Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 12:29:41

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (19)       3800
Robots Destroyed (287)     1435
Value Destroyed (10330)    10330
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (2826)               2826
              TOTAL SCORE: 21571

 Bonus
-------
High Alert Combat Kills    1445
Follower Combat Kills      220
Entered Garrisons          1000
Aligned with FarCom        300
Friendly Fire              -139

 Cogmind 
---------
Core Integrity             896/1000
Matter                     230/300
Energy                     210/290
System Corruption          8%
Temperature                Cool (0)
Movement                   Immobile (Siege)
Location                   -5/Factory

 Parts 
-------
>            --- POWER (2) --------
    Improved Deuterium Engine
>            --- PROPULSION (4) ---
       Heavy Treads
       Heavy Treads
>            --- UTILITY (7) ------
    Advanced Heat Sink
             Huge Storage Unit
    Advanced Targeting Computer
    Improved Kinecellerator
    Improved Medium Armor Plating
             Force Field
>            --- WEAPON (4) -------
             Gauss Rifle
  Long-range Missile Launcher
             Shock Maul
>            --- INVENTORY (25) ---
       Micro Nuclear Core
             Neutrino Core
       Heavy Treads
       Heavy Treads
    Advanced Heat Sink
    Improved Cooling System
             Encrypted Comm Array
    Hardened Light Armor Plating
    Improved Light Armor Plating
    Improved Medium Armor Plating
    Improved System Restoration Module
  Long-range Tractor Beam
       Heavy Gatling Laser
             Gauss Rifle
             Gauss Rifle
             Gauss Rifle
             Gauss Rifle
             Gauss Rifle
             Coil Gun
       Heavy Machine Gun
             KE Penetrator
             KE Penetrator
        Mini Assault Cannon

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
       Light Angular Momentum Engine
>            --- PROPULSION -------
       Heavy Treads
       Heavy Treads
>            --- UTILITY ----------
    Advanced Heat Sink
             Huge Storage Unit
    Advanced Targeting Computer
    Improved Kinecellerator
    Improved Medium Armor Plating
      Medium Reflective Plating
             Force Field
>            --- WEAPON -----------
             Gauss Rifle
             Gauss Rifle
  Long-range Missile Launcher
             Shock Maul
>            --- INVENTORY --------
       Micro Nuclear Core
             Neutrino Core
       Heavy Treads
       Heavy Treads
    Advanced Heat Sink
    Improved Cooling System
             Encrypted Comm Array
    Hardened Light Armor Plating
    Improved Light Armor Plating
    Improved Medium Armor Plating
    Improved System Restoration Module
  Long-range Tractor Beam
       Heavy Gatling Laser
             Gauss Rifle
             Gauss Rifle
             Gauss Rifle
             Gauss Rifle
             Coil Gun
       Heavy Machine Gun
             KE Penetrator
             KE Penetrator
        Mini Assault Cannon
  Long-range Missile Launcher
[Rating: 92]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reflective Plating
Weapon                     Gauss Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Parts Attached             300  | .   2   2   1   4   12  6   21  42  3   15  8   12  7   27  5   9   57  16  51  
  Power                    9    | .   .   1   .   1   1   .   .   1   .   .   .   1   .   1   .   .   .   1   2   
    Engine                 8    | .   .   1   .   1   1   .   .   1   .   .   .   1   .   1   .   .   .   1   1   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | .   .   .   .   .   3   1   10  12  .   .   .   .   .   12  .   .   2   .   .   
    Treads                 28   | .   .   .   .   .   .   .   6   12  .   .   .   .   .   8   .   .   2   .   .   
    Leg                    12   | .   .   .   .   .   3   1   4   .   .   .   .   .   .   4   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  113  | .   2   .   1   .   5   2   2   5   .   1   2   3   4   5   4   4   35  10  28  
    Device                 58   | .   .   .   .   .   3   2   .   3   .   .   .   1   2   1   1   1   13  8   23  
    Storage                3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   1   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
    Protection             43   | .   .   .   .   .   1   .   2   1   .   1   1   2   1   2   3   3   19  2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   138  | .   .   1   .   3   3   3   9   24  3   14  6   8   3   9   1   5   20  5   21  
    Energy Gun             17   | .   .   .   .   .   2   2   5   4   1   1   .   .   1   .   .   .   .   .   1   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          67   | .   .   1   .   3   1   .   1   7   2   9   4   3   2   5   1   1   12  3   12  
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Launcher               18   | .   .   .   .   .   .   .   1   5   .   1   .   3   .   1   .   2   1   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          30   | .   .   .   .   .   .   1   2   6   .   2   2   2   .   2   .   .   7   1   5   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   .   1   .   1   .   .   .   1   2   .   1   .   .   2   
Parts Lost                 9    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   2   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   94  100 100 100 97  100 99  98  90  90  90  90  89  85  76  75  79  80  83  
  Engine                   8    | .   14  14  14  14  9   9   9   9   9   9   9   9   9   7   7   7   6   6   6   
  Treads                   14   | .   .   .   .   .   .   .   12  25  18  18  18  18  18  21  15  15  12  13  11  
  Leg                      5    | .   28  28  28  28  27  27  14  .   .   .   .   .   .   2   .   .   .   .   .   
