Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 19:01:58 Player: CrossedViper Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (53) 265 Value Destroyed (1734) 1734 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1765) 1765 TOTAL SCORE: 12004 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 465 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Tesla Rifle Tesla Rifle Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Experimental Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Microactuators Improved Power Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Advanced Hacking Suite > --- WEAPON ----------- AWS/Gauss Heavy Mace > --- INVENTORY -------- Long-range Proton Cannon Missile Launcher [Rating: 76] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion None Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Tesla Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Slots Evolved 18 | . . . . . 4 2 2 . . 2 2 2 2 . 2 . Power 2 | . . . . . 1 . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 14 | . . . . . 3 2 1 . . 1 2 1 2 . 2 . Weapon 2 | . . . . . . . 1 . . . . 1 . . . . Parts Attached 78 | 2 . 2 1 . 5 3 2 . 13 12 3 9 . 2 7 17 Power 9 | . . . . . . . . . 2 2 . . . 1 2 2 Engine 2 | . . . . . . . . . 1 . . . . . . 1 Core 6 | . . . . . . . . . 1 2 . . . 1 2 . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 34 | . . . 1 . 2 2 2 . 9 5 2 4 . . 1 6 Device 17 | . . . . . . . . . 8 1 1 1 . . 1 5 Storage . | . . . . . . . . . . . . . . . . . Processor 8 | . . . . . 2 1 2 . . 1 . 2 . . . . Hackware 3 | . . . 1 . . 1 . . . . 1 . . . . . Protection 6 | . . . . . . . . . 1 3 . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 35 | 2 . 2 . . 3 1 . . 2 5 1 5 . 1 4 9 Energy Gun 7 | . . . . . . . . . . . . . . . . 7 Energy Cannon 2 | . . . . . . . . . . . . . . 1 1 . Ballistic Gun 11 | 2 . 1 . . . . . . 1 4 1 2 . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . 2 . Launcher 5 | . . 1 . . 1 . . . 1 . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . 1 . 1 . . . 2 Slashing Weapon 2 | . . . . . 2 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . . . . 2 . . . 1 Parts Lost 35 | . . . . . . . . . 8 2 . 11 . 1 4 9 Power 4 | . . . . . . . . . 2 . . . . . 1 1 Propulsion . | . . . . . . . . . . . . . . . . . Utility 22 | . . . . . . . . . 4 2 . 7 . 1 1 7 Weapon 9 | . . . . . . . . . 2 . . 4 . . 2 1 Highest Loss Streak 9 | . . . . . . . . . 6 1 . 9 . 1 2 7 Average Slot Usage (%) 42 | . 28 28 33 42 39 41 53 60 65 57 67 40 26 27 21 32 Core 2 | . . . . . . . . . 4 3 10 3 . . 1 . Device 8 | . . . . . . . . . 17 23 17 7 4 4 2 9 Processor 14 | . . . . . 12 15 26 33 21 18 15 13 17 17 16 13 Hackware 3 | . . . 5 14 9 10 13 13 8 . 1 4 4 4 . . Protection 2 | . . . . . . . . . 1 7 15 5 . . . 2 Ballistic Gun 4 | . 28 28 28 28 10 7 6 6 2 1 . . . . . . Piercing Weapon 1 | . . . . . . 5 6 6 5 . . 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 40 | 2 2 2 2 2 5 3 3 3 21 28 38 40 3 3 5 30 Greatest Support 30 | 3 3 3 3 3 3 3 3 3 30 30 30 30 3 3 12 30 Greatest Overweight (x) 4 | . . . . . 1 . . . . 4 1 2 . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . . 2 3 4 4 3 4 4 3 3 3 3 4 3 2 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 3 4 4 4 4 4 4 3 4 4 4 4 4 2 3 Class Distribution -------------------- 87% | Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/Testing Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Matter Collected 1157 | 216 6 38 . . 