Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 09:10:54 Player: Lazz Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (382) 382 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-35) -35 TOTAL SCORE: 1017 Bonus ------- Friendly Fire -35 Cogmind --------- Core Integrity 0/250 Matter 158/300 Energy 78/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Particle Charger > --- WEAPON ----------- Beam Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Aluminum Leg Improved Heat Sink Medium Laser Medium Laser Mining Laser [Rating: 14] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Particle Charger Storage Small Storage Unit Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 22 | 6 . 14 2 Power 3 | 1 . 2 . Engine 1 | 1 . . . Core 2 | . . 2 . Reactor . | . . . . Propulsion 9 | 2 . 5 2 Treads 2 | . . . 2 Leg 7 | 2 . 5 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 . 2 . Device 2 | . . 2 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 . 5 . Energy Gun 2 | 2 . . . Energy Cannon 1 | . . 1 . Ballistic Gun . | . . . . Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon 2 | . . 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 4 4 Power 2 | . . 1 1 Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 4 | . . 2 2 Highest Loss Streak 4 | . . 3 4 To Critical Strikes . | . . . . Average Backups 6 | 1 3 7 3 Power . | . 1 . . Propulsion 2 | 1 2 3 3 Utility . | . . . . Weapon 2 | . . 2 . Tool/Special . | . . . . Unused Backups 1 | . . 1 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 88 | . 85 89 78 Engine 3 | . 14 1 . Core 8 | . . 9 9 Leg 27 | . 28 28 18 Device 6 | . . 7 14 Storage 14 | . 14 14 14 Energy Gun 9 | . 28 5 . Energy Cannon 7 | . . 9 7 Ballistic Cannon 5 | . . 7 . Special Weapon 3 | . . 4 . Peak Build Rating 14 | 6 6 14 12 Average Rating 9 | 4 6 10 8 On Entrance 6 | . 6 6 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 21 | 12 12 21 18 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 1 | 1 . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 3 5 8 4 Average Carried 6 | 1 3 7 3 Final Capacity 8 | 8 8 8 8 Final Carried 5 | 3 5 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 453 | 182 . 253 18 Remotely . | . . . . Salvage Created 370 | . 63 271 36 Parts 19 | . 5 8 6 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 5 | . . . 5 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 13 | . . 10 3 Guns 4 | . . 4 . Cannons 6 | . . 5 1 AOE 3 | . . 1 2 Classes Destroyed 5 | . 1 2 2 Turret 1 | . . . 1 Watcher 3 | . 3 . . Swarmer 3 | . . . 3 Grunt 7 | . . 7 . Assembled 3 | . . 3 . Best Kill Streak 4 | . 1 2 4 Combat Bots Only 3 | . . 2 3 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 201 | . . 82 119 Missed 68 | . . 12 56 Hits 133 | . . 70 63 Projectile 133 | . . 70 63 Critical Strikes 1 | . . 1 . Damage Taken 1413 | . . 909 504 Core 258 | . . 163 95 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 57 | . 5 47 5 Largest 2 | . 2 2 2 Hottest 200 | . 100 200 93 Shots Fired 90 | . 10 73 7 Gun 42 | . 10 32 . Cannon 26 | . . 23 3 Launcher 4 | . . . 4 Special 18 | . . 18 . Kinetic 13 | . . 13 . Thermal 73 | . 10 60 3 Explosive 4 | . . . 4 Electromagnetic . | . . . . Robot Hit Streak 5 | . 3 5 3 Robot Miss Streak 5 | . 1 5 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 43 | . 6 33 4 Core Hits 28 | . 3 15 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 3 . Burn 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 962 | . 76 676 210 Guns 302 | . 76 226 . Cannons 333 | . . 298 35 Explosions 205 | . . 30 175 Melee . | . . . . Ramming . | . . . . Kinetic 207 | . . 207 . Thermal 580 | . 76 469 35 Explosive 175 | . . . 175 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . 2 . Projectiles 2 | . . 2 . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 30 | . . . 30 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 498 | . 78 498 3 Average Temperature 147 | . 37 158 3 Received Heat Transfer 627 | . . 345 282 Effects 8 | . . 8 . Shutdowns 3 | . . 3 . Interference 3 | . . 3 . Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1669 | . 222 1373 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 78 | . 13 78 . Initial . | . . . . Average 11 | . 2 14 . Influence Increases 351 | . 39 202 110 Destroy 0b10 Robot/C 220 | . . 140 80 Destroy 0b10 Robot/NC 15 | . 15 . . Destroy Leader 26 | . 6 20 . Successful Hack 18 | . 18 . . Disable Machine 15 | . . 15 . Destroy Structure 12 | . . 12 . Lose Combat Pursuer 45 | . . 15 30 Influence Decreases 297 | . 39 192 66 Entered New Map 6 | . . . 6 Time Decay 238 | . 39 179 20 Lost Part 53 | . . 13 40 Squads Dispatched 1 | . . 