Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 18:32:06 Player: HJ Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (363) 363 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1063 Bonus ------- None Cogmind --------- Core Integrity 20/250 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Location -9/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Makeshift Leg Subdweller Monowheel > --- UTILITY (2) ------ Heat Sink Small Storage Unit > --- WEAPON (2) ------- Subdweller Laser Battle Rifle > --- INVENTORY (8) ---- Subdweller Power Source Light Nuclear Core Beam Cannon Assault Rifle Welding Torch Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Subdweller Optics > --- WEAPON ----------- Subdweller Laser Assault Rifle > --- INVENTORY -------- Ion Engine Subdweller Power Source Light Nuclear Core Subdweller Monowheel Heat Sink Beam Cannon Welding Torch [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Makeshift Leg Leg Makeshift Leg Wheel Compact Wheel Utility Small Storage Unit Device Subdweller Optics Storage Small Storage Unit Weapon Subdweller Laser Energy Gun Subdweller Laser Ballistic Gun Assault Rifle Special Weapon Welding Torch Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 23 | 7 3 13 . Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 1 4 . Treads . | . . . . Leg 3 | . . 3 . Wheel 4 | 2 1 1 . Hover . | . . . . Flight . | . . . . Utility 5 | 2 1 2 . Device 4 | 1 1 2 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 1 5 . Energy Gun 4 | 2 1 1 . Energy Cannon . | . . . . Ballistic Gun 3 | . . 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 4 . Power . | . . . . Propulsion 3 | . . 3 . Utility 1 | . . 1 . Weapon . | . . . . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Backups 6 | 2 6 6 . Power 2 | . 1 2 . Propulsion 1 | 1 2 1 . Utility . | . . . . Weapon 1 | . 2 1 . Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power 2 | . . . 2 Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 100 99 . Engine 14 | . 14 14 . Leg 16 | . . 22 . Wheel 11 | . 28 5 . Device 13 | . 14 13 . Storage 14 | . 14 14 . Energy Gun 17 | . 28 13 . Ballistic Gun 10 | . . 14 . Peak Build Rating 16 | 9 10 16 . Average Rating 12 | 5 9 13 . On Entrance 7 | . 9 9 13 Avg Prop Armor Cover (%) 9 | . . 9 . Naked Turns . | . . . . Heaviest Build 17 | 13 15 17 . Greatest Support 30 | 26 26 30 . Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 . Average Capacity 7 | 7 8 8 . Most Carried 8 | 5 8 8 . Average Carried 6 | 2 6 6 . Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 8 5 5 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 552 | 138 109 305 . Remotely . | . . . . Salvage Created 452 | 10 150 292 . Parts 35 | 2 12 21 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 16 | . . 16 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 17 | . 5 12 . Guns 17 | . 5 12 . Classes Destroyed 6 | 1 3 2 . Builder 1 | . 1 . . Tunneler 1 | 1 . . . Turret 1 | . . 1 . Swarmer 12 | . 3 9 . Grunt 2 | . 2 . . Subdweller 3 | . . 3 . Best Kill Streak 7 | 1 4 7 . Combat Bots Only 6 | . 4 6 . Max Kills in Single Turn 2 | 1 2 2 . Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 167 | . 22 145 . Missed 60 | . 5 55 . Hits 107 | . 17 90 . Projectile 107 | . 17 90 . Critical Strikes 2 | . 1 1 . Damage Taken 1165 | . 176 989 . Core 230 | . 20 210 . Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 84 | 1 15 68 . Largest 2 | 2 2 2 . Hottest 105 | 80 105 105 . Shots Fired 150 | 2 30 118 . Gun 147 | 2 30 115 . Cannon . | . . . . Launcher . | . . . . Special 3 | . . 3 . Kinetic 48 | . . 48 . Thermal 102 | 2 30 70 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | 1 4 10 . Robot Miss Streak 3 | . 1 3 . Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 80 | 1 15 64 . Core Hits 31 | 1 10 20 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1155 | 10 172 973 . Guns 1155 | 10 172 973 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 429 | . . 429 . Thermal 726 | 10 172 544 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 124 | 18 124 10 . Average Temperature 43 | 12 49 5 . Received Heat Transfer 267 | . 