19 . . . 278 120 50 15 . . 168 247 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2341 | . 14 38 . . 91 . . . 583 425 250 437 . . 168 335 Parts 108 | . 1 6 . . 3 . . . 34 17 4 17 . . 12 14 Haulers Intercepted 2 | . . . . . 1 . . . 1 . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Combat Hostiles Destroyed 29 | . . 3 . . 1 . . . 3 5 1 8 . . 5 3 Melee 7 | . . . . . . . . . 3 . . 3 . . 1 . Guns 9 | . . . . . . . . . . 5 1 2 . . . 1 Cannons 4 | . . . . . . . . . . . . . . . 4 . AOE 7 | . . 3 . . 1 . . . . . . 3 . . . . Classes Destroyed 10 | . 1 2 . . 2 . . . 4 . . . . . 1 . Worker 12 | . . 1 . . 1 . . . 4 2 . 2 . . 1 1 Builder 5 | . . . . . . . . . 3 . 1 1 . . . . Hauler 2 | . . . . . 1 . . . 1 . . . . . . . Recycler 2 | . . . . . . . . . 1 . 1 . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . . 2 . . . . . . . Swarmer 12 | . . 3 . . . . . . 1 . . 4 . . 4 . Grunt 1 | . . . . . 1 . . . . . . . . . . . Sentry 15 | . . . . . . . . . 2 5 1 4 . . . 3 Programmer 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 6 | . 1 3 . . 1 . . . 6 3 2 5 . . 4 1 Combat Bots Only 4 | . . 3 . . 1 . . . 1 2 1 3 . . 4 1 Max Kills in Single Turn 3 | . 1 3 . . 1 . . . 1 1 1 2 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . 1 . . . . . . 1 . . . . Melee 1 | . . . . . . . . . 1 . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Damage Taken 6413 | . . 146 . . 78 75 . . 906 398 200 1569 64 365 993 1619 Core 3240 | . . 65 . . 16 75 . . 457 52 48 555 27 338 499 1108 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . . . 74 97 89 . . 46 94 95 57 . 74 . . Volleys Fired 55 | . 1 6 . . 6 . . . 3 . . 5 . 1 19 14 Largest 3 | . 2 2 . . 1 . . . 1 . . 1 . 1 1 3 Hottest 195 | . 40 40 . . 33 . . . 36 . . 36 . 94 94 195 Shots Fired 142 | . 2 11 . . 6 . . . 7 34 9 31 . 1 19 22 Gun 107 | . 2 10 . . . . . . 4 34 9 26 . . . 22 Cannon 19 | . . . . . . . . . . . . . . 1 18 . Launcher 16 | . . 1 . . 6 . . . 3 . . 5 . . 1 . Special . | . . . . . . . . . . . . . . . . . Kinetic 99 | . 2 10 . . . . . . 4 34 9 26 . . 14 . Thermal . | . . . . . . . . . . . . . . . . . Explosive 15 | . . 1 . . 6 . . . 3 . . 5 . . . . Electromagnetic 28 | . . . . . . . . . . . . . . 1 5 22 Robot Hit Streak 57 | . 2 3 . . 6 . . . 4 17 25 54 . . 57 15 Robot Miss Streak 2 | . . 2 . . 1 . . . . 1 . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Autonomous 73 | . . . . . . . . . 4 34 9 26 . . . . Shots Hit Robots 187 | . 2 6 . . 9 . 1 . 37 33 11 49 . . 13 26 Core Hits 103 | . 2 5 . . 6 . . . 19 14 3 31 . . 14 9 Critical Hits 3 | . . . . . . . . . 2 . . . . . . 1 Critical Kills 2 | . . . . . . . . . 1 . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . Melee Attacks 110 | . . . . . 8 . 1 . 42 4 5 26 . . . 24 Impact 46 | . . . . . . . . . . 4 5 13 . . . 24 Slashing 8 | . . . . . 8 . . . . . . . . . . . Piercing 56 | . . . . . . . 1 . 42 . . 13 . . . . Sneak Attacks 15 | . . . . . 3 . . . 8 1 2 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . . . Damage Inflicted 7739 | . 16 165 . . 655 . 34 . 1672 1238 461 2231 . . 634 633 Guns 2728 | . 16 41 . . . . . . 112 1087 254 753 . . . 465 Cannons 573 | . . . . . . . . . . . . . . . 573 . Explosions 1224 | . . 124 . . 269 . . . . . . 818 . . 13 . Melee 3129 | . . . . . 386 . 34 . 1560 128 194 659 . . . 168 Ramming 85 | . . . . . . . . . . 23 13 1 . . 48 . Kinetic 2733 | . 16 41 . . . . . . 112 1087 254 753 . . 470 . Thermal . | . . . . . . . . . . . . . . . . . Explosive 1211 | . . 