Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 14:57:17 Player: the Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (121) 605 Value Destroyed (3355) 3355 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 7666 Bonus ------- High Alert Combat Kills 44 Friendly Fire -18 Cogmind --------- Core Integrity 697/850 Matter 280/300 Energy 100/100 System Corruption 11% Temperature Critical (740) Movement Core (900) Ox17 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Thermal Generator High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON (4) ------- Thermic Laser > --- INVENTORY (20) --- Angular Momentum Engine Angular Momentum Engine Improved Treads Improved Treads Improved Treads Improved Treads Matter Compressor (250) Heavy Reflective Plating Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Missile Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Thermal Generator Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Seismic Detector > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Improved Heavy Laser > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Improved Treads Improved Treads Improved Treads Improved Treads Matter Compressor Heavy Reflective Plating Heavy Plasma Cannon Heavy Plasma Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Missile Launcher Heavy Mace [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Slots Evolved 8 | . . 2 2 . . 4 . Power . | . . . . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . . 1 . . 3 . Weapon 2 | . . 1 1 . . . . Parts Attached 100 | 11 13 14 18 29 . 15 . Power 9 | 1 1 1 3 2 . 1 . Engine 8 | 1 1 1 2 2 . 1 . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 28 | 4 5 4 5 8 . 2 . Treads 21 | 2 . 4 5 8 . 2 . Leg . | . . . . . . . . Wheel 7 | 2 5 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 4 1 2 4 2 . 5 . Device 11 | 2 . 2 3 2 . 2 . Storage 5 | 2 1 . 1 . . 1 . Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 45 | 2 6 7 6 17 . 7 . Energy Gun 35 | 1 4 6 6 12 . 6 . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 4 | 1 1 . . 2 . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 . . 2 . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . 3 2 6 . 1 . Parts Lost 12 | . 3 1 . 3 . . 5 Power 3 | . 1 1 . . . . 1 Propulsion 5 | . 1 . . 2 . . 2 Utility 2 | . . . . 1 . . 1 Weapon 2 | . 1 . . . . . 1 Highest Loss Streak 5 | . 2 1 . 1 . . 5 To Critical Strikes . | . . . . . . . . Average Backups 18 | 2 14 19 19 19 20 19 19 Power 1 | . 1 1 1 1 1 1 2 Propulsion 6 | 1 6 7 7 6 6 4 4 Utility 2 | . 1 3 2 2 1 1 2 Weapon 8 | . 5 7 8 8 12 11 11 Tool/Special . | . . . . . . . . Unused Backups 30 | . 2 1 5 3 . 2 17 Power 4 | . . . 1 . . 1 2 Propulsion 4 | . . . . . . . 4 Utility 4 | . . 1 . 1 . . 2 Weapon 18 | . 2 . 4 2 . 1 9 Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 95 99 99 99 100 98 96 Engine 8 | . 10 11 6 8 9 6 6 Treads 25 | . . 33 27 26 27 25 23 Wheel 2 | . 27 . . . . . . Device 17 | . 14 10 17 17 18 25 26 Storage 9 | . 14 11 9 9 9 6 6 Processor 1 | . . . . . . 5 6 Energy Gun 32 | . 26 32 36 35 36 25 25 Peak Build Rating 53 | 7 12 18 29 34 32 53 52 Average Rating 26 | 4 8 17 23 27 32 47 50 On Entrance 22 | . 7 12 18 26 32 32 52 Naked Turns . | . . . . . . . . Heaviest Build 74 | 13 50 57 61 64 58 74 74 Greatest Support 86 | 40 40 63 63 63 63 86 86 Greatest Overweight (x) 4 | 1 4 . . 1 . . . Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 20 Average Carried 18 | 2 14 19 19 19 20 19 20 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 18 20 20 20 20 20 20 Class Distribution -------------------- 50% | Scavenger-Gunner 19% | Skirmisher 17% | Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Skirmisher | -6/Factory Skirmisher | -6/Waste Resources | -11 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Matter Collected 2359 | 347 178 331 355 631 . 517 . Remotely . | . . . . . . . . Salvage Created 5329 | 131 438 1174 1089 1641 . 325 531 Parts 243 | 12 27 60 44 74 . 18 8 Haulers Intercepted 9 | . 1 3 2 3 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Combat Hostiles Destroyed 83 | . 8 21 17 28 . 7 2 Guns 70 | . 7 21 17 19 . 5 1 AOE 9 | . . . . 9 . . . Classes Destroyed 16 | 2 6 2 1 2 . 2 1 Worker 7 | . 4 1 1 1 . . . Builder 3 | . . . . 2 . 1 . Tunneler 5 | 3 1 1 . . . . . Hauler 9 | . 