Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 12:37:27 Player: Petvaria Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (74) 370 Value Destroyed (1906) 1906 Prototype IDs (221) 4420 Alien Tech Used (7) 1400 Bonus (16400) 16400 TOTAL SCORE: 35196 Bonus ------- Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Decrypted A0 Command 3000 Met Warlord at Research 2000 Pursued by Intercept 500 Win 3000 Cogmind --------- Core Integrity 1153/1600 Matter 300/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Quantum Reactor Weapon Mount Quantum Capacitor Experimental Shield Generator System Shield Peak State ------------ > --- POWER ------------ Light Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating Experimental Powered Armor Experimental Shield Generator Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Quantum Router > --- WEAPON ----------- Guided Remote Datajack Makeshift Hammer > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Array Advanced Power Amplifier Experimental Targeting Computer Experimental Targeting Computer Weapon Mount Quantum Capacitor Transdimensional Reconstructor [Rating: 143] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Field Propulsion Array Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Guided Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 7 | . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . 2 Utility 10 | . . 1 1 2 . . . 1 . . . . . . 2 . . . . 1 . . . . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 92 | 6 5 14 12 14 . . 1 1 . 5 . . . . 2 . . . 1 12 1 . 3 . 2 . 6 3 2 1 1 Power 9 | 1 1 1 . 2 . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . Engine 6 | 1 1 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Core 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 26 | 2 . 6 5 3 . . . . . 3 . . . . . . . . 1 5 . . . . . . . . . . 1 Treads 12 | 2 . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . 1 3 . . . . . 3 . . . . . . . . 1 5 . . . . . . . . . . 1 Utility 37 | 1 2 4 4 6 . . 1 1 . 1 . . . . 2 . . . . 5 . . 2 . 1 . 2 3 1 1 . Device 9 | . . . 1 1 . . . . . 1 . . . . . . . . . 2 . . 1 . 1 . . 1 . 1 . Storage 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Hackware 11 | . . . . 3 . . . 1 . . . . . . 2 . . . . 2 . . . . . . 1 2 . . . Protection 10 | . 1 3 3 . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 20 | 2 2 3 3 3 . . . . . . . . . . . . . . . 1 1 . 1 . . . 3 . 1 . . Energy Gun 4 | . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Ballistic Gun 7 | 2 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 3 | . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 1 2 . . . . . . . . . . . . . 1 . . . . 1 . . 1 6 . 2 2 . Parts Lost 27 | . . . 3 . . 3 . . . . . . . . . . 1 . 3 2 . 1 . . 4 . . . . 1 9 Power 5 | . . . . . . 2 . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 Propulsion 8 | . . . . . . 1 . . . . . . . . . . . . 1 2 . . . . . . . . . . 4 Utility 11 | . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . . 3 . . . . 1 3 Weapon 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Highest Loss Streak 9 | . . . 1 . . 3 . . . . . . . . . . 1 . 3 1 . 1 . . 4 . . . . 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 9 | 2 8 10 14 7 10 8 4 4 5 8 10 10 10 10 8 9 9 9 9 7 9 9 8 9 8 8 7 8 7 7 6 Power 1 | . 1 1 1 1 1 . . . . 1 2 2 2 2 2 1 1 1 1 . 1 1 1 2 1 1 . 1 1 1 1 Propulsion 1 | . 1 1 3 . . . . 1 1 1 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 . Utility 3 | . 2 2 5 3 6 5 4 3 4 5 6 6 6 6 3 5 6 5 5 4 5 5 4 4 4 5 5 4 3 2 3 Weapon 1 | . 3 3 2 1 2 1 . . . . . . . . . . . . . . 1 1 1 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 25 | . 3 4 2 1 . 2 . . . 1 . . 1 . 2 1 . 2 . . . . . . . . . . 1 1 4 Power 4 | . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . . . . 1 Propulsion 5 | . 2 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Utility 10 | . 1 1 . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . 3 Weapon 5 | . . 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 96 98 94 68 76 81 76 73 73 96 100 100 100 100 99 100 94 93 92 74 78 76 77 78 66 61 69 74 74 76 65 Engine 6 | . 14 11 9 2 7 6 . . . 5 6 6 6 6 5 5 5 5 4 4 5 5 5 5 2 . . . . . . Treads 13 | . 28 33 36 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . 22 23 22 15 13 13 30 33 33 33 33 29 29 29 29 28 17 15 15 15 15 14 14 14 13 13 13 13 Device 4 | . . . 3 2 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 7 10 8 9 10 7 9 8 5 7 9 6 Storage 7 | . 14 11 9 7 7 7 . . . 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 3 | . . . . 2 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 8 7 Hackware 14 | . . . . 20 23 23 23 26 26 26 26 26 26 26 29 29 29 29 29 28 31 31 28 26 20 14 17 25 26 22 20 Protection 9 | . 11 20 20 . . . 7 6 6 . . . . . 4 5 5 4 4 . . . 2 5 4 4 7 8 3 4 3 Energy Gun 2 | . . 8 4 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Ballistic Gun 7 | . 