124 . . 269 . . . . . . 818 . . . . Electromagnetic 581 | . . . . . . . . . . . . . . . 116 465 Impact 681 | . . . . . . . . . . 128 194 191 . . . 168 Slashing 386 | . . . . . 386 . . . . . . . . . . . Piercing 2062 | . . . . . . . 34 . 1560 . . 468 . . . . Highest Corruption 13 | . . . . . . . . . . . . 1 . 2 4 13 Average Corruption 4 | . . . . . . . . . . . . 1 . 1 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 23 | . . . . . . . . . . . . . . . 3 20 Message Errors 5 | . . . . . . . . . . . . . . . . 5 Matter Fused 7 | . . . . . . . . . . . . . . . 2 5 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . . . . . . . . 1 4 Alerts 1 | . . . . . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 796 | . . . . . 133 . . . 259 . 124 155 . . 107 18 Projectiles 107 | . . . . . . . . . . . . . . . 107 . Explosions 119 | . . . . . 3 . . . . . . 116 . . . . Melee 570 | . . . . . 130 . . . 259 . 124 39 . . . 18 Knockbacks 7 | . . . . . . . . . . 1 2 . . . 3 1 Impact 4 | . . . . . . . . . . 1 2 . . . . 1 Kinetic 2 | . . . . . . . . . . . . . . . 2 . Secondary 1 | . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 197 | . . 27 . . . . . . 61 11 6 71 . . 21 . Shots 6 | . . 1 . . . . . . 2 . . 3 . . . . Rammed 14 | . . . . . . . . . . 2 1 1 . . 9 1 Targets Rammed 14 | . . . . . . . . . . 2 1 1 . . 9 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 270 | . . . . . . . . . . . . . . 12 22 270 Average Temperature 80 | . . . . . . . . . . . . . . 9 6 110 Received Heat Transfer 630 | . . . . . 45 . . . 180 81 45 198 18 27 . 36 Effects 1 | . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Parts Fried 10 | . . . . . . . . . . . 5 . . . 1 4 Impact Corruptions 4 | . . . . . . . . . . . 3 . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Peak Influence 1645 | . 65 100 . . 111 119 118 71 757 500 427 545 306 1645 1391 970 Initial 1100 | . . 25 . . . 50 58 41 49 252 245 223 306 171 1100 776 Average 522 | . 16 92 . . 38 83 101 55 420 365 289 418 306 1600 1245 826 Maximum Alert Level 5 | . . . . . . . . . 3 2 2 2 1 5 4 3 Low Security (%) 29 | 100 100 100 . 100 100 100 100 100 35 . . . . 1 . . Level 1 16 | . . . . . . . . . . 53 87 39 100 . . . Level 2 19 | . . . . . . . . . 54 46 12 60 . . . . Level 3 20 | . . . . . . . . . 9 . . . . . . 100 Level 4 12 | . . . . . . . . . . . . . . . 100 . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . 98 . . Squads Dispatched 17 | . 2 . . . . 2 . . 4 3 1 1 1 . 1 2 Investigation 6 | . 2 . . . . . . . 2 . . . 1 . . 1 Extermination 2 | . . . . . . . . . . . . . . . 1 1 Reinforcement 7 | . . . . . . 2 . . 2 1 1 1 . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 1 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Distress Signals 3 | . 1 . . . . . . . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 96 | . 4 3 . . 3 4 1 6 10 6 2 12 4 11 14 16 Peak Tracking Total 11 | . 3 3 . . 3 3 1 6 3 2 1 5 4 11 8 11 Tactical Retreats 13 | . 1 . . . 2 1 . . 3 . . . . . 5 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Traps Triggered 9 | . . . . . . 1 1 . 1 . . 1 1 . 4 . Indirectly 4 | . . . . . . . . . . . . . . . 4 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Machines Disabled 7 | . . . . . 2 . . . 1 . 2 1 . 1 . . Max in Single Turn 2 | . . . . . 1 . . . 1 . 2 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Machines Accessed 26 | . 2 . 1 . 2 3 1 . 4 3 3 1 . . 3 3 Terminals 23 | . 2 . . . 2 3 1 . 2 3 3 1 . . 