Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 12:29:41 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (287) 1435 Value Destroyed (10330) 10330 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (2826) 2826 TOTAL SCORE: 21571 Bonus ------- High Alert Combat Kills 1445 Follower Combat Kills 220 Entered Garrisons 1000 Aligned with FarCom 300 Friendly Fire -139 Cogmind --------- Core Integrity 896/1000 Matter 230/300 Energy 210/290 System Corruption 8% Temperature Cool (0) Movement Immobile (Siege) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Improved Kinecellerator Improved Medium Armor Plating Force Field > --- WEAPON (4) ------- Gauss Rifle Long-range Missile Launcher Shock Maul > --- INVENTORY (25) --- Micro Nuclear Core Neutrino Core Heavy Treads Heavy Treads Advanced Heat Sink Improved Cooling System Encrypted Comm Array Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved System Restoration Module Long-range Tractor Beam Heavy Gatling Laser Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Heavy Machine Gun KE Penetrator KE Penetrator Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Improved Kinecellerator Improved Medium Armor Plating Medium Reflective Plating Force Field > --- WEAPON ----------- Gauss Rifle Gauss Rifle Long-range Missile Launcher Shock Maul > --- INVENTORY -------- Micro Nuclear Core Neutrino Core Heavy Treads Heavy Treads Advanced Heat Sink Improved Cooling System Encrypted Comm Array Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved System Restoration Module Long-range Tractor Beam Heavy Gatling Laser Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Heavy Machine Gun KE Penetrator KE Penetrator Mini Assault Cannon Long-range Missile Launcher [Rating: 92] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reflective Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Slots Evolved 10 | . . . . . 4 . . . . . . . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . . . . . . . 1 . . . . . Utility 5 | . . . . . 3 . . . . . . . . 1 . . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 Parts Attached 300 | . 2 2 1 4 12 6 21 42 3 15 8 12 7 27 5 9 57 16 51 Power 9 | . . 1 . 1 1 . . 1 . . . 1 . 1 . . . 1 2 Engine 8 | . . 1 . 1 1 . . 1 . . . 1 . 1 . . . 1 1 Core 1 | . . . . . . . . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 40 | . . . . . 3 1 10 12 . . . . . 12 . . 2 . . Treads 28 | . . . . . . . 6 12 . . . . . 8 . . 2 . . Leg 12 | . . . . . 3 1 4 . . . . . . 4 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 113 | . 2 . 1 . 5 2 2 5 . 1 2 3 4 5 4 4 35 10 28 Device 58 | . . . . . 3 2 . 3 . . . 1 2 1 1 1 13 8 23 Storage 3 | . 1 . 1 . . . . . . . . . 1 . . . . . . Processor 5 | . 1 . . . 1 . . 1 . . 1 . . . . . 1 . . Hackware 4 | . . . . . . . . . . . . . . 2 . . 2 . . Protection 43 | . . . . . 1 . 2 1 . 1 1 2 1 2 3 3 19 2 5 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 138 | . . 1 . 3 3 3 9 24 3 14 6 8 3 9 1 5 20 5 21 Energy Gun 17 | . . . . . 2 2 5 4 1 1 . . 1 . . . . . 1 Energy Cannon 4 | . . . . . . . . 2 . 1 . . . . . 1 . . . Ballistic Gun 67 | . . 1 . 3 1 . 1 7 2 9 4 3 2 5 1 1 12 3 12 Ballistic Cannon 2 | . . . . . . . . . . . . . . 1 . 1 . . . Launcher 18 | . . . . . . . 1 5 . 1 . 3 . 1 . 2 1 1 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 30 | . . . . . . 1 2 6 . 2 2 2 . 2 . . 7 1 5 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 . 1 . 1 . . . 1 2 . 1 . . 2 Parts Lost 9 | . . . . . 1 . . . . . . 1 1 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . . . 1 1 . . 1 . 1 1 Weapon 2 | . . . . . . . . . . . . . . . . 1 . . 1 Highest Loss Streak 2 | . . . . . 1 . . . . . . 1 1 . . 2 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 94 100 100 100 97 100 99 98 90 90 90 90 89 85 76 75 79 80 83 Engine 8 | . 14 14 14 14 9 9 9 9 9 9 9 9 9 7 7 7 6 6 6 Treads 14 | . . . . . . . 12 25 18 18 18 18 18 21 15 15 12 13 11 Leg 5 | . 28 28 28 28 27 27 14 . . . . . . 2 . . . . . Device 11 | . . . . . 9 18 18 18 18 17 9 9 15 10 7 7 7 6 12 Storage 8 | . 14 14 14 14 9 9 9 9 9 9 9 9 9 7 7 7 6 6 5 Processor 9 | . 