60 207 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 1211 | 25 400 786 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 100 | 5 100 . . Initial 96 | . 3 . 96 Average 36 | 1 44 . . Influence Increases 440 | 5 125 310 . Destroy 0b10 Robot/C 300 | . 100 200 . Destroy 0b10 Robot/NC 10 | 5 5 . . Destroy Leader 40 | . 20 20 . Lose Combat Pursuer 90 | . . 90 . Influence Decreases 344 | . 95 145 104 Entered New Map 124 | . 2 18 104 Time Decay 210 | . 93 117 . Lost Part 10 | . . 10 . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 6 16 . Peak Tracking Total 6 | . 6 6 . Tactical Retreats 2 | . . 2 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 2 | . 1 1 . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 2 5 . Successful 6 | . 1 5 . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 1 5 . Record 5 | . . 5 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 783 | 9 264 510 . Optics 309 | . . 309 . Terrain 249 | 9 240 . . Structural 225 | . 24 201 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 1063 | 57 264 742 . Spaces Moved 647 | 44 174 429 . Core 2 | 2 . . . Treads . | . . . . Legs 345 | . . 345 . Wheels 300 | 42 174 84 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 . Average Speed 112 | 89 90 123 . Slowest Speed 140 | 100 90 140 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 3 37 32 1 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 835 | 56 252 527 . Wait 55 | . 53 2 . Move 644 | 43 173 428 . Hop . | . . . . Pick Up 15 | 5 5 5 . Fast Attach 10 | 6 1 3 . Attach 10 | 1 1 8 . Detach 2 | . . 2 . Swap 4 | . 1 3 . Drop 11 | . 3 8 . Fire 84 | 1 15 68 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Min x2] / *Sub) -10/Subcaves -9/Recycling History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 12) 229 | -10/Materials | Discovered new exit (range 8) 242 | -10/Materials | Discovered new exit (range 13) 322 | -10/Materials | Entered Subcaves 323 | -10/Subcaves | Approached by a straggling Scientist 336 | -10/Subcaves | Build established: Mutant 520 | -10/Subcaves | Core integrity fell below 50% 720 | -10/Subcaves | Visited Clippyterm 724 | -10/Subcaves | Identified exit to Recycling 724 | -10/Subcaves | Learned Factory stockpile data 827 | -10/Subcaves | Build established: Scavenger-Mutant 832 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 987 | -10/Subcaves | Core integrity fell below 20% 1064 | -10/Subcaves | Entered Recycling 1064 | -9/Recycling | Self-destructed Last Messages --------------- 00979_ Acquired 16 matter. 00986_ Flight Unit fries itself beyond repair. 00990_ S-10 Pest destroyed. 00997_ Lgt. Assault Rifle fries itself beyond repair. 00998_ S-10 Pest destroyed. 01003_ Flight Unit fries itself beyond repair. 01010_ S-10 Pest destroyed. 01014_ Flight Unit fries itself beyond repair. 01015_ Lgt. Assault Rifle fries itself beyond repair. 01015_ Acquired 10 matter. 01024_ Flight Unit fries itself beyond repair. 01026_ Machine disabled. 01029_ Destroyed Autobeam. 01029_ Autobeam Turret destroyed. 01047_ Destroyed Autobeam. 01053_ Acquired 12 matter. 01055_ Acquired 11 matter. 01060_ Acquired 16 matter. LOCATION=RECYCLING GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????#####?????????????????????? | | ?????# #?????????????????????? | | ?????# @ #?????????????????????? | | ?????# #?????????????????????? | | ?????# #?????????????????????? | | ?????# #?????????????????????? | | ?????# +?????????????????????? | | ?????" #?????????????????????? | | ?????Y #?????????????????????? | | ????"" #?????????????????????? | | ????## #?????????????????????? | | ?????# #?????????????????????? | | ?????# #?????????????????????? | | ?????# #?????????????????????? | | ?????# #?????????????????????? | | ?????? ??????????????????????? | | ?????? ??????????????????????? | | ?????? ??????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed HardlightCoolantPick Manual? 0 Play Time 00:17:12 Cumulative 105.3 hours Start 2026.07.27 @ 18:14:22 End 2026.07.27 @ 18:32:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 38 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 49 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58faedad-4e41-42a8-af6a-999e3294b537