Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.17 @ 13:25:53 Player: Falling_Sands Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (128) 640 Value Destroyed (4248) 4248 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1141) 1141 TOTAL SCORE: 10489 Bonus ------- Follower Combat Kills 264 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -223 Cogmind --------- Core Integrity 0/1000 Matter 272/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (1350) Ox26 Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Core Analyzer Phase Shifter Sensor Drone Bay (20/20) Improved EM Pulse Cannon Phase Cannon Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Large Battery Improved Targeting Computer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Heat Sink Improved Heat Sink High-capacity Matter Pod Core Analyzer Phase Shifter Improved Light Armor Plating Sensor Drone Bay Arc Projector Arc Projector Gatling Laser Cooled Pulse Rifle Improved EM Pulse Cannon Phase Cannon Coil Gun Hypervelocity Gauss Rifle Rocket Launcher Rocket Launcher Heavy Explosive Trap Heavy Explosive Trap [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Arc Projector Energy Cannon Compact Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Slots Evolved 10 | . . . 2 . . . 6 2 . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 1 1 . Utility 4 | . . . 1 . . . 2 1 . Weapon 2 | . . . . . . . 2 . . Parts Attached 134 | 7 13 3 34 1 6 7 45 3 15 Power 12 | 1 1 . 3 . . 1 6 . . Engine 7 | 1 1 . 3 . . . 2 . . Core 4 | . . . . . . . 4 . . Reactor 1 | . . . . . . 1 . . . Propulsion 35 | 2 5 . 7 . . 3 11 2 5 Treads 33 | 2 3 . 7 . . 3 11 2 5 Leg 2 | . 2 . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 2 3 3 7 . 5 1 9 1 1 Device 14 | 1 1 2 3 . 3 1 3 . . Storage 3 | 1 1 . . . . . 1 . . Processor 3 | . . . 1 . . . 2 . . Hackware 1 | . . . . . . . 1 . . Protection 11 | . 1 1 3 . 2 . 2 1 1 Artifact . | . . . . . . . . . . Weapon 55 | 2 4 . 17 1 1 2 19 . 9 Energy Gun 15 | . 1 . . . . . 10 . 4 Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 25 | 2 3 . 10 1 . 2 4 . 3 Ballistic Cannon 5 | . . . 3 . 1 . 1 . . Launcher 5 | . . . 3 . . . . . 2 Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 3 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 2 . 4 . . Parts Lost 51 | . 2 . 3 . . 1 20 . 25 Power 8 | . 1 . 1 . . . 4 . 2 Propulsion 12 | . . . . . . . 4 . 8 Utility 12 | . . . 2 . . 1 3 . 6 Weapon 19 | . 1 . . . . . 9 . 9 Highest Loss Streak 23 | . 2 . 2 . . 1 5 . 23 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 98 100 97 100 93 80 75 Engine 10 | . 13 14 10 11 11 8 5 . . Treads 29 | . 25 28 32 33 33 33 25 28 24 Device 5 | . 11 8 6 . . 3 7 5 4 Storage 10 | . 14 14 11 11 11 11 6 11 10 Processor 7 | . . . 4 11 11 11 12 11 10 Protection 6 | . 2 5 9 11 10 7 . 4 3 Energy Gun 1 | . 3 . . . . . 7 5 7 Ballistic Gun 18 | . 25 28 21 22 13 16 8 . 5 Ballistic Cannon 1 | . . . . . 6 5 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 121 | 15 93 105 97 96 97 102 121 120 113 Greatest Support 104 | 40 40 40 60 60 60 60 88 104 104 Greatest Overweight (x) 26 | . 2 2 2 1 1 1 1 1 26 Average Overweight (x) 1 | . . 2 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 11 25 25 25 25 25 25 25 25 Most Carried 25 | 1 10 19 25 25 25 25 25 25 23 Average Carried 20 | . 6 15 23 24 24 24 21 23 18 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 1 10 19 25 24 25 25 25 23 9 Class Distribution -------------------- 52% | Scavenger-Mutant 32% | Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Matter Collected 3530 | 290 611 120 1040 43 30 255 971 . 170 Remotely . | . . . . . . . . . . Salvage Created 5356 | 132 625 110 1342 35 . 348 2490 . 274 Parts 315 | 9 40 22 97 2 . 9 127 . 9 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 9 | 1 1 . 