8 14 14 14 17 9 9 9 9 9 9 9 9 7 7 7 9 13 8 Protection 10 | . . . . . 7 9 9 9 9 9 18 18 11 11 14 14 15 12 7 Energy Gun 3 | . . . . . 4 17 17 7 . 2 . . . . . . . . . Ballistic Gun 14 | . 28 28 28 28 13 . . 4 18 12 15 15 17 13 15 11 18 19 22 Impact Weapon 1 | . . . . . . . . 3 . 1 2 2 . . . . 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 146 | 12 32 27 46 47 61 63 65 71 63 71 71 67 109 121 121 121 135 134 146 Greatest Support 140 | 20 20 20 20 20 47 49 65 97 97 97 97 97 97 140 140 140 140 140 140 Greatest Overweight (x) 3 | . 1 1 2 2 1 1 1 1 . . . . 1 3 . . . . 1 Average Overweight (x) . | . . 1 1 2 1 1 . . . . . . . 1 . . . . . Largest Inventory Capacity 25 | . 15 15 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 Average Capacity 21 | . 14 15 19 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Most Carried 25 | . 10 15 20 20 20 20 20 20 20 20 20 20 25 25 25 24 25 24 25 Average Carried 21 | . 7 13 16 19 19 19 19 19 20 19 19 19 19 24 24 22 23 20 24 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 Final Carried 25 | 6 10 15 20 20 19 20 20 20 20 20 20 19 25 25 24 21 24 20 25 Class Distribution -------------------- 63% | Mutant 14% | Gunner 11% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Gunner | -6/Garrison Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Matter Collected 8697 | 178 59 141 . 92 139 80 240 853 28 178 297 401 540 904 101 228 1788 686 1764 Remotely 2415 | . . . . . . . . . . . . 173 . . . 158 795 455 834 Salvage Created 12063 | . 87 117 . 144 162 139 1214 1055 13 231 480 522 604 958 111 299 2791 686 2450 Parts 625 | . 7 15 . 9 6 11 63 62 3 18 28 31 28 56 6 14 112 33 123 Haulers Intercepted 15 | . . . . . . . 5 . . . 1 . 3 1 . . 3 . 2 Recyclers Shooed 21 | . . 1 . 1 1 . 1 . 1 . . . . 1 . . 10 . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . . . . . . 5 16 . . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 221 | . 4 6 . 3 3 6 19 29 . 8 7 17 10 14 3 11 28 21 32 Guns 179 | . 4 6 . 3 3 6 17 26 . 3 7 11 10 14 3 7 23 8 28 Cannons 2 | . . . . . . . . . . 1 . . . . . 1 . . . AOE 40 | . . . . . . . 2 3 . 4 . 6 . . . 3 5 13 4 Classes Destroyed 18 | . 2 1 . 1 1 2 3 1 1 . 1 . . 1 . . 1 2 1 Worker 13 | . . . . . . . 1 . . . . . . 1 . . 9 . 2 Builder 8 | . . 1 . . . . 1 . . . . . . 1 . . 3 . 2 Tunneler 1 | . . . . . . . . . . . 1 . . . . . . . . Hauler 15 | . . . . . . . 5 . . . 1 . 3 1 . . 3 . 2 Recycler 16 | . . . . 1 . . 2 . . . 1 . . 2 . . 6 . 4 Operator 2 | . . . . . . . . . 1 . . . . . . . 1 . . Watcher 11 | . . . . . . . 4 . . 1 3 . 1 . . . 1 . 1 Swarmer 58 | . 3 6 . 3 . 4 . 9 . 4 2 7 2 . 2 3 2 7 4 Cutter 5 | . . . . . . . . . . . . . . . . . . 2 3 Grunt 92 | . 1 . . . 2 . 11 9 . . 2 6 6 7 . 7 20 10 11 Brawler 6 | . . . . . 1 . 1 2 . . . 1 . . . . . . 1 Duelist 3 | . . . . . . . . . . . . . . 1 . 1 1 . . Protector 1 | . . . . . . . . . . . . . . . . . 1 . . Sentry 23 | . . . . . . 1 5 3 . 2 2 . 1 1 1 . 2 1 4 Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 Hunter 14 | . . . . . . 1 2 3 . 2 1 2 1 . . . . . 2 Programmer 17 | . . . . . . . . 3 . . . 1 . 5 . . 2 . 6 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 3 4 . 3 2 5 5 5 1 4 4 7 5 3 3 4 11 13 7 Combat Bots Only 13 | . 3 3 . 3 2 5 5 5 . 4 3 7 2 3 3 4 5 13 5 Max Kills in Single Turn 5 | . 1 1 . 2 1 1 2 2 1 2 2 4 2 1 1 2 5 2 4 Gunslinging 1 | . . . . 1 . . . 1 . . . . . . . . . 1 1 Exploded 5 | . . . . . . . 1 2 . 2 . 4 . . . 2 5 2 2 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Damage Taken 10020 | . 93 144 . 119 372 66 705 845 . 253 301 441 496 1056 136 742 1316 1351 1584 Core 814 | . 30 33 . 18 32 20 94 136 . . . 52 86 38 3 41 32 95 104 Absorbed by Shields 1128 | . . . . . . . . 32 . . . . 131 318 63 . . . 584 Reduced by Siege Mode 150 | . . . . . . . . 8 . . . . . . . . 23 53 66 Redirected to Shielding 93 | . . . . . . . . . . . 9 68 16 . . . . . . Regen/Repaired (Parts) 964 | . . . . . . . 82 . . . . . . . . . 882 . . Core Remaining (%) 72 | 100 . . . 67 . . . . . . . . 23 . . 88 . 85 . Volleys Fired 651 | . 13 12 . 11 22 9 55 73 3 19 23 35 60 65 5 23 103 42 78 Largest 4 | . 