Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 19:01:58

Player: CrossedViper

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (53)      265
Value Destroyed (1734)     1734
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1765)               1765
              TOTAL SCORE: 12004

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    465
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     98/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (16) -----
  Improved Melee Analysis Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Tesla Rifle
           Tesla Rifle
           Gamma Bomb Array

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Fission Core
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
      Advanced Weight Redist. System
      Advanced Weight Redist. System
      Advanced Weight Redist. System
  Experimental Signal Interpreter
               Melee Analysis Suite
      Improved Melee Analysis Suite
               Microactuators
      Improved Power Shielding
      Improved Light Armor Plating
      Improved Light Armor Plating
      Improved Medium Armor Plating
      Advanced Hacking Suite
>              --- WEAPON -----------
               AWS/Gauss
         Heavy Mace
>              --- INVENTORY --------
    Long-range Proton Cannon
               Missile Launcher
[Rating: 76]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 None
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Tesla Rifle
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   2   2   2   2   .   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   .   .   3   2   1   .   .   1   2   1   2   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Parts Attached             78   | 2   .   2   1   .   5   3   2   .   13  12  3   9   .   2   7   17  
  Power                    9    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   1   2   2   
    Engine                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Core                   6    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   2   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | .   .   .   1   .   2   2   2   .   9   5   2   4   .   .   1   6   
    Device                 17   | .   .   .   .   .   .   .   .   .   8   1   1   1   .   .   1   5   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   2   1   2   .   .   1   .   2   .   .   .   .   
    Hackware               3    | .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   .   .   .   .   1   3   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   .   2   .   .   3   1   .   .   2   5   1   5   .   1   4   9   
    Energy Gun             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Ballistic Gun          11   | 2   .   1   .   .   .   .   .   .   1   4   1   2   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Launcher               5    | .   .   1   .   .   1   .   .   .   1   .   .   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   
Parts Lost                 35   | .   .   .   .   .   .   .   .   .   8   2   .   11  .   1   4   9   
  Power                    4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | .   .   .   .   .   .   .   .   .   4   2   .   7   .   1   1   7   
  Weapon                   9    | .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   2   1   
  Highest Loss Streak      9    | .   .   .   .   .   .   .   .   .   6   1   .   9   .   1   2   7   
Average Slot Usage (%)     42   | .   28  28  33  42  39  41  53  60  65  57  67  40  26  27  21  32  
  Core                     2    | .   .   .   .   .   .   .   .   .   4   3   10  3   .   .   1   .   
  Device                   8    | .   .   .   .   .   .   .   .   .   17  23  17  7   4   4   2   9   
  Processor                14   | .   .   .   .   .   12  15  26  33  21  18  15  13  17  17  16  13  
  Hackware                 3    | .   .   .   5   14  9   10  13  13  8   .   1   4   4   4   .   .   
  Protection               2    | .   .   .   .   .   .   .   .   .   1   7   15  5   .   .   .   2   
  Ballistic Gun            4    | .   28  28  28  28  10  7   6   6   2   1   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   5   6   6   5   .   .   2   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             40   | 2   2   2   2   2   5   3   3   3   21  28  38  40  3   3   5   30  
  Greatest Support         30   | 3   3   3   3   3   3   3   3   3   30  30  30  30  3   3   12  30  
  Greatest Overweight (x)  4    | .   .   .   .   .   1   .   .   .   .   4   1   2   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | .   2   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | .   .   2   3   4   4   3   4   4   3   3   3   3   4   3   2   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   2   3   4   4   4   4   4   4   3   4   4   4   4   4   2   3   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Waste
        Mutant | -6/Factory
        Mutant | -5/Factory
        Mutant | -4/Factory
        Mutant | -3/Research
        Mutant | -2/Research
        Mutant | -2/Testing
        Mutant | -1/Access
        Mutant | -1/Command

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com 
Matter Collected           1157 | 216 6   38  .   .   19  .   .   .   278 120 50  15  .   .   168 247 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2341 | .   14  38  .   .   91  .   .   .   583 425 250 437 .   .   168 335 
  Parts                    108  | .   1   6   .   .   3   .   .   .   34  17  4   17  .   .   12  14  
Haulers Intercepted        2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com 
Combat Hostiles Destroyed  29   | .   .   3   .   .   1   .   .   .   3   5   1   8   .   .   5   3   
  Melee                    7    | .   .   .   .   .   .   .   .   .   3   .   .   3   .   .   1   .   