  Device                   11   | .   .   .   .   .   9   18  18  18  18  17  9   9   15  10  7   7   7   6   12  
  Storage                  8    | .   14  14  14  14  9   9   9   9   9   9   9   9   9   7   7   7   6   6   5   
  Processor                9    | .   8   14  14  14  17  9   9   9   9   9   9   9   9   7   7   7   9   13  8   
  Protection               10   | .   .   .   .   .   7   9   9   9   9   9   18  18  11  11  14  14  15  12  7   
  Energy Gun               3    | .   .   .   .   .   4   17  17  7   .   2   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            14   | .   28  28  28  28  13  .   .   4   18  12  15  15  17  13  15  11  18  19  22  
  Impact Weapon            1    | .   .   .   .   .   .   .   .   3   .   1   2   2   .   .   .   .   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             146  | 12  32  27  46  47  61  63  65  71  63  71  71  67  109 121 121 121 135 134 146 
  Greatest Support         140  | 20  20  20  20  20  47  49  65  97  97  97  97  97  97  140 140 140 140 140 140 
  Greatest Overweight (x)  3    | .   1   1   2   2   1   1   1   1   .   .   .   .   1   3   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   2   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 25   | .   15  15  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  
  Average Capacity         21   | .   14  15  19  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  
  Most Carried             25   | .   10  15  20  20  20  20  20  20  20  20  20  20  25  25  25  24  25  24  25  
  Average Carried          21   | .   7   13  16  19  19  19  19  19  20  19  19  19  19  24  24  22  23  20  24  
  Final Capacity           25   | 8   15  15  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  
  Final Carried            25   | 6   10  15  20  20  19  20  20  20  20  20  20  19  25  25  24  21  24  20  25  

 Class Distribution 
--------------------
 63% | Mutant
 14% | Gunner
 11% | Scavenger-Mutant
  6% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
             Tank | -6/Factory
           Gunner | -6/Garrison
           Gunner | -5/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -6   -6   -5   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Fac  Gar  Fac  
Matter Collected           8697  | 178  59   141  .    92   139  80   240  853  28   178  297  401  540  904  101  228  1788 686  1764 
  Remotely                 2415  | .    .    .    .    .    .    .    .    .    .    .    .    173  .    .    .    158  795  455  834  
Salvage Created            12063 | .    87   117  .    144  162  139  1214 1055 13   231  480  522  604  958  111  299  2791 686  2450 
  Parts                    625   | .    7    15   .    9    6    11   63   62   3    18   28   31   28   56   6    14   112  33   123  
Haulers Intercepted        15    | .    .    .    .    .    .    .    5    .    .    .    1    .    3    1    .    .    3    .    2    
Recyclers Shooed           21    | .    .    1    .    1    1    .    1    .    1    .    .    .    .    1    .    .    10   .    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    16   .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac 
Combat Hostiles Destroyed  221  | .   4   6   .   3   3   6   19  29  .   8   7   17  10  14  3   11  28  21  32  
  Guns                     179  | .   4   6   .   3   3   6   17  26  .   3   7   11  10  14  3   7   23  8   28  
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  AOE                      40   | .   .   .   .   .   .   .   2   3   .   4   .   6   .   .   .   3   5   13  4   
Classes Destroyed          18   | .   2   1   .   1   1   2   3   1   1   .   1   .   .   1   .   .   1   2   1   
  Worker                   13   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   9   .   2   
  Builder                  8    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   3   .   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   .   .   .   .   .   .   5   .   .   .   1   .   3   1   .   .   3   .   2   
  Recycler                 16   | .   .   .   .   1   .   .   2   .   .   .   1   .   .   2   .   .   6   .   4   
  Operator                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Watcher                  11   | .   .   .   .   .   .   .   4   .   .   1   3   .   1   .   .   .   1   .   1   
  Swarmer                  58   | .   3   6   .   3   .   4   .   9   .   4   2   7   2   .   2   3   2   7   4   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Grunt                    92   | .   1   .   .   .   2   .   11  9   .   .   2   6   6   7   .   7   20  10  11  
  Brawler                  6    | .   .   .   .   .   1   .   1   2   .   .   .   1   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   23   | .   .   .   .   .   .   1   5   3   .   2   2   .   1   1   1   .   2   1   4   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   14   | .   .   .   .   .   .   1   2   3   .   2   1   2   1   .   .   .   .   .   2   
