Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 13:21:49 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (111) 555 Value Destroyed (2517) 2517 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 6671 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 282 Friendly Fire -45 Cogmind --------- Core Integrity 673/700 Matter 278/300 Energy 160/160 System Corruption 28% Temperature Cool (0) Movement Flying (117) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit > --- UTILITY (6) ------ Improved Signal Interpreter Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Aerolev Unit Aerolev Unit Flight Unit Hardened Medium Armor Plating Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Airjet Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved Datajack Katana > --- INVENTORY -------- Light Nuclear Core Flight Unit Flight Unit Flight Unit Flight Unit Hardened Medium Armor Plating Hacking Suite Advanced Beam Cannon Heavy Particle Cannon Rocket Launcher Mini Grenade Launcher [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 . 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 . 1 . 2 . . Weapon . | . . . . . . . . . Parts Attached 123 | 7 25 22 . 31 14 20 . 4 Power 13 | 1 3 2 . 6 . 1 . . Engine 10 | 1 3 2 . 4 . . . . Core 3 | . . . . 2 . 1 . . Reactor . | . . . . . . . . . Propulsion 43 | 2 7 7 . 12 6 8 . 1 Treads 29 | 2 3 6 . 12 6 . . . Leg 5 | . 4 1 . . . . . . Wheel . | . . . . . . . . . Hover 4 | . . . . . . 4 . . Flight 5 | . . . . . . 4 . 1 Utility 28 | 2 5 2 . 9 2 7 . 1 Device 10 | 1 3 . . 3 . 2 . 1 Storage 3 | 1 2 . . . . . . . Processor 1 | . . . . . . 1 . . Hackware 3 | . . . . . . 3 . . Protection 11 | . . 2 . 6 2 1 . . Artifact . | . . . . . . . . . Weapon 39 | 2 10 11 . 4 6 4 . 2 Energy Gun 5 | 1 . 4 . . . . . . Energy Cannon 11 | . 3 2 . 2 4 . . . Ballistic Gun 8 | 1 4 3 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . 2 1 . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 1 1 . . . . . . Slashing Weapon 5 | . . . . 2 1 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . . . 2 . 1 Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 12 | . 3 2 . 1 . 1 . 5 Power 1 | . 1 . . . . . . . Propulsion 4 | . 1 1 . . . . . 2 Utility 4 | . 1 . . . . 1 . 2 Weapon 3 | . . 1 . 1 . . . 1 Highest Loss Streak 4 | . 1 2 . 1 . 1 . 4 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 98 | . 98 100 100 99 99 89 100 98 Engine 8 | . 13 11 11 8 . . . . Core 2 | . . . . . 9 7 7 7 Treads 24 | . 20 29 33 35 35 2 . . Leg 3 | . 7 3 . . . . . . Flight 4 | . . . . . . 20 30 29 Device 10 | . 13 11 11 8 9 6 7 6 Storage 9 | . 14 11 11 9 9 1 . . Processor 1 | . . . . . . 6 7 7 Hackware 3 | . . . . . . 14 23 23 Protection 9 | . . 11 11 17 18 7 7 7 Energy Cannon 9 | . 10 6 11 16 6 1 . . Ballistic Gun 7 | . 17 10 11 . . . . . Slashing Weapon 2 | . . . . . 7 6 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 13 50 58 58 64 70 70 16 16 Greatest Support 89 | 40 40 63 63 89 86 83 16 17 Greatest Overweight (x) 1 | . 1 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 Average Capacity 14 | 6 11 20 20 20 20 6 5 5 Most Carried 20 | 4 12 20 20 20 20 20 5 5 Average Carried 13 | 2 9 17 20 19 19 6 5 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 Final Carried 20 | 4 12 20 20 20 20 5 5 5 Class Distribution -------------------- 43% | Scavenger-Mutant 36% | Mutant 9% | Hacker-Sprinter 6% | Commander-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Matter Collected 1909 | 277 419 354 81 363 187 155 . 