Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.13 @ 22:14:13 Player: Sam Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2506) 2506 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 5829 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 13/220 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- Improved Carbon-fiber Leg VTOL Module > --- UTILITY (6) ------ Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Proton Missile Launcher > --- INVENTORY (4) ---- Heat Sink Medium Storage Unit Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Shock Rifle Lightning Gun Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Heat Sink Improved Targeting Computer Electrolaser Particle Cannon Heavy Assault Rifle Light Cannon Flak Cannon Slug Cannon [Rating: 36] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 4 | . . . 2 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 88 | 12 12 10 19 6 4 25 Power 11 | 2 2 . 3 . 1 3 Engine 8 | 2 2 . 3 . 1 . Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 16 | 3 . 1 5 2 . 5 Treads 7 | 2 . . 2 2 . 1 Leg 4 | 1 . . 2 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . 1 1 . . 3 Utility 25 | 2 3 5 5 1 2 7 Device 13 | 1 2 2 3 . 2 3 Storage 5 | 1 1 2 1 . . . Processor 5 | . . 1 1 1 . 2 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 36 | 5 7 4 6 3 1 10 Energy Gun 13 | 3 3 1 1 1 1 3 Energy Cannon 6 | . . . 2 1 . 3 Ballistic Gun 4 | 1 1 . 1 . . 1 Ballistic Cannon 4 | . . 1 . 1 . 2 Launcher 7 | . 2 2 2 . . 1 Special Weapon 2 | 1 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 45 | . 9 3 7 5 . 21 Power 7 | . 2 . 2 . . 3 Propulsion 9 | . . 2 1 2 . 4 Utility 7 | . 1 . 1 1 . 4 Weapon 22 | . 6 1 3 2 . 10 Highest Loss Streak 7 | . 3 2 3 5 . 7 Average Slot Usage (%) 89 | . 94 95 82 98 100 80 Engine 11 | . 12 14 9 11 18 8 Treads 16 | . 28 21 13 21 18 6 Flight 1 | . . 2 2 . . . Device 8 | . 11 9 7 1 9 6 Storage 10 | . 14 14 11 11 9 6 Processor 15 | . . 4 17 30 27 24 Energy Gun 7 | . 14 8 . 1 9 8 Energy Cannon 4 | . . . 10 8 9 3 Ballistic Gun 2 | . 3 . 4 1 . 1 Ballistic Cannon 3 | . . 11 . 9 . 4 Launcher 3 | . 6 7 2 . . . Naked Turns . | . . . . . . . Heaviest Build 53 | 14 27 31 34 37 39 53 Greatest Support 44 | 40 40 40 44 44 44 44 Greatest Overweight (x) 17 | . . 9 7 . . 17 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 12 | 6 10 10 12 10 10 10 Average Capacity 9 | 5 7 9 10 10 10 9 Most Carried 11 | 4 8 10 11 9 10 10 Average Carried 6 | 2 5 9 9 6 8 5 Final Capacity 10 | 6 10 10 10 10 10 4 Final Carried 10 | 3 8 10 10 8 10 2 Class Distribution -------------------- 71% | Mutant 14% | Scavenger-Gunner 8% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1602 | 320 174 73 489 138 40 368 Remotely 40 | 30 10 . . . . . Salvage Created 2875 | 216 422 116 1013 166 57 885 Parts 164 | 13 24 16 53 11 3 44 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 68 | . 8 7 19 9 1 24 Melee 1 | . . . . . . 1 Guns 16 | . 5 1 3 . . 7 Cannons 42 | . 1 3 13 9 1 15 AOE 8 | . 2 3 2 . . 1 Classes Destroyed 11 | 3 2 1 3 1 . 1 Worker 10 | 2 4 . . . . 4 Builder 2 | . 1 1 . . . . Tunneler 4 | 4 . . . . . . Recycler 5 | 1 1 . 2 . . 1 Watcher 2 | . . . 1 . . 1 Swarmer 26 | . . 5 . 5 . 16 Grunt 30 | . 8 2 12 1 1 6 Brawler 3 | . . . 2 1 . . Sentry 5 | . . . 5 . . . Demolisher 2 | . . . . 2 . . Programmer 2 | . . . . . . 2 Best Kill Streak 7 | 3 4 4 3 5 1 7 Combat Bots Only 6 | . 3 3 3 5 1 6 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 1 . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 5498 | 12 788 323 1009 616 27 2723 Core 1300 | 6 110 68 317 70 27 702 Absorbed by Shields . | . . . . . . . Core Remaining (%) 55 | 97 . 26 . 3 95 . Volleys Fired 258 | 44 53 23 54 15 2 67 Largest 3 | 2 2 2 2 2 2 3 Hottest 179 | 140 120 81 136 116 124 179 Shots Fired 441 | 58 76 24 98 27 4 154 Gun 219 | 33 67 3 26 3 2 85 Cannon 174 | . . 18 66 24 2 64 Launcher 19 | . 5 3 6 . . 5 Special 29 | 25 4 . . . . . Kinetic 114 | . 18 18 17 15 . 46 Thermal 222 | 25 33 3 75 12 4 70 Explosive 14 | . 5 3 6 . . . Electromagnetic 91 | 33 20 . . . . 