  Programmer               17   | .   .   .   .   .   .   .   .   3   .   .   .   1   .   5   .   .   2   .   6   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           13   | .   3   4   .   3   2   5   5   5   1   4   4   7   5   3   3   4   11  13  7   
  Combat Bots Only         13   | .   3   3   .   3   2   5   5   5   .   4   3   7   2   3   3   4   5   13  5   
Max Kills in Single Turn   5    | .   1   1   .   2   1   1   2   2   1   2   2   4   2   1   1   2   5   2   4   
  Gunslinging              1    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Exploded                 5    | .   .   .   .   .   .   .   1   2   .   2   .   4   .   .   .   2   5   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -6   -6   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Fac  Gar  Fac  
Damage Taken               10020 | .    93   144  .    119  372  66   705  845  .    253  301  441  496  1056 136  742  1316 1351 1584 
  Core                     814   | .    30   33   .    18   32   20   94   136  .    .    .    52   86   38   3    41   32   95   104  
  Absorbed by Shields      1128  | .    .    .    .    .    .    .    .    32   .    .    .    .    131  318  63   .    .    .    584  
  Reduced by Siege Mode    150   | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    23   53   66   
  Redirected to Shielding  93    | .    .    .    .    .    .    .    .    .    .    .    9    68   16   .    .    .    .    .    .    
  Regen/Repaired (Parts)   964   | .    .    .    .    .    .    .    82   .    .    .    .    .    .    .    .    .    882  .    .    
Core Remaining (%)         72    | 100  .    .    .    67   .    .    .    .    .    .    .    .    23   .    .    88   .    85   .    
Volleys Fired              651   | .    13   12   .    11   22   9    55   73   3    19   23   35   60   65   5    23   103  42   78   
  Largest                  4     | .    2    2    .    2    2    2    2    2    2    2    2    2    2    2    2    2    3    3    4    
  Hottest                  170   | .    40   40   .    40   40   160  160  160  86   170  56   50   50   56   56   76   86   86   119  
Shots Fired                1524  | .    26   24   .    22   44   18   106  138  6    37   46   66   120  131  10   40   291  102  297  
  Gun                      1457  | .    26   24   .    22   44   18   103  127  6    22   46   62   120  130  10   26   289  90   292  
  Cannon                   23    | .    .    .    .    .    .    .    .    2    .    13   .    .    .    .    .    8    .    .    .    
  Launcher                 44    | .    .    .    .    .    .    .    3    9    .    2    .    4    .    1    .    6    2    12   5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1289  | .    26   24   .    22   44   .    .    86   5    9    46   62   120  130  10   34   289  90   292  
  Thermal                  191   | .    .    .    .    .    .    18   103  43   1    26   .    .    .    .    .    .    .    .    .    
  Explosive                44    | .    .    .    .    .    .    .    3    9    .    2    .    4    .    1    .    6    2    12   5    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30    | .    8    6    .    4    13   7    22   26   1    13   10   9    22   17   9    20   19   30   27   
  Robot Miss Streak        5     | .    2    3    .    3    2    3    4    4    1    4    3    2    2    2    1    3    4    2    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    1    
  Secondary Targets        25    | .    .    1    .    1    1    .    2    3    .    .    1    3    .    1    1    1    4    1    5    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    .    1    1    .    .    1    1    .    1    1    1    1    1    1    
Shots Hit Robots           1105  | .    17   14   .    12   35   14   99   99   3    18   31   46   97   107  9    28   191  81   204  
  Core Hits                591   | .    5    7    .    6    12   9    79   57   1    14   17   28   24   35   5    21   103  62   106  
  Critical Kills           17    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    6    4    4    
  Critical Parts Destroyed 18    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    4    10   
  Critical Strikes         39    | .    .    .    .    1    .    .    .    .    .    .    2    .    1    .    .    .    10   8    17   
    Destroy                38    | .    .    .    .    1    .    .    .    .    .    .    2    .    1    .    .    .    9    8    17   
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              110   | .    .    .    .    .    .    1    7    48   .    15   7    9    .    3    .    .    11   1    8    
  Impact                   110   | .    .    .    .    .    .    1    7    48   .    15   7    9    .    3    .    .    11   1    8    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28971 | .    216  174  .    114  286  219  2542 2216 52   722  570  1227 1624 2461 229  1129 5521 3689 5980 
  Guns                     22270 | .    208  172  .    114  286  219  2177 1905 52   265  547  879  1624 2355 180  440  4264 1434 5149 
  Cannons                  286   | .    .    .    .    .    .    .    .    .    .    136  .    .    .    .    .    150  .    .    .    