27 13 10 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 4 4 3 4 4 4 3 Slashing Weapon 1 | . . . . 1 . 5 7 6 6 6 6 6 6 6 5 5 5 5 4 4 . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 7 6 6 6 6 6 6 6 5 5 . . . . . . . . . . . . . . . Peak Build Rating 143 | 6 8 16 25 37 31 34 31 34 34 53 53 53 53 53 61 60 60 61 61 94 94 94 105 96 97 95 137 143 143 143 143 Average Rating 49 | 4 7 12 21 28 31 33 31 34 34 51 53 53 53 53 59 60 59 59 60 77 93 92 95 96 93 94 112 132 137 137 123 On Entrance 61 | . 6 8 16 25 31 31 28 31 34 34 53 53 53 53 53 60 60 59 61 43 94 94 89 96 96 95 94 117 138 143 131 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 51 | 14 20 39 48 17 14 16 6 6 6 24 24 24 24 24 26 26 26 25 25 25 25 25 30 30 30 30 45 51 44 44 40 Greatest Support 82 | 40 40 60 82 20 15 15 10 10 10 28 28 28 28 28 28 28 28 28 28 45 45 45 45 45 45 45 45 45 45 65 80 Greatest Overweight (x) 1 | . . . 1 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 10 10 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 Average Capacity 10 | 7 9 11 15 10 10 9 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 Most Carried 15 | 4 10 15 15 15 10 10 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 11 8 Average Carried 9 | 2 9 10 14 7 10 8 4 4 5 9 10 10 10 10 9 9 10 9 9 9 9 10 9 10 9 8 8 9 9 9 7 Final Capacity 15 | 8 10 15 15 10 10 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 Final Carried 15 | 4 10 15 15 10 10 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 8 10 10 10 10 6 Class Distribution -------------------- 26% | Scavenger-Mutant 26% | Hacker-Sprinter 17% | Mutant 14% | Wizard-Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Hacker-Mutant | -3/Lab Wizard-Mutant | -2/Research Wizard-Mutant | -2/Quarantine Wizard-Mutant | -2/Section 7 Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Matter Collected 3015 | 204 488 735 440 147 . . 121 75 . 80 . 2 3 . . 40 . 20 . . 32 . 138 8 . . . 250 150 . 82 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3546 | . 773 1369 717 59 . . 61 113 . . . . . . . . . 298 . . . . . . . . . . 156 . . Parts 169 | . 51 72 35 4 . . 2 4 . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Intercepted 9 | . 1 5 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . 2 . . . . . 5 . 2 . 2 . . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Combat Hostiles Destroyed 50 | . 15 20 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 50 | . 15 20 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 9 | . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Worker 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . 1 5 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycler 6 | . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 5 | . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 12 | . 3 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 30 | . 12 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 6 | . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 7 8 3 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Combat Bots Only 5 | . 3 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 2 | . 1 2 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . A5 (-3/Lab) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Hostile Shots Fired 661 | . 49 89 93 9 . 7 . 20 . 12 12 15 . 3 . 5 36 . 50 39 4 24 8 31 4 . 9 4 9 45 84 Missed 306 | . 16 26 17 7 . 4 . 15 . 7 5 9 . 3 . 4 23 . 24 22 2 14 5 23 3 . 8 2 6 20 41 Hits 355 | . 33 63 76 2 . 3 . 5 . 5 7 6 . . . 1 13 . 26 17 2 10 3 8 1 . 1 2 3 25 43 Melee 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Projectile 351 | . 33 63 73 2 . 3 . 5 . 5 7 6 . . . 1 13 . 25 17 2 10 3 8 1 . 1 2 3 25 43 Critical Strikes 8 | . 1 1 4 . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . Damage Taken 6310 | . 432 709 1455 18 . 142 . 38 . 31 65 62 . . . 14 109 . 428 325 37 195 64 193 233 . 34 32 53 499 1142 Core 1122 | . 77 86 435 6 . 15 . 16 . 16 32 11 . . . . 16 . 90 20 . 60 . 24 . . 16 16 . 47 139 Absorbed by Shields 227 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 12 20 183 . Redirected to Shielding 206 | . 20 75 3 . . . . 7 . . . . . . . . . . 101 . . . . . . . . . . . . Regen/Repaired (Parts) 166 | . . . . . . . . . . . . . 108 . . . . . . . . . 58 . . . . . . . . Core Remaining (%) 78 | 100 69 78 20 . . . 97 . . . . . . 91 . . . . 89 . . . . 90 . . 98 . . 61 72 Volleys Fired 257 | . 62 119 72 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Largest 2 | . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hottest 79 | . 40 79 79 . . . . . . . . . . . . . . . . . . . . . . . 40 . . . . Shots Fired 470 | . 124 238 104 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Gun 467 | . 124 238 103 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Kinetic 368 | . 124 174 70 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 97 | . . 