2 2 . 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 4 Hottest 170 | . 40 40 . 40 40 160 160 160 86 170 56 50 50 56 56 76 86 86 119 Shots Fired 1524 | . 26 24 . 22 44 18 106 138 6 37 46 66 120 131 10 40 291 102 297 Gun 1457 | . 26 24 . 22 44 18 103 127 6 22 46 62 120 130 10 26 289 90 292 Cannon 23 | . . . . . . . . 2 . 13 . . . . . 8 . . . Launcher 44 | . . . . . . . 3 9 . 2 . 4 . 1 . 6 2 12 5 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1289 | . 26 24 . 22 44 . . 86 5 9 46 62 120 130 10 34 289 90 292 Thermal 191 | . . . . . . 18 103 43 1 26 . . . . . . . . . Explosive 44 | . . . . . . . 3 9 . 2 . 4 . 1 . 6 2 12 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 30 | . 8 6 . 4 13 7 22 26 1 13 10 9 22 17 9 20 19 30 27 Robot Miss Streak 5 | . 2 3 . 3 2 3 4 4 1 4 3 2 2 2 1 3 4 2 5 Penetration Max 2 | . . . . . . . . . . . . . . 1 . . 1 2 1 Secondary Targets 25 | . . 1 . 1 1 . 2 3 . . 1 3 . 1 1 1 4 1 5 Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 1 . . 1 1 . 1 1 1 1 1 1 Shots Hit Robots 1105 | . 17 14 . 12 35 14 99 99 3 18 31 46 97 107 9 28 191 81 204 Core Hits 591 | . 5 7 . 6 12 9 79 57 1 14 17 28 24 35 5 21 103 62 106 Critical Kills 17 | . . . . . . . . . . . 2 . 1 . . . 6 4 4 Critical Parts Destroyed 18 | . . . . 1 . . . . . . . . . . . . 3 4 10 Critical Strikes 39 | . . . . 1 . . . . . . 2 . 1 . . . 10 8 17 Destroy 38 | . . . . 1 . . . . . . 2 . 1 . . . 9 8 17 Smash 1 | . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 110 | . . . . . . 1 7 48 . 15 7 9 . 3 . . 11 1 8 Impact 110 | . . . . . . 1 7 48 . 15 7 9 . 3 . . 11 1 8 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28971 | . 216 174 . 114 286 219 2542 2216 52 722 570 1227 1624 2461 229 1129 5521 3689 5980 Guns 22270 | . 208 172 . 114 286 219 2177 1905 52 265 547 879 1624 2355 180 440 4264 1434 5149 Cannons 286 | . . . . . . . . . . 136 . . . . . 150 . . . Explosions 6017 | . . . . . . . 356 311 . 321 . 348 . . . 539 1072 2255 815 Melee 118 | . . . . . . . . . . . . . . . . . 118 . . Ramming 280 | . 8 2 . . . . 9 . . . 23 . . 106 49 . 67 . 16 Kinetic 19004 | . 208 172 . 114 286 . . 1091 32 79 547 879 1624 2355 180 590 4264 1434 5149 Thermal 3904 | . . . . . . 219 2177 814 20 322 . . . . . . 352 . . Explosive 5665 | . . . . . . . 356 311 . 321 . 348 . . . 539 720 2255 815 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 118 | . . . . . . . . . . . . . . . . . 118 . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . . 2 2 5 5 5 . . 8 Average Corruption 3 | . . . . . . . . . . . . 1 2 2 5 5 . . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 22 | . . . . . . . . . . . . . . . . . 22 . . Effects 94 | . . . . . . . . . . . . 3 9 25 11 11 . . 35 Message Errors 33 | . . . . . . . . . . . . 1 5 8 2 4 . . 13 Matter Fused 22 | . . . . . . . . . . . . 1 3 4 3 3 . . 8 Heat Flow Errors 6 | . . . . . . . . . . . . . . 1 . . . . 5 Energy Discharges 7 | . . . . . . . . . . . . 1 . 4 1 . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . . . . . . 1 3 4 1 . . 1 Data Loss (major) 3 | . . . . . . . . . . . . . . 2 . . . . 1 Misfires 5 | . . . . . . . . . . . . . . 2 . 1 . . 2 Alerts 3 | . . . . . . . . . . . . . . 1 1 1 . . . Weapon Failures 4 | . . . . . . . . . . . . . . . . 1 . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 248 | . . . . . . . 1 5 . . . . . . 16 . 209 17 . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 114 | . . . . . . . 1 5 . . . . . . . . 91 17 . Melee 134 | . . . . . . . . . . . . . . . 16 . 118 . . Knockbacks 3 | . . . . . . . . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . 3 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 82 | . . . . . . . . 15 . . . . . . . 59 . 8 . Shots 4 | . . . . . . . . 1 . . . . . . . 2 . 1 . Rammed 23 | . . . . . . . 2 . . . 1 . . 6 2 . 10 . 2 Targets Rammed 28 | . 1 3 . . . . 2 . . . 2 . . 6 2 . 10 . 2 Kicked 4 | . 1 3 . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . . . . . . Highest Temperature 298 | . . . . . 13 160 198 197 . 177 8 10 10 124 1 4 81 38 298 Average Temperature 53 | . . . . . 8 71 77 96 . 