  Explosions               6017  | .    .    .    .    .    .    .    356  311  .    321  .    348  .    .    .    539  1072 2255 815  
  Melee                    118   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  .    .    
  Ramming                  280   | .    8    2    .    .    .    .    9    .    .    .    23   .    .    106  49   .    67   .    16   
  Kinetic                  19004 | .    208  172  .    114  286  .    .    1091 32   79   547  879  1624 2355 180  590  4264 1434 5149 
  Thermal                  3904  | .    .    .    .    .    .    219  2177 814  20   322  .    .    .    .    .    .    352  .    .    
  Explosive                5665  | .    .    .    .    .    .    .    356  311  .    321  .    348  .    .    .    539  720  2255 815  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   118   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    5    5    5    .    .    8    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    5    5    .    .    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    
  Effects                  94    | .    .    .    .    .    .    .    .    .    .    .    .    3    9    25   11   11   .    .    35   
    Message Errors         33    | .    .    .    .    .    .    .    .    .    .    .    .    1    5    8    2    4    .    .    13   
    Matter Fused           22    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    4    3    3    .    .    8    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    1    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    4    1    .    .    1    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    2    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            248   | .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    16   .    209  17   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               114   | .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    91   17   .    
  Melee                    134   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    118  .    .    
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      82    | .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    59   .    8    .    
  Shots                    4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    1    .    
  Rammed                   23    | .    .    .    .    .    .    .    2    .    .    .    1    .    .    6    2    .    10   .    2    
Targets Rammed             28    | .    1    3    .    .    .    .    2    .    .    .    2    .    .    6    2    .    10   .    2    
  Kicked                   4     | .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        298   | .    .    .    .    .    13   160  198  197  .    177  8    10   10   124  1    4    81   38   298  
  Average Temperature      53    | .    .    .    .    .    8    71   77   96   .    72   2    2    2    31   1    2    15   8    28   
  Received Heat Transfer   2724  | .    12   .    .    .    243  .    315  144  .    54   126  108  156  233  24   243  561  297  208  
Siege Activations          23    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    4    3    14   
  Total Turns              369   | .    .    .    .    .    .    .    .    13   .    .    .    9    .    .    .    .    82   79   186  
  Longest Duration         67    | .    .    .    .    .    .    .    .    13   .    .    .    9    .    .    .    .    35   67   28   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    5    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             21    | .    .    .    .    .    .    2    9    7    .    3    .    .    .    .    .    .    .    .    .    
  Heat Transferred         7970  | .    .    .    .    .    .    500  4775 1835 37   573  .    .    .    .    .    .    250  .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -6   -6   -5   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Fac  Gar  Fac  
Peak Influence             2272 | .    136  152  .    65   75   147  429  2272 1127 978  476  514  404  290  .    .    487  918  991  
  Initial                  1107 | .    .    52   .    .    .    2    71   224  1107 735  476  24   250  109  .    .    165  342  481  
  Average                  430  | .    59   113  .    29   18   105  208  1092 1117 878  289  372  260  105  .    .    247  788  548  
Maximum Alert Level        5    | .    .    .    .    .    .    .    2    5    4    3    2    2    2    1    .    .    2    3    3    
  Low Security (%)         36   | .    100  100  .    100  100  100  46   .    .    .    33   11   .    89   .    .    38   .    .    
  Level 1                  24   | .    .    .    .    .    .    .    42   9    .    .    58   23   98   10   .    .    49   12   3    
  Level 2                  18   | .    .    .    .    .    .    .    11   25   .    .    8    65   .    .    .    .    12   4    73   
  Level 3                  12   | .    .    .    .    .    .    .    .    22   .    100  .    .    .    .    .    .    .    83   22   
  Level 4                  3    | .    .    .    .    .    .    .    .    19   100  .    .    .    .    .    .    .    .    .    .    
