Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 10:30:34 // Halloween2020/ForbiddenLore Player: Luigi Panache Result: Destroyed by UL-ID9(M) with Riot Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1135) 1135 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-508) -508 TOTAL SCORE: 2472 Bonus ------- High Alert Combat Kills 22 Met Imprinter 300 Friendly Fire -830 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (850) Ox16 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (22) --- Reinforced Ion Engine Heavy Ion Engine Heat Sink Enhanced Optical Array Improved Signal Interpreter Light Armor Plating Hardened Heavy Armor Plating Makeshift Hacking Suite Makeshift Hacking Suite Particle Gun Improved Medium Laser Improved Medium Laser Improved EM Pulse Cannon Beam Cannon Autogun Autogun EMP Blaster Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Makeshift Sword > --- INVENTORY -------- Reinforced Ion Engine Heavy Ion Engine Improved Hover Unit Improved Hover Unit Heat Sink Enhanced Optical Array Improved Signal Interpreter Light Armor Plating Light Armor Plating Hardened Heavy Armor Plating Makeshift Hacking Suite Particle Gun Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved EM Pulse Cannon Beam Cannon Autogun Autogun EMP Blaster Grenade Launcher [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon EMP Blaster Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 54 | 8 6 4 28 3 5 Power 9 | 1 2 1 5 . . Engine 9 | 1 2 1 5 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 3 . 2 6 . 3 Treads 1 | . . . 1 . . Leg 1 | 1 . . . . . Wheel 7 | 2 . 2 2 . 1 Hover 4 | . . . 2 . 2 Flight 1 | . . . 1 . . Utility 13 | 2 2 . 7 1 1 Device 3 | 1 1 . 1 . . Storage 4 | 1 1 . 1 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . . . 5 . 1 Artifact . | . . . . . . Weapon 18 | 2 2 1 10 2 1 Energy Gun 12 | 1 2 1 7 1 . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . 3 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 4 . . Parts Lost 9 | . . 1 2 . 6 Power 2 | . . 1 . . 1 Propulsion 3 | . . . 1 . 2 Utility 2 | . . . . . 2 Weapon 2 | . . . 1 . 1 Highest Loss Streak 6 | . . 1 1 . 6 Average Slot Usage (%) 96 | . 100 98 97 100 92 Engine 11 | . 14 12 10 11 11 Wheel 16 | . 28 28 20 . 5 Hover 4 | . . . . 22 10 Device 7 | . 14 14 10 5 . Storage 24 | . 14 14 22 27 33 Protection 8 | . . . 9 11 10 Energy Gun 16 | . 27 28 15 11 10 Ballistic Gun 2 | . . . 5 . . Launcher 4 | . . . . 11 10 Naked Turns . | . . . . . . Heaviest Build 69 | 12 28 28 54 69 69 Greatest Support 32 | 32 32 32 26 16 28 Greatest Overweight (x) 8 | 3 . 1 8 4 7 Average Overweight (x) 1 | . . . 1 3 2 Largest Inventory Capacity 22 | 6 10 10 16 22 22 Average Capacity 16 | 5 9 10 16 19 22 Most Carried 22 | 6 10 10 16 22 22 Average Carried 15 | 1 8 8 15 18 21 Final Capacity 22 | 6 10 10 16 22 22 Final Carried 22 | 6 10 7 15 22 19 Class Distribution -------------------- 54% | Mutant 33% | Hauler-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 1046 | 301 60 40 601 . 44 Remotely . | . . . . . . Salvage Created 2006 | 112 290 110 1444 17 33 Parts 133 | 7 25 5 85 3 8 Haulers Intercepted 7 | . 1 . 6 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 33 | . 5 2 23 3 . Guns 29 | . 4 2 23 . . AOE 4 | . 1 . . 3 . Classes Destroyed 9 | 2 5 . 2 . . Builder 3 | . 1 . 2 . . Tunneler 1 | 1 . . . . . Hauler 7 | . 1 . 6 . . Recycler 4 | 1 . . 3 . . Watcher 4 | . 3 . 1 . . Swarmer 11 | . 3 . 5 3 . Grunt 16 | . 2 2 12 . . Brawler 1 | . . . 1 . . Sentry 5 | . . . 5 . . Best Kill Streak 6 | 1 3 2 6 3 . Combat Bots Only 5 | . 2 2 5 3 . Max Kills in Single Turn 3 | 1 3 1 2 3 1 Gunslinging 1 | . . . 1 . . Exploded 3 | . 1 . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 1829 | . 206 39 645 97 842 Core 440 | . 32 . 84 61 263 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 . 87 . . . Volleys Fired 110 | 7 22 4 76 1 . Largest 2 | 2 2 2 2 2 . Hottest 121 | 60 90 90 121 89 . Shots Fired 218 | 14 43 8 151 2 . Gun 217 | 14 43 8 151 1 . Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic 49 | 7 . . 42 . . Thermal 136 | . 22 4 109 1 . Explosive . | . . . . . . Electromagnetic 33 | 7 21 4 . 