1 . . . 6 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . . . Prevented 3 | . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Combat Hostiles Destroyed 93 | . 12 2 30 1 . 8 32 . 8 Guns 80 | . 12 . 26 1 . 6 31 . 4 Cannons 3 | . . . 1 . . 2 . . . AOE 9 | . . 2 3 . . . . . 4 Classes Destroyed 17 | 2 5 . 3 . . 2 3 . 2 Worker 3 | . . . . . . . 3 . . Builder 2 | . . . . . . . 2 . . Tunneler 8 | 2 . 5 1 . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 7 | 1 1 . . . . . 5 . . Mechanic 1 | . . . 1 . . . . . . Operator 3 | . 1 . 2 . . . . . . Watcher 9 | . 3 . 4 . . . 2 . . Swarmer 18 | . 1 2 7 . . 2 3 . 3 Grunt 49 | . 11 . 16 1 . 3 15 . 3 Brawler 2 | . . . . . . 1 1 . . Duelist 2 | . . . 1 . . 1 . . . Sentry 11 | . . . 7 . . . 4 . . Specialist 1 | . . . . . . . . . 1 Hunter 1 | . . . . . . . 1 . . Programmer 9 | . . . . . . 1 8 . . Heavy 1 | . . . . . . . . . 1 Best Kill Streak 7 | 2 4 2 4 1 . 3 5 . 7 Combat Bots Only 7 | . 3 2 3 1 . 3 4 . 7 Max Kills in Single Turn 2 | 1 1 2 2 1 . 1 2 . 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . 2 1 . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Hostile Shots Fired 787 | . 64 8 143 2 . 80 231 . 259 Missed 224 | . 19 2 54 . . 36 57 . 56 Damage Taken 8378 | . 603 71 1208 33 . 454 2372 . 3637 Core 1453 | . 59 6 173 5 . 10 199 . 1001 Absorbed by Shields 363 | . 46 27 . . . 100 190 . . Redirected to Shielding 15 | . 15 . . . . . . . . Regen/Repaired (Parts) 112 | . . . . . . . 112 . . Core Remaining (%) 75 | 100 . 74 . . . 53 76 . . Volleys Fired 327 | 10 51 12 100 2 2 19 112 . 19 Largest 4 | 2 2 2 2 2 1 2 4 . 4 Hottest 250 | 40 85 46 123 46 39 67 250 . 250 Shots Fired 702 | 20 100 24 195 4 2 38 275 . 44 Gun 682 | 20 100 24 186 4 . 33 275 . 40 Cannon 10 | . . . 3 . 2 5 . . . Launcher 8 | . . . 4 . . . . . 4 Special 2 | . . . 2 . . . . . . Kinetic 512 | 20 81 24 189 4 2 38 135 . 19 Thermal 116 | . 19 . 2 . . . 76 . 19 Explosive 4 | . . . . . . . . . 4 Electromagnetic 70 | . . . 4 . . . 64 . 2 Robot Hit Streak 64 | 5 13 5 12 10 . 16 64 . 15 Robot Miss Streak 7 | 2 3 4 5 . . 2 7 . 5 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 14 | . 2 . 6 . . 2 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 . 1 Shots Hit Robots 502 | 12 68 7 126 3 . 30 213 . 43 Core Hits 247 | 4 29 8 49 1 . 16 107 . 33 Critical Kills 6 | . . . 2 . . . 3 . 1 Critical Parts Destroyed 5 | . . . . . . . 4 . 1 Critical Strikes 13 | . 1 . 2 . . 1 7 . 2 Burn 1 | . 1 . . . . . . . . Destroy 11 | . . . 2 . . . 7 . 2 Blast 1 | . . . . . . 1 . . . Melee Attacks 7 | . . . . . . . 7 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 7 | . . . . . . . 7 . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10655 | 166 956 211 2322 52 . 639 4632 . 1677 Guns 9155 | 166 956 118 2004 52 . 547 4308 . 1004 Cannons 159 | . . . 67 . . 92 . . . Explosions 1341 | . . 93 251 . . . 324 . 673 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 6419 | 166 756 118 2071 52 . 639 2295 . 322 Thermal 2785 | . 200 93 46 . . . 1787 . 659 Explosive 673 | . . . . . . . . . 673 Electromagnetic 778 | . . . 205 . . . 550 . 23 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 . . Average Corruption 3 | . . . . . . . 3 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . . . . . 32 . . Message Errors 9 | . . . . . . . 9 . . Matter Fused 6 | . . . . . . . 6 . . Heat Flow Errors 6 | . . . . . . . 6 . . Energy Discharges 2 | . . . . . . . 2 . . Data Loss (minor) 3 | . . . . . . . 3 . . Data Loss (major) 3 | . . . . . . . 3 . . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 20 | . . . 9 . . . 11 . . Projectiles . | . . . . . . . . . . Explosions 20 | . . . 9 . . . 11 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 329 | . . 48 86 . . . 195 . . Shots 8 | . . 1 3 . . . 