3 3 Fabricators 2 | . . . . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 59 | . 5 . 1 . 7 6 4 . 11 6 7 3 . . 4 5 Successful 26 | . . . 1 . 4 2 2 . 4 3 3 1 . . 3 3 Failed 33 | . 5 . . . 3 4 2 . 7 3 4 2 . . 1 2 Catastrophic 13 | . 3 . . . . . . . 4 2 2 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 23 | . 2 . 1 . 3 3 . . 2 3 3 3 . . . 3 Terminals 52 | . 5 . . . 7 6 4 . 5 6 7 3 . . 4 5 Fabricators 6 | . . . . . . . . . 6 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 15 | . . . 1 . 4 1 2 . . 2 1 . . . 3 1 Part Schematic 2 | . . . . . 1 . 1 . . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 3 . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . 1 . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . . 4 . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . Build 2 | . . . . . . . . . 2 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . . 1 . . . 1 2 1 . . . 2 Terminals 7 | . . . . . . 1 . . . 1 2 1 . . . 2 Track 1 | . . . . . . . . . . . . . . . . 1 Botnet 6 | . . . . . . 1 . . . 1 2 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . . . 1 3 1 . 4 3 3 1 . . 1 3 Full Trace Events 5 | . 2 . . . . . . . 2 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . . . . . . . . . Parts Built 4 | . . . . . . . . . 4 . . . . . . . Matter 292 | . . . . . . . . . 292 . . . . . . . Time 48 | . . . . . . . . . 48 . . . . . . . Total Part Build Rating 12 | . . . . . . . . . 12 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Total Allies 3 | . . 3 . . . . . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Turns Passed 3450 | 20 91 128 122 39 182 189 95 39 539 270 195 356 77 63 407 638 Spaces Moved 4954 | 34 173 184 240 77 266 362 178 78 599 398 320 468 100 113 575 789 Core 4954 | 34 173 184 240 77 266 362 178 78 599 398 320 468 100 113 575 789 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 52 | 50 50 50 50 50 52 50 50 50 50 51 50 50 50 50 55 61 Slowest Speed 250 | 50 50 50 50 50 100 50 50 50 50 250 100 150 50 50 100 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 46 48 60 27 32 16 6 66 19 12 10 18 3 24 17 21 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 83 | . . 11 . . . . . . 46 3 2 10 . . . 11 Terrain Destroyed 172 | . . 11 . . 11 . . . 48 10 35 42 . . 4 11 Melee 27 | . . . . . . . . . 7 3 2 4 . . . 11 Projectile 24 | . . . . . . . . . 2 7 1 10 . . 4 . AOE 121 | . . 11 . . 11 . . . 39 . 32 28 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com Total 5535 | 35 175 209 241 76 289 369 181 77 769 451 345 544 126 118 641 889 Wait 281 | . . 17 . . . . . . 107 30 16 25 27 1 29 29 Move 4940 | 33 172 183 239 76 265 361 178 77 598 397 320 467 99 112 574 789 Hop . | . . . . . . . . . . . . . . . . . Pick Up 16 | . 2 1 1 . 2 2 . . 1 1 . 3 . . . 3 Fast Attach 46 | 2 . . . . 3 3 2 . 8 9 2 6 . . 2 9 Attach 27 | . . . 1 . . . . . 4 3 1 3 . 2 5 8 Detach 21 | . . . . . . . . . 2 3 1 4 . 2 3 6 Swap 5 | . . 2 . . 2 . . . 1 . . . . . . . Drop 22 | . . . . . 3 3 . . 3 2 . 5 . . . 6 Fire 55 | . 1 6 . . 6 . . . 3 . . 5 . 1 19 14 Melee 109 | . . . . . 8 . 1 . 42 4 5 25 . . . 24 Ram 13 | . . . . . . . . . . 2 . 1 . . 