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 3 13 7 Peak Tracking Total 6 | . 1 4 6 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 4 | . . 1 3 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 5 | . 4 1 . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 11 1 . Successful 5 | . 4 1 . Failed 7 | . 7 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 11 | . 11 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Robot Analysis 2 | . 2 . . Open Door 1 | . . 1 . Level Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) . | . . . . Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1186 | 67 187 883 49 Spaces Moved 639 | 47 115 456 21 Core 8 | 8 . . . Treads 7 | . . . 7 Legs 624 | 39 115 456 14 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 141 | 112 120 149 153 Slowest Speed 190 | 120 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 4 27 92 3 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 41 | . . 12 29 Melee . | . . . . Projectile 4 | . . 4 . AOE 37 | . . 8 29 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 796 | 61 154 551 30 Wait 50 | . 33 15 2 Move 636 | 46 114 455 21 Hop . | . . . . Pick Up 19 | 9 2 8 . Fast Attach 2 | . . 2 . Attach 12 | 6 . 5 1 Detach . | . . . . Swap 12 | . . 11 1 Drop 8 | . . 8 . Fire 57 | . 5 47 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Identified exit to Materials 239 | -10/Materials | Discovered new exit (range 8) 255 | -10/Materials | Entered Mines 293 | -10/Mines | Discovered exit to Materials (range 11) 316 | -10/Mines | Build established: Mutant 325 | -10/Mines | Learned Materials emergency access door positions 474 | -10/Mines | Discovered exit to Materials (range 12) 488 | -10/Mines | Met a Derelict shopkeep closing up shop 871 | -10/Mines | Learned Materials terminal intel 884 | -10/Mines | Excavation squad dispatched 884 | -10/Mines | A large section of the Mines collapsed 950 | -10/Mines | Core integrity fell below 50% 1019 | -10/Mines | Lost 3 parts (1u2w) 1125 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1132 | -10/Mines | Discovered new exit (range 5) 1138 | -10/Mines | Entered Subcaves 1162 | -10/Subcaves | Core integrity fell below 20% 1162 | -10/Subcaves | Discovered new exit (range 16) 1187 | -10/Subcaves | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- T-07 Excavator is excavating. LOCATION=UNKNOWN AMBIENT_HEAT=-10 GOAL=ESCAPE S-10 Pest destroyed. Flight Unit fries itself beyond repair. Lgt. Ion Engine fries itself beyond repair. Aluminum Leg destroyed. Flight Unit fries itself beyond repair. Machine disabled. Beam Cannon destroyed. Autobeam Turret destroyed. Rocket Launcher destroyed. EXIT=FOUND Autobeam fries itself beyond repair. The unstable cave ceiling collapses. Lgt. Nuclear Core destroyed. Acquired 9 matter. The unstable cave ceiling collapses. Acquired 9 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????##????????????????????????????????????????? | | ??????? #???????????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ???? #??????????????????????????????????????? | | ??? #??????????????????????????????????????? | | ??? ??????????????????????????????????????? | | ??? ??????????????????????????????????????? | | ???? % #??????????????????????????????????????? | | ????? #??????????????????????????????????????? | | ?????? ###????????????????????????????????????? | | ???????# #???????########?????????????????????? | | ??????## #???#####" """#?????????????????????? | | ??????# % ##### # # "##????????????????????? | | ?????## # # # #????????????????????? | | ????## s % t ##????????????????????? | | ????# <#????????????????????? | | ????# @ # #???????????????????? | | ??# ## # # # % #???????????????????? | | ?# ???## # # ##### ##???????????????????? | | ???????## #####???## #????????????????????? | | ???????# #????????### ###????????????????????? | | ???????# ##??????????#####??????????????????????? | | ??????? # #??????????????????????????????????????? | | ?????? #??????????????????????????????????????? | | ????? #??????????????????????????????????????? | | ???? #??????????????????????????????????????? | | ??? ??????????????????????????????????????? | | ?? ? % ??????????????????????????????????????? | | ??? ??????????????????????????????????????? | | ??? ? ??????????????????????????????????????? | | ??? ?? ??????????????????????????????????????? | | ?????? ## ???????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedChipStrikerail Manual? 0 Play Time 00:13:32 Cumulative 28.5 hours Start 2025.10.27 @ 08:57:12 End 2025.10.27 @ 09:10:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 100% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 17be79d6-dfba-4241-8b6c-368f497f28b5