  Guns                     9    | .   .   .   .   .   .   .   .   .   .   5   1   2   .   .   .   1   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  AOE                      7    | .   .   3   .   .   1   .   .   .   .   .   .   3   .   .   .   .   
Classes Destroyed          10   | .   1   2   .   .   2   .   .   .   4   .   .   .   .   .   1   .   
  Worker                   12   | .   .   1   .   .   1   .   .   .   4   2   .   2   .   .   1   1   
  Builder                  5    | .   .   .   .   .   .   .   .   .   3   .   1   1   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  12   | .   .   3   .   .   .   .   .   .   1   .   .   4   .   .   4   .   
  Grunt                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   .   .   .   .   .   2   5   1   4   .   .   .   3   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   1   3   .   .   1   .   .   .   6   3   2   5   .   .   4   1   
  Combat Bots Only         4    | .   .   3   .   .   1   .   .   .   1   2   1   3   .   .   4   1   
Max Kills in Single Turn   3    | .   1   3   .   .   1   .   .   .   1   1   1   2   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Tes  Acc  Com  
Damage Taken               6413 | .    .    146  .    .    78   75   .    .    906  398  200  1569 64   365  993  1619 
  Core                     3240 | .    .    65   .    .    16   75   .    .    457  52   48   555  27   338  499  1108 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    .    74   97   89   .    .    46   94   95   57   .    74   .    .    
Volleys Fired              55   | .    1    6    .    .    6    .    .    .    3    .    .    5    .    1    19   14   
  Largest                  3    | .    2    2    .    .    1    .    .    .    1    .    .    1    .    1    1    3    
  Hottest                  195  | .    40   40   .    .    33   .    .    .    36   .    .    36   .    94   94   195  
Shots Fired                142  | .    2    11   .    .    6    .    .    .    7    34   9    31   .    1    19   22   
  Gun                      107  | .    2    10   .    .    .    .    .    .    4    34   9    26   .    .    .    22   
  Cannon                   19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    18   .    
  Launcher                 16   | .    .    1    .    .    6    .    .    .    3    .    .    5    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  99   | .    2    10   .    .    .    .    .    .    4    34   9    26   .    .    14   .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                15   | .    .    1    .    .    6    .    .    .    3    .    .    5    .    .    .    .    
  Electromagnetic          28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    22   
  Robot Hit Streak         57   | .    2    3    .    .    6    .    .    .    4    17   25   54   .    .    57   15   
  Robot Miss Streak        2    | .    .    2    .    .    1    .    .    .    .    1    .    .    .    .    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               73   | .    .    .    .    .    .    .    .    .    4    34   9    26   .    .    .    .    
Shots Hit Robots           187  | .    2    6    .    .    9    .    1    .    37   33   11   49   .    .    13   26   
  Core Hits                103  | .    2    5    .    .    6    .    .    .    19   14   3    31   .    .    14   9    
  Critical Hits            3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              110  | .    .    .    .    .    8    .    1    .    42   4    5    26   .    .    .    24   
  Impact                   46   | .    .    .    .    .    .    .    .    .    .    4    5    13   .    .    .    24   
  Slashing                 8    | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 56   | .    .    .    .    .    .    .    1    .    42   .    .    13   .    .    .    .    
  Sneak Attacks            15   | .    .    .    .    .    3    .    .    .    8    1    2    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Damage Inflicted           7739 | .    16   165  .    .    655  .    34   .    1672 1238 461  2231 .    .    634  633  
  Guns                     2728 | .    16   41   .    .    .    .    .    .    112  1087 254  753  .    .    .    465  
  Cannons                  573  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    573  .    
