -9/Scraptown  | Visited Assassins FH
  8017 | -9/Scraptown  | Visited Red Mages
  8547 | -9/Scraptown  | Visited Awakened
  8700 | -9/Scraptown  | Visited Artisan Demo Area
  8785 | -9/Scraptown  | Visited Cyclists
  9134 | -9/Scraptown  | Entered Factory
  9134 | -6/Factory    | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1
  9135 | -6/Factory    | Loaded intel: 26 terminal locations
  9350 | -6/Factory    | Tech Extrapolator generated special schematic: Machine Rigger
  9383 | -6/Factory    | Repaired Hrd. Medium Armor Plating?
  9446 | -6/Factory    | Repaired Heat Sink?
  9517 | -6/Factory    | Repaired Lgt. Treads
  9623 | -6/Factory    | Garrison activated, responded to threat
  9978 | -6/Factory    | Build established: Scavenger-Gunner
 10473 | -6/Factory    | Identified exit to Lower Caves
 10569 | -6/Factory    | Lost 4 parts (3u1w)
 10688 | -6/Factory    | Cargo convoy interrupted
 10722 | -6/Factory    | Core integrity fell below 50%
 10739 | -6/Factory    | Core integrity fell below 20%
 10743 | -6/Factory    | Destroyed by X-67 Chaingunner with Heavy Machine Gun

 Last Messages 
---------------
10730_ Slug penetrates H-66 Slayer.
10730_ H-66 Slayer destroyed.
10731_ Penetrated by Slug. <x2>
10731_ Coil Gun destroyed.
10733_ Slug penetrates X-67 Chaingunner.
10734_ Slug penetrates Wall.
10734_ Penetrated by Slug. <x2>
10735_ Dropped Huge Storage Unit.
10735_ Dropped Phase Cannon.
10736_ Slug penetrates Wall.
10736_ Slug penetrates Terminal.
10737_ Dropped Coil Gun.
10737_ Slug penetrates Wall. <x2>
10738_ Slug penetrates Terminal.
10738_ Penetrated by Slug.
10739_ P-60 Hacker resets H-66 Slayer, system corruption cleaned.
10740_ Acquired 66 matter.
10741_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned.
10741_ Slug penetrates P-60 Hacker.
10741_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
           Mak. Coolant Network | -6/Factory | Extrapolated
       Mak. Light Armor Plating | -6/Factory | Extrapolated
                 Machine Rigger | -6/Factory | Extrapolated
                     Beamcaster | -6/Factory | Extrapolated
 0b10 Decoder Chip [Skirmisher] | -6/Factory | Extrapolated
              Mak. Power Source | -6/Factory | Extrapolated

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MultitargetingTowerProjector
  Manual?         0
Play Time         00:49:17
  Cumulative      1967.1 hours
  Start           2024.08.04 @ 21:52:14
  End             2024.08.04 @ 22:43:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          680
  Rogue           680
  Adventurer      0
  Explorer        0
Win Type          -
  Total           153
  Types           31/14/65/7/1/2/31/1/1
Lore%             83
Gallery%          95
Achievement%      88
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b38f9a1c-ff3d-491a-a451-d31a4dda812c