72 2 2 2 31 1 2 15 8 28 Received Heat Transfer 2724 | . 12 . . . 243 . 315 144 . 54 126 108 156 233 24 243 561 297 208 Siege Activations 23 | . . . . . . . . 1 . . . 1 . . . . 4 3 14 Total Turns 369 | . . . . . . . . 13 . . . 9 . . . . 82 79 186 Longest Duration 67 | . . . . . . . . 13 . . . 9 . . . . 35 67 28 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 9 | . . . . . . . . . . . . . . . 4 . 5 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 21 | . . . . . . 2 9 7 . 3 . . . . . . . . . Heat Transferred 7970 | . . . . . . 500 4775 1835 37 573 . . . . . . 250 . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Peak Influence 2272 | . 136 152 . 65 75 147 429 2272 1127 978 476 514 404 290 . . 487 918 991 Initial 1107 | . . 52 . . . 2 71 224 1107 735 476 24 250 109 . . 165 342 481 Average 430 | . 59 113 . 29 18 105 208 1092 1117 878 289 372 260 105 . . 247 788 548 Maximum Alert Level 5 | . . . . . . . 2 5 4 3 2 2 2 1 . . 2 3 3 Low Security (%) 36 | . 100 100 . 100 100 100 46 . . . 33 11 . 89 . . 38 . . Level 1 24 | . . . . . . . 42 9 . . 58 23 98 10 . . 49 12 3 Level 2 18 | . . . . . . . 11 25 . . 8 65 . . . . 12 4 73 Level 3 12 | . . . . . . . . 22 . 100 . . . . . . . 83 22 Level 4 3 | . . . . . . . . 19 100 . . . . . . . . . . Level 5 3 | . . . . . . . . 22 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 1 . . . . . 5 . 1 . 4 . 2 9 . . 20 . 14 Investigation 11 | . . . . . . . 2 . . . 2 . . 2 . . 4 . 1 Extermination 12 | . . . . . . . . . . . . . . 6 . . 3 . 3 Reinforcement 24 | . 1 . . . . . 3 . 1 . 1 . 2 1 . . 10 . 5 Assault 3 | . . . . . . . . . . . . . . . . . 1 . 2 Garrison 6 | . . . . . . . . . . . 1 . . . . . 2 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . . . . . . . 5 . 1 Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . 1 . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Distress Signals 16 | . 1 . . . 1 . 1 . . . . . 5 1 . . 3 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 322 | . 9 7 . 4 6 6 30 32 2 7 15 17 17 22 3 13 57 18 57 Peak Tracking Total 9 | . 5 3 . 3 5 4 6 5 1 4 3 9 3 4 3 4 5 8 6 Tactical Retreats 15 | . . 1 . . . . . 1 . . . 1 2 4 . . 2 1 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Traps Triggered 16 | . . . . . . 2 1 12 . . . . . . . . . . 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . 1 1 2 . . Most Traps Carried 4 | . . 4 4 3 3 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Machines Disabled 22 | . . . . . . 1 1 5 . 1 . 1 . 1 . . 4 2 6 Max in Single Turn 2 | . . . . . . 1 1 2 . 1 . 1 . 1 . . 2 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Relay 2 | . . . . . . . . 2 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Machines Accessed 55 | . 1 . 2 . 4 . 5 3 1 1 6 1 1 8 . . 13 1 8 Terminals 29 | . 1 . . . 3 . 2 3 . 1 4 1 1 4 . . 4 1 4 Fabricators 5 | . . . . . . . . . . . . . . 1 . . 4 . . Repair Stations 11 | . . . . . . . 1 . . . 1 . . 2 . . 4 . 3 Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . . Garrison Access 6 | . . . . . 1 . 1 . 1 . 1 . . . . . 1 . 1 Total Hacks 141 | . 6 . 2 . 14 . 13 6 2 1 17 2 2 25 . . 35 1 15 Successful 69 | . 2 . 2 . 7 . 7 . 1 1 8 1 1 13 . . 20 . 6 Failed 71 | . 4 . . . 6 . 6 6 1 . 9 1 1 12 . . 15 1 9 Catastrophic 15 | . 1 . . . . . 1 3 . . . . . 3 . . 5 1 1 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . Manual 44 | . 5 . 1 . 9 . 7 1 . . 7 . 3 4 . . 5 . 2 Terminals 68 | . 6 . . . 12 . 5 6 . 1 13 2 2 8 . . 6 1 6 Fabricators 13 | . . . . . . . . . . . . . . 2 . . 11 . . Repair Stations 34 | . . . . . . . 3 . . . 3 . . 6 . . 16 . 6 Recycling Units 3 | . . . . . . . 3 . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . . . . . . 9 . . . . . Garrison Access 12 | . . . . . 2 . 2 . 2 . 1 . . . . . 2 . 3 Terminal Hacks 23 | . 1 . 2 . 6 . 1 . . 1 6 1 1 1 . . 1 . 2 Record 1 | . . . 1 . . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 . . . 2 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 3 | . . . . . 1 . . . . . . . . 1 . . . . 1 Emergency Access Points 2 | . . . . . . . . . . 1 . 1 . . . . . . . Unreport Threat 4 | . . . . . 1 . . . . . 