1 . Robot Hit Streak 21 | 6 6 10 21 . . Robot Miss Streak 4 | 3 4 . 3 2 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 140 | 8 23 8 99 . 2 Core Hits 71 | 3 10 5 49 3 1 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2566 | 89 478 104 1524 227 144 Guns 2012 | 89 295 104 1524 . . Cannons . | . . . . . . Explosions 410 | . 183 . . 227 . Melee 144 | . . . . . 144 Ramming . | . . . . . . Kinetic 432 | 48 . . 384 . . Thermal 1684 | . 282 49 1140 213 . Explosive . | . . . . . . Electromagnetic 306 | 41 196 55 . 14 . Impact . | . . . . . . Slashing 144 | . . . . . 144 Piercing . | . . . . . . Highest Corruption 8 | . 1 1 2 2 8 Average Corruption 1 | . 1 1 2 2 2 Corruption Purged . | . . . . . . Effects 6 | . . . 1 3 2 Message Errors 1 | . . . . . 1 Heat Flow Errors 2 | . . . 1 1 . Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . . 1 Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 36 | . . . . 36 . Projectiles . | . . . . . . Explosions 36 | . . . . 36 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 97 | . . . . 97 . Shots 5 | . . . . 5 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 234 | . 234 27 195 226 21 Average Temperature 57 | . 71 18 51 100 7 Received Heat Transfer 472 | . 36 24 264 . 148 Effects 2 | . 2 . . . . Energy Bleed 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 6 . . Heat Transferred 3558 | . 496 148 2664 250 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 471 | 10 160 41 471 241 . Initial 66 | . 6 1 15 66 . Average 134 | 5 92 21 159 238 . Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 79 | 100 100 100 77 1 . Level 1 16 | . . . 15 98 . Level 2 3 | . . . 6 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 5 1 . Investigation 3 | . . . 2 1 . Extermination . | . . . . . . Reinforcement 3 | . . . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 12 2 38 3 6 Peak Tracking Total 7 | . 3 2 5 3 7 Tactical Retreats 4 | . 1 . 3 . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered 6 | . 1 . 5 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 7 | . 1 . . 6 . Max in Single Turn 6 | . 1 . . 6 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 14 | . 7 . 6 1 . Terminals 10 | . 5 . 5 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 23 . 17 1 . Successful 20 | . 9 . 10 1 . Failed 21 | . 14 . 7 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 31 | . 17 . 14 . . Terminals 35 | . 20 . 15 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 6 . 5 1 . Part Schematic 3 | . 3 . . . . Open Door 1 | . . . . 1 . Branch Access Points 2 | . 1 . 1 . . Terminal Index 2 | . 1 . 1 . . Unreport Threat 3 | . 1 . 2 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 1 . 3 . . Terminals 4 | . 1 . 3 . . Botnet 4 | . 1 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 6 . 5 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 3 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . 13 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 2960 | 120 490 87 1176 157 930 Spaces Moved 1736 | 69 377 50 634 56 550 Core 11 | 11 . . . . . Treads 8 | . . . 8 . . Legs 21 | 21 . . . . . Wheels 1477 | 37 377 50 610 . 403 Hover 218 | . . . 15 56 147 Flight 1 | . . . 1 . . Fastest Speed 50 | 50 100 100 100 236 120 Average Speed 130 | 118 100 100 109 263 167 Slowest Speed 600 | 200 100 100 600 296 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 66 15 62 19 74 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 25 | . 3 . . 22 . Melee . | . . . . . . Projectile . | . . . . . . AOE 25 | . 3 . . 22 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 2218 | 90 449 79 974 63 563 Wait 242 | . 31 19 192 . . Move 1731 | 68 376 49 633 55 550 Hop . | . . . . . . Pick Up 38 | 6 5 . 20 4 3 Fast Attach 27 | 8 3 . 16 . . Attach 9 | . . 1 4 . 4 Detach 3 | . 2 . 1 . . Swap 18 | . 3 3 8 3 1 Drop 38 | 1 7 3 24 . 3 Fire 110 | 7 22 4 76 1 . Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 7) 446 | -10/Materials | Identified exit to Mines 611 | -10/Materials | Entered Mines 687 | -10/Mines | Discovered new exit (range 12) 698 | -10/Mines | Entered Materials 698 | -9/Materials | Evolved 2 slots: Utility x2 1161 | -9/Materials | Discovered new exit (range 7) 1268 | -9/Materials | Repaired Wheel 1555 | -9/Materials | Discovered new exit (range 16) 1735 | -9/Materials | Identified exit to Mines 1874 | -9/Materials | Entered Mines 1894 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1934 | -9/Mines | Met a Derelict shopkeep closing up shop 2031 | -9/Mines | Entered Zion 2238 | -7/Zion | Build established: Hauler-Mutant 2248 | -7/Zion | System corruption cleaned by Quarantine Array 2501 | -7/Zion | Learned location of 1 exit from Factory 2682 | -7/Zion | Received a visual enhancement algorithm 2924 | -7/Zion | Destroyed Imprinter 2925 | -7/Zion | Attacked by Zionites 2926 | -7/Zion | Extracted access codes from Imprinter's data core 2939 | -7/Zion | Core integrity fell below 50% 2961 | -7/Zion | Core integrity fell below 20% 2961 | -7/Zion | Destroyed by UL-ID9(M) with Riot Gun Last Messages --------------- \\XFHN. 02926_ G2-C4S(c) calibrates the Memory Banks. 02927_ 2E-YLW(c) calibrates the Memory Banks. 02928_ Acquired Mak. Hacking Suite. 02929_ Dropped Imp. Medium Laser. 02931_ Acquired Mak. Hacking Suite. 02932_ G2-C4S(c) calibrates the Memory Banks. 02933_ Hrd. Light Armor Plating destroyed. 02937_ Hvy. Laser destroyed. DX-1KO(z) bursts out of the Twisted Machinery. 02950_ System corrupted: Arm. Huge Wheel rejected. 02950_ 4W-9V6(z) pulls a Mak. Axe out of the Twisted Machinery. 02950_ DX-1KO(z) pulls a Mak. Laser out of the Twisted Machinery. 02954_ ZY-KRT(c) calibrates the Conduit Teleporter. 02955_ Lgt. Armor Plating destroyed. 02958_ Imp. Hover Unit destroyed. 02960_ Chain reaction triggered in Mak. Power Source. 02960_ 4W-9V6(z) destroyed. 02960_ Hvy. Ion Engine destroyed. 02961_ ZY-KRT(c) calibrates the Conduit Teleporter. Map ----- +----------------------------------------------------+ | ???????????????????????????????#"" """"""" | | ????????????????????????###?####"" ""#"""" | | ????????????????????????#! "# """ """"""" | | ???????????????????????#"" " ! """ " """ | | ???????????????????????# ! "" """ | | ???????????????????????#"" !# " """ | | ???????????????????????#"" "# " """" | | ???????????????????????###""# " "" | | ?????????????????????????####### | | ??????????????????????????????# | | ??????????????????????????????#" "" | | ??????????????????????????????##" "" """ | | ???????????????????????????????### """"""" | | ?????????????????????????????????##"" "##"""" | | ?????????????????????????????????#"#" "####"" | | ?????????????????????????????????##"" "##""" | | ??????????????????????????????????##" ""#""" | | ????????????????????##?###????????#"" "##"" | | ???????????????"##??#"##"#????????##" """"" | | ???????????????"""####"""#####?####"" | | ???????######??#"#"""""""""#"###""""""""""" | | ???????"""""""?#""" """""""""""""""""" | | ????""""""""""?#""" | | ?????" #"" | | ???????""" ##"" """"""""""" """"""" | | ???????"""" @ "#""""###"" """"""" | | ???????"""" % #"#####"""" ""#""#" | | ???????""""c #"#?##"" "#""""" | | ??????"""" ###" ;###?#""" """"""" " | | ????"" ?#""" = "##???#""" !""" "" | | ????"""""""""??#"""z ""#??##"""%!"" | | ???????"""""???#"#" M ""####""" "" | | ?????????##????#"" M """##""" | | ???????????#####""# M"""##"" "" | | ??????????##"""#### M #"###" """ | | ??????????#"=%=! #####" """" | | ??????????#" != #??#"" """""" | | ??????????#" [! #??#""" """" | | ??????????## #### #??###""" "" | | ???????????# #??######????##"" """ | | ???????????# #???????????#"#"" """""" | | ??????????"" "???????????#""" """"#" | | ?????????##" "#??????????#"" """"#" | | ?????????? " " ??????????#" """"" | | ????????? "?????????#" "" | | ?????????" "????????""" """"" | | ?????????"" ""???????##"""""""""" | | ??????????" "?????????"##"""####"" | | ?????????? "" "" ???????????###"???##""" " | | ??????????""" "" ??????????????#????##"" "" " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyGravitonBiocell Manual? 0 Play Time 00:28:05 Cumulative 112.2 hours Start 2020.11.22 @ 10:01:29 End 2020.11.22 @ 10:30:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 67 Rogue 9 Adventurer 21 Explorer 37 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d02a659-5621-4eb8-947f-e9ad1669bad3