  Explosions               1224 | .    .    124  .    .    269  .    .    .    .    .    .    818  .    .    13   .    
  Melee                    3129 | .    .    .    .    .    386  .    34   .    1560 128  194  659  .    .    .    168  
  Ramming                  85   | .    .    .    .    .    .    .    .    .    .    23   13   1    .    .    48   .    
  Kinetic                  2733 | .    16   41   .    .    .    .    .    .    112  1087 254  753  .    .    470  .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1211 | .    .    124  .    .    269  .    .    .    .    .    .    818  .    .    .    .    
  Electromagnetic          581  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  465  
  Impact                   681  | .    .    .    .    .    .    .    .    .    .    128  194  191  .    .    .    168  
  Slashing                 386  | .    .    .    .    .    386  .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2062 | .    .    .    .    .    .    .    34   .    1560 .    .    468  .    .    .    .    
Highest Corruption         13   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    4    13   
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    20   
    Message Errors         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Matter Fused           7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            796  | .    .    .    .    .    133  .    .    .    259  .    124  155  .    .    107  18   
  Projectiles              107  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    107  .    
  Explosions               119  | .    .    .    .    .    3    .    .    .    .    .    .    116  .    .    .    .    
  Melee                    570  | .    .    .    .    .    130  .    .    .    259  .    124  39   .    .    .    18   
Knockbacks                 7    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    3    1    
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      197  | .    .    27   .    .    .    .    .    .    61   11   6    71   .    .    21   .    
  Shots                    6    | .    .    1    .    .    .    .    .    .    2    .    .    3    .    .    .    .    
  Rammed                   14   | .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    9    1    
Targets Rammed             14   | .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    9    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        270  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   22   270  
  Average Temperature      80   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    6    110  
  Received Heat Transfer   630  | .    .    .    .    .    45   .    .    .    180  81   45   198  18   27   .    36   
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              10   | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    1    4    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -3   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Fac  Res  Res  Tes  Acc  Com  
Peak Influence             1645 | .    65   100  .    .    111  119  118  71   757  500  427  545  306  1645 1391 970  
  Initial                  1100 | .    .    25   .    .    .    50   58   41   49   252  245  223  306  171  1100 776  
  Average                  522  | .    16   92   .    .    38   83   101  55   420  365  289  418  306  1600 1245 826  
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    .    3    2    2    2    1    5    4    3    
  Low Security (%)         29   | 100  100  100  .    100  100  100  100  100  35   .    .    .    .    1    .    .    
  Level 1                  16   | .    .    .    .    .    .    .    .    .    .    53   87   39   100  .    .    .    
  Level 2                  19   | .    .    .    .    .    .    .    .    .    54   46   12   60   .    .    .    .    
  Level 3                  20   | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    100  
  Level 4                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    .    
Squads Dispatched          17   | .    2    .    .    .    .    2    .    .    4    3    1    1    1    .    1    2    
  Investigation            6    | .    2    .    .    .    .    .    .    .    2    .    .    .    1    .    .    1    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Reinforcement            7    | .    .    .    .    .    .    2    .    .    2    1    1    1    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com 
Distress Signals           3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   4   3   .   .   3   4   1   6   10  6   2   12  4   11  14  16  
  Peak Tracking Total      11   | .   3   3   .   .   3   3   1   6   3   2   1   5   4   11  8   11  
  Tactical Retreats        13   | .   1   .   .   .   2   1   .   .   3   .   .   .   .   .   5   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com 
Traps Triggered            9    | .   .   .   .   .   .   1   1   .   1   .   .   1   1   .   4   .   
  Indirectly               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com 
Machines Disabled          7    | .   .   .   .   .   2   .   .   .   1   .   2   1   .   1   .   .   