9 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 21 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 10) 108 | -10/Materials | Discovered new exit (range 7) 112 | -10/Materials | Entered Mines 147 | -10/Mines | Discovered new exit (range 5) 148 | -10/Mines | Learned location of Storage (-9) 208 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 217 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 217 | -10/Mines | Discovered new exit (range 5) 224 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 240 | -10/Mines | Entered Exiles 240 | -10/Exiles | Accompanied by 3 allies 253 | -10/Exiles | Met 8R-AWN 262 | -10/Exiles | Met EX-HEX 282 | -10/Exiles | Met EX-DEC 288 | -10/Exiles | Met EX-BIN 295 | -10/Exiles | Aligned with FarCom system 295 | -10/Exiles | Given EX-Vault access code 307 | -10/Exiles | Opened EX-Vault 313 | -10/Exiles | Found AWS/Gauss 324 | -10/Exiles | Warned to stay clear of 0b10 Research branches 330 | -10/Exiles | Exiles lab attacked by MAIN.C 333 | -10/Exiles | Build established: Mutant 356 | -10/Exiles | Discovered new exit (range 10) 362 | -10/Exiles | Left Exiles lab with AWS/Gauss 362 | -10/Exiles | Entered Mines 371 | -9/Mines | Assembled infested the area 396 | -9/Mines | Discovered new exit (range 9) 401 | -9/Mines | Entered Materials 401 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 538 | -8/Materials | Discovered new exit (range 15) 583 | -8/Materials | Entered Factory 583 | -7/Factory | Evolved 2 slots: Utility x2 746 | -7/Factory | Discovered new exit (range 6) 772 | -7/Factory | Entered another Factory area 772 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 781 | -6/Factory | Found Prototype Processor 781 | -6/Factory | Identified Exp. Signal Interpreter 867 | -6/Factory | Sucked down chute 867 | -6/Factory | Entered Waste 872 | -6/Waste | Spotted C-40 Crusher 872 | -6/Waste | Spotted C-40 Crusher 875 | -6/Waste | Spotted C-40 Crusher 875 | -6/Waste | Spotted C-40 Crusher 880 | -6/Waste | Spotted C-40 Crusher 898 | -6/Waste | Spotted C-40 Crusher 901 | -6/Waste | Discovered new exit (range 11) 906 | -6/Waste | Identified exit to Factory 906 | -6/Waste | Entered Factory 959 | -6/Factory | Fabricated Adv. Weight Redist. System (x2) 1001 | -6/Factory | Fabricated Adv. Weight Redist. System (x2) 1022 | -6/Factory | Build established: Hacker-Mutant 1099 | -6/Factory | Local fabrication network quarantined 1372 | -6/Factory | Core integrity fell below 50% 1390 | -6/Factory | Lost 6 parts (2p3u1w) 1431 | -6/Factory | Discovered new exit (range 13) 1440 | -6/Factory | Identified exit to Factory 1445 | -6/Factory | Entered another Factory area 1445 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1504 | -5/Factory | Build established: Mutant 1587 | -5/Factory | Garrison activated, responded to threat 1708 | -5/Factory | Identified exit to Upper Caves 1708 | -5/Factory | Identified exit to Extension 1714 | -5/Factory | Discovered new exit (range 2) 1714 | -5/Factory | Identified exit to Factory 1715 | -5/Factory | Entered another Factory area 1715 | -4/Factory | Evolved 2 slots: Utility x2 1836 | -4/Factory | Identified exit to Research 1910 | -4/Factory | Entered Research 1910 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 2085 | -3/Research | Lost 9 parts (6u3w) 2203 | -3/Research | Found Gamma Bomb Array 2254 | -3/Research | Discovered new exit (range 8) 2257 | -3/Research | Identified exit to Research 2266 | -3/Research | Entered another Research area 2266 | -2/Research | Evolved 2 slots: Utility x2 2338 | -2/Research | Discovered new exit (range 10) 2343 | -2/Research | Entered Testing 2344 | -2/Testing | Maximum security lockdown engaged 2399 | -2/Testing | Discovered new exit (range 15) 2406 | -2/Testing | Entered Access 2406 | -1/Access | Evolved 2 slots: Utility x2 2810 | -1/Access | Discovered new exit (range 7) 2813 | -1/Access | Entered Command 3350 | -1/Command | Spotted B-99 Colossus 3398 | -1/Command | System corruption reached 10% 3407 | -1/Command | Core integrity fell below 50% 3414 | -1/Command | Core integrity fell below 20% 3432 | -1/Command | Disengaged cave seal 3432 | -1/Command | Wild derelicts emerged from the dark tunnel 3437 | -1/Command | P-80 Master assimilated allied SI-FQQ(M) 3451 | -1/Command | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 03437_ Acquired 28 matter. 03437_ P-80 Master hacks SI-FQQ(M), assimilated. 03439_ System corrupted: Matter fused (-7). 03439_ P-80 Master suffers critical hit. 03439_ Chain reaction triggered in Lgt. Particle Reactor. 03439_ SI-FQQ(M) destroyed. 03439_ P-80 Master destroyed. 03440_ P-80 Master suffers critical hit. 03440_ P-80 Master destroyed. 03440_ P-80 Master resets P-80 Master, system corruption cleaned. 03442_ Acquired 7 matter. 03442_ Chain reaction triggered in Lgt. Particle Reactor. 03442_ P-80 Master destroyed. 03442_ YN-RL6(p) destroyed. 03443_ HV Slug penetrates P-80 Master. 03443_ P-80 Master destroyed. 03443_ HV Slug penetrates Wall. 03445_ KU-7KF(h) IFF system glitched. 03447_ KU-7KF(h) system terminally corrupted. 03451_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????+ #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# ##+#????????????????????????? | | ???????????# # #???????????????????????? | | ???????????# # #???????????????????????? | | ???????????# # #???????????????????????? | | ???????????# BB # ##########??????????????? | | ???????????# BB # ## #??????????????? | | ???????????# # ## #??????????????? | | ???????????# # ## #??????????????? | | ???????????# ###### #??????????????? | | ???????????# #????# #??????????????? | | ???????????# #????# ###????????????? | | ???????????# ###### ##???????????? | | ???????????# + #???????????? | | ???????????+ # %! #???????????? | | ???????????# / != % #???????????? | | ???????????# p# " =|= #???????????? | | ???????????# #=" !%]%= #???????????? | | ???????????# #[""!%*!! ##???????????? | | ?????????? " #|%!*!=*###????????????? | | ???????????# k #*[%=%= #??????????????? | | ???????????# #!!| =[ #??????????????? | | ???????????# # [ #??????????????? | | ???????????# #########??????????????? | | ???????????# @#??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# ###### #??????????????????????? | | ???????????# ##+?????#+#??????????????????????? | | ???????????? ??????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Additional Mass Support 27 Armor Coverage 525 Core Shielding 30 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 56 Targeting Accuracy 8 Melee Accuracy 17 Target Analysis 5 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Adv. Weight Redist. System | -8/Materials | Hacked Adv. Melee Analysis Suite | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Adv. Weight Redist. System | x2 | -6/Factory Adv. Weight Redist. System | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetCloakSegregator Manual? 0 Play Time 00:43:30 Cumulative 447.9 hours Start 2021.06.15 @ 18:18:21 End 2021.06.15 @ 19:01:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 342 Rogue 335 Adventurer 0 Explorer 7 Win Type - Total 21 Types 8/2/9/1/0/0/0/1/0 Lore% 82 Gallery% 94 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7ebfa9e-469d-46f8-85b2-3f1ee863c9c6