4 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 459 | . 198 21 25 . . 69 459 . 148 Average Temperature 91 | . 52 7 9 . . 27 131 . 62 Received Heat Transfer 2408 | . 282 . 384 12 . 143 444 . 1143 Effects 18 | . . . . . . . 18 . . Shutdowns 7 | . . . . . . . 7 . . Energy Bleed 5 | . . . . . . . 5 . . Interference 3 | . . . . . . . 3 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 8 | . 1 . . . . 1 5 . 1 Heat Transferred 5090 | . 518 100 150 . . . 3150 . 1172 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . 3 . . . 4 . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Peak Influence 397 | 15 149 104 397 184 . . 277 118 118 Initial 154 | . 9 14 . 154 . . 41 118 82 Average 114 | 6 55 20 215 67 . . 127 118 89 Maximum Alert Level 1 | . . . 1 . . . 1 . . Low Security (%) 78 | 100 100 100 32 100 . . 93 100 100 Level 1 21 | . . . 67 . . . 6 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 3 . 5 . . . 9 . 2 Investigation 4 | . 2 . 2 . . . . . . Extermination 5 | . . . . . . . 5 . . Reinforcement 9 | . 1 . 3 . . . 3 . 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Distress Signals 6 | . 1 . 5 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 23 3 56 3 . 14 43 . 14 Peak Tracking Total 8 | . 3 2 7 3 . 4 4 . 8 Tactical Retreats 8 | . 1 . 4 . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Traps Triggered 4 | . 1 . 2 . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . 1 1 . . . . 1 Triggered 1 | . . . . 1 . . . . . Most Traps Carried 4 | . . 4 4 3 2 2 2 2 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Machines Disabled 7 | . . 1 3 . . . 3 . . Max in Single Turn 1 | . . 1 1 . . . 1 . . Garrison Access 2 | . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Machines Accessed 23 | . 8 2 8 . . . 4 1 . Terminals 17 | . 7 1 8 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Total Hacks 69 | . 24 6 33 . . . 5 1 . Successful 35 | . 10 4 16 . . . 4 1 . Failed 33 | . 13 2 17 . . . 1 . . Catastrophic 8 | . 2 1 4 . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . Manual 52 | . 19 4 20 . 1 . 8 . . Terminals 62 | . 23 5 33 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 17 | . 3 4 9 . . . . 1 . Robot Analysis 5 | . 1 2 2 . . . . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . Terminal Index 1 | . . . 1 . . . . . . Alert Level 2 | . . . 2 . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . Seal Access 2 | . . . . . . . 2 . . Unauthorized Hacks 13 | . 6 . 7 . . . . . . Terminals 13 | . 6 . 7 . . . . . . Track 2 | . 1 . 1 . . . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 4 | . 2 . 2 . . . . . . Disrupt 4 | . 1 . 3 . . . . . . Operators 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 8 1 7 . . . 1 . . Full Trace Events 7 | . 4 1 2 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 16 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 26 | . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Total Allies 10 | . 1 5 . . 4 . . . . Largest Group 5 | . 1 5 5 . 4 4 1 . . Highest-Rated Group 146 | . 10 82 82 . 146 146 35 . . Highest-Rated Ally 39 | . 10 31 31 . 39 39 35 . . Zionite Dispatches 1 | . . . . . . . 1 . . Recon 1 | . . . . . . . 1 . . Total Orders 7 | . . 1 2 . . . 4 . . EXPLORE 3 | . . . 1 . . . 2 . . RETURN 4 | . . 1 1 . . . 2 . . Ally Attacks 80 | . . . 45 . . 26 9 . . Total Damage 1114 | . . . 473 . . 442 199 . . Kills 13 | . . . 8 . . 4 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Robot Analysis Total 5 | . 1 2 2 . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . . . . Drone Launches 6 | . . 1 1 . . . 4 . . Drone Recoveries 6 | . . 1 1 . . . 4 . . Zionite Intel Received 1 | . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Turns Passed 14825 | 161 1545 2015 3129 921 2893 1050 2808 76 227 Spaces Moved 5517 | 77 729 612 1082 380 1194 398 957 31 57 Core 3 | 2 . . . . . . . . 