64 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Robot Hit Streak 19 | . 9 19 9 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Robot Miss Streak 7 | . 4 7 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 329 | . 82 153 67 3 . 1 3 3 . . . . 1 . . . . 12 . . . . . . . . 3 . 1 . . Core Hits 129 | . 39 55 29 1 . . 1 1 . . . . . . . . . 3 . . . . . . . . . . . . . Critical Kills 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Burn 4 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 283 | . . . . 5 . 6 8 12 . 11 3 . 2 4 13 4 1 12 3 14 . 5 . . 26 . 134 3 4 5 8 Impact 185 | . . . . . . . . . . . . . . . . . . . . . . 5 . . 26 . 134 3 4 5 8 Slashing 93 | . . . . 3 . 6 8 10 . 11 3 . 1 4 13 4 1 12 3 14 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 12 | . . . . 3 . 1 3 3 . . . . 1 . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5766 | . 1032 2257 1059 62 . 63 206 70 . . . . . . . . . 858 . . . . . . . . 79 . 80 . . Guns 4348 | . 1032 2257 1059 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1418 | . . . . 62 . 63 206 70 . . . . . . . . . 858 . . . . . . . . 79 . 80 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3230 | . 1032 1491 707 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1118 | . . 766 352 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 159 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 . 80 . . Slashing 1259 | . . . . 62 . 63 206 70 . . . . . . . . . 858 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . 5 2 . . . . . 8 8 8 8 8 . . . . . . 2 2 3 3 3 13 13 14 . 1 1 6 Average Corruption 5 | . . 4 2 . . . . . 8 8 8 8 8 . . . . . . 1 2 2 1 2 5 13 13 . 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 89 | . . 24 . . . . . . 2 6 2 7 2 . . . . . . 2 4 1 2 2 2 . 29 . . 2 2 Message Errors 19 | . . 5 . . . . . . . . 1 2 1 . . . . . . 1 . 1 2 . . . 5 . . . 1 Matter Fused 18 | . . 7 . . . . . . . . . 1 . . . . . . . . . . . 1 1 . 6 . . 2 . Heat Flow Errors 19 | . . 3 . . . . . . . 3 . 2 . . . . . . . . 2 . . 1 1 . 7 . . . . Energy Discharges 10 | . . 4 . . . . . . . 1 1 . 1 . . . . . . . . . . . . . 3 . . . . Parts Rejected 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 14 | . . 4 . . . . . . . 2 . 1 . . . . . . . 1 2 . . . . . 4 . . . . Data Loss (major) 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 336 | . . . . . . 3 101 . . . . . . . . . . 182 . . . . . . . . 30 . 20 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 336 | . . . . . . 3 101 . . . . . . . . . . 182 . . . . . . . . 30 . 20 . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 737 | . 2 430 737 . . . . . . 279 4 231 . . 5 . 4 . 13 . 268 . . 277 112 . 246 . . . . Average Temperature 152 | . 2 104 250 . . . . . . 139 3 120 . . 5 . 4 . 8 . 137 . . 139 62 . 90 . . . . Received Heat Transfer 1170 | . 135 234 567 6 . . . 12 . 12 6 9 . . . . 9 . 81 9 9 . . 9 . . . . . 18 54 Effects 32 | . . 2 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 8 | . . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (core) 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2738 | . . 1887 851 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Low Security (%) 99 | 100 100 99 100 100 . . . 100 100 100 . . . . 100 . . . . 100 . . . . 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 202 | . 171 202 166 49 . . . 21 . 62 . . . . 26 . . . . 93 . . . . 86 . . 23 69 150 77 Initial 78 | . . 64 70 49 . . . . . . . . . . . . . . . 78 . . . . 74 . . . . 15 77 Average 77 | . 63 116 119 25 . . . 3 . 12 . . . . 4 . . . . 28 . . . . 8 . . 7 28 75 39 Influence Increases 3309 | . 463 637 430 104 . . . 28 . 89 15 45 . 60 42 45 135 15 225 74 60 105 120 150 44 . . 46 92 207 78 Destroy 0b10 Robot/C 1000 | . 300 400 300 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 0b10 Robot/NC 135 | . 35 65 5 5 . . . 5 . . . . . . . . . 15 . . . . . . . . . . 5 . . Destroy Leader 222 | . 66 100 52 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 112 | . . 6 6 21 . . . 12 . 4 . . . . 26 . . . . . . . . . 18 . . 10 9 . . Disable Machine 120 | . . 15 . 15 . . . . . 15 . . . . . . . . . 15 . . . . . . . 15 15 15 15 Destroy Structure 130 | . 2 6 7 1 . . . 9 . 10 . . . . 16 . . . . 14 . . . . 26 . . 6 3 12 18 Partial Spotted 60 | . . 15 . 15 . . . . . . . . . . . . . . . 15 . . . . . . . 15 . . . Lose Combat Pursuer 1530 | . 60 30 60 45 . . . . . 60 15 45 . 60 . 45 135 . 225 30 60 105 120 150 . . . . 60 180 45 Influence Decreases 3306 | . 310 623 489 180 23 9 . 27 1 34 51 49 15 60 40 27 80 90 100 199 60 25 119 121 154 . . 46 63 106 205 Entered New Map 700 | . . 89 97 59 13 9 . . 1 . 21 4 15 . . 2 4 75 . 47 . . 80 81 36 . . . . 14 53 Time Decay 2193 | . 310 534 362 70 10 . . 27 . 34 30 45 . 60 40 25 66 15 70 75 60 20 39 40 20 . . 46 63 59 73 Lost Part 161 | . . . 30 . . . . . . . . . . . . . 10 . 30 15 . 5 . . 12 . . . . 3 56 Lost Ally 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Purge Threat 229 | . . . . 