Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.10 @ 18:38:21

Player: Momo

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (665)      665
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1580

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     277/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Recycling

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
         Humpback
  Medium Matter Pod (100)
         Cobbler Unit

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
             Wheel
  Subdweller Monowheel
>            --- UTILITY ----------
             Cobbler Unit
>            --- WEAPON -----------
             Riot Gun
             Rocket Launcher
>            --- INVENTORY --------
             Humpback
      Medium Matter Pod
             Scrap Shield
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Subdweller Monowheel
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
  Hover Unit               Hover Unit
Utility                    Scrap Shield
  Device                   Subdweller Optics
  Processor                Signal Interpreter
  Protection               Scrap Shield
Weapon                     Light Assault Rifle
  Energy Gun               Riot Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -7  
-------                    Run  | Jun Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 4   .   .   18  .   
  Power                    1    | .   .   .   1   .   
    Engine                 1    | .   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   .   7   .   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | .   .   .   6   .   
    Hover                  1    | .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   .   .   7   .   
    Device                 3    | .   .   .   3   .   
    Storage                .    | .   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   .   .   3   .   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   .   6   3   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   .   .   2   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   3    | .   .   .   2   1   
  Highest Loss Streak      3    | .   .   .   2   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     66   | .   57  57  71  36  
  Engine                   4    | .   .   .   6   .   
  Treads                   7    | .   28  28  4   .   
  Wheel                    18   | .   .   .   23  2   
  Device                   2    | .   .   .   3   .   
  Processor                3    | .   .   .   3   .   
  Protection               4    | .   .   .   4   11  
  Energy Gun               3    | .   .   .   4   .   
  Ballistic Gun            13   | .   28  28  11  11  
  Launcher                 7    | .   .   .   8   .   
Naked Turns                33   | .   .   .   .   33  
Heaviest Build             28   | 2   2   2   28  22  
  Greatest Support         40   | 40  3   3   40  20  
  Greatest Overweight (x)  3    | .   .   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | .   2   4   5   5   
  Average Carried          4    | .   .   3   4   5   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | .   2   4   5   5   

 Class Distribution 
--------------------
 48% | Subdweller-Mutant
 35% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
 Subdweller-Mutant | -10/Subcaves
            Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -10 -7  
-----------                Run  | Jun Mat Min Sub Rec 
Matter Collected           874  | 236 .   50  588 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            561  | .   .   50  511 .   
  Parts                    52   | .   .   5   47  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   17  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  
-------                    Run  | Jun Mat Min Sub Rec 
Combat Hostiles Destroyed  21   | .   .   3   18  .   
  Guns                     9    | .   .   3   6   .   
  AOE                      12   | .   .   .   12  .   
Classes Destroyed          4    | .   .   1   3   .   
  Turret                   2    | .   .   .   2   .   
  Swarmer                  8    | .   .   3   5   .   
  Sentry                   1    | .   .   .   1   .   
  Subdweller               12   | .   .   .   12  .   
Best Kill Streak           7    | .   .   3   7   .   
  Combat Bots Only         5    | .   .   3   5   .   
Max Kills in Single Turn   4    | .   .   1   4   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   .   4   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -7   
--------                   Run  | Jun  Mat  Min  Sub  Rec  
Damage Taken               1284 | .    .    101  861  322  
  Core                     258  | .    .    18   115  125  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              64   | .    .    11   48   5    
  Largest                  2    | .    .    2    2    1    
  Hottest                  80   | .    .    40   80   30   
Shots Fired                90   | .    .    22   63   5    
  Gun                      69   | .    .    22   42   5    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 21   | .    .    .    21   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  51   | .    .    22   24   5    
  Thermal                  .    | .    .    .    .    .    
  Explosive                21   | .    .    .    21   .    
  Electromagnetic          18   | .    .    .    18   .    
  Robot Hit Streak         19   | .    .    4    19   6    
  Robot Miss Streak        5    | .    .    5    2    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           55   | .    .    7    43   5    
  Core Hits                45   | .    .    5    37   3    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1841 | .    .    87   1655 99   
  Guns                     615  | .    .    87   431  97   
  Cannons                  .    | .    .    .    .    .    
  Explosions               1224 | .    .    .    1224 .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    .    .    .    2    
  Kinetic                  392  | .    .    87   208  97   
  Thermal                  .    | .    .    .    .    .    
  Explosive                1224 | .    .    .    1224 .    
  Electromagnetic          223  | .    .    .    223  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    .    3    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               3    | .    .    .    3    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      6    | .    .    .    5    1    
  Shots                    1    | .    .    .    1    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        9    | .    .    .    .    9    
  Average Temperature      9    | .    .    .    .    9    
  Received Heat Transfer   270  | .    .    .    180  90   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -7  
-------                    Run  | Jun Mat Min Sub Rec 
Peak Influence             104  | .   .   85  .   104 
  Initial                  104  | .   .   .   .   104 
  Average                  74   | .   .   79  .   97  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  
---------                  Run  | Jun Mat Min Sub Rec 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   1   3   38  3   
  Peak Tracking Total      6    | .   1   3   6   2   
  Tactical Retreats        6    | .   .   .   6   .   