1 Treads 5411 | 75 626 612 1082 380 1194 398 957 31 56 Legs 103 | . 103 . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 320 240 240 240 240 230 230 154 Average Speed 240 | 157 177 320 240 240 240 243 241 233 252 Slowest Speed 1350 | 160 320 320 320 240 240 246 246 234 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 58 | 4 96 97 88 78 90 58 30 1 43 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 9 | . . . . . 3 . 6 . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Scrap Searched 6 | . . 1 . . 1 4 . . . Spaces Dug 9 | . . . 2 . . . 7 . . Terrain Destroyed 66 | . . 10 11 . . . 19 . 26 Melee 7 | . . . . . . . 7 . . Projectile 2 | . . . 2 . . . . . . AOE 57 | . . 10 9 . . . 12 . 26 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Total 6465 | 94 886 650 1438 386 1224 447 1204 35 101 Wait 352 | . 68 15 189 . 7 17 49 . 7 Move 5508 | 76 728 611 1081 379 1193 397 956 30 57 Hop . | . . . . . . . . . . Pick Up 64 | 1 13 8 15 1 4 2 19 1 . Fast Attach 49 | 7 9 1 5 . 6 2 17 . 2 Attach 41 | . 3 . 5 . . 1 17 2 13 Detach 4 | . 1 1 1 . . . 1 . . Swap 44 | . 1 2 24 1 . 4 11 1 . Drop 64 | . 12 . 17 2 12 5 13 1 2 Fire 327 | 10 51 12 100 2 2 19 112 . 19 Melee 7 | . . . . . . . 7 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . Rewire . | . . . . . . . . . . Trap 3 | . . . 1 1 . . . . 1 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 534 | -10/Materials | Discovered new exit (range 15) 547 | -10/Materials | Central database locked down 1195 | -10/Materials | Discovered new exit (range 16) 1260 | -10/Materials | Discovered new exit (range 11) 1707 | -10/Materials | Entered Mines 2067 | -10/Mines | Discovered new exit (range 8) 2076 | -10/Mines | Discovered new exit (range 15) 2222 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2478 | -10/Mines | Found a hidden stash of uninstalled traps 2714 | -10/Mines | Found the Drone Emporium 2729 | -10/Mines | Found Prototype Device 2730 | -10/Mines | Identified Sensor Drone Bay 3255 | -10/Mines | Learned 8 Materials zone layouts 3722 | -10/Mines | Entered Materials 3722 | -9/Materials | Accompanied by 5 allies 3722 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3723 | -9/Materials | Identified exit to Materials 3723 | -9/Materials | Identified exit to Mines 3727 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3977 | -9/Materials | Discovered exit to Mines (range 11) 4492 | -9/Materials | Lost 3 allies 5139 | -9/Materials | Build established: Scavenger-Mutant 6851 | -9/Materials | Entered Mines 7042 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7305 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7340 | -9/Mines | Discovered exit to Materials (range 15) 7544 | -9/Mines | Learned Materials security intel 7654 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7654 | -9/Mines | Discovered new exit (range 5) 7772 | -9/Mines | Entered Zion 7804 | -7/Zion | Found CR-A16's Pointy Stick 8223 | -7/Zion | Learned location of Data Miner (-6) 8530 | -7/Zion | Found Prototype Energy Gun 8799 | -7/Zion | Learned location of Quarantine (-2) 8848 | -7/Zion | Found Prototype Device 8848 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9121 | -7/Zion | Learned Factory emergency access door positions 9437 | -7/Zion | Given the Hacking Drone Bay 9438 | -7/Zion | Found Prototype Device 9438 | -7/Zion | Identified Hacking Drone Bay 9993 | -7/Zion | Imprinted 9995 | -7/Zion | Declared Zion's savior 10463 | -7/Zion | Received a hallucinogenic algorithm 10636 | -7/Zion | Discovered new exit (range 12) 10665 | -7/Zion | Entered Proximity Caves 10665 | -6/Proximity Caves | Accompanied by 4 allies 11534 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11700 | -6/Proximity Caves | Discovered new exit (range 7) 11715 | -6/Proximity Caves | Entered Factory 11715 | -6/Factory | Accompanied by 1 ally 11715 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 12084 | -6/Factory | Build established: Scavenger-Gunner 12828 | -6/Factory | Zion Recon squad teleported in 12856 | -6/Factory | Garrison activated, responded to threat 12866 | -6/Factory | Lost 5 parts (1u4w) 13087 | -6/Factory | Build established: Scavenger-Mutant 13226 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13232 | -6/Factory | Terminal network hard line cut 13337 | -6/Factory | Lost 5 parts (1p2n1u1w) 13647 | -6/Factory | Repaired Lgt. Treads 13801 | -6/Factory | Build established: Scavenger-Gunner 14206 | -6/Factory | Identified Storm Laser 14409 | -6/Factory | Discovered new exit (range 16) 14523 | -6/Factory | Entered another Factory area 14523 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14530 | -5/Factory | Identified exit to DSF 14599 | -5/Factory | Entered DSF 14670 | -5/DSF | Additional patrols routed to DSF 14816 | -5/DSF | Core integrity fell below 50% 14820 | -5/DSF | Core integrity fell below 20% 14826 | -5/DSF | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 14807_ The unstable cave ceiling collapses. 14807_ Rocket Launcher destroyed. 14810_ HV Slug penetrates G-50 Soldier. 14810_ G-50 Soldier suffers critical hit (Destroy). 14810_ Destroyed Lgt. Angular Momentum Engine. 14810_ HV Slug penetrates Wall. 14811_ Arc Projector destroyed. 14813_ HV Slug penetrates G-50 Soldier. 14813_ G-50 Soldier suffers critical hit (Destroy). 14813_ G-50 Soldier destroyed. 14813_ HV Slug penetrates Wall. 14815_ HV Slug penetrates X-77 Beamer. 14815_ HV Slug penetrates Earth. 14815_ Hyp. Gauss Rifle destroyed. 14817_ Dropped Heavy Explosive Trap. 14818_ Installed Heavy Explosive Trap. 14819_ Acquired 42 matter. 14821_ The unstable cave ceiling collapses. 14821_ Autogun crushed. 14826_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | ???????## ###?????????????????????????? | | ???????# ??????????????????????????? | | ???????? ??????????????????????????? | | ???????? ???????????????????????????? | | ??????### #??###???#??????????????????? | | ?????##]] #?!!!#?!!#??????????????????? | | ?????#"]] ##!!!#!!!## ?????????????? | | ??????#!!% ????????????? | | ????###!! % ^ ????????????? | | ????# "!!% ????????????? | | ?????##!!% ##[[[# #?? ????????????? | | ??????#!! [#???[#?????? #????????????? | | ??????### ###????????# ###??????????? | | ???????# !!#????????! !!#??????????? | | ???????# !!#????????! !!#??????????? | | ???????# !!#????###!!" !!???????????? | | ???????## ###?### ## % ###??????????? | | ???????# ## # !!#??????????? | | ???????# # !!#??????????? | | ???????## ### #[ !!???????????? | | ??????### ### #????????????? | | ????###"" = ## % ## ###??????????? | | ???#""""" ! s #??????????? | | ???#"##"" %= #??????????? | | ??????#"""""##xx #!!!!! #??????????? | | ??????#"""""##^@#####!!!!! #??????????? | | ??????####"######???#####"###??????????? | | ?????????#"#?????????????##????????????? | | ?????????""#???????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 26 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Med. Reflective Plating | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Coil Gun | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive W-25 Informer | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoIonicProtomatter Manual? 0 Play Time 01:40:48 Cumulative 84.3 hours Start 2024.06.13 @ 14:12:45 End 2024.06.17 @ 13:25:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 51 Adventurer 0 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 56 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 899f7a9a-b00d-42a4-901f-267bcc118b9f