38 Robot Hit Streak 24 | 3 12 3 24 5 2 11 Robot Miss Streak 5 | 5 2 5 3 2 1 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 260 | 11 54 8 70 13 3 101 Core Hits 139 | 8 22 10 29 9 2 59 Critical Hits 5 | . . 2 1 . . 2 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 3 | . . 2 . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5768 | 215 894 568 1417 374 49 2251 Guns 1766 | 170 615 30 186 17 29 719 Cannons 2830 | . . 310 1045 357 20 1098 Explosions 1090 | 45 231 228 186 . . 400 Melee . | . . . . . . . Ramming 34 | . . . . . . 34 Kinetic 1490 | . 188 310 134 231 . 627 Thermal 2787 | 45 343 30 1097 143 49 1080 Explosive 733 | . 184 228 186 . . 135 Electromagnetic 724 | 170 179 . . . . 375 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 7 7 . 7 Average Corruption 6 | . . . 6 7 . 4 Corruption Purged . | . . . . . . . Effects 33 | . . . 13 15 . 5 Message Errors 8 | . . . 2 5 . 1 Matter Fused 7 | . . . 5 2 . . Heat Flow Errors 3 | . . . . 2 . 1 Energy Discharges 2 | . . . . 1 . 1 Data Loss (minor) 6 | . . . . 5 . 1 Data Loss (major) 1 | . . . 1 . . . Misfires 2 | . . . 2 . . . Targeting Errors 3 | . . . 2 . . 1 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 115 | . 22 14 2 4 . 73 Projectiles 44 | . . 9 2 4 . 29 Explosions 71 | . 22 5 . . . 44 Melee . | . . . . . . . Knockbacks 7 | . . 2 . . . 5 Impact . | . . . . . . . Kinetic 6 | . . 2 . . . 4 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 321 | 13 32 6 . . . 270 Shots 8 | 1 1 1 . . . 5 Rammed 35 | . . . . . . 35 Targets Rammed 35 | . . . . . . 35 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 454 | 120 199 54 339 300 102 454 Average Temperature 98 | 32 54 26 130 107 60 164 Received Heat Transfer 1041 | . 411 45 303 12 18 252 Effects 10 | . . . . . . 10 Shutdowns 5 | . . . . . . 5 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 3 | . . . 2 . . 1 Heat Transferred 5080 | . 768 74 2012 259 111 1856 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 1 1 . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 410 | 35 90 135 410 379 97 357 Initial 144 | . . 1 52 144 69 44 Average 133 | 20 48 77 185 209 93 214 Maximum Alert Level 2 | . . . 2 1 . 1 Low Security (%) 70 | 100 100 100 55 58 100 27 Level 1 29 | . . . 42 41 . 72 Level 2 . | . . . 2 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 3 . 3 . . 3 Investigation 1 | . 1 . . . . . Extermination 2 | . . . . . . 2 Reinforcement 6 | . 2 . 3 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 12 7 37 14 1 42 Peak Tracking Total 7 | . 3 3 7 4 1 5 Tactical Retreats 11 | . . 1 1 4 . 5 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 13 | . 1 3 . . . 9 Max in Single Turn 3 | . 1 2 . . . 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 6 | . 3 . 2 . 1 . Terminals 6 | . 3 . 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 7 . 6 . 4 . Successful 9 | . 4 . 2 . 3 . Failed 8 | . 3 . 4 . 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 7 . 6 . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 4 . 2 . 3 . Record 1 | . 1 . . . . . Prototype ID Bank 4 | . 2 . 1 . 1 . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . 1 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 5099 | 456 947 727 985 415 310 1259 Spaces Moved 2283 | 184 470 339 411 248 202 429 Core 67 | 6 . 5 13 . . 43 Treads 2057 | 167 470 315 313 248 202 342 Legs 36 | 11 . . 25 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 123 | . . 19 60 . . 44 Fastest Speed 37 | 50 160 160 120 145 145 37 Average Speed 174 | 154 160 187 186 145 145 209 Slowest Speed 900 | 160 160 600 440 145 145 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 12 67 72 45 53 18 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 6 | 6 . . . . . . Terrain Destroyed 153 | 11 16 32 60 6 . 28 Melee . | . . . . . . . Projectile 28 | 8 1 7 . 6 . 6 AOE 125 | 3 15 25 60 . . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 2857 | 244 577 412 534 276 215 599 Wait 109 | . 35 10 25 1 2 36 Move 2275 | 183 469 338 410 247 201 427 Hop 1 | . . . . . . 1 Pick Up 59 | 4 8 20 12 4 5 6 Fast Attach 29 | 6 5 1 9 . . 8 Attach 34 | 2 4 1 6 6 2 13 Detach 1 | . . . 1 . . . Swap 25 | 4 3 8 4 . 2 4 Drop 28 | 1 . 11 13 . 