  Level 5                  3    | .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          56   | .    1    .    .    .    .    .    5    .    1    .    4    .    2    9    .    .    20   .    14   
  Investigation            11   | .    .    .    .    .    .    .    2    .    .    .    2    .    .    2    .    .    4    .    1    
  Extermination            12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    3    .    3    
  Reinforcement            24   | .    1    .    .    .    .    .    3    .    1    .    1    .    2    1    .    .    10   .    5    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac 
Distress Signals           16   | .   1   .   .   .   1   .   1   .   .   .   .   .   5   1   .   .   3   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              322  | .   9   7   .   4   6   6   30  32  2   7   15  17  17  22  3   13  57  18  57  
  Peak Tracking Total      9    | .   5   3   .   3   5   4   6   5   1   4   3   9   3   4   3   4   5   8   6   
  Tactical Retreats        15   | .   .   1   .   .   .   .   .   1   .   .   .   1   2   4   .   .   2   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac 
Traps Triggered            16   | .   .   .   .   .   .   2   1   12  .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   
Most Traps Carried         4    | .   .   4   4   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac 
Machines Disabled          22   | .   .   .   .   .   .   1   1   5   .   1   .   1   .   1   .   .   4   2   6   
  Max in Single Turn       2    | .   .   .   .   .   .   1   1   2   .   1   .   1   .   1   .   .   2   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac 
Machines Accessed          55   | .   1   .   2   .   4   .   5   3   1   1   6   1   1   8   .   .   13  1   8   
  Terminals                29   | .   1   .   .   .   3   .   2   3   .   1   4   1   1   4   .   .   4   1   4   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   
  Repair Stations          11   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   .   4   .   3   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   1   .   1   
Total Hacks                141  | .   6   .   2   .   14  .   13  6   2   1   17  2   2   25  .   .   35  1   15  
  Successful               69   | .   2   .   2   .   7   .   7   .   1   1   8   1   1   13  .   .   20  .   6   
  Failed                   71   | .   4   .   .   .   6   .   6   6   1   .   9   1   1   12  .   .   15  1   9   
    Catastrophic           15   | .   1   .   .   .   .   .   1   3   .   .   .   .   .   3   .   .   5   1   1   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   5   .   1   .   9   .   7   1   .   .   7   .   3   4   .   .   5   .   2   
  Terminals                68   | .   6   .   .   .   12  .   5   6   .   1   13  2   2   8   .   .   6   1   6   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   11  .   .   
  Repair Stations          34   | .   .   .   .   .   .   .   3   .   .   .   3   .   .   6   .   .   16  .   6   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   2   .   2   .   2   .   1   .   .   .   .   .   2   .   3   
Terminal Hacks             23   | .   1   .   2   .   6   .   1   .   .   1   6   1   1   1   .   .   1   .   2   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   1   .   1   .   .   .   2   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Repair Station Hacks       20   | .   .   .   .   .   .   .   2   .   .   .   1   .   .   2   .   .   12  .   3   
  Scan Component           12   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   .   6   .   2   
  Repair                   8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   1   .   .   
  Unlock Access            5    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   1   .   .   
Unauthorized Hacks         6    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   1   
  Terminals                3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   1   .   .   .   3   .   4   3   1   .   4   1   1   7   .   .   10  1   5   
  Full Trace Events        8    | .   .   .   .   .   .   .   1   1   .   .   2   .   .   2   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Time                   70   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   35  .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   12  .   .   
Parts Repaired             7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   .   
  Time                     326  | .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   238 .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  
------------               Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    17   | .   .   .   .   .   .   .   .   11  .   .   .   4   .   .   .   .   2   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   2   .   .   
  Programmers              8    | .   .   .   .   .   .   .   .   4   .   .   .   4   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  
--------                   Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac 
Total Allies               4    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      89   | .   .   .   .   .   .   .   10  89  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       39   | .   .   .   .   .   .   .   10  39  .   .   .   .   .   .   .   .   .   .   .   
Warlord Squad Rendezvous   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   2   
  Dakka                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Infantry                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Geek                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Ranger                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Chimera                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Ghost                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               22   | .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             333  | .   .   .   .   .   .   .   .   333 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Gar Mat Fac Low Low Fac Gar Fac 
Robot Analysis Total       3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -6   -6   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Fac  Gar  Fac  