  Max in Single Turn       2    | .   .   .   .   .   1   .   .   .   1   .   2   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com 
Machines Accessed          26   | .   2   .   1   .   2   3   1   .   4   3   3   1   .   .   3   3   
  Terminals                23   | .   2   .   .   .   2   3   1   .   2   3   3   1   .   .   3   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                59   | .   5   .   1   .   7   6   4   .   11  6   7   3   .   .   4   5   
  Successful               26   | .   .   .   1   .   4   2   2   .   4   3   3   1   .   .   3   3   
  Failed                   33   | .   5   .   .   .   3   4   2   .   7   3   4   2   .   .   1   2   
    Catastrophic           13   | .   3   .   .   .   .   .   .   .   4   2   2   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   2   .   1   .   3   3   .   .   2   3   3   3   .   .   .   3   
  Terminals                52   | .   5   .   .   .   7   6   4   .   5   6   7   3   .   .   4   5   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   .   .   1   .   4   1   2   .   .   2   1   .   .   .   3   1   
  Part Schematic           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   .   .   1   .   .   .   1   2   1   .   .   .   2   
  Terminals                7    | .   .   .   .   .   .   1   .   .   .   1   2   1   .   .   .   2   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 6    | .   .   .   .   .   .   1   .   .   .   1   2   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   .   .   .   1   3   1   .   4   3   3   1   .   .   1   3   
  Full Trace Events        5    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Matter                 292  | .   .   .   .   .   .   .   .   .   292 .   .   .   .   .   .   .   
    Time                   48   | .   .   .   .   .   .   .   .   .   48  .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  -1  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com 
Turns Passed               3450 | 20  91  128 122 39  182 189 95  39  539 270 195 356 77  63  407 638 
Spaces Moved               4954 | 34  173 184 240 77  266 362 178 78  599 398 320 468 100 113 575 789 
  Core                     4954 | 34  173 184 240 77  266 362 178 78  599 398 320 468 100 113 575 789 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            52   | 50  50  50  50  50  52  50  50  50  50  51  50  50  50  50  55  61  
  Slowest Speed            250  | 50  50  50  50  50  100 50  50  50  50  250 100 150 50  50  100 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   46  48  60  27  32  16  6   66  19  12  10  18  3   24  17  21  
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   1   .   .   .   .   .   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 83   | .   .   11  .   .   .   .   .   .   46  3   2   10  .   .   .   11  
Terrain Destroyed          172  | .   .   11  .   .   11  .   .   .   48  10  35  42  .   .   4   11  
  Melee                    27   | .   .   .   .   .   .   .   .   .   7   3   2   4   .   .   .   11  
  Projectile               24   | .   .   .   .   .   .   .   .   .   2   7   1   10  .   .   4   .   
  AOE                      121  | .   .   11  .   .   11  .   .   .   39  .   32  28  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Fac Fac Res Res Tes Acc Com 
Total                      5535 | 35  175 209 241 76  289 369 181 77  769 451 345 544 126 118 641 889 
  Wait                     281  | .   .   17  .   .   .   .   .   .   107 30  16  25  27  1   29  29  
  Move                     4940 | 33  172 183 239 76  265 361 178 77  598 397 320 467 99  112 574 789 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  16   | .   2   1   1   .   2   2   .   .   1   1   .   3   .   .   .   3   
  Fast Attach              46   | 2   .   .   .   .   3   3   2   .   8   9   2   6   .   .   2   9   
  Attach                   27   | .   .   .   1   .   .   .   .   .   4   3   1   3   .   2   5   8   
  Detach                   21   | .   .   .   .   .   .   .   .   .   2   3   1   4   .   2   3   6   