73 Remotely 143 | 51 92 . . . . . . . Salvage Created 3905 | 84 697 674 83 1317 546 175 . 329 Parts 261 | 3 50 50 4 73 41 10 . 30 Haulers Intercepted 15 | . 2 3 . 3 5 1 . 1 Recyclers Shooed 3 | . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Combat Hostiles Destroyed 66 | . 14 16 2 22 9 . . 3 Melee 6 | . . . . 3 3 . . . Guns 21 | . 10 9 . 2 . . . . Cannons 27 | . 4 3 2 17 1 . . . AOE 12 | . . 4 . . 5 . . 3 Classes Destroyed 14 | 1 5 2 1 3 1 . . 1 Worker 5 | . . . . 1 1 . . 3 Builder 5 | . . . . . 1 . . 4 Tunneler 1 | . . 1 . . . . . . Hauler 15 | . 2 3 . 3 5 1 . 1 Recycler 6 | 1 1 . . 1 . 1 . 2 Mechanic 1 | . . . . . . . . 1 Operator 5 | . 2 1 . 1 1 . . . Watcher 7 | . 1 . . 3 . 1 . 2 Swarmer 25 | . 3 8 . 7 4 . . 3 Grunt 25 | . 11 3 1 8 2 . . . Brawler 2 | . . . . 2 . . . . Duelist 1 | . . . 1 . . . . . Sentry 12 | . . 5 . 4 3 . . . Hunter 1 | . . . . 1 . . . . Best Kill Streak 10 | 1 4 5 2 6 5 2 . 10 Combat Bots Only 6 | . 3 4 2 6 4 . . 3 Max Kills in Single Turn 5 | 1 1 4 1 2 5 1 . 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . 3 . . 4 . . 2 Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Damage Taken 3349 | . 779 856 69 898 276 83 . 388 Core 395 | . 140 83 . 145 . 15 . 12 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 124 | . 84 . . 24 . . . 16 Core Remaining (%) 74 | 100 44 . 79 . 73 . . . Volleys Fired 259 | 4 88 60 6 79 20 . . 2 Largest 2 | 2 2 2 2 2 2 . . 1 Hottest 136 | 70 80 83 91 136 136 . . 30 Shots Fired 501 | 8 173 118 12 159 29 . . 2 Gun 250 | 8 131 92 6 13 . . . . Cannon 240 | . 39 24 6 146 25 . . . Launcher 11 | . 3 2 . . 4 . . 2 Special . | . . . . . . . . . Kinetic 212 | 4 131 58 6 13 . . . . Thermal 278 | 4 39 58 6 146 25 . . . Explosive 11 | . 3 2 . . 4 . . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | 3 7 15 3 11 5 . . . Robot Miss Streak 7 | 1 4 3 4 7 4 . . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 327 | 6 102 79 6 93 23 9 . 9 Core Hits 149 | 2 40 29 3 41 17 2 . 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . . 4 . . . 1 . . Burn 4 | . . 4 . . . . . . Sever 1 | . . . . . . 1 . . Melee Attacks 67 | . . 1 . 8 12 26 . 20 Impact 1 | . . 1 . . . . . . Slashing 64 | . . . . 8 12 24 . 20 Piercing . | . . . . . . . . . Sneak Attacks 15 | . . . . 1 4 5 . 5 Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7369 | 94 1041 1336 144 2185 1024 338 . 1207 Guns 1861 | 90 661 881 62 167 . . . . Cannons 2683 | . 369 282 62 1678 292 . . . Explosions 1267 | . . 173 . 43 341 . . 710 Melee 1481 | . . . . 255 391 338 . 497 Ramming 77 | 4 11 . 20 42 . . . . Kinetic 1451 | 42 661 519 62 167 . . . . Thermal 3533 | 48 369 644 62 1721 292 . . 397 Explosive 827 | . . 173 . . 341 . . 313 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1481 | . . . . 255 391 338 . 497 Piercing . | . . . . . . . . . Highest Corruption 28 | . . . . 3 3 . 9 28 Average Corruption 4 | . . . . 3 3 . 9 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . . . . 23 11 . . 13 Message Errors 15 | . . . . 7 3 . . 5 Matter Fused 8 | . . . . 5 1 . . 2 Heat Flow Errors 7 | . . . . 2 2 . . 3 Energy Discharges 4 | . . . . 