3 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . Zone Layout 5 | . . . . . 1 . 1 . . . 2 . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . 2 . . 5 . . Load Schematic 5 | . . . . . . . . . . . . . . 1 . . 4 . . Build 2 | . . . . . . . . . . . . . . 1 . . 1 . . Repair Station Hacks 20 | . . . . . . . 2 . . . 1 . . 2 . . 12 . 3 Scan Component 12 | . . . . . . . 1 . . . 1 . . 2 . . 6 . 2 Repair 8 | . . . . . . . 1 . . . . . . . . . 6 . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . 8 . . . . . Insert Component 4 | . . . . . . . . . . . . . . 4 . . . . . Analyze 4 | . . . . . . . . . . . . . . 4 . . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 . 1 . 1 . . . . . 1 . . Unlock Access 5 | . . . . . 1 . 1 . 1 . 1 . . . . . 1 . . Unauthorized Hacks 6 | . 1 . . . . . 3 . . . . . . . . . 1 . 1 Terminals 3 | . 1 . . . . . 1 . . . . . . . . . . . 1 Assimilate 2 | . . . . . . . 1 . . . . . . . . . . . 1 Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . 1 . . . . . . . 1 . 1 Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 1 . . . 3 . 4 3 1 . 4 1 1 7 . . 10 1 5 Full Trace Events 8 | . . . . . . . 1 1 . . 2 . . 2 . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . Parts Built 4 | . . . . . . . . . . . . . . 2 . . 2 . . Authchips 1 | . . . . . . . . . . . . . . . . . 1 . . Time 70 | . . . . . . . . . . . . . . 35 . . 35 . . Total Part Build Rating 24 | . . . . . . . . . . . . . . 12 . . 12 . . Parts Repaired 7 | . . . . . . . 1 . . . . . . . . . 6 . . Time 326 | . . . . . . . 44 . . . . . . . . . 238 . 44 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . . . . . . 4 . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 17 | . . . . . . . . 11 . . . 4 . . . . 2 . . Machine Destruction 9 | . . . . . . . . 7 . . . . . . . . 2 . . Programmers 8 | . . . . . . . . 4 . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Total Allies 4 | . . . . . . . 1 3 . . . . . . . . . . . Largest Group 3 | . . . . . . . 1 3 . . . . . . . . . . . Highest-Rated Group 89 | . . . . . . . 10 89 . . . . . . . . . . . Highest-Rated Ally 39 | . . . . . . . 10 39 . . . . . . . . . . . Warlord Squad Rendezvous 9 | . . . . . . . . . . . . . . . . . 7 . 2 Dakka 1 | . . . . . . . . . . . . . . . . . . . 1 Infantry 2 | . . . . . . . . . . . . . . . . . 2 . . Geek 2 | . . . . . . . . . . . . . . . . . 2 . . Ranger 2 | . . . . . . . . . . . . . . . . . 2 . . Chimera 1 | . . . . . . . . . . . . . . . . . 1 . . Ghost 1 | . . . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 ROAM 1 | . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 22 | . . . . . . . . 22 . . . . . . . . . . . Total Damage 333 | . . . . . . . . 333 . . . . . . . . . . . Kills 7 | . . . . . . . . 7 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Robot Analysis Total 3 | . 1 . . . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . . . . . 1 . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . . . 18 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . 4 Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Turns Passed 21264 | . 212 548 815 548 498 710 1820 3299 91 828 938 930 973 2309 464 276 3513 633 1859 Spaces Moved 8825 | 1 89 260 332 197 199 327 595 1274 47 427 481 481 328 753 272 125 1658 289 690 Core . | . . . . . . . . . . . . . . . . . . . . Treads 7056 | . . . . . . . 231 1274 47 427 481 481 328 753 272 125 1658 289 690 Legs 1769 | 1 89 260 332 197 199 327 364 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 190 190 260 196 196 155 160 165 165 165 165 165 160 160 160 160 160 160 Average Speed 190 | 120 182 190 244 260 196 196 198 218 165 165 165 165 169 249 160 160 160 160 187 Slowest Speed 410 | 120 190 190 260 260 200 196 240 240 165 165 165 165 245 410 160 160 160 160 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 27 55 70 41 19 38 49 88 7 50 37 64 34 19 64 18 45 44 32 Regions Visited 19 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 1 . . . . . . . . . . 1 . . . . Known Exits Taken 7 | . . . . 1 1 . 1 . 1 . 1 . . 1 . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . . 1 . 1 1 . . . Scrap Searched 4 | . . 