 Traps                          | -11 -10 -10 -10 -7  
-------                    Run  | Jun Mat Min Sub Rec 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  
----------                 Run  | Jun Mat Min Sub Rec 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       3    | .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  
---------                  Run  | Jun Mat Min Sub Rec 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  
------------               Run  | Jun Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  
--------                   Run  | Jun Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  
-------                    Run  | Jun Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -7   
-------------              Run  | Jun  Mat  Min  Sub  Rec  
Turns Passed               2022 | 23   41   241  1563 154  
Spaces Moved               1966 | 24   77   408  1346 111  
  Core                     762  | 19   77   408  205  53   
  Treads                   10   | 5    .    .    5    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   1160 | .    .    .    1136 24   
  Hover                    34   | .    .    .    .    34   
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   50   50   50   50   
  Average Speed            91   | 72   50   50   103  123  
  Slowest Speed            240  | 160  50   50   160  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 3    22   79   72   33   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             4    | .    .    1    3    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          96   | .    .    .    96   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      96   | .    .    .    96   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -7   
---------                  Run  | Jun  Mat  Min  Sub  Rec  
Total                      2105 | 27   78   426  1451 123  
  Wait                     28   | .    .    6    17   5    
  Move                     1962 | 23   76   407  1345 111  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  8    | .    2    2    4    .    
  Fast Attach              19   | 4    .    .    15   .    
  Attach                   2    | .    .    .    2    .    
  Detach                   .    | .    .    .    .    .    
  Swap                     1    | .    .    .    1    .    
  Drop                     15   | .    .    .    14   1    
  Fire                     64   | .    .    11   48   5    
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            5    | .    .    .    5    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat / [*Exi] / [*Sub])
-10/Subcaves (discovered 3 exits: *Mat / *Mat / *Rec)
-7/Recycling