1 2 Fire 258 | 44 53 23 54 15 2 67 Melee . | . . . . . . . Ram 35 | . . . . . . 35 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . 3 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 457 | -11/Scrapyard | Entered Materials 465 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 15) 736 | -10/Materials | Lost 3 parts (1u2w) 950 | -10/Materials | Discovered new exit (range 10) 970 | -10/Materials | Lost 3 parts (1p2w) 1357 | -10/Materials | Discovered new exit (range 15) 1404 | -10/Materials | Entered Mines 1411 | -10/Mines | Core integrity fell below 50% 1542 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1680 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1886 | -10/Mines | Discovered new exit (range 16) 1926 | -10/Mines | Identified exit to Materials 1981 | -10/Mines | Discovered exit to Materials (range 9) 2131 | -10/Mines | Entered Materials 2131 | -9/Materials | Evolved 2 slots: Utility x2 2341 | -9/Materials | Lost 3 parts (1p1n1u) 2652 | -9/Materials | Core integrity fell below 50% 2958 | -9/Materials | Discovered new exit (range 15) 2987 | -9/Materials | Identified exit to Mines 3116 | -9/Materials | Entered Mines 3137 | -9/Mines | Assembled infested the area 3182 | -9/Mines | Core integrity fell below 20% 3218 | -9/Mines | Lost 5 parts (2n1u2w) 3272 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3454 | -9/Mines | Learned location of Zion (-7) 3523 | -9/Mines | Discovered new exit (range 5) 3526 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3529 | -9/Mines | Identified exit to Materials 3531 | -9/Mines | Entered Materials 3531 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3547 | -8/Materials | Identified exit to Factory 3841 | -8/Materials | Entered Factory 3841 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4150 | -7/Factory | Build established: Scavenger-Gunner 4284 | -7/Factory | Lost 7 parts (1p2n1u3w) 4613 | -7/Factory | Core integrity fell below 50% 4673 | -7/Factory | Lost 4 parts (1p1n1u1w) 4976 | -7/Factory | Core integrity fell below 20% 5013 | -7/Factory | Lost 5 parts (1p1n3w) 5100 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05053_ Acquired VTOL Module. 05055_ Acquired 8 matter. 05057_ Acquired VTOL Module. 05058_ Acquired 4 matter. 05059_ Acquired 6 matter. 05068_ Acquired Imp. Sensor Array. 05070_ Acquired Visual Processing Unit. 05071_ Acquired 20 matter. 05073_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05078_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F017. 05079_ System corrupted: Energy discharge (-48). 05081_ Acquired Proton Missile Launcher. 05085_ Dropped VTOL Module. 05085_ Acquired Imp. Carbon-fiber Leg. 05087_ Recycling Unit disabled. 05087_ Force Field tumbles out of recycling unit. 05087_ Door malfunctions. 05091_ K-01 Serf collects debris. 05097_ System corrupted: Proton Missile Launcher targeting data glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ?##############?# ??????????????????????????????? | | ?# #?# ??????????????????????????????? | | ?# """ """ #?# ??????????????????????????????? | | ?# """ """ #?#+####???????????????????????????? | | ?# """ """ #?# ???????????????????????????? | | ?# #?# ##/######??????????????????????? | | ?# """ " ### # k #??????????????????????? | | ## """ "" / p r #??????????????????????? | | !+ """ """ ### # @#??????????????????????? | | ## #?# # ! =#??????????????????????? | | ?# #?# # ! #??????????????????????? | | ?# ! #?# #########??????????????????????? | | ?# #?# #??????????????????????????????? | | ?###########+##? ??????????????????????????????? | | ??????????? ??T" ??????????????????????????????? | | ??????????? ?? " ??????????????????????????????? | | ??????????? ?? ??????????????????????????????? | | ???????????###?? ??????????????????????????????? | | ????????????????#+#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 22 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralFactoryAccelerator Manual? 0 Play Time 00:57:52 Cumulative 13.0 hours Start 2021.08.13 @ 20:57:41 End 2021.08.13 @ 22:14:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a00e3de1-5d9c-4ea0-b208-b81159439fd0