1 3 2 3 . . . Recycler 8 | 1 . 2 2 3 . . . Operator 4 | . 1 . 1 2 . . . Watcher 2 | . 1 . . 1 . . . Swarmer 18 | . 3 4 4 4 . 3 . Grunt 35 | . 5 11 8 11 . . . Brawler 4 | . . 1 1 2 . . . Duelist 1 | . . . . 1 . . . Sentry 18 | . . 5 3 9 . 1 . Hunter 2 | . . . 1 1 . . . Programmer 2 | . . . . . . 2 . Heavy 1 | . . . . . . 1 . Compactor 2 | . . . . . . . 2 Best Kill Streak 15 | 2 6 7 5 15 . 4 2 Combat Bots Only 14 | . 4 3 5 14 . 4 2 Max Kills in Single Turn 7 | 1 1 2 2 7 . 1 1 Gunslinging 1 | . . 1 . 1 . . . Exploded 6 | . . . . 6 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Hostile Shots Fired 299 | . 56 37 68 95 . 38 5 Missed 88 | . 11 17 21 26 . 13 . Hits 211 | . 45 20 47 69 . 25 5 Melee 5 | . . . . . . . 5 Projectile 206 | . 45 20 47 69 . 25 . Critical Strikes 9 | . 2 1 1 1 . . 4 Damage Taken 3203 | . 557 262 686 1060 . 416 222 Core 448 | . 134 29 47 85 . 5 148 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 53 | . . 11 . 34 . 8 . Core Remaining (%) 78 | 100 46 92 . . 76 . . Volleys Fired 231 | 9 48 39 42 61 . 17 15 Largest 4 | 2 2 3 4 4 . 4 4 Hottest 268 | 70 112 168 229 244 . 268 268 Shots Fired 726 | 18 86 117 167 232 . 53 53 Gun 720 | 18 85 117 167 230 . 50 53 Cannon . | . . . . . . . . Launcher 3 | . 1 . . 2 . . . Special 3 | . . . . . . 3 . Kinetic 21 | 9 12 . . . . . . Thermal 699 | 9 73 117 167 230 . 50 53 Explosive 3 | . 1 . . 2 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | 6 12 8 9 18 . 21 10 Robot Miss Streak 6 | 3 3 4 6 3 . 2 3 Penetration Max . | . . . . . . . . Secondary Targets 15 | . 2 3 3 4 . 2 1 Max Gunslinging Chain 2 | . 1 1 1 2 . 1 1 Shots Hit Robots 443 | 12 51 73 95 132 . 41 39 Core Hits 193 | 5 22 37 44 69 . 11 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 44 | . 6 7 10 14 . 2 5 Burn 44 | . 6 7 10 14 . 2 5 Melee Attacks 10 | . . . . 7 . 3 . Impact 10 | . . . . 7 . 3 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8253 | 148 756 1106 1525 2981 . 803 934 Guns 7597 | 148 756 1106 1525 2325 . 803 934 Cannons . | . . . . . . . . Explosions 656 | . . . . 656 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 192 | 60 132 . . . . . . Thermal 7405 | 88 624 1106 1525 2325 . 803 934 Explosive 656 | . . . . 656 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . 4 . . 1 1 1 11 Average Corruption 1 | . 1 . . 1 1 1 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . 9 . . 4 . 4 4 Message Errors 5 | . 2 . . 1 . 2 . Matter Fused 5 | . 3 . . . . 1 1 Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 3 | . 1 . . . . 1 1 Parts Fused 1 | . 1 . . . . . . Data Loss (minor) 3 | . 2 . . . . . 1 Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 56 | . . . . 56 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 740 | 27 410 306 412 443 . 435 740 Average Temperature 134 | 12 120 108 155 111 . 153 372 Received Heat Transfer 1044 | . 183 93 333 405 . 30 . Effects 33 | . 7 3 4 3 . 1 15 Shutdowns 4 | . 2 . 1 . . 1 . Energy Bleed 4 | . 1 1 . . . . 2 Interference 10 | . 3 2 2 2 . . 1 Matter Decay 1 | . . . 1 . . . . Short Circuit 3 | . 1 . . 1 . . 1 Damage (minor) 4 | . . . . . . . 4 Damage (major) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . 1 . . . . 2 1 Combat Hostiles 4 | . 1 . . . . 2 1 Parts Melted 54 | . 3 8 15 13 . 14 1 Heat Transferred 20481 | 259 2257 3293 4366 6105 . 1756 2445 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Maximum Alert Level 2 | . . 1 . 2 . . . Low Security (%) 87 | 100 100 95 100 59 100 100 100 Level 1 5 | . . 4 . 16 . . . Level 2 6 | . . . . 23 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 491 | 5 106 213 173 491 172 94 24 Initial 172 | . . 27 73 . 172 51 24 Average 96 | 2 35 105 101 169 147 19 9 Influence Increases 2531 | 20 279 609 490 914 . 219 . Destroy 0b10 Robot/C 1620 | . 160 420 340 560 . 140 . Destroy 0b10 Robot/NC 190 | 20 40 35 30 60 . 5 . Destroy Leader 452 | . 44 116 84 158 . 50 . Allied During Kill 5 | . . . . 5 . . . Successful Hack 71 | . 26 5 14 19 . 7 . Disable Machine 60 | . . . . 45 . 15 . Destroy Structure 58 | . 9 3 7 37 . 2 . Partial Spotted 30 | . . . . 30 . . . Lose Combat Pursuer 45 | . . 30 15 . . . . Influence Decreases 2531 | 20 212 502 664 472 320 272 69 Entered New Map 527 | . . 40 101 . 270 71 45 Time Decay 1718 | 20 182 452 413 380 50 201 20 Lost Part 63 | . 