Turns Passed               21264 | .    212  548  815  548  498  710  1820 3299 91   828  938  930  973  2309 464  276  3513 633  1859 
Spaces Moved               8825  | 1    89   260  332  197  199  327  595  1274 47   427  481  481  328  753  272  125  1658 289  690  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7056  | .    .    .    .    .    .    .    231  1274 47   427  481  481  328  753  272  125  1658 289  690  
  Legs                     1769  | 1    89   260  332  197  199  327  364  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  190  190  260  196  196  155  160  165  165  165  165  165  160  160  160  160  160  160  
  Average Speed            190   | 120  182  190  244  260  196  196  198  218  165  165  165  165  169  249  160  160  160  160  187  
  Slowest Speed            410   | 120  190  190  260  260  200  196  240  240  165  165  165  165  245  410  160  160  160  160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 2    27   55   70   41   19   38   49   88   7    50   37   64   34   19   64   18   45   44   32   
  Regions Visited          19
    Branch Regions         5
  Pre-discovered Areas     3     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    1    1    .    1    .    1    .    1    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    
Scrap Searched             4     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Spaces Dug                 101   | .    .    .    .    .    .    .    3    39   .    3    7    .    .    10   .    7    12   12   8    
Terrain Destroyed          351   | .    .    .    .    .    .    .    17   56   .    9    7    24   .    10   .    43   76   46   63   
  Melee                    32    | .    .    .    .    .    .    .    3    .    .    1    7    .    .    3    .    .    10   .    8    
  Projectile               44    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    2    12   3    21   
  AOE                      274   | .    .    .    .    .    .    .    14   56   .    2    .    24   .    7    .    41   53   43   34   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -7   -7   -7   -6   -6   -5   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Fac  Low  Low  Fac  Gar  Fac  
Total                      11804 | .    111  290  338  216  274  372  1105 1599 55   487  576  554  675  1050 289  159  2255 370  1029 
  Wait                     1574  | .    2    1    3    .    15   19   378  77   .    .    45   18   273  167  2    .    377  25   172  
  Move                     8805  | .    88   259  331  196  199  325  594  1273 47   425  481  479  327  752  271  124  1658 286  690  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  116   | .    4    8    1    1    12   1    22   10   .    5    4    .    4    10   1    2    20   .    11   
  Fast Attach              42    | .    2    .    .    .    5    .    3    5    2    1    2    .    2    8    1    .    5    1    5    
  Attach                   34    | .    .    .    .    .    3    .    4    1    .    .    .    1    1    6    1    4    7    2    4    
  Detach                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Swap                     224   | .    .    2    1    4    4    6    14   36   1    14   6    11   4    13   3    5    45   13   42   
  Drop                     152   | .    1    5    2    4    14   1    26   26   2    8    6    1    4    19   3    1    19   .    10   
  Fire                     651   | .    13   12   .    11   22   9    55   73   3    19   23   35   60   65   5    23   103  42   78   
  Melee                    110   | .    .    .    .    .    .    1    7    48   .    15   7    9    .    3    .    .    11   1    8    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    24    | .    .    .    .    .    .    .    2    .    .    .    2    .    .    6    2    .    10   .    2    
  Escape Stasis            30    | .    .    .    .    .    .    10   .    20   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   30    | .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 4 exits: *Fac x2 / Low / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 6 exits: [*Fac x2] / *Upp x2 / Ext x2)

 History 
---------
  Turn | Location       | Event
     1 | -11/Junkyard   | Discovered new exit (range 0)
     1 | -11/Junkyard   | Entered Materials
   169 | -10/Materials  | Discovered new exit (range 11)
   213 | -10/Materials  | Entered Mines
   307 | -10/Mines      | Build established: Mutant
   338 | -10/Mines      | Discovered new exit (range 10)
   476 | -10/Mines      | Found a hidden stash of uninstalled traps
   753 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
   753 | -10/Mines      | Discovered new exit (range 5)
   761 | -10/Mines      | Entered Exiles
   786 | -10/Exiles     | Discovered new exit (range 15)
   813 | -10/Exiles     | Met 8R-AWN
   841 | -10/Exiles     | Met EX-HEX
   947 | -10/Exiles     | Met EX-DEC
   994 | -10/Exiles     | Learned location of Zion (-7)
  1202 | -10/Exiles     | Met EX-BIN
  1238 | -10/Exiles     | Aligned with FarCom system
  1241 | -10/Exiles     | Given EX-Vault access code
  1301 | -10/Exiles     | Opened EX-Vault
  1322 | -10/Exiles     | Found Army-in-a-Box
  1375 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1407 | -10/Exiles     | Exiles lab attacked by MAIN.C
  1541 | -10/Exiles     | Discovered new exit (range 14)
  1576 | -10/Exiles     | Left Exiles lab with Army-in-a-Box
  1576 | -10/Exiles     | Entered Mines
  1577 | -9/Mines       | Learned location of Storage (-9)
  1880 | -9/Mines       | Identified exit to Materials
  2101 | -9/Mines       | Discovered exit to Materials (range 7)
  2124 | -9/Mines       | Entered Materials
  2124 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
  2456 | -8/Materials   | Central database locked down
  2622 | -8/Materials   | Identified exit to Garrison
  2622 | -8/Materials   | Entered Garrison
  2797 | -8/Garrison    | Triggered checkpoint
  2905 | -8/Garrison    | Discovered new exit (range 8)
  3121 | -8/Garrison    | Discovered new exit (range 15)
  3168 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
  3332 | -8/Garrison    | Entered Materials
  3918 | -8/Materials   | Build established: Scavenger-Mutant
  4285 | -8/Materials   | Build established: Mutant
  4752 | -8/Materials   | Identified exit to Garrison
  4826 | -8/Materials   | Repaired Gatling Laser?