3 1 . . . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 8 | . . . . 3 4 . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . 1 . . . . Alerts 2 | . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 215 | . . . 5 6 32 16 . 156 Projectiles 8 | . . . . 6 2 . . . Explosions 129 | . . . . . . . . 129 Melee 78 | . . . 5 . 30 16 . 27 Knockbacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 68 | . 41 . . 27 . . . . Shots 2 | . 1 . . 1 . . . . Rammed 11 | 1 2 . 1 7 . . . . Targets Rammed 12 | 1 3 . 1 7 . . . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 382 | 27 102 21 . 382 257 3 . 130 Average Temperature 63 | 12 18 5 . 86 68 2 . 63 Received Heat Transfer 1101 | . 417 246 . 279 99 36 . 24 Effects 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . . 6 . 3 2 . . . Heat Transferred 6664 | 148 777 1813 111 3047 518 . . 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Peak Influence 721 | 5 274 449 174 435 721 438 88 529 Initial 327 | . 3 16 124 67 183 327 88 61 Average 211 | . 123 177 155 213 382 376 88 275 Maximum Alert Level 3 | . 1 2 . 2 3 2 . 2 Low Security (%) 55 | 100 94 63 100 36 10 . 100 40 Level 1 31 | . 5 30 . 59 39 53 . 33 Level 2 11 | . . 5 . 3 41 46 . 26 Level 3 1 | . . . . . 8 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 2 1 . 1 2 2 . 1 Investigation 4 | . . 1 . . 1 1 . 1 Extermination . | . . . . . . . . . Reinforcement 5 | . 2 . . 1 1 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Distress Signals 9 | . 2 . . 3 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 29 22 2 36 25 10 5 18 Peak Tracking Total 6 | . 4 5 2 5 5 4 6 6 Tactical Retreats 15 | . 2 1 . 1 . 2 . 9 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Traps Triggered 5 | . . . . 1 1 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Machines Disabled 15 | . 2 2 . 2 1 . . 8 Max in Single Turn 8 | . 1 1 . 2 1 . . 8 Garrison Access 4 | . . . . . 1 2 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Machines Accessed 35 | . 7 8 . 4 4 7 . 5 Terminals 25 | . 6 7 . 3 3 4 . 2 Fabricators 2 | . . . . . . 1 . 1 Repair Stations 3 | . 1 . . 1 . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 4 | . . . . . 1 2 . 1 Total Hacks 95 | . 28 21 . 8 9 17 . 12 Successful 51 | . 16 12 . 5 2 9 . 7 Failed 43 | . 12 9 . 3 7 7 . 5 Catastrophic 3 | . . 1 . 1 1 . . . Database Lockouts 1 | . . . . . . 1 . . Manual 48 | . 19 11 . 3 3 8 . 4 Terminals 72 | . 24 19 . 5 7 12 . 5 Fabricators 6 | . . . . . . 3 . 3 Repair Stations 9 | . 4 . . 3 . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 6 | . . . . . 2 2 . 2 Terminal Hacks 23 | . 9 6 . 1 1 5 . 1 Part Schematic 3 | . 2 . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 5 | . 2 2 . 1 . . . . Open Door 1 | . . . . . 1 . . . Machine Index 1 | . . . . . . 1 . . Terminal Index 1 | . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . 1 Unreport Threat 2 | . 2 . . . . . . . Locate Traps 3 | . . 1 . . . 2 . . Recall Investigation 1 | . . . . . . 1 . . Hauler Manifests 2 | . 1 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks 5 | . . . . . . 2 . 3 Load Schematic 3 | . . . . . . 1 . 2 Build 2 | . . . . . . 1 . 1 Repair Station Hacks 8 | . 4 . . 2 . . . 2 Scan Component 4 | . 2 . . 1 . . . 1 Repair 4 | . 2 . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 4 | . . . . . 