51 . . . . . . . . . . . . . . . 62 . . . . 86 . . . . 30 . Squads Dispatched 19 | . 3 2 . 1 . . . . . . . . . . 2 . . . 1 3 . . . 1 2 . . 2 1 1 . Investigation 5 | . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . Extermination 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Reinforcement 8 | . 3 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . . . Assault 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Distress Signals 9 | . 2 2 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 265 | . 28 44 17 3 . 4 4 2 6 4 4 4 . 4 1 4 8 . 25 8 4 10 14 8 4 . 1 1 8 18 27 Peak Tracking Total 15 | . 6 4 4 5 . 4 4 2 6 4 4 3 . 4 1 3 6 . 15 5 3 7 13 10 4 . 1 1 4 15 13 Tactical Retreats 43 | . 2 2 3 2 . . . . . 1 1 1 . 2 . 2 3 . 4 1 3 2 3 4 . . . . 1 4 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Traps Triggered 8 | . . 4 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Machines Disabled 12 | . . 1 . 1 . . . . . 1 . . . . . . 1 . . 1 . 1 . . . . 2 1 1 1 1 Max in Single Turn 1 | . . 1 . 1 . . . . . 1 . . . . . . 1 . . 1 . 1 . . . . 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Machines Accessed 55 | . 2 3 1 6 . . . 5 . 4 . . 1 . 4 . 1 3 . 5 3 . 2 . 5 . . 2 2 5 1 Terminals 39 | . 2 2 1 5 . . . 4 . 4 . . . . 3 . . . . 4 1 . . . 4 . . 1 2 5 1 Fabricators 5 | . . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Hacks 123 | . 3 9 3 10 . . . 11 . 9 . . 5 . 12 . 1 12 . 11 6 . 2 . 9 . . 4 8 7 1 Successful 76 | . 1 3 1 6 . . . 4 . 4 . . 5 . 7 . 1 12 . 8 6 . 2 . 3 . . 3 3 6 1 Failed 47 | . 2 6 2 4 . . . 7 . 5 . . . . 5 . . . . 3 . . . . 6 . . 1 5 1 . Catastrophic 5 | . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 66 | . 4 7 3 7 . . . 6 . 8 . . . . 5 . . . . 7 . . . . 7 . . 3 6 3 . Terminals 82 | . 3 7 3 9 . . . 9 . 9 . . . . 5 . . . . 9 1 . . . 8 . . 3 8 7 1 Fabricators 13 | . . . . 1 . . . 2 . . . . . . 7 . . . . 2 . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Hacks 64 | . . 1 . 6 . . . 4 . 4 . . 5 . 3 . 1 12 . 6 6 . 2 . 2 . . 2 3 6 1 Record 9 | . . . . . . . . . . . . . . . . . . 4 . . 5 . . . . . . . . . . Part Schematic 12 | . . . . . . . . 1 . 1 . . 5 . 1 . . 4 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 8 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . . . . . . 3 1 Level Access Points 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 7 | . . . . 1 . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . 2 . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Transport Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Registered Components 6 | . . . . 1 . . . 1 . 1 . . . . . . . . . 1 . . . . . . . 1 1 . . Registered Prototypes 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 4 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminals 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 2 1 5 . . . 5 . 3 . . . . 2 . . . . 3 . . . . 4 . . 1 1 . 1 Full Trace Events 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . 1 . 1 . . 19 . 1 . . 4 . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 173 | . . . . . . . . . . . . . . . 123 . . . . 50 . . . . . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . . . . . . 15 . . . . 5 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . . . 2 Non-combat 3 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Robot Hacks Applied 4 | . . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . no_distress 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 1 Autooverrided 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Total Allies 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 Largest Group 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 Highest-Rated Group 138 | . . . . . . . . . . . . . . . . . . . . . 138 . . . . . . . . . 64 Highest-Rated Ally 64 | . . . . . . . . . . . . . . . . . . . . . 46 . . . . . . . . . 64 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Total Damage 158 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Active Infowar (turns) 4265 | . . . . 58 31 95 202 127 79 117 69 203 310 172 215 202 149 91 182 230 216 80 688 101 115 . . 60 146 144 183 Sensors 4265 | . . . . 58 31 95 202 127 79 117 69 203 310 172 215 202 149 91 182 230 216 80 688 101 115 . . 60 146 144 183 Robot Analysis Total 151 | . . . . . . 151 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . . . 1 . . . 1 . 2 2 . 1 3 . 3 . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Turns Passed 9124 | 80 1035 2095 822 177 31 95 202 127 79 117 69 203 310 172 217 202 149 91 182 230 216 80 688 101 174 2 590 115 146 144 183 Spaces Moved 12625 | 45 459 924 313 425 40 92 330 211 169 255 237 715 1172 491 271 443 458 207 596 465 397 202 1226 298 344 2 500 216 330 349 443 Core 33 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Treads 1735 | 39 459 924 313 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10857 | . . . . 