  Swap                     5    | .   .   2   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Drop                     22   | .   .   .   .   .   3   3   .   .   3   2   .   5   .   .   .   6   
  Fire                     55   | .   1   6   .   .   6   .   .   .   3   .   .   5   .   1   19  14  
  Melee                    109  | .   .   .   .   .   8   .   1   .   42  4   5   25  .   .   .   24  
  Ram                      13   | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   9   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-2/Testing
-1/Access
-1/Command

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   21 | -11/Scrapyard | Entered Materials
   81 | -10/Materials | Discovered new exit (range 10)
  108 | -10/Materials | Discovered new exit (range 7)
  112 | -10/Materials | Entered Mines
  147 | -10/Mines     | Discovered new exit (range 5)
  148 | -10/Mines     | Learned location of Storage (-9)
  208 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  217 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  217 | -10/Mines     | Discovered new exit (range 5)
  224 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  240 | -10/Mines     | Entered Exiles
  240 | -10/Exiles    | Accompanied by 3 allies
  253 | -10/Exiles    | Met 8R-AWN
  262 | -10/Exiles    | Met EX-HEX
  282 | -10/Exiles    | Met EX-DEC
  288 | -10/Exiles    | Met EX-BIN
  295 | -10/Exiles    | Aligned with FarCom system
  295 | -10/Exiles    | Given EX-Vault access code
  307 | -10/Exiles    | Opened EX-Vault
  313 | -10/Exiles    | Found AWS/Gauss
  324 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  330 | -10/Exiles    | Exiles lab attacked by MAIN.C
  333 | -10/Exiles    | Build established: Mutant
  356 | -10/Exiles    | Discovered new exit (range 10)
  362 | -10/Exiles    | Left Exiles lab with AWS/Gauss
  362 | -10/Exiles    | Entered Mines
  371 | -9/Mines      | Assembled infested the area
  396 | -9/Mines      | Discovered new exit (range 9)
  401 | -9/Mines      | Entered Materials
  401 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
  538 | -8/Materials  | Discovered new exit (range 15)
  583 | -8/Materials  | Entered Factory
  583 | -7/Factory    | Evolved 2 slots: Utility x2
  746 | -7/Factory    | Discovered new exit (range 6)
  772 | -7/Factory    | Entered another Factory area
  772 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  781 | -6/Factory    | Found Prototype Processor
  781 | -6/Factory    | Identified Exp. Signal Interpreter
  867 | -6/Factory    | Sucked down chute
  867 | -6/Factory    | Entered Waste
  872 | -6/Waste      | Spotted C-40 Crusher
  872 | -6/Waste      | Spotted C-40 Crusher
  875 | -6/Waste      | Spotted C-40 Crusher
  875 | -6/Waste      | Spotted C-40 Crusher
  880 | -6/Waste      | Spotted C-40 Crusher
  898 | -6/Waste      | Spotted C-40 Crusher
  901 | -6/Waste      | Discovered new exit (range 11)
  906 | -6/Waste      | Identified exit to Factory
  906 | -6/Waste      | Entered Factory
  959 | -6/Factory    | Fabricated Adv. Weight Redist. System (x2)
 1001 | -6/Factory    | Fabricated Adv. Weight Redist. System (x2)
 1022 | -6/Factory    | Build established: Hacker-Mutant
 1099 | -6/Factory    | Local fabrication network quarantined
 1372 | -6/Factory    | Core integrity fell below 50%
 1390 | -6/Factory    | Lost 6 parts (2p3u1w)
 1431 | -6/Factory    | Discovered new exit (range 13)
 1440 | -6/Factory    | Identified exit to Factory
 1445 | -6/Factory    | Entered another Factory area
 1445 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 1504 | -5/Factory    | Build established: Mutant
 1587 | -5/Factory    | Garrison activated, responded to threat
 1708 | -5/Factory    | Identified exit to Upper Caves
 1708 | -5/Factory    | Identified exit to Extension
 1714 | -5/Factory    | Discovered new exit (range 2)
 1714 | -5/Factory    | Identified exit to Factory
 1715 | -5/Factory    | Entered another Factory area
 1715 | -4/Factory    | Evolved 2 slots: Utility x2
 1836 | -4/Factory    | Identified exit to Research