1 2 . 1 Seal Access 4 | . . . . . 1 2 . 1 Unauthorized Hacks 9 | . 3 4 . 2 . . . . Terminals 9 | . 3 4 . 2 . . . . Assimilate 2 | . . 1 . 1 . . . . Botnet 4 | . 2 2 . . . . . . Operators 3 | . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 7 6 . 3 3 4 . 4 Full Trace Events 4 | . . 1 . . 1 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 2 1 . . . 1 . . Parts Built 2 | . . . . . . 1 . 1 Authchips . | . . . . . . . . . Time 122 | . . . . . . 73 . 49 Total Part Build Rating 5 | . . . . . . 3 . 2 Parts Repaired 4 | . 2 . . 1 . . . 1 Time 116 | . 52 . . 38 . . . 26 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat 1 | . . . . . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . find_chute 1 | . . . . . . 1 . . Relay Couplers Released 3 | . . . . . 3 . . . Machine Destruction 3 | . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Total Allies 12 | . . 1 . . 10 1 . . Largest Group 10 | . . 1 . . 10 8 . . Highest-Rated Group 173 | . . 10 . . 173 126 . . Highest-Rated Ally 32 | . . 10 . . 29 32 . . Total Orders 3 | . . . . . . 3 . . STAY 1 | . . . . . . 1 . . ROAM 2 | . . . . . . 2 . . Ally Attacks 72 | . . . . . 60 12 . . Total Damage 924 | . . . . . 695 229 . . Kills 11 | . . . . . 9 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Turns Passed 5749 | 102 1794 916 86 1280 680 414 24 453 Spaces Moved 3929 | 49 907 346 42 547 313 757 75 893 Core 3 | 3 . . . . . . . . Treads 1881 | 46 566 346 42 547 313 21 . . Legs 341 | . 341 . . . . . . . Wheels . | . . . . . . . . . Hover 131 | . . . . . . 131 . . Flight 1573 | . . . . . . 605 75 893 Fastest Speed 31 | 50 120 160 160 160 160 31 31 31 Average Speed 106 | 153 157 183 160 160 164 36 31 31 Slowest Speed 240 | 160 240 240 160 160 167 167 31 31 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . . . . 2 4 1 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 43 | 5 95 39 22 50 49 24 83 28 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 64 | . 32 9 . 1 2 10 . 10 Terrain Destroyed 155 | . 32 20 . 4 37 10 . 52 Melee 24 | . . 1 . 1 2 10 . 10 Projectile . | . . . . . . . . . AOE 131 | . 32 19 . 3 35 . . 42 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Fac Total 4951 | 64 1132 515 48 788 439 860 71 1034 Wait 380 | . 70 46 . 70 61 18 1 114 Move 3910 | 48 906 345 41 546 312 753 68 891 Hop 5 | . . . . . . 2 2 1 Pick Up 73 | 4 20 20 . 16 6 6 . 1 Fast Attach 28 | 7 6 1 . 8 1 4 . 1 Attach 20 | . 2 5 . 3 . 10 . . Detach 2 | . . 1 . . . 1 . . Swap 76 | . 17 17 . 20 13 6 . 3 Drop 101 | . 20 19 . 31 14 16 . 1 Fire 259 | 4 88 60 6 79 20 . . 2 Melee 67 | . . 1 . 8 12 26 . 20 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 12 | 1 3 . 1 7 . . . . Escape Stasis 18 | . . . . . . 18 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 103 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 756 | -10/Materials | Discovered new exit (range 7) 960 | -10/Materials | Discovered new exit (range 9) 1000 | -10/Materials | Core integrity fell below 50% 1239 | -10/Materials | Repaired Beam Cannon 1266 | -10/Materials | Repaired Lgt. Assault Rifle 1286 | -10/Materials | Discovered new exit (range 12) 1814 | -10/Materials | Build established: Scavenger-Mutant 1897 | -10/Materials | Entered another Materials area 1897 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2506 | -9/Materials | Discovered new exit (range 9) 2772 | -9/Materials | Discovered new exit (range 11) 2813 | -9/Materials | Entered Mines 2859 | -9/Mines | Learned location of Zion (-6) 2889 | -9/Mines | Discovered new exit (range 7) 2899 | -9/Mines | Entered Materials 2899 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3537 | -8/Materials | Repaired Imp. Heat Sink 3670 | -8/Materials | Discovered new exit (range 16) 4096 | -8/Materials | Discovered new exit (range 9) 4098 | -8/Materials | Build established: Mutant 4179 | -8/Materials | Entered Storage 4607 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4809 | -8/Storage | Discovered new exit (range 15) 4859 | -8/Storage | Entered Factory 4859 | -7/Factory | Accompanied by 8 allies 4859 | -7/Factory | Evolved 2 slots: Utility x2 4935 | -7/Factory | Discovered new exit (range 7) 4936 | -7/Factory | Build established: Commander-Mutant 4937 | -7/Factory | Identified exit to Factory 5124 | -7/Factory | Central database locked down 5165 | -7/Factory | Fabricated Hacking Suite? 5273 | -7/Factory | Manually triggered Chute Trap 5273 | -7/Factory | Sucked down chute 5273 | -7/Factory | Entered Waste 5276 | -7/Waste | Spotted C-40 Crusher 5281 | -7/Waste | Spotted C-40 Crusher 5287 | -7/Waste | Spotted C-40 Crusher 5287 | -7/Waste | Spotted C-40 Crusher 5287 | -7/Waste | Spotted C-40 Crusher 5288 | -7/Waste | EMP discharged 5294 | -7/Waste | Discovered new exit (range 11) 5297 | -7/Waste | Identified exit to Factory 5297 | -7/Waste | Entered Factory 5479 | -7/Factory | Build established: Hacker-Sprinter 5550 | -7/Factory | Fabricated Imp. Flight Unit? 5613 | -7/Factory | System corruption reached 10% 5694 | -7/Factory | Repaired Flight Unit 5749 | -7/Factory | Crushed by falling debris 5750 | -7/Factory | Self-destructed Last Messages --------------- 05716_ U-05 Engineer destroyed. 05721_ System corrupted: Heat flow error (+132). 05721_ K-01 Serf collects debris. 05738_ Connecting with Terminal... 05739_ K-01 Serf cleans the Garrison Access. 05741_ Connecting with Garrison Access... >>Seal Access door sealed. 05742_ K-01 Serf cleans the Construction Platform. 05748_ JDQUQXBND RN7CTG/ #ZW|2G BZNXX JW,G 05749_ The unstable cave ceiling collapses. 05749_ Crushed by falling debris. 05749_ Imp. Sensor Array destroyed. 05749_ System corrupted by crushing effect (+3). 05749_ Imp. Flight Unit destroyed. 05749_ System corrupted by crushing effect (+5). 05749_ Imp. Datajack destroyed. 05749_ System corrupted by crushing effect (+5). 05749_ Flight Unit destroyed. 05749_ System corrupted by crushing effect (+4). 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"?"" #???????????????????????????????? | | ? ?? #???????????????????????????????? | | ? "??" +???????????????????????????????? | | ?? "??" #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Sml. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberTractorSegregator Manual? 0 Play Time 00:51:25 Cumulative 717.5 hours Start 2022.04.10 @ 18:43:51 End 2022.04.11 @ 13:21:49 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1095 Rogue 1095 Adventurer 0 Explorer 0 Win Type - Total 68 Types 41/1/10/12/4/0/0/0/0 Lore% 90 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b639e495-7827-4d37-989e-cc6d9603cd37