30 10 . 23 . . . Lost Ally 36 | . . . . 32 . . 4 Purge Threat 187 | . . . 150 37 . . . Squads Dispatched 15 | . 2 4 . 4 . 5 . Investigation 2 | . . 1 . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 9 | . 2 3 . 2 . 2 . Assault 2 | . . . . 2 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Distress Signals 8 | . 1 4 . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 15 27 20 43 . 7 5 Peak Tracking Total 13 | . 4 4 4 13 . 5 4 Tactical Retreats 2 | . . 1 1 . . . . Traps | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Traps Triggered 9 | . 4 1 . 1 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Machines Disabled 4 | . . . . 3 . 1 . Max in Single Turn 1 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Machines Accessed 36 | . 6 5 6 13 1 5 . Terminals 26 | . 4 4 5 9 1 3 . Fabricators . | . . . . . . . . Repair Stations 4 | . . 1 . 2 . 1 . Recycling Units 4 | . 2 . . 2 . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access . | . . . . . . . . Total Hacks 91 | . 15 10 20 32 3 11 . Successful 42 | . 8 4 12 14 . 4 . Failed 48 | . 7 6 8 17 3 7 . Catastrophic 15 | . 2 2 3 2 2 4 . Database Lockouts 1 | . . . . 1 . . . Manual 30 | . 2 2 8 12 3 3 . Terminals 68 | . 12 8 14 24 3 7 . Fabricators . | . . . . . . . . Repair Stations 7 | . . 2 . 4 . 1 . Recycling Units 7 | . 3 . . 4 . . . Scanalyzers 9 | . . . 6 . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 7 2 5 8 . 1 . Part Schematic 1 | . . . . . . 1 . Robot Analysis 3 | . 2 . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 3 | . . . . 3 . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 2 | . . . 1 1 . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . Registered Components 2 | . 1 . 1 . . . . Zone Layout 5 | . 1 1 1 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 2 . 3 . . . Scan Component 3 | . . 1 . 2 . . . Repair 2 | . . 1 . 1 . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Retrieve Components 2 | . 1 . . 1 . . . Scanalyzer 9 | . . . 6 . . 3 . Insert Component 4 | . . . 3 . . 1 . Analyze 5 | . . . 3 . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . 1 2 . . . Terminals 3 | . . . 1 2 . . . Botnet 3 | . . . 1 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . Used 1 | . 1 . . . . . . Hacking Detections 28 | . 5 4 5 8 1 5 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . Time 58 | . . 26 . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 3 . . 2 . . . Parts Scanalyzed 4 | . . . 3 . . 1 . Part Schematics Acquired 4 | . . . 3 . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 2 . Non-combat 2 | . . . . . . 2 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . find_chute 2 | . . . . . . 2 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Total Allies 3 | . . . . 2 . . 1 Largest Group 2 | . . . . 2 . . 1 Highest-Rated Group 62 | . . . . 62 . . 31 Highest-Rated Ally 31 | . . . . 31 . . 31 Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . 6 . . 6 Total Damage 169 | . . . . 106 . . 63 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Active Infowar (turns) 5072 | 13 617 677 884 1459 117 1228 77 Sensors 1209 | . . . . . . 1146 63 Seismic 5072 | 13 617 677 884 1459 117 1228 77 Robot Analysis Total 3 | . 2 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Turns Passed 6246 | 120 629 1209 1074 1791 117 1228 78 Spaces Moved 2879 | 60 429 523 505 683 74 588 17 Core 6 | 6 . . . . . . . Treads 2419 | 28 1 523 505 683 74 588 17 Legs . | . . . . . . . . Wheels 454 | 26 428 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 160 160 Average Speed 156 | 116 98 160 160 185 160 160 160 Slowest Speed 240 | 160 240 160 160 240 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 5 66 42 37 83 20 14 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . 5 . 2 . Terrain Destroyed 42 | . 9 . . 31 . 2 . Melee 7 | . . . . 5 . 2 . Projectile . | . . . . . . . . AOE 35 | . 9 . . 26 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Total 4104 | 86 555 804 678 1041 73 835 32 Wait 658 | . 24 196 63 195 . 180 . Move 2873 | 59 428 522 504 682 73 588 17 Hop . | . . . . . . . . Pick Up 64 | 5 20 9 13 8 . 9 . Fast Attach 28 | 8 5 3 2 3 . 7 . Attach 13 | . 4 2 2 3 . 2 . Detach 1 | . 1 . . . . . . Swap 132 | 4 10 22 25 54 . 17 . Drop 94 | 1 15 11 27 28 . 12 . Fire 231 | 9 48 39 42 61 . 