  5152 | -8/Materials   | Entered Garrison
  5331 | -8/Garrison    | Triggered checkpoint
  5406 | -8/Garrison    | Triggered checkpoint
  5518 | -8/Garrison    | Triggered checkpoint
  5718 | -8/Garrison    | Discovered new exit (range 15)
  5840 | -8/Garrison    | Build established: Scavenger-Mutant
  5940 | -8/Garrison    | Discovered new exit (range 10)
  6002 | -8/Garrison    | Triggered checkpoint
  6581 | -8/Garrison    | Discovered new exit (range 9)
  7066 | -8/Garrison    | Garrison Relay disabled
  7826 | -8/Garrison    | Build established: Mutant
  8034 | -8/Garrison    | Core integrity fell below 50%
  8237 | -8/Garrison    | Triggered checkpoint
  8451 | -8/Garrison    | Entered Materials
  8542 | -8/Materials   | Identified exit to Garrison
  8542 | -8/Materials   | Entered Garrison
  8613 | -8/Garrison    | Triggered checkpoint
  8752 | -8/Garrison    | Triggered checkpoint
  8870 | -8/Garrison    | Discovered new exit (range 11)
  9064 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
  9174 | -8/Garrison    | Triggered checkpoint
  9352 | -8/Garrison    | Discovered new exit (range 12)
  9370 | -8/Garrison    | Entered Materials
 10161 | -8/Materials   | Discovered new exit (range 10)
 10235 | -8/Materials   | Garrison activated, responded to threat
 10308 | -8/Materials   | Identified exit to Garrison
 10308 | -8/Materials   | Entered Garrison
 10378 | -8/Garrison    | Triggered checkpoint
 10451 | -8/Garrison    | Destroyed 7 combat bots
 10477 | -8/Garrison    | Discovered new exit (range 15)
 10579 | -8/Garrison    | Triggered checkpoint
 10726 | -8/Garrison    | Discovered new exit (range 13)
 10784 | -8/Garrison    | Triggered checkpoint
 11042 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 11228 | -8/Garrison    | Discovered new exit (range 5)
 11238 | -8/Garrison    | Entered Materials
 12143 | -8/Materials   | Discovered new exit (range 11)
 12211 | -8/Materials   | Entered Factory
 12211 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 12370 | -7/Factory     | Discovered new exit (range 11)
 13575 | -7/Factory     | Identified exit to Lower Caves
 13702 | -7/Factory     | Discovered new exit (range 4)
 14219 | -7/Factory     | Fabricated Hvy. Treads (x2)
 14520 | -7/Factory     | Entered Lower Caves
 14522 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 14536 | -7/Lower Caves | Met a Warlord Commander
 14537 | -7/Lower Caves | Learned location of Warlord (-5)
 14550 | -7/Lower Caves | Found Encrypted Comm Array
 14660 | -7/Lower Caves | Learned location of 1 exit from Factory
 14966 | -7/Lower Caves | Discovered new exit (range 12)
 14984 | -7/Lower Caves | Entered another Lower Caves area
 15174 | -7/Lower Caves | Discovered new exit (range 14)
 15260 | -7/Lower Caves | Entered Factory
 15260 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 15261 | -6/Factory     | Identified exit to Lower Caves
 15477 | -6/Factory     | Joined by Warlord Ranger squad
 15783 | -6/Factory     | Repaired Hvy. Treads
 15804 | -6/Factory     | Build established: Tank
 15829 | -6/Factory     | Repaired Med. Reflective Plating
 16806 | -6/Factory     | Cargo convoy interrupted
 16923 | -6/Factory     | Joined by Warlord Infantry squad
 17056 | -6/Factory     | Joined by Warlord Geek squad
 17166 | -6/Factory     | Joined by Warlord Geek squad
 17279 | -6/Factory     | Repaired Hrd. Heavy Armor Plating
 17373 | -6/Factory     | Joined by Warlord Chimera squad
 17381 | -6/Factory     | Discovered new exit (range 12)
 17394 | -6/Factory     | Build established: Mutant
 17643 | -6/Factory     | Repaired Hvy. Treads
 17683 | -6/Factory     | Repaired Lrn. Tractor Beam
 17786 | -6/Factory     | Fabricated Hvy. Treads?