425 40 92 330 211 169 255 237 715 1172 491 271 443 458 207 596 465 397 202 1226 298 344 2 500 216 330 349 416 Fastest Speed 26 | 50 160 160 152 26 29 29 32 32 32 26 26 26 26 26 26 26 26 26 26 33 34 34 34 34 34 34 34 34 34 34 31 Average Speed 48 | 145 160 160 158 28 29 65 32 32 32 26 26 26 26 26 26 26 26 26 26 34 34 34 34 34 34 34 34 34 34 34 33 Slowest Speed 232 | 160 160 160 232 99 29 102 32 32 32 102 26 26 26 26 26 26 26 26 34 39 34 34 34 34 34 34 34 114 34 34 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 57 | . . . . 3 . 1 . 5 . 2 . 2 . . 3 . 3 . 5 5 . . . 1 2 . 1 1 4 6 13 Potential Cave-ins 27 | . . . . . . . . . . . . . . . 4 . . . . 8 . 2 . . 13 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Teleports 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 1 3 Exploration Rate (%) 45 | 4 59 62 36 19 9 64 47 8 91 12 46 77 86 55 9 59 64 60 74 16 59 41 87 52 16 . 96 7 41 40 15 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 39 | . . . . . . 31 1 . . . . . 1 . . 1 . 3 1 . 1 . . . . . . . . . . Known Exits Taken 25 | . . . . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . . . . . 2 . . . 1 2 4 1 . 2 2 . 1 . 2 . . 2 . . . . . . . Spaces Dug 113 | . . . . 1 . 1 5 9 . 10 3 . . 4 13 4 . . 3 12 . 4 . . 26 . 4 2 1 4 7 Terrain Destroyed 118 | . . . 5 1 . 1 5 9 . 10 3 . . 4 13 4 . . 3 12 . 4 . . 26 . 4 2 1 4 7 Melee 113 | . . . . 1 . 1 5 9 . 10 3 . . 4 13 4 . . 3 12 . 4 . . 26 . 4 2 1 4 7 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Total 14817 | 60 637 1310 536 481 58 119 413 249 192 283 239 729 1175 528 394 523 482 225 612 511 477 207 1496 296 372 2 781 253 356 363 458 Wait 1373 | . 92 224 117 2 19 10 74 29 22 5 . 17 . 34 104 75 27 . 16 8 77 1 265 . . . 114 25 . . 16 Move 12486 | 44 458 923 312 418 39 89 329 201 168 250 236 710 1171 490 265 442 451 206 588 454 396 201 1225 295 339 1 497 213 321 336 418 Hop 51 | . . . . 3 . 1 . 5 . 2 . 2 . . 2 . 3 . 2 5 . . . 1 2 . 1 1 4 6 11 Pick Up 114 | 10 11 11 13 11 . . 1 1 . 7 . . 1 . 4 1 . 2 2 9 1 . 1 . 2 . 6 4 10 5 1 Fast Attach 34 | . . 3 . . . . . . 2 4 . . . . . . . 2 . 3 1 . 2 . . . 9 . 5 3 . Attach 82 | 6 1 2 7 17 . 6 1 1 . . . . . . 3 . . . 1 10 . . 1 . 2 1 5 5 5 4 4 Detach 13 | . . . . 5 . 4 . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . Swap 29 | . 5 11 6 3 . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . Drop 93 | . 6 17 9 17 . 3 . . . 2 . . 1 . 2 1 . 3 . 6 2 . 2 . 1 . 9 2 7 3 . Fire 257 | . 62 119 72 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Melee 283 | . . . . 5 . 6 8 12 . 11 3 . 2 4 13 4 1 12 3 14 . 5 . . 26 . 134 3 4 5 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / *Tes x2) -3/Armory -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: Acc / *Sec / [*Frg]) -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 15) 203 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 865 | -10/Materials | Discovered new exit (range 15) 1116 | -10/Materials | Entered another Materials area 1116 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1215 | -9/Materials | Discovered new exit (range 10) 1720 | -9/Materials | Discovered new exit (range 16) 1906 | -9/Materials | Build established: Scavenger-Mutant 2399 | -9/Materials | Discovered new exit (range 16) 2551 | -9/Materials | Discovered new exit (range 11) 3211 | -9/Materials | Entered another Materials area 3211 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3596 | -8/Materials | Core integrity fell below 50% 4022 | -8/Materials | Discovered new exit (range 8) 4033 | -8/Materials | Entered Factory 4033 | -7/Factory | Evolved 2 slots: Utility x2 4086 | -7/Factory | Discovered new exit (range 4) 4119 | -7/Factory | Identified exit to Lower Caves 4181 | -7/Factory | Discovered new exit (range 12) 4210 | -7/Factory | Entered Lower Caves 4235 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4241 | -7/Lower Caves | Identified exit to Data Miner 4241 | -7/Lower Caves | Entered Data Miner 4241 | -7/Data Miner | Discovered new exit (range 6) 4249 | -7/Data Miner | Met Data Miner 4295 | -7/Data Miner | Interfaced with the Data Conduit 4336 | -7/Data Miner | Identified exit to Proximity Caves 4336 | -7/Data Miner | Entered Proximity Caves 4366 | -6/Proximity Caves | Lost 3 parts (2p1n) 4519 | -6/Proximity Caves | Discovered new exit (range 13) 4530 | -6/Proximity Caves | Spotted B-75 Beast 4537 | -6/Proximity Caves | Identified exit to Factory 4538 | -6/Proximity Caves | Entered Factory 4538 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4539 | -6/Factory | Loaded intel: 262 machine locations 4569 | -6/Factory | Identified exit to Lower Caves 4635 | -6/Factory | Build established: Hacker-Sprinter 4665 | -6/Factory | Manually triggered Chute Trap 4665 | -6/Factory | Sucked down chute 4665 | -6/Factory | Entered Waste 4670 | -6/Waste | Spotted C-40 Crusher 4672 | -6/Waste | Spotted C-40 Crusher 4673 | -6/Waste | Spotted C-40 Crusher 4675 | -6/Waste | Spotted C-40 Crusher 4680 | -6/Waste | EMP discharged 4721 | -6/Waste | Spotted C-40 Crusher 4721 | -6/Waste | Spotted C-40 Crusher 4739 | -6/Waste | Discovered new exit (range 16) 4744 | -6/Waste | Identified exit to Factory 4744 | -6/Waste | Entered Factory 4745 | -6/Factory | Loaded intel: 245 machine locations 4804 | -6/Factory | Identified exit to Factory 4861 | -6/Factory | Entered Lower Caves 4886 | -6/Lower Caves | Learned 4 Factory zone layouts 4897 | -6/Lower Caves | Encountered a Warlord checkpoint 4923 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4928 | -6/Lower Caves | Discovered new exit (range 16) 4930 | -6/Lower Caves | Identified exit to Lower Caves 4930 | -6/Lower Caves | Entered another Lower Caves area 5053 | -6/Lower Caves | Spotted B-75 Beast 5131 | -6/Lower Caves | Discovered new exit (range 9) 5133 | -6/Lower Caves | Identified exit to Zion 5133 | -6/Lower Caves | Entered Zion 5149 | -6/Zion | Visited the Megawrench Repair Shop 5149 | -6/Zion | Megawrench repaired 10 parts 5156 | -6/Zion | Discovered new exit (range 12) 5168 | -6/Zion | System corruption cleaned by Quarantine Array 5185 | -6/Zion | Learned Factory emergency access door positions 5194 | -6/Zion | Given the Hacking Drone Bay 5199 | -6/Zion | Learned location of 1 exit from Factory 5235 | -6/Zion | Received a hallucinogenic algorithm 5256 | -6/Zion | Met Imprinter 5304 | -6/Zion | Learned Factory trap positions 5443 | -6/Zion | Identified exit to Proximity Caves 5443 | -6/Zion | Entered Proximity Caves 5594 | -5/Proximity Caves | Learned Factory security intel 5610 | -5/Proximity Caves | Discovered exit to Factory (range 6) 5615 | -5/Proximity Caves | Entered Factory 5615 | -5/Factory | Evolved 2 slots: Utility x2 5616 | -5/Factory | Identified exit to Upper Caves 5617 | -5/Factory | Identified exit to Factory 5619 | -5/Factory | Loaded intel: 98 trap records 5622 | -5/Factory | Loaded intel: 277 machine locations 5771 | -5/Factory | Fabricated Exp. Targeting Computer? 5821 | -5/Factory | Fabricated Weapon Mount (x2) 5832 | -5/Factory | Entered Upper Caves 6018 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6031 | -5/Upper Caves | Discovered new exit (range 11) 6034 | -5/Upper Caves | Identified exit to Upper Caves 6034 | -5/Upper Caves | Entered another Upper Caves area 6035 | -5/Upper Caves | Discovered exit to Factory (range 15) 6041 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6051 | -5/Upper Caves | Learned Factory emergency access door positions 6079 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6128 | -5/Upper Caves | Spotted B-75 Beast 6129 | -5/Upper Caves | Learned location of 2 exits from Factory 6180 | -5/Upper Caves | Discovered new exit (range 15) 6183 | -5/Upper Caves | Identified exit to Zhirov 6183 | -5/Upper Caves | Entered Zhirov 6183 | -5/Zhirov | Discovered new exit (range 3) 6188 | -5/Zhirov | Met Zhirov 6195 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6200 | -5/Zhirov | Found Alien Artifact 6200 | -5/Zhirov | Identified Integrated Reactor 6200 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6246 | -5/Zhirov | Found Alien Artifact 6256 | -5/Zhirov | Identified exit to Proximity Caves 6274 | -5/Zhirov | Entered Proximity Caves 6288 | -4/Proximity Caves | Learned Research stockpile data 6300 | -4/Proximity Caves | Learned Research terminal intel 6437 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 6448 | -4/Proximity Caves | Discovered exit to Factory (range 10) 6456 | -4/Proximity Caves | Entered Factory 6456 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6457 | -4/Factory | Identified exit to Upper Caves 6458 | -4/Factory | Identified exit to Research 6460 | -4/Factory | Loaded intel: 272 machine locations 6486 | -4/Factory | Lost 3 parts (1p1n1u) 6519 | -4/Factory | Identified exit to Extension 6611 | -4/Factory | Spotted B-86 Titan 6642 | -4/Factory | Fabricated Exp. Targeting Computer (x1) 6686 | -4/Factory | Entered Upper Caves 6760 | -4/Upper Caves | Entered an active Warlord outpost 6763 | -4/Upper Caves | Learned 8 Research zone layouts 6763 | -4/Upper Caves | Learned Factory stockpile data 6763 | -4/Upper Caves | A Commander dispatched an escort 6804 | -4/Upper Caves | Learned Research stockpile data 6837 | -4/Upper Caves | Discovered new exit (range 5) 6838 | -4/Upper Caves | Identified exit to Upper Caves 6845 | -4/Upper Caves | Build established: Wizard-Mutant 6902 | -4/Upper Caves | Entered another Upper Caves area 6902 | -4/Upper Caves | Accompanied by 3 allies 6903 | -4/Upper Caves | Commander's escort returned to base 6903 | -4/Upper Caves | Commander's escort returned to base 6978 | -4/Upper Caves | Learned Research emergency access door positions 6978 | -4/Upper Caves | Discovered new exit (range 10) 6982 | -4/Upper Caves | Identified exit to Warlord 