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   24 | -11/Junkyard  | Entered Materials
   60 | -10/Materials | Discovered new exit (range 6)
   65 | -10/Materials | Entered Mines
  113 | -10/Mines     | Learned location of Storage (-7)
  127 | -10/Mines     | Learned Materials trap positions
  138 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  150 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  150 | -10/Mines     | Discovered new exit (range 5)
  206 | -10/Mines     | Discovered new exit (range 3)
  303 | -10/Mines     | Build established: Mutant
  303 | -10/Mines     | Discovered new exit (range 5)
  306 | -10/Mines     | Entered Subcaves
  412 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  413 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
  545 | -10/Subcaves  | Disturbed a concealed Subdweller
  660 | -10/Subcaves  | Discovered new exit (range 16)
  765 | -10/Subcaves  | Identified exit to Recycling
  826 | -10/Subcaves  | Build established: Subdweller-Mutant
  892 | -10/Subcaves  | Discovered new exit (range 10)
  901 | -10/Subcaves  | Identified exit to Materials
 1056 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 1107 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1110 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1164 | -10/Subcaves  | Discovered new exit (range 5)
 1167 | -10/Subcaves  | Identified exit to Materials
 1640 | -10/Subcaves  | A Subdweller sparked back to life
 1640 | -10/Subcaves  | A Subdweller sparked back to life
 1640 | -10/Subcaves  | A Subdweller sparked back to life
 1662 | -10/Subcaves  | Core integrity fell below 50%
 1869 | -10/Subcaves  | Entered Recycling
 2018 | -7/Recycling  | Core integrity fell below 20%
 2021 | -7/Recycling  | Lost 3 parts (1n1u1w)
 2023 | -7/Recycling  | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
01655_ Sub. Monowheel destroyed.
01658_ Lgt. Ion Engine destroyed.
01661_ Acquired Scrap Shield.
01664_ Acquired Sub. Monowheel.
01846_ Sub. Monowheel shoots sparks and powers down.
01861_ Dropped Broken Sub. Monowheel.
01862_ Acquired Hover Unit.
A mysterious object appears at your location!
LOCATION=RECYCLING
GOAL=ESCAPE
01897_ Sub. Monowheel shoots sparks and powers down.
01898_ Dropped Broken Sub. Monowheel.
01916_ R-06 Scavenger collects Broken Sub. Monowheel.
01922_ R-06 Scavenger inserts Broken Sub. Monowheel into recycling unit.
01980_ Y-54 Guardian springs to life.
01990_ Hover Unit destroyed.
01990_ Scrap Shield destroyed.
01990_ Sub. Machine Gun destroyed.
02017_ Slammed into R-06 Scavenger.
02023_ P-60 Hacker springs to life.

 Map 
-----
+----------------------------------------------------+
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|     ?????????????????????????????????????????????? |
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|     ???????????????????????????######???????###### |
|     ???????????????????????#####     ??????? #     |
|     ????????????????????????        ???????? #     |
|     ????????????????????????#      ????????? #     |
|     ????????????????????????#     #????????? #     |
|     ????????????????????????#     ########## #     |
|     ???????????#????????????#     ##       # #     |
|     ???????????#  ??????????#     ##    "" # #     |
|     ???????????# bkb????????#     ##    T" # #     |
|     ???????????#      ??????#      +    "" # #     |
|     ???????????#  a  ig #####r######       # #     |
|     ???????????#   brra /@    #????#       / /     |
|     ???????????#/  Y!!  #######????# """"  # #     |
|     ???????????#  p ih?????????????# """"  # ###+# |
|     ???????????#  ] ???????????????# """"  #       |
|     ???????????###?????????????????# """"  "       |
|     ???????????????????????????????#       #       |
|     ???????????????????????????????# """"  ####### |
|     ???????????????????????????????# """"  #?????? |
|     ???????????????????????????????# """"  #?????? |
|     ???????????????????????????????# """"  #?????? |
|     ???????????????????????????????#       #?????? |
|     ???????????????????????????????# """"  #?????? |
|     ???????????????????????????????# """"  #?????? |
|     ???????????????????????????????# """"  #?????? |
|     ???????????????????????????????# """"  #?????? |
|     ???????????????????????????????#       #?????? |
|     ???????????????????????????????##"T"####?????? |
|     ????????????????????????????????#"""#????????? |
|     ????????????????????????????????#####????????? |
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|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LauncherPlatingKatana
  Manual?         1
Play Time         00:15:55
  Cumulative      424.5 hours
  Start           2023.07.10 @ 18:13:47
  End             2023.07.10 @ 18:38:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          204
  Rogue           200
  Adventurer      0
  Explorer        4
Win Type          -
  Total           24
  Types           8/1/2/5/1/2/3/1/1
Lore%             81
Gallery%          86
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1588783b-95a2-47a9-b64d-44d01b818e85