 17797 | -6/Factory     | Build established: Gunner
 17831 | -6/Factory     | Specialist reinforcements revealed to be Infiltrators
 17847 | -6/Factory     | Discovered new exit (range 5)
 17888 | -6/Factory     | Joined by Warlord Infantry squad
 18017 | -6/Factory     | Joined by Warlord Ranger squad
 18049 | -6/Factory     | Garrison activated, responded to threat
 18172 | -6/Factory     | Repaired Hrd. Heavy Armor Plating
 18679 | -6/Factory     | Garrison activated, responded to threat
 18773 | -6/Factory     | Identified exit to Garrison
 18773 | -6/Factory     | Entered Garrison
 18848 | -6/Garrison    | Triggered checkpoint
 18851 | -6/Garrison    | Triggered checkpoint
 18862 | -6/Garrison    | Spotted B-75 Beast
 18862 | -6/Garrison    | Triggered checkpoint
 18898 | -6/Garrison    | Destroyed 13 combat bots
 18945 | -6/Garrison    | Destroyed B-75 Beast
 19096 | -6/Garrison    | Discovered new exit (range 15)
 19121 | -6/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 19235 | -6/Garrison    | Discovered new exit (range 9)
 19249 | -6/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 19344 | -6/Garrison    | Discovered new exit (range 10)
 19406 | -6/Garrison    | Entered Factory
 19406 | -5/Factory     | Evolved 2 slots: Power x1, Weapon x1
 19517 | -5/Factory     | Discovered new exit (range 8)
 19772 | -5/Factory     | Discovered new exit (range 5)
 19840 | -5/Factory     | Joined by Warlord Ghost squad
 19973 | -5/Factory     | Discovered new exit (range 7)
 20267 | -5/Factory     | Identified exit to Upper Caves
 20267 | -5/Factory     | Identified exit to Extension
 20786 | -5/Factory     | Joined by Warlord Dakka squad
 20819 | -5/Factory     | Garrison activated, responded to threat
 20948 | -5/Factory     | Build established: Scavenger-Tank
 21206 | -5/Factory     | First assault squad dispatched
 21265 | -5/Factory     | Self-destructed

 Last Messages 
---------------
    Rating: 6
    Time: 28
21206_ ALERT: Significant disruption in Zone 6V, multiple assault carriers
  dispatched.
21229_ System corrupted: Component data lost.
21251_ System corrupted: Heat flow error (+130).
21257_ Activated siege mode.
21259_ C-30 ARC bursts open, deploying its payload.
21259_ G-67 Veteran unfolds itself.
21259_ L-41 Fighter unfolds itself.
21259_ B-60 Warrior unfolds itself.
21259_ G-50 Soldier unfolds itself.
21260_ Repair Station disabled.
21260_ R-10 Processor sends out distress signal.
21262_ Critical hit (Burn: +17).
21262_ Med. Reflective Plating blown off.
21262_ Lrn. Missile Launcher blown off.
21262_ Lgt. Angular Momentum Engine blown off.
21262_ E-15 Imp destroyed.
21263_ System corrupted: Lrn. Missile Launcher failed to launch.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
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| ????????????????   ?????#   #????????????""??????? |
| ???????? ??#????"""?????#   #??????????? ""??????? |
| ???????   ## ????  ?????#   #??????????  ""??????? |
| ??????      ! ???  ?????#   #?????????   ""??????? |
| ???????    #  ####/######   ##########   """?????? |
| ?????? *          ^                      """?????? |
| ??????[                               !  """?????? |
| ?????[                                   """"????? |
| ?????         g %   kR                          ?? |
| ?????                       w                   ?? |
| ?????????? T##         #########+######+#######??? |
| ?????????????#     %      ##       #??      #????? |
| ?????????????# "    g  !! ##       #??      #????? |
| ????????????## "       !! ##       #?       #????? |
| ????????????#  """   g !! ##       #?       #????? |
| ????????????##  ""      l ##       #        #????? |
| ?????????????#         b! ##       #        #????? |
| ?????????????#            ##      !+        #????? |
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| ?????????????#  """ """ ]@##     *!#        #????? |
| ?????????????#  """ """  *##       #?##/#####????? |
| ?????????????#            ##     [!#??#%#????????? |
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| ????????????????##?????????#      [#### #?????  ?# |
| ???????????????????????????#      %+%   #####+#### |
| ???????????????????????????#=     =####     *%     |
| ???????????????????????????#       #??#      =     |
| ???????????????????????????#########??#            |
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| ??????????????????????????????????????#   """  +   |
| ??????????????????????????????????????#   """  ##  |
| ??????????????????????????????????????#   """  ##  |
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| ??????????????????????????????????????#        ##  |
| ??????????????????????????????????????###########  |
| ????????????????????????????????????????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          50
Energy Generation          29
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             1950
Resistance: KI             20
Resistance: TH             15
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Kinecelleration            40
Salvage Targeting          3
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
             Hvy. Treads | -7/Factory | Scanalyzed
            Enh. Autogun | -7/Factory | Scanalyzed
      Hvy. Armor Plating | -7/Factory | Scanalyzed
 Med. Reflective Plating | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Treads | x2 | -7/Factory 
 Hvy. Treads | x2 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingSuspensionBox
  Manual?         0
Play Time         01:32:47
  Cumulative      818.4 hours
  Start           2023.03.04 @ 10:45:59
  End             2023.03.04 @ 12:29:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1238
  Rogue           1238
  Adventurer      0
  Explorer        0
Win Type          -
  Total           78
  Types           47/1/13/12/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da2e73b0-0696-4945-8e88-25a8907125e9