6982 | -4/Upper Caves | Entered Warlord 6994 | -4/Warlord | System corruption cleaned by Quarantine Array 7157 | -4/Warlord | Visited the Vortex Lab 7158 | -4/Warlord | Found Prototype Energy Gun 7158 | -4/Warlord | Identified Vortex Shotgun 7168 | -4/Warlord | Warlord's base attacked by MAIN.C 7197 | -4/Warlord | Met Warlord 7432 | -4/Warlord | Opened side exit 7445 | -4/Warlord | Lost 3 allies 7518 | -4/Warlord | Warlord forces counterattacked 7615 | -4/Warlord | Spotted Striker 7653 | -4/Warlord | Build established: Hacker-Mutant 7655 | -4/Warlord | Lost 9 allies 7668 | -4/Warlord | Discovered new exit (range 8) 7668 | -4/Warlord | Spotted B-90 Cyclops 7670 | -4/Warlord | Spotted Striker 7670 | -4/Warlord | Identified exit to Proximity Caves 7670 | -4/Warlord | Entered Proximity Caves 7670 | -3/Proximity Caves | Spotted B-86 Titan 7672 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 7692 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7767 | -3/Proximity Caves | Discovered exit to Research (range 15) 7771 | -3/Proximity Caves | Entered Research 7771 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7775 | -3/Research | Loaded intel: 101 machine locations 7776 | -3/Research | Loaded intel: 23 terminal locations 7778 | -3/Research | Identified exit to Armory 7778 | -3/Research | Identified exit to Testing 7886 | -3/Research | Crushed by falling debris 7886 | -3/Research | System corruption reached 10% 7917 | -3/Research | Lost 4 parts (1p3u) 7936 | -3/Research | Found Exp. Shield Generator 7942 | -3/Research | Discovered new exit (range 14) 7945 | -3/Research | Entered Armory 7946 | -3/Armory | Loaded intel: 88 machine locations 7946 | -3/Armory | Identified Transdimensional Reconstructor 7946 | -3/Armory | Warped through subspace to slip node 7946 | -3/Armory | Discovered new exit (range 1) 7946 | -3/Armory | Identified exit to Lab 7947 | -3/Armory | Entered Lab 7947 | -3/Lab | Discovered new exit (range 9) 7950 | -3/Lab | Identified exit to Research 7951 | -3/Lab | Hidden lab's door opened automatically 7951 | -3/Lab | Sensor layout match revealed 7952 | -3/Lab | Gained access to the hidden lab's interior 7972 | -3/Lab | Decrypted terminal 8057 | -3/Lab | Found Prototype Energy Cannon 8061 | -3/Lab | Found Prototype Protection 8061 | -3/Lab | Identified Exp. Powered Armor 8063 | -3/Lab | Found Prototype Hackware 8063 | -3/Lab | Identified Quantum Router 8075 | -3/Lab | Found Alien Artifact 8075 | -3/Lab | Identified Core Regenerator 8075 | -3/Lab | Used Core Regenerator, restored core integrity (+80) 8084 | -3/Lab | Found Integrated Reactor 8084 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 8107 | -3/Lab | Found Prototype Special Weapon 8107 | -3/Lab | Identified Gui. Remote Datajack 8115 | -3/Lab | Detected by scanners 8123 | -3/Lab | Identified Potential Cannon 8214 | -3/Lab | Confronted by A5 8217 | -3/Lab | Hacked A5 with code downloaded from Data Conduit 8220 | -3/Lab | Destroyed A5 8264 | -3/Lab | Found Prototype Energy Gun 8266 | -3/Lab | Identified Hyp. EM Gauss Rifle 8507 | -3/Lab | Found Transdimensional Reconstructor 8537 | -3/Lab | Entered Research 8537 | -2/Research | Warlord forces began assault on 0b10 8537 | -2/Research | Evolved 2 slots: Utility x2 8539 | -2/Research | Loaded intel: 149 machine locations 8554 | -2/Research | Identified exit to Quarantine 8587 | -2/Research | Met up with Warlord 8605 | -2/Research | Found Quantum Capacitor 8647 | -2/Research | Research machine network offline 8652 | -2/Research | Entered Quarantine 8653 | -2/Quarantine | Loaded intel: 83 machine locations 8670 | -2/Quarantine | Identified exit to Access 8693 | -2/Quarantine | Found Transdimensional Reconstructor 8694 | -2/Quarantine | Found Transdimensional Reconstructor 8696 | -2/Quarantine | Found Alien Artifact 8697 | -2/Quarantine | Warped through subspace 8698 | -2/Quarantine | Warped through subspace 8699 | -2/Quarantine | Warped through subspace 8700 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 8700 | -2/Quarantine | Warped through subspace 8721 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 8726 | -2/Quarantine | Found Alien Artifact 8727 | -2/Quarantine | Found Alien Artifact 8729 | -2/Quarantine | Found Alien Artifact 8730 | -2/Quarantine | Identified Dimensional Node Initializer (x3) 8730 | -2/Quarantine | Initialized slip node 8774 | -2/Quarantine | Spotted Fortress 8797 | -2/Quarantine | Discovered new exit (range 5) 8797 | -2/Quarantine | Discovered new exit (range 6) 8798 | -2/Quarantine | Identified exit to Section 7 8798 | -2/Quarantine | Entered Section 7 8799 | -2/Section 7 | Loaded intel: 138 machine locations 8817 | -2/Section 7 | Build established: Wizard-Mutant 8820 | -2/Section 7 | Spotted B-90 Cyclops 8824 | -2/Section 7 | Initialized slip node 8885 | -2/Section 7 | Found Transdimensional Reconstructor 8886 | -2/Section 7 | Found Transdimensional Reconstructor 8888 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 8890 | -2/Section 7 | Spotted Executioner 8890 | -2/Section 7 | Spotted Executioner 8903 | -2/Section 7 | Spotted B-99 Colossus 8921 | -2/Section 7 | Intercept squad dispatched 8926 | -2/Section 7 | Found Alien Artifact 8926 | -2/Section 7 | Identified LRC Inertial Stabilizer 8926 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 8930 | -2/Section 7 | Found LRC Inertial Stabilizer 8930 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 8931 | -2/Section 7 | Found Alien Artifact 8931 | -2/Section 7 | Identified LRC Storage 8931 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 8941 | -2/Section 7 | Spotted Tracker 8941 | -2/Section 7 | Warped through subspace to slip node 8942 | -2/Section 7 | Entered Access 8942 | -1/Access | Evolved 2 slots: Propulsion x2 8943 | -1/Access | Loaded intel: 132 machine locations 8951 | -1/Access | Warped through subspace 9021 | -1/Access | Discovered new exit (range 7) 9058 | -1/Access | Warped through subspace 9067 | -1/Access | Warped through subspace 9093 | -1/Access | Local machine network offline 9125 | -1/Access | Identified exit to Surface 9125 | *** | Escaped! Last Messages --------------- Fabnet algorithm triggers Y-72 Warden IFF filter rewrite. ALERT: Suspected network compromise, local machines offline for diagnostic review. Penetrated by Slug. Exp. Powered Armor destroyed. Knocked back. Slug penetrates H-88 Terminator. Acquired 4 matter. U-05 Engineer builds a Wall. Mic. Antimatter Reactor destroyed. Field Propulsion Array destroyed. Slug penetrates Wall. Field Propulsion Array destroyed. Terminal disabled. Field Propulsion Array destroyed. System corrupted: Mak. Hammer rejected. Exp. Targeting Computer destroyed. ALERT: Security rotation in progress. EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ???????????#+???????????????????????????# # | | ???????????# ????????????##########????## # | | ???????????# ????????????# ????#" # | | ???????????# ##??????????# ?######+###### | | ???????????+ #??????????# ?# | | ???????????# #??????????# # | | ???????????# #??????????# # ########## | | #??????????# #??????????# + #??# ! | | #??????????# #??????????# # #??# [[ | | #??????????# #??????????############# #??# | | ########+### ######################## #??# | | gg #??# | | / p g g #??# | | #+###+######+######## ""#####+####??# | | #? ?????# ""#?? ????# " " | | # ???# ""#?# ??# " " | | """"" # " #?# T#?# " # ""G" | | """"" #* """ #?# ""#?# """ # | | """"" # """ #?# ""#?# """ # | | """"" # " ### ""### " ##?###? | | """"" # ## ## #?????? | | """"" # ### ### #?????? | | ######?####?# #?#####???###?????? | | #???????????# #?????????????????? | | #???????????# #?????????????????? | | #???????????# @" #?????????????????? | | #########???????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????""""""""""??????????????????? | | ?????????????????????""""""""""??????????????????? | | ????????????"""??????""""""""""??????????????????? | | ????????????""""?????????????????????????????????? | | ????????????"F""??????BB????BB???????????????????? | | ??????????????""??????BB????BB???????????????????? | | ?????????????"""?????????????????????????????????? | | ?????????????""??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????"???????????????? | | ????????????????????????????????"""??????????????? | | ???????????????????????????????"""???????????????? | | ????????????????????????????????"????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 52 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 550 Propulsion Shielding 66 Evasion (%) 75 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 64 Defensive Hacking 25 Authchip Count 1 Item Schematics ----------------- Weapon Mount | -6/Factory | Hacked Adv. Targeting Computer | -6/Factory | Hacked Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Imp. Cryofiber Web | -6/Zion | Archive Antigrav System | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Power Sword | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Exp. Targeting Computer | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Exp. Targeting Computer | x1 | -5/Factory | Authchip Weapon Mount | x2 | -5/Factory Exp. Targeting Computer | x1 | -4/Factory Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Regenerator High-powered Transdimensional Reconstructor Dimensional Node Initializer LRC Inertial Stabilizer LRC Storage Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseSmartbombBuckler Manual? 0 Play Time 02:41:18 Cumulative 190.5 hours Start 2025.09.09 @ 16:56:32 End 2025.09.11 @ 12:37:27 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type 0 Total 10 Types 4/0/2/2/1/0/0/0/0/1 Lore% 86 Gallery% 83 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b65bfbb6-756b-4b0f-a132-ea819f976670