 1910 | -4/Factory    | Entered Research
 1910 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 2085 | -3/Research   | Lost 9 parts (6u3w)
 2203 | -3/Research   | Found Gamma Bomb Array
 2254 | -3/Research   | Discovered new exit (range 8)
 2257 | -3/Research   | Identified exit to Research
 2266 | -3/Research   | Entered another Research area
 2266 | -2/Research   | Evolved 2 slots: Utility x2
 2338 | -2/Research   | Discovered new exit (range 10)
 2343 | -2/Research   | Entered Testing
 2344 | -2/Testing    | Maximum security lockdown engaged
 2399 | -2/Testing    | Discovered new exit (range 15)
 2406 | -2/Testing    | Entered Access
 2406 | -1/Access     | Evolved 2 slots: Utility x2
 2810 | -1/Access     | Discovered new exit (range 7)
 2813 | -1/Access     | Entered Command
 3350 | -1/Command    | Spotted B-99 Colossus
 3398 | -1/Command    | System corruption reached 10%
 3407 | -1/Command    | Core integrity fell below 50%
 3414 | -1/Command    | Core integrity fell below 20%
 3432 | -1/Command    | Disengaged cave seal
 3432 | -1/Command    | Wild derelicts emerged from the dark tunnel
 3437 | -1/Command    | P-80 Master assimilated allied SI-FQQ(M)
 3451 | -1/Command    | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
03437_ Acquired 28 matter.
03437_ P-80 Master hacks SI-FQQ(M), assimilated.
03439_ System corrupted: Matter fused (-7).
03439_ P-80 Master suffers critical hit.
03439_ Chain reaction triggered in Lgt. Particle Reactor.
03439_ SI-FQQ(M) destroyed.
03439_ P-80 Master destroyed.
03440_ P-80 Master suffers critical hit.
03440_ P-80 Master destroyed.
03440_ P-80 Master resets P-80 Master, system corruption cleaned.
03442_ Acquired 7 matter.
03442_ Chain reaction triggered in Lgt. Particle Reactor.
03442_ P-80 Master destroyed.
03442_ YN-RL6(p) destroyed.
03443_ HV Slug penetrates P-80 Master.
03443_ P-80 Master destroyed.
03443_ HV Slug penetrates Wall.
03445_ KU-7KF(h) IFF system glitched.
03447_ KU-7KF(h) system terminally corrupted.
03451_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????+            #????????????????????????? |
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| ???????????#              +          #???????????? |
| ???????????+              #   %!     #???????????? |
| ???????????#              /  !=  %   #???????????? |
| ???????????#             p# "   =|=  #???????????? |
| ???????????#              #="  !%]%= #???????????? |
| ???????????#              #[""!%*!! ##???????????? |
| ?????????? "              #|%!*!=*###????????????? |
| ???????????#      k       #*[%=%= #??????????????? |
| ???????????#              #!!| =[ #??????????????? |
| ???????????#              # [     #??????????????? |
| ???????????#              #########??????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          31
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Additional Mass Support    27
Armor Coverage             525
Core Shielding             30
Power Shielding            66
Melee Speed Boost          20
Evasion (%)                56
Targeting Accuracy         8
Melee Accuracy             17
Target Analysis            5
Offensive Hacking          14
Defensive Hacking          10

 Item Schematics 
-----------------
 Adv. Weight Redist. System | -8/Materials | Hacked
  Adv. Melee Analysis Suite | -6/Factory   | Hacked

 Robot Schematics 
------------------
 S-27 Virus | -7/Factory | Hacked

 Fabricated
------------
 Adv. Weight Redist. System | x2 | -6/Factory 
 Adv. Weight Redist. System | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetCloakSegregator
  Manual?         0
Play Time         00:43:30
  Cumulative      447.9 hours
  Start           2021.06.15 @ 18:18:21
  End             2021.06.15 @ 19:01:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          342
  Rogue           335
  Adventurer      0
  Explorer        7
Win Type          -
  Total           21
  Types           8/2/9/1/0/0/0/1/0
Lore%             82
Gallery%          94
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7ebfa9e-469d-46f8-85b2-3f1ee863c9c6