17 15 Melee 10 | . . . . 7 . 3 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 460 | -10/Materials | Discovered new exit (range 13) 550 | -10/Materials | Core integrity fell below 50% 622 | -10/Materials | Build established: Mutant 697 | -10/Materials | Discovered new exit (range 16) 750 | -10/Materials | Entered another Materials area 750 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 788 | -9/Materials | Repaired Seismic Detector 1041 | -9/Materials | Build established: Gunner 1539 | -9/Materials | Build established: Scavenger-Gunner 1874 | -9/Materials | Discovered new exit (range 16) 1959 | -9/Materials | Entered another Materials area 1959 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2529 | -8/Materials | Identified exit to Storage 3033 | -8/Materials | Entered Storage 3478 | -8/Storage | Repaired Cooling System 3933 | -8/Storage | Learned location of Armory (-3) 3966 | -8/Storage | Central database locked down 4064 | -8/Storage | Met a pair of Derelict thieves 4152 | -8/Storage | Destroyed 14 combat bots 4731 | -8/Storage | Used back door to open Recycling access 4731 | -8/Storage | Discovered new exit (range 5) 4824 | -8/Storage | Entered Recycling 4825 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 4933 | -8/Recycling | Discovered new exit (range 5) 4941 | -8/Recycling | Entered Factory 4941 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4951 | -6/Factory | 2 allies followed out of Recycling 4982 | -6/Factory | Build established: Gunner 5313 | -6/Factory | Build established: Skirmisher 5663 | -6/Factory | Found Hvy. Reflective Plating 6169 | -6/Factory | Sucked down chute 6169 | -6/Factory | Entered Waste 6170 | -6/Waste | Met a frightened Derelict 6184 | -6/Waste | EMP discharged 6184 | -6/Waste | System corruption reached 10% 6195 | -6/Waste | Spotted C-40 Crusher 6217 | -6/Waste | Spotted C-40 Crusher 6224 | -6/Waste | Destroyed C-40 Crusher 6227 | -6/Waste | Spotted C-40 Crusher 6234 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6237 | -6/Waste | Spotted C-40 Crusher 6237 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6241 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6242 | -6/Waste | Destroyed C-40 Crusher 6242 | -6/Waste | Spotted C-40 Crusher 6243 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6246 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6247 | -6/Waste | Self-destructed Last Messages --------------- (-8). 06241_ Overheating: Thermic Laser damaged (-38). 06241_ Overheating: Adv. Beam Rifle damaged (-13). 06241_ Overheating: Cooling System damaged (-18). 06241_ Cooling System crushed. 06241_ Lgt. Treads crushed. 06242_ Overheating: Broken Adv. Sensor Array damaged (-7). 06242_ C-40 Crusher critical meltdown. 06242_ Antimatter Reactor melted. 06242_ Imp. Cooling System crushed. 06243_ 298 Matter crushed. 06243_ Antimatter Reactor crushed. 06243_ Adv. Beam Rifle crushed. 06244_ Overheating: Energy bleed (-54). 06246_ Angular Momentum Engine crushed. 06246_ Seismic Detector crushed. 06247_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# ####????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ?????????????????? | | ???????????????????????? % ??????????????????? | | ???????????????????????? * ???????????????????? | | ????????????????????????# CC#???????????????????? | | ??????????############??#! CC#???????????????????? | | ??????????# #??#= #???????????????????? | | ??????????# #??#! CC#???????????????????? | | ??????????# ####% CC#???????????????????? | | ??????????# !=CC #???????????????????? | | ??????????# * =CC #???????????????????? | | ??????????# [@=! #???????????????????? | | ??????????# ![ #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 44 Recoil Reduction 4 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Enh. Autogun | -6/Factory | Scanalyzed Arm. Medium Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 45% | -9/Materials Cooling System | 32% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilWeightRigger Manual? 0 Play Time 00:49:25 Cumulative 206.4 hours Start 2025.07.29 @ 14:08:30 End 2025.07.29 @ 14:57:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 60 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7977d3d2-de05-44b9-8529-de49e45b331e