1 . 1 . . . . . . . . . . 1 1 . . . Spaces Dug 101 | . . . . . . . 3 39 . 3 7 . . 10 . 7 12 12 8 Terrain Destroyed 351 | . . . . . . . 17 56 . 9 7 24 . 10 . 43 76 46 63 Melee 32 | . . . . . . . 3 . . 1 7 . . 3 . . 10 . 8 Projectile 44 | . . . . . . . . . . 6 . . . . . 2 12 3 21 AOE 274 | . . . . . . . 14 56 . 2 . 24 . 7 . 41 53 43 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -5 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac Total 11804 | . 111 290 338 216 274 372 1105 1599 55 487 576 554 675 1050 289 159 2255 370 1029 Wait 1574 | . 2 1 3 . 15 19 378 77 . . 45 18 273 167 2 . 377 25 172 Move 8805 | . 88 259 331 196 199 325 594 1273 47 425 481 479 327 752 271 124 1658 286 690 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 116 | . 4 8 1 1 12 1 22 10 . 5 4 . 4 10 1 2 20 . 11 Fast Attach 42 | . 2 . . . 5 . 3 5 2 1 2 . 2 8 1 . 5 1 5 Attach 34 | . . . . . 3 . 4 1 . . . 1 1 6 1 4 7 2 4 Detach 1 | . . . . . . . . . . . . . . 1 . . . . . Swap 224 | . . 2 1 4 4 6 14 36 1 14 6 11 4 13 3 5 45 13 42 Drop 152 | . 1 5 2 4 14 1 26 26 2 8 6 1 4 19 3 1 19 . 10 Fire 651 | . 13 12 . 11 22 9 55 73 3 19 23 35 60 65 5 23 103 42 78 Melee 110 | . . . . . . 1 7 48 . 15 7 9 . 3 . . 11 1 8 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 4 | . 1 3 . . . . . . . . . . . . . . . . . Crush 24 | . . . . . . . 2 . . . 2 . . 6 2 . 10 . 2 Escape Stasis 30 | . . . . . . 10 . 20 . . . . . . . . . . . Rewire 30 | . . . . . . . . 30 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . . . . . . . . . 7 Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x2 / Low / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 6 exits: [*Fac x2] / *Upp x2 / Ext x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 11) 213 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 338 | -10/Mines | Discovered new exit (range 10) 476 | -10/Mines | Found a hidden stash of uninstalled traps 753 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 753 | -10/Mines | Discovered new exit (range 5) 761 | -10/Mines | Entered Exiles 786 | -10/Exiles | Discovered new exit (range 15) 813 | -10/Exiles | Met 8R-AWN 841 | -10/Exiles | Met EX-HEX 947 | -10/Exiles | Met EX-DEC 994 | -10/Exiles | Learned location of Zion (-7) 1202 | -10/Exiles | Met EX-BIN 1238 | -10/Exiles | Aligned with FarCom system 1241 | -10/Exiles | Given EX-Vault access code 1301 | -10/Exiles | Opened EX-Vault 1322 | -10/Exiles | Found Army-in-a-Box 1375 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1407 | -10/Exiles | Exiles lab attacked by MAIN.C 1541 | -10/Exiles | Discovered new exit (range 14) 1576 | -10/Exiles | Left Exiles lab with Army-in-a-Box 1576 | -10/Exiles | Entered Mines 1577 | -9/Mines | Learned location of Storage (-9) 1880 | -9/Mines | Identified exit to Materials 2101 | -9/Mines | Discovered exit to Materials (range 7) 2124 | -9/Mines | Entered Materials 2124 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2456 | -8/Materials | Central database locked down 2622 | -8/Materials | Identified exit to Garrison 2622 | -8/Materials | Entered Garrison 2797 | -8/Garrison | Triggered checkpoint 2905 | -8/Garrison | Discovered new exit (range 8) 3121 | -8/Garrison | Discovered new exit (range 15) 3168 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3332 | -8/Garrison | Entered Materials 3918 | -8/Materials | Build established: Scavenger-Mutant 4285 | -8/Materials | Build established: Mutant 4752 | -8/Materials | Identified exit to Garrison 4826 | -8/Materials | Repaired Gatling Laser? 5152 | -8/Materials | Entered Garrison 5331 | -8/Garrison | Triggered checkpoint 5406 | -8/Garrison | Triggered checkpoint 5518 | -8/Garrison | Triggered checkpoint 5718 | -8/Garrison | Discovered new exit (range 15) 5840 | -8/Garrison | Build established: Scavenger-Mutant 5940 | -8/Garrison | Discovered new exit (range 10) 6002 | -8/Garrison | Triggered checkpoint 6581 | -8/Garrison | Discovered new exit (range 9) 7066 | -8/Garrison | Garrison Relay disabled 7826 | -8/Garrison | Build established: Mutant 8034 | -8/Garrison | Core integrity fell below 50% 8237 | -8/Garrison | Triggered checkpoint 8451 | -8/Garrison | Entered Materials 8542 | -8/Materials | Identified exit to Garrison 8542 | -8/Materials | Entered Garrison 8613 | -8/Garrison | Triggered checkpoint 8752 | -8/Garrison | Triggered checkpoint 8870 | -8/Garrison | Discovered new exit (range 11) 9064 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9174 | -8/Garrison | Triggered checkpoint 9352 | -8/Garrison | Discovered new exit (range 12) 9370 | -8/Garrison | Entered Materials 10161 | -8/Materials | Discovered new exit (range 10) 10235 | -8/Materials | Garrison activated, responded to threat 10308 | -8/Materials | Identified exit to Garrison 10308 | -8/Materials | Entered Garrison 10378 | -8/Garrison | Triggered checkpoint 10451 | -8/Garrison | Destroyed 7 combat bots 10477 | -8/Garrison | Discovered new exit (range 15) 10579 | -8/Garrison | Triggered checkpoint 10726 | -8/Garrison | Discovered new exit (range 13) 10784 | -8/Garrison | Triggered checkpoint 11042 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11228 | -8/Garrison | Discovered new exit (range 5) 11238 | -8/Garrison | Entered Materials 12143 | -8/Materials | Discovered new exit (range 11) 12211 | -8/Materials | Entered Factory 12211 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12370 | -7/Factory | Discovered new exit (range 11) 13575 | -7/Factory | Identified exit to Lower Caves 13702 | -7/Factory | Discovered new exit (range 4) 14219 | -7/Factory | Fabricated Hvy. Treads (x2) 14520 | -7/Factory | Entered Lower Caves 14522 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14536 | -7/Lower Caves | Met a Warlord Commander 14537 | -7/Lower Caves | Learned location of Warlord (-5) 14550 | -7/Lower Caves | Found Encrypted Comm Array 14660 | -7/Lower Caves | Learned location of 1 exit from Factory 14966 | -7/Lower Caves | Discovered new exit (range 12) 14984 | -7/Lower Caves | Entered another Lower Caves area 15174 | -7/Lower Caves | Discovered new exit (range 14) 15260 | -7/Lower Caves | Entered Factory 15260 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 15261 | -6/Factory | Identified exit to Lower Caves 15477 | -6/Factory | Joined by Warlord Ranger squad 15783 | -6/Factory | Repaired Hvy. Treads 15804 | -6/Factory | Build established: Tank 15829 | -6/Factory | Repaired Med. Reflective Plating 16806 | -6/Factory | Cargo convoy interrupted 16923 | -6/Factory | Joined by Warlord Infantry squad 17056 | -6/Factory | Joined by Warlord Geek squad 17166 | -6/Factory | Joined by Warlord Geek squad 17279 | -6/Factory | Repaired Hrd. Heavy Armor Plating 17373 | -6/Factory | Joined by Warlord Chimera squad 17381 | -6/Factory | Discovered new exit (range 12) 17394 | -6/Factory | Build established: Mutant 17643 | -6/Factory | Repaired Hvy. Treads 17683 | -6/Factory | Repaired Lrn. Tractor Beam 17786 | -6/Factory | Fabricated Hvy. Treads? 17797 | -6/Factory | Build established: Gunner 17831 | -6/Factory | Specialist reinforcements revealed to be Infiltrators 17847 | -6/Factory | Discovered new exit (range 5) 17888 | -6/Factory | Joined by Warlord Infantry squad 18017 | -6/Factory | Joined by Warlord Ranger squad 18049 | -6/Factory | Garrison activated, responded to threat 18172 | -6/Factory | Repaired Hrd. Heavy Armor Plating 18679 | -6/Factory | Garrison activated, responded to threat 18773 | -6/Factory | Identified exit to Garrison 18773 | -6/Factory | Entered Garrison 18848 | -6/Garrison | Triggered checkpoint 18851 | -6/Garrison | Triggered checkpoint 18862 | -6/Garrison | Spotted B-75 Beast 18862 | -6/Garrison | Triggered checkpoint 18898 | -6/Garrison | Destroyed 13 combat bots 18945 | -6/Garrison | Destroyed B-75 Beast 19096 | -6/Garrison | Discovered new exit (range 15) 19121 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 19235 | -6/Garrison | Discovered new exit (range 9) 19249 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 19344 | -6/Garrison | Discovered new exit (range 10) 19406 | -6/Garrison | Entered Factory 19406 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 19517 | -5/Factory | Discovered new exit (range 8) 19772 | -5/Factory | Discovered new exit (range 5) 19840 | -5/Factory | Joined by Warlord Ghost squad 19973 | -5/Factory | Discovered new exit (range 7) 20267 | -5/Factory | Identified exit to Upper Caves 20267 | -5/Factory | Identified exit to Extension 20786 | -5/Factory | Joined by Warlord Dakka squad 20819 | -5/Factory | Garrison activated, responded to threat 20948 | -5/Factory | Build established: Scavenger-Tank 21206 | -5/Factory | First assault squad dispatched 21265 | -5/Factory | Self-destructed Last Messages --------------- Rating: 6 Time: 28 21206_ ALERT: Significant disruption in Zone 6V, multiple assault carriers dispatched. 21229_ System corrupted: Component data lost. 21251_ System corrupted: Heat flow error (+130). 21257_ Activated siege mode. 21259_ C-30 ARC bursts open, deploying its payload. 21259_ G-67 Veteran unfolds itself. 21259_ L-41 Fighter unfolds itself. 21259_ B-60 Warrior unfolds itself. 21259_ G-50 Soldier unfolds itself. 21260_ Repair Station disabled. 21260_ R-10 Processor sends out distress signal. 21262_ Critical hit (Burn: +17). 21262_ Med. Reflective Plating blown off. 21262_ Lrn. Missile Launcher blown off. 21262_ Lgt. Angular Momentum Engine blown off. 21262_ E-15 Imp destroyed. 21263_ System corrupted: Lrn. Missile Launcher failed to launch. Map ----- +----------------------------------------------------+ | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????? ??????# #????????????????????? | | ???????????????""""?????# #????????????????????? | | ???????????????? ?????# #????????????""??????? | | ???????? ??#????"""?????# #??????????? ""??????? | | ??????? ## ???? ?????# #?????????? ""??????? | | ?????? ! ??? ?????# #????????? ""??????? | | ??????? # ####/###### ########## """?????? | | ?????? * ^ """?????? | | ??????[ ! """?????? | | ?????[ """"????? | | ????? g % kR ?? | | ????? w ?? | | ?????????? T## #########+######+#######??? | | ?????????????# % ## #?? #????? | | ?????????????# " g !! ## #?? #????? | | ????????????## " !! ## #? #????? | | ????????????# """ g !! ## #? #????? | | ????????????## "" l ## # #????? | | ?????????????# b! ## # #????? | | ?????????????# ## !+ #????? | | ?????????????# """ """ = ## %# #????? | | ?????????????# """ """ ]@## *!# #????? | | ?????????????# """ """ *## #?##/#####????? | | ?????????????# ## [!#??#%#????????? | | ?????????????# = ## [ #??#!#????????# | | ?????????????####;########## #??# #??????? # | | ????????????????##?????????# [#### #????? ?# | | ???????????????????????????# %+% #####+#### | | ???????????????????????????#= =#### *% | | ???????????????????????????# #??# = | | ???????????????????????????#########??# | | ??????????????????????????????????????# #### | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????####+##+##?? | | ??????????????????????????????????????# ### | | ??????????????????????????????????????# """ + | | ??????????????????????????????????????# """ ## | | ??????????????????????????????????????# """ ## | | ??????????????????????????????????????# ## | | ??????????????????????????????????????# """ ## | | ??????????????????????????????????????# """ ## | | ??????????????????????????????????????# """ + | | ??????????????????????????????????????# ## | | ??????????????????????????????????????########### | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 1950 Resistance: KI 20 Resistance: TH 15 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Hvy. Treads | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Hvy. Armor Plating | -7/Factory | Scanalyzed Med. Reflective Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Treads | x2 | -7/Factory Hvy. Treads | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingSuspensionBox Manual? 0 Play Time 01:32:47 Cumulative 818.4 hours Start 2023.03.04 @ 10:45:59 End 2023.03.04 @ 12:29:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1238 Rogue 1238 Adventurer 0 Explorer 0 Win Type - Total 78 Types